Astrid Ivanovich and The Spinner's Key [HP]

[ x] Finish your shopping with Carter. It'll be nice to talk one on one with another first year, without a parent's looming presence. Besides, you're not a baby. You're pretty sure you can manage being alone in a store.
 
@PutterMurr

Does the fear actually mean we have to deal with that fear? For example, if we pick heights, will we be crippled by heights? If so, can we pick a fear that isn't on the list?
 
[X] 100 Helpful Hexes (5 galleons)

I don't see a reason why we can't learn about the war from History class or a book on the library. Or, heck, even ask Harry himself about it given that according to Rowling he once in a while visited Hogwarts to help the Defense Against the Dark Arts classes.

[X] Left.

No reason for this one, other than left-handed protagonists are kinda rare.

[x] Your originality

[X] The path to the castle.

I'd rather wait for more information before deciding the rest.
 
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[X] The Forbidden Arts (7 galleons)

Wizard: One of the wise. There's more to magic than petty jinxes and spellslinging, and you need to delve history to find it.

[X] Left.

Sinister.

[x] Your originality

Sereg's argument convinced me.

[x] The path through the forest

Unknown destinations await.

[x] Small Spaces

Don't fence me in.

[x] The golden key

Everything is permitted. Nothing is forbidden. And, of course: "Astrid Ivanovich and The Spinner's Key"
 
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Does the fear actually mean we have to deal with that fear? For example, if we pick heights, will we be crippled by heights? If so, can we pick a fear that isn't on the list?

The fear will affect Astrid in-character, yes. It won't be crippling, but if you want her to, say, be good at flying, don't pick heights as her fear. Unfortunately, you can't write in a fear because I'm basing the wand selection off the Pottermore wand quiz, which I find to be immensely interesting and accurate, in most cases.
 
I'd like to build an argument against buying the Forbidden Arts book, however it's getting late so I'd rather leave that to tomorrow. But before I do that....

The fear will affect Astrid in-character, yes. It won't be crippling, but if you want her to, say, be good at flying, don't pick heights as her fear. Unfortunately, you can't write in a fear because I'm basing the wand selection off the Pottermore wand quiz, which I find to be immensely interesting and accurate, in most cases.

What do the questions about path and a magical instrument affect? If you are allowed to say?
 
[X] The Forbidden Arts (7 galleons)

Books on hexes are a dime a dozen, but a treatise on morality and the Dark Arts? And by an 'anonymous' author? Yes please.

[X] Right.

Everyone always chooses to be a leftie.

[X] Your originality


The rest are meh, and this will probably be a helpful trait to have as a witch.

[X] The path through the forest

Forests are very much the stuff of fantasy and adventure.

[X] Small Spaces

More to do with being restricted.

[X] The bound-up scroll

Mystery box.
 
[X] The Forbidden Arts (7 galleons)

[X] Left.

[X] The path to the castle

[X] Small Spaces

[X] The silver dagger

 
[X] The Forbidden Arts (7 galleons)

[X] Left.

[X] Your optimism
We can probably be inspiring when we need to be, keep our head up even in dark situations, and be all around pleasant to be around.

[X] The path to the castle

[X] Isolation

[X] The bound-up scroll
Scrolls have knowledge, and knowledge is power.
 
[X] 100 Helpful Hexes (5 galleons)
[X] Right.
[X] Your intelligence
[X] The path to the castle
[X] Darkness
[X] The silver dagger



 
[X] The Forbidden Arts (7 galleons)
[X] Right.
[X] Your determination
[X] The path through the forest
[X] Isolation
[X] The bound-up scroll
 
[x] 100 Helpful Hexes (5 galleons)
[x] Right.
[x] Your resilience
[x] The path through the forest
[x] Fire
[x] The old black glove

Always love Potter quests!
 
What is this madness? Are quest story posts supposed to be able to compete with the best fanfics in quality? The interaction with Carter was quite enjoyable. :)

[X] The Forbidden Arts (7 galleons)

Foundations & context are more important, assuming that we won't need to face annual murderous DADA professors. Kinda worried that we went off to obtain a DA book without our father's guidance, since we don't yet know what biases this book's author holds. That's pretty important as our first introduction to the Dark Arts and the history of the war.

[x] Left.
[x] Your originality
[x] The path by the sea
[x] Small Spaces
[x] The golden key


Went with originality despite the risk of special snowflake-ness. And to fulfill stereotypes, gotta go with Left handedness to match the originality. Resilience was my first choice, due to all the research on 'grit'.

