You transfer Psionic Backlash onto the Maddened Body Bit in an attempt to make it forget that it was attacking you, but you only managed to transfer Psionic Backlash onto it. It seems that if you want to make it stop attacking you then you will need to destroy it. Your minions receive and begin to work on their various tasks, but the Treeombie will need to spend another Turn traveling before it can reach the front lines.
You and the Zombie both attempt to create another Incremental Game Code. You manage to create one without too much issue, but the Zombie lacks your Programming Stat and takes 1 Psionic Backlash.
The Treeombie reaches the front lines but it does not turn itself into a Node. Instead it and the rest of your minions capable of it begin to practice their Programming Stat. It and the other minions make a good bit of progress, but not as much as you might have hoped. It feels almost like the results of their practice were divided into three.
You attempt to use your Zen Point to create a Martial Art based around your experiences as a vampire, but you lack the Offense Stat and Defense Stat needed to do so. You'll need at least a level in the Offense Stat and the Defense Stat if you want to create a Martial Art—the Offense Stat and Defense Stat levels in parenthesis that you have don't count. You're starting to think that someone out there has it out for you. Why is getting an Immortal Trigger so darn hard?!
The Treeombie strengthens its connection to you and the Zombie Network. This has a lot of potential uses, but you doubt that you will be able to use it for much before… something happens.
The Ghost Node's Ghost arrives in your hex and starts trying to build a Meditation Pagoda around you, but lacks the materials to do so.
You use an Incremental Game Code on the Life Vortex to turn it into an Incremental Game called Blood Tornado. It revolves around the speed of the blood-like wind that makes it up, which a Binary or a Creature could use the Aerokinesis Stat to increase at a rate of 1 per Turn. The amount of Aerokinesis Stat Experience Points earned this way start off low, but options to increase it will appear to a Binary or a Creature that has played it long enough. How long? You don't know.
You transfer Madness onto the Maddened Body Bit before you attempt to get rid of it, but even with the Zombie's help, you are unable to do so. Even though the Maddened Body Bit only has 1 Body Mass, its small size makes it really hard to hit.
The Body Bit finishes draining the last Free in the hex.
You attempt to use your Necromancy Stat to reanimate another Treeombie instead of using the Life Charge you have and, rather predictably, fail. Why would you think that was a good idea? Were you hoping to train up your Necromancy Stat?
The Zombie morphs itself free of the stitches holding it to you, the Body Bit leaves to find Frees to drain in another hex, the Treeombie becomes a Zombie Node, the Ghost Node makes another Ghost, and the Ghost nearly blows out your eardrums with its unholy screeching. It certainly blows out its own.
2 Turns Remaining vampire node
Combined Minions
Zombie X1 (Idle)
Body Bit X2 (1 searching for more Frees, 1 attacking the Vampire Node)
Zombie Node X1 (Life Charge: 0/4) (Idle X1)
Ghost Node (Ectoplasm Charges: 1/4) (Idle)
Ghost X2 (1 in Ghost Node Hex, 1 in Vampire Node Hex) (Idle X2)
[X][Vampire Mode] IMMORTAL TRIGGER! AS HARD AS YOU CAN! REGARDLESS OF CORCUMSTANCES!
[X][Zombie] RAISE MASTER:S DEFENSE LEVEL TL 1
[X][Body Bit Vampire] DRAIN FREE FOR MASTER'S BENEFIT!
[X][Body Bit 2] DRAIN SOMETHING!
[X][Treeombie] RAISE MASTER'S DEFENSE LEVEL TO 1!
[X][Ghost Node] PSYCHICALLY RAISE VAMPIRE NODE'S OFFENSE LEVEL BY 1!
[X][Ghost Node's Ghost Node] PSYCHICALLY RAISE VAMPIRE NODE'S OFFENSE LEVEL BY 1!
[X][Ghost] USE INCREMENTAL GAME CODE ON MASTER'S ZEN POINT!
[X][PC] Try to suck the Life you used to animate it out of the Maddened Body Bit.
[X][Zombie] Attempt to upgrade the Uncooked Meat Taint's production speed so you get more Body Mass per harvest.
[X][Zombie Node] Try to make your own Uncooked Meat Taint. That stuff should be standard-issue for Zombies!
[X][Ghost Node] Gather more Ectoplasm for a Spectral Meditation Pagoda.
[X][Ghost Node Ghost] Use the Node's Ectoplasm to begin building a Spectral Meditation Pagoda.
[X][Vamp Node Ghost] Play Blood Tornado.
[X][PC] Try to suck the Life you used to animate it out of the Maddened Body Bit.
[X][Zombie] Attempt to upgrade the Uncooked Meat Taint's production speed so you get more Body Mass per harvest.
[X][Zombie Node] Try to make your own Uncooked Meat Taint. That stuff should be standard-issue for Zombies!
[X][Ghost Node] Gather more Ectoplasm for a Spectral Meditation Pagoda.
[X][Ghost Node Ghost] Use the Node's Ectoplasm to begin building a Spectral Meditation Pagoda.
[X][Vamp Node Ghost] Play Blood Tornado.
