Darkness 7-003
Tam Lin
The Evolution QM

You head west some and do some recon on the twin queens. It seems that they're training some weenies in Offense and defense. You don't like the look of those arms. Also, something about this hex fills you with a great sadness and you realize that the source of it is the burial mound that the queens are FUCKING disrespecting.
Since the queens haven't noticed you yet due to your Stealth Stat, you take a moment to charge your anime sword with Darkness.
You decide to train your assassination by trying to off one of the queens. You manage to hit her with your big ass anime sword, but they are quickly alerted to your presence. The Offense-type Weenies start to converge on you. You use the sudden chaos to your advantage and disappear into the crowd. The weenies aren't very smart and they lose sight of you as soon as you get away from the queens' line of sight.
That could have been very ugly, if you weren't so amazing at stealth. You figure that you could probably assassinate one of the Twin Queens if you manage to do that a few more times. You take a breather inside the Mother Tree's roots.
The Mother Tree admonishes you for shaking the metaphorical hornet's nest and warns you that the queens will probably mount an attack due to your assassination attempt. She tells you to prepare and you prepare by training your Velocity by doing kicks and flips. To be honest, it's not very fruitful, so you try to go to the surface and hope you can wait out the worst of the Queens' attack. What's the Mother Tree going to do? Complain about it?
Since you couldn't find any rich sources of Radiation in the surface, you attempt to create your own Radiation Hex by inverting one of the Darkness hexes, but something goes wrong and you end up opening a Darkness Rift. While this doesn't really affect you since you're a Darkness-based creature, you do take a bit of damage because the Rift opened up right on top of you and took out a huge chunk.
You have 6 turns Remaining
Integrity: 8/10
Inventory:
Dark Anime Sword (Offense +1, allows you to reroll nat1 on combat rolls.)
Offense (1): 2/16
Defense (1): 0/16
Velocity: 7/16
Darkness (1): 13/16
Terrain (1): 0/16
Bardic (1): 4/16
Stealth 1: 18/32
Smithery: 4/16
Adaptations:
Spike 1: 0/4