An Indifference of Larks: A GliTch Quest

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Once upon a time, in deepest darkness, there was a terrible crime - namely, the creation of the world.

Once upon a time, you took it upon yourself to make the world pay for the enormity of its crime.

But you are so very, very tired.

Maybe you can't forgive the world.

Maybe you can't forgive love, or truth, or justice, or beauty; can't forgive the brightest and best things of this world, the shining exemplars Heaven and the Rules hold up as the standard to which all Creation should aspire to.

But maybe you can forgive the cattails by the river. The running waters. The sound of larks.

The taste of good bagels. The squeaky hinges of your apartment door. The satisfaction of a package sealed and stamped and sent off into the world. The little joy of receiving a four-and-one-half-star review from a satisfied customer.

The world is wrong; it is broken; it is ruined; it is a crime and an affront -

But maybe you can find a way to forgive some part of it, one day at a time.
Return Triumphant

Thelxiope

Trans Lesbian Poly Aroace Disaster
Self-Requested Ban
Location
Wingmaiden's Reach, the Near Roofs, Town
Pronouns
She/Her
What a sight you would be, if any of your neighbors were here to see you limp home in some approximation of triumph!

You are bruised. Your limbs are scraped and cut from a brief and unfortunately violent rendezvous with the pavement. Soot leaves streaks across your skin, like charcoal-stained fingers swiped across a canvas. The unpleasant stench of burnt keratin follows in your wake - and no doubt Claire will insist on trimming the scorched ends of your hair even if no one can tell it's scorched because your hair was black today when you woke up and you can't be bothered to change it.

Your sartorial accouterments have not been too terribly damaged. Some rips and tears and assorted stains from being slammed into a road and nearly set aflame, but nothing that cannot be mended. The long black skirt you like is torn in places, but not so badly as to compromise its modesty or structural integrity. The black tee-shirt you borrowed from Claire without telling her, because all of your shirts were dirty and you keep forgetting to bribe Kaisia into doing your laundry, is eminently reparable, ideally without Claire knowing that it was ever harmed. A stroke of luck, one might call it, if one believed in luck.

Your sunglasses are broken, though - the left lens shattered; and the frame twisted besides. Unfortunate. You don't need them, precisely - mortals tend to be either terribly unobservant, or else unwilling to acknowledge the truth of things; and the petty gods of this ruined world do not need to see your eyes to recognize you for what you are -

But they are, as Ms. Cooper might put it, a 'security blanket'. You feel … not safer - there is no such thing as 'safety', here in the created world, not for you and your kin - but … more normal, you suppose, with the glimpses-of-night-and-falling-stars that are your eyes tucked away from casual observation.

A bit more like a person who belongs here. Who has a place in this apartment complex, in this city, on this Earth, hanging from the boughs of the World-Ash and within the bounds of the cup of flame which marks the border of Creation.

You do not have any such place, of course. You are Eilind "Eily" Salmydessa. You are anathema to Creation and all that dwells within it. You are a princess, a champion, a goddess of the endless void; royalty and divinity of the True and Silvered Land that stood before the crafting of this ruined world and will stand long after the World-Ash has withered and burnt and died.

You used to be working on that.

Killing the world, that is.

You were one of the night-eyed warriors of the Lands Beyond Creation, who ride across the Weirding Wall and into the world to make an ending of it. You were once exalted among their Host: a war-leader, a general, a Strategist of the enemies of the world. You were one of the architects of the world's ending, one of the minds behind every blow against the rotten edifice of Creation.

You burned like shame and shone like envy. Armies hung off your every word and died on your command. The laws of the created world were yours to bend and twist and shatter. Whatever stood in your way, be it mountain, or titan, or god - or on one notable occasion, seventeen thousand calico kittens - learned to fear you only if it amused you to let them live, only if you did not deign to blast them from the face of Creation.

But, well -





You stopped.





You stopped; and because you stopped -

Because you have sworn off the ending of worlds, no matter how wrong and broken they are; because you have elected to stop trying to kill Creation even though it has made no such promise in turn; even though it is, in fact, still actively trying and occasionally succeeding in its efforts to kill you -

You have no choice now but to live with it.

Your victories these days are not the grand things they once were. Not the razing of a city or the slaying of a god or the unraveling of one of the fundamental building blocks of reality.

Today, for instance, your great victory is that, while fighting off an entirely unwarranted assassination attempt by the local flock of magical girls, you managed to save most of your groceries.

And so, bruised and burnt and bleeding, you return to your apartment in triumph, because you carry in your arms four canvas grocery bags, lightly singed and full of mysterious leafy things, soy-based meat substitutes, and other assorted agricultural dross from which Claire claims to be able to conjure dinner; as well as a can of instant coffee powder, some dish soap, probably the conspicuous absence of at least ten things Claire told you to buy and which you forgot, and - the truest victory - a bag of bagels.

Good bagels, too; not the tasteless FlorMart generic brand that Claire buys if you let her do the shopping.

(Claire's taste in bagels leaves much to be desired, much like her tastes in interior design or - judging by the shirt you are wearing and will hopefully have repaired before Claire notices you took it and got it damaged in a magical girl attack - local rock bands. You wouldn't normally be caught dead in a garment which provides free advertisement for Exploding Ocelot; but it was that or steal Claire's cultist robes, which seemed like an even worse choice for visiting FlorMart.)

There is absolutely no absolving the world of its wrongness; but insofar as anything can possibly ameliorate the terrible crime that is the existence of Creation, bagels make a good showing.

You trudge up the last flight of stairs, and are greeted by scuffed linoleum, astonishingly hideous turquoise walls, and a decrepit old microwave languishing outside unit 411 that nearly blocks the narrow hallway, and has for months despite the tenant's claims that he will recycle it. Little wall sconces that were, perhaps, fashionable some forty years ago and which are woefully insufficient to the task of actually lighting the hallway.

Home sweet home.

You had no idea apartment buildings could be this hideous while you were trying to kill the world, and it sometimes makes you wish you hadn't removed yourself from the business of War. But destroying your apartment building - striking it from the face of the Earth; scouring it from Creation as an especial blasphemy in a world that is, as aforementioned, itself ruined and rotten right down to the bone -

Destroying your apartment building just because it is ugly would be bad. You are trying to get out of the habit of casually unmaking things that offend you. No matter how tasteless their decor.

So you do not call upon the doomful powers of the True and Silvered Land to destroy your apartment building; and instead, you trudge to the door to your unit - 418 - and slump bonelessly against it. A little bit of the peeling white paint flakes off and lands in your hair.

It is 10 AM on a Monday; you have just escaped from a mugging by the local magical girls (and shouldn't they be in school instead of shaking down people for groceries?); and you are very tired and quite ready for this week to be over.

There is, however, a problem which has just occurred to you. Namely, in slumping against the door you have discovered that it is, in point of fact, locked.

Claire must have locked it when she left for work - she is gainfully employed at … whatever it is she does when she is not busy being your roommate, or a cultist of strange and eldritch forces beyond the ken of most mortals. You're not sure what her day job is; it is likely she told you at some point, and equally likely that you were either not paying attention at the time, or simply forgot at some point since.

The door to your apartment is locked, your roommate is gone, and you are fairly certain that you forgot to bring your keys - which is somewhat irresponsible, but living in this world is very hard.

You're trying your best, which is, admittedly, not actually very good.

So now what?

You are kind of a train wreck, but you are also royalty of Ninuan. You have dueled angels, slain gods, and bent the very laws of this diseased reality until they snapped. You are a goddess-queen of the endless void and it is beneath your dignity to get locked out of your own be-damned apartment.

You are retired and somewhat diminished, but you are going to get through this door.

How?

🔥Call upon the doomful powers of the True and Silvered Land to dissolve the internal mechanisms of your door lock. [ ]
You are a princess of the endless void, a bleak divinity, a warrior of emptiness. It is given to you to rend the laws and things of the created world asunder. Nothing can stand against you and hope to escape unscathed, should you have cause to let loose your wrath. Kindle the fury of your Wyrd to a sharp point and destroy this lock that dares defy you.​
This is overkill and is also incredibly self-sabotaging, but it will get the door open. This will, naturally, destroy the lock on your apartment door; which will probably then need to be replaced somehow. Ideally without involving your landlord.​

🎭Through your unparalleled knowledge of arcane mysteries, of secret lore and wicked craft of which the angels dare not even dream, create a useful lock-opening homunculus from your groceries. [ ]
Are you not Eilind Salmydessa, finest alchemist of the Host? Once, the defenders of this wretched world trembled at the thought of what poisons and potions and terrifying creations issued forth from your cauldron. It would be simplicity itself to create an alchemical servant to open the lock for you - though, of course, you will need reagents; and the only source on hand are the groceries you promised Claire you'd buy for her.​
This will involve disappointing your roommate - you will have neither the time, the energy, nor the inclination to go out and buy more groceries afterwards. On the other hand, it will get the door open, and you will have an adorable key-monster thing to keep as a pet.​

👁️‍🗨️Invoke your ancient bargains with spirits of the endless void, that one might come to your aid in this, your hour of need. [ ]
Long ago, you hunted the λ-undine Kaisia to her lair, at the Spring of Drowned Stars from which flows the River of Maiden's Tears - one of the countless tributaries of Ersius, the dream-drenched Sea of Bones, in the far west of Ninuan where the light of the Fisher's Star does not reach. You challenged her, bested her, and bound her into your service.​
Kaisia is, presumably, asleep in her little basin in your room. If you make enough of a racket, she will hear you and - should you debase yourself by begging for her assistance - come open the door for you.​

🌺Call Claire and have her unlock the door for you [-]
Even you understand that calling your roommate and asking her to leave work and come back to the apartment just to let you in because you forgot your keys is probably a bad idea. Especially when you have stolen some of her clothes and gotten them damaged, and don't want her to know.

Also, you don't have a phone.​

🥄Actually have remembered to bring your keys. [ ]
Stop. Calm down. Focus.​
You are not really on top of anything in your life but you are at least this on top of things. Enough to have remembered to take your keys before leaving your apartment, so that you can get back in without resorting to extreme measures.​
This is hard for you. It is an effort for you to actually have had the presence of mind to remember to bring your keys with you, instead of just forgetting to do so in the face of the overwhelming … world-ness of the world.​

Fail. [ ]
… or maybe you're not going to get through this door.​
Maybe you're just going to -​
To slump, defeated, against the door to your apartment, in torn and singed clothes, with bags full of perishable groceries, until such a time as someone notices you.​
It's just -​
You're so tired.​
You did your best. You tried.​
Can't you just rest?​

I've had this typed up and ready to post since October, and you know what? I could keep fussing and fretting over it forever and never actually post the damn thing, or I could just put it out there and see what happens.

So, hello! If this makes very little sense to you, well, I sort of expected that; and kind of hope you decide to stick around anyway!

This is a quest based on Jenna Moran's tabletop role playing game Glitch; which, um, all you really need to know about that is that it's about playing world-ending death gods who have retired from world-killing, and are trying their best to just live in the world that they used to be trying to kill. It's a quietly hopeful sort of game, about not fitting in, and chronic disability, and forgiveness, and the fundamental untrustworthiness of trees. Mostly about forgiveness, though. At least, more about forgiveness than it is about how untrustworthy trees are.

But yeah! You're a retired world-ending divinity. You are very tired, and are locked out of your apartment - but you have bagels.

Make choices that seem interesting to you.
Embrace uncertainty and not always having all the answers.
But, um, if you really need to know something I guess feel free to ask, this is probably a lot to just dump on a casual reader.
 
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Into Which We May Fall, And Find Ourselves Without Boundary
CW: Description of a panic attack
Article:
We call that thing into which we may fall, and find ourselves without boundary, the sea; and that numinous pre-formed substance therein "water." Without that chaos we would calcify and cease to live; in the fullness of its presence, we drown. Hold up a paper cup of water and unfocus your eyes: you will see the undine gesticulating therein. It is not saying, "Do not drink me, magician!" or even "I give myself to thee;" rather, it is caparisoned for battle, it is shaking its supreme and terrible trident, it is saying to you: you drink me now, but forever you will drown, and take dissolvéd joy within that drowning.

—from A Catalog of Modern Magic, by Eric Optera​
Source: Nobilis 3rd Edition, pg. 185


You're … you're probably going to have to start banging on the door to wake Kaisia up. But that can wait for a minute. Enough time to prepare yourself for her … Kaisia-ness.

So you just lean your face into the door of your apartment, which - let's be honest, this is actually very uncomfortable, but standing up so your weight is actually on your feet would be effort.

The flaking paint scratches against your forehead, as you take a minute to close your eyes and just, like, be flopped against your apartment door.

Deep breaths. Just taking a moment to center yourself.

You're really not sure you're up to dealing with Kaisia right now, but it's … probably better to ask her for help than to, like, alchemically dissolve the lock on your door?

You could do that. It would be easy. It's just some metal; and you don't even care about preserving any delicate alchemical properties of the lock, so you can be sloppy.

You can do rudimentary alkahestry like this in your sleep, you know? And, um, sometimes do.

Look. Alarm clocks are evil. Destroying them is virtuous.

In fact, there's an argument to be made that destroying anything is virtuous, because the world is wrong. Because the world is a crime. Because it doesn't deserve to exist. Because it is an abomination and a blasphemy against everything that is right and good; a transfixing spear stabbed into the beating heart of the endless Not.

But … well, that's -

You're not doing that anymore. You quit. You're retired. The world remains an abominable and unanswered crime, but it is not your job to deal with it.

So you could, with an errant thought, render the mechanisms of the lock down into - well, a slurry of formerly-lock goo, basically; but which would retain most of the actual spiritual and philosophical properties of lockness, most of the essence of the Noble Estate of Locks, for use in some later alchemical preparation. That would be easy.

It would be easy. Just like you could dissolve this whole stupid door, or this hideous hallway, or render this entire apartment building down into a puddle of fundamental properties.


Just like it would have been easy to dissolve those magical girls.



It would have been easy, but you didn't. That's good. That's a good thing. You could have melted five girls and that weird faery thing that follows them around and pretends to be a cute fuzzy animal for some reason, but you didn't.

You kept your temper, you didn't give in to the urge to break things just because you can. You didn't then, and you aren't going to now.


Deep breaths.



You try the knob again, just to check. Still locked.

Dammit, you were really hoping that it might have miraculously unlocked itself while you were valiantly resisting the urge to destroy it.

You kick the door lightly, just to make yourself feel better.

"um."

You open an eye and - still with your head pressed against your door - do your best to look over to the stairs.

There's an aggressively purple girl, one step down from the landing. Purple hair, purple eyes, purple tee-shirt, purple sneakers, purple backpack, ring with a star-shaped amethyst. Jeans, socks, not purple. Skin also not purple - more of an olive shade - but you don't think humans actually come in purple so maybe that's not surprising. She's … maybe 9? Maybe 12? You're bad at judging ages.

She's kind of staring at you, but … in fairness, you are kind of a sight. Singed. Cut. Night and falling stars for eyes. Holding groceries. Flopped against the door of your apartment.

She shuffles in place for a second, then asks, haltingly, "are you… um, okay?"



Look.

It is not for nothing that the petty gods of Creation call you and yours the Strategists. You were a war-leader of the Host - not a brute hunter like the Warmains; not a saboteur like the Deceivers; but a planner.

Your victories against the World Ash were not the random chance of a Warmain's test, or the piecemeal cuts of a Deceiver's aimless contrarian antics; but nothing less than the careful, surgical excision of entire concepts from reality. You spent years, decades - or, in one admittedly very painful failure of an attempt, centuries - plotting and laying the groundwork for a single, perfect moment, where you would expose the falsehood and contradictions of Creation and watch the fabric of reality tear itself apart.

