Chapter 8: A Trail of blood
06 - A trail of blood

"We fight many enemies.
We fight the Exiled and her knights, standing defiant on the Moon, their hands full of terrible power.
We fight the Hidden Schools, ever plotting and scheming, shrouded in secrets and subtlety.
We fight the Faceless Army, whose agents walk the streets in broad daylight, ready to unleash their fury on the innocent.
All those are enemies. All must be defeated.
But there's no group I hate more than the Syndicates. They use their power not to defend the world, like us, nor to pursue misguided ideals, but only to build petty, violent criminal empires.
They're not worthy of being called enemies. They're vermin, to be exterminated."
  • Archmage Ton Ked, commander of the Council Battle Force, in a speech to the Parliament

I used to like the morning oath on Engday. I like the ritual, the sense of purpose, of words spoken by generation after generation, for two hundred years.

Except here, everyone is cold and sleepy, half the agents mutter the words sullenly, and half the others have the glazed-over stare of Stemlink users. Our breath mists in the frigid air as we speak.

My team stands in a rigid line, at the left of Lieutenant Sareas, while Team Green stands at his right. Althea stands one step aside, more relaxed, and Jaeleri watches malevolently from a corner.

The Captain stands in front of us, looking like she just wants to be done with it. She's in her fifties, and wears her hideous mittens, which are both ridiculous and against regulation. I didn't expect an inspiring officer, but she's so drab and indifferent, I can almost hear her counting down to retirement. I've met her a few times – she quickly greeted me on my first day here, and sometimes I glimpse her making a furtive sandwich in the mess hall, but she mostly communicates through the lieutenants. Or maybe the lieutenants do all the work while she naps.

It's hard to put my heart into the oath, standing in a dilapidated courtyard, where the Agency sent me to have me out of their way.

But I try anyway. Because the Agency is more than asshole officers and skimmed funds. It''s history, its a cause, it's a centuries-old duty to defend humanity, rooted in the thousands-years struggle to stand against the Dark Power. We must remember that, remember that we're more than just a bunch of kids with silver swords, shivering in the snow.

"I take the silver blade that is given,
I take the golden coin that is offered,
I listen to the story that is remembered.

I swear by the broken moon above,
I swear by the memory of the fallen,
I swear by the world we shall save.

I shall stand against the horrors beyond,
I shall battle the dark power,
I shall fight those who tear the veil.

Until my strength shall fail,
Until the war is won,
Until the sky is mended."




"At ease, soldiers," the Captain orders, without bothering to say her line. I find that so annoying. Since we're here freezing our asses, she could at least do her part.

"I see Team Blue is complete now," she adds, looking at Althea, and sounding vaguely surprised. Did she just find out she's here? Abyss, how can a Captain not know who's in her fucking base?

"Lieutenant Sareas, you have a full roster now. I hope you're ready for the responsibility."

She says it with a small smile.

Sareas, however, nods very seriously. He stands rigid in his immaculate, well-pressed black uniform, silver buttons shining. He looks every bit the officer: close-cropped hair, fit physique, his every movement precise and economical, and no hint of a sense of humor. I like him, so far. But both Kaelich and Sorivel dislike him, and given how different those two are, they probably have a good reason.

"I'll do my best, ma'am," he answers. He has a slight Vorokan accent – he's one of the few people in the base who's actually from here. He also has the weirdly light skin common in Vorok, even if not as pasty and sickly-looking as Jaeleri. His tattoos are black instead of white - which makes sense with a Vorokan complexion, I guess.

"We're all eager to start working," he adds, and salutes.

Jaeleri only looks eager to go to bed. And Team Green's agents, who're barely standing up, look like they've never been eager to do anything in their lives, let alone to work. Then again, Kaelich is way too eager, and Sorivel can be pretty dedicated, as long as he finds some relevant scripture to quote. Maybe the squad averages to reasonably enthusiastic.

"It's good that you're eager," the Captain says, sounding amused, and I dislike her more for every word she says. Not only is she a slacker, she mocks those who actually believe in their duty. "We're heading for difficult times. Rakavdon used to barely have any magical crime. But the new Syndicate Cartel is pushing for power in the whole Vorokan Republic, and the magical factions are restless."

She looks distant as she says that. She's probably wondering if she'll get to retire before the next Mage War breaks out.

"We're ready, ma'am. We won't let the Cartels touch this city," Sareas says, sounding much more confident than I'd be if I were a junior officer in this sorry excuse for a ThauCon base.

"Well, let's start small," the Captain answers. "There's an assignment for you - remember the jewelry robbery? I think Team Blue went to investigate," she says, pointing vaguely at us. "Civilian Intelligence performed DNA analysis, and we have a match. It's a young person who went missing recently, with no previous record, criminal or magical. You should coordinate with CivInt and see if the kid can be found. We have xir DNA and a partial signature, so it should be feasible with our resources. Especially if we catch xem using magic again, so we get the full signature."

My first real operation. Not a terribly impressive one, but if this base is as sleepy as Kaelich says, a decent rogue Liar is as interesting as things will go. Unless the Syndicate Cartel does make a push for power in Rakavdon – stopping that would be proper ThauCon work. But it's probably best to learn to work with the team before we face a really dangerous enemy, much as I'm impatient to do something important.

"We'll do our best," Sareas says, with a crisp salute. "The mage will be localized and brought here in handcuffs."

At the corner of my eyes, I see Kaelich twitch - I know xem well enough to be sure xe's repressing a snicker.

"Be careful," the captain says, and for the first time, there's a hint of energy in her voice. "Lie-mages are more dangerous than their power level suggests. And they tend to be so detached from reality, they can be unpredictable. Catch the mage if you can, but remember your first duty, Lieutenant, is to keep your soldiers alive."

"I understand, madam. We stand watch."

"To victory," she says, unenthusiastic, "and a mended sky."



***​



Later that day, Sareas calls a meeting. Since we're still on watch duty, we all have to fit in the cramped watchtower.

"Should I ask Althea to join us? She'd come, I think" Kaelich says. Althea isn't technically ThauCon, so she doesn't have to waste her time standing in the watchtower. She's probably sipping warm chocolate while wearing one of her revealing tunics, looking gorgeous even while slouching in the R&R room.

On the other hand, not being ThauCon means she's not included in briefings, except as a courtesy.

"Sure as the Abyss Jaeleri won't come," mutters Sergeant Gehat, Team Green's leader. I don't know much about her yet – except she's a redhead with a cool scar, which I like, and she doesn't talk much, which I like even more.

"Supporting mages aren't part of ThauCon," Saraes says, curt. "We'll let them know if we require their input."

Kaelich looks unhappy, but shrugs in surrender. I'm tempted to point out that if we'll have to share information with her anyway, if our Team will be deployed to catch the Liar – it would be efficient to have Althea join the briefing . But I don't want to start an argument on our very first meeting with Sareas. I was told that leaves a bad impression on people.

Of course, if people were smarter, I wouldn't have to argue with them so often.

"Let's be clear," Sareas begins, "our Investigation team isn't the best. I suspect it's the worst in the whole Agency, actually, and they were sent here because of that. So, we have to do a decent job without them."

"We can't do their job for them, sir. They didn't teach me how to do detective work, and they sure don't pay me for it," says Karan – Green Team's huge, sour-faced blademaster.

Lieutenant Sareas takes a long breath.

"I'm not saying we should replace CivInt. It's not, as you say, our duty," Sareas says, his voice firm, cold blue eyes on Karan. He's half the size of the blademaster, but Karan is the first to look away. "But we should be aware of their limitations, double-check their work, and keep pressure on them."

"Anyway," the Lieutenant goes on after a short pause, "at least they gave us a name for the hair found by Team Blue. Soldiers, meet Korentis Tal-Venant. Nineteen years old, Vorokan citizen from a wealthy family, no previous criminal record, despite a slew of minor administrative procedures."

He puts his tablet on the table, pushing away cups of steaming tea. There's a picture, looks like it's taken from a school's yearbook - a teenager with a forced smile. Next to it, the pictures from the security camera.

"I don't know, sir, they look like siblings, not the same kid," Kaelich says, with the frown xe makes when xe's trying to say something smart, which rarely works. "The similarity is there, but besides the hair, the face kinda looks different."

"Changing facial structure is well within the power of a Liar," I say, "and DNA analysis would tell us if xe were a sibling instead of an exact match. Xe made themselves different enough to fool face recognition."

We studied pattern-recognition algorithms for Intelligence training. It's very hard to trick face recognition with make-up or camouflage, but very easy with magic. The two pictures are rather different - the real Korentis apparently has black hair, brown eyes and the epicanthic fold - but they both look like the kid in a class you can tell will do all the stupid pranks.

"I agree. A Lie can't fool DNA, so the face must be a trick," Sareas says. "Anyway, Korentis has two elder siblings, but they're both accounted for and don't look anything like xem. Xir family claims - and local police confirms – that Korentis ran from home about a month ago. So xe's definitely our rogue mage."

"Xe must have had a mentor," I muse, "no one can reach that proficiency with magic in a month. Either xe immediately joined a terror faction, or xe had a teacher."

And we could really use Althea's expertise here. But I can't think of any subtle way to point that out.

"I'm not so sure," Sareas says, frowning. "Xe made no attempt to cover xir signature. Any mentor would teach that first, especially in the terror factions. Maybe xe started practicing xir magic sooner than xir family thinks – or is willing to tell us."

"Or, xir teacher didn't mean to teach signature masking," Sorivel intervenes, cocking his head. "You said xe's from a well-off family. They wouldn't be the first to covertly teach a child the basics to control their power, hoping to avoid the need for silver tattoos."

He sounds angry at the very idea – he also clutches his arms, where his own tattoos are.

Sareas nods.

"That's a possibility, too. In any case, if xe had a mentor, they're a magical criminal, and we should investigate that. It would be useful to ask the family some more questions - amicably, since officially there's no hint of wrongdoing on their side. But even a visit would be hard to formally request - on paper, CivInt already took their depositions," he adds, annoyed.

"If we think Korentis used magic at home, we could frame it as investigating a magical crime scene, which is within our mandate," I point out.

I was always good at loopholes.

Sareas looks at me, as if he saw me for the first time. I know the wait, you're actually smart look.

Well, of course I'm smart. I'm wondering if he is, too. He made some decent points, and he takes his duty seriously. Maybe he's just too serious for Kaelich's taste.

"That looks like a good approach," he says. "I also asked Corporal Aeniki to do some datasphere sleuthing and find about Korentis' friends. I hope the Corporal will actually work on it, I've been told she's not the most reliable analyst, and…"

"She's good," Kaelich says, "you just have to make her like you. Try to bring her some muffins."

"This isn't kindergarten," Sareas says, "she'll do her job because it's her job, not because I bribe her in any way. Anyway, if Korentis ran from home, xe probably is, or was, crashing at some friend's house. It's surprisingly common for rogue mages. If we're fast, we can get xem before xe finds a better hideout."

"What if xe leaves the city?" Kaelich asks.

Sareas shrugs. "If xe leaves our jurisdiction, xe's no longer our problem. We've submitted xir DNA and signature to ThauCon database so wherever xe'll pop up, xe'll be found. But xe can't leave easily.

"Unless xe's willing to walk for weeks in the snow, there are only three ways out of the city: vac-trains, chartered airplanes and the airship caravans. Trains have thorough security, without an ID chip xe's not riding one. I doubt xe has the money for a private flight, or xe wouldn't be stealing. As for airships, Kalestran caravans don't like taking passengers and they usually lynch mages on sight. I doubt xe'll risk it."

"Xir family could help xem charter a flight," I point out, "the fact that xe ran from home doesn't mean they wouldn't help xem. There are security scans at the airport of course, but it's not as airtight as the trains, since it's only for super-rich people."

Sareas nods. "I'll make sure Intel covers that side. Anyway, there's no real reason xe should leave. ThauCon is everywhere, and xe grew up here. It's easier to hide in a place you know."

"The Captain claimed Syndicates aren't active in this city, historically," I say. "Is that accurate? Do we know why? A young rogue mage of some talent would be a prime target for them."

Kaelich shakes his head. "No Syndicates in Rakavdon. Well, that's what everybody says, at least. I guess they see no reason to freeze their asses up here."

"Yes, but seriously," I say, looking at Sareas. Your time to show you're worth something, Lieutenant. "This is a mid-sized city with a lot of wealth and limited ThauCon presence. Why aren't the Syndicates active? The Lodge of Stars and the Sacred Song Society have a presence in Vorok, at the very least. The latter is part of the new Cartel, they're trying to expand all over the continent."

Sareas shrugs. "I wouldn't worry over the problems we don't have."

I nod, as if he had said something smart. He has some organization skills maybe, but he's stupid. Good to know. And I'll have to look into the lack of Syndicate activity on my own time.



***

A few days after the briefing, we get our first orange alarm - magical incident with harm to persons. Since the magic is low-level, and it's been a single burst, our team goes alone, and we get another quadcopter ride.

"Mission control to Team Blue - apparently we got an anonymous call," a sleepy Aeniki says on voice comms, while we're landing, "the caller claims he's been attacked by a mage who tried to rob him in the metro system, with an accomplice. He refused to provide details or identification, and won't go to a hospital, despite claiming he's seriously hurt."

"What the fuck?"
Kaelich answers. "Is this some kind of prank?"

"More likely, the victim is either another mage or a criminal," I suggest. You can rely on people sucking. "Did he describe the attackers?"

"He spoke with CivInt, I just got the recording, and they woke me for that," Aeniki groans. "I'll see if I can ID the caller from voice data."

We rappel down from the helicopter - which, I must admit, is somewhat cool - and Althea floats down, as if she were falling through water, engulfed by green light. I look at her, transfixed, partly because I've never seen magic used so casually, partly because she looks like a movie star, in her wildly-weather-inappropriate green dress and perfect hairstyle.

Civilians point and gawk at us – but mostly at Althea. A few people make the sign of the Officers, others simply stare in disbelief, and two young women scream encouragement like it's a fucking concert.

"Was that use of magic necessary, Althea?" Sorivel asks, grumpy. "Mages could perceive it."

She laughs. "It won't corrupt my soul or break the moon, it's magic so simple, it's basically a party trick," she says. "Also, we came in a fucking chopper. Everyone knows we're here, and it's not like my training included rappelling."

Sorivel mumbles something involving Navigator and Heretics, but leaves it at that, and we walk into the station beneath which the magic was detected. People point and whisper at our passage. I resist the urge to snap at them - it's not us they should worry about.

"What if it is a setup, though?" Sorivel asks. "Metro tunnels are great for ambushes, and they used only very weak magic, so we didn't bring reinforcements."

I stop in my mental tracks for a moment. He's right, and I hadn't thought about it.

"Come on, who would ambush ThauCons?" Kaelich says, "even if it worked, it would attract the whole Agency's attention."

"The Syndicates ambush ThauCons," I answer. "And the anonymous caller, combined with the underground location, is concerning. Corporal, should we wait for reinforcements?"

Through the helmet's visor, I see Kaelich bite xir lip. A brief pause, then xe answers. "Your point is noted, but I think we're safe. Syndicates have never been active in this city, and if they're setting up shop, we don't know about them yet. They'd be stupid to attack us."

"You worry too much,"
Althea adds. "The Syndicates are spineless vermin. They rarely fight. And they'd need serious muscle to deal with three agents in full armor. Not to mention me."

Kaelich nods, looking relieved, and leads us toward the escalator.

"Let's go downstairs. But send your scout drones ahead, Sori," xe adds, "better safe than sorry."

"Heavenly Doctor,
save us from optimists and fools", Sorivel grumbles. He flicks his wrist, and two small, flying drones detach from his backpack and go whirring down the escalator.

"All clear," he reports a few seconds later. "Truth still detects some residual Theta activity. Do you think you'll be able to get a signature, Althea?"

She scoffs, as we go down the escalators. "Of course I'll get their signature. I'm not a useless slime like Jaeleri, you know. We'll catch them soon."

Below, we find a depressing, dilapidated periphery station, with a closed-off cafè, wheezing air circulators and two broken information screens out of three. An orange no datasphere connection blinks at the corner of my eyes.

The loudspeakers are repeating a warning to leave the station due to an ongoing criminal investigation. The few people left are leaving in a hurry, and hasten their pace when they see us - but there are no obvious signs of a magical fight.

"Mission control, can you give us the exact location of the incident?" Kaelich asks.

"Do I look like a fucking prophet to you?" Aeniki answers, "Our theta detectors are museum pieces, they give me a fifty meters spatial resolution. Be grateful I can tell you it happened near the station. That said, the anonymous caller said the attackers dragged him to the maintenance sidewalk going west - that's toward an abandoned station."

"Why would the mage do that?" Kael asks, overlooking her staggering lack of professionalism.

"No idea, but I'm pretty sure the guy was lying anyway."

"I think I found something," Sorivel says. His tone is strange. "Wisdom followed the theta residual activity and there's some… what… oh, sweet Doctor, help us. Yes, I found the crime scene."

"Active threats?"
Kaelich asks.

"Not that I can see. No current theta activity, and no people in the vicinity," Sorivel says, sounding dazed. "It's just… well, come and see."

He leads us to the dark, empty tunnel leading to a dead station. Even in this wealthy city, metro lines are being cut and stations closed, one by one. It's hard to escape the reminders of our civilization's slow death spiral.

"Everyone be careful," Kaelich says, "the mage almost certainly left, but you can't be too cautious with a Destructor. Can you make some light, Sorivel?"

"No need," Althea says. She waves a hand, and a line of glowing green squares appears on the tunnel's wall, casting it in sickly green light for several dozen meters.

"Wisdom has a flashlight," Sorivel says, sounding exasperated, "one that is white and doesn't cause theta background."

As he says that, one of his drones - the small, flying one which he insists to call Wisdom - flies back to us and starts circling around Sorivel like an overly excited pigeon. Those things are annoying.

"My own magic's background isn't a problem," Althea says, dismissively, "since I'll be the one doing the reading. Now what… oh, fuck, is that a finger?"

It takes me a moment to see it, and - there's a gun on the ground, sliced neatly in two. There's still a finger on the trigger, with a surprisingly small pool of blood where it was cut.

For a moment, my head is light, and the station seems to spin. I take a deep breath - it's just a finger. A minor wound, as far as magic is concerned. True, this is my first violent crime scene, but I'm not going to feel sick like some amateur.

"Elsefire, obviously," Sorivel says, contemplative - Wisdom buzzes around the gun, and another, spider-like drone that might be Truth scurries down Sori's leg and scuttles toward the crime scene. "There's some blood on the floor, careful not to step on it. Also, did our anonymous caller mention carrying a gun?"

"No,"
Aeniki answers, and for once she actually sounds lively. "Look, it sliced the finger and the metal so cleanly! That's cool! Anyway, our source was full of shit, that's obvious."

"My bet is he tried to rob a mage,"
I say. That's so deeply unsatisfying. This mage is exactly the kind I'm supposed to protect the world from - a rogue using deadly power to harm and kill. But the fact that it was in self-defense against a lying robber takes something away from the righteous feeling.

"Wait, it gets even better," Aeniki says, and from her sudden cheer, I expect her to announce there's an eviscerated corpse in a side tunnel. "I got access to the security cameras and ran a quick scan. Our friend Korentis left from that tunnel, about seven minutes ago. You almost bumped into xem on the way down."

"Wait, the fuck? This isn't the same mage who robbed the Jewelry, right?"
K
aelich asks.

"I wasn't there, so I can't tell you for sure," Althea says, "but theta signal analysis should have told you, if it was the same person. Anyway, I'll collect the signature here, and see if I can get an idea of what happened."

She walks to the gun, careful not to step on the blood, and her eyes glow green. Sorivel turns away, counting the Officers on his fingers. I stare, transfixed - I studied magic, watched videos, even trained with some Council mages, but I've never watched a mage working from this close. Well, if you don't count Jaeleri, but it's not like he did anything.

Fascination with magic probably isn't the best trait for a ThauCon agent. And it is scary, in a way – the green is too green, the light doesn't behave as light should, it moves and clings to objects like a sticky fluid. It's wrong. Otherwordly.

But it's also beautiful, and fascinating. I can't take my eyes off Althea's fingers, where soft, brown skin gives way to hard light. How can something so dangerous look so good on her?

Althea moves her fingers, as if drawing in midair, or tying invisible knots. Small dots of lights form in midair - no, not dots, cubes, like a child's construction blocks, arranging and rearranging themselves, until they form the fuzzy outline of a scene.

It's hard to make out faces in the glowing green light. It's like watching a grainy, single-color video. But I can tell there's a group of three people standing by the sidewalk, facing two more, who came from the dark tunnel. One of the three holds a gun. Another one holds something - a stick? A knife? And definitely looks threatening toward the two.

Althea moves her fingers, and the images move in jerky fits, like a fast-forward. The pair and the trio seem to be talking mostly – pity we can't hear sounds. The shorter of the pair raises a hand. A color that is not green bleeds into the image: a faint dark red glow on the shortie's fingers.

I startle when the other figures move, one taking out a gun, the other lurching to stab the mage. Then something like blood-red lightning explodes from the mage's hand. Althea moves her fingers, and the image freezes like that.

"I'd say we have a pretty clear picture, at least of the immediate situation," she comments, with satisfaction.

"Can you tell what they were saying?" Kaelich asks. "Also, whoa, this is amazing. I didn't know mages could see the past. Why don't you do this for regular murders?"

