There is no preparing for this, to be frank from what I can tell. The Devourer was able to create a god on the level of Proud Waters with less energy than this so I greatly fear what it will create if we leave it be, and I wouldn't be surprised if it was a rank three-domain god which is all it would need to destroy our alliance even if the Sky Child became a rank two domain god as we'd simply be unable to ground them at that point due to having a two rank domain disadvantage in the skies which renders all our fights a blow out in the Devourer's favor.Much Yan-dice, much wow.
So our options are thusly, retreat and prepare with our allies for whatever this shit is, or gather our allies and finally attempt to nip the Devourer now in incredibly unfavorable conditions.
Of note here is that just having this information is certainly valuable in and of itself and gives us some modicum of ability to prepare in case we want to run but this is also far more than what we had previously faced.
Is there a reason why Walking Mountain being slow would matter? If we attack here then it has to respond or else cede this place to us and all the power bound therein. The big issue is being land bound, but SC should handle that, really what we need is for the devourer to leave so we can wreck it's shit in but I don't have any ideas on how to do that.[] Gather your allies and draw out the Devourer to kill it.
-[] Walking Mountain (slow, landbound)
-[] Sky Child
-[] Hegnevus the Boat Guiderunavaible; would be unable to fight in hostile environment
It matters in so far as that it's more likely that the Devourer notices your approach early on and if you have to retreat, it's certain that the Walking Mountain will not be able to flee on its own. It simply could never outrun a nimble dragon.Is there a reason why Walking Mountain being slow would matter?
Nope. You could try to brainstorm ideas with them via diplomacy action next turn though.Lags is unfortunately correct. We can not afford this ritual to succeed. @Azel, is it possible to ask the Harsh Mountain to bless us with strength or something since he can't actually travel fast enough? I'm assuming this won't work but wanted to make sure.
It is a bad idea. But its an even worse idea to let the ritual finish and have to face a Rank 3 Domain enemy.Trying to pick a fight in it's place of power is, frankly speaking, a bad idea.
Our entire alliance staying here as would be necessary to quarantine the Devourer would be just as harmful to us as it would be to it as the only person who'd be able to help its people during that time period would be the Harsh Mountain I'd point out.Hmmm...I wonder if we can take action to blockade? Trying to pick a fight in it's place of power is, frankly speaking, a bad idea. But can we conceal ourself, Mountain and Child and prepare some kind of trap or ambush outside? There's a reason many sieges resort to starving their enemy out, and we know Skerhogis needs to consume others to empower itself and it's rituals.
If we wanted to get that done we should have started making undead two turns ago like I wanted to. As, is we're massively behind in terms of time, and power build-up for this so it doesn't seem especially viable to research, and carry out a ritual before the Devourer completes its own, and ganks us.Or.. And hear me out on this?
We stop letting him win and start building up and figure out our OWN rituals?
Like theres more than just attack and defense here ya know.
We don't NEED undead, we have a whole other domain and then a third domain coming up, and thats just US, we have 4 non death related domains that can be used to do SOMETHING right now, but we repeatedly refuse to let our power buildup or do anything with it other than immediate things.If we wanted to get done we should have started making undead two turns ago like I wanted to. As, is we're massively behind in terms of time, and power build-up for this so it doesn't seem especially viable to research, and carry out a ritual before the Devourer completes its own, and ganks us.
We wouldn't need undead only if we had all the time in the world to do something about this but as is the only rituals we know about involves sinking massive amounts of power into creating undead before using that power to create a death god. So, if we want a ritual done ASAP all we've got is stuffing a bunch of power into undead T11, researching a bunch during T11 as well, and then stuffing more power into undead T12 well hopefully casting the ritual that turn because if we don't I'm pretty sure the Devourer will have completed his at that point.We dont' NEED undead, we have a whole other domain and then a third domain coming up, and thats just US, we have 4 non death related domains that can be used to do SOMETHING right now, but we repeatedly refuse to let our power buildup or do anything with it other than immediate things.