And so, it is in keeping with your glorious history of brilliant stratagems and labyrinthine plots that your answer to purple-girl's question -

An answer carefully crafted to extricate you from this unwelcome conversation with this bothersome mortal with all possible speed; one positively dripping with the terrible, beguiling charisma that the Riders of the Excrucian Host are known for -



Your answer is:

"I'm - I'm fine."


You are cut, bruised, and burnt; you are wearing someone else's shirt because you haven't been keeping on top of your own laundry; you have empty night and falling stars instead of eyes; and you are pretty obviously locked outside of your apartment; but surely, surely this girl is going to take you at your word and just leave you to your business.

… Purple-girl has, firstly, the distinct look of someone who does not for a single moment believe literally anything you're saying; and secondly, a weird softness and sympathy in her eyes; and you can't fucking take it.

New plan. You drop your groceries and start pounding on the door.

"Kai! Kaisia! Open the door, Kai!"

All Kaisia can do is relentlessly mock you.

Better that than pity.

You are unland royalty of Ninuan beyond the world; and while you will be the first to admit that you are, to be blunt, extremely pathetic …

You have your pride.

You were something great and terrible, once.

Once, long ago, in the Lands Beyond Creation - in what the defenders of this wretched world call the Void or the Not, but which you and your people call Ninuan, the True and Silvered Land; the world that existed before Creation's crafting, and was forever marred by the forging of the world -

Long ago, far from Creation, far from the World-Ash and its rotten fruit and its protective wall of flame; long ago, in the unwatched west, where the light of the Fisher's Star does not shine and the moon hangs low over the Sea of Bones, casting a pale and fey light over the landscape -

Long ago, you followed the River of Maiden's Tears from its end at the bone-strewn shores of the great western sea, up, up, up; through rolling plains of golden grain; through the ancient, primeval greenwoods, there beyond the borders of the world, where the first bears wandered where they would, long before their journeys took them into the created world -

Up, up, into the foothills of a range of blade-sharp mountains, thrusting up from the earth of Ninuan to slice the clouds and grasp for the stars; up and up, you followed the river's course; until at last, after nine nights' travel, you came to the Spring of Drowned Stars, nestled in a cleft in the mountainside, towering far above the greenwood and its poisoned heart, with only the wind and the silver moon for company.

It was a holy place. The stars came there to die, after all. Like an elephant graveyard, but for the strange beasts of light and night-wind that prowl the skies above Ninuan.

The constellation-beasts would come there to die. They would dissolve into light; and that light would fall into the spring, and flow down the river, to the sea. It was all very sacred and mythic and holy and so on, natural cycles and such, etc, etc; and all worked rather well -

Until Kaisia showed up.

Kaisia Glislitha, Usurper of Starlight and would-be Queen of the West.

She is diminished, now, as you are; but in those days she was a force to be reckoned with.

She claimed the Spring of Drowned Stars for her own, as her private demesne. She dammed up the river, and hoarded the light of dead stars - their dreams, their legends, their fame and myth and power in the world - for herself. And she used that store of power, all those memories and dreams, in great and terrible works of sorcery - sipping deeply from the stolen light of the stars to glut herself on their power; to poison the land, and force the people who dwelt in the unwatched west to kneel to her, or die.

In another age, perhaps, she would have been a terror to inspire story and song. But not in this age. Not in the age of the great War against Creation. Not in this Age of Pain.

You tracked Kaisia to her lair not because she was a terrible villain; not because she was disrupting sacred rites that had endured since before time; not out of care for the people she was oppressing; not because of literally anything she was doing -

You tracked Kaisia down because you needed a weapon, and she was there.

So you fought, for a further three moonrises and three nights; and … in some other age, where the world had never been created -



Where Creation, where the World-Ash, had never been made at the expense of you and yours; where your people and your home and so many innocents hadn't been swallowed up and ground into dust to feed the insatiable, endless hunger of That-Which-Is -

In some other age, where the world hadn't had the sheer cheek to forget that it was an abomination; to forget that it was grown from stolen lands and desecrated bones, and watered in the blood of those who did not deserve to die -

In another age, where the great Host had not been assembled, to ride into Creation and make an ending of its blasphemy -

In such an age, your battle with Kaisia would have been a thing of legends. It would have echoed, timeless and forever, throughout the endless circles of the void. It would have been a great favorite of the tale-tellers for generation after generation after generation. It would have been spoken of in the same breath as the stories of Agiwulf, of Kaethe, of Matavia.



But Creation exists. The War exists. The great Host of the Excrucians exists.

And your battle with Kaisia is a footnote, nothing more, in the story of the War.

You toppled her from her throne of ice and light, shattered her power, and bound her into your service; and went back to your plots and stratagems and long-laid plans. And, well - her story ended there. Rendered forever subordinate to yours; as yours, in turn, was and is forever subordinate to the War.


And look, the point -

The point is -


She kind of hates you, and that's, you know, fair.

She's sharp, and cruel, and cutting, and that's understandable.

But she is, like you, an ancient monster out of time, diminished from those days when world and void trembled at her might.

She's one of the few people who understands you.

Who knows what it feels like to be reduced to a shadow of what you once were. To have been defeated, very probably beyond any hope of ever rallying.

She is also very specifically someone who knows the precise feeling of having endless years of careful planning and the gathering of unassailable might be derailed by someone coming along who neither understands nor cares about what you're doing; and you have - sort of - been bonding over that, ever since the Christmas debacle.



And all of this is to say that -

When Kaisia laughs at you, when she calls you a failure and a disgrace and a doleful bag or whatever that slang phrase she likes is -

You'll accept that, from her. It emphatically does not come from a place of love, but it does come from someone that you, for better or for worse, are forever entwined with; and who you have had long, long centuries to grow comfortable with, despite your mutual antagonism.


That said, this really isn't that funny.

"Kaisia, this really isn't that funny."

She just laughs at you, punctuating her burbling giggles with sharp cackles like the splash of stones into deep waters; rolling in unchecked amusement as if on some unseen floor, where she floats in mid-air.

She's not even helping you with the groceries, the traitor. You try and make some room in the freezer for all these packages of soy-based meat substitutes that Claire loves between the ice cube tray and the ten-pound bag of frozen vegetables, while Kaisia finishes laughing herself sick at your expense.

"You woke me up so I could yell at you rather than have a normal conversation with a kid," she eventually says, once she's calmed down a bit. "Eily, that's just - even for you, that's just sad."

She swims around through the air to look at your face (and get in your way as you unbag some leafy green thing - celery, maybe?), and pats you on the head with her spear - Colgares, a wicked thing of unmelting ice and stolen star-breath, just as robbed of myth and fable as Kaisia was by the exigencies of War.

Pat, pat, pat.

She snickers, the sound of water swirling into a cup, at your pout.

"But I'm very proud of you for defending half of the groceries, oh great and fearsome princess of the lands beyond."

You very, very carefully try to keep the fact that you didn't lose that half of the groceries to magical girl assault, you just forgot to buy them, off of your face. From the way Kaisia immediately bursts into laughter again, you're not entirely certain you were successful.



So there's just this small, cackling little monster swimming in circles around your head and occasionally poking at you with her spear while you put the groceries away, right up until the last bag.

You go to pick it up, and the only warning you have is the feeling that the bag is heavier than you remember before several things happen.

You lift the bag, and the canvas rips. A bag of onions, your bagels, and six cans of lemon-lime soda pour forth.

The onions thump with an unpleasantly squishy sound against the linoleum, probably badly bruised. Your bagels narrowly escape being crushed by the onions.

The six-pack of lemon-lime soda cans that you positively did not buy strikes your foot directly, guided by a grudge that can never be satisfied.

Fuck.

You fall immediately. It's not just the pain - which is agonizing, and hopefully none of your toes are broken.

It's that it's been weeks. Weeks.

You hadn't dared to hope, of course - there's no place for hope, against the Glitch - but … you had breathed free, for whole weeks. And every time - every time - it lulls you into forgetting.

Your gaze unfocuses, your eyes peering past the weave of lies that drape across the Earth; looking past the surface of the world. Beneath the mask of physics, beneath the skin of matter -

Six undines, resplendent in their polished aluminum armor; their effervescent yellow-green hair flowing and popping with bubbles; their bottle-green tridents at the ready; menace you from the floor.

They do not speak. There is nothing for either you or them to say, at this point in your relationship. But their eyes say all that need be said.

Countless numbers of our siblings have fallen to you; but we shall not suffer your evil to exist unchallenged. Though this be our end, we shall fight you 'til our last bubble, o daughter of night!

The spirits of lemon-lime soda have come to kill you once more.

(Eily's Infection rises to 2 🥤🥤. No matter how hard she tries to avoid it, lemon-lime sodas will maintain an unwelcome presence in her life.
This will gradually escalate in severity, until Eily either dies or flees into the endless void to let her sickness abate. Both of which would be inconvenient.)


Their formation advances, domed can-bottom shields linked into a tiny phalanx. You scramble back desperately, pushing into the corner of the kitchen. Alkahest flows from your trembling hand on reflex, even though you know it will avail you nothing. The universal solvent, a spray of searing, liquid, brightness; your raw power of unmaking, a power which has unraveled concepts and unmade angels; splashes harmlessly against their bright shields.

…which is when Kaisia acts.

One of the undines in the back rank halts, burbling and gasping; her shining armor pierced through by a needle of stolen starlight.

"Drowned in wintry, shadowed depths; emerging rimed in venom-ice," Kaisia incants, all mirth lost, "a spear yet thirsts to swim in blood."

At the invocation of its name, Colgares flares with a harsh white light. The stricken undine clutches at the spear point protruding from her chest; grasping and flailing in death as all warmth is stolen and her bubbly body freezes solid.

Kaisia flicks her spear, and a block of frozen soda flies off of Colgares' blade to shatter against the kitchen wall.

You curl into a shaking, weeping ball, clutching your ears as Kaisia goes to work.

They're here once more; and they truly, genuinely will never stop until you're dead. And even death only buys you so much time, before both you and they return to this endless cycle of agony once more.

They're here. They're here. They've found you again.

You're a goddess, which means there's not really anyone you can pray to. Not that anything can really, truly save you from this. But it would be nice to have someone to offer frantic prayers to, in these moments.

But there's no one who can save you from your own fate. Not from the Glitch.

The world is wrong, and there is no one and nothing that can save you from that.

Minutes later, all that remains is a few piles of yellow-green ice, which Kaisia is busily sweeping up.

You slowly, carefully uncurl.

Kaisia hums quietly as she uses both hands to maneuver the dustpan's brush.

Sweep, sweep, sweep

Your heartbeat slows. Your breathing stabilizes.

Kaisia pours a dustpan full of ex-undine shards down the sink, and runs the tap for several minutes to flush the corpses away.

You stagger upright; and stumble into the living room, leaning against the wall all the way; and fall onto the couch, curling back up into a ball.

Deep breaths.

Deep. Breaths.

Kaisia floats over, eventually. Still humming, a half-familiar tune - a folk song from the shores of the Sea of Bones, you think - she doesn't say anything, for several minutes. Just stays there, stays present, stays with you.

You're not sure if you actually fell asleep or not, but eventually - around noon, according to the clock - you sit up.

Your assorted wounds - cuts and scrapes and burns; bruises and broken bones - have all been mended. You've even been cleaned up a little. Possibly by the healing waters of a λ-undine who once dwelt in a sacred spring, but who can say?

"Back with us, darling?" Kaisia is all sharpness and mockery again, and will no doubt deny any perceived kindness on her part. But she does wait for you to nod before she continues.

"Magical girl attack, random kid attack, soda attack. It has been a genuinely sucky day for you, so I let you rest." She looks inordinately smug about this, as if she feels like she deserves a medal.

"Now get up and do something. Watching you laze around being a sad-sack-" that's what that turn of phrase she likes is, right - "is just depressing. Lots to do. Get to it!"

Kaisia, in what you're pretty sure is her trying to distract you from the overwhelmingness of the day (though she would, of course, deny that) has demanded that you do something productive with your time today.

What will you do with your afternoon?

[ ] Bake a cake. 🥄
Your support group and Claire's cult both have meetings tonight, as is usual, in the same place. Dinner is thus typically arranged via potluck, with every cultist or retired wold-ender bringing a dish, if possible.​
Baking is real, and grounded, and enough like certain kinds of alchemy that you find it fairly easy and relaxing. It would be a nice break from the chaos of your day thus far; and polite besides.​

[ ] Fill an order. 🎭
As one requires money to live in human society, you do have a job, of sorts. Specifically, you sell artisanal tea blends online out of an Utsy storefront.​
Naturally, your herbal teas are rather more esoteric than most - it would offend your professional pride as an alchemist to just dry out some leaves - but that does mean you have to perform some light alchemy to prepare your products.​

[ ] Harvest ingredients. 👁️‍🗨️
Some of the ingredients in your teas do not and cannot grow in Creation. For this reason, you keep a small garden in a local waylet - a tiny piece of Ninuan that survived the creation of the world and is now suspended inside it, like a bubble in amber.​
It might be nice to drop by your garden, though you may have to drive off any faery-folk scavenging for weaknesses in reality with which to work their magics.​
 
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Let The Bells Not Ring Come Morn
Article:
Now on Nix the people built a doméd city, and they lived in happiness and delight, and every year took joy in Christmas. And one year, in the December of that year, they brought life to their wooden soldiers, to their marionettes, to their wooden dolls. "Dance for us," they said. "Share in our Christmas joy. And, put on shows!"

These things the wooden folk did, and they did them gladly, and glad were all the folk of Nix, until a magistrix whispered in the wooden queen's ear the words that would poison her thereafter:

"And what will happen," the magistrix asked, "on December 26th?"
Source: The Chuubo’s Marvelous Wish-Granting Engine Christmas Special
[X] Bake a cake. 🥄

You're very fond of baking, actually. It's a little like alchemy, except less exciting; which is arguably a good thing after the morning you've had.

And while you are not obligated to bring anything to the potluck at Eschaton House tonight, it would be nice to do so. Polite. Also it would be one area of your life where you can have your shit together today, and that's also valuable.

So while Kaisia splooshes into her basin in the living room to watch cooking competition shows - Claire got her hooked on them - you busy yourself gathering the assorted reagents you require to synthesize a cake.

Flour: easy! You just bought some - and it even managed to evade being scorched, nice. Cake flour would probably be better for this but eh, stocking multiple kinds of flours is a lot of work and pantry space. All purpose does the job fine and means you only need to remember to buy one kind of flour when you get low.

Baking powder and soda: these used to be one thing, back before the Noble Estate of Leavening Agents was shattered. Wasn't even the Riders' work - some inheritance dispute on Creation's end of things saw the Estate torn into pieces.

2009. Wild year for Noble infighting, it really was.

But anyway leavening, check.

Salt: now this is the fault of the Excrucians - Iolithae Septimian, to be specific.

You, like pretty much everyone who exists and a staggering proportion of those who don't, really, really hate Iolithae Septimian.

The whole 'lying the oceans into salt' thing doesn't bother you that much - that's (one of) Creation's problems with her, not her notional allies' - but seriously Iolithae Septimian is the worst. She's just the most obnoxious, annoying, self-righteous, condescending, thinks-she's-clever-but-actually-just-commuinicates-badly-and-acts-smug-when-she's-misunderstood, little -

You plop the saltcellar on the counter with more force than is probably strictly necessary. Salt, check.