"You can only go back a few minutes, unless you have a Sight-path mage," Althea answers, with a smile. "But using it for non-magical crimes would violate the Council's charter. Even if that's obviously stupid."

I studied magic in much greater detail than most, and while I knew mages can extract a magical signature from a past event, I didn't realize they could do this. I studied almost exclusively how mages fight. That looks like a worse mistake every day.

I guess I could do my next career-ruining essay about the need to involve Sight-mages in regular police work.

"So, do we have a signature?" Sorivel asks, clearly ill at ease with the magic in front of our eyes.

"Yes," Althea says. "When we're at the base I'll reproduce it for the theta scanners."

"
Well, mission accomplished," Kaelich says, relieved, "it's nice having a mage that can actually do their job. And if Korentis was really one of the two mages involved, we might catch them together, with some luck."

"Can't say I'm enthusiastic about that,"
Althea says. "The mage was clearly being threatened. But it still counts as a violent crime, there's no self-defense clause for rehab sentencing."

For a moment, I'm surprised that she voices concern for mages' punishment - that's just not something you do in ThauCon. But of course, she's not ThauCon.

"The Navigator offers us a choice, and they've chosen the Dark Power," Sorivel says, grimly.

"They're mages and didn't turn themselves in. Play stupid games, win stupid prizes," Kaelich adds.

Althea looks at them, says nothing, and then looks at me.

I'm not full of sympathy for poor rogue mages who steal expensive jewels and get into fights with gangs. They could learn basic control, get their tattoos and go back to their lives in a month from the moment they discover their powers.

But maybe we don't know the full story here, and I don't want to antagonize new team members, especially really attractive ones, so I choose the path of wisdom and say nothing.

***​

Soon we have the newcomer's magical signature, and we easily spot him in the station security footage: he's walking side by side with Korentis. He's not in the citizens database, however - probably a recent immigrant, since Vorokan kids get registered by schools. Aeniki finds a few frames where you can see a complex tattoo on his arm, which looks like a bunch of snakes, and apparently it means he's Kalestran.

Were we in Ter Valentis, we could trace their movements through street cameras and catch them by tomorrow morning. But Vorok has a lot of annoying privacy laws, so we can't do that. We'll have to find them with a real-world search, like it's the fucking middle ages.

On the other hand, I don't think we'll need to search very hard. Those mages caused two major magical incidents in two weeks, they're not keeping a low profile. And with the full signature, as soon as the Kalestran boy uses any magic, we'll get him.

Not a bad start for our first case, even if I won't say that aloud until we have them in silver shackles. But Kaelich must think the same, because xe's in a good mood too – which means in the evening xe drags us to do some extra training.

"What am I even supposed to train on?" Sorivel, who's in bed, reading, objects. "I already spend way too much time practicing my drone link."

"You could try and shoot something, for once. You're supposed to know how to do that in a pinch, you know." Kaelich says, shrugging. "Or you can cheer for us."

"Captain give me strength, and Surgeon give me a lot of patience," Sorivel answers, but he gets dressed and follows us from our bunk room to the Base Core.

"We should practice team signals and coordination," I say. So far, Kaelich's practice has been only on weapons only, and I'm starting to fear that shoot things is xir whole idea of drills.

"We definitely will, I know how training works," xe answers, with a hint of annoyance - I should also practice hiding the contempt from my voice.

"But not yet," xe adds, cheerful again. "We must get some experience with the training facilities here, and I want to see you practice the basics - blade, unarmed combat, movement, marksmanship. Yes, you too, Sorivel, I know you're better than the Engineer himself with your drones, but one day you might have to fight someone who's in your same room."

Ok, xe actually has a point, and I was being unfairly dismissive. Kaelich is only mostly stupid, after all.

We get to the door to the training facilities - it's half-stuck, and we basically have to squeeze in - when Althea enters our same hallway.

"What are you doing? Not going out to drink without me, I hope," she says.

"We're training, wanna watch us shoot?" Kaelich asks, "as long as you follow safety rules. They do teach you safety in basic… in whatever beginner-level magery is called, right?"

"It's called The Council's Academy," she says, putting her hands on her hips, "and to be blunt, you should practice with me. I'm part of the team, and I'm becoming an offended part of the team right now."

"Err," Kaelich says, with a sheepish smile, "I thought about it, honestly. I think it would be good. But you need a special permission to practice magic, and I can't sign it, you need an officer. And I thought, uh, maybe we should ask when we move to more advanced drills."

Some of the sourness goes away from her face.

"So, the problem is you're too spineless to ask either Sareas or the Captain. Ok, I'll pester them directly in the future. However, that's only for magic, right? I can still train with you in physical combat."

"Do you… use weapons?" I ask, honestly surprised.

"Weapons are for losers," she says. "But I try to keep up with unarmed combat."

Kaelich looks confused, and I'm puzzled too. I've no idea why a mage would learn martial arts, but I'm not going to complain one split second if it means I'll get to spend more time with Althea.

"Cool, cool," Kaelich says, "I'm not that good at unarmed, honestly, you can probably teach me! Sori is incredibly bad, I know that for sure. Ceri?"

"I'd be happy to spar," I say. "I'm best with blades, of course, but I did a lot of unarmed combat and need to keep practicing. It's great for balance."

I stop just short of asking her what art she practices, hoping it's one of those where you grab each other a lot. Lady of Life, I really need to get laid, if I want to keep some semblance of professionalism.

"Wait," Sorivel asks, cocking his head, "how did you find us? You didn't come here at random, did you? This corridor leads only here and to a storage room."

Althea shrugs. "All places are one in the Else, my oh-so-mystical colleagues say. To me it's more like you glow green in the Else so I can sort of tell where you are."

Sorivel crosses his arm, his mouth in a sour line. "I don't like that you can tell where I am. Could you avoid doing that?"

She rolls her eyes. "Could you keep your ears plugged so you don't hear me walking? I don't like that you can do that."

"Chill, guys," Kaelich says. "We didn't know you could do that, Althea, that's all. You… can just feel our position, right? Not what we say or do?"

For a moment, Althea looks like she's going to go off an angry rant, but she cools down. Personally, I don't mind that she can find me, but I'm starting to suspect that I might be biased.

"Only the position, and even that vaguely," she says, "I only noticed because you were all moving together. I can try to avoid looking but… it's like actively trying to ignore sounds you hear. And it's harmless, I swear."

Sorivel sighs, and raises his hands. "Never mind. I didn't know about that trick, that's all. Navigator, show me the way. Let's go practice. I'd say I'll have my revenge on the mat, except Kael is right, I am embarrassingly bad at martial arts and you'll hand me my ass."

I relax a bit - this is probably the most accommodating I've seen Sorivel with Althea. We might make a functional team yet, if Sorivel keeps being reasonable, Althea doesn't antagonize him, Kaelich doesn't get caught in a mage rights argument, and I don't develop an ill-advised crush on our team mage.


Last ThauCon character portrait!

Have Sorivel, who, given his teammates, has plenty of good reasons to pray.

Art from Tacchi.

 
Chapter 9: A Family Reunion (1/2)
Hi! Quick note: I've decided to post long chapter in separate threadmarks, for readability and to match the posting schedule I'm using elsewhere.

09 - A family reunion

  • The path you walk is dangerous.
    On one side is endless fire, ever ready to consume you in an instant of burning, perfect brilliance.
    On the other side is chaos, trying to change you, unmake the threads of your mind, until you are gone, your body an empty vessel for the things beyond.
    Even if you keep a perfect balance, even if you follow the narrow path between fire and madness, you won't be unscathed.
    Because every step will lead you away from humanity. One day you will look back, searching for your friends and family, and you'll see nothing but the Else.
    - From The Art of the Veil, introduction


After the mess with the gang, Dara and I spend the whole day in a rented room, to lay low and calm our nerves. I check the news, and there's only a side-piece about a magical robbery ending in blood, where the journalist casts us as both the robbers and the mages. It feels incredibly unfair, but I half-expected public broadcasts, our faces everywhere in the city, and people with pitchforks combing the street. So, I'm relieved.

But I also have no illusions - ThauCon knows my face, and by now they'd know Daravoi's, too. Big sister is right, of course. I can't keep doing whatever I feel like and apologizing later. I still have time to go back and have a kinda-normal life - maybe. I didn't hurt the gangsters in the subway, but would a judge believe it? And to be considered cooperative, I'd have to tell them everything about Daravoi.

"I'll be hanged for sure. I should have just let that idiot stab me. Would've saved the Alliance the money for the rope," Daravoi mumbles, lying face down on the bed, in our shitty rented room. Which is still much cleaner than my nest in the tunnels.

"Don't be stupid," I say. "They haven't caught us, and if we don't use magic, they have no way to do so. We have money for some weeks. We'll find a solution."

"There are cameras everywhere in the station," he says. "If they want to, they can find and identify us from the footage. Especially if the fucking gangsters cooperate. And then we're fucked. There's a big bounty on rogue mages, you know."

The situation is bad. But after escaping the gang and ThauCon, laying on a much softer bed than I usually get, with my own shower and toilet close by, I feel too good to be worried.

"The gangsters escaped alive, so at the very worst, ThauCon catches us, we do a few shitty years in re-ed, we get our tattoos, and we're free. We didn't kill anyone."

I always said I'd never risk re-ed, but right now, it doesn't sound like the end of the world. I mean, it has to be better than execution, right?

"Kore, sometimes I want to strangle you," Daravoi says, sitting up so he faces me. "People die in the re-ed camps. I've seen the forced labor they do in Kalester - it's horrible. And even if I made it out alive, I'd get sent back to Kalester, where no one will ever hire me for a legit job - the few there are anyway. People with silver tattoos on their faces are lynched, there, Korentis. At least the hangman's noose is a clean death."

He blurts it all without taking a breath. And for once, I don't know what to say.

Fuck, I'm the worst. He hinted that he couldn't get the tattoos, but I never really asked why. And I honestly have no idea what's going on in Kalester, except there was some war sixty-ish years ago, but I suspect it's not a good time to ask for a history lesson.

We'll never be caught. We're powerful mages, remember?

I could say that, and I could brush the Veil a little bit, to make it sound true. But I shouldn't lie to friends, that's bad.

"Maybe I could help?" I say instead, "If we get caught. My family is pretty rich, and they always humor me in the end. You could come stay with us."

"And do what, serve you dinner and make your beds? Not that I'd get a working visa anyway, with the tattoos," he grumbles. "But if you want to help, you could send money to me in Kalester, so I can be rich and shunned instead of poor and shunned."

"Don't get ahead of yourself," I say, "Getting money from my moms is a pain. Best I can offer is middle class and shunned."

Finally, he gives a short laugh.

"Ok, I whined enough, I guess," he says. "And thanks for the offer. Even if it wouldn't work. So, how do we stay criminal and free?"

"If ThauCon is on us, we're in real danger," I say, making my face serious. "But we have options. Terrible options, at a terrible price."

"What do you mean?" He asks, very serious.

I fish the stolen phone out of my bag.

"Time to do what I always do in a bad situation," I say, "I call my big sister for help."

***​

Big Sis wasn't happy about my choice to go rogue, but when I told her, she didn't call ThauCon on me. She gave me the Council book, and said to call her on a secure line when I was ready to crawl back home begging for forgiveness.

So, she's not super happy when I ask her to meet at a cafè. She calls me a few names, but she always does that before helping. And in the end, we have an appointment and the promise she won't send minions to grab me and take me home.

We meet at a student cafe near the university. I get there twenty minutes late, because I couldn't take the metro and I forgot how long it takes to walk everywhere. The place is noisy, full of people my age who chat and study, and I can almost picture a world where I belong here.

I scan the tables and easily find Big Sis - she stands out like a sore thumb, if a very fancy one. In her early thirties, she's older than most of the customers, and wears a spotless gray tunic which would fit a corporate boardroom better than a student bar. She looks disgusted by the customers, the food, and the furniture.

When she notices me, she gives me a big, warm smile - which means she's absolutely furious.

"Hey, sis," I say, with my most cheerful, shit-eating grin, as I sit in front of her. Because no matter the situation, I can't stop myself from annoying her. I'm supposed to be the irresponsible, carefree younger sibling, after all.

In a sudden flash of insight, I realize the way I mold myself into a persona before talking to her is the same mental operation of making a Lie, just without the magic. I file that away for later, though, because she's leaning forward, and I'd better listen.

"What the fuck are you doing, you little shit? I had a call from ThauCon three days ago, asking about you."

I freeze.

"What did you tell them?"

She looks at me like I'm a decomposing rat.

"What do you think?" She snaps. "I said you left home, claimed I've no idea why, said I've no idea where you are, but probably very far. Moms accidentally corroborated it, since you were smart enough not to tell them anything. And before you throw a fit, yes, I'm very sure the Agency didn't follow or track me in any way."

"But how did they know who I am?" I ask, forcing myself to whisper and not shout. It was before the gang – it must have been the jewelry fuckup, but how did they trace it to me?

"You're asking me?" Sis says, and she laughs, genuinely. "You're unbelievable, sib. But I happen to know. Apparently, you left DNA evidence at a magical crime scene."

She stares at me, and I feel my ears turning red. The fact that ThauCon knows my name should worry me more than my sister giving me the death glare, but she's so good at it.

"I got carried away a bit," I say.

"Robbery, Kore?" She asks, stern. "So base."

"Isn't that what you do for a job, too?" I retort.

"I work in finance," she says, rolling her eyes, but I see she's suppressing laughter.

"Well, I asked you to give me some money when I left, but you wouldn't, so I had to eat," I point out.

"Sorry for not bankrolling your self-destructive crime spree," she says. "I already feel bad enough for giving you that book. Anyway, are you done now? It will be messy, but I think I can get you home with a slap on the wrist, if you turn yourself in. You didn't do anything violent, right?"

I look away.

"Kore?" She asks, and for the first time, she sounds worried.

"I didn't hurt anyone," I say, quickly. "But… I'm not sure ThauCon will believe that. Shit happened."

She closes her eyes, and I notice worry lines on her forehead - did she have those before I left?

"Sib, this isn't a game," she says, "I know you're not stupid, whatever you like people to believe. But you don't think things through. This will only get harder, the longer you wait. I… did some work. The ThauCon captain for our district is corrupt as fuck, and I set aside some dark funds to grease her palm. But the more shit happens, the less likely I can get you home without re-ed. Or at all."

I don't have a good answer, so I do one of my favorite tricks: change topic at random.

"What do you know about the way ThauCons tracks mages? I could really use some more information on that." I say. Big Sis always knows things.

"The only thing I know is that they'll catch you, sooner or later," she snorts, but she looks away.

"And I know you, sis." I say, "You research everything. And I need to know, for real. How do they do it?"

"Of course I… gave the issue some consideration," she says. "But why should I tell you? You'll think you can outsmart them all. This has gone on long enough. Just come home, Korentis."

I roll my eyes. "I have enough moms, thank you. If I want someone to tell me what to do, I'll ask them directly."

Big Sis winces. She tries hard not to be like our mothers.

"You're a manipulative little shit, sib," she says. She looks at me, her eyes hard, now. "I always thought I knew you. But I start to wonder, now. Did you play me too? Your magic… makes people believe things, right? Is that why I always end up helping you?"

"I'd never use it like that!" I say, honestly surprised. Even if I feel a thread of creeping guilt - there is something about the way I deal with people that is similar to the Lies, even when I don't use magic. But it's not about manipulating them, it's about manipulating myself. But it's so hard to explain.

Big Sis looks at me for long, long seconds. She looks like she's trying to recognize a stranger. Sweat runs down my neck – I can deal with sis being furious, patronizing and dismissive - but I've no idea what I'll do if she won't trust me. Like, really won't trust me. That's just not supposed to happen.

"You'd better not use magic on me," she finally says, totally serious. "I'm quite confident I can still kick your weak, scrawny ass if I need to."

We share a smile, and some tension dissipates between us.

"I'm not sure I should tell you what I know." She whispers, "but your choices are yours, and they might as well be informed."

"ThauCon," she goes on, "can detect the use of magic by the perturbation of the theta field. If a significant amount of power is used, they can identify a pattern in the theta signal that is unique to every mage. It's called a signature, and knowing it makes it much easier to track a specific mage. I don't know if they got your signature last week, but it's a very real possibility. Anyway, if you keep using magic, they will get it at some point. And you'll have no way to hide from them anymore."

That's similar to what Daravoi had heard, except Big Sis probably questioned three world-class experts, and keeps a fourth one tied up in her basement just in case.

It's discouraging. But I had some time to think about it, and know there's more to the whole picture.

"So how do the Syndicates exist?" I ask. "The Hidden Schools are supposed to be, well, hidden by powerful magic. The Exiled and her crowd stay on the moon. But the Syndicates are just magical criminals, right? How can they avoid being caught, if ThauCon can detect magic?"

"Are you thinking of joining the Syndicates, Korentis?" She asks, cold. But she's not actually angry, she's faking it. But why?

Oh. She's trying to change the topic. So, she knows the answer, and doesn't want to tell me.

"Of course I'm not going to join the Syndicates, come on," I say, faking outrage. I don't know shit about them, but both Sis and Daravoi say they suck. She's smart, and he's good, and I'm neither, so I should definitely trust them on this.

"But that's not the point, and you know," I add. "The point is that they must have some way to prevent ThauCon from tracking their magic."

She sighs, leaning back against her chair.

"So, you do have half a brain. That's always the problem with you, you're just smart enough to make everything worse," she says, reluctant. "Yes. I dug a bit deeper than what any idiot can find on the datasphere, and there are ways for a mage to touch the Else while avoiding detection. But those techniques are difficult to learn, and of course, not taught by the Council."

"How does it work?" I ask, excitement welling up in my chest. "Could you find an explanation?"

"I'm a lot of things, but not a mage," she says, "and I seem to understand magic is hard to explain with words."

"You've no idea," I say. Touching the Introduction to Thaumatology gives you visions of the Else - I couldn't explain even the simplest spell with words a non-mage would understand. Language was made to describe the world most people live in, after all - constrained by three dimensions, by time flowing only one way, by minds and shapes and colors being different things. None of that is true in the Else.

"I can tell you there's at least one book teaching those techniques," Big Sis concedes. "The Art of the Veil. Master Keidesek's own guide to magic, written before the breaking of the moon, or so my sources claim. I seem to understand there are still copies being made, but ThauCon hunts them ferociously. Even if I wanted to, I couldn't find you one."

"You're the best, sis," I grin. "You're great at enabling my terrible, self-destructive choices."

"That's what siblings are for," she says. "But it's my turn to ask you something, now."

"I swear, I didn't do anything violent, and I don't want…" I start, blabbering a bit.

"I don't care about your petty crimes," she stops me. "Actually, don't say anything about them, I like plausible deniability. Just tell me one thing. Why are you doing this? You know the risks. You know they will only increase. What are the benefits?"

My mouth goes dry. I may know how to get my sister to do me favors, but she knows how to cut through my bullshit screen just as well.

The problem is, I've been dancing around this question from the moment I left home. I distracted myself with survival, and learning magic, and not getting caught.

"Would you believe me if I said I don't know what else to do with my life?" I ask. "You know I'm the useless sibling. I don't have your smarts, or Joli's talents."

"Jolien is an idiot who lucked out because people like his corny songs," she says, quick and harsh. One of the tragedies of my life - both my elder siblings get along with me, but they hate each other.

"But if that's all," she continues, "this is not a good time to have a twenty-per-cent-of-life crisis, sib. Take a sabbatical like every confused rich kid does after high school. Then go study Precursor history, we both know you want to do that. Six months to two years of extremely unpleasant re-ed won't make anything better, and your window to avoid those is closing."

I wince. I'm good at pretty lies. She's the one with the ugly truths.

"And you think I can just come back and enlist to university?" I blurt out. "With silver tattoos on my face? Who do you think will want an else-touched researcher, or professor? Or friend?"

She doesn't look at me. "Redeemed mages have the same legal standing as any other Vorokan citizen. If anyone disagrees, I'll sue them for discrimination."

"And will anyone actually want to work with me, when you're not there to intimidate them?" I ask.

She doesn't answer.

"Look, I know those tattoos will close some doors," she says. "But I think I… have a fair shot at getting you tattooed on the arms only, as if you had turned yourself in immediately. Anyway, since when did you care about a career? We have enough money. You can still go to university, get an easy job or no job at all, and live a peaceful life."

It was always my plan, sort of. I meant to go to university, but I never expected to finish it, let alone make a career as a scholar, no matter what I said out loud. I barely got passing grades in high school. My real plan was to try, then quietly give up and coast on my family's money.

The silver tattoos make it worse - I'd be an outcast even if I were a decent student. But that's not the real point.

The point is, I'd be giving up something better, now.

"I see possible worlds, I see timelines break and spin away from reality," I tell Big Sis, quietly. "Causality is green, did you know? And I see worlds that aren't, that could have been, that couldn't, but… could. This doesn't make sense, in words. I could never explain it. But it's not so easy to give that up for a peaceful life."

She doesn't speak, but after a few seconds she nods, gravely. As if what I said made perfect sense to her - which is fun, because to me, it doesn't.

"This is the first time I feel good at something, in my life," I add. "And I want to learn more. About the Veil, the Else. I always wanted to learn about the Precursors, you know? Well, they could see the Else. It's no coincidence the old Council of Mages made the only significant discoveries about Relics. What's the point of giving up my power, if I want to study them? I could learn so much more, with magic."

