Self Defense (Precision): Self Defense is knowing how to defend oneself in a fight at close range. It is not necessarily overly skilled, but one who is at level 10 Is good at not getting hurt, and can pack a punch. Damage is done with a Strength roll/10. At levels 5 and 10 it lowers delay by 1.
Martial Arts (Precision): Martial Arts covers several different styles of martial arts, some of which have different ways of doing damage, using different stats from Strength, Agility, Precision, and Dexterity. A martial artist is very skilled and can also make wrestling checks, tumbling checks, and attack checks with this skill. For different Martial Arts: Karate uses Strength, Kung Fu uses Dexterity, Capoeira uses Agility, Ninjutsu uses Agility, Sambo uses Strength, Judo uses Dexterity, Juijutsu uses Dexterity, Sumo uses Strength. . At levels 1, 5, and 10 it lowers delay by 1.
Weaponsmith (Dexterity): Create, build, and construct different types of weapons from guns to swords to staffs, and more.
Jumping (Strength): Focus your Strength and athleticism on increasing your jumping ability. Every 5 rolled increases your jumping by 1.2x vertical and 1.5x horizontal
Climbing (Strength): Focus your Strength on climbing things from cliffs, mountains, ropes and more. Every 5 rolled lets you climb Strength/10 in m at one time.
Acrobatics (Agility): Make tumbling checks, do backflips, front flips, cartwheels, put out a fire by stop, dropping and rolling, and jump out of a building or a car with reduced damage. Every 5 rolled reduces damage by 1.
Running (Speed): Increase your running Speed and/or run for longer. Every 5 rolled either increases your Speed by 1m/s or lets you run for 1 hour longer.
Swimming (Endurance): Used to successfully swim in deeper waters without drowning, and increasing swimming Speed. Every 5 rolled increases swimming Speed by 1m/s. Swimming Speed is ((Speed+Strength)/40) m/s.
Throwing (Precision): Throw different items and weapons in an attempt to hurt an opponent. Can also be used for throwing items to people and can be used to throw items longer when not in battle. For every 5 rolled, 10m is added to throwing length.
Weapon (Precision): Wield a weapon, either close or ranged, with high amounts of skill. This is used mostly as an attack roll in combat and has different categories for different types of weapons. The different categories are: Sword: Slicing, Sword: Piercing, Sword: Blunt, Knife: Slicing, Knife: Piercing, Dagger: Slicing, Dagger: Piercing, Scythe, Hammer, Axe, Staff, Spear: Slicing, Spear: Piercing, Gun: Rifles, Gun: Handguns, Gun: Heavy Assault, Gun: Shotgun, Gun: Specific (ie. Weather Gun, Laser Gun, etc.), Bow and Arrow, Crossbow, Nunchaku, Taser, Stun Gun, Hidden Blades, Trench Knives, Whips, Chains.
Sewing (Dexterity): Sew, knit, and stitch different pieces of cloth together. Make pillows, possibly clothes, sweaters, and more.
Boxing (Precision): Another form of close combat fighting, Boxing is a martial art that relies greatly on Precision, Dexterity, and Agility to survive. Due to the different styles of boxing, the player can choose which type of boxer they are, one that uses Precision, one that uses Strength, or one that uses Dexterity for damage. At levels 1, 5, and 10, it lowers delay by 1.
Driving: Cars (Knowledge): Drive cars, trucks, and sports cars expertly and with control in hard to drive situations. At levels 1, 5, and 10, a type of vehicle is affected by this skill (ie. Cars at level 1, Sports cars at level 5, Trucks at level 10).
Driving: Bikes (Knowledge): Drive bicycles, Motorcycles, and Quads expertly even when it seems impossible to drive and control them. At levels 1, 5, and 10, a type of bike is affected by this skill.
Piloting: Aircrafts (Knowledge): Pilot Aircrafts with expert Knowledge and control without dying or crashing. At levels 1, 5, and 10, a type of aircraft is affected by this skill.
Control: Animals (Knowledge): Ride on top of animals as a form of transportation without them attacking and without falling off.
Armorsmith (Dexterity): Craft, create, and build different types of armors, from medieval, to Chinese, to bullet proof body armor, and more.
Wrestling (Strength): Grapple an opponent and crush them with wrestling prowess. Hold them still, throw them, slam them and more. This skill uses Strength to do damage.
Surgery (Knowledge): Perform difficult and even possibly life-saving surgery. To take this skill, the character needs a 5 in Medicine and 10 in Anatomy.
Hair Styling and Cutting (Dexterity): Cut and style hair into different shapes, designs, and more.
Gardening (Dexterity): Plant trees, flowers, and other plants and upkeep a garden in good shape. To take this skill, the character needs a 5 in Botany.
Mixing: Drinks (Dexterity): Mix drinks, work at a bar, and create unique, special concoctions.
Electronics (Knowledge): Create, improve, and repair electronics such as TVs, radios, and more.
Cooking (Knowledge): Cook, bake, fry, grill, and broil anything. Any type of cooked or prepared food can be made with a high enough skill level.
Repairing: Cars (Knowledge): Repair cars, trucks, and sports cars when they break down or have a problem.
Repairing: Aircrafts (Knowledge): Repair planes, helicopters, and even spaceships when they break down or have a problem.
Typing (Dexterity): Type extremely fast and efficiently on a computer.
Shield (Precision): Block an attack with an opposed Precision roll with a type of weapon, shield, or object.
Parry (Precision): Parry an attack with an opposed Precision roll with a type of weapon. A successful Parry increase the opponents relay by as much as the Parry roll succeeds. This allows for an attack afterwards with a +2 bonus to an off-balance opponent.
Stealth: Sneaking (Agility): Walk and run quietly without being heard or detected. People can still see the character, but hearing them is difficult.
Stealth: Hiding (Agility): Walk and run around without being seen. Without the Sneaking skill, others can still hear the character, but cannot see them as well.
Street Fighting (Strength): Street Fighting is fighting dirty, brawling, using headbutts, knees, swinging wildly, tackling, and more. Strength is used to both attack and do damage. At levels 5 and 10, delay is lowered by 1.
Deflecting (Precision): Deflect projectiles out of the air with a weapon or bare hands. To take this skill, the Power is needed.
Catching (Precision): Catch projectiles out of the air with bare hands and either throw them back, or dispose of them some other way. To take this skill, the Power is needed.
Bracing (Durability): Brace for an attack, reducing damage by 1 for every 5 rolled.
Instrument (Dexterity): Play an instrument of choice such s Piano, Trumpet, Saxophone, etc. This skill is taken once for each instrument.
Writing (Dexterity): Write fast and legibly without tiring much. The physical act of writing.
Painting (Dexterity): Paint pictures, scenes, and more with delicate strokes.
Drawing (Dexterity): Draw people, places, things, and more with subtle movements of the pencil.
Pottery (Knowledge): Create different pots and vases by molding them out of clay and other material.
Computer Networking (Knowledge): The physical act of setting up a computer network using vast Knowledge and experience.
Sports (Precision, Strength, or Speed): Play a sport well, using the correct stat. Basketball is Precision, Football is Speed (Precision for the QB), Hockey is Precision, Golf is Precision, Bowling is Strength. Other sports are up to the discretion of the GM.
Cleaning (Knowledge): Clean tables, objects, rooms and more until they are spotless.
Pick Pocketing (Dexterity): Reach into people's pockets and extract money, wallets, and the other contents of their pockets without them noticing.