I agree on the weather aspect. We need that since it's one of the few that all people of all walks of life will look to appease.
But I chose to help the hunters because they seemed to be struggling, and they are still an important source of food. Plus, one can easily make a hunter go from hunting animals to hunting people. So I fear that letting hunting die to early might make our people a little too passive.
They don't seem to be struggling though as large portions of the hunters converted to being herders, and the hunters that remain only have to travel slightly further away to hunt now nothing really changed except there's less competition for hunting, and hunters now have a slightly longer commute. There's a reason the hunters were only annoyed at the presence of goats and not rioting about it, and why that annoyance faded after they realized how much of a blessing the goats are which is because having a slightly longer commute is worth it for a more plentiful, and steady supply of meat.
And, I'd again point out that I'm converting the nomads a societal structure that is some of the most conductive to warfare in history so as long as we have them I wouldn't be overly worried about not having enough hunters to convert to being soldiers, and it doesn't seem like hunting is dying out anyways it just appears that a portion of the hunters have moved over to being herders. We'll most likely need to put in some more effort to wipe out hunting completely as a widespread practice such as through discovering farming or something.
In my opinion, the Hunting domain just opens up so much more options to us. Hunting is an inherently people-centric domain. You do the Hunting. I think this could open up more people-centric domains related to Hunting such as Weapons and Tracking. I'd rather not have our Hunting associations completely vanish. A fraction of the population preserving the traditions should be good enough.
Our domain is very nature-centric. We control the Sea. It is not something people do or make. Same with the Weather. They are natural phenomena that people have no control over.
Plus, I think this would give people further inland more than one reason to worship us, even if they're very far away from the Sea
In my opinion, the Hunting domain just opens up so much more options to us. Hunting is an inherently people-centric domain. You do the Hunting. I think this could open up more people-centric domains related to Hunting such as Weapons and Tracking. I'd rather not have our Hunting associations completely vanish. A fraction of the population preserving the traditions should be good enough.
Our domain is very nature-centric. We control the Sea. It is not something people do or make. Same with the Weather. They are natural phenomena that people have no control over.
There's no need for such a domain right now though at the cost of our growth in power as we aren't dying for a people-centric domain so it just makes more sense to grow in strength so we're capable of doing more, and then use our increased power to more easily establish a person-centric domain of some kind for ourselves such as healing or hunting.
It's the same reasoning I gave out for manipulating the fish we have power over so that we can expand what our people can do with them as well these are all fine, and dandy ideas but they're more pet projects to take up when we have more power and are therefore capable of doing more things as a result rather than things that would massively alter the fate of our people.
I'd also note that what we can or cannot do is based on power in this quest anyways not domain so gaining a domain does not allow us to do anymore or less than before beyond it allowing us to get more out of the power we invest into said domain's related actions. So gaining a hunting domain or any other further related domains wouldn't actually open up any more options for us that just more power wouldn't as well except more power also comes with the advantage of being able to do literally everything else better as well.
Edit: You added this after I quoted your post so it wasn't included in my original quote.
We're limited enough in power right now that we can't just pursue a bunch of different domains without sacrificing something to do so which right now would mean sacrificing power which would actually slow down the rate at which we gain more domains in the long term not speed it up in addition to all the other negative side effects that less power would bring. Eventually, we'll be able to give people more reasons than just the weather to worship us inland it's just our options are limited currently due to lack of power which my plan works to fix well attempting to tide us over with the weather domain's mass appeal, and low investment to acquire in comparison to other domains.
Adhoc vote count started by Azel on Oct 29, 2021 at 5:52 PM, finished with 52 posts and 33 votes.
[X] Plan The Great God of Sea and Storm -[X] Bless the nomads by spending 1 power. -[x] Improve the weather by spending 1 power. -[x] Inspire the boat makers by spending 1 power.
-[X] Try to learn more about the nature of your power by spending 1 power.
[X] Plan Beastmaster; Friendmaker -[X] Bless the goats by spending 1 power. -[X] Bless more fish by spending 1 power. -[X] Try to find the skittish spirit by spending 1 power.
-[X] Try to learn more about the nature of your power by spending 1 power.
[X] Plan Season of improvement -[x] Inspire the boat makers by spending 1 power. -[x] Bless the hunters by spending 1 power.
-[X] Try to learn more about the nature of your power by spending 1 power. -[x] Improve the weather by spending 1 power.
[X] Plan So long, and thanks for all the fish -[X] Bless the nomads by spending 1 power. -[X] Bless more fish by spending 2 power.
-[X] Try to learn more about the nature of your power by spending 1 power.
Adhoc vote count started by Azel on Oct 29, 2021 at 5:52 PM, finished with 52 posts and 33 votes.