"You are aware, I assume," she says, "that you won't ever be able to attend university as a rogue mage, let alone study relics. Even with a fake chip, you'd be identified by DNA."

I shrug.

"I don't know. I don't have real plans," I say. "I mean… I'm sorry, sis. The situation is shittier than you know. I can't come home that easily. But I don't want to anyway, not before I try to do something with my life."

She grimaces, but doesn't rebuke me. Instead she says, somber: "I can't keep our line active. It's too dangerous now, for both of us. From here, you're on your own, unless you want to come home." Her expression softens. "I'm sorry."

I nod, even if I feel like I stepped past a cliff. I hadn't really left home, as long as I had that phone line with my sister.

"I know. Thank you, sis. For everything. And… don't tell moms anything, ok? They'll just get angrier, and probably tell ThauCon something they shouldn't."

"They're worried," she says. "They care about you, you know. They're just not great at showing it."

We don't hug - she's not the hugging type, and I hate being touched.

"Goodbye, sib," she says, and if it wasn't her, I'd say her voice is catching a little. "We'll meet again when you're caught and need a very costly lawyer. Or when you're a mage so powerful you're not afraid of ThauCon anymore. Come visit me, then."

"I will," I say. "Keep robbing poor people. Or whoever you rob in finance. You'll need a lot of bribes to save my ass."

I have a lump in my throat, as I walk away. But it's fine, because I have what I needed: the name of a book on magic.

Every mage needs a quest.



***



I find Dara still asleep. I elbow him in the ribs until he wakes up, and tell him about the book, but he barely acknowledges me. He eats some food and goes back to sleep. Much as I want to pick his brain, I don't push him. I remember how exhausted I was, after overusing my own magic.

I hate waiting when I want to talk about something. I've nothing to do – I left most of my comics back in the tube – and if I try thinking about my sister's words, I just end up getting anxious.

I could draw, I suddenly think. I haven't done that in years, after my art teacher saw me sketch and told me I lack basic technique. It sounds surprisingly appealing - what if I tried to draw the Else? Maybe it could help me learn magic? I should steal some art supplies. Or well, buy them with my stolen money.

Right now, however, I don't even own a single pencil, so I'm left with my least favorite activity: think.

Am I doing something stupid?

Of course seeking a forbidden book of illegal magic is a stupid idea, but how stupid?

If I can still choose - do I really want to learn magic, or would it be better to get back to a normal life? I told myself I'd become a powerful mage, but I expected to fail, shrug and slink back to moms' home in a couple of days at most.

Which one was the Lie, in the end?

On the other hand, even if sis can take me back – what about Daravoi? Does he still have a choice?

I'm just thinking in circles. I need to discuss this with Dara, but my oh-so-boring accomplice is still asleep. Tomorrow I'll kick him awake after lunch, though, if necessary. I can't wait another day.

What to do until he wakes, though?

Well, we're going to have an important talk. We can't do that in a hotel room, sober.

I let Daravoi sleep through the morning, leave him a bag of food and scribble him a note to wait for me and don't do more shit, and then go buy some useful stuff. I even remember to get a pencil and a sketchbook on the way.

When I return to the rented room, I find Daravoi eating the grasshopper sandwiches I left in a bag, making a face. He looks sickly, with dark shadows under his eyes.

"I never felt this bad after using magic," he says. "You didn't look this bad, and you almost died."

"Well, I'm pretty sure our wannabe robber feels much worse," I say.

Daravoi winces. "Not sure how I feel about that. He totally had it coming. But…"

He leaves it hanging, as if he didn't know how to end the sentence.

"Yes, it's time we ask ourselves some really awkward questions," I say. "The usual stuff. What do we do when we run out of money? Can you lick your own elbow? How do you feel about nearly killing a bad guy, and risk getting lynched for it?"

He doesn't laugh, and I think it's one of those times I shouldn't have gone for humor. But people are so weird about when you should and you shouldn't laugh about stuff, I've given up trying to get it right.

"Not sure I feel good enough for hard talks and life decisions now," Dara mumbles. "Did you bring more food? Maybe something that is not fucking bugs?"

"Grasshoppers are a delicacy, you barbarian," I say, wiggling my finger. I know people mostly eat algae and soy for meat outside Vorok, but insects are so much better. "And I brought something better than food, when it comes to making life decisions. A good selection of drugs."

"How would that help?" he asks, as if trying to decide if I'm kidding.

"Do you really want to talk about your regrets and sad stories while sober?" I ask. "Don't be ridiculous."

Dara sighs. "I can see how I need to be high to have any kind of talk with you. Not here, though. Having the cops called on us for intoxication would be extremely stupid."

"Of course not here," I answer. Not that I thought about the cops, honestly, but a cheap room just lacks the right atmosphere. "Remember that broken dome where you took me after I robbed the jewelry store? It's out of sight. And it feels right to have this talk under the broken moon."
 
Chapter 8: A Family Reunion (Part 2)
***​

I find Dara still asleep. I elbow him in the ribs until he wakes up, and tell him about the book, but he barely acknowledges me. He eats some food and goes back to sleep. Much as I want to pick his brain, I don't push him. I remember how exhausted I was, after overusing my own magic.

I hate waiting when I want to talk about something. I've nothing to do – I left most of my comics back in the tube – and if I try thinking about my sister's words, I just end up getting anxious.

I could draw, I suddenly think. I haven't done that in years, after my art teacher saw me sketch and told me I lack basic technique. It sounds surprisingly appealing - what if I tried to draw the Else? Maybe it could help me learn magic? I should steal some art supplies. Or well, buy them with my stolen money.

Right now, however, I don't even own a single pencil, so I'm left with my least favorite activity: think.

Am I doing something stupid?

Of course seeking a forbidden book of illegal magic is a stupid idea, but how stupid?

If I can still choose - do I really want to learn magic, or would it be better to get back to a normal life? I told myself I'd become a powerful mage, but I expected to fail, shrug and slink back to moms' home in a couple of days at most.

Which one was the Lie, in the end?

On the other hand, even if sis can take me back – what about Daravoi? Does he still have a choice?

I'm just thinking in circles. I need to discuss this with Dara, but my oh-so-boring accomplice is still asleep. Tomorrow I'll kick him awake after lunch, though, if necessary. I can't wait another day.

What to do until he wakes, though?

Well, we're going to have an important talk. We can't do that in a hotel room, sober.

I let Daravoi sleep through the morning, leave him a bag of food and scribble him a note to wait for me and don't do more shit, and then go buy some useful stuff. I even remember to get a pencil and a sketchbook on the way.

When I return to the rented room, I find Daravoi eating the grasshopper sandwiches I left in a bag, making a face. He looks sickly, with dark shadows under his eyes.

"I never felt this bad after using magic," he says. "You didn't look this bad, and you almost died."

"Well, I'm pretty sure our wannabe robber feels much worse," I say.

Daravoi winces. "Not sure how I feel about that. He totally had it coming. But…"

He leaves it hanging, as if he didn't know how to end the sentence.

"Yes, it's time we ask ourselves some really awkward questions," I say. "The usual stuff. What do we do when we run out of money? Can you lick your own elbow? How do you feel about nearly killing a bad guy, and risk getting lynched for it?"

He doesn't laugh, and I think it's one of those times I shouldn't have gone for humor. But people are so weird about when you should and you shouldn't laugh about stuff, I've given up trying to get it right.

"Not sure I feel good enough for hard talks and life decisions now," Dara mumbles. "Did you bring more food? Maybe something that is not fucking bugs?"

"Grasshoppers are a delicacy, you barbarian," I say, wiggling my finger. I know people mostly eat algae and soy for meat outside Vorok, but insects are so much better. "And I brought something better than food, when it comes to making life decisions. A good selection of drugs."

"How would that help?" he asks, as if trying to decide if I'm kidding.

"Do you really want to talk about your regrets and sad stories while sober?" I ask. "Don't be ridiculous."

Dara sighs. "I can see how I need to be high to have any kind of talk with you. Not here, though. Having the cops called on us for intoxication would be extremely stupid."

"Of course not here," I answer. Not that I thought about the cops, honestly, but a cheap room just lacks the right atmosphere. "Remember that broken dome where you took me after I robbed the jewelry store? It's out of sight. And it feels right to have this talk under the broken moon."

***​

It's a long walk to the broken dome, but we can't risk taking the tube – too many cameras, and I don't dare use a Lie to disguise myself, when ThauCon could have my signature.

There are cameras on the streets, too, but they can't be legally used for passive surveillance - a classmate way smarter than me said that when we skipped school. I'm not sure ThauCon is bound by Vorokan laws, but with a puffy overcoat, a beanie and a scarf - which is what most people are wearing anyway - good luck to any algorithm trying to spot me.

We cross the seedy neighborhood near the station, where we rented our room, make our way through the frozen canals of the old river port, and cross the bridge to the low city. Here you have parks and low buildings, instead of the tightly packed condos of the high city.

The glass domes covering the winter gardens look like mushrooms sprouting from the snowy ground. As a child, I thought they had to be new, because the glass is always clean and transparent.

They still look the same, but it gives me the opposite impression now: something so clean and well-built must be old. We don't build that kind of cool, expensive stuff anymore - it's hard to believe the city would spend any money on a public garden these days, and it sure wouldn't use nanostructured glass.

I'm getting seriously tired of walking by the time we reach the abandoned neighborhood. Did we really slog on an hour-long hike in the freezing snow because I wanted the right atmosphere for a talk? How does anyone put up with me?

At least, the clouds have opened, and the half-moon shines above us, with its spiderweb of cracks radiating in the night sky.

Finally, we reach the broken dome with its skeletal park of dead trees. They look like bony hands, reaching for the moon.

"Happy now?" Daravoi says, collapsing in the snow. "We can't even make a magical fire. We'll freeze to death."

"I've thought about that. You know I plan everything in perfect detail," I answer, taking a thermal bottle from my bag. "It's full of delicious, warm tea."

"I hate tea, and you know it," Dara says with a grimace.

I shrug. "I plan everything in perfect detail. Now you'll either learn to like tea or freeze to death."

I also offer him a bottle of rice liquor, and with a flourish, a Chill cake and some Bliss pills.

"You don't look like the kind of person who does three different drugs in the same evening," Daravoi says, surprised.

I shrug. "Drugs were the only good thing about high school parties. They help me focus. And I think you had a point, earlier. People find it easier to talk to me, when they're high."

"Black Liar's ass, you're weird," he says. "But in a good way, mostly."

Which is about as flattering a description as I ever got.

We eat some edibles, and I swallow a pill with my tea. I wait for warmth to spread to my chest, and for the sudden stilling of the thoughts ever-spiraling in my mind that comes with amphetamine. It's one of the few useful skills I picked up in school: getting high enough to make my brain work, without getting wasted.

I look up at the moon. They call it broken, but it's not, that's a stupid exaggeration. The moon is whole, it's the sky that's cracked, and the Else shines through. The cracks are purple today. As I watch, small motes of light spark from the cracks and come arching down, until they disappear on the horizon. Demons, raining down somewhere near the equator.

Would I take the whole magic is evil thing more seriously, if I lived further south, and weren't safe from demonfalls? My power is strange, sometimes scary. The Council forbids it, even to its members. But it's hard to believe it can be evil.

And yet, mages did break the sky, and of the Three Moonbreakers, one was a Liar like me. Millions of people died for their actions, and demons keep falling, and the world gets more and more fucked up every year.

I sit against a broken, slightly curved wall - the base of a small dome, once, maybe a glasshouse. I look at the moon above.

"You think they ever stopped and said, should we go back, before breaking the Moon?" I ask, still looking up. "The Unmaker. The Black Liar. The Exiled. When they got to Selenopolis, do you think they had a talk, and said, yeah, we'll do this, what could possibly go wrong?"

"I don't know," Daravoi says. "But if they debated it, sure as the Night they weren't high."

I visualize the three Moonbreakers, grim and engulfed in fire as they are shown in movies, and try to picture them getting wasted and rambling about the pros and cons of going to the Moon.

"Woah, guys," I say, affecting a stoned tone, "we can get, like, godlike power. Let's do this."

I start laughing, Dara joins me, and we can't stop for a while.

"It's just that I didn't really really mean to become a mage," I say. "I thought I'd go back at some point. I thought this would be one more thing my moms would complain about, or my classmates would laugh about. Remember that time Korentis disappeared for a month and came back with silver tattoos?"

"It's called slumming," Daravoi says, "and you're the worst rich kid ever."

"Except I really like magic, it turns out," I say, with the strange crystal clarity drugs give me. "I think… it's the only thing I've ever been any good at. Also, I kinda like living outside society – it's so much easier, it was so hard to behave like moms and teachers and classmates expected. So I kept taking one more step down the path of a mage, always sure this would be the last.

"I experimented with magic, because why not. When mommy asked questions, I ran from home, because I wasn't ready to stop, yet, and the Council doesn't let you practice the Path of Lies. I started stealing, because I had to eat. And taught you magic, because I needed a friend, and some help. And now I committed real crimes, and ThauCon knows my name, and I wonder how I got here. If I take more steps, at some point I'll look back and won't be able to find the way home."

"the moment I touched the Else, I had no way back," Daravoi says, biting into another edible. "I didn't want magic. I had problems enough without being a mage. My family was dirt poor, we slept in the streets for a while when I was a child. When my parents died, I was adopted by an airship clan, but I was still an outsider, and the whole clan was running out of cash as I grew up. I got all the crappy jobs, and everyone kept telling me I had to make more money, to pull my weight – airship caravans can get mean, in bad times, especially if you're not one hundred percent one of them.

"I… I knew something was wrong with me. I had dreams where everything was red, and the world broke into pieces. Sometimes I heard voices that weren't there, or I would know when people were next to me, even through walls, even if they made no noise. I didn't want to think about it, I pretended nothing was happening.

"But I started getting so angry. I don't know if that was because of the magic. Or just that we came here to trade, and in fucking Vorok, everyone looks at me like I'm a filthy animal, because I'm Kalestran, and Kalestrans think I'm barely one of them, because my parents' clan was destroyed in the war. One day I was angry, so angry, and then there was fire everywhere. Thank the Abyss, we were docked, so I ran, and never stopped. Not that the clan would take me back, anyway – not even my parents would want me. So, fuck you and your rich kid problems."

He says the last words without anger, then he sits right next to me and puts an arm around my shoulders – which must be awkward, since he's so short. I usually hate being touched, but my body feels pleasantly numb and heavy, so this time I don't mind.

"You really think your family would turn you in?" I ask.

He laughs and squeezes me – I think it's meant as friendly, but he almost breaks my bones.

"You don't know shit, as usual," he says. "People hate ThauCon in Kalestre. But you know what they hate even more? Mages. If they find a mage on an airship, they just push them off the cargo bay. Mid-flight. I've seen that happen to a girl. Her parents cried, but didn't help her. Fuck, I considered running to ThauCon for protection."

"What the Abyss," I say, "Why do they… do they really…"

He shrugs.

"You really don't know about Kalestre, do you? Are you that clueless because you're Vorokan, or because you're you? I should ask a normal Vorokan. Except they wouldn't talk to me because they're too racist. Anyway, Kalestre was rich once. Richer than Vorok, they say - no clue if that's true or wishful thinking."

I close my eyes, trying to focus on his voice. It's hard to think about history in this state, but I feel this is important.

"Mages revolted," Dara goes on. "The story goes that they had secretly taken control of Kalestre, and wanted to make a new Thaumocracy. My parents believed it firmly – I believed it, too. Now I'm not that sure, given how much stupid shit people make up about mages.

"Maybe it was more like the Zelenian revolts, people wanted out from the Alliance, and mages threw their lot with them. Some say the Black Liar was with them from the beginning, that it was his war. Some say he joined later.

"Anyway, the Alliance sent its armies – the regular ones and then ThauCon. They fought for six years. Then the Alliance got tired of hunting rebels and started bombing cities, and Kalestran mages begged for help. The fucking Custodians came down from the moon. The Exiled herself joined the battle, and they say the world broke and burned where she walked.

"And they fought ThauCon, and broke everything in the process. They couldn't defeat the mages, but they destroyed the country around them - the survivors became the Faceless Army, you know, which did plenty of terrorist shit after the war.

"Didn't you study it? It's where they killed the Black Liar, just out of Kalestre City. Airships give a wide berth to the place of the final battle – they say he broke even time, that the battle never really finished, and if you get too close, you're sucked in."

Fuck, did we study this? I had a vague notion the Black Liar died in the Kalestran Rebellion. But even when I tried to study for tests, modern history always sounded boring and distant to me. And I never thought the mage wars could possibly be relevant to me.

"But that was… like, sixty years ago," I say.

"The city of Kales is still a ruin," Dara says, a tinge of bitterness in his voice. "I've seen it. Most buildings are literally charred. A few are still on fire - Elsefire, of course, they've been burning since the war. No one can live there - they say if you look in a mirror, demons come out, and nothing grows within twenty kilometers from the city. That one's true – I've seen it from above, it's just ash and glass. The Kalestran Republic has been a starving shithole ever since, and people blame it half on ThauCon, half on mages. But they can't lynch ThauCon, so they do their best to lynch mages."

"You don't really have a choice, right?" I say. "You can't go back to anything."

"I can't." His arms slide down my back, in a more comfortable position, and he leans against my shoulder. "But you can. The world sucks. Rich people suck even more. But it's not your fault, you're almost good. Go home while you can, Korentis. I'll get by."

"Can't you join the Council?" I ask. "Your path isn't forbidden."

He snorts. "The Council is part of the Alliance. Every part of the Alliance government I dealt with tried to fuck me over. I've heard stories of people disappearing when they join the Council. They say they need experiments. Or sacrifices. Never people from rich countries, of course. But who would look out for me? Not my family, not my government."

Fuck, I must really be the worst rich kid ever, but I want to say that it's not right, that he shouldn't be homeless because of a war long finished, he shouldn't be hiding in fear of deportation, there's no reason his life should be so much harder than mine. I always knew I'm from a rich family in a rich country. I know about stuff like war and poverty, of course, but they happen to people in the news, not to a boy who's sitting next to me – well, he's basically hugging me by now – and who called me a friend.

"We'll do more than get by, together," I say, because I'm sorry your life sucks doesn't cut it. "We're powerful mages. But you need me, you can't be a powerful mage alone, you don't have the style."

"It's not a game, Kore," he says, getting more rigid. "We're not powerful mages. You're a weird rich kid who's read too many stories, and I'm a weird homeless kid who's scared of being alone."

Tentatively, I wrap my arm around his shoulders. It's… strange, I'm not big on touching people. But this feels right, and he holds me a little tighter.

"But we could become powerful for real," I correct him. "We just need that book. Without magic… yeah, we're two homeless kids who aren't even good criminals. But if we could practice our powers, if we could become stronger… you wouldn't need to fear anyone anymore. I wouldn't need to care about what people expect anymore."

"As if I didn't think about that," he says, looking up at the Moon. "I'm so tired of bowing and scraping. Of hoping the police doesn't see me, of never talking back to a clan member, running away from any trouble, because whatever happens I'll be the one who gets punished. If I get in an argument, I'll be the one who is wrong, and I'll have to apologize and beg forgiveness, because they can cast me out. Fuck. My whole life was being nice and helpful or else."

He's talking faster and faster, and his voice catches, like he's going to scream, or cry.

"And now I have the power to burn anything, anyone, with a thought," he says. "Being so powerful that I don't have to take shit from anyone. Fuck, I like the idea so much, it scares me."

"See? We both want magic, in the end. It makes sense," I say. "Do you have any idea how to get that book? You're all kind of criminal."

"Maybe I know where to ask," he says, doubtful. "But beside the risk of getting hanged on Memory Square… are you sure we should do this? Maybe… there are other possibilities. We can stop using magic. We can work on the caravans. Or buy a ticket to Landfall. I'm not sure I want to learn more magic."

"Why?" I ask, completely lost. He just admitted he has no option, and he desperately wants the power magic would give him.

He clenches his jaw, and I feel his shoulders tensing under my arm. "Because I'll kill someone, someday. That's what my magic wants to do. Abyss, have you seen me with that gangster? I always thought I'd be better than all the bullies I met, if I were the one with the power. And look at what I did, the moment I could."

"He was threatening us, and being extra-rude about it too," I say. I think I understand his sudden rage better, now – groveling to a petty thief looks no big deal to me, it's just one more act I have to perform. But for Dara, it's different.

"Attacking the knife guy was incredibly stupid," I say. "But honestly? I don't think it was wrong."

"What if I had killed him?" Dara asks. His arm slides away from my shoulders, and he turns to face me, his fists clenched. "What if I kill the next one? And then anyone who's been an asshole to me? And then anyone I don't like? I…. I'm not sure. I don't know if all that rage was just me, or the magic, and I can't tell what would be worse.

"And beyond that…if we keep doing this, dealing with criminals - the real kind, not the petty thieves - at some point we'll have to fight again, and sooner or later, it will be kill or be killed. And we won't have a choice, then. But we have a choice now."

It makes no sense, but I understand. Drugs are amazing.

"I don't want to kill anyone," I say. "My magic is just illusions. I don't think it could kill, even if I wanted."