Sugar, butter, eggs, yogurt, all in the fridge - the sugar probably shouldn't be there, and it is probably your fault that it was; but it's on the counter now and will hopefully go back in the pantry where it is supposed to once you're done, fingers crossed.

Sweetened condensed milk is … not in the pantry … oh, right. You dig the little tupperware container out from under the bag of frozen mixed vegetables. The cake only uses a half-can, and you never got the hang of un-spoiling things - you can, it's just - it's a lot of work, okay? You have to render everything down in alkahest, and distill off just the essential nature of decay; and then recondense all of the remaining goo back into the same thing it was to begin with which is - it's hard, and time consuming; and you own a freezer.

Powdered chai - you do not keep this in the apartment because you blend your own chai; because you are a semi-professional tea saleswoman and the thought of buying someone else's tea leaves is farcical. You grab your chai tin, and chivy Kaisia into grabbing your spice grinder from the cupboard above the stove - she can float, and you're not short, it's just that people these days are really tall. Also you don't know where the stepladder is.

Liquid chai mix - this you do buy commercially. It is essentially undrinkable - you mean that literally. You've checked. It contains, in fact, the alchemical and philosophical essence of undrinkable-ness within itself; which is presumably part of some bizarre Noble plot or political nonsense that you are no longer obligated to care about, since you're retired.

It is completely and totally undrinkable, but it does a remarkable job of carrying its flavors into other things; so it's really handy as, like, chai-flavoring, for, just as an example, baked goods.

Candied ginger … is also in the freezer, which … maybe it shouldn't be? You keep meaning to learn how to make this yourself, and keep forgetting. Surely it can't be that hard. But then, that's what you always tell yourself about cooking, and you can't do that either, so.

Which just leaves … spices. Ginger, nutmeg, clove, cassia, cardamom; spice grinder is already down, and a second's fishing around in the drawer gets the little rasp thingie for grating the nutmeg.

…and also reminds you that you need the pepper grinder.

… and also molasses because you forgot to buy brown sugar.

But that, finally, actually for real this time, is everything. You're pretty sure.

To work, to work.

Cassia and cardamom; ginger and clove; a sprinkle of nutmeg; a pot on the stove -

It smells like the holidays.

It smells like Anti-Christmas.




People have the wrong ideas about Anti-Christmas.

They assume, naïvely, that it is "the opposite" of Christmas: taking presents instead of giving them, fire instead of snow, murdering a child instead of celebrating one's birth.

This is foolishness.

It's a lot like the idea of Not-things, of λ-things: the peoples of Creation, used to a continuum of Law, innately conceive of a Not-Apple as everything that an apple isn't.

But that's not what a λ-apple is. A Not-apple isn't "anything which is not an apple." It isn't "the set of things which do not belong to the Estate of Apples."

A λ-apple is an apple which does not exist - which has all the properties of an apple, which is recognizably an apple - save that it lacks the property of existing within the world of forms and Law.

And that is not a failure or a deficiency on its part. To be incarnate beyond the tangled web of Cneph's All, to be free from the net of Laws and Imperial Rule that cover the World Ash and all that stems from it is, objectively, a better state to occupy than being tangled up in Creation.

It is an apple - with crisp skin and sweet flesh and poisonous seeds and woody stem - and it is like the apples of the waking world, save that it is truer, and purer; that it knows itself, and its own appleness, intrinsically; and that it need not be shackled into that role by beasts of Law.


But anyway -


Just like they have the wrong ideas about Not-things, people have the wrong idea about Anti-Christmas.

It was never meant to be a negation of Christmas.

The photonegative of Christmas is still Christmas-y, by implication. 'A thing that is defined solely by opposition simply reinforces that which it opposes', as Sagadé is wont to say.

You built Anti-Christmas - planted it and nurtured it and tended to it for eleven centuries; spent lifetimes crafting and honing and preparing it for one fine morning, one moment of perfect glory which never came -

Anti-Christmas was, by necessity, extremely like Christmas. Still a time of peace, and togetherness, and goodwill. Still a time of banding together against the dark and the cold. And yeah, maybe the colors were green and black instead of green and red, but there were still bells and carols and cookies and pies; still community, still thankfulness for each other and hopes for a better year -

Just, with that one thing different, which was the overriding, desperate wish that Christmas not come.

But it was festive. It was joyful. It was an act of defiance against the night and the cold, just like Christmas. It was singing, and pageants, and gifts, and garlands; it was peace and goodwill; it was merriment and mirth; it was cookies and cakes and endless, endless baking (you had to learn, to fit in; the wooden people don't actually need to eat but they love to bake) it was life and love and fierce, fierce opposition to death and endings -

Just -

Just built on fear, because you made it that way. Spent centuries cultivating the exact circumstances that would see the wooden people die if Christmas ever came to Nix.

Spent centuries, diligently helping their watchful queen - helping her seal the humans of Nix out of time behind the Christmas Throne; helping her pen the anti-carols; helping her tame the hrímvargr; helping her develop new breeds of Anti-Christmas lights (they grow like grapes; and different varieties have different shades of green and black light; and help contribute to preventing Christmas from coming in slightly different ways. And of course, genetic diversity is important in agriculture)

And never once did you tell her that you had orchestrated her people's predicament. Not until that very last day, when all your plans came tumbling down at the hands of a group of plucky teenagers without even the decency to appreciate the cunning intricacies of your schemes.

You will pay for that eventually. It is the nature, not just of the world, but of the silvered void. It is far more true of the void than of the world, even. There will be a reckoning for what you have done. All debts come due, in time.



The kitchen smells of Anti-Christmas, and of Nix; of unanswered crimes and debts as-yet unpaid; and of eleven centuries of hard work that was ultimately fruitless but which -

You don't spend 1,100 years in a place without getting a bit attached.

The air is full of the smell of memories, and the carol comes unbidden to your lips. You tend to the glaze for the cake, and let it free.

"Let the bells not ring come morn;
Christmas from calendar shorn!
Peaceful nights and mercy's silence;
Christmas day held in abeyance!"


Humming comes from the living room - Kaisia will never admit to liking anything you like, but she has always been fond of music and song.

"Let our joyful songs resound!
May the church bells never sound!
Let the hrímvarg's howl declare:
Christmas pass by our Nix fair!"


There's the sound of keys working at the lock, and the squeal of hinges as someone else joins in to finish the verse:

"Let the bells not ring come morn;
Christmas from calendar shorn!"


There's a thumping of bags dropping, the clatter of keys in a dish, and the swish of a coat being removed as a herald of doom and darkness and the world's ending calls from the entry:

"So, if we're caroling, that means that there's baking going on, right? Is it cake‽ Kai, is she baking the tea cake‽"

Whatever Kaisia might be saying in response is drowned out by the thunder of rapid footsteps as a rushing blur gallops down the hall from the entryway to resolve into a young woman bedecked in a riot of colors leaning over the counter that divides the kitchenette from the living room.

More colors on her t-shirt than seem at all reasonable, especially when they're all so saturated; bright pink and electric blue streaks dyed through her pitch-dark braids; eyes that are, today, an intense, unnatural orange - you assumed, when you first met Claire, that her eyes changed color because she was either partially inhuman, or was using magic of some sort; but apparently humans just make artificial irises for cosmetic purposes these days?

A wild Claire has appeared!

You - you don't know what that means. It's just what Reccilda always says when she meets Claire, and both of them laugh so apparently it's funny?

And, well. It fits.

"Hi Ei!" Claire completely ignored your entire lecture on the nuances of Ninuanni diminutive suffixes the moment she realized she could say that. Also, eye puns. She is a monster. "Are you making the tea cake? Are you are youareyou‽"

You've lived with Claire for … coming up on two years now. You were A Guest at Eschaton House at the time; but living with Sallarchos and The Help was becoming, respectively, deeply annoying and deeply unsettling; and at one of the potlucks, Claire mentioned that she was looking for someone to split rent with, because she was graduating from college and needed an actual apartment; and, well, the remainder: of concern now only to historians.

The point is, you've been sharing a home with Claire for two years, and so know that there is no point in trying to get a word in edgewise to answer any of her questions, because -

"Did you go get the groceries you were supposed to? It was on the 🎵chore li~ist⭐ and everything! Are you wearing one of my shirts? Why is it burnt? Why did someone leave a first aid kit in front of our door? What happened to your hair? Are you stealing my clothes to burn them? Ohmigosh Ei that is not okay and - and - are you making the tea cake‽"

Claire is, ah, extremely excitable.
Ebullient, perhaps. Exuberant. Blithesome.

Look, she is a good child and you're sure that she is a valuable contributor to whatever it is she does as a day job that you have forgotten, but she reminds you of nothing so much as a puppy.

A very friendly and very, very foolish puppy; who for reasons you do not understand and have never felt the need to pry into, is dedicated to dark and terrible powers of unmaking and ill-omen.

You trace back through the avalanche of questions, marshaling responses as you go to deliver them all at once, in order - Claire, for some reason, thinks this is cool? - yes, you're making the tea cake; yes, stealing your roommate's clothes to burn them would probably not be okay; a magical girl attack happened to your hair; you have no idea why someone left a -

Wait.

Oh no.

She didn't.

Surely she wouldn't - surely no one is actually that responsible -

What sort of child even has a first aid kit?!



Maybe if you don't say anything Claire will forget about it and Kaisia won't bring this morning's humiliation up.

"Hello Claire," you say. "How was your da-"

"IS IT THE TEA CAKE‽‽‽"

You suppose you should be flattered that she likes it so much.

"In order," you snap, and Claire immediately freezes mid-bounce - you have no idea why she thinks this is so cool, but - "Some of them; yes it was; very observant; magical girl attack; the red shouty one lit my hair on fire; no I am not; yes, I agree that that would not be an acceptable thing to do; yes; and yes."

Claire nods along with each answer, which is probably not a good sign, because it means -

"And what about the first aid kit?"

Maybe you can lie? You used to be good at that, you really did.

You shrug. "I don't know. Maybe someone dropped it?"

Just the right combination of disinterest, confusion, and having something better to do - you make a show of fussing with the glaze on the stove.

You can feel Claire narrowing her eyes at you as she considers.

"Hmmmmmmmmmmm-"

This may go on for some time, so you go get the metal stabby thing which presumably has some other use for cooking, but which you use to check the doneness of baked goods, out of the drawer.

"-mmmmmmmmmmmmmmmmmmmmmmm-"

It is just about the time it should be done, but a quick stab directly into the cake's heart reveals there is yet some batter-blood left within. Another couple minutes.

"-mmmmmmmmmmmm I don't believe you."

Well, shit.

Claire turns to call into the living room. "Kai! Why's there a first aid kit by our door‽"

Over the sound of high-stakes culinary competition, Kaisia's reply comes back, "Some kid in the building was trying to be nice to her earlier when she came home all banged up, and Eily ran away rather than have a normal conversation!"

"So she left us a first aid kit‽"

"Apparently?"

Claire turns back around, and - oh no. Oh no. Her eyes are shimmering.

But she doesn't immediately start screeching about how you have to go track down Miss Purple Ferch Pity-Party Pen-Patronizer and thank her, like you were expecting. She doesn't throw herself over the counter to hug you, or keep mocking you, or - anything, really.

She just sort of stares at you, with that softness and that shimmer in her eyes, for a minute, maybe two, before she says -

"You should probably check on the cake again."

And then she turns, and heads back into the living room; and you're left uncertain whether to be outraged or comforted. Was that pity? You can't stand pity.

But maybe being understood and sympathized with isn't so bad.

Hopefully there's some kind of distinction.

Eily and Claire have (jointly) a potluck and (separately) a support group/doom cult meetup, respectively; both tonight at Eschaton House. As it is both convenient, environmentally conscious, and handily resolves the issue of how Eily is to cross the city without a car or a working knowledge of the city's public transit options, they will be carpooling together.

What annoyance or complication awaits them when they arrive?

[ ] JRPGs 🎭
[ ] Desecration 🥄
[ ] Hospitality 🔥
[ ] Lemon-Lime Soda 🥤
 
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Holding Darkness Within
CW: Implied Suicidal Ideation

[X] JRPGs 🎭


"No live organism can continue for long to exist sanely under conditions of absolute reality," Claire intones, a strange admixture of gravitas and mirth in her voice. "Even larks and katydids are supposed, by some, to dream. Eschaton House," she gestures grandly - or as grandly as she can while holding a casserole in both hands - towards The House, "not sane, stood by itself against its hills, holding darkness within."

She spins around, her attempt at making her voice be dark or spooky largely ruined by the laughter bubbling in her throat. "It had stood so for eighty years and might stand for eighty more. Within, walls continued upright, bricks met neatly, floors were firm, and doors were sensibly shut; silence lay steadily against the wood and stone of Eschaton House, and whatever walked there, walked alone."

You just sigh.

If you ever find Claire's 10th grade English teacher, you will destroy them for introducing her to Shirley Jackson, because - regardless of how apt the comparison or how brilliant Shirley's prose - Claire does this every time you two come to The House.

Look, you're not going to dispute that Eschaton House is haunted. It is extremely haunted. Like, to a comically absurd degree. You're not much of an exorcist, but Sagadé is; and she can't shift the assorted spiritual noise that clings to the House like thick fog. Every room, every floorboard, every inch is just drowning in echoes and memories and the general psychic detritus of centuries that simply hasn't abated for whatever reason. Also, a dozen actual ghosts - the legitimate lost-soul kind, hiding from the eyes of Heaven and their divinely-ordained place in Hell.

Nor will you contest that The House is alive. Quite apart from the fact that everything is alive if you get technical about it; their spirits awake and aware and deeply opinionated, in the Border Mythic behind the elaborate lie that is physics and matter -

The House is very, very much alive, even in the Prosaic world. There is a profound malevolence in the creak of every step, in the shaking of the shutters and the oppressive weight of the silence that shrouds every hallway.

Beneath and behind the world? In the Border Mythic, if you peer past the elaborate web of lies Senacherib and Surolam and the Earth herself have propped up to keep humans safe from the searing gaze of Heaven and the truth of reality?

The House unsettles you. You can see it, there, if you unfocus your eyes even just a fraction, let your gaze slip just barely into the truth of things: how it snakes and twines around the wooden bones of its frame, all slate-scales and slick grey flesh. How that decorative line of bricks, that elaborate mullion, that gargoyle on the roof all resolve into a single cohesive form; how what you had thought was part of the building, of the gardens, a slice of sky, two rabbits and some kind of ferret - all of that … was not. Was all part of a single thing, an oozing, amoeboid being lurking just out of sight. Waiting. Hiding. Slowly blinking its glowing window eyes as it lurks, camouflaged by the veil of physics and Prosaic nonsense, for the right moment to strike.

You … you don't entirely know what it is, which in some ways is the most unsettling part. It reminds you of a Divine Imperator, or an Actual, or an Ogdoad; or mayhaps some strange and formless thing from Ninuan's distant shores.

Pelengard Sunnis, you might call it, perhaps, were it of Ninuan, and you feeling whimsical.:

"Soundless, Formless, Nameless I:
a strong-built hall to hold the hilltop heights;
I will not blink, nor look from thee:
I am undefeatable, and cruel."


- but it is none of these things. Not a writhing god, not a bone-puppet, not a spirit monarch; and not a creature of those Far and Sunless Lands beyond the world.

Is it an ally to the Rider-folk of Ninuan? Is it an agent of the Law-beasts or their slave-gods? Is it one of the loom-bones on which this rotten reality is woven, poking through a slub in the weave?