[X] Plan The Great God of Sea and Storm -[X] Bless the nomads by spending 1 power. -[x] Improve the weather by spending 1 power. -[x] Inspire the boat makers by spending 1 power.
-[X] Try to learn more about the nature of your power by spending 1 power.
[X] Plan Beastmaster; Friendmaker -[X] Bless the goats by spending 1 power. -[X] Bless more fish by spending 1 power. -[X] Try to find the skittish spirit by spending 1 power.
-[X] Try to learn more about the nature of your power by spending 1 power.
[X] Plan Season of improvement -[x] Inspire the boat makers by spending 1 power. -[x] Bless the hunters by spending 1 power.
-[X] Try to learn more about the nature of your power by spending 1 power. -[x] Improve the weather by spending 1 power.
[X] Plan So long, and thanks for all the fish -[X] Bless the nomads by spending 1 power. -[X] Bless more fish by spending 2 power.
-[X] Try to learn more about the nature of your power by spending 1 power.
Keeping to your habit, you ascended from the sea to the skies quite regularly to tame wind and clouds as the people asked of you. It was becoming more common a thing, not just in fall when the most destructive storms battered the coast, and the shamans had begun to codify proper ritual for these requests. They argued plenty in this time about the proper offerings with quite a few proclaiming that fish would be inappropriate, yet no one was all that pleased by offering herbs or goats either. There were not all that many other options available to the village though, so the debate kept turning on the spot time and time again. You did not often spend the time to listen in when they argued among each other, but it was endearing to hear the people be so passionate about making pleasing offerings to you.
3
The people you wished to entice into doing the same showed much less fervor. You made sure to protect the wandering bands of nomads from the weather as well, or at least as good as you could without a way to know where they would be at a given time. Likewise, you made sure that there would be plenty of fish and clam waves for them whenever they came near the shores of your sea, though the blessings seemed not to have much of an effect. Larger bands of traders had begun to make offerings to your shrine whenever they came to the people's village, but if that was out of honest devotion to you or merely a sign of deference to the ways of their hosts was hard to say. Their offerings certainly seemed lacking in some quality and yielded far less power to you than they should.
2
While you knew that the offerings of the people had become more fulfilling once they were brought to your shrine, you had always assumed that it was something caused by the shrine itself. Evidently, this was not true and you spent many days and nights pondering the reasons while flying through the skies or resting in the lazy currents of the bay. Then you spent some more time on the matter, watching the people coming and going as you aimlessly wandered around you shrine, focusing on the smallest details, the tiniest differences between them to find a sign of what made one petitioner different from another. And even more, as you aimlessly began to wander through the waters whenever there was no prayer to answer.
Only then, when you had all but forgotten about the nomads who had started this, did you remember the other plan you had made. If you could not learn where you drew your might from by observing that act itself closely, maybe you could learn more from seeing how the power acted on the world in turn? To your shock though, you had lost a great amount of it! You knew quite well how much any given task would demand from you and with all the thinking, you had hardly exerted yourself in the past seasons. But the well of potential within yourself was much emptier than it should have been and at least one realization slowly came to you.
So far, you had always spent whatever power the people had given you so fast that you never noticed it dissipate. As you lay there again at the bottom of your bay, you could feel it seep away, drop by drop. A tiny amount. Forgettable. Ignorable. And yet a loss it was and one you had no means to stop. The harder you tried to cling to the dwindling might, the more of it you consumed in the futile attempt. What would happen to you if it ever ran out? So far, you had assumed that without it, you would merely loss the ability to act upon the world. But once it was all gone, would you begin to consume yourself like a starving mans body did?
You had outlived so many generations of your people that you always fancied yourself immortal, but in that moment, you knew different. For all your might, you too could die. And that though was terrifying.
1
While you reeled from that shocking realization, the people were not idle. Their short lives had to go on and right then they were also changing quite rapidly. Some time ago you had begun to bless some of the most skilled boat makers, hoping that it would prompt them to refine their craft, and while it took a while to bear fruit, they had done so. Instead of canoes made from merely hollowing out large logs, they were now cutting them in much more precise shapes inspired by the forms of the fish in the sea. They even had learned to carefully bend the wood through the use of water and fire. The new boats took not all that much more work than the old ones, but they were much more stable and faster in the water while also offering the occupants more room for cargo.
The most skilled builders even went so far as to carve images of fish or scenes of fishing into the hulls of their canoes. Others covered them in interlocking patterns of lines that represented the sea. Quite a few of the people firmly believed that the designs brought good luck with them, and so even less skilled craftsmen began to try their hand at carvings or otherwise decorating their creations. It was soon common practice to make a sacrifice for each new canoe and ask for it to be protected by you, with many assuming that an easily recognized decoration would ensure you would know whom to help in the rough sea.