"You can still call Elsefire," Dara says, "and that's not even it. What if you make someone believe they have solid ground in front of them, and they step into the void - or in front of a train? What if you had made that woman with the gun believe the Uncle was attacking her?"

His words hang heavy in the silence. I take a long sip of tea. Yeah, I can see that with frightening clarity – I could do any of those things.

"I never really thought about that," I admit.

"Told you, you're the nice kind of weird," he says. "But trust me. I've seen how it goes, dealing with dangerous people. It looks like you can draw a line, you can make a living without becoming a monster. It doesn't work. At some point, you'll need to do something bad to survive. But you can pull back now. Go home. I'll stop using magic, go to a different caravan, and just work as an airship hand. Or survive as a regular, petty thief."

"Could you? Just ignore your powers?" I ask.

"Fuck, I don't know," he says, sounding frustrated. "I want to find your book. To learn magic. I want to never beg or hide or look down anymore. I want to change everything that is wrong in the world. But really - do we have the right? It's one thing to steal. Especially from you fucking Vorokans, that's basically self-service welfare. But I don't want to become one of the real bad guys. And if we try to find the book… like, we'll probably end up dead in a ditch. Or hanged in Memory Square. But what if we actually find the book, and survive? What would we become?

"I don't know what the Three Moonbreaker were thinking when they went to Selenopolis. Maybe they were already evil, or mad, by then. But I mean, they had to be regular people once, like us. I don't think Keidesek and Ikejon ever said when we grow up, we'll break the Moon and tear the Veil."

That's probably the longest speech he ever made. And he has a point, of course.

"But I want to find out," I say. "I want to know what I could be. I want to know the hidden truth about magic - the truth about the Hidden Schools, the Order of the Broken Moon - and we'll never know anything about them, if we go back to normal lives. I can't take that. You say I'm nice. Maybe, but I'm not really good - I don't want to kill people, or do more harm than good. But the idea doesn't scare me as much as that of being ignorant, of going back home, and giving up my chance to learn magic."

There's a long pause – it's hard to say how long, with all the drugs in my bloodstream. I talk to fill the silence, usually, because I don't like it. But this kind of silence feels good – I see the moon above, I feel Daravoi's head resting on my shoulder, and even if I'm not consciously touching the Else, I glimpse the possible futures, unfolding from us like a flower, an ever-branching spiral, and even before Dara speaks, I know the choice is made. We'd made it already, I see it now, we were just talking ourselves into it.

"I don't think we can stop," he says. "It wouldn't work. I wouldn't be able to take shit from the next asshole and pretend to be powerless. And you'd never willingly give up your magic. You like it too much. So, we've decided already. We can skip the rest of the feelings and admit it."

I laugh and take a small swing of burning liquor. I don't drink much alcohol, but it just works best to celebrate.

"To us, then," I say. "To the powerful mages we'll be. And to regrets, and drugs, and the broken moon."
 
Chapter 10: A Mysterious Ally
10 - A mysterious ally

The best time to catch a mage is as soon as they manifest their powers.

It can be tempting to think that young, weak mages should be a low priority to the Agency – or that they should be tolerated.

But it will be much more difficult to deal with a mage after they join an organization, or learn to hide their magic. Ignoring a young rogue mage, beside the immediate risk of catastrophic control loss, means having to deal with them later, when they're much more dangerous.

Even the Three Moonbreakers were young and harmless, once. And so much ruin could have been avoided, if they'd been put under control back then.


  • From ThauCon doctrine handbook, chapter 3 – long-term priorities
"Everyone, remember we don't have a warrant," Kaelich whispers. "We're here because they're cooperative. So, be nice."

"You're the only one of us who does nice, ser," Sorivel answers, "the best I can do is shut up and not glare. Ceri is bad even at that."

"Why did I even bring you along," Kaelich mumbles, as xe puts xir wrist on the scanner by the gate.

We're standing outside the wrought iron gate of a house - well, more a mansion. Through the bars I can see a sprawling garden, a covered swimming pool, and at least one security guard.

"Who's there?" A voice asks from the intercom. It sounds affronted that anyone dares to ring the bell.

"I am corporal Kaelich Anur of the Thaumological Control agency," Kaelich says, "we had an appointment with Miss Anderiel Tal-Simor. May we come in?"

A moment of silence.

"Come in, please."

I half-expected a request to leave the weapons at the door - Kaelich didn't bring xir rifle, but we all carry guns, and I don't enter a mage's house without my sword. But without further discussion, the gate opens, and the security guard in black gives us a curt greeting.

"Who the fuck are this people," Sorivel grumbles, "and do you really think the mage ran away from this home?"

"As you would know if you had read the intelligence report," I point out, "Korentis' mothers are both managers for Saverdon Metals, a large metal recycling firm. The two elder siblings are, respectively, a successful financial manager and a pop singer of some fame."

"Rich people jobs," Sorivel grumbles.

"I knew of the brother, he goes by Joli, I didn't even know he was from here" Kaelich says. "His songs suck, but damn, he's blazing hot. You think he'll be here? I can't ask for an autograph, can I?"

"Not while we try to arrest his sibling," I answer.

We cross the ridiculously vast garden and get to the door, made of blue-tinted glass. It opens into a vast hall of marble floors and a whole glass wall. It's blessedly warm inside, which is a relief, but I can't help thinking about the energy cost.

A woman in her thirties waits for us just inside. For a moment I think she's a household servant, but her gray tunic looks very expensive. Also, she has the same pale complexion and small, pointy noise as Korentis. I check StemLink for a datasphere presence, and a barebones profile pops into my view.


NAME: Elvodris Tal-Venant

AGE: 30

GENDER: F

OCCUPATION: Financial operations manager at Rakavdon Investment Bank

RELATIONSHIP STATUS: Single, not looking for partners

INTEREST: Finance, mathematics, politics



"Welcome, agents," she says. She smiles, but it doesn't touch her eyes, and her voice is cold. "Miss Anderiel and Miss Esenov will be with you presently."

"There's no problem, we'll wait," Kaelich says, smiling, as if oblivious to her hostility. Does she know something?

"Since we're here," xe asks in a casual tone, "Korentis Tal-Venant is your sibling, right? Would you mind if I ask you a few questions?"

From her face, she definitely minds, but she seems taken aback - possibly by Kaelich's friendliness.

"Of course," she says, "but I've already talked with your Agency's intelligence service."

"There have been some developments," Kaelich says - which is only technically true, we've picked up a faint signal that might have been Korentis' magic yesterday. This would be so much easier, if Jaeleri had done his job and collected Korentis' signature.

"Developments?" She asks, arching an eyebrow.

"Yes, your sibling used magic again," Kaelich says, sounding apologetic. "I take it that xe's still missing, and you have no way to contact xem? Xe could be in danger."

"I don't know where my sibling is," she says, "and that didn't change. If xe's not turning xemself in, obviously xe isn't in immediate danger."

"Xe most definitely is," I say, trying to sound concerned for the fucker. "Xe was involved in a fight last week. And as you certainly know, one rogue mage out of four suffers catastrophic runaway feedback. Xe might not understand it, but xe's in very real danger."

I don't have much patience with rogue mages. They risk their lives and everyone else's, and if they live long enough, they usually end up in the Syndicates or the Schools. But Kaelich is right – faking some sympathy could get us answers. And most rogue mages keep contact with close family or friends.

She stares at me, and from her milk-curdling glare, she's not buying my honest concern for her sibling.

"As I've said, I have no way to contact my sibling. While it's regrettable that xe didn't register xir powers, xe's an adult. If xe's unwilling to turn xemself in, that might be due to the well-known record of prejudice and abuse toward mages, redeemed or not, which your agency enforces, so spare me your concern, soldier."

Oh, and now we have to deal with civilians preaching to us, too. I'm so sure this woman is helping her criminal sibling. I open my mouth for a retort, but Sorivel elbows me – right, we're supposed to be nice, she can throw us out at any time.

"We're trying to protect xem and others," Kaelich says, xir voice soft. "Xe probably thinks xe knows what xe's doing. But xe really doesn't, Miss Tal-Venant. The Else distorts judgment, and young people who keep using magic, without training… might not be rational. We don't want to hurt your sibling, but the longer before we find xem, the worse it will be for xem, in every way."

I barely restrain myself from rolling my eyes - our mission is to protect the world from magic, and while I don't wish to hurt mages more than necessary, protecting them comes second. But Kaelich's earnest tone seems to strike a chord, because the woman pulls back, her composure lost from a split second.

"I truly wish xe came back," she says, sounding less cold, and more honest. "But I don't know where xe is. Korentis is… unpredictable sometimes."

Her eyes lose focus for a moment, and she gives a small nod. "My mothers are ready," she says. "Please follow. But to be clear, I'm aware that you have no legal mandate to enter our home. Do not attempt to turn this into an interrogation. My mothers are sufficiently upset as it is."

"We'd never exceed the bounds of our legal mandate," I say. It seems important to point that out, but she looks at me strangely, as if wondering whether it was a joke. I'm developing a strong distaste for this woman. I also have the strange feeling of having met her already - it takes me a moment to realize it's because she behaves exactly like the corporate villain in every superhero movie.

We walk through a ridiculously long marble corridor, lined with hideous abstract paintings. We don't meet anyone, and there's no sign this is a lived-in house - no dirt, no family pictures, no food, no clothes. It looks like a mausoleum.

I clench my jaw in distaste. Ter Valentis chokes with sand, and there are never the resources to do anything about it. And rich people in Vorok live in fucking mausoleums because why not.

I push the thought out of my mind. Global inequality is not relevant to the investigations, and anger might distract me from collecting useful information.

We finally reach a sitting room, all creepily white - white marble, white sofas, white… rich people furniture? Abstract statues?

I feel like an alien here - between Vorokan general strangeness and the fancyness of the house, I can't even tell what's decoration and what's furniture. I get the overpowering need to turn and run away, run until I'm away from this house, this family, this freezing place. Run until I find sand and familiar voices.

Deep breath. Now it's not the time. Sometimes things are too much, and I just want to leave, but I've learnt to plaster a semblance of a smile on my face and do my duty, even if it feels like I forgot how to walk and every word I say is like nails scraping my lungs.

Deep breath.

"Is something wrong?" Kaelich mutters.

People don't notice when I get…like this, usually. What did I do wrong? The thought pushes me to the edge of panic.

"Nothing serious," I tell Kaelich. "Focus on charming the mothers."

Korentis' mothers are sitting on a white sofa. One of them is as white as the decor, her long dress a very light shade of tan. The other is dark for a Vorokan, but still positively pasty by any other standards. She looks like she's been crying.

"Welcome, Agents," the paler one says. "I'm Anderiel Tal-Simor. How may I help the Agency?"

She's not as openly hostile as her daughter, but her voice is so neutral, her smile so fake, it sucks the warmth from the room. I want to scream at her, I want to run away and talk to someone who sounds like a human.

Poise and in control. It's how Karesian are supposed to appear, right? It's just an act. It means nothing, I'm just sick of this city and this place and this continent, but I have to keep it together for a while more.

"Nice to meet you, Madam," Kaelich says, and even xir ever-friendly voice sounds like an insult, it makes me want to punch xem.

"Is there any news about Korentis?" the other woman says - she must be Esenov. They might look like porcelain automata, but they're just two annoying rich women. They have names. One of them must have been crying.

I tune off the conversation for a moment, looking down, letting the words wash over me. I focus on breathing.

These people aren't aliens, this is just an interview with some worried parents. Kaelich can do most of the work anyway, our helmets are recording. I only have to stand here and wait.

Breathe in, out. The feeling of weirdness, of everything being too much, subsides a bit, and I can focus back on the conversation. Kaelich's eyes dart at me, worried, but I nod at him. I'll be fine. Maybe.

"...if we knew where Korentis was, we'd have alerted the agency," Anderiel says, as if it were obvious. "We know the law. None of us is going to help xem in xir last self-destructive folly."

There's real harshness to her tone. That's unexpected - I latch on to this fact like a lifeline. I'm here for an investigation. The rest doesn't matter.

Rogue mages' relatives and friends more often than not stand by them, or beg forgiveness for them.

"We just want xem back," the other mother, Esenov, says, some emotion seeping into her voice. "Xe… doesn't mean to do anything bad, really! Xe's just… xe's not good at making decisions. Xe needs a lot of guidance. Our elder children were always so good at taking care of themselves, but Korentis… xe needs us. And magic could be affecting xem. Please bring xem back. We'll pay for any damages xe did!"

Breathe in, breathe out. Of course she'd try to buy a way out from a crime against existence, as if Korentis were a shoplifter.

"That's… not really relevant to the situation," Kaelich says, gently. "Unsanctioned use of magic is a crime against existence, and damage reparations don't affect that. We hope to find Korentis soon. The longer xe stays free, the more xe risks going nova - and the more likely xe'll have to endure re-education. Do you have any way to contact xem? Do you know where xe might hide? Some friend, maybe?"

Anderiel shakes her head, a perfect, elegant movement.

"We don't know, xe didn't ask us for help. Xe knew we wouldn't allow xem to act illegally and irresponsibly, of course," she says. "I doubt xe's staying at a friend's, xe doesn't keep friends for long. Honestly, re-education is probably the best thing for xem. The Scientists knows we did our best with Korentis, but xe could never stay on a straight path."

The other mother lets out a sniffle and presses her lips, close to tears, but she nods.

"Xe's not well," she says, her voice wavering. "I always knew xe'd take the wrong road, if left to xemself. Please find xem. Maybe re-education will help. They teach self-control, right?"

Kaelich seems at a loss - it's admittedly unusual to hear people wish the re-education camps on their own children. Maybe these women are so out of touch they imagine re-ed like some fancy boarding school.

That's irrelevant, though. What matters is, they really don't know where Korentis is, I'm pretty sure. But if they didn't help xem at all…

I look at their daughter, Elvodris. For a moment, her face is distorted by anger, so stark and burning I expect her to scream.

It's gone in a split second, then she's cold and disdainful again. She looks at me like I'm some disgusting insect.

She helped Korentis, I'd bet on that. And didn't even tell her mothers. Lady of Pains, this family is fucked up.

Kaelich asks a few more questions, then looks at me, and I give xem a quick thumbs-up, hoping we can get through this quickly. I doubt there's anything more to learn from these women.

Finally we leave, and I can breathe again.

***​

I start truly feeling better on the tube - the train's noise drowns voices, there's no snow in sight, and while such an extensive tube network is one more sign of Vorokan opulence, its utilitarian nature makes it easier to tolerate.

I almost had a crisis - I thought I was past those. I worked so hard during basic training to keep them bottled up.

I'll just have to work harder. And I did manage to keep my composure, in the end.

ThauCon agents can't have mental illnesses, of course. That would leave them vulnerable to the Else. So I won't have one. Just… moments where I need to make an extra effort to behave normally.

"Damn, that was depressing," Kaelich says, when we're back in the base and we change into civilian clothes. "I almost feel bad for the mage."

"Bad?" I ask, incredulous - and realize speaking comes easier now. I feel more comfortable around Kaelich than around most people. "The fucker lived in mansion with a private pool."

Kaelich looks at me, a strange expression on xir face.

"Have you seen xir mothers?" Xe asks.

"They were more reasonable than most civilians we talked with," I say.

"Doctor forgive me," Sorivel says, "but I'd need a big pile of gold to swap families with Korentis."

"They were just realistic and law-abiding," I point out.

"You know what my parents did when my assessment results came, and I qualified for no university?" Kaelich asks. "They were poor, you know. They had really hoped I'd go to uni. Paid me private lessons and shit."

"So… what did they do?" I ask, confused.

"They baked me a cake," xe answers. "And threw me a consolation party. They've been saying university is a waste of money for stuck-up nerds ever since. Which makes them twist into knots at family dinners now, because my little sister did get into law school."

I think about my own parents. I mostly had to care for myself by age fourteen - Kaelich's idea of poor is clearly different than mine. But for all that, mom helped me write a ton of grant applications. And da' awkwardly tried to make me feel better when I flunked from Intelligence. That was horrible.

I always feared xe'd take a bad road. I mean, she was probably right, Korentis threw xemself into magical crime for no fucking reason. But who says that about their own child?

Well, I'm not going to feel bad for the mage, xe could have consoled xemself with xir piles of money and privilege instead of embracing the Dark Power. I'll care about xir dysfunctional family only as far as it helps me catch xem.

"You think they're telling the truth, though?" I ask, when we're back at the base, and I feel like speaking again.

"The sister was lying pretty much with every word, except when she said she didn't know where Korentis is," Sorivel says, crossing his arms in a warding gesture. "May the Gunner protect us from mages and financial managers. The mothers were truthful."

"Are you sure?" I ask. "That's… remarkably specific."

"Sori is amazing at telling when people lie," Kaelich says, giving him a friendly bump on the shoulder. "Don't even bother telling him bullshit if you steal his lunch. You'll never hear the end of it."

"Lying is a sin," Sorivel says, "stealing is a sin too, and there's some special sin for stealing honey rice from your friends and then lying about it."

"It was a mistake!" Kaelich says.

"I rarely lie," I say. "It's telling the truth that tends to get me into trouble."

"Really! Let's test your honesty then," Kaelich answers, beaming. "Are you trying to fuck our team mage?"

Heat rushes up my neck, and for a moment I forget how to speak.

"That doesn't strike me as a very proper question, ser," I say, when I regain control of my voice.

Xe shrugs. "Come on. We're stuck together in camp freeze-ass. The dating pool isn't great, and everyone finds out sooner or later. You might as well tell me now."

It takes me a moment to realize xe's not addressing it as a problem, xe just wants to gossip. I don't even know if I disapprove more of his nosiness, or his lack of professionalism. Is asking so casually about people's intimate relationships a Karesian thing, or a Kaelich thing?

"She's a mage," Sorivel says, harsh.

"She's a council mage, they're the good ones, didn't they tell you in basic training?" Kaelich retorts. "And she's hot. Have you seen her in the gym? Damn, those thighs…"

I had a classmate in Intelligence School who was really into ancient art. When she visited the museums in Landfall, she told us about it in the same incredulous, reverential tone Kaelich uses to describe Althea in sport briefs.

"While she's attractive, and Council mages are our allies," I say, "a relationship between an agent and a mage could be seen as inappropriate. We're trying to get a promotion away from here, after all."

"Why are you two even in ThauCon, if you salivate at the first mage you see," Sorivel grumbles. "I get it from Kael, xe's always like that, but Cerical, you didn't look like you'd lose your wits for a pretty face."

"Yeah, the face isn't bad either, but…" Kaelich begins.

The conversation soon devolves into ever more unprofessional observations from Kaelich, mixed with increasing outrage from Sorivel. After a while, I'm pretty sure that Kaelich is doing it on purpose, to annoy him, and I find myself hiding a smile.

Well, that saves me from answering the original question, at least for a while.

***​
 
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Chapter 10: A Mysterious Ally (part 2/3)
***​


SECURE COMMUNICATION REQUEST
Key verification initiated
Identity verified: THAUCON.CENTRAL.INTELLIGENCE.QUICKSILVER
Quantum-secure channel established
Initiating communication


Accept.

Quicksilver: Good evening, private. Are you in a position to communicate safely?

Cerical: Yes, except for the risk inherent in the communication.

Quicksilver: Ever so formal. Anyway, first of all I mean to congratulate you. Your report has been received and analyzed. It confirms our worry that Rakavdon base is missing more than half of its official inventory. Someone along the chain must have siphoned off a lot of money.

Cerical: Can you make regional HQ, or someone higher up, actually care about this? I can't believe the Captain doesn't seem to mind.

Quicksilver: Bad as the situation is, it's not atypical for a provincial base that sees little activity. For things to be this bad, regional HQ must be involved in the pillaging, so there's no easy way to address the situation. May the Abyss swallow traitors and profiteers.

Cerical: It must be regional HQ. The officers here are of dubious competence, but they don't look like they're getting rich off the job.

Quicksilver: It's more complex than that - the Vorokan regional HQ is crooked, but it's not just them, the whole supply system for the Agency is broken.
Between corruption and inefficient bureaucracy, it's hard to know where money disappears. The whole financing structure of the Agency is pointlessly complex – may the Abyss swallow a few bureaucrats too.
But for Rakavdon base specifically, it turns out missing equipment and appalling lack of maintenance aren't the only reasons to worry. There are anomalies of tampering with personnel transfers, too.

Cerical: What do you mean? Beside high brass using this base as a dump?

Quicksilver: That's part of the problem. General Orner and other wastes of oxygen like him keep requesting personnel transfers to play petty games, so it's hard to figure out why any specific agent got there. But there are anomalies. Your team, for example.

Cerical: What do you mean? We're here because each of us made a superior officer angry.

Quicksilver: Is that the best you can do? Try again.
Lots of agents fuck up and get sent to remote bases – a petty, self-harming policy that lowers our overall standards, and harms our preparedness.
But most of those people are pretty bad agents – slackers who did the bare minimum to avoid disciplinary charges, or extremely argumentative ones who couldn't get along with officers. Consider your team.
Does that description fit?


I think about it. Of course we're here because we fucked up. What is Quicksilver even implying?

Always question your assumptions. Think seriously about any question, no matter how trivial - Professor Angver kept saying that in Intelligence School, and I want to believe her lessons stuck.