Answers elude you. It just is. A singular, uncategorizable horror; a brooding darkness that perches atop its lonely hill, disdainful for the flash and glitter of the city around, and waits. Never speaking, never moving, always watchful, ever-hating.



So yes, Eschaton House is alive, and malevolent, and haunted. All of these things are true.

There is, however, no need to quote the opening lines of The Haunting of Hill House every damn time you show up to the place.

The House lurks on its lonely hill, and a dozen other cars have parked in the little circular drive thing before the baroque wrought iron gates - many of the cultists arrive early: you're given to understand that there are few opportunities for them to meet and mingle and socialize, given the breakneck pace of mortal life; and the fact that, though the magical girls have largely pivoted to harassing you and your fellow Strategists in the past few months, there have been skirmishes whenever the cult meets in large numbers anywhere easier to find than The House.


You don't see the Coopers' car, though.


Sallarchos lives here at Eschaton House, Sagadé is always late, and you just showed up; so Reccilda is the only one unaccounted for, which is unusual.

Ms. Cooper insists on being early, and Reccilda is, notionally, the 'leader' of your little chapter of the Chancery. She's certainly the only one really, truly motivated to do things like organize potlucks and meetups. The rest of you are just pulled along in her wake because -


Well -



Part of it is, well, reflex; a memory from your time in the War. You provided logistical support - you and Sallarchos both, actually; it's where you met, and how you eventually ended up staying as a Guest of Eschaton House, before moving in with Claire -

Anyway, you were one of the Riders in charge of keeping Reccilda's armies supplied during her most successful campaign. And while the success of that campaign - the decades that her troops marauded around the upper branches of the Ash, slaughtering Nobles, shattering estates, sending angels fleeing for the safety of the Brightest Realm, severing entire branches of worlds from the World-Tree and casting them into the flames of the Weirding Wall - while the success of that campaign was, you will admit, largely due to Reccilda's dread and terrible charisma, and the sheer crushing weight of her Eide …

You do like to think that maybe having you, Eilind Salmydessa, greatest alchemist there is or that has ever been, brewing miracles and distilling blasphemies for her army might have helped just a little.


So yes, you do think that part of the reason that you and Sallarchos and Sagadé just … tend to do what Reccilda says is you're used to doing it.

And part of it is that she shines like the moon when she puts her mind to it. That, when she has cause to do so, she is possessed of a charismatic presence so beguiling, of an Eide so powerful, that people cannot help but do as she asks; ensnared and enthralled by the gravity of her presented image.

But, well - yes, you do keep showing up to these meetings and potlucks and hang-outs that Reccilda schedules because she's charismatic and compelling and a natural leader that you all have spent quite a bit of time deferring to before; but also -

And maybe more importantly -

Because even if you are all washed-up failures of various descriptions, adrift and unmoored in a world you hate and that hates you -

You do get lonely.

You get lonely, and Claire is a nice girl but she doesn't really understand; and Kaisia understands some of it but is sharp and cutting and cruel; and Lagavi is -

Lagavi is Lagavi.

And the point is …

Sallarchos is an insufferable asshole, but he is also one of the very few people who really, truly gets it. Sagadé is a trial to be around, but she has experienced the same things you have, or something close enough. You find Reccilda to be childish and self-important and terribly annoying at times, but she also works very hard to -

To bring you all together. To make that time and that space. To not let you all suffer alone.

You are refugees all, hiding out in a realm which you have committed unconscionable war crimes against. You are beset at all times by enemy gods and by a fatal, incurable entanglement with the rotting filth of this be-damned Ash. The mortals you spend every day interacting with - no matter how tenuously - do not and cannot fathom the things you have seen, the things you've done, the things you've suffered.

But the Chancery can. Reccilda's little branch of the Riders' Abstinence Society. A group of ex-world-killers who have quit cold turkey and need someone, anyone, to lean on; lest they slide back into just breaking things because they can.



And, well, there are worse foundations for friendships than that.



…where were you?


Oh, right.


"Claire, do you see Ms. Cooper's car anywhere?"

Claire stands on her tip-toes, neck craning, a hand shading her eyes - performatively, mind: the sun's already set - while she braces her casserole in the crook of her arm.

"Oh! That's them turning onto the drive now, I think."

You wait as Ms. Cooper's diminutive blue motorcarriage wends its way from the gates to the … parking … circle thing. It seems the polite thing to do? Rather than go inside.

The car parks. One door opens. Two.

A third, which is the second sign that something has gone wrong.

Ms. Maria Rizalina Cooper steps out of the driver's door. Tall, lanky, somewhere between twenty and thirty - you cannot judge ages to save your life - she reminds you of nothing so much as the cross between a scarecrow and a ceramic doll. She looks harried - maybe just from a bad day at work, futilely attempting to educate the screaming, screeching children of this fair city; but you rather doubt it. Fouler forces are at work here than mere children.

Reccilda Isang Tanry Cooper slumps out of the back seat, clearly exhausted. She looks more or less like she's had as bad a day as you have - streaks of grime and grease and a few scrapes along the dusky skin of her arms; and her jeans been stained with some awful grungy substance, as if she has been forced to crawl around in something unpleasant. She is also openly carrying her sword(bow), which her mother will not allow her to do without good reason.


And then A Hero steps out from the passenger seat, and all your fears are confirmed. Spiky hair, impractical number of belts, that empty-headed smile -

Claire groans. "Seriously? Is there some sort of horrible void solstice going on today that you didn't mention, Ei?"

You're not entirely certain how to answer that. 'Time' is an inherently difficult idea to apply to Ninuan; the idea of 'today' in a continuum without a sun is somewhat laughable; 'solstices' are, definitionally, literally in the name, sun-related (though Ninuan does have equinoxes, when the moonlit and starlit portions of a night are the same length); and -

Claire sighs. "Rhetorical question, Ei." She waves, insofar as one can wave while holding a casserole. "Recca! Maria!"

Reccilda lets out a long noise of protest, which trails off into a sigh as she just flops bodily against Claire, presumably as some sort of greeting. "Mmrrrrrrrrrrrrrrghlbehhh. Hi Claire." She twitches an arm in your general direction, and adds, "hi Eiline."

You nod to Ms. Cooper. "Hero trouble?"

She nods back, shoots a venomous glance at the spiky-haired menace - it is saying something; it's just, you're all used to tuning it out by now. Paying attention to it just encourages it to keep talking - and says, "bastard showed up while I was in a staff meeting; and by the time I'd gotten out, Reccilda's homeroom teacher had let him drag her off."

Reccilda, who has evidently decided that she is going to be using Claire as a pillow for the immediate future, chimes in: "did you know that there's an abandoned molasses processing plant by the river? Full of giant rats and insects? And that some concerned citizen is willing to pay adventurers to clear it out?"

Claire winces. You just nod.

"It's okay though!" Reccilda's voice is dripping with sarcasm and false cheer: bright as sunlight, sharp like glass. "Look at this sweet loot we got!"

She rummages in a pocket and pulls out a red hair ribbon.

You're given to understand that, in the games that have poisoned Reccilda's being, such a ribbon might have magical powers or confer some sort of blessing or enhanced ability; but - that's not how this works, no.

It's just a ribbon. A scrap of tatty cloth. No magic, no miracles. Just a worn cotton ribbon in faded, dusty red.

Reccilda smiles that exhausted, bitter smile, and tosses the worthless trinket aside. "Let's get going. I'm hungry."




It hurts, sometimes, to see Reccilda like this.


It's one thing - it's one thing for you to have fallen. For you to be a failure. For you to have broken against the stalwart resistance of the world; to have shattered under the weight of Creation.

It's one thing for Sallarchos to have not been able to carry on. Even Sagadé, for all her radiance - you can accept that the world has forced her to diminish, to linger on as this smoldering ember of what she once was.


But it hurts, it hurts to see Reccilda reduced to this. It is a lance of agony, buried in your heart, every time you see what the world has done to her.



She shone like the moon. She shone with the light of the Fisher's Star cresting the eastern horizon. Fire on her cloak, the dust of far realms on her heels; burning with the silvered radiance of the first gods …

You saw in her, in those days when she was among the foremost generals and war-leaders of the Host; in this child - she was very young, in the days before the world's making; and broke through comparatively recently as well. She will always be a child to you -

You saw someone who had inherited the mantle of the great luminaries of the time before the world.

Someone who carried … not the same light, no; but the same kind of light and glory and destiny as Azbogah, as Narinsha, as N'mosnikttiel.

That assurance, that she knew what she was doing; that she knew who she was, and what she was fighting for. That faith she had, in herself, in you, in the righteousness of your cause. That conviction, that she would finally make things right. Her kind words; her gentle smile; her calm and clarion voice when the time came for the banners, with their sprays of hawthorn and chamomile, to be held aloft for the next charge.

That radiance drew you in, as it drew Sallarchos, as it drew Sagadé, as it drew countless other Riders, and countless children of Creation, moved to turn against the Ash by the beauty and the righteousness and the shine of her.




She was supposed to win.

She was supposed to win.



Not - not to be so beaten down by the world that she can't even bother to fight back. She wasn't supposed to be so utterly vanquished that she just lets this Hero who has infected her life drag her around on these meaningless 'quests'; offers no resistance to these worthless narratives that steal her choices, her agency; that force her to be a side character in her own life.

She hides from it, when it gets to be truly dangerous; retreats to her sanctuary to wait out the worst of it, rather than let her infection kill her in service to the tawdry narrative of this so-called Hero who doesn't even exist outside of Reccilda's torment. She, at least, will offer that much resistance. Just enough that it can't kill her outright.

…if it weren't for the Chancery, for the rest of you sorry rejects; if it weren't for her mom, for Ms. Cooper and her love and her support and Reccilda's unwillingness to let her down; if she didn't have people to worry about



She wasn't supposed to give up.
The world wasn't supposed to break her.

Not her.


Let the world have broken you. You're a pathetic disgrace. That's fine.

But it wasn't supposed to drag Reccilda down too.



And so you … you can't just leave it there. Reccilda and Claire and Ms Cooper all head inside, but you block the Hero's path when it tries to follow.


"Excuse me, but are you the Hero?" You're not as good at putting up a false face as you once were, not as good at lying through your teeth, but it doesn't matter all that much - the Hero is neither perceptive nor cunning. Anything even approximating a sincere and earnest tone will work on it.

There's no point in - in listening to it; in bothering to even process its words. It is a creature of pattern, a wraith acting out its story-pattern endlessly and without care. It smiles that empty smile, and there is nothing behind its bright eyes.

So you continue.

The Hero reacts better to certain kinds of prompts coming from certain kinds of people; and, well - you are an alchemist.

You make and sell potions for a living. You're a shopkeeper.

No one is more qualified to be a quest-giving NPC to this abominable story-pattern than you.

You put on the best fake smile you can manage, marshal all the false cheer you can dig up. "I'm terribly sorry to bother you, but I'm running ever-so low on some rare herbs I need to brew potions. Could you gather some for me, Hero? I'll be sure to repay you!"

Killing this abomination … you can. Reccilda can't, just as your powers avail you nothing against lemon-lime soda even though it should be trivial to annihilate - but you can. It would be trivial. It's just -

This thing - not the Hero, but the thing behind it; the narrative that has Reccilda in chains - it escalates in response, if its Hero is slain. And you're not the one who would pay the price for that escalation. Reccilda is. Ms Cooper is. Her handful of mortal friends are.

Better, then; safer, then; to … to engage this Hero on the story's terms. To deal with it through the lens of its imaginary protagonism. If you play it right, you can buy Reccilda some time. A fleeting reprieve; always too short, but better than nothing.

So the Hero nods, and babbles assent; and you keep smiling.

"Oh, thank you!" These lies, at least, sit sweetly on your tongue, and flow smoothly. "There's a hidden garden that, hmm…" today is Monday, so … the easiest way to get to your garden is probably … "you can find in the alley behind the coffee shop on Mountain, between 35th and Lead. I need you to go there and bring me five widow-roses and five milkmays, if you could?"

You pause for a breath, then, as if just remembering, add, "Oh, but I'm afraid you'll have to go alone. The path only shows up if you're by yourself." This is false, but in your experience, it usually works, for at least a little while - offer the Hero a quest, and an excuse for why Reccilda can't come, and at least in the early stages of her infection, the narrative will accept it.

The Hero says something affirmative, and you clap your hands in mock-glee. "Good luck, Hero!"

It insists on shaking your hand, gives you another of those empty-eyed, vacant smiles, and runs off, impractically large sword slung over its shoulder. You discreetly wipe your hand on your skirt; and wait; and watch; until the Hero slips out the gates of Eschaton House, and into the night, and vanishes from sight.

Only then do you relax, and head off in the direction of food and company.

Eily is not a terribly social person, but a potluck is a terribly social environment, and she will at least be tangentially entangled in some conversations. Which, and with whom?

Vote for any number. The top two will win.

[ ] [Conversation] Gacha Games As An Investigation Into The Ethical Philosophy of Villainy: A Lecture (Reccilda, Sallarchos, Cultists Whose Names You Should Maybe Know)
[ ] [Conversation] On The Importance Of An Adventurous Palate (Ms Cooper, Claire)
[ ] [Conversation] The Doom Of All Things And You (Claire, a Cultist You Don't Recognize)
[ ] [Conversation] Who Even Takes Cash Anymore??!? (Cultists Whose Names You Should Probably Know)
[ ] [Conversation] The Dark Generals Convene To Plan (Claire, The Boss of the Cultists Whose Name You Should Definitely Know But Don't)

Afterwards, the cultists will go off to conduct their ritual at the basalt and obsidian altar out in the gardens, and Eily will be busy attending the meeting of the local branch of the Chancery. What is the biggest issue on the agenda?

Vote for one.

[ ] [Chancery] A Visitor 🔥
[ ] [Chancery] A Party 🌺
[ ] [Chancery] A Job 🥄
 
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The Holy Work of Hell
The Holy Work of Hell
[X] [Conversation] Gacha Games As An Investigation Into The Ethical Philosophy of Villainy: A Lecture (Reccilda, Sallarchos, a Cultist Whose Name You Should Maybe Know)
[X] [Conversation] The Doom Of All Things And You (Claire, a Cultist You Don't Recognize)
[X] [Chancery] A Visitor 🔥


Article:
"Let them call me a monster. Let my name be cast in darkness for all time. I don't care.

All I have ever known is that this world means nothing to me without Flavia. That any world which would let her die is not a world that deserves to live.

This world is worthless, yet I shall give it worth. This world is broken, yet I shall make it whole.

The malignity of this wretched world shall be cut and cauterized - by the villain."
- Empress Kriemhild
Verderben Prinzessin IV


You eye your plate warily, uncomfortably aware of how the bickering going on in the realms of spirit eerily echoes the nonsensical argument happening around you in the Prosaic world.

Some cultist brought chicken lo mein, and you accidentally took some before realizing it wasn't Ms Cooper's pancit canton. Now, the two have been forced onto the same plate, and - as they cannot abide the existence of the other - a battle rages beneath the mask of physics and matter.

It is something of a foregone conclusion. The lo mein spirits are putting up an admirable defense, but their noodle-trenches are falling, one by one, to the acidic bite of the pancit's sauce. The pancit forces continue their ruthless, tangy bombardment, carpeting the trenches with vinegar and shrimp paste shells from their superior artillery; forcing the lo mein soldiers into a frantic retreat.

Soy sauce, a neutral party in this vicious war, with strong trading ties to both parties, attempts futilely to broker peace. But there can be no peace today. The lo mein spirits are routed, fleeing for more hospitable plates; without resistance, the pancit army occupies the formerly lo mein territories.