Except there is literally no reason why this wouldn't apply to other domains, being defeatist and giving up on any hope other than suiciding on prepared enemy grounds is foolish, We have 3 different gods with the same levels as the Devourer, hes not 100000x better, so if we return now, we can start researching our own rituals and stacking up power to mitigate anything as much as possible.We wouldn't need if we had all the time in the world to do something about this but as is the only rituals we know about involves sinking massive amounts of power into creating undead before using that power to create a death god. So, if we want a ritual done ASAP all we've got is stuffing a bunch of power into undead T11, researching a bunch during T11 as well, and then stuffing more power into undead T12 well hopefully casting the ritual that turn because if we don't I'm pretty sure the Devourer will have completed his at that point.
If we try to use any other domain for the ritual we'd both be putting less power aside for the ritual, potentially not even setting it aside in the right manner, and we aren't even guaranteed to get a ritual that is directly combat applicable from a domain like the sea or healing the acquisition of the latter I'd note would also delay this plan by another turn I'd point out making it even less viable than it already is.
Saying that fighting on enemy ground is suicide is defeatist though. If the Devourer isn't that much stronger than us then we should have a chance with the numbers advantage.Except there is literally no reason why this wouldn't apply to other domains, being defeatist and giving up on any hope other than suiciding on prepared enemy grounds is foolish, We have 3 different gods with the same levels of as the Devourer, hes not 100000x better, so if we return now, we can start researching our own rituals and stacking up power to mitigate anything as much as possible.
Offense in this case without literally ANY preparation is suicide. If we win then it wouldn't matter but thats assuming we can just stumble into enemy ground and win.Saying that fighting on enemy ground is suicide is defeatist though. If the Devourer isn't that much stronger than us then we should have a chance with the numbers advantage.
Also, if the ritual is finished and the new god rampages on our land then we will be weakened since we will lose followers as villages get destroyed. To me the main strategic goal has shifted from killing the Devourer to disrupting the ritual. If we manage to destroy it then we will have gained time to grow stronger/ prepare our own rituals.
First off what are you even trying to say with that first part of your sentence? From what I grasp you're trying to say my analysis equally applies to the domain of death which it distinctly does not as the issues I pointed out were one power storage capacity at which death is currently our best method of power storing, and is capable of storing more power than was used for the Carrion Bird ritual over the two turn timeline I provided, the second issues was the power storage method being ritual compatible which we already know it is from the Carrion Bird incident, and the third issue I raised was the ritual being combat compatible which again we know the ritual is from the Carrion Bird incident.Except there is literally no reason why this wouldn't apply to other domains as idea, being defeatist and giving up on any hope other than suiciding on prepared enemy grounds is foolish, We have 3 different gods with the same levels of as the Devourer, hes not 100000x better, so if we return now, we can start researching our own rituals and stacking up power to mitigate anything at much as possible.
It isn't and I've gone over why extensively actually go respond to those posts, and explain to me why I'm wrong or stop fear mongering.Offense in this case without literally ANY preparation is suicide. If we win then it wouldn't matter but thats assuming we can just stumble into enemy ground and win.
I am saying that the death domain isn't the only way to perform rituals on the level the devourer has done, obviously. You were saying that to prepare we would need to start up on the undead a few turns ago which isn't necessary, we can use something else like fish for our sea domain, items for the Artisan domain, and something for the Sky and Mountain though i am unsure what.First off what are you even trying to say with that first part of your sentence? From what I grasp you're trying to say my analysis equally applies to the domain of death which it distinctly does not as the issues I pointed out were one power storage capacity at which death is currently our best method of power storing, and is capable of storing more power than was used for the Carrion Bird ritual over the two turn timeline I provided, the second issues was the power storage method being ritual compatible which we already know it is from the Carrion Bird incident, and the third issue I raised was the ritual being combat compatible which again we know ritual is from the Carrion Bird incident.