Cerical: Your description definitely fits Team Red, they're argumentative and aggressive to the point I wouldn't trust them on the field. Team Green fits to a lesser extent, they're definitely low on motivation.
In our case… while it doesn't fit exactly, I'd say we're close enough. Sorivel and I could easily be described as argumentative. Kaelich is neither lazy nor argumentative, and got reassigned on rather harmless grounds.
But while I was lucky to end up in a mostly-functional team, we still fit the pattern of junior agents sent here as unofficial punishment.

Quicksilver: Corporal Kaelich was in the second percentile of xir cohort for aim and the first for reflexes. Private Sorivel can command five drones at once, which is extremely rare in one so young.
You had a brilliant record at Intelligence School. There's no doubt you all made enemies. But there are many provincial bases where an inconvenient young agent can be sent. It's quite curious that three highly talented ones ended up in the same base, in the same team.


I've trouble wrapping my head around that. The last thing I worried about was that my team is too good.

But Kaelich is an amazing shot, and while we didn't work much on drones at Intelligence School, I've never met anyone who could control four drones at once, let alone five.

But how could this make sense?

Cerical: I concur that my companions are more skilled than I'd usually expect from randomly assigned team members – at least on their chosen specialities. They should definitely improve their procedures and professionalism.
But I feel quite confident that General Orner had no intention to covertly set me up for a good career.

Quicksilver: His hand is not the only one at work. He probably just put you up for transfer, to a base flagged as low personnel priority - that's an euphemism for a dump.
There are a lot of people involved in deciding which agent gets transferred where, and there's some indication your intended destination was changed at least once.
It's at least possible someone wanted to set up a skilled team in Rakavdon. We don't know who, nor why. But it's one more sign your base should be kept under careful watch.

Cerical: Why would anyone care about this place? I mean, I absolutely think the base should be kept in good working order. But it's just a provincial garrison, outside of demonfall regions. Who would want, or need, an elite team here?


And why does Quicksilver, who must at least rank Captain in Intelligence, and looks like a big picture person, want an informant in this base?

Quicksilver: You tell me, Cerical. Show me your work. What's the risk profile for Rakavdon Base?

I wish I could hear Quicksilver's voice – it's hard to tell if they're being sarcastic, curious, or patronizing. It surely feels like an annoying teacher testing a student, but they might be actually asking for information.

It doesn't matter. Once again, it's a legitimate request, and it is what I've trained for.

Cerical: Yearly Demonfall risk is lower than one percent for the whole province, so, while basic response capacity should be assured, it shouldn't be a strategic focus.
There's little sign of Syndicate infiltration, and no known history of Hidden Schools presence – actually, Syndicate activity is so low, it's an anomaly in itself, which should be investigated.
Beside that, the only specific focus for concern is the University of Rakavdon, most famous for its Precursor Study department and its ongoing relic excavation project.
Despite popular belief and movie plots, excavating and studying relics very rarely causes direct incidents. However, relics attract smugglers, and major relics are known to attract the interest of all magical factions – which on second thoughts, makes the lack of Syndicate activity even more perplexing.


Quicksilver: Good. You understand that not seeing the enemy can be worse than seeing it. Your assessment is broadly in agreement with ours. We have theories about the reason syndicates keep out of Rakavdon, but lacking confirmation, we won't share them yet, not to influence your observations.
There's one more element, however. Beside the Relics which are excavated and studied, there's an Artifact in Rakavdon. A powerful one, of unknown purpose – the Black Door.


I've read about it. It's the reason they built the University, back during the thaumocracy. It's called a door, but it's more like a magical barrier, and no one, not even the old Council of Mages, managed to understand its purpose.

Cerical: The Black Door is supposedly powerful, but it's been unresponsive for centuries.

Quicksilver: Has it? Remember the university was abandoned for decades, after the Moonbreaking. According to some reports, the Black Door looked different, after those years.

Cerical: If you know some secret about the Door, either tell me, or don't expect me to account for it.

Quicksilver: And here I was wondering why you had so many bad marks for behavior in class. Anyway, we would tell you if we knew for sure. As things stand, we don't.
But remember Rakavdon is more than a mid-sized town lost in the snow. There's magic, ancient and powerful, below the University. And someone is playing games, up there. The factions are stirring, all over the world. Rakavdon's tranquility could be suddenly over. You must be ready. We must all be ready.


I sigh.

Cerical: I do my best. But the base is crumbling, and talented or not, my team is only three people, with limited experience and at the very bottom of the command chain. Our only assigned job so far is the hunt for a teenage rogue mage.

Quicksilver: forgive me a moment of impropriety, but it's always so fun to hear twenty-years-old using teenager dismissively. Anyway, you must be observant and ready – as you've been so far. As for your rogue mage, I've promised assistance in your day-to-day job. It's time I deliver. So, I knew of the case already, and did some work with my informants.

It looks like a young man of Kalestran origin is looking for a copy of the Art of the Veil in Rakavdon, and he's not being anywhere as discreet as he believes.

Cerical: The Art of the Veil? They're aiming high.


The Art of the Veil isn't a book for a confused rogue mage trying to get by. It's the Black Liar's own guide to magic, focusing on the most dangerous and forbidden powers. I knew Korentis was bad news.

Quicksilver: I've a strong suspicion they're just clueless.
They can't even mask their signature - they'd be better off with the Path of the Faceless or the Mentor's Teachings. I doubt they realize how rare and expensive the Art of the Veil is. But given its infamy, it might be the only magical book they know about.
Anyway, they're making inquiries, mostly through Kalestran channels. Given how inexperienced they are, a simple trap could close your case.


On one hand, I'm happy to get something immediately helpful from Quicksilver. On the other hand, while they haven't asked me to do anything irregular yet, the more help I accept from them, the more compromised I become.

Well, I accepted their deal. Information for information, and a hope for a career in Intelligence, covert or not. There's no sense second guessing myself when I get something useful out of it.

Cerical: Thank you. I'll need CivInt support to set a trap, which isn't easy, but I think I'll manage. These two mages are getting under my skin, and a successful case will help our standing.

Quicksilver: And here I thought you were solely motivated by the desire to stand between humanity and the Dark Power.
Well, update me on the case, and your base. I think we have a good picture about the infrastructure and stock, next time I'd like something more about the personnel. Especially given the anomalies we discussed.


Cerical: I will try, but I don't have the trust of personnel outside my team. It would be difficult to get any non-trivial information about them.

Quicksilver: I'm not asking you to find about their secret lovers, just assess whether they can be considered combat-ready, and whether they take their job seriously. Just by asking in a casual conversation, you can get a lot of information that isn't in the Agency files. That's all I need.


Except I'm terrible at casual conversation. But Quicksilver wouldn't know, because that isn't in my personal file, nicely making their point.

And if I want them to consider me a valuable asset, I can hardly turn down their second assignment because I hate chit-chat.

Cerical: I'll prepare a report. We stand watch.

Quicksilver: Untill the war is won, and the sky is mended.




***​



Head investigator Malartis is a pasty, perpetually sour-faced woman whose main occupation is to argue against anything that sounds like work.

Lord of Skies, it would be so much easier if we could just run the whole investigation ourselves. ThauCon agents used to do that, but after the Zelenian war, some brilliant minister thought of offloading some detective work to civilians. On paper, that allows to have dedicated specialists even in understaffed provincial bases.

Maybe it even works, in larger cities, where CivInt isn't a joke.

Here, CivInt is four people working in a small, squalid office in the outer base. There's a literal dust layer on Malartis' desk, and while she keeps looking at her computer's screen, I'm pretty sure she's playing solitaire. I've no idea what the tattoo on her forehead means, so I choose to believe it's 'waste of public money'.

"So, you think they'll be looking for a book on magic," she says, not looking at me. "But your gut feeling is no evidence. And in this city, there are no regular channels to get one anyway."

"Evidence is what you are supposed to find," I say, then bite my tongue before I get into a whole argument. "Anyway, the Kalestran mage stopped using magic, so he must know he can be tracked. The next logical step would be to learn signature masking. And it's very likely he'll try the Kalestran gray market, he must have contacts there."

"You're making a lot of assumptions," she grumbles. "Including the fact that he has Kalestran contacts. He looks Kalestran and had an accent, at least according to our anonymous source who was probably a robber. But he could be a third generation immigrant."

Oh, the fucking pasty-faced Vorokan is trying to imply I'm racist, too – I hate self-righteous Karesians.

"He had clan tattoos visible in the metro footage, clearly indicating he's part of the Kalestran community. And beside that, he's not in the databases, so he never went to school in Vorok," I say. "While there are a number of explanations, it's very likely he's Kalestran, and came through the airship caravans. Since we don't have certainties, we should act on realistic possibilities."

Malartis grunts. "Well, our time and manpower aren't unlimited," she says, and I bite my tongue hard not to ask what exactly she's doing with her time, then. "The four of us can hardly keep the whole airship port under surveillance. I don't know if you're familiar with airship terminals, but they're massive complexes."

How could I not be familiar with airship terminals? Oh, I guess she assumes I only ever traveled by camel.

"Of course," I say, "but you could set up a sting operation. You must have informants and contacts in the market, right? Just circulate news that you're selling a magical book. Claim to sell the Art of the Veil maybe, so it will attract more attention than any real seller. If the mages come, we catch them."

"Hm," she says, "and on whose authority are you saying that?"

I smile. "I developed the idea together with Lieutenant Sareas, and we have the captain's approval. Should they make a formal request?"

It's more like I talked Sareas to death until he gave in, and he thinks he can get the Captain to sign if we really need her too. But the fear of dealing with bureaucracy seems to worry the investigator enough to make her move her ass.

"Well," she says, "I guess it could make sense. However, an undercover operation using military personnel must follow very complex regulations, and you're not trained for it."

Lord of Seas, give me patience. I make an effort to keep my face blank and not to roll my eyes.

"We just need to wait for the mages in a room and jump on them. I believe we can do that," I say.

"Unfortunately, it's not that easy, that's why my job exists," she answers. "We won't set up an operation involving agents without a written request from the Captain. It would probably require validation from regional HQ, too. But we can use our indirect assets."

Indirect assets? Malartis actually has collaborators? Fuck, I thought their 'informants' were more like 'reading the Rakavdon Daily'.

"Would your indirect assets be able to capture two mages, even untrained ones?" I ask, dubious.

"Of course," she snaps, "we can do our job, you know. There's a whole economy of people who work on catching rogue mages."

Well, it's nice to know someone works hard at catching mages, but apparently we don't, because it requires too much paperwork.

***​
 
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Chapter 10: A Mysterious Ally (part 3/3)
***​

Since apparently catching criminal mages isn't a job for ThauCon agents, I decide I might as well work on Quicksilver's new assignment, a report about the base personnel. Sadly, it involves a lot of talking to people. But being new in the base and a foreigner in Vorok, I find interacting with strangers easier than usual - they expect me not to know stuff.

Team Blue is easy, of course. I already know much more about my teammates than I ever expected, or wanted, to learn about colleagues.

Team Green isn't hard, since they share our duty cycle - they're on standby when we're on active duty and vice-versa. They're despondent and lazy, but asking a few questions - most of them to Kaelich, who seems to get along with everyone - it turns out they have some real combat experience. They were deployed in Saevin, where the scars of the Zelenian rebellion still spawn demons.

Team Red is easy too - they're not very talkative, but everyone else has a lot to say about them. They're veterans on paper, but they look and behave like they're veterans from a gang war. Most agents avoid them, and apparently, word is that they were involved in a violent incident, but it couldn't be officially pinned on them.

It's harder to get to know teams Orange and Yellow, since they have families and live off base. I decide to leave them last, and move to Team Gold, our heavy team.

They, at least, are a pleasant surprise: seeing them during official functions, I had thought they were elderly washouts waiting for retirement.

It turns out that they're past retirement age, and they're pushing eighty - they're serving willingly and will soon be forced to retire. While they spend a lot of time off base, and have no watch duty shifts because they're veterans, when I introduce myself they're atypically friendly to me. To my surprise, I have a nice chat about training routines with Khor, their blademaster. He's a huge man who talks enthusiastically about skewering rebel mages.

Between talking to them and to Kaelich, I learn they fought in the Kalestran war in their youth, and distinguished themselves in the Zelenian Revolt as veterans. They were transferred to a placid provincial base because no one could get them to retire.

It's mixed news. These people look like they know their business in a fight. But they also look like they might die of old age during their next deployment.

After chatting with the Blademaster, I check my personnel list, and I realize Team Gold's mage is the only active-duty person in the base I haven't even met. He doesn't even join the Engday oath.

How can I subtly lead the blademaster into giving me information about the mage? I consider several indirect questions, then I remember Quicksilver's suggestion: just ask.

"Oh, by the way," I say, trying to make it sound like a random thought, "Where is your Council Supporting Agent, if I may ask? I don't think I have met him so far. I'd like to introduce myself to him too when I get the chance."

Khor's shoulders stiffen. The smile stays on his face, but it no longer reaches his eyes. Did I violate some stupid social norm? I knew just asking wouldn't work for me.

"It's good that you want to meet mages, too," he says, nodding as if pleased, but there's some tension in him. "Too many agents behave like mages aren't even part of the team. And that's bullshit, trust me. Council mages bled with us in Zelenia, and they saved my ass just as often as my sword did. Mark my words, getting along with your team mage is one of the best things you can do to live to retirement age. Not that you seem to have any difficulty with that part," he adds, and his smile becomes a sly one.

Lady of Life, does he think I have a crush on Althea, too? How? He saw us together only during the oath ceremony! It must be Kaelich spreading gossip. I can't possibly be that obvious.

"I, uh, thanks for the advice," I say, stammering a bit. "So, when could I meet your mage?"

He looks away. Was he trying to deflect my question?

"Za Ruik spends a lot of time in our quarters," he says. "He… doesn't always feel well. But you're in luck, he's up and about today. He must be somewhere in the Core, he likes staying close to the Theta Disruptor. Yes, you should definitely meet him. He's one of us, after all."

He nods, forcefully, as if trying to convince himself.

What's wrong with Za Ruik? Even Kaelich couldn't tell me anything about him. Is he like the geriatric version of Jaeleri? No one warned me about Za Ruik's personality, though. Maybe he has the decency of being a reclusive asshole.

Well, I might as well find out by myself. I thank Blademaster Khor, who suggests we spar in a friendly duel - I nod as if I were onboard, but I'm absolutely not going to spar with him. If he has a stroke, everyone will blame me for it.

I walk through the catastrophically unsafe silver doors, into the Base Core. It isn't very large, it's supposed to be an emergency fallback if the base is attacked, so I won't have to search for long. Why would a mage like standing so close to the Theta Disruptor, though? Althea hates it.

Za Ruik definitely hasn't gone to the cells, the armory is empty, the reactor is off-limits without special authorization. I check the floor plan on my tablet, and make my way to the last rooms I haven't checked.

There are two more rooms here, I remember from my equipment survey. Item Containment Facility and Secure Emergency Room. Maybe he's in the Emergency Room, stealing medical equipment? There was nothing but moldy band-aids left in stock anyway, but maybe he's a thorough thief.

I notice, however, there's a line of bright silver light under the door to Item Containment Facility.

The silvery light is of a pure, beautiful color. It doesn't reflect on objects as it should – it's almost like a translucent fluid seeping from the door's edge. It's the light of the Else. There's active magic in the room.

Could it be Team Gold's mage? What is he doing? The Containment Facility should be used only as temporary storage for magical items – books, else-glass constructs, artifacts, or objects with permanent magical anchors.

And what if it isn't him? Lord of Seas, please tell me we're not sitting on a cache of undeclared, deadly relics or something like that.

Of course, any unexpected use of magic within the base should trigger a zillion alarms. But at this point, do I trust the alarms? Should I wear full combat armor before going in?

Well, my field uniform – which I'm wearing right now – carries three kilograms of silver. If that's not enough, it means there's a fucking demon inside the room, in which case I'd rather die than hear the captain say really, every old building has an abomination from beyond reality lying around in some room, it's nothing to worry about.

I swipe my wrist over the pad, and the door opens.

The room looks like an unused warehouse, with rows and rows of dusty silver-and-glass containers, most of them empty.

But in the center, there's a three-meters-wide ring of silvery light, radiating from the floor. It's surrounded by a network of interconnected glyphs, almost like circuitry. Inside the circle is a man, sitting cross-legged, his expression peaceful. His arms and his face look like smooth, silver-tinted glass.

I stand by the door, frozen – is he trapped in the circle? Is Team Gold's mage being held in the base? But no, it doesn't make sense, containment circles don't work on humans. Lady of Pains, what…

"Kalain, I thought you were… Ah, wait, you're the new girl," he says, smiling. He closes his eyes, and the silver lines on the floor gradually dim, until they disappear. His arms and face still glow, though.

The lights – the regular, non-mystical LED strips on the ceiling – turn on, and I see he's wearing a faded red tunic, which probably once had golden trim. A council mage.

But how can he be Za Ruik? This guy is thirty years old at most. He's thin and reedy, his youthful face shows a carefree smile, and he has a messy mop of curly hair - the kind that wouldn't fit a helmet and be against regulations for a soldier.

"I don't think we have met, yet," he says. He sounds distracted, maybe amused. He closes his eyes again, and slowly, as if with great reluctance, his arms and face turn back to flesh. He's dark-skinned and blue-eyed - Taerish, definitely.

"I don't think so," I say. "I'm private Cerical."

Should I say nice to meet you? Is he even Za Ruik? And what is he doing? I honestly can't tell if I caught him committing some crime against existence, or lying inside a magical circle is a normal hobby for mages.

My confusion must tell, because he laughs.

"I'm Master Za Ruik Es-Morat, or what is left of him. I'm the supporting council agent to Team Gold." The name is Taerish, but he speaks perfect Fallish - I'd think him an immigrant, but he has no tattoos. And what does the rest even mean?

"Nice to meet you," he goes on, "and welcome to the most boring city on Refuge. And, since you're obviously curious, I was just meditating. The containment circle in this room interdicts… well, basically, it keeps the Else away. It's relaxing."

So, he is the mage. How can he be so young? But of course, there's no reason he should be Gold's first Team Mage, he might be a replacement for a mage who retired, or died. Maybe that's the reason for Khor's awkwardness - despite his words, he doesn't think of Za Ruik as a part of his team.

"I… thank you for your welcome. I was, uh, trying to introduce myself to everyone since I'm new here."

Stupid, stupid. That sounds like work for an assignment, not small talk, which is especially bad because this is work for an assignment.

He nods, and I suspect he's trying not to laugh.

"Of course," he says, smiling widely. "A friendly, outgoing young woman like you would definitely go look for a creepy, reclusive mage, just to introduce herself."

Lord of Seas, protect me - there's something wrong here. He talks as if he knew me, and this time I can't blame Kaelich's penchant for gossip.

Belatedly, something clicks in my mind. "Master Za Ruik?" I ask. "Master as an actual rank?"

I scan his face and send a query through my implants, looking for a datasphere profile. Nothing. He doesn't have implants, of course, but the other Council mages still have a public profile, if barebones. I catch myself wishing he had tattoos - these fucking Karesians are getting to me.

He bows to me, affectedly, and I feel I'm the butt of a joke that I don't get. Which is pretty much my usual try to make conversation experience.

"No one told you?" He asks. "I thought Team Gold was still the best piece of gossip around. Ah, we're really getting old, if the youngsters don't whisper behind our backs anymore. Anyway, yes, I'm a Master of the Path of Sight. By far the most powerful mage in this base, at least on paper. I fought in Kalester and Zelenia, I watched the Exiled descend from the Moon and join battle – even if I only saw her from very far, fortunately. But don't worry. I don't bite. I don't do much anymore, really."

I'm thoroughly confused. A Master is a level four mage – they're usually assigned to super-elite teams or importante regional HQs. And the war in Zelenia ended three years before I was born, there's no way he's that old… oh. Wait. Powerful mage. They age slower as they disincarnate. He is as old as his teammates, but most of his body is now in the Else.

"Sorry, I… are you in active service or not?" I ask. It feels stupid to ask, but I can't make sense of this. If he's an extremely powerful mage, why is he here? And why haven't I met him before?

"On paper, yes," he says, serene. "Team Gold deploys where there's a kitten on a roof, a teenager to scare into joining the Council, or any such emergency. Mind you, my buddies are very real veterans, with more combat experience than the rest of the base combined. In a combat situation, you want them by your side. Just don't ask them for war stories, they'll never shut up. But I'm… less useful, you should know. I've used too much magic, too many times, in Zelenia. It saved us all, back then. But…"

He shrugs, and looks at a random point on the wall, with rapturous interest. At first I search for something on the bare concrete, but then I make some mental calculations, and realize – he's looking at the Moon.

"You're…" what am I supposed to say? Veil-mad? Going crazy?

"You're aware," I finally say, "there are support services for veterans?"

I want to slap myself for my stupidity, of course he knows – but then why is he registered for active service?

"There are support services for ThauCon veterans," he corrects me, gently. "But yes, the Council has similar institutions. Retirement homes, except the nurses are ready to stab you with a silver knife. I considered going into one, at least there's no bad weather in the Glass Tower. But my teammates couldn't follow me there, and they're stubborn. So, I'm stuck with them until someone manages to make them retire, or they crumble to dust."

Oh, wonderful. So, our veterans stay on duty because they don't want to leave their extremely powerful team mage, who happens to be one bad day away from veil-madness. This place gets better and better.