5
A side effect was that with the rising prestige of the trade, there were now many more boat builders than before and so another new practice began to establish itself. As if sensing your distress at having found yourself mortal after all, the people of the village likewise had begun to wonder more about the fate of their dead. In the time when the people still wandered, they had taken their farewell from the deceased and left the bodies behind in the forest. When the village had been built, most had kept to that practice, now carrying their dead deep into the forest to leave them there. Some had developed other rites, such as burning the dead and scattering the ashes, or digging deep pits beneath their huts in which they interred the bodies, though so far, no one practice had established itself firmly.
With so many boat builders available, some families had started to place their dead in boats and float them out to the sea. Preferably it was the canoe that had been used by the deceased in life, otherwise they often had small rafts build for this purpose. They weighed down the bodies with stones so that they would not rise to the surface again and brought them to the mouth of the bay at high tide so that the water would take them far out to sea when the tide went out.
There was no clear consensus on what they hoped to achieve with this. Some saw it simply as an act of reverence to you, giving back what was left of the life that had been sustained by your gifts, while others hoped that you would take care of whatever might have lingered on after the death of the body. The shamans had not taken a stance on the matter one way or another so far, though now that you had become aware of it they seemed to have been looking for a sign from you for a while, which you missed while sunken in your thoughts. Now though, you could offer them a sign.
What do you do in regards to the new burial rite?
[] Encourage the practice by giving blessings to the next of kind of the deceased.
[] Give no sign one way or another for now.
[] Discourage the practice by returning the bodies to shore so that they can be buried in another way.
AN: The bad roll for pondering your powers delivered us kind of a fitting topic for the upcoming Halloween.
[X] Discourage the practice by returning the bodies to shore so that they can be buried in another way.
I have no doubt that encouraging the practice will win, but I fancy that doing something disagreeable will help, as the reminder of death in his chosen domain will only serve to worsen the Blesser's thoughts.
I have no doubt that encouraging the practice will win, but I fancy that doing something disagreeable will help, as the reminder of death in his chosen domain will only serve to worsen the Blesser's thoughts.
Not really. It all comes down to how our people deal with death and the afterlife. We can just as easily become a beloved shepard of sould that protects people in the afterlife as well as a more archetypical Hades.
Our rolls have been kind of bad so far but at least the most important roll went well, and we continue to see good returns on our attempts to get a weather domain. If I had to pick anywhere to place the bad roll it would have been where it was placed as well which is nice.
[X] Encourage the practice by giving blessings to the next of kind of the deceased.
[X] Encourage the practice by giving blessings to the next of kind of the deceased.
Not really. It all comes down to how our people deal with death and the afterlife. We can just as easily become a beloved shepard of sould that protects people in the afterlife as well as a more archetypical Hades.
When I said 'Blesser's' I meant the guy who was giving out blessings, us, not the people.
I mean, he's the one who was just reflecting on his own mortality and has just discovered that without power he's on a time limit, and that the more he tries to save himself the worse it becomes.
While I like the idea of this burial it is wasteful, a canoe or raft for every dead will eventually not be sustainable. I like it enough I don't want to push against it, but I also don't wish to promote it as the most common burial method.
I would just go on a limb and assume that even nat 1 on this won't lead to a mechanial handicap (how much power we can use next tuen) but a societal one instead.
All in all, we are risking worse situation with bad dice, with reward being maybe some gains with worshippers practicing better burials at good dice.
The alternatives are all but guaranteed to not backfire mechanically, on the other hand. Maybe societally if we flub the discouraging, but even then not that bad.
When why not, really. You only God once.
[X] Encourage the practice by giving blessings to the next of kind of the deceased.
While I like the idea of this burial it is wasteful, a canoe or raft for every dead will eventually not be sustainable. I like it enough I don't want to push against it, but I also don't wish to promote it as the most common burial method.
I'm thinking about the physical material, the wood itself, if we spread extensively get hit by a plague, I don't want to clear cut a woodland for boats we're just throwing into the sea.
[X] Encourage the practice by giving blessings to the next of kind of the deceased.
Burial at sea on your canoe is pretty cool. Bonus points if they set it on fire as it drifts out. I remember in Rocket Gibraltar it was cool when the kids gave their grandfather a Viking funeral like he wanted when he died at the beach.
I'm thinking about the physical material, the wood itself, if we spread extensively get hit by a plague, I don't want to clear cut a woodland for boats we're just throwing into the sea.
I know I was thinking of it as well, and the solution would be if we don't have enough farmed forests (a very common practice) to handle all the boat building needs then we take the power we got from the burials, and use that to make up for the shortfall. We'll most likely even come out ahead still as I doubt re-growing what overflow trees were cut down would actually be any sort of real problem for us with how many sacrifices we would have just gotten.