The sunspots vanish in a moment. The wood grows still, and the silence deepens into a hollow emptiness. The warmth you felt nipping at your flesh vanishes. Within seconds, the strange gods have left, and you are alone, alone in this strange world where the air is foul and the skies are dim.
No.
Not alone.
In your chest, in your heart, there is an ebb. A flow. A rhythm that you can feel in your bones. A pulsing echo of the first music that rang in the hills when the world was young, itself a reverberation of the Music that birthed the world. It is a memory of the song of the Ainur, the song of fire and ice and hope and life. It is the First Song, older than Time and Earth. It is the Gift of Illuvatar.
Epic Trait Gained: An Echo of the Music: You carry in your heart an echo of the First Music that birthed the world, undimmed by the lesser spirits of this strange land. It is bright and bold and strong, yet in it's rhythm is echoed the taint that scarred the World. It rises to melodies high and great and falls to symphonies low and dark, for it's tune is the tune of Arda Marred. It will preserve your grace and might as a Man of the First Age in this bitter world, yet in the might of Man lies the Curse of Morgoth.
You rise unsteadily to your feet. The godswood spins around you, and you struggle to catch your breath. You had not felt it before, but your memories, your very soul, feel...off-center. Lost. You take a breath, and try to center yourself. You are Turin, son of Hurin. You are the dragonslayer and the Blacksword, the Lord of Dor-Lomin and the defender of Brethil. You are...
Author Note: For the second stage of Character Building, we'll be focusing on the Legend mechanic. In Arda, Turin was known by many names, and was a living legend. In Westeros, he will no doubt become the same. Many times over the course of his life, he chose to define himself in different ways--as a great hero, as a merciless warrior, as a man defying his own fate. He will do the same here, and they will song new tales of him. Legends will define how you act in certain situations and conversations that aren't given to choice, and will even affect the choices recieved. Legend Points recieved for actions can be used to rank up your Legend and its benefits, as well as amplify it's negative attributes, or even create new Legends.
The Mormegil [] You are the Blacksword, the Bringer of Death, the Shadow of Nargothrond. You are a god on the field of battle, striding untouched among your foes. Your touch is the touch of death, and when men hear your name, they flee. You are more amoral and less just when following this Legend, and more prone to using violence as a solution to problems, though you are still clever and thoughtful. You deal with the Curse of Morgoth by accepting it--if men think less of you, it has nothing to take from you. You are wary of emotional attachments and relationships.
The Bane of Dragons [] You are Adenedhel, the one men call the Dragon of Dor-Lomin, the storied Champion of Nargothrond and the mythical Bane of Glaurung. You are the hero of song and legend, the dragonslayer, the Orc-hunter, the heir of Hurin and mightiest of the foes of Morgoth among the Race of Men. Proud, confident, and strong, your martial skills are nothing to be scoffed at, yet your pride dims your skills. You are more concerned with your own self-image and the glory of those around you than with the repercussions of your actions. You more easily sway people to your side with words, though you make enemies readily enough. Women sigh at your passing, and and even your liege lords cannot help but take a liking to you, though you often spurn those who care for you. Glory and prestige come naturally to you, along with fame and heroics. But the higher you rise, the greater shall be the fall when Morgoth's Curse takes hold, for ever and always have arrogance and pride been the footholds of the Enemy.
The Master of Fate [] You are a man, nothing less, nothing more, and the Master of your own fate. With every breath, with every action, you defy the will of Morgoth. You protect the weak and deny the cruel. You shelter your loved ones from harm and seek to atone for the wrongs you have wrought. Perhaps, you hope against hope, this may forestall the Doom of the Enemy. You care more for others and the well-being of the common man. While still a consummate warrior, you prefer more to keep the peace. The Curse of Morgoth often seems to slumber while this legend is active, but be warned, for it's ire is raised, and it will not be ignored. No Child of Hurin will know peace in their days--so says Morgoth Bauglir. Even the greatest love will turn to bitter ash in your hands. Yet the Ainur and their Master are not without mercy. The power of the Valar graces you most, and your skills across all fields are greatly amplified.
A New Legend [] You are Turin. Nothing less, nothing more. You will define yourself anew, though Morgoth's Curse shall wreak it's havoc as it wills.