"Well, thank you for telling me, I'll make sure to take it into account," I say, because what else can I say, not only your power is a threat to reality itself, you're also a waste of public money, but thank you for warning me you're useless and dangerous?

"You're welcome, Cerical," he says. "Go make your report. Maybe if you submit enough reports, someone will finally fix the heating in the R&R room, and fire that goat Malartis."

I freeze, staring at him. What does he know? And who is he going to tell? My heart beats faster - something here is very wrong.

"I told you," he says. Suddenly, he looks me straight into the eyes. I thought he was looking at me before, too, but now I feel his silvery glare, like a physical force, like it's piercing through me.

"I'm not your enemy," he says, sounding more serious than he did so far. "But I am an Oracle, and I see many things, much as I try not to. And you haven't been subtle."

His fingers are turning again into silver light. If he's so powerful, and so far gone, he must make a conscious effort to keep his body flesh and blood.

"I'm… just checking the state of the base, and introducing myself to everyone," I say. I catch myself taking a step back, toward the door. "I have to work here, after all."

"That's a truth," Za Ruik nods. "Not all the truth, but honestly, I don't really care. I don't think you mean harm to us. And I'm too old for games. Just be careful, Kal… no, Cerical. Even a friendly chat can be dangerous, if you ask the wrong questions to the wrong people. There's deep rot in your Agency. It was there in Zelenia, and it worsened ever since. You don't want to attract the wrong kind of attention."

"Are you threatening me?" I ask, because that's a sentence I usually hear from movie villains.

The mage laughs, as if that was the funniest thing he ever heard. His eyes glow pure silver. "I barely remember who I am, most days. Today is a very good day, and I still don't know what year we are in. I'm in no condition to threaten anyone. And I'm loyal to the Alliance, believe it or not. I already gave most of my life for it."

"So," I press him, "whose wrong kind of attention are you talking about?"

I realize I've dropped any pretense of a polite chat. But he clearly has at least an inkling of what I am doing, so what's the point in keeping up the ruse?

Za Ruik tilts his head. "Do you really want that question answered, Cerical? I don't know exactly whose attention you should avoid. But I could look into it. If you so wish."

Is he offering to help me? I honestly can't tell, but I don't see what I could lose by it.

"I, uh… sure. Thank you," I say.

He nods, very serious, and gets up on his feet. His face has completely disincarnated again, even his hair has turned to silvery light.

He takes a step out of the circle, toward me, and I flinch as he crosses the line on the floor. Well, at least I'm pretty sure he's not a demon.

"I see the future more clearly than the present, these days," Za Ruiks says. "Look into my eyes."

At a loss, I force myself to meet his otherworldly, glowing gaze.

Again, there's the feeling of a force, of something sharp and burning going through me, all over my body, but somehow in no specific place. I realize, feeling like an idiot, that by look into it he wasn't talking about making subtle inquiries.

"What are you doing?" I ask.

"I See," he answers.

Suddenly, the room is bathed in silver light - no, I'm pretty sure my mind is flooded by silver light, it's wherever I look. I try closing my eyes, and the light doesn't dim at all.

The glow comes from everywhere, and yet in its glare I cast a shadow - no, many shadows, more and more of them every moment, splitting from each other, then raising up into tridimensional shapes.

Soon there's a full procession of shadows, like a parade sketched in black, standing silently behind me. The line is far, far too long to be contained in this small room, and yet I can see them all, hundreds of black outlines, splitting into thousands in the distance, smaller and fuzzier the farther they go.

They're all me. Some in armor, some with their sword raised. A lot are reading, talking to invisible figures. One is me kneeling, hands pressed against my chest, black drops of shadow blood gushing from the wound. One is… well, pleasantly busy with a partner that I fortunately can't see. More shadows form every second, become more defined - Lady of Light, what is this?

"Your future is full of danger. More so than most," Za Ruik says. "A storm is building up in the future, and your paths, almost all of them, plunge straight into it. Not all come out on the other side. Beware the Adept in the train station, she'll fight, because she can't retreat. Beware the boy crying in his room, something terrible follows him. And beware those who seek to manipulate you. I don't think they're hostile, but they lie. The one who summoned you here, and the one who gives you these little chores - I can't see who they are, but they're dangerous, and they want you to fight their battles."

The first part sounded gibberish, but I realize he's not raving at all - he saw something about Quicksilver, the one who gives you these little chores. But then, who is the one who summoned you here? And why?

Za Ruik casts shadows, too, but his are bright and glowing. I see him crying on a tomb, I see him grinning madly, floating in midair, glyphs of searing power all around him…

"Even if you make it through the storm, a thread of darkness runs through your future. Something my sight recoils from. If only I could…"

He reaches a hand toward me, radiant with silvery power, and suddenly the world disintegrates into light, and everywhere I look there are shadows of me, and they all watch me, reach their hands…

I scream, and take a step back, but I find myself pressed against the wall - my heart hammers into my chest, why is everything silver, where…

Za Ruik stops, his eyes wide, and quickly lowers his hand. He closes his eyes, and slowly, with obvious effort, he makes the silver glow subside. Inch by inch, dark skin replaces smooth silver glass. One by one, my shadows dissolve, and so do his silvery doubles.

He falls to his knees, looking winded.

"Sorry," he says. "I… I can use my power. As long as I Channel just a trickle of it. But it's hard to remember that, sometimes. It's like having to crawl all your life, when you know you could stand up and run. If only you accepted never to stop again. I'm sorry this was discomforting, but please know it wasn't dangerous - not for you. I hope this… will help you in some way. I'm tired of being useless."

I do what any responsible, stable adult would – I turn back and run. I don't stop until I get to the R&R room, full of voices, stale coffee, and eyes that don't glow
 
Chapter 11: An Uninvited Visitor
11 – An uninvited visitor

We're the voice of the voiceless,
the shield of the defenseless,
the sword of the powerless .
  • Creed of the Faceless Army


Coming back from the broken dome, high as a kite and deep into the night, turns out to be much, much worse than going there. At one point I fall on the street side saying that I want to be left here to die, but Daravoi forces me to get up and keep walking.

I have to concede he has a point. You can literally die if you sleep rough in Rakavdon this close to winter, and while someone may call medical services for us, that could end just as badly if ThauCon gets notified. So I keep walking, even if it's so cold and boring.

Next morning, we sleep in, and waste most of the day nursing multiple hangovers. I hope we won't regret the decision taken under the moon as much as we regret the substances involved.

One other night of sleep and we wake up feeling much better. Outside it's snowing fiercely, and it looks like the perfect day to commit capital crimes.

"So, taking important decisions is best done high," I say to Dara, "but sobriety is good for detail. Like. Do we actually have any way to find that book before ThauCon catches us? And before we run out of money and freeze to death?"

"We have enough cash to rent cheap rooms and eat junk food for three weeks," Daravoi answers. "We have a shot at getting the book, as long as you don't try more of your great ideas. Especially if they involve Bliss. It makes me talk too much."

"So, what's your plan?"

"I know a guy," he says.

"Well, if you're back to talking as little as possible, I'll have to talk for both of us. Did I tell you about that time…"

***​

I end up waiting all day in the rental room, bored out of my mind, while Daravoi visits his most disreputable contacts. I try to watch some vids, but I miss my full-body sim station at home. Looking at flat images on my tablet seems stupid. Daravoi absolutely forbade me from spending our small stash of money on a gaming feed, and I'm too anxious to enjoy reading comics. I don't dare touch the Council book - reading about magic without doing magic is like watching pictures of rivers while you're thirsty.

I end up doodling. I had missed this, I realize - I used to like drawing at home, but Mom kept muttering it was a waste of time, Mama kept peeping at my drawings, Big Sis tried to enlist me in a fancy art school, and Big Bro kept suggesting I set up an ArtFeed account with a sexy profile pic 'so no one cares if your art is shit'.

In the end, I simply said I was bored of drawing, and everyone bought it because I'm oh-so-quirky and inconsistent. In reality, I kept sketching in my room from time to time, late at night, and then threw out the result. Also, when I tried to actually study proper drawing techniques like Big Sis suggested, my mind wandered and I found myself playing games and feeling like a failure.

So, it's a refreshing novelty to have an afternoon all to myself, with nothing to do but sketch, and no family nosing around. Knowing that I literally can't go out, and there's pretty much nothing else I could do, or should be doing, is strangely calming. The part of my mind that always worries I should be doing something else, or I could play games, for once, is shutting up. It's almost as good as being on meth.

First I draw Daravoi. I try to remember all his piercings and the tattoos he's currently wearing - he scrubbed them clean and changed them after the subway thing, hoping it helps fool face recognition software. Then I look at the result, tear it from the notebook and crumple it up.

To work off my frustration, I make quick sketches of people I met. It's easier when I don't know them well - it's like it doesn't matter if I draw them wrong. I draw the Uncle, his features burned into my memory by fear. The jeweler, trying to capture his frown, and I'm ok-ish with the result. Then I catch myself doodling a girl with dark skin, braided hair and a flat nose - where did I meet her? I'm sure I saw her recently, but can't recall where. Maybe we passed her by on the streets, she's pretty striking.

More confident, I try Daravo again, and as my hands ease back into the motions, I find myself relaxing. I have the physical details of Daravoi's face firmer in my mind, now -- his slightly crooked nose, his thin lips, his perpetually-furrowed brow.

I focus more on who he is. His I'm-oh-so-tough face. The hint of nervousness, the fact he's secretly a softie, and calls me a friend.

I look at the result, and it's shit, but it's shit that sort of looks like Dara. I move to crumple the sketch but…would he like it, if I showed him? No, I won't do that, it's creepy. But maybe I'll keep this drawing in my notebook. Can I set up a ward to prevent anyone else from opening it? Finally, some motivation to learn wards. Pity I can't practice now.

Could I cover the drawing with an illusion? Or… make a Lie that makes a drawing look better?

The idea is strangely wrong. Specifically, it feels… backwards.

Taken by a sudden idea, I start drawing myself. But not regular myself, I hate drawing myself.

During high school classes, I used to doodle myself and my classmates as knights, or Thaumocracy nobles, or sim heroes. Some kids in my class loved that and pestered me for more, so I stopped doing it. But I remember that it felt so right, drawing people as they could be.

And so I draw myself as the confident, out-of-touch super-rich kid who bought an outrageously expensive aquamarine necklace. Oh, I need to buy some quality markers, I need that perfect shade of blue.

Velisys Anderen. Sort of looks like me, but with different eyes and brown skin. Xe's from a rich family in… Five Peaks? I've a vague notion that it's full of people who got rich from lithium mines. I had a classmate from Harmony Peak, and her ID chip never worked at the first pass, because it wasn't standard or something like that.

So, rich family, xe never meant to work a single day in xir life, but unlike me, xe's been able to just embrace that and have fun. Xe enlisted into Rakavdon University, Precursor Studies, but doesn't care about the subject - xe means to have fun at university and eke out a degree so xir parents won't grumble. Xe's a bit boring, but xe's good with people, has tons of boring friends, a boring boyfriend with beautiful eyes that xe wants to impress with a gift. Xe doesn't think it's strange or creepy to make such an expensive gift, because xe spent most of xir life with super-rich people and everyone rolls with what xe does anyway. Xe can't wait for xir current tattoos to wear off so xe can try the stylish, colorful ones that are fashionable in Landfall, now that xir parents are out of the way.

Something clicks in place in my mind as I finish the sketch. It's like the feeling when I pull a specific Lie from the Else, and for a while, it becomes more real. I'm sure that if I wanted to, I could make a Lie where I'm Velysis in a snap second, now. I itch to try that, actually, but I promised Daravoi that I wouldn't do any of my usual shit.

Is this how Lies work? Should I draw all my illusions in advance? I wish the Council Book taught the Path of Lies instead of preaching how bad it is - even the basics would help so much. Does drawing lies work for every liar, or for me specifically?

I'm still looking at Velysis drawing, excited by the implications, when someone knocks on the door.

I freeze. Daravoi doesn't knock, he has the key. There's no cleaning service – it's a shitty rental that probably sets the room on fire after every guest and adds new plastic blankets.

There's an external camera I could check, if I still had access to Stemlink, but I couldn't make it connect to my phone.

"Err, who's there?" I ask.

"Cleaning service," a voice answers.

"We didn't request any cleaning service," I answer – maybe they do a round of cleaning on Capday? Or more likely, it's a robber who's shamelessly lying. Lost Stars, I so want to check the Else.

"Oh, I don't have time for this," the voice says, and with a strange, reluctant clunk of metal, the door slides open.

The person through the door definitely isn't cleaning service. They're dressed all in gray – a gray tunic over gray thermal pants and shirt, even a gray scarf and gloves. I look at their face and-

"What the fuck?" I ask, and I start taking steps backward, till my legs push against the bed, since the room is tiny. I find myself gasping for breath, heart hammering - is this a nightmare?

The intruder's face looks perfectly normal. I look at it, and I know it is a face, I know it's normal, unremarkable, but for my life I couldn't describe anything about it – I can't tell the stranger's age, or the color of their hair, their eyes, their skin. I've no idea whether or not they have face tattoos.

"Hm," they say, "this is why everyone hates liars. You fuck everything up. Most people don't notice anything wrong, you know."

"Who are you? What are you?" I ask, and the words come out in a high-pitched whine.

"Chill, kid. I'm not here to kill you," they say, as if that was reassuring. "And I don't have much time. As for what I am, I'm a mage. Duh."

Mage. Of course, this is magic. Probably some weird kind of Lie, actually.

Fuck, I'm a mage, too. I look into the Else, and-

"Don't," they say. "If you see my face, I'll have to kill you. I'm not joking at all. And since you're a decent lie-mage, you could even manage it. So, just don't, ok? For real, I'm not here to harm you. You're what, twelve years old? I'd feel bad about it."

"I'm twenty," I croak, even if that really isn't the point here.

The figure shrugs. "Same thing. So, can we talk? I don't have much time. Deal with your shock quickly."

"Who… who are you?" I ask.

"Come on," they snort, "take a wild guess."

This is like every oral quiz at school, ever.

"How in the Abyss should I know?" I ask, throwing up my arms. "You just broke into my room and I can't see your face!"

"You can't process it, technically," they say, "and anyway, that should give you your answer."

A moment of pause. I look at them, and I flash them a wide smile, which is what I did at school when teachers asked a question and I had no fucking idea about the answer.

"May the Navigator guide you," the intruder snorts, "you really don't know shit. I'm a soldier of the Faceless Army."

"Uh. Like, the terrorists?" I say. It's so ridiculous, having a terrorist mage coming into my room for a chat, that I feel weirdly disconnected, but I'm not even properly afraid anymore.

"The resistance group," the person corrects me, "try not to spout ThauCon propaganda."

"Sorry. And, uh. I guess you know I'm a mage," I say, smooth as ever, "what are you doing here?"

They look at something around their wrist, like a leather band holding a glass circle, with a dial and moving indicators.

"I don't have much time," they say. "So I'll make it quick. I stumbled upon your trail. You've no idea how to hide your signature, do you? Anyway, I found you with embarrassing ease, ThauCon should seriously give up and go make cheese, if they haven't caught you yet. So, here's your chance. Join the Faceless Army. Help us fight for a better world. Or keep doing your thing until they hang you in Memorial Square. Just choose quickly."

My head spins.

"Wait, wait," I say. "Join you? Would you… teach us magic?"

"Of course," they say. "Not me in person. I'm not going to play kindergarten teacher. But I can take you and your friend to one of our havens. You'll be taught magic, and you'll be as safe as we can make you."

I scramble to remember whatever I know about the Faceless Army. They're supposed to be Very Bad. Of course, that's what the Alliance says, and the Alliance thinks I'm Very Bad, too. But the Alliance also says the Syndicates are Very Bad, and Daravoi agrees.

Lost Stars, I'm way too ignorant and stupid for this. I'd cut my arm off for five minutes of consultation with my sister, right now.

"And we'd have to help you with…what you do?" I say.

"We aren't a charity," the person says, curt. "If you're one of us, we'll train and protect you. But if you join us, you'll fight to force the Alliance to stop its pointless repression of mages."

Ok, I had that right – they're the faction which is really, really into terrorism. And they're here to… recruit me?

I don't think I ever felt so confused. A mentor willing to teach magic is exactly what I wanted. I hoped to learn about the hidden factions, but I didn't expect that to happen right now.

"I, err, I think I should ask my friend?" I say, feeling more stupid at every word. "Can I think about it for a while?"

"Do you think this is a game?" they ask. It's hard to tell even what tone they're using, it slips from my mind like water. "I'm not here on a lark. This city is dangerous, and getting more dangerous by the minute. The chance I'm giving you is already a risk I shouldn't take. May the Gunner shoot you, what do you need to think about? We fight for the right of mages to exist. Without silver chains, without tattoos, without handlers."

"I…" I say. "I'm just trying to survive."

"We all are," the person says. "The difference is that we are also trying to help other mages survive."

Fuck, fuck. I don't know anything about them. But they offer safety, and magic. Can I afford to turn them down?

"I don't want to kill people," I blurt, before my brain connects to my mouth.

The person laughs.

"Cute of you," they say. "But if you truly care about that, you'd turn yourself in, right now. The path you're following, or stumbling along, leads to blood. Yours, or theirs. We don't kill people at random, don't believe ThauCon shit. But we kill when we need to. And there's no peaceful way to gain our rights."

I can't picture myself willingly choosing to kill people.

Worse. I can't now. But I know Daravoi is right. The Else changes us.

"Know what?" I say. "Fuck off. Everyone says I'll end up squashing kittens and killing people, if I want to use my powers. Maybe you're right. But while I'm sort of sane, I'm not going to say well then, I might as well start now, gimme a kitten. I'll find my own way."

As usual, I fucked up. I flinch by instinct, expecting the mage to attack me, or at least shout at me.

They laugh.

"You're clueless, and naïve," they say. "I don't think you'll last long. And if you do, you'll change. The path I offer you is far, far from the darkest a mage can walk."

I'm ready to protest, but they raise one hand.

"But I won't force you," they say. "Honestly, I respect your decision, in the way I respect a drunk man who tries to arm-wrestle a bear. I wish I had more time – we're really not as nefarious as you think - our more bloody days are in the past. But we do kill people, and not only in self-defense. I can't lie about it, and it's not a choice I'll force anyone to follow."

Weirdly, this admission makes me more ambivalent about the whole thing.

"Look," I say, "you're a real mage, right? Can you just tell me how to hide my signature? I'll keep thinking about it. And I'll consider joining the Faceless, once I know more."

They snort.

"You have balls to make demands, kid," they say, looking again at the wrist thingie. "But, honestly, I'd teach you if I could. Mages should help each other. But even if I were a good teacher, and I'm not, it would take far too long. I must be gone in minutes, and if I took you with me, you'd have to stay with me. You picked a really shitty time and place to discover your powers."

"Well then…" I say. "Look, I'm sorry, maybe I'm being incredibly stupid. But I can't join your war on the spot. I think."

They snort.

"I had to try. It was for your sake, believe it or not. Well, you're young and ridiculous, but I almost like you. In the unlikely chance you survive, and even more unlikely chance you seek and find the Faceless, tell whomever you speak that you have an invitation from Agent Eighty, of the Midnight Brigate. That will save you some of the trouble, if you join us."

"I… thanks?" I say.

"Don't thank me," they say, and for a moment, I get a glimpse of a man in his thirties, dark-skinned, but with white hair. And I can tell their tone is gloomy. "I… Fuck, I must go. Six decades to prepare, and still so little time."

They turn to leave the room, then stop, still not facing me.

"Korentis," they say. "Be careful. Be wary of bounty hunters. Stay away from the University. And whatever you do with your life, don't deal with the Lady in White."

Before I can answer, they're no longer there – it's not like they disappear, it's like I lose a moment of time, and after that, the door is closed, and my room empty.

"And what the fuck did that mean?" I say. Now that the Faceless isn't here anymore, the fear is catching up with me – my heart pumps faster, my legs feel like jelly. "Daravoi won't ever, ever believe this shit."

***​

"It does sound like a bad trip," Daravoi says, "and you took, like, three different drugs at once, two days ago."

Before I can protest, he stops me with a gesture.

"But I believe you," he says. "First, because I mean, it figures. We just needed more shit. That's how my life is.

"Second, I knew you can't see the face of the Faceless. And since you obviously didn't know, you couldn't have hallucinated that. And some of the other stuff. Bounty Hunters are people who catch rogues and turn them to ThauCon for a reward. I thought you didn't have them in Vorok, though. Keeping away from the University sounds like good sense. And I've heard about the Lady in White."

"Is she Kalestran?" I ask.

He snorts. "Because of course, if I know something, it must be because it's from my exotic, faraway land. No, you racist goat, I know of her because unlike you, I traveled a lot. She's popular in some countries. Mostly in South Zelenia, I'm told, but I've never been across the ocean. Anyway she's… sort of a folk hero?

"Some say she's a ghost, some say a mage. She helps poor people, fights the Alliance when they do their oppressin'. Kalestran clans don't like the story, because they hate mages in general. I thought she was just an urban legend, honestly."

"She's probably a rival brand of terrorist mage," I say. "Anyway. Did I fuck up, in telling them no?"

Daravoi lets himself fall on the mattress, next to me. He looks exhausted.

