No its purely RP, it doesn't affect the game at all, Earth's governor can be a drugged alcoholic corrupted bastard in his traits and it won't affect one bit the bonuses he gives.

Right how are my production options?



And research?



As far as I can tell I lack the parts for building good ships? What can/should I build?

Here is my Race screen by the way:

 
Right how are my production options?



And research?



As far as I can tell I lack the parts for building good ships? What can/should I build?

Here is my Race screen by the way:

OK ! Wow let's do this!
I will ignore the 'Construction Factories' and 'Mines' since I'm not sure if you did take a conventional start or a transnewtonian one.
Let's see... 'Infrastructure' you will not need it until you start colonizing other planets but its just a matter of personal opinion if you want to build it early or not.
'Research Labs' 300!? You won't need that much in early game, hell man in late game you barely need a hundred and its spread over different planets
Same for 'Military Academies' you won't need that much, with 10 it will supply you with Leaders until mid-game. Again same for 'Naval Shipyards' two will suffice for military scouts and corvettes. Early game 'Commercial Shipyards' are more important, you won't need more than five
Research is good, nothing to say since you can go so many different ways about this. Come to me if you make a mistake, Aurora is like that sometimes.
For basic ship designing look at the last tutorial I posted.
You might want to change your race's image, a brain in a jar isn't really 'Human'.
I apologize if my grammar became worse or if I take more time to answer than usual, I'm on a family trip for personel reasons so I don't have access to my PC for some days, I'm only answering on my phone which I don't really use for lenghty threads like this.
 
Judging from my ground forces composition I'm Transnewtonian, what would it change with regards to production if I was not?
Well, in a conventional start you get per default 1000 conventional industry which after researching transnewtonian technology will let you convert it to different transnewtonian industrial factories(Mines, Construction Factories, Ordinances Factories, Fuel Refineries etc...)
Personnally I convert 600 CI to CF and 400 CI to Mines since they are the most important the first decades and the others I build them when I need them.
 
Well, in a conventional start you get per default 1000 conventional industry which after researching transnewtonian technology will let you convert it to different transnewtonian industrial factories(Mines, Construction Factories, Ordinances Factories, Fuel Refineries etc...)
Personnally I convert 600 CI to CF and 400 CI to Mines since they are the most important the first decades and the others I build them when I need them.

I have messed around in the engine creation screen and as far as I can see the most efficient engine that you can create is low multiplayer but big size, then again speed looks to be of paramount importance so efficiency might not mean efficiency.

Why exactly does the size of the engine dictate whether it is commercial or military? I assume that this restricts what I can use the engine in, but why?
 
I have messed around in the engine creation screen and as far as I can see the most efficient engine that you can create is low multiplayer but big size, then again speed looks to be of paramount importance so efficiency might not mean efficiency.

Why exactly does the size of the engine dictate whether it is commercial or military? I assume that this restricts what I can use the engine in, but why?
Depends on what ship you want to create I can't really explain on my phone right now but I will try sorry if my advice is incorrect.
Smaller engines take less space which is good for military ships since they need it for weapons and supplies mainly and miniaturization of the parts increase the maintenance cost, when you put more power unto the engine it increase the explosion change (multiplier I think? Can't really remember)
I didn't understand your last question.
 
Right how are my production options?
I notice you are producing mining installations; do you have the option to build automated mines, as well? It might be something to consider once you start colonizing other bodies and want to ship mines out to them, as the colony cost rating can reduce the number of civilians available to run the installation.

On the other hand, it should be possible to convert regular mines to automated mines later, so no real cause for concern there.
 
I just realized you are yet to get around to the fun that was figuring out Ground OOB.
What do you mean? Ground troops are pretty easy to get a handle of.
4 battalion = 1 brigade
4 brigades = 1 division
It work like this
Division HQ
- Brigade HQ
- Battalion
- Battalion
- Battalion
- Battalion
- Brigade HQ
- Battalion
- Battalion
- Battalion
- Battalion
- Brigade HQ
- Battalion
- Battalion
- Battalion
- Battalion
- Brigade HQ
- Battalion
- Battalion
- Battalion
- Battalion
 
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No, the fun comes when you try to haul engineering units somewhere - only to discover your transports are far too small.
One time I builded one transport ship for my ground troops, I just defeated the enemy in one of their colony so I was preparing my troops to occupy it. The problem though is the ship is too small so I could only transport one battalion. When I at least dropped a brigade there, reinforcements from the enemy arrived from somewhere, they destroyed my ship and bombed my troops even if there is civilians there. My fleet wasn't in the system because they started getting maintenance failure so I had to make them come back to Earth.
 
What do you mean? Ground troops are pretty easy to get a handle of.
4 battalion = 1 brigade
4 brigades = 1 division
It work like this
Nah, that is the eqsy part. Steven is talking about what i mean. Figuring out how to then move them all at once is fun.

I took a while to figure out why the hell I was having issues getting them into transports so I could get them to mars to shut up the colonist's issues regarding protection.

Because fuck givng them a ship to protect them early game. That is a ship my fleet will need NOW.
 
Nah, that is the eqsy part. Steven is talking about what i mean. Figuring out how to then move them all at once is fun.

I took a while to figure out why the hell I was having issues getting them into transports so I could get them to mars to shut up the colonist's issues regarding protection.

Because fuck givng them a ship to protect them early game. That is a ship my fleet will need NOW.
You know you could have created a PDC, you don't even need to produce ordinance for it, and then you will be safe for a couple of decades.
If it's big enough it will cover all the planets inside the asteroid belt.
 
You know you could have created a PDC, you don't even need to produce ordinance for it, and then you will be safe for a couple of decades.
If it's big enough it will cover all the planets inside the asteroid belt.
That requires taking resources from building a fleet able to actually fight Gaurdians, Ships to survey, slips to build the above, automated mines for the civ econ to ship to asteroids, more fucking missiles(which a PDC will also need), mass drivers for comets, civilian ships to move shit, the transports for moving shit before the civilians can do shit(infra mostly, but I tend to make them early on the main troop transports and eventually give this job with a back up job of being emergency freighters).

Only have so much resources and time. And when you are struggling to find new sources of the rare resource called duranium or gallicite in your first game, a PDC is not high on your priority list.

That game was fun. Did you know it is hard to do shit when you have low ability to aquire the two resources all ships need?
 
That requires taking resources from building a fleet able to actually fight Gaurdians, Ships to survey, slips to build the above, automated mines for the civ econ to ship to asteroids, more fucking missiles(which a PDC will also need), mass drivers for comets, civilian ships to move shit, the transports for moving shit before the civilians can do shit(infra mostly, but I tend to make them early on the main troop transports and eventually give this job with a back up job of being emergency freighters).

Only have so much resources and time. And when you are struggling to find new sources of the rare resource called duranium or gallicite in your first game, a PDC is not high on your priority list.

That game was fun. Did you know it is hard to do shit when you have low ability to aquire the two resources all ships need?
That's the problem, I always come upon people who start exploring systems only barely 20 to 30 years after the start of the game!
What I do is establish myself firmly within my home system, until I have a working economy between several colonies, several automated mining colonies both mine and civilian, functional PDC, and a design for a low-cost expendable warship. That's why I rarely got problems like that ^^
I play cautiously since I up the game's difficulty and chances for NPR apparitions.
As for your problem for resources, you can't exactly hit a dead-end since they are so many bodies in your home system that it is guaranteed that you will find at least an abundant source of each one. The only real problem is early game if the planets in the inner-system(Venus, Mars, Earth, Mercury) are devoided/lack of resources here you can only restart the game.
 
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