You stir the two noodle dishes together until the sauce is well-blended, and it all more or less tastes like pancit. The potato salad, wary of its neighbor's aggression but steadfast and proud behind its starchy walls, settles into a watchful peace.

You let your attention drift back to the Prosaic world.

The distraction was nice while it lasted, but you suppose you have no choice but to try and reinsert yourself into the bewildering literary discourse happening at your table.

Some cultist whose name you don't know, an almost aggressively mousy young woman with dark hair, dark eyes, and cute red-framed glasses has her phone out, and is playing some video or other.

Sallarchos looms over her left shoulder, all tall and pallid and gaunt, with long, long fingers; like one of the Darkest Lord's nimblejacks, if one were for some reason dressed like an undertaker.

Reccilda - looking far more animated now that she's inhaled a couple plates of food - huddles over Mouse's right.


Mouse is openly weeping. There's a glistening in Reccilda's eyes that has nothing to do with the night and falling stars that fill them; and Sallarchos looks … vindicated?



What in Cneph's accursed name?



They were arguing about "quantum loop something or other" - some physics thing, you think? The lies the Prosaic World uses to obscure miracles are a constantly-evolving fiction, and you can't be bothered to keep up with the nuances of it - when you tuned out, and now this?


Sallarchos nods slowly. "Gotta save the waifu. I can respect that."

Reccilda and Mouse both move to smack him, and you just sigh.


This is why you couldn't stand living here. Eschaton House is haunted and alive and malevolent, and The Help are extremely unsettling, but all of that? That can be dealt with.

The endless chatter about waifus, though?

There are some things that cannot be borne.

There's only so many times you can hear about lucky pulls or discounted banners or new outfits or new promotional videos before you snap.

Look, it's good that Sallarchos has a hobby. Great, even. Wonderful.

But if you have to sit through another lecture on "why Kimiko is objectively the best waifu in Viridian Boulevard" you are not entirely certain that you could resist the urge to excruciate the Estate of Gacha Games; to tear it screaming from the fabric of reality and cast it out beyond the gates of night into the forever beyond, retirement from the War be damned.


"Oh, of course. It's always about the waifus for you, Sal." Reccilda rolls her eyes, comets and constellations pinwheeling in time to her disdain.

"What?" Sallarchos puts on his best "unjustly persecuted" voice - he has multiple, for different degrees of whining - "I can respect a woman who has her priorities straight. You have to save the waifu. You must."

"I don't think 'save the girl you have a crush on' excuses war crimes."

Sallarchos sniffs haughtily. "Well. It's hardly a war, now is it? Surely they can't be war crimes without a formal -"

"You are such a pedant," Reccilda sighs.

"Look, all I'm saying is that, definitionally -"

"If you love sophistry so much, why don't you marry it, Sal?"

"I beg your pardon?"

Reccilda just sticks her tongue out at Sallarchos in response, mirth sparkling behind the constellations in her eyes.

"Oh, I'm the sophist here?" Sallarchos, improbably, manages to sound even more wounded and unfairly put-upon than before. "You are resorting to childish teasing because you have no rhetorical leg to stand on, admit it!"

"🎵Sallarchos and prescriptivism, sittin' in a tree~🎵" Reccilda sing-songs, elbows on the table, chin cradled in her hands, a cherubic smile dimpling the dusky skin of her cheeks. She sighs wistfully, head tilting to the side in a calculated performance of longing. "Oh, if only we all had so steadfast and enduring a love."

"Yes, yes, we all know you will writhe against the talons of reason forever rather than admit you were wrong," Sallarchos gives an exasperated sigh. "At least Tiffany agrees with me, yes?"

Mouse, who is … still sobbing uncontrollably, smacks Sallarchos again.

("Such violence!" He exclaims, as if anyone believes he didn't have it coming.)

Mouse - Tiffany, evidently? - sniffs, removes her glasses so she can wipe her eyes, and manages to hold back sobs long enough to choke out, "no, they're definitely war crimes."

"You can't commit war crimes if there isn't a -"

"And! And!" Tiffany holds up a hand, stopping Sallarchos mid-sentence, while she takes a few deep breaths to calm the heaving sobs and replace her glasses, "it doesn't matter if they're not 'technically' war crimes, Sallarachos!"

"What - it doesn't matter? What madness this?"

"Three billion people died! Who cares whether the dictionary thinks it's a war crime?" Tiffany looks, actually, much recovered - you can sympathize. Yelling at Sallarchos is always cathartic.

"Well. Well! That's -" Sallarchos pauses, trying - and failing, you suspect - to find a way to continue prosecuting the 'war crimes' thread, before making a conversational retreat. "Surely we can agree that she had to save the waifu, at least?"

"No! Don't be ridiculous!"

"Well, then why were you crying? You were obviously moved."

"You arrogant fucking - something can be sad and still be, like, objectively awful!" Mouse - Tiffany, right - has stood up, so she can actually look Sallarchos in the eyes without having to crane her neck. "Like, yeah, okay, it's sweet and touching that Kriemhild was willing to go so far to save Flavia! I get that! But she also killed three billion people to do that!"

"But surely she had to. How else could she have plucked Flavia from the Unseen Chaos and reintegrated her into the stable timeline?"

"That's the fucking tragedy, you numbskull!" Tiffany slaps the table - evidently harder than she meant to, as she winces and starts waving her hand back and forth to get feeling back into it. "If she'd just moved on and accepted Flavia's sacrifice -"

The conversation rapidly loses you from there, slipping almost immediately back into nonsense about quanta and something called measure. You do not understand a single thing they're talking about, but it's always fun to see Sallarchos losing arguments.

Reccilda leaves to get a third plate of food, but when she returns - mostly with cookies - she doesn't rejoin the argument, but instead, sits next to you.

"Heya."

"Mmm."

"We seem to have misplaced a certain spiky-haired jerk."

"Imagine that."

Reccilda munches a cookie for a few seconds, and lets the silence breathe for a few more.

Then she slips out of her chair to give you a hug.

"Thanks, Eiline."

The hug lasts for a few more heartbeats - a moment or two longer than you'd really like, but Reccilda is pretty good at recognizing when an interpersonal interaction is making you uncomfortable.

She returns to her seat, and slides cookies around her plate, pensively. Silence reigns for a breath. Two.


"You shouldn't let them bully you."

There's no point in asking how she knows. Maybe Claire told her, or maybe Reccilda can just read it off of how you look even more tatterdemalion and exhausted than usual.

"You're one to talk."

You … did not entirely mean to say that; but what has been done cannot be undone without going to rather extreme lengths, at least within Creation. Attaris Ebrôt Appêkâ, Magistrix, Keeper of the Seal of Time and Ruler of this Age of Pain, does not lightly permit that things be allowed to be made as they once were.

Still, it's not like it's inaccurate. You just had to shoo off the Hero. Reccilda has no standing with which to criticize you for failing to put up a fight.

She knows that, because she flushes, and retorts, "that's different."

"Oh?" You do your best to raise one eyebrow - you've never been good at it, and your right eyebrow also rises fractionally - but it suffices.

"Yes! And!! Not the point!!!" She bites a cookie in half with perhaps more violence than is warranted. "Eiline, you can't just … let mahous light you on fire!"

You swish some lingering pancit around your plate, through a puddle of sauce.

It's hard to care about being set aflame by some children toying with scraps of faery glamour, when -

when the world is wrong, and that wrongness is of such a scope as to render any harm done to you insignificant
when you've failed, so, so utterly, that there's no point in striving to accomplish anything, ever again
when you deserve to be punished for what you've done, when you've earned every indignity and injury you suffer


when Reccilda is being a hypocrite, is letting herself be victimized by destiny and so-called heroes.

But she seems determined to be stubborn about that, so you're not really sure what to say.

She stares at you for a heartbeat, two. There's that same softness, the same gentle something in her eyes and her bearing that Claire had, that Purple Girl had; and -

And this is pity, isn't it?

Pity, because you're such a mess.

Because - while it's true that you didn't want to hurt them; that you were, on some level, afraid to fight back because you deserve it mortals are fragile - the truth is you just … couldn't bring yourself to care.

Pity, because you are trying, you're trying so, so hard; and you are so, so tired; and you're barely managing to, to - to buy even half of your groceries, or to scrape together rent, or to not alchemically dissolve that thrice-damned microwave in the hallway outside your apartment; and she can tell -

You stand abruptly. Your chair does not quite fall over; Tiffany breaks off from dismantling Sallarachos' feeble arguments in surprise, as you snatch your plate and stride swiftly away.

You beat a retreat from the light and noise and bustle out into the stillness and comforting darkness of the hallway. Two of The Help skitter out of sight as you exit the dining hall, the barest glimpse of ruffled white fabric and sober black chitin before they've vanished around the corner.

The Help do not like to be seen.

Floorboards creak underneath your steps. Sinister shadows creep around corners. Quiet footsteps, three paces behind you, do not quite synchronize with yours. Small insects, fleeing in obvious panic, skitter past you, running from something down the hallway ahead.

The ghosts, it would seem, are feeling feisty tonight.

You do your best to ignore their antics as you wend your way through the maze of hallways. There's a lovely little window-seat you favor, overlooking the moonlit gardens and the cult's basalt altar out by the lake; and you still have something like an hour before the potluck ends and the assorted meetings begin.

Left at the intersection, leftmost of the five paths at the next, left, second from the left - you're not entirely sure what Prosaic Reality makes of Eschaton House's corridors, to be honest; how it is explaining the topology. Probably some nonsense about bent space or something.

You round the corner, and only manage not to crash into the person dashing full-tilt the other way due to them, considerately, frantically attempting to backpedal at the sight of you and falling over.

You don't think humans that young normally have white hair, so presumably they dye it. Casual clothes - a striped tee-shirt in shades of red and pink, closely-fitted denim pants, and canvas sneakers - rather than the typical hooded robes suggest that they're probably new to the cult. Or that Sallarchos has acquired another Guest, you suppose.

The rapid breathing, flitting eyes, and near-cowered posture also lend some credence to the idea that this is their first time in the House.



You should probably help them up?

That seems like the thing to oh nevermind the mortal is, slowly, carefully, pushing themselves upright; eyes never leaving your eye-like voids.



Well they seem alright. Maybe you can just -

"H-hey."

Great.

The mortal manages to crabwalk over to the hallway wall and pull themselves standing. Slowly, tentatively, they offer a half-hearted wave; and ask:

"So, you don't … seem like a … ghost?"

… is that why they're so scared?
…it would explain why the ghosts are so lively.

"I'm not."

"Or a creepy insect monster?"

There's a questioning note to that which you do not entirely appreciate, to be perfectly honest. You sigh, and lean against the opposite hallway wall; since, apparently, it is to be conversation. "No, I'm not one of the Help either."

"The help? Like … in fancy British period dra -" they catch themselves, and nod. "No, big manor house somehow hiding in the middle of a city, checks out." They laugh, a quavering, nervous thing.

"Relax. You're a Guest. The Help won't hurt you." Honestly, their anxiety is getting to you. They're in no danger from the Help, no matter how unsettling those skittering servitors are; and, well -
Okay, they might be in a little danger from the ghosts, but not, like, mortal danger.

Probably.

Maybe it'd be best not to tell them that.

Somewhat improbably, this seems to help. The human 's twitchiness abates, somewhat, over the course of several deep breaths. Their pupils contract a bit from their panicked immensity, revealing a bit more of their deep brown irises.

They keep looking away whenever you make eye contact. Rude.

After a minute or so, the human seems to have more or less calmed down. "Sorry," they say, "it's just - I wasn't expecting … this." They gesture expansively, attempting to convey through the sweep of their arm the malevolent, bizarre, and uncanny atmosphere of Eschaton House.

"The House hates new people. It usually settles down after a few visits," you offer.

They laugh again, that quivery nervous thing that speaks of a desperate need to relieve tension more than mirth. "Heh. Should I get it a gift or something?"

You -

You're not actually sure.

"I don't know," you admit, after a moment or two of pondering. "I can't say I know what the House likes, really. It just seems to get used to people eventually, and revert to its customary simmering hatred for all things."

The mortal stops, and stares; not even looking away when you catch their gaze.

"Wait. You're serious." Their breathing picks up again, and the nervous twitch returns. "Is the house … alive?"

"Yes? Obviously?" You knew mortals had terrible sensitivity to these sorts of things but surely they can feel the House glaring at them. You glance over at the wall, and see the leering eye beneath the lie of a light fixture.

"Okay. Okay, okay, okay. The house is alive. No big deal. It's alive and it hates me and it's full of ghosts and horrible spider maids but it's all okay. Everything is just peachy-"

This is getting tiresome, and you were trying to go visit that window seat you like. But if you just leave them here, one of the Help will probably try to, well, help them; and that seems unlikely to work out well for anyone.

You snag them by the wrist, ignoring the sudden, choked-back half-scream; and pull them down the hallway.

They start some kind of breathing exercise as you wend your way through the maze of corridors, until you reach your destination. A secluded little nook, bathed in moonlight and overlooking the gardens. Soft cushions, a low table, some books - classic literature, what looks like one of your alchemical treatises that you must have left here years ago, a well-worn paperback whose brightly-colored cover speaks to it belonging to Reccilda.

You let go of their wrist, and they - after glancing around, presumably to make sure there aren't any Help coming, or that the window seat isn't going to eat them - tentatively sit down.

There's a minute or so of silence. You sit down yourself, and look out across the gardens. There's some movement, out by the altar - a couple of cultists setting up for the ritual in an hour or so.

"Sam."

You turn your head. The human seems to have calmed down, somewhat. Again.

And - you guess that's their name?

…it's probably their name.

"Eilind Salmydessa," you offer, because there are forms and rules and ways that these things go. "Delighted to make your acquaintance."

They - Sam - blinks. "That's … definitely a name, yeah."

You roll your eyes. Judging from the queasy expression on their face, Sam was not quite prepared for it.

"Sorry, that was rude."

"It was," you agree.

They fidget. Make eye contact, then flick their glance away.

Humans.

This is why the sunglasses are so useful. You are, actually, rather upset at the green magical girl for knocking you into the pavement and shattering the left lens.

You huff, and say, "You've already made a bad impression. Just ask and get it over with."

The words are hardly out of your mouth before Sam spouts "Why don't you have eyes it's creeping me out oh god what?"

Well.

There is something refreshing about bluntness, you suppose.

"I do have eyes, thank you very much. It's hardly my fault that when you try to look at them, you miss."

Sam opens their mouth. Closes it. Repeats this process twice more.

It's been a long time since you interacted this closely with a human who, as far as you can tell, has only very recently been introduced to anything outside of the nice, cozy bubble of lies Senacherib and Surolam maintain for their benefit. You'd forgotten how tiresome it is.

"Why? How?" Sam eventually manages.

You shrug. It's not that you don't know the answer; it's just it involves rather a lot of explanation about Ninuan and the fire that is perception which you do not feel like going into because it is not your job to teach "Magic and Miracles 101" for every lost mortal lambling who stumbles across your path.

Your job is to sell artisanal tea blends on the internet; which reminds you that you will need to go visit your garden again soon, since you had been intending to do that before this morning's soda mishap; and also you just sent a Hero there. Who knows what sort of damage it will inflict in the process of gathering those milkmays and widow-roses?

So instead, you shrug, and say, "The world is wrong."

You expect incredulity and questioning; and so it does come as a mild surprise when Sam droops, their engrossed lean in falling away into a defeated slump as they sigh. "Ain't that the truth."