"Moonbreaker's tits, Kore, it's not like I'm an expert on good decisions," he says. "I don't know. It might have been our best shot to avoid re-ed, or the noose. But… I know something about the Faceless. They're not the fucking Syndicates, but they're bloody. They kill soldiers, government officials, random people who cross their way. I… I'm not sure I'd have sent them away. But to be honest, I'm happy you did."


***​


I dream of the moon, perfect and round and blue, like a jewel. I could reach with my hands and take it, steal it, make a necklace of it. But that would be a bad idea. Bad things happen when you steal jewels. Bad things happen when you touch the moon.

"Do you remember me, this time?" A voice asks, patient. I met her already. But I don't remember, memory is squishy and treacherous, here.

There's a flower around the moon. A flower, a spiral, a gate. There are things beyond. They're beautiful.

"Will you stop doing that, you'll attract a demon sooner or later…"

Demon. Danger. I must be careful. Of what? The hunters. The University. The Lady in White. Dark hands reach for me from the darkness…

Wait, this is a dream. Just a dream. I can't see the moon – my eyes are closed.

"This is becoming truly annoying…"

I wake up, nervous and jumpy – but I don't really remember why.

Above me, there's only the low ceiling of the rental room. But as if through smoked glass, I see the shape of the Moon.
 
Chapter 12: A Magical Thread
12 - A magical threat

There's a direction, in the Else, that shouldn't exist. It doesn't map to any axis in the Material World, but most mages describe it as down, or deeper.

Most mages skim the surface of the Else. Only with time and training they learn how to go deeper - and most do so only rarely, with great caution. For there's great power in the deep Else, but also terrible risks.

Some unlucky few, however, have an instinctive ability to go deeper into the Else.

Any mage manifesting this power must be immediately taught control by a specialist, before they endanger their lives, and everyone else's.

- from 'the Mentor's book on magic', by Archmage Irillion​



We're still waiting for any sign of Korentis or xir friend, when we get our first real emergency. A siren blares through the whole base, and red notifications fill the edges of my sight. I blink to open the highest priority one.

-----------------------------------------------------------------------------------------------------------------
CODE ORANGE - ONGOING MAGICAL EVENT - POTENTIAL HARM TO PERSONS
Event origin
: single human mage - unknown signature
Intensity: level 0.8 - 1.5
Modulation: unstable
Information: highly fluctuating signal. Suspected risk of catastrophic loss of control.
------------------------------------------------------------------


We stand still for a moment as we read the notification. Catastrophic loss of control. Or like most people call it, going nova. One of the most dangerous situations ThauCon agents can face – all my instructors spoke with horror of nova risk management.

"Holy Navigator, show us the way," Sorivel mumbles.

"Well, it's on our watch," Kaelich says, without any trace of his usual cheer. "Let's go."

We put on our helmets and rush to the hangar.

"Althea, are you ready?" Kaelich asks.

"I'm already at the hangar," she answers, unusually curt. "Hurry up."

We run along the snowy walkway, Sorivel's drones buz around us, and get into the quad-copter as it's warming its engines. Aeniki's voice reaches while we're securing the harnesses.

"Mission control here." she says. "We have intel from a man who claims to be the mage's father. Apparently, they had a minor argument at home, the son - aged seventeen - got very angry, and suddenly stuff started floating all around him. Apparently, the boy was as surprised as the father, but couldn't stop the magic. He got scared, and some stuff exploded. Now he's shut in his room, screaming at the parents to stay out."

Sareas joins the channel. "LT here. Corporal Kaelich, Team Green will be geared up in five minutes. Do you need their backup?"

We don't. There's no need for more firepower, or greater numbers, to deal with an unstable mage.

What is needed is a rifleman willing to shoot. And that's what Sareas is asking.

Kaelich waits a short time.

"Nova risk is time critical," he says. "We deploy now."

A pause. Sareas could overrule xem, of course, but after asking, it wouldn't be great etiquette.

"Good luck, Team Blue," he says, somber. "Corporal Kaelich has field command. Specialist Corporal Aeniki has mission control. I'll coordinate the evacuation efforts."

I finish my equipment checklist, then close my eyes and summon a city map. The signal comes from a middle-class residential neighborhood. We'll be there in three minutes.

"I know there's a way to drag mages out from the Else," Sorivel says, reluctantly. "Can you do that, Althea?"

"No,"
she answers, "that shit is for Folders. I'm a Juggler and Maker - meaning I can float stuff, move stuff, and create Else-glass. I'm great at those things, but that's about it."

A moment of pause, then she adds. "I'm sorry. I'd do it if I could."

"Let's go over the operating procedure,"
Kaelich says.

"We know the operating procedure, ser" Sorivel answers.

"Let's do it anyway," Kaelich repeats, tense. It's strange to see xem so serious and focused - but it's good to know xe can take xir job seriously. "Cerical and Althea will approach the mage. You'll try to calm him, try to make him leave the Else and follow us willingly. Sorivel and I will set up in the best position we find to shoot him, if necessary."

"You should know I'm… not always the best at talking to people,"
I say.

Kaelich doesn't acknowledge, but xe doesn't contradict me, either.

"I'll try to do the talking," Althea says. I'm not sure how much better that is, since she's impatient and loves making threats. But on the other hand, she's living proof that mages can turn themselves in and stay alive.

"I'm sending you the building's plans," Aeniki says, unusually helpful. "The mage is still active. There are reports of vibrations, fire alarms and vivid hallucinations throughout the building. He's in an internal room, with no windows and no walls facing outside."

I blink and accept the file. It's a three-room apartment: a common room facing the outside, the parent's bedroom, and the boy's. His room has no window.

"I'll take position on the opposite roof, but it's a very bad setup," Kaelich says, "the only possible line of fire I can get is through the door. Try to make the boy move into the living room as soon as possible."

"Maybe I can send Determination in his room through the ventilation system,"
Sorivel adds. "I can't tell for sure from this map."

"Negative,"
Kaelich answers, "Your combat drone would terrify the boy, and can't do anything useful except stab him. Just position your sniper drone outside, maybe you can get a firing line. Cerical wll go in."

I know the truth, and so do they - if I can get the mage to the living room, it will mean the mage is cooperating anyway. So, Kaelich will be basically useless. If the mage doesn't cooperate, or can't, it will fall to me and Althea to… deal with him.

"The room is small," I say. "I'll stand by the door and talk to him. If his magic goes into spiraling loss of control, I can cross in under a second and kill him."

"That's probably our best chance,"
Kaelich agrees. "But if he calms down a bit, you can just slap silver shackles on him."

"Remember, no theta grenades, for any reason,"
Sareas says, even if he was supposed to leave the mission to Kaelich and Aeniki. "They can trigger sudden LOC. And keep in mind that your first duty is to stop him from going nova. We can't evacuate the whole building, and even if we did - he's on the fifth floor. Your armor won't protect you if the building collapses."

"Acknowledged, LT. I'll do my duty,"
I say, irrationally annoyed that Sareas felt the need to remind us of things every first year cadet already knows. "Until the war is won, and the sky is mended."

***​

"Blue leader here," Kaelich's voice buzzes in the channel. "I've taken position on the roof. Full view on the apartment's living room. Partial view on the closed door. No line of fire on target."

"Mission control here,"
Aeniki follows right after. "I confirm the apartment's been evacuated. We convinced the mage's parents to leave. We're trying to evacuate the whole building, but we don't have a reliable headcount yet. Magical activity is still unstable, rising in intensity, but not yet critical."

"Blademaster here,"
I say, "I'm standing by the apartment's door with Mage Althea. I Confirm the door is open. Awaiting order to proceed."

"Drone here,"
Sorivel checks in, at last., "I've taken position in the nearby alley. I have recon drones outside the building. Jus… sorry, sniper drone has a view on the living room. Articulated combat drone is trying to reach the subject's room through ventilation ducts, just in case. ETA six minutes."

Six minutes - too much, and we all know. I look at Althea and we nod. We're alone, for every purpose.

She raises her hands, entirely disincarnated into light, and small, glowing green blocks form all around her, combining into something like blocky glass armor.

"Team leader to blademaster and mage," Kaelich says. "Proceed and be careful. Mission Control, stay alert for any sign of critical instability, and give immediate warning."

Althea nods and flicks her hand. There's an emerald flash, and the apartment door opens violently, as if kicked by a giant. It stops soundlessly instead of crashing against the wall.

Past the door, we find ourselves in a clean, cozy living room - a wide sofa, a VR gaming station, a wide windowed terrace, a stuffed dog bed.

I never lived in a house anywhere this nice. No one does, in Zelenia. I feel a vicious, bitter stab of envy and resentment at the boy who had this much and is now throwing a tantrum which could collapse the building.

It doesn't matter, and I'm being unfair. It couldn't be less of his fault, that he got upset, tried to sulk like every teenager ever, and the Else started pouring into the world through him. And yet, these people are so rich, but they don't even notice.

We walk through the closed door. Warnings flash into my visor - bursts of theta activity. Orange sparkles glint around the door, and colors have a strange tinge. Despite the silver in the suit, my weight shifts subtly and Althea's hair stands up.

I hear noises coming from the boy's room, like furniture being tussled about, and strangled crying.

"I see him," Althea whispers, her tone urgent. "This isn't good. He's attracting… things. He must calm down."

If we were raiding a normal rogue mage, my path of action would be clear - countdown, kick the door open, theta grenade, slap manacles on the target. Surprise is our most effective weapon, along with silver.

It goes against all of my training to announce myself and talk, knowing there's an active mage past the door.

At least I should prepare myself. Let's see what information Aeniki could dredge up about the boy. I subvocalize a Stemlink command.


Query: target data

Response: Vakris Sevelet - 17 yo male - born Rakavdon - attending Deikivar high school, art curriculum. No criminal record. No known medical condition. Recent breakup. Argument with family was about his art college enrollment.



"Vakris," I call through the door, "are you there?"

No answer from the inside, but the whimpering stops for a moment.

"Who is there?" A whiny voice asks. "Are you real?"

"I'm here to help you," I say, trying to smooth the edges of my usual tone. "Can I come in?"

"No! Don't come!" the mage screams. "Go away! All of you go away!"

I look at Althea. A fleck of green light burns in her pupils, and she pulls back from the door, mouth agape. She looks scared.

"There's only two of us," I say, trying to be reassuring. I noticed that animals and small children run away from me when I do that, but he's a teenager, so he'll be reasonable, right?

"We can help you," I press. "We have silver. It will keep you safe from the Else."

"Are you ThauCon?" He asks, even more scared. "I didn't want this! Shit, I don't know what happened! I don't want to go to the camps!"

"You won't go to the camps!" Althea interjects. "Don't worry, we can help you! But you must let us in!"

There's a strange edge to her voice - I'd say she's as scared as the boy. Lord of Pains, what is happening?

"We'll come in, and help you," Althea goes on, talking too fast. "You'll get your tattoos, and you'll be free by this evening."

I look at her - she lied. Even in the best possible case, the tattooing process takes several days, and an unstable mage usually needs to learn basic control first, or he could burn his own arms. Althea isn't one to sugarcoat anything - what's wrong? Aeniki would tell us if he were going nova right this moment, right?

"I don't want tattoos!" Vakris screams. "I just want to go to college, and they'll never pick me if I have the silver tats! I'll never use magic, I swear! Never again! I hate it! Can't you just stop it?"

Althea raises a hand, moves a finger in midair, leaving an Else-light trail. At first I think she's making the glyphs for a spell, but no, she's writing.

She spells a single word in midair:

'DEMONS'

"Don't worry," I say, keeping my voice calm, even if I feel like I've been plunged into icy water. "You can get into whatever college, even with tattoos. You can do anything, really. But you're in danger now. I'll open the door."

"No! If I open the door, they'll get out! They're looking at me! Send them away!" he begs. Theta alarms blare as he pronounces the word away. The whole apartment rattles, cracks form on the windows.

"Peaks of instability are getting larger and more frequent," Aenik informs us. "He'll go nova soon."

"Vakris, I'm a Council mage," Althea says, without any attempt at being soothing, now. "It's not the end of the world, but something really bad is happening now. Don't listen to the voices. Take deep breaths. Keep your fists balled and don't move your arms. They can't hurt you if you ignore them."

"I… they're closer, they watch me, I…" Vakris says, his voice breaking.

"I'm coming in," Althea says.

She pushes her hand forward, palm open, and then jerks it back, as if pulling something. A hook of green light blinks into existence, and it yanks the wooden door off its hinges. I flinch as the door flies over our heads and crashes against the opposite window, shattering it.

The kid's room is small and messy, bathed in orange light, as if lit by an invisible fire.

It's not the regular tidy up your room kind of messy. It looks as if a typhoon has blown inside. A desk lies broken in half, torn books and gutted pillows are scattered all over the room, even floating in midair. Posters and clothes and notebooks have been torn to shreds and cast in every direction.

There's a boy sitting on the bed, curled in a ball, with his head pressed against his knees, and hands over his ears. His t-shirt has been cut to ribbons, and he looks like he's been slashed by a dozen invisible knives, except no blood comes from the cuts - only burning orange light.

His hands have no flesh left, they're made of orange Else-glass. It looks like we're underwater - everything floats, everything is bathed in warm light coming from nowhere.

Having seen Althea while she uses magic, I can tell something is very, very wrong here. The light from the boy's fingers flickers, and as I watch, new slashes open along his neck and arms, bleeding light.

"Team leader here, I've still no line of fire," Kaelich says, xir voice surprisingly calm. "Bind him in silver or kill him, Ceri - but quick".

"Take a deep breath," I command, and my hands reach for my sword, but my stomach knots up, and I take the silver handcuffs instead. I can do it. I'm sure. "Now I'll walk to you, and I'll…"

"There's a storm," the mage says, and he raises his head, looking at me - his face is a mess of regular skin and glowing orange stripes. "A storm. Don't you see it? It's everywhere!"

Ah, fuck it. I subvocalize the command Rush, and the suit injects me with a dose of adrenaline. I lunge toward Vakris, manacles ready. His eyes go wide, he puts his arms in front of himself, as if to push me away. Orange lightning explodes from his fingers--no, not lightning. It's like the air between us is tearing apart.

A green flash, a sharp pop, and a barrier of Else-glass cuts the space between me and the mage. The orange light clashes against it, and the barrier cracks, but doesn't break.

"Don't fight, fucking idiot!" Althea screams. It sounds distant, unreal. "We're trying to help!"

The boy pushes his back against the wall, looking at his own hand, horrified. "I… what…"

The green wall disappears, and the world still feels like it's underwater. Is time slowing down, or is it my brain into overdrive?

I run to the boy, adrenaline pushing me forward despite my confusion, and grab his left arm. I twist so to force him face down on his bed, and after a moment of struggling, I snap the silver handcuffs over his wrists.

He screams, and while the orange light fades from his arms, criss-crossing burns form where silver touched him.

The fucker attacked me. My heart is still hammering, I feel the urge to fight - or at least insult him. But the boy is whimpering now, obviously no longer a threat.

I take a deep breath.

"Blademaster here. Target subdued. We're unharmed. He's not seriously hurt."

"Mission control here," Aeniki says, a hint of the usual boredom creeping back in her tone. "I confirm that the theta signal is sharply decreasing. Hurray for the Agency. That will teach him. No one goes to art school on our watch."

***​
 
Last edited:
Chapter 10: A Mysterious Ally (part 2/3)
***​

"Is this really necessary?" Kaelich asks, wincing, as we chain the terrified boy to the silver Y-frame in the interrogation room. His hand is bandaged where my suit's silver burnt it.

"If we don't take his deposition, it's a kidnapping, not an arrest," Sareas says, obviously annoyed. "And if you don't think we need the silver frame, go through Cerical's camera recording and think again, this time better."

"I'm sorry," Vakris says. "I didn't want to use magic. I won't use it again. I swear."

He's been pretty much repeating that no stop since we caught him, and I'd probably be more sympathetic if he hadn't thrown Elsefire at me.

"We just need to ask you some questions," Kaelich says, and I almost laugh at xir warm, reassuring smile - somewhat undermined by the fact Vakris is tied to a silver post in an underground, concrete room full of armed people.

"Silver bracers would have been enough," Jaeleri mumbles. He joined us, not that anyone asked, and has been complaining about everything since the moment he entered the room.

Althea glares at him. "The silver frame is a better suppressor, which is good for everyone. Some mages are actually powerful, and they need proper suppression, you know."

Jaeleri rolls his eyes. "To use significant magic with silver bracers he should be fourth level, or a trained mind-mage. He's very obviously not that. But don't let reason get into the way of torturing some random kid."

"It's not torture. It's standard procedure," Kaelich says, sounding genuinely hurt.

"It's standard procedure, and guess what, it's torture, too," Jaeleri adds, venom in his words. "Take my word on that."

He's exaggerating, of course. Yes, a long interrogation is unpleasant. But this will be short, and touching silver doesn't hurt mages unless they use their magic.

"Don't listen to the idiot there," Kaelich says, looking at Vakris. "We need you to answer only a few questions, and then we can take you to a high suppression cell. You won't be able to use magic there, even by accident. Then the Council will take you and teach you control, in a few days at most."

"I didn't want to!" The boy repeats, his voice catching. He's crying - oh, come on, he's being asked routine questions by the nicest person on Refuge. "I was just angry and… everything broke down!"

Kaelich sighs, and takes a notepad, then xe scans the boy's wrist.

"Corporal Kaelich Anur, beginning debriefing. Do you confirm you're Vakris Sevelet, aged seventeen?" Xe asks, his tone becoming more formal.

Vakris nods.

Kaelich smiles apologetically. "Please answer aloud. We need it for the deposition."

"Why do you need this? I'm not a criminal!" Vakris' voice is breaking.

"You almost exploded in a crowded building, so you'll have to deal with some inconvenience," Sareas answers, straining to stay calm. "Answer the corporal's questions, or I'll do the asking."

The boy, at least, is smart enough to know what's good for him and nods.

"I'm Vakris Sevelet," he mumbles.

"Did you know you were a mage, before today?" Kaelich asks.

"No! Of course not!" Vakris shouts. "I had some weird nightmares. And I could see orange, closing my eyes. But I thought that was stress?"

"What kind of nightmares?" Althea interrupts, her voice sharp.

"A storm," he answers, "tearing through the whole city. Voices talking to me."

Text lines appear at the bottom of my vision – the team's Stemlink chat.

Kaelich, to team: "Do you know if that kind of stuff is normal?"

Sorivel, to team: "It sure never happened to me."

"Did the voice form coherent words?" Althea presses on. She can't read our silent conversation. I really wish Althea could have Stemlink, in situations like this.

"I… I don't remember," Vakris says, and I don't need Sorivel's talent, to know he's lying.

"Mage Althea, this is not relevant," Sareas says. "And corporal Kaelich is doing the debriefing anyway."

Jaeleri snickers. Althea looks at Sareas with such open contempt, I fear they'll fight on the spot, but thankfully Kaelich resumes asking questions right away.

"Can you describe the events of today?" Xe asks.

"I… I was angry," Vakris says. "I'm sorry. I must tell da' I'm sorry. We had a stupid argument over art college, he said I should get a useful degree first, and I was so angry. Then the world… broke. Everything looked like watercolor being washed away, and anything I looked at, anything I thought about, went flying, and then broke into bits."

The boy takes a breath, his eyes wide with fear.

"I ran into my room," he goes on, "because I was afraid of hurting da', or pancake - my dog. But I kept breaking stuff, and I got more and more scared, and then… I started seeing this orange fog, and there were things moving inside it." He raises his eyes for the first time since the interrogation started, looking at Althea.

"That's the Else, right? It's… it's terrifying. I could see the inside of things, and a glance was all it took me to break them. And that orange place was… deep, in a way that doesn't make sense. It was everywhere around me, but also below, like deep water, and there are things beneath. I thought I was drowning. I was on my bed, I knew it, but I was also sinking. And something was getting closer and closer to me. And then… you came."

There's silence in the interrogation room.

"Those things were just visions," Kaelich says. "Don't worry. They weren't real."

"That's… not correct," Althea says, her voice low. With a hand held behind xir back, Kaelich gestures at her to shut up.

"I think it all matches our observations," Kaelich says. "Thank you, Vakris. I'm submitting our report as a case of first use of magic, involuntary, and mark the subject as cooperative. Cerical, Sorivel, are you in favor? And, uh, Althea, too. You don't sign our report, of course. But still let me know if you disagree."

Send message, team: "Cooperative might be a bit of an overstatement, the little fucker tried to kill me."

Kaelich, to team: "He wasn't in his right mind, and with a compliance report it will go better for him. It's not like he wanted to go nova.
"

I sigh. Kaelich's heart might be too soft, but xe's not wrong - we've nothing to gain by being harsh, Vakris isn't a threat to anyone.

"In favor," I say.

"Fine by me," Althea adds.

"Me too," Sorivel says. "You were lucky today, Vakris, believe it or not. I know this is not what you wanted, but the Navigator will show you a way."

"What will happen to me?" Vakris asks.

"That's for the Alliance judge to decide," Kaelich answers. "But if you want silver tattoos, I'm pretty sure there will be no problem. You'll learn control and be free by the time winter term begins."

Vakris sniffs."Of course I want the tattoos, I don't want to see that place ever again."

"Wait, Corporal," Sareas interjects, grim. "The log must be amended to include attempted magical violence to persons. That's not something you can leave out."