Except before you didn't say anything about a grand ritual and the location having a some kind of weakening effect for anyone to approach, we don't even know the full scale of the devourer's defenses and your relying completely on domain levels and domain quantity without regard for any buildup, We've already seen what mass power buildup and rituals can do, so attacking his home base that is brimming with built up power is foolish. If we had a power build up of any level ourselves, i'd agree with the attack if we could use it.And, as I have been over multiple times so far I do not think this fight is suicide, and have shown why I think we can win if we go in now. I'd also point out that we do not know if the Devourer is our equal in strength that is why I've been providing a range of power which includes him being a rank two or rank three domain god with advantage in his stronghold.
The fact it carries MORE energy is a sign we should retreat and begin power build up to try and counter it as best as we can. Assuming that the devourer cannot use that massive amount of power in our offense is optimistic at best.But, that does not mean returning is a good idea as the Devourer very evidently appears to be nearing the end of his most recent rituals, and as seen by how it already contains more energy than the Carrion Bird ritual he's liable to summon a rank three-domain god which is enough to crush our alliance unless we're incredibly optimistic and assume the Sky Child ranks up one of its domains like next turn, and Proud Waters manages to summon our version of Carrion Bird to help us out at which point we're on equal footing in an aerial duel, and can potentially force one of our enemies to land to tip the battle in our favor.
It isn't but it is the easiest to research most likely that is why I said if we had infinite time to deal with this we could use other methods but as is we do not so we shouldn't be gambling that researching rituals for other domains will give us the result we want when we know that death has the ritual we want, and when we have the exact storage method necessary to accomplish it in the quantity of power necessary to carry out the ritual.I am saying that the death domain isn't the only way to perform rituals on the level the devourer has done, obviously. You were saying that to prepare we would need to start up on the undead a few turns ago which isn't necessary, we can use something else like fish for our sea domain, items for the Artisan domain, and something for the Sky and Mountain though i am unsure what.
I have literally addressed this point in both of my post update responses by giving the Devourer advantage in the involved fights please try again. And, I'd note that I'm relying on domains because those are the only things that matter for combat in this system we literally have WoG that power doesn't do anything, and if this ritual was ready for casting we're dead no matter what we do so the ritual is irrelevant anyways.Except before you didn't say anything about a grand ritual and the location having a some kind of weakening effect for anyone to approach, we don't even know the full scale of the devourer's defenses and your relying completely on domain levels and domain quantity without regard for any buildup, We've already seen what mass power buildup and rituals can do, so attacking his home base that is brimming with built up power is foolish. If we had a power build up of any level ourselves, i'd agree with the attack if we could use it.
No, it isn't unless you want to argue with literal WoG about how power works.The fact it carries MORE energy is a sign we should retreat and begin power build up to try and counter it as best as we can. Assuming that the devourer cannot use that massive amount of power in our offense is optimistic at best.
It doesn't do anything for combat, and even if we do store power to tier up our domains we're screwed anyways unless you guys want to let me summon a Carrion Bird well forcing the Sky Child to rank up, and praying the Devourer doesn't come for us well we're doing all this at which point we're still only taking the fight on even ground at best meanwhile if we take the fight now at best we're liable to have an advantage, and at worst be about equal from what I can tell unless this stronghold nerfs the entire team so hard we wouldn't be capable of killing the Devourer even if the team was all rank 3.We could store power and advise our allies to do the same, but apparently us storing power is literally an unthinkable concept.
A thing about storing power in undead: What's stopping the Devourer from just stealing it? I mean, we already have to deal with it yoinking our regular corpses, why wouldn't it go for the extra juicy ones as well?And, I still stand by my statement that if we wished to carry out a ritual we should have begun storing power in undead a few turns ago
Probably the same thing that stops it from murdering all our homesteads to starve us, and enhance its own power gain namely that we're around that area most of the time unlike when we aren't guarding the corpses. But, I still consider doing this a terrible idea until we deal with the Devourer because you're correct that does still carry an unknown element of risk even before we get into the risk of the Devourer's ritual being completed. I was simply presenting what I thought would have made a presently terrible idea in my opinion actually tolerable.A thing about storing power in undead: What's stopping the Devourer from just stealing it? I mean, we already have to deal with it yoinking our regular corpses, why wouldn't it go for the extra juicy ones as well?