You could correct them, could explain how whatever wrongness they perceive in the world is just a shadow, an echo of an echo, of the true rot that lurks at Creation' heart, but -

Why?

You return to contemplating the gardens. Silence falls.

Briefly.

"How long have you been part of…?" Sam gestures vaguely at the surround, which you take to mean the cult, in general.

"I'm not," you reply. "The Chancery graciously provides these facilities to your cult out of a sense of camaraderie; in a spirit of mutual aid and defense against the rulers and defenders of this wretched world."

And because they cook dinner for you, but it would undercut the gravitas of the moment to admit that. Also, you don't want the human to think you are susceptible to bribery with something as base as food.

Or at all.

Why do you even care what they think

"What's the Chancery?" Sam asks. The nervousness, the twitchy fear, has left them entirely. Their leaning forward slightly, curiosity alive in their eyes and voice.



You hadn't really intended to be giving lectures tonight, but -

Well -

They're trying.

In their fumbling, mortal way, they are trying to understand. Even if it's annoying, even if you hate explaining the basic ideas of the functioning of world and void over and over to the ignorant -

At least they are trying.

So you sigh, the very specific sigh you perfected over long, slow centuries as a magistrix in a city of alchemical wonder; in Nix, teaching generation after generation of humans and wooden people alike; the sigh precisely calibrated to express the depths of your displeasure when an otherwise bright student asks a very stupid question.

Sam unconsciously sits up, their posture correcting itself automatically under the weight of your instructorial disappointment.

"Firstly," you begin, "while your cult takes a largely symbolic stand against the existence of the world - a performative gesture of protest against a world that makes no attempt to justify its being, or the myriad of atrocities that spring forth directly as a consequence of the world's existence - there are other, more senior organizations with decidedly more impactful methods of resistance…"

Clair arrives an hour later, interrupting an extremely interesting lecture - if you do say so yourself; though Sam's rapt attention and thoughtful questions lend some credence to your self-evaluation.

Your explanation of the nature of the Darkest Lord, his rule over the Earth, and his direct responsibility for the existence of a full third of all human dictators and mass murderers (the other two-thirds are roughly spoken for by the influence of the Web of Khedeb Neret, and by humans being capable of breathtaking monstrosity entirely on their own merits, respectively) has to be cut short, as Claire snags Sam and bustles them off to the night's ritual - the stars are only right once a month or so, and it would not do for Sam to be late to their first ritual.

And you are left alone. Alone, and … frustrated, that you were prevented from finishing your lesson. But frustrated in an unaccountably good way; much the same as how the fatigue after a long day of work done carefully and well is satisfying.

How terribly odd.

But there's no time to ponder or reflect. If the cultists are starting, then it can't be long before the Chancery is due to meet as well.

Somewhat reluctantly, you stand, gather your notes and banish your blackboard, and head off back into the maze of hallways.

The drive back home is quiet.

It takes 37½ minutes to reach any point within the city limits from Eschaton House; and thirty-seven of those minutes are spent in grim silence.

Eventually, though, as you turn into the street where your apartment complex, hideous scar on the world that it is, rests, Claire asks:

"Sooooo, do you wanna talk about it?"



You very much do not want to talk about it.

You don't want to talk about how Sagadé couldn't even be bothered to give an excuse for not showing up.

You don't want to talk about how Reccilda spent half an hour pointedly refusing to engage with any discussion about how she lets her Hero dictate her life; and instead kept badgering you about letting magical girls shake you down for groceries.

And you especially do not wish to talk about Sallarchos fucking Apsynthus, and his thrice-damned compulsive need to provide Hospitality to all who ask for it.

You understand that he can't help it, any more than you could simply will yourself not to be attacked by citrus soft drinks. Sallarchos dies of Hospitality; of the simple fact that, were he to refuse to put up a guest, to offer food and drink and nonviolence to all who come to his door in good faith, he simply would not be Sallarchos. It is his nature, his Wyrd, to offer aid and succour until it bleeds him dry.

But, as Claire parks, and you step out of the car and slam the door unnecessarily hard behind you, you could do without his ongoing death entangling the rest of the Chancery. Without it endangering you, and Reccilda, and the people she cares about.

And the people you care about.



So as you walk from the parking structure down the street towards your building, you break the sullen silence.

"Teja Heimerich is coming to town. For a 'vacation'." Here you borrow a particularly expressive gesture of Claire's, pinching the index and middle fingers of each hand against the thumb, twice in rapid succession, to sketch the shape of quotation marks. "And Sallarchos is hosting her for the two weeks of her stay."

Claire nods, not in understanding, but in acknowledgement. "And, um, who is this High Mare-Fish person?"

"A Rider," you spit. "A soldier of the Realms Beyond, still actively at war with the world. And Sallarchos has invited her here."

"Ah." Claire says. "That sounds. Um. Bad?"

You reach the lobby of your apartment building. A handful of acacias and cloves and poppies bloom on the walls, and a scattering of petals marks a path on the floor, hidden half a breath beneath the skin of the world, where Claire cannot easily see.

"Even if she truly is here with no designs save to relax, it doesn't matter." You slump - for the second time today - face first into one of the stairwell walls. "Even if, if, she completely refrains from the business of war, someone is going to notice her. A spirit or a faerie or a god. And then word will get out; and then the Sovereign Powers will take notice; and just guess who will be in the crossfire."

You kick the wall, lightly. It still doesn't make you feel any better. One of the ragged, tattered poppies is crushed into a wet smear beneath the Border Mythic by your violence, but that's about as much of an impact your outburst has on the world.



Acacia, clove, and opium poppy; each petal tattered and rotting.




Maybe you should be a touch concerned by the signs of hellish miracles all over your apartment building, but in all honesty, you are far too angry about the Heimerich girl to worry about a few cast-off flower-traces.


An agent of Hell has been here, and recently.

This is hardly something to be concerned about. Hell is everywhere and always. Right across Creation in all its grotesque horror, Hell is there.



It was, evidently, just … more here than usual, recently.






It is slightly concerning that the petals, the traces of miraculous power, grow denser as you take the last flight of stairs up to your floor.

But the odds of this having anything to do with you are vanishingly slim.



Hell is always with you, they say - but they don't mean with you, specifically.

The unconditional love of Hell is reserved for those things which exist, and them alone. For the children of Creation, even in those moments when they are thoughtless, and petty, and cruel; at their lowest and meanest and worst. When they murder, when they sin, when they fall from grace so thoroughly they will never return.

Even when they are wretched and small and want to be forgotten; when they cry out in the dark for someone to understand them; when they are abandoned by everyone else -

In the depths of despair or depravity, when Heaven judges them unworthy, when the Wild forgets them; when the Rules avert their eyes in shame and the Game laughs and will not see them -

Hell is always there. Watching, with love, from a step behind and a heartbeat sideways, behind the veil of lies that keeps humans safe from Heaven's searing gaze.

Nothing that is part of Creation is left to suffer alone. That is the holy work of Hell, which loves all things that are. Even things and people that are wicked, that are evil, that are wrong.


Even people who think that there is no one who cares, that they are abandoned or alone.


Hell is always with them.



But that has nothing to do with you.

Surely.



Yes, the perfect trail of torn petals that leads right to your apartment door, and the huddled figure of Purple Girl sitting next to it, is suggestive of this having something to do with you; but that, you are certain you will find, is merely a coincidence.



You blink a few times, to clear away the petals and focus back on the Prosaic World.


Purple Girl doesn't notice you, where you've stopped on the stairs. She might be asleep - she's hunched in on herself, hugging her legs to her chest, with her backpack perched on her knees as a pillow. Purple seems to have taken it upon herself to plug in that decrepit microwave that your neighbor left in the hallway, and - if the empty mug and metal tin are anything to go on - used it to brew herself some tea.


The metal tin is very familiar. It is, after all, the kind you pack your tea blends in.



Claire stops on the step below you, and cranes her neck to look past you. She freezes for a long moment; then, without turning her head, asks in a low whisper, "Ei, is that the girl from this morning?"

"Yeah," you whisper back. You're not sure why, exactly, but it seems best to follow Claire's lead.

"You didn't mention she was a magical girl!" Claire hisses.


Oh.

Well, now you feel a bit silly.

"It didn't … occur to me?" It's a weak defense, even for you.

Claire, still carrying her now-empty casserole in both hands, does her best to slap you on the head.


The resultant rattle of the lid jostling causes Purple Girl to start awake. She looks over in your direction. Her eyes are red from recent tears, and there are dark, dark bags beneath them


…you have to admit, she looks a lot less threatening from down there.

… and, now that you think about it -

The purple one wasn't with the rest of the troupe this morning.




"oh," says Purple, drowsily, "you're back."


You approach cautiously, your hands full of a plate with a quarter of a cake on it.


Claire, bless her heart, is far less cautious. She darts ahead of you, casserole shoved into the crook of one arm while her other hand traces a strange shape. Light gathers around her free hand, the deep red of blood.

"What the hell are you doing here, mahou?" Claire spits, a terrible dose of vitriol packed into that last word.



Purple blinks the sleep from her violet eyes. Looks at Claire, her incandescent fury and the crackle of her magic. Looks at you.

You do wonder, a little bit, what she sees.


Purple's gaze returns to Claire, and, keeping eye contact the whole time, she very slowly removes the amethyst ring from her right hand and drops it into her backpack.

"i'm," she stumbles, stops.

Takes a deep breath.


She looks down at the tin of tea. Something about it gives her the strength she needs to look you in the eyes and say:


"i'm here to defect."

Eily made a friend? Had a spat with her friend Reccilda; and learned that a Warmain is coming to town for vacation. But all of that can wait for later.

A magical girl in evident crisis has tracked down Eilind's home! Looking to abandon the cause of love and justice, or whatever it is that the magical girls in this city fight for.

Look, Eily wasn't paying attention when they gave their speech about the subject.

The point is -

What is to be done?


[ ] [Mahou] Send her packing.
Eilind is both too curious as well as (however much she might deny it) too moved by Purple's clearly apparent distress to dismiss her out of hand.​
[X] [Mahou] Interrogate her.
Vote for literally any number, write-ins strongly encouraged. Eilind may or may not manage to ask every question voted for; and may ask questions not voted for; but voting will inform her priorities.

[ ] [Interrogation] Ask about defection.
Why is Purple here offering to defect? And what does she mean by that?​
[ ] [Interrogation] Ask why she's crying.
You are not ... good ... at comforting crying children, but you think this is part of what you are supposed to do?​
[ ] [Interrogation] Ask about the tea.
That … is likely one of your teas, which at least explains how Purple found you. What tea is it, though; and why did she decide to track down where it came from?​
[ ] [Interrogation] Ask about the other magical girls.
Has Purple had a falling out with them? Do they know she's looking to break ranks?​
[ ] [Interrogation] Ask about her family.
It's past two in the morning. Do you have to worry about panicked parents or angry siblings trying to track her down?​
[ ] [Interrogation] Ask for a name.
It seems somewhat rude to keep calling her "Purple Girl".​
[ ] [Interrogation] Write-in
What in Cneph's accursed name is going on?​
 
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The Cask of Trayzontillado
The Cask of Trayzontillado

Article:
The Professor: What about your parents, then?
Annabelle: I don't have parents. Just an aunt.
The Professor: Your aunt, then, where's she?
Annabelle: Out.
The Professor: So you're alone.
Annabelle: I'm not scared!
The Professor: [Scoffs] Scared? 'Course not! You're not scared of anything! Madwoman in a red phone box crashes into your yard in the middle of the night, commandeers your kitchen to make jammie dodger soup, and lookit you! Just sitting there! [Beat] And you know what that tells me?
Annabelle: [Suspiciously] What?
The Professor: Those noises from inside your bedroom wall must be terrifying.

—Professor Whom (2005), Series 5, Episode 1, "The Cask of Trayzontillado"


You are Sarah Esperanza Trujillo aka Gemstone Scout Temperate Amethyst, and this is probably a stupid idea.

Bit late for second thoughts though.

You gotta admit, you did sort of picture some kinda world-ending void goddess - that's how Pyuurin described her, and you can't remember her ever outright lying to you - living in a slightly nicer place. You were even holding onto hope after this morning.

For instance, there only seems to be one chair in the entire apartment. Miss Void Goddess is sitting on a creaky, slightly wobbly stool, staring at you. You think. It's … hard to tell where she's looking because she doesn't have sclera? Or irises. Just, like, solid black eyes with little dots of light in 'em, like stars. You read about that once - humans evolved white sclera so it was easy for other humans to tell where they were looking, some kinda social thing. It's weird and unsettling that she doesn't.

Cultist-chan is leaning against the wall, She seems angry, which, like, fair? The Gemstone Scouts have spent literal years harassing her and her peeps at this point. Her arms are folded, her foot's tapping in annoyance, and that red zappy cult magic sparks between her fingers.

She's … also not what you were expecting, beneath the hooded robes and the raven-feather cowls and the whole "being a Seer of the Empty Throne" thing. Dayglow and a band t-shirt and multicolored extensions is not 100% playing to type?

And there's a big bowl on a rickety stand, and some kind of … water-girl is poking her head out? Which, like, cool and all. She hasn't done anything but look curiously back and forth between you and the apartment's inhabitants. She's real cute, actually. Is she like a pet or something? Like a little bound water spirit they keep around? Do you feed undines ice cubes, or, like, those little packets of water flavoring as treats?



…If she actually can talk and is a person this is gonna be real awkward.




Assuming you survive to feel mortified about this later seems like the play. If Miss Void Goddess decides to destroy you, you're pretty sure that there's really not much you can do about it. Best to think positive.




The world-ending death goddess of the endless void beyond and before the world stares at you (you think) in silence. The Seer of the Empty Throne glares at you suspiciously. The little water-girl splashes down a bit, resting her chin on the lip of her bowl.



The silence stretches out.





This is starting to get real awkward.






You're gonna have to break this, aren't you?




Your fingers, you realize, are going numb, where they've clenched around the lid of your lifeline. Of that tea-tin Liz got you for your birthday.



When was your last cup? Three hours ago? Four?





You probably shouldn't, not if you don't need it; not if the tin explicitly says no more than one cup every six hours; but -


Another cup couldn't hurt, right?




"um, do you have a kettle i could borrow?" You hold up your tea-tin, by way of explanation.

"Claire, do you mind?" The void goddess jerks her head in the direction of the kitchenette.

Cultist-chan - Claire, apparently -flicks her gaze back and forth between the two of you a couple times; before, reluctantly, letting the red light fade from her fingertips and stomping off to the kitchen.

"Which blend is it?" your host asks, her empty eyes not leaving yours, her head still slightly tilted. Your gaze doesn't quite want to focus on her eyes, sliding off to one side or the other rather than fixate on the faint stars in those holes in the world.


You look down at the tin in your hands. It's easier. "um. 'Carnation Clarity?'"

A call comes from the kitchen, Claire raising her voice to be heard over the sound of an electric kettle. "I named that one! Ei wanted to call it 'Memory Blend no. 17!"

"That is a perfectly reasonable name," Eilind fires back.

You, um, you're sort of with Claire here, to be honest.

"um, why seventeen?" you ask, which you realize is kind of a silly question as it's already busy leaving your mouth.

Eilind shrugs, the motion weirdly jerky and slightly unnatural, like she learned it from a book. "There wasn't anything wrong with the first sixteen, per se. I simply felt that they could be improved upon."





There's still a couple minutes for the kettle, and you're getting real tired of silence and being stared at, so you ask, "and, um, why carnation then?"