"Uhm, respectfully, sir," Kaelich says, looking down. "There was obviously no intent to fight on the mage's side. And Cerical countersigned the report as it stands."

"That doesn't matter," Sareas says. "Mage Vakris, do you deny that you attacked the agent who tried to subdue you, with magic?"

"I didn't mean to!" Vakris squeals, despite Jaeleri's frantic gestures to shut up. "I just… she scared me, she had the sword, and the magic did it on its own!"

Idiot. We could have described it as an uncontrolled discharge of power - even if it would have been a stretch of the truth. But he confessed to attacking me. Don't people read the Alliance's charter?

"Intent doesn't matter," Sareas says, sounding weary. "That's the problem with magic. It uses you. You attacked the Blademaster, a crime under article 7.2 of the OWA charter. That must be logged."

Everyone looks at me, and I realize I must say something.

I also realize that Sareas is right about the law. It's not my choice, his confession eliminated any wiggle room. This is a report, our duty is just to state the truth. I open my mouth to say that.

Kaelich looks at me, and I know xe'll be disappointed if I agree with Sareas. I really don't want to disappoint Kaelich, but that's a really stupid reason to do anything. But I look at Vakris, too. He's terrified and confused, and if we log his attempted attack, he'll have to go through re-education. It's hard to believe that would be a net gain for society, annoyed as that makes me.

"I believe the subject was heavily confused," I say, "and he was obviously suffering from hallucinations. His summoning of Elsefire can't meaningfully be considered an attempt at violence."

"We can't leave out whatever we like on those reports, you know," Sareas says. He sounds disappointed. "The attempted violence must be logged. We'll include the mitigating circumstances."

My heart sinks a bit - but in the end, he's correct, which is more important than right.

I don't like the way Sareas said that, though. I appreciate respect for the rules. But there's something disturbing in the way he relishes enforcing rules, when they'll be harsh toward someone. I can't do much about it, but for what it's worth, I make a mental note to add that on the personnel report for Quicksilver.

Vakris looks at us, confused, and no one seems willing to spell out the implications. Weattend in silence, while Kaelich finishes the prescribed questions and takes the boy back to a suppressed cell.

***


It's a weekday afternoon, it's already dark, and no one feels like drinking. So, by unspoken agreement, we go bathe in the hot pool.

Some teams bathe together as a social activity - it's more of a Karesian thing, for some reason this whole continent is crazy about it. Kaelich suggested it a couple of times, but Sorivel and I turned xem down – we didn't grow up with the habit, we don't waste water that way, in Zelenia.

With the ridiculous water abundance here, I'm learning to enjoy soaking in warm water, but like most good things in life, I like it best alone. However, it's the perfect place to relax while avoiding the other teams.

Kaelich and Althea fail to suppress a little smile as I come in wearing a one-piece swimsuit - all the others are naked, but they have the good sense not to comment on my attire. I know modesty is seen as provincial, since the world is run by fucking Landfallers who live naked in a swamp, or something like that. I notice Sorivel takes off his boxers and very quickly slides into the pool, though. I wonder how long it took him to get comfortable doing even that.

I relax once I'm into the water, though – it's wonderfully warm, and between the surface and the steam, I don't feel too exposed.

Four people make the small pool almost cramped - we can sit on the submerged ledge without touching each other, but just barely. Sorivel is so tall the water doesn't even reach his shoulders, while Althea, after some cursing, ends up crouching on the ledge, she's too short to sit while keeping her nose above water.

What a waste. I finally get to bathe with Althea, and we're in a sad mood. Still, the warm water does wonders for my knotted muscles after the day's action, and I do manage to get a glimpse of Althea's breasts while she shifts to get into a comfortable position. I wonder if she's looking at me in the same way.

"What's the deal with Sareas?" Althea blurts out, when she finally settles in the right position. "That was just pointless assholery."

"Sareas is… very keen on rules and procedures," Kaelich says. I finally get a good look at all xir tattoos - xe has tons of them, most brightly colored, going down xir collarbone, arms, and chest. I wonder why not stick to the face, when I realize they'd be perfectly visible, if we were in Landfall.

"Sareas thinks the law is a stick to beat people with," Sorivel says, poison in his voice. "Especially mages. He hates them."

Althea scoffs. "Unlike you?"

I'd expect an argument to erupt, but I learned that most people assume there's some kind of truce while soaking in hot water. Maybe it's just harder to summon the will to argue, while naked and relaxed.

"I don't hate mages," Sorivel sounds honestly surprised. "I think the choice of using magic is sinful. Did that kid look like he had any choice?"

He's keeping his arm on the pool's edge, and his silver tattoos glint in the neon light. They're ugly silver circles, unevenly drawn. Why don't they make them a little nicer? They would work the same. It does seem…well, unnecessarily cruel.

"I had a choice. I still chose magic." Althea points out.

"And for that, you're a sinner," Sorivel says, sounding weary. "So are Kaelich and Cerical, in other ways. So am I. What else do you want me to say?"

Althea opens her mouth, but then closes it, looking mollified.

"You're really a faithful one," she says, and it sounds like an insult and a compliment at once. "It's not just a way to be an asshole. Sorry, I… misjudged you a bit on that."

Without our uniforms and her robes, without our silver and her magic, it's easier to see her as one of us, just a normal girl. With cute dimples, and cheeks flustered by the hot water. Her hair is wet, too, with loose strands curling on her bare shoulders. I get the irrational urge to run my hand through it, and fix those loose strands. And running my fingers on her delicate collarbone….

Lady of Light, I should really focus on something that is not her body.

"Thanks, I guess," Sorivel's saying. "I… can't fault you too much. I wish I didn't know how some Students of the Officers behave. But I try to be better than that, Althea."

Something changes between them. Sorivel shoulders relax a bit, Althea's mouth softens.

I get irrationally jealous, and feel the stupid impulse to say something nice to her, too.

"Your magic protected me today," I say, a little bit too earnestly. "Possibly saved my life. Thanks."

She shrugs, but there's a small smile on her face after that. "Definitely not your life. Even with the Else instability, that attack was barely above level one. Your armor would have protected you."

"What about the voices the boy heard?" Kaelich asks. "You seemed worried about those."

Althea's usually very quick with answers, but she frowns, and Sorivel speaks before she does.

"Speak not of the evils beyond the Veil," he says, solemn, "for they always listen."

I expect Althea to scoff or roll her eyes, but she doesn't. And I remember the word she's scribbled with light - demons.

"Vakris had attracted… something from the deep Else," she says, careful, like a lawyer picking every word exactly. "That's very strange. It usually happens only with very powerful magic. I caught a glimpse of the things he attracted, and… it's good that we arrived in time. Let's just say that."

"So it was a demon," I say, ignoring Sorivel's flinch. "Was it really talking to the boy?"

This is one of those moments where I'm painfully aware of my incomplete training. In my final year of Intelligence School, I'd have studied everything we know about demons. But I never got there, and in basic training, we were told frustratingly little about those creatures - pretty much only how to kill them.

The topic makes me nervous, a deep instinct, ingrained by my childhood. I've never seen a Demonfall. But my parents, and everyone who lived through the Zelenian revolt, spoke of demons in terrified whispers.

"Look, I don't want to sound like the scripture-mumbler there," Althea says, splashing a little water in Sorivel's direction. "But there are things in the Else better not spoken about. I asked those questions only because the interrogation room is warded and full of silver. But that oaf Sareas stopped me, so now someone will have to ask them in less safe conditions."

This leaves me open-mouthed. Althea looks very comfortable about magic, to the point it's uncomfortable for everyone else. I didn't expect superstition from her.

Or is it superstition? For all my childhood worries, I thought don't speak of the evils beyond was like throw a pinch of sand behind you to ward off the evil eye, just one more piece of folk advice. Is it really dangerous to talk about demons? I make a mental note to inquire further. I'll wear a ton of silver, if necessary, but I have to ask Althea more about it.

The silence is broken by Kaelich. "Well, let's change topic, then!" Xe says, sounding once again xir cheerful, carefree self. Vakris' interrogation had put xem in a gloom, but bad mood doesn't stick to Kaelich.

"We did pretty well for our first engagement as a team!" Xe says, "you were amazing, Ceri. And Althea, I'm so happy we got you and not some useless lump like Jaeleri. I mean, I'm sorry that Vakris will get re-ed, but today we saved him, and probably everyone in his city block. That's what I signed up for."

"I thought you signed up because no one else wanted you," Sorivel says. "And the pay is pretty good, base freeze-ass or not."

"Yeah, there's that," Kaelich admits with a shrug. "My aptitude tests in high school basically said fuck off, you're useless, and I don't have enough discipline for professional athletics or gaming, which are the only things I'm good-ish at. But it's not just that. A girl in my high school went nova while I was in third year. They evacuated the building, but she still blew up three classrooms and hurt a dozen people. And well, she died," Xe stops, and xir smile fades a bit. "I knew her."

A somberness falls over me. I didn't even think about that – the disaster we averted, and the lives we saved. I care deeply about my duty, but as something abstract. I care about the war on magic, and the slow unraveling of the world. We didn't achieve anything meaningful on that count, today.

But we did save a boy's life, even if he'll have to spend one or two years in reeducation. And we saved anyone else who'd have been killed in the magical explosion.

Why do those things matter so little to me? Why can't I be more like Kaelich? Is something wrong with me?

But I decide I can simply be happy that we did a good job and that we survived. So I close my eyes, and let myself sink lower in the hot pool while my teammates keep chattering.

***​
 
Chapter 12: A Magical Threat (Part 2)
***



As we get back to our bunk room, relaxed and ready to sleep, we find Sareas waiting, leaning against Kaelich's bed, his arms crossed.

He's in full uniform, including the rather stiff black jacket no one wears off duty. Thin and tall, standing rigid, he looks like a very angry stick.

"Hi, LT," Kaelich says. "Waiting for us?"

"Yes. The three of you," Sareas says, even if we're four - Althea is with us.

"It's my room, too, you know," she says.

Sareas looks at her. He has a good poker face, but I can see the pure distaste that crosses his features for a second. Does he hate mages, or Althea? He's clearly a hardliner about magic, but I've seen him interact normally with Loannu, Team Yellow's mage. He can barely look at Althea without scowling, though.

"I can't give you any order," he says to Althea, "but I want to talk with the team. Your presence is not appreciated."

Althea's lips stretch into a venomous smile. "Isn't it?" she says, and turns to Kaelich.

Kaelich looks at her, and then moves xir gaze away.

Her smile evaporates, leaving icy disdain. She turns without speaking and stalks out of the room. After she's out, the door closes by itself, strong enough to rattle its frame.

Sareas relaxes a fraction, without Althea in the room.

"Your mage is trouble," he says. "And you like her way too much."

"She's competent and cooperative," Kaelich mumbles, looking down. Xe's basically unable to contradict someone while looking them in the eyes.

"Friendly relations with Council mages can make things… muddied," Sareas repeats. "You must always remember who they are, and what our mission is."

He pauses, then shrugs.

"This isn't why I wanted to talk to you anyway. First of all, congratulations for your first combat operation. You did very well. We'll make a strong squad together."

Kaelich smiles, but I don't, and neither does Sorivel. I can hear the but in the Lieutenant's words.

"But we must discuss your later behavior. Bending the truth in our reports isn't acceptable - even suggesting it is passing the line. Doing so to protect a mage from his lawful punishment is shameful. And you shouldn't argue with me in front of a suspect - or anyone external to the Agency - ever again, or there will be consequences. Am I understood?"

I clear my throat. "Technically we didn't disobey any order or violate any procedure. Disagreement is not against the Agency's code."

Sareas glares at me, his green eyes frightfully intense. I go for my favorite trick, and look at his nose instead of his eyes. Most people don't notice, and end up looking away first. That's how I got a useful reputation for having a death glare in basic training.

I feel Kaelich squirm, but finally Sareas looks away from me. His jaw tenses, though. Maybe I made a mistake.

"You're new here, Blademaster Cerical," the LT says, his voice lower now. "So, we must be clear. We're very far from Landfall. The Captain has… a light touch here. We don't really have superior officers willing to adjudicate cases. So, we do things less formally, and draw our own lines. Mine is that we will show a united front to the world. If you disagree with me, in the future, you can come discuss it in private at any time. But you won't contradict me in public."

"I understand," Kaelich says. "I'm sorry, sir."

Lord of Seas, xe's spineless. But I see no reason to escalate the situation, so I nod, even if all I want is to show Sareas how wrong he is.

But with my meekness, the LT seems to relax a bit.

"Well, talk's over," he says. "I didn't want to spoil your celebration, you deserved it. It's just that… there are strange things happening lately. I know this city is so calm it's boring, usually. But that's changing, I'm afraid. And I must know that we can rely on each other."



***



"So, what should we expect from Sareas?" Althea asks, as we stretch before a fighting bout. "Sternly worded letter? Stink bugs in the bed? A knife in the dark?"

She salutes me with a hand over her heart, then shifts into a fighting stance.

I hate people who talk while they spar. But Althea looks great in her white Zakren robe, and I get to spend time alone with her doing exercise with plenty of physical contact. So, I'll endure the chit chat.

"It depends on the base, and the officer, and how angry they are." I say. "In basic training, it was mostly joke punishments - kiss my ass and say you're sorry, frivolous stuff like that. Some places have a system of fines. Some have straight-up beatings. Kaelich says his old captain made people exercise in the snow. A lot depends on how much informal authority Sareas wields - depends on whether the senior teams back him."

I can't see Team Gold jumping to Sareas' orders, and arthritis would probably prevent them from delivering a beating anyway. Team Green members wouldn't get out of bed without a written order. I worry about Team Red, though.

"Lost Stars, your Agency sucks." Althea says, "The council is a pain in the ass, but discipline trials require so much effort, and punishments are so harsh, the common joke is you have to set a city on fire before they bother to start the bureaucracy. Which is why Jaeleri is still around."

"I can't believe no one killed him yet," I say.

"Make him agree to a friendly duel with me, and I see what I can do," she laughs. "Now show me what you can do, soldier girl."

Warmth spreads to my cheeks, and I wish my skin was as dark as Sorivel's, because I'm definitely blushing. But I shouldn't lower my guard because her bossing me around makes me feel a… certain kind of way. The first time we sparred, I expected an easy win, and she handed me my ass. This time, I take her very seriously. I have better reach and I'm a little stronger, but she's faster and much, much more expert than me in Zakren. I'm decent at unarmed combat, but most of my training is with a blade.

I approach cautiously, feign a grapple, then try to hook her ankle with my foot as she dodges. She shifts her balance, and when I try to pull her ankle, she doesn't budge. Next thing I know, she has my arm in a lock and throws me down, hard.

All breath leaves my lungs as I hit the mat with my back, about as gracefully as a dead camel. My head hits a split second later, and despite the mat, it hurts.

Althea looks down on me, a little smile quirking her lips. "So much for the ThauCon elites. I knew the fame was bullshit, what did you even do in three years of training?"

I groan, let my spinning head recover, and get back on my feet. My cheeks are burning, now, but I hope Althea reads it as shame and not as getting beaten and mocked by a hot girl makes me unbearably horny.

"Give me a sword and I'll show you what they taught us," I say.

She rolls her eyes. "If you get your sword, I get my magic, and with that I could just throw you through the wall, so let's keep it civilized. Fortunately, I don't need magic to beat your sorry ass. Ready for another bout?"

I gesture for her to wait as my dizziness fades. She raises her hand, and her water juggle levitates toward her. She takes a long sip, then sends it back into the bench with a flash of green light.

"You're… a bit casual, with magic," I say.

She rolls her eyes. "And you guys are too serious about it. Heating my coffee with Else-fire won't break the moon again, I promise. Ready for another bout?"

I nod, and she salutes again. We both fall into a fighting stance. There's still a green spark in her eyes, it seems to persist longer and longer after she uses magic.

It doesn't exactly unnerve me. But I really wish she didn't levitate things through the room instead of walking to take them.

"I assume you know what you're doing," I say, "But isn't using magic dangerous? I mean, even for mages?"

I know I should drop the subject and simply enjoy another round of Althea handing me my ass. But I was never able to simply drop a point I want to make, or something I want to understand. That's why everyone hated arguing with me, back at the academy.

Althea doesn't get annoyed, though. She laughs, gets closer and grabs my tunic. I let her, and try to lock her arm. I only partially succeed, and we both lose our balance, falling on the mat.

That's not too bad. I'm heavier, which is a major advantage once we're on the ground. Althea rolls, trying to pin me, but I grab her and force her down.

"Minor magic… isn't dangerous," she explains, even as I finally manage to push her on her back. She drags me through with the motion, though, and in a flip our positions are reversed. She's locking one of my arms with her knee, and my breath catches.

"The more magic I use," she adds, her face so close to mine I feel her breath on my cheek as she talks. "The less dangerous it is. It's about gradually pushing limits. Like strength training."

"I thought mages just used their powers as little as possible?" I ask – half because I'm honestly curious, half hoping she'll get distracted and give me an opening.

"Most do," she acknowledges. "It's called walking the Wide Road. The boring road, if you ask me. You learn magic very carefully, use it as little as you can, so you minimize risks. That's what most mages do. But if you have real affinity for a path, and are willing to risk, there's the Narrow Road. Pushing your power willingly, making control a habit. It's the way to real magical power."

"You talk too much," I say, and I roll on my back while pushing Althea up with my knees - something like a somersault, so now I'm pinning her down.

She tries to wiggle away, then to push me away, but I'm taller and heavier, so she's forced to give up and surrender, patting the mat twice.

"That was decent," she admits, getting up and smoothing her tunic. "But the first two bouts are warmups. Now it's time to get serious."

She raises her hand, her eyes flash green, summoning that Lady-forsaken bottle again. I try to focus on her criminal overuse of magic and not on the fact that I hadn't had this much physical contact with anyone since my last brief, regrettable relationship.

"Why do you even care about martial arts?" I ask, after drinking my own water. "For us, it's supposed to be good for stance, and can be useful in case we lose our weapons. But you're never unarmed. And I guess stance doesn't matter for magic."

Althea shrugs. "I was practicing Zakren years before I touched the Else. It's a good way to focus, and it's healthy. Also, it allows me to beat the shit out of people in a socially acceptable way."

"You seem really into it," I say.

She grins. "Beating people? Yeah." Then, she becomes more serious. "But jokes aside, yes, I love Zakren. To me it's… part of the way I use magic. And part of the discipline to keep magic from changing me."

"Wait, you mix magic with martial arts? Is that why you beat me?" I ask. On one hand, it would be great for my self-esteem. On the other hand, she really should have told me in advance.

"No, not like that," she says, sounding frustrated. "Magic and Zakren, they're the same thing. But only to me, and only in my mind."

I look at her, trying to understand if she's fucking with me.

She laughs. "I know, it sounds nonsense. But you should hear what other mages say. It's usually something about five-dimensional manifold or all possible worlds spiraling into a fractal or more philosophical bullshit. I guess it's true to them. But to me the Else is not really a place, it's more of… a way of moving. And it's green."

"I'm not sure I understand," I say. "But the gist is that martial arts training makes you better at magic?"

She doesn't answer at first, so I assume she got bored of explaining mage stuff to me. We salute and start a new round. She's breathing heavily - she's fit and well trained, but doesn't have a soldier's endurance. The longer this goes on, the better my chances will be.

"Training in magic would be better," she says suddenly, as if she kept thinking about the answer to my question all the while.. "But martial arts don't require Sareas' signature. And it's a good way to train in the long term. It forces me to grow my understanding of the Else, instead of just practicing spells."

There are about a million things I want to ask her about the Else - I never really wondered how using magic feels.

But I bite my tongue. Understanding magic matters only to the extent it helps me fight it.

Also, I don't want to leave her time to catch her breath.

We approach, I try an arm lock, but she twists away from me, and suddenly she's hooked my leg, and I'm falling down.

But I learned her tricks by now, so instead of trying to recover, I grab her shoulders - no sophisticated move, only a rough grab. Unusual move in the elegant Zakren fights, but not against the rules.

Althea didn't expect it - she's used to opponents as subtle as she is, I guess. She tries to wiggle away, but I'm already falling, and I take her down with me.

We hit the mat, and after a quick struggle, my greater strength tells, and I have her down in a lock.

"Told you you talk too much," I say, smiling in earnest for the first time since…I don't remember. I suppose I don't smile often. "I win the day."

As the excitement of the win wanes, I'm suddenly aware of how close our faces are. I fight the urge to mumble an apology and put a more proper distance between us - but this is how you win in Zekren, and I'm a serious adult who doesn't get distracted by long lashes and soft lips.

"I haven't lost yet, I still have my best trick," Althea says. She hasn't surrendered - she'll lose after ten seconds down, but I have a solid lock on her, it's a formality.

"Do your worst," I answer, bracing myself for any way she could try to roll or wiggle.

She cranes her neck and kisses my mouth.

I freeze with shock, the feeling of her lips on mine sending jolts of electricity along my back. For an instant there is only me, and her, and the kiss we share, and what were we even doing on this stinky mat?

Then she moves, snake-fast. She frees an arm from my grasp, twists my shoulder and rolls over me. Before I even process it, she has me in a lock, and she's laughing.

"What the…" I ask, struggling to scrape coherent thoughts together.

"You think too much, soldier girl," Althea says. "Ten seconds. The day is mine."

She gets up, laughs again, and helps me on my feet as if nothing special had happened.
 
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