You decide to dry-cure the Uncooked Meat. It's a little hard to do without moving from your position inside the Uncooked Meat Taint, but you place the Uncooked Meat down on some Ashen Terrain and then cover it with more Ashen Terrain. It drains all of the moisture out of the meat and infuses it with the flavor of the Ashen Terrain and some of the Pyromancy Data that makes up the Ashen Terrain. Consumption of this Dry-Cured Meat will provide you a bonus to actions related to the Pyromancy for 3 Turns.
Regardless of the fact that you still lack the things you need to have in order to activate it, you attempt to activate your Immortal Trigger. You fail and then spend the rest of the Turn defending yourself from the Maddened Body Bit and the Zombie. The Zombie Node and the Ghost Node attempt to help you as well but, as they are not in the same hex as you and lack anything that could help them reach you, fail.
You then attempt to suck the Life Charge you used to animate the Maddened Body Bit out of it. You actually manage to do so, but the Life Charge dissipates back into the environment around you before you can absorb it into yourself. All but the Ghost you assigned here fail to complete the tasks you assigned them and, even then, it didn't actually do all that much.
vampire node
Combined Minions
Zombie X1 (Idle)
Body Bit X2 (1 searching for more Frees)
Zombie Node X1 (Life Charge: 0/4) (Idle X1)
Ghost Node(Ectoplasm Charges: 2/4) (Idle)
Ghost X2 (1 in Ghost Node Hex, 1 in Vampire Node Hex) (Idle X2)
Combined Inventory
Terrain X11
Body Mass X3
Dry-Cooked Meat (+1 Bonus to Pyromancy Actions for 3 Turns) X1
Counters
Body Mass: 9/10
Life Charge: 1/4
Psionic Backlash 2
Glitch 1
Zen 1
Stats
Offense (1): 7/16
Defense (1): 12/16
Necromancy (1): 15/16
Vampire: 9/16
Emperor: 4/16
Mind: 1/16
Druidry: 5/16
Programming: 12/16
Cookery: 2/16
(Levels in parenthesis cannot be spent)
zombie
Counters
Body Mass: 5/10
Madness 2
Psionic Backlash 1
Stats
Offense (1): 5/16
Defense (1): 0/16
Necromancy (1): 0/16
Morph 1: 7/32
Cookery: 7/16
Druidry: 1/16
Programming: 6/16
(Levels in parenthesis cannot be spent)
body bit vampire
Counters
Body Mass: 1/1
Madness 2
Stats
Offense (1): 0/16
Defense (1): 0/16
Necromancy (1): 0/16
Vampire 2: 14/64
Druidry: 9/16
(Levels in parenthesis cannot be spent)
zombie node
Counters
Life Charge: 0/4
Stats
Offense (1): 1/16
Defense (1): 0/16
Pyrokinesis (1): 0/16
Programming: 2/16
Mind: 6/16
Cookery: 4/16
(Levels in parenthesis cannot be spent)
ghost node
Counters
Ectoplasm: 1/4
Madness 1
Stats
Offense (1): 0/16
Defense (1): 0/16
Ghost (1): 5/16
Programming: 9/16
(Levels in parenthesis cannot be spent)
ghost
Counters
Deaf 1
Stats
Offense (1): 0/16
Defense (1): 0/16
Ghost (1): 1/16
Programming: 2/16
Bardic: 2/16
Aerokinesis: 1/16
(Levels in parenthesis cannot be spent)
You are now this Dog. Although it was several Turns ago that you were born, it is only now that you have managed to become sentient. The Black Caretaker and the White Caretaker have been fighting about whether or not they should talk with one of the Green Things From Beyond The Wall for a while now, something that honestly surprises you. You would have thought that the White Caretaker would have given into the Black Caretaker by now—it's what he does. Father wants you to leave them alone, but it's upsetting Mother and all of your half-siblings.
...Since I'm a relatively recent arrival, I haven't had time (or motivation- there's a lot to catch up on) to review previous player characters. So... where are we?
Best guess on what the "green things" are is the Zombies, but I could see it being Frogs too.
...Since I'm a relatively recent arrival, I haven't had time (or motivation- there's a lot to catch up on) to review previous player characters. So... where are we?
Best guess on what the "green things" are is the Zombies, but I could see it being Frogs too.
The Shape Brother's Territory. More specifically, the Growing Amethyst Hex in the Shape Brother's Territory. There are three other hexes within the Shape Brother's Territory: the Gem Array Hex, the Hexagonal Map Array Hex, and an unnamed hex that the Shape Brothers have started to build up and fill with useful structures.
There are two other factions near the Shape Brother's Territory, as seen in the map below. To the north is the Undead Forest and to the east is the Knights of Coshiua. The Shape Brothers know about the Undead Forest Zombies, but don't know much about the Knights of Coshiua*.
*They only really know the hexes that the Knights of Coshiua occupy are occupied because the Knights built fortifications around them.
"Green Things From Beyond The Wall" is a name that Dogs use to describe Zombies. The Dogs will probably come up with a similar sounding name for other species that they come into contact with in the future.