Another weird, stilted shrug. "Pink carnations are the flower of enduring memorial, and apparently there wasn't a catchy name to be found for periwinkle." She must be able to read some of your confusion on your face, because she continues, "Swapping the white carnation for periwinkle was the major change to the seventeenth blend. Similar effects, but periwinkle works more harmoniously with the chrysanthemum, and there's no need to worry about differentiating the white and pink carnations from one another."

"is this, like - flower language?" If floriography is somehow a real thing and not just Victorian bullshit, Liz is going to flip.

"Angels have always used flowers to encode miracles," your host says, casually dropping that like it's fucking nothing. Angels? Angels are things? "Alchemists picking through the Brightest Realm's castoffs took up the practice; and some of their literature, by accident or design, filtered out into the hands of mortals." She sighs, a look of … distaste? It's hard to read her expressions because she doesn't have eyes … flashing across her face. "The Emerald Art - Heaven's floral alchemy - is contaminated by this ruined world, and rather crude besides; but it seemed the most prudent choice when making teas for mortal consumption."




Angels are real. Flowers are magic. Alchemists might have deliberately started the whole Victorian flower nonsense. Void-people apparently have better kinds of alchemy than Heaven, which is also something that is apparently real.

Okay.

Cool cool cool.

Keep it together, Sarah.



You proooobably shouldn't ask another question if you're gonna get earth-shattering lore bombs like this every time but heck it it's better than having her just stare at you.


"and, um, what's a phoenix posey? i looked up the other ingredients, but i couldn't find anything online about phoenix posey."


You'd say that Eilind's eyes brighten, but, well, they're still pitch-black holes in the world dusted with stars. But she leans forward a bit, and her voice is more lively, as she starts … lecturing.

"Phoenix poseys - or rather, the phoenix posey - grows only in the Not. Each individual flower is, in truth, part of a single organism, which exploits the acausal and fluid nature of time outside of the iron Law-shackles of Creation to simply exist in every place it is ever found as part of a massive and complex temporal loop…"




Eilind scrawls more incomprehensible symbols on a chalkboard she pulled from nowhere. The rather nice freehand drawing of, you assume, a phoenix posey, is now surrounded on all sides and in one or two places has been written over with weird alchemical notation.

"Obviously as a flower of the Lands Beyond Creation, phoenix posey doesn't have a, shall we say, traditional association in Emerald Alchemy; but I spent several decades investigating its interactions with Creational flowers during my tenure in Nix."

This was a mistake. This was a mistake. What have you done?

"Actually!" There's, like, actual excitement in her voice now, oh no. She turns away from the board to face you, and a pair of falling stars cross her eyes. "It occurs to me that I wrote several papers on the subject, which I submitted to the Cleave of the Botanists - under a pseudonym, obviously. I do hope the Cleave managed to keep their copies: the Inquisitorial Powers audited the Botanists for treason a few years after I wrote those papers - nothing to do with me, as far as I know; Aurica Scaugade was subverting some of the Nobles there in service to some flower rite or another - and I don't know if my papers got caught in a general purge." She sighs, sadly.

How long does it take to boil some water.

Claire, please. Claire is your only hope.

Mostly on autopilot, you say, "i hope so too?"

Eilind doesn't seem to notice the way that that was a question instead of a statement, though you hear a wet snicker from the basin to the side. Well, you're glad someone is finding this funny.

Also if she's taking amusement from your pain you guess that means the water-girl probably is a person and not a pet and now this is awkward.

Eilind shakes her head, though, smiling slightly. "Oh, no, it's alright. I kept copies of my own, you know!"

Oh god.

"Hmm…ah, I think they're back at the atelier, though, so I don't have them on hand." She slumps a little, defeated. You try very hard to not let your feeling of elated relief show on your face.

You were just trying to make conversation and where is this dang kettle.

Like, it's not that you're not, like, interested in her alchemy papers, sort of? Magic is cool. It sucks how casual Jenny and Morgan and Taylor are about it. At least Daisy is willing to listen to you when you talk to her about magic experiments, though you sort of think she's just doing that thing where she nods along and lets you talk rather than, like, actually caring.

But you really, um, didn't sign up for -




Look, it is painfully obvious that Eilind is crushingly lonely, which is apparently something that happens to world-ending death goddesses of the endless void, who knew?



… that's not, like -

That's not your job? To deal with?




…except you did, um, camp outside her door to beg her help and are hopefully gonna have to, like, hang out so she can help you and oh god are you going to have to be her Daisy? Is that what's happening?



Claire walks back in, carrying a bubbling glass kettle. You're … you're not 100% on whether it's glowing blue because of LEDs or because of, like, apocalyptic death magic. Hopefully just LEDs though.

She sets it down on the table, harder than she maybe should; and goes back to leaning against the wall and glaring at you.

Miss Salmydessa seems content to stare at you, and you kinda feel like the water-girl-thing is smirking at you. It's hard to tell, she's see-through.



Thankfully the kettle gives you an excuse not to talk. Pop the tin, scoop out some leaves, plonk 'em in your cup. Pour water, let it steep for, like, five seconds - you're probably supposed to do it for longer but whatever, who cares, you don't drink this stuff for the flavor -


Eilind interrupts you before you can try to swallow a cup of near-boiling tea by sort of, like, leaning her head sideways a bit, like a bird, and asking, "what should I call you?"

Which is, um, sort of a weird phrasing?

Maybe it's a magic thing? Pyuurin never explicitly warned you against, like, giving out true names or anything; but there's a lot Pyuurin never told you.






well, heck with it.

"my name is sarah esperanza trujillo," you say, putting your cup down and miming a curtsy as best you can while sitting down and wearing pants.

If she wanted you dead you're pretty sure a world-ending death goddess from before time could manage it even without your name; and the whole secret identity thing always annoyed you. Plus, maybe it'll be, like, a trust thing?

Look you don't know, she seems sorta old-fashioned. Maybe going for, like, some kind of honor-slash-hospitality thing is the play.



"Sarah. Esperanza. Trujillo." She says, again in just a real weird way? Sounding out each word, one at a time, like they're each new and weird and important. "Awaited princess of the Turgallī. Hmm."



Is -

Is that what it means, or something? Esperanza definitely isn't, like, "awaited," though you guess there's, like, a connection from awaited-ness to hope?


Wtf is a turgalli?


Eilind, who you're reasonably sure just straight-up doesn't blink, "hmms" to herself again, then asks, "Tell me, Sarah Esperanza Trujillo, how many cups of that tea have you inhaled today?"

Welp. Busted.

"um," you say, and that's as far as you get before she sighs, and asks, "has it at least been six hours since your last one? No?" She rolls her eyes, which is … kind of dizzying, actually? All those stars cartwheeling, you have to look away.


You open your mouth to … start making some kinda excuse? But she just waves her hand back and forth a few times, stands up, and snatches a notepad from the table.

"Have you experienced any dizzy spells, episodes of confusion, long stretches of lost time?"

"i-" is she a doctor now? Or does she just, like, feel like she'd be responsible if you poisoned yourself?

Hopefully you haven't poisoned yourself.

"No dizziness," you reply. "no confusion. i, um, have a bad sense of time in general but i don't think that's tea-related?"

She scrawls something on her pad. "A sensation of being watched, even while alone?"



You nod, even though, like, there's totally normal explanations for that, right? You read about it. Scopophobia. Super-common. Probably nothing.

"A sudden certainty that inanimate objects are alive?"

…well, okay, clearly things could be worse, because no, nothing like that. Yay! You clearly haven't poisoned yourself as badly as you could have! You shake your head.

"Unintentional time travel? Abruptly coming into existence without clear cause?"
Miss Salmydessa just drops those two in the same tone of voice, like it's nothing; and sits there with her pen on her pad, waiting for an answer, like you're not having to reboot your brain.

You glance down at the tea-tin you're holding, which, um, you're starting to think might not be the best thing to be, like, mainlining the way you've been.

"...are these actual side-effects i should be worried about?"

She sighs. "Not in most cases, but overdosing is bad for a reason."

"okay but … how could overdosing on something cause you to have … come into existence … after overdosing on it?"

That … really makes no sense?


"With some difficulty." She huffs, annoyed. "I repeat myself: unintentional time travel? Abruptly coming into existence without clear cause?"


That's -


You're …

You're pretty sure there's no time travel involved. Like, 95, 96%.

You're.

You're, um.

You're a little less sure about the second thing.

But …


No.


No, like … that's not what's happening. No.

You shake your head. "i don't think so? Definitely no to the time travel, and i, um, really don't think so on the, like, suddenly existing thing?"

Eilind scrawls what looks suspiciously like a "maybe" on her pad. She taps her pen against the pad once or twice, thinking; then asks, "Have you noticed an unusual number of tattered or rotting flowers in your environs?"

"i don't think so? i don't really keep track of … rotting … flowers?"

That's a real weird side effect for a tea, also.

Though probably not as weird as, like, suddenly existing, so.

"Same question, but for bloody feathers?"

"no."

"Same question, but for blood in general?"

"no."

"Have any strangers come to you and expressed their unconditional love for you, despite any flaws you possess; or any crimes or blasphemies you may have committed?"

"i'm really starting to wonder whether these teas are safe to drink," you say. Almost on reflex, you reach out, to put the tin on the table, but -

But no. You pull it back, and hold on tighter. It's all you've got. You can worry about the side effects later.

You take a deep breath, and shake your head. "no."

"Hmm." Eilind … doesn't say anything? She just "hmms," and looks at her notepad for a few seconds, then puts it aside and goes back to staring at you.




Um.





Thankfully Claire speaks up, to ask, "What was that all about, Ei?"

Oh thank god.

Eilind sniffs, annoyed. "Despite her flagrant disregard for the dosage instructions," she shoots what you think is a glare at you? You, um, kind of fidget a bit under her attention. "It would appear that our guest has managed to not fatally poison herself. Furthermore, Hell's recent interest in her is either fleeting, or mild, or both."

"That's … good?" Claire says.

"wait what was that about hell?" you ask.

Eilind ignores your question, studies you for another couple seconds, then gives another stilted shrug. "It is probably safe for her to have another cup."



You appreciate the honesty you guess? It's not super reassuring, tbh.

Another long, long pause.

"God fucking damnit Ei, stop just staring at her, you're freaking me out." Cultist-chan pushes off of the wall and starts pacing.

Eilind starts to say something, but Claire goes "ah ah ah! No. You've just been staring at her for like twenty minutes except for the bit where you did like a fucking diagnostic. You had your chance."

Honestly you're sort of with Claire here. The staring was getting real old.

"You. Sarah or whatever. What the hell are you doing here? How'd you even find this place?" Claire's fingers are sparking again, that red zappy magic that the Seers like so much. You … well, can't really blame her? Again, Gemstone Scouts have been harassing her cult for years.

Also, yeah, being interrogated is a refreshing change of pace from being stared at by someone with no eyes.

"i, um, i didn't come here for you?" you point out. "or to pick a fight?" You gesture toward Eilind. "i was looking for her? if that makes you feel better?"

"So you're not, like, trying to hunt me down, you're just succeeding by dumb luck or something. Cool cool cool. Cool beans."

You're, um, starting to feel a bit bad for Claire? Like, um, she seems … kinda afraid? Like you and Jenny and Morgan are trying to like, chase her down and hurt her?

Which, um -

Like okay you guess you could sorta see how she could get that impression but also, like, she is an apocalyptic doom cultist so, like, it is kind of your job. Or ex-job or whatever.

Claire snatches a pillow off the sofa and screams into it.

Okay yeah wow you are definitely the baddy here. Woops.

She drops the pillow. "Okay. Okay okay okay. Complete coincidence, wacky hijinx, it's all good." She pauses. "It is all good, right? Like, the insane redhead doesn't know where I live, right?"

You feel both like you should probably defend Jenny against that insult, and also that, um, yeah it is 100% for the best that Jenny does not know where these two live. You settle for shaking your head. "no, i didn't, like, tell them that i was jumping ship? none of them know about," you wave your hand, vaguely sort of pointing at, like, everything, "this."

"Cool! Great!! Whatever!" Claire takes a few deep breaths, and does, um, seem to calm down a little bit. She paces for a minute, muttering under her breath, but eventually snaps out, "You never answered my first question. What are you even doing here?"

You -

It's -

It's hard. There's a part of you that, even here, doesn't want to say. That just wants to pretend it isn't happening. To go running back to Jenny, to Morgan, to Taylor and Daisy; to Liz and Mom and Dad; to Pyuurin, to being Temperate Amethyst. To hide from it, to hope it'll go away if you don't talk about it.

But it's never going to stop, is it? Not unless you do something drastic.

But it's so hard. You don't want to talk, but you need to talk, and those two wants are all coiled in your throat, strangling your words before you can say them, you need to talk and you can't, you can't say anything at all, and -



Eilind speaks up.

"Sarah. Esperanza. Trujillo," she says, with that weird emphasis. "Do you know who I am?"

"yes." The word spills out of your mouth without bothering to file the usual paperwork with your brain. Then, inspired by its jailbreak, several others follow suit, sneaking out past the block in your throat. "i mean, sort of? pyuurin wasn't, like, super-clear about, you know, specifics? but the general idea that, um, you're some kind of world-ending death goddess came across?"

"And you believed that?" Eilind's eyes, or eye-like starry voids, make you uncomfortable; but the idea of looking away right now just seems kinda unthinkable?

"none of the others do, really? they think pyuurin is exaggerating or wrong; or that just because the pretty pretty card guardians always beat their cataclysmic evil gods, there's no reason to be afraid. but … pyuurin never lies. she never lies. she'll twist the truth into knots to make you think what she wants you to, but she never, ever lies. not in all my memories of her." The waterfall of words just spills out, drawn to fill the expectant silence left after Eilind's question, to fill the empty space left by the rhythm of her speech.

Claire says something, and you can't listen. Eilind stands, and you can't look away.

"I am the claw that ends the world(Ei); an all-embracing gentleness(lind). I am the doom of Salmydessus, of Kimiata, of Locus Mianden. I was old before your universe was a glint in Cneph's accurséd eye. I have dueled angels, slain gods, and sundered the very laws of your diseased world."

It's probably a good thing that you're sitting, because there's a crushing depth to those starry eyes, like the entire sky is pressing down on you through them. It's honestly getting a little hard to breathe. Nothing exists outside of this moment, and the terrible, awful weight of Eilind Salmydessa's regard.

It's not, like, scary? Just crazy-intense. Which is weird? But, like -

What's the worst that can happen? She decides to crush you like the insect, like the less than an insect that you pretty clearly are before her terrible power? She decides to do some awful, horrible magic thing to you?

She doesn't need to crush you, any more than a mountain needs to crush gophers. Awful, horrible magic things are already happening to you.

Maybe it's just your brain being silly. Maybe it's just that you only have so much being-afraid-ness to go around.

The weight of endless, starry skies is crushing you into the sofa, but you hold Eilind's gaze and don't look away.


And suddenly, everything snaps back. She's just a weirdo in slightly tattered clothes with creepy eyes. You're just sitting on a sofa. Claire is looking back and forth between you and Eilind, confused, while the water-girl snickers at her.


You blink, suddenly aware that you hadn't been doing that for the past couple minutes.

Eilind tilts her head to the side, in that bird-like way she has. "You walk into the very den of your enemies, offer up your name without hesitation, and neither show nor feel fear in the presence of a goddess," she says, musingly. "You don't fret when I list off a vast assemblage of strange side effects, or shrink from the mention of Hell."

"But you seek me out, clinging desperately to a tin of my tea, terrified beyond words at the idea of letting it out of your grasp."

"So, Sarah Esperanza Trujillo," she pauses, possibly for effect?




"What are you so afraid of forgetting?"




There it is. It's out in the open. You don't have to push yourself over the edge, don't have to push words over the dam, the block in your throat, not if someone's already said it.

It's out there. It's real. There's no running from it or hiding or shoving your head in the sand, it's out, someone knows, someone believes you and -

You hadn't entirely realized you were crying again until Claire drops a box of tissues in your lap. You hadn't entirely realized that you'd just sort of - collapsed into the sofa, until Eilind comes back into the living room - when did she leave, anyway? - and puts a plate on the table, and you have to sit up to reach it.

Plain bagel, toasted, with cream cheese. Not exactly what you were expecting from the Big Bad Evil Goddess, but that's been, like, all of today, so.


Eilind seems content to watch you eat. Unhurried, mildly expectant but not, like, frustrated by waiting. Even Claire seems to have calmed down a little - maybe breaking down into a sobbing wreck made you, like, less scary to her?


Still it's like three in the morning and -

And it's already out there -

And nothing will ever get better unless you do something drastic, like throw in with the apocalyptic doom people -

And you're really tired and don't actually want to, like, fall asleep here.


"um, claire?" you ask, not looking right at her. Too awkward right now. "how long have we - the gemstone scouts, i mean - how long have we been fighting the seers?"

Claire looks up at the ceiling, thinking. "I've been with the Seers of the Empty Throne for eight years," she says, "and you've been attacking us that entire time. And apparently for at least a few years before that. I don't know how long, exactly, but I think at least twelve years, from what some of the others say?"

"and, like, i've been part of the scouts that entire time?" You pause, then add, "sorry for, like, attacking you a bunch, by the way."

Claire nods. "Yeah."

Okay. Okay. This part hasn't historically gone well, but here goes. You sit up as straight as you can, and ask, "and how old do you think i am?"

Water-girl splashes slightly as she bolts upright, staring at you with an expression you can't read because she's see-through.

Claire shrugs. "Ten? Maybe eleven? Not much older than that." Her brow furrows, and she makes a face like she's eaten something sour, as she turns those facts over in her head and can feel the weird edge where they don't match up quite right.

"if -" you swallow, your throat suddenly dry, "if i'm ten or eleven years old, how is it possible that i've been fighting the seers of the empty throne for twelve years?"

Claire freezes. "I - that -" the weird sour look on her face intensifies. You've seen this before, when you tried to explain things to Daisy, or Liz, or Mom and Dad. The almost visible turning of gears as they try to connect dots that don't match -

Eilind stands up, eyes wide - but not looking at you. She swipes a hand through the air between you and Claire, and - with a sudden wrenching yank that you can feel in the weird internal sense of your own magic - rips a handful of softly glowing white strands out of nothing.

Claire blink-blink-blinks, and the weird confusion on her face clears. "What. The fuck."

"Glamour," Eilind says, lifting the weird white … stuff … to examine it more closely. "Faery magic." She sniffs it, then, pulls out a strand to … bite it? "Some sort of Forgetting. Sloppy, but quite strong."

You start babbling immediately, waving your hands in denial. "i'm sorry, i'm sorry, i swear i had no ide-"

Eilind cuts you off with a sharp wave of her hand. "No. This is on you, but not of you. Your faery-friend's work, I should imagine."

Claire paces in a quick circle, massaging her temples. "Okay so what the fuck." She shoots a glance over at you, confusion and renewed fear in her eyes. "What the hell? How -" she stops, and takes a few breaths. "I remember, about a year ago. We had a meeting about how you all had just shown up out of nowhere, and we needed to be careful because you'd probably come after us. And I remember?" She trails off a little, unsure, but rallies, "maybe five years ago? We had a meeting about how a bunch of mahous had shown up and we needed to be careful. And I -"

"don't - don't force it?" you suggest. "i got real bad migraines for a while when i tried to, like, make the memories fit together nicely."

"What the actual fuck," Claire says, not even really to you, as she leans against a wall and starts massaging her temples again.

Eilind does something to the glowing white magic-stuff in her hand, and it dissolves into a mist of little gold lights that quickly fade away. She picks up your teacup and peers into it, for some reason; then, without looking up, says, "please explain."

"um, so," you take a couple deep breaths to steady yourself. "about a year ago, like -" you stop, since something's occurred to you. "do, um, do you actually, like, know what a magical girl is?"

Like, Eilind seems more than a little out of touch. Might be good to check.

It's the water-girl who replies, though, piping up in a voice that sounds … like flowing water, just, with words, somehow, "she doesn't, but Claire and I can fill her in later. No worries."

Right, it's really awkward that you were thinking she was a pet, now.

"um, anyway, so about a year ago, like, pyuurin showed up and told all of us - me and the other gemstone scouts - that we were magical girls, you know? and she, like, guided us to fight you all-" you nod over at Claire -"and these, like, evil fairies. and, like, it was fun at first; and then once it sort of settled in that it was, like, real? it got a little scary; but we drove off the evil fairies and saved the day, and diamond even confessed to the boy she likes. you know. standard mahou anime stuff. super formulaic."

Claire and the water-girl nod; Eilind is … still staring into your teacup.

"and i guess things'd have kept on like that, except liz got me some tea for my birthday." You shake the tin for emphasis.

Words just keep falling out of you, now that the dam's broken. You're not sure you could stop if you wanted to.

"and, like, at first i thought they were just dreams, or just my imagination, but i kept remembering things that didn't make sense. the same, like, same thing with pyuurin coming and telling me i was a magical girl, but, years ago. all sorts of magical adventures all through middle school, and being friends with the other scouts, and finally winning and looking forward to, like, not having to juggle the end of the world during high school. like, four whole years of a life i don't remember living."

"and then i started remembering being nine, liz being my little sister, not older than me. and pyuurin coming and telling me i was magic, and making friends with the other scouts and saving the world and years of magic adventures and looking forward to high school without having to worry about magical doom crises.

"and maybe four or five years before that, being named sarah esperanza ortiz, and living with my parents and my little brothers."

"and before that, with the smith family - adopted, those couple times - and before that, with … i don't know. It gets - no, it's always hazy, but it gets fuzzier the further back i try to go."

"and, and," wetness is streaming down your face again, but if you stop talking now you're not sure you'll ever be able to start again, so you keep barrelling forward. "and i tried to tell people, and the thing that was happening with claire happens, where they can almost piece it together but can't quite see what's wrong. no one can remember what actually happened, even when the bits that don't match up are right there in front of them."

"and i don't know how far back this goes, how long my life's been - been in, in, in seasons, in reboots. second, third, fifth verse, same as the first."

"and if it were just - freaky dreams, or whatever, i could handle it, you know? but the ortiz house exists. my swing set is there. i remember that neighborhood, and like, stuff is different because it's been like nine years but it's still the same place. i remember secrets that the other girls told me, in the past, when we were better friends after years of fighting together; and i accidentally let one slip and ruby freaked the fuck out because there's no way i could have known that. i remember math class, of all things." You chuckle a little, through the tears. "only upside is that school is real easy now, 'cuz i've repeated all of middle school at least six times. maybe more."

"i - all i can think is that it's all real, somehow; and, and -"

"and everyone forgot. and i forgot. and it all happened. over. and over. and over again."






Long silence.




Eilind speaks up, after, like, a couple minutes of everyone just, um, processing that.

"You never actually answered Claire's question, regarding how you found us?"


"oh!" The weird normalness of that question is honestly kinda comforting. "um, well, i tried tracking the tea down, actually? but that just led to a p.o. box and i didn't want to, um, stake out the post office? that seemed like a bad idea?"

"so, um… this is gonna sound really weird, but … i figured, since, like, my entire life is, like, a story? is literally repeating the same narrative arcs over and over, like a show being rebooted. different fluff, but same bones. um, anyway, i figured that maybe i could lean into that."

"Why would that be weird?" Eilind seems … genuinely confused by this. "That's just … how things work."

Claire sighs, in a way that makes you think she's had to have this conversation many, many times before. "It's not how things usually work for people who aren't weird void god monsters, Ei. Humans can't usually, like, lean on narrative causality and expect it to work."

Eilind scoffs, but motions for you to continue.

Okay, yeah, never mind, no way was this crew of weirdos gonna think that was weird. Moving on.

"so, um, i just … i decided that … like …" you wave a hand vaguely, trying to find a way to say this that makes sense to anyone other than you. "like, i've clearly been trying to just … go with the flow, follow the script, for literal decades and it's not getting anywhere. so i just … decided that, like, clearly it was time for drastic measures."


"and, like, i figured … defecting to join the baddies for complicated personal reasons is a super, like, appropriate move? it's something that makes sense in genre; and after you've started to realize that, like, your school has cherry blossom trees in completely the wrong climate just so your friend has appropriate scenery to confess to her crush, you, um, start to think that genre conventions are maybe the tools to try to work with."

You shrug, helplessly, because … you can't explain it, how sometimes you can feel the hand of the author, practically crushing your world into the shape of an anime. How you're afraid that there's maybe something wrong with you, that this has done something to you, where you don't even want to consider options that would break the story open; and is that really real, or are you just like psychoanalyzing yourself into a rabbit hole of paranoia and how do you tell?


"and, um, i told myself i was going to defect, and just …started walking, because it would be … it would be super-boring if i tried to defect and couldn't find anyone to defect to, see?"

"and i just sort of wandered into this building, and there was - there was an 'e. salymdessa' on the directory. the name on the tea. and when i came up here and saw you,"you nod to Eilind, "like, there you go, right? went looking for the forces of evil to defect, and found them. hooray for creepy manipulative story forces controlling my entire life, i guess."

Claire is looking at you weird, but both Eilind and the water-girl are nodding like this is a completely sane thing to think or do. You appreciate the vote of confidence.

"Then why me?" Eilind asks.

You don't entirely follow.

"um, what do you mean? I didn't pick, i just-"

She interrupts you with a sharp wave of your hand. "Yes, I understand that. What I'm asking is why your aimless wanderings led you here. Why here, to me, instead of to, to Reccilda, or Sallarchos, or even Sagadé?"

You guess those are the other night-eye people?

You … still don't know how to answer her question, but it's fine because she keeps talking.

"If you wanted a friend, why aren't you at the Coopers'? If you needed a place to stay, why didn't you arrive at the gates of Eschaton House? If you needed a miracle, why didn't the story direct you to Sagadé? I don't … I don't have anything to off-"

Your heart is busy falling, when that, and Eilind, are both interrupted by the water-girl sighing in disgust, rearing back, and flinging an ice cube at Eilind's head.

"Stop. Enough. I am so sick of your shit."

The water-girl turns to glare at you. "You. Girl."

You swallow involuntarily. "y-yes?"
"What do you want? When you set out to defect to the dark generals or whatever, what was your goal? Did you want them to solve your problems for you; or did you want to do something, anything, to change your circumstances, so that you could try something new to solve your problems yourself?"

"i-"

You -

What do you want?



You want your life to stop being a dumpster fire, obviously, but that's not what she's asking.

Would it be okay if someone just … snapped their fingers and fixed everything for you?

,,,

That's what Diamond, what Morgan would do. Get everything she wanted without trying, and without ever questioning.



You're not sure you'd be okay with that. Especially with regards to … to all of this this-ness.


"i - no," you say, tentatively, but with growing confidence as you go on, "no, i don't want someone to, to just fix everything for me. because …" you nod to yourself, "because then … if anything went wrong again, all i'd be able to do is run back and beg for help again, and i am sick and tired of being helpless and afraid."


Water-girl nods; and even though you can't really read her face cuz she's, again, made out of water, when she turns back to Eilind - still rubbing her forehead from the ice cube strike - you can just feel the smugness on her face.

"Well, there you go. Does that answer your question, magistrix?"

You … don't know what that word means, but apparently Eilind does, because she involuntarily sits up straighter, and … again, hard to tell with her weird night eyes, but you think it's a glare? And glares back at water-girl.

There is a long, tense moment. You, um, meet Claire's eyes, and she just shrugs, clearly just as confused as you are.



Eilind is the one who blinks. She turns away from the water-girl, sighs, rubs her eyes - then stands.

"Very well. Sarah Esperanza Trujillo. You have some experience with faery magic, so this shouldn't be too difficult."

Okay?

"Hold your hands out , as if cupping water."

You do. There's a tone to her voice which reminds you of a teacher - one of the cranky ones who won't put up with students being lazy or not paying attention - and you sort of just do what she says without even thinking about it, on reflex.

"A wooden chair."

"um, what?"

"Do nothing but hold your hands in place and picture the images I tell you to. A bubbling flask. A symbol sacred to a religion you've never heard of. Erasing a map and writing your own corrections in. The interior of a clock. The color blue."

"um, can i ask why we're doing this?"

"It is an important first step. A banner and shield with an unfamiliar device. Graduating from school. A pack of playing cards. A mask. The color orange. The color green. The color orange again. Old-fashioned formal wear. A passing grade. Being called back for a curtain call. A sneeze. A fever."

You do your best to do as you're told, you guess? You're still not sure why you're doing this, but at this point, you might as well follow along, right?

"How do you feel?"

"confused."

"Close your eyes and pay attention to your emotional state as we continue. The waning moon. The sound of waves. A coffin. A shooting star. The night sky, far away from a city. The color black? The color silver. A kiss on the cheek. People-watching in a crowded cafe. Raindrops on glass. The color silver. The color blue. The color orange. Silver. Orange. Blue. Orange. Blue. Silver."

You close your eyes, and let the images wash over you. Loneliness. Calm. Serenity. Anxiety. Conviction. Guilt. Expectation. The feeling of being counted on.

You're starting to … to feel a little tug, in that same weird sense you can't describe that lets you feel your own magic.


"A bright flame. A golden medal. Your first day at a new school. The color red? Lightning. Sharing stories by a fire. A torch. Burning muscles and shortness of breath after a long run. Triumph. The dawn. The color gold. The color blue. Blue. Gold. Gold. Blue. Gold. Orange."

You still have no idea what's going on, but the pull on your magic is growing stronger. You keep your eyes closed and keep focusing because now you're doing a magic thing you don't understand so you're just gonna sort of have to trust Eilind here a bit.

"Blue gold orange. Orange blue gold. Orange silver blue gold. Blue silver orange gold. Blue gold orange silver. Blue gold silver orange, and the aforementioned wooden chair. Blue gold silver orange, and a sapphire cabochon."

"Now, hold that feeling in your mind, and answer truthfully."

Okay, this is getting a bit ominous.

"I am an enemy of the world and all that dwell within. Once, I sought to bring about the very ending of the world; and though I may have retired from the business of War, the world has neither forgotten nor forgiven me, nor should it have. And, so, you who come to me seeking knowledge, seeking power, seeking to change your unjust fate with your own hands, I ask you: are you prepared to accept the cost? To be known as an associate of the enemies of all Creation?"

Um.

She's retired, right? So, um, not actually trying to, like, destroy the world anymore?

Honestly you probably should have thought to check that earlier but, like … well, whatever. Because, well, the honest answer is pretty easy.

"being on the side of the defenders of love and justice has gotten me nothing but pain. and if having magic weirdos judge me for turning to the only people who offered to help is the price i've gotta pay in order to make my life not be trash, then … then fine."

"Press your palms together."

You do, and the pull on your magic sharpens into a fierce tug, momentarily, before fading away - as your hands close around something hard.

Startled, you open your eyes. In your hands, there's a … some sort of glass or clear crystal, tear-drop shaped and maybe an inch tall. A spark of bright blue light is suspended inside it, drifting lazily in the