For silly HP munchkins:
Older look at the Pottermore wand selection algorithm can be found here.
For people who want to reverse-engineer the choices using their preferred wand specs: Here's a data set of people's answers and the wand they got.

Note: There are additional factors that impact the quiz that aren't in the vote, so I dunno how closely the QM will follow Pottermore. The Pottermore system is kinda arbitrary anyway, especially when it comes to birth date and eye color.
 
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[X] Right.

[X] Your originality

[X] The path through the forest

[X] Isolation

[X] The dusty bottle
 
[X] The Forbidden Arts (7 galleons)
[X] Right.
[X] Your resilience
[X] The path to the castle
[X] Fire
[X] The bound-up scroll
 
[X] The Forbidden Arts (7 galleons)

Theory's way more interesting than the applied hexes.

[X] Right.
[X] Your originality
[X] The path through the forest
[X] Isolation
[X] The ornate mirror

Mostly picked on a whim.
 
[X] 100 Helpful Hexes (5 galleons)
[X] Left.
[X] Your determination
[X] The path through the forest
[X] Isolation
[X] The bound-up scroll
 
What is this madness? Are quest story posts supposed to be able to compete with the best fanfics in quality? The interaction with Carter was quite enjoyable. :)

Thanks! I like Carter, I'm glad he's one of the people you ran into. There were various NPCs you could have met on your shopping trip, depending on when you planned what and where you zoomed in. Some are...not as friendly.
 
[X] The Forbidden Arts (7 galleons)

[X] Right
I flipped a coin for it.

[X] Your kindness
I thought about originality, but I think kindness as a distinguishing characteristic has more potential, especially in a great wizard. Remember that kindness can depend on perspective, and actions taken out of kindness can be the most terrible of all. America dropped the atom bombs on Japan out of a sort of kindness- faced with the alternative of fighting a conventional war in which the Japanese would almost assuredly lose to the last man, they chose a graver path.

So I definitely like the potential that kindness represents.

[X] The path by the sea

The path by the sea, to me, represents standing on the edge, between the world we know, and a world unknown to us, vast and deep as the ocean is, pure blue skies, or stormclouds on the horizons. Some might view the sea as simplistic, a 'nice' path without risk, but you know better. Storm and tide, wind and raging waves, the sea is endless, and not to be understimated. It presents strength and adaptability- new frontiers and exploration. Before man looked at the stars and wondered what lies beyond our world, he looked out at the sea and wondered what lies beyond the horizon. That drive for knowledge, to push out and explore new frontiers in the face of such terrible danger is, I think, an excellent defining characteristic.

[X} Isolation/Write-in

What does a kind explorer have to fear? Certainly not heights, nor fire, nor darkness- these are all external factors, risks that can be mitigated. Closed spaces? Emprisonment? You are clever and imaginative, kind and compassionate. Or at least that's what you tell yourself, that's the ideal you strive to live up to.

But there's a hint of something else- something that terrifies you. Something you've had nightmares about, a secret shame you've never told anyone. The dream started like any other, with imaginary friends, allies fighting a silly little war for truth or justice or some other ideal- and gradually, one by one, being taken away, dragged into the dark.

Even your family, even your sister, taken from you, gone, leaving only you alone to face whatever thing is out there, whatever monster is taking everything you care about away.

And then, finally, in the ruins of the old manor, you see it- hazy, indistinct, but there nonetheless. You chase it, down hallways, up stairways, through rooms old and unfamiliar, before finally confronting it.

And then you realize that there's noone there. No other, no enemy. It's just you in the mirror. It was you all along.

Your secret fear is losing yourself. Of what you could do. Of what you might do. Of what you might become.


[X] The old black glove

Some people might be attracted to the eye catching items. Gems and blades, scrolls and keys, items that hint and potential greatness, items that sing with promise- but your father has drilled it into you that Magic is at once both wonderous and terrible, and most importantly, it is never merely just what it seems.

Many of these items sing to you, but while you might discount the fancy items for the practical, the truth is what you're really interested in is the story behind them. A glove- the most mundane seeming of items, hidden away at the bottom of a chest of old relics. Simple, practical, functional- and old and worn. Who wore it? Why was it well kept, well loved? Why was it left behind?

You strive to look beyond the outside appearances and learn the real story. Maybe that's why you bought that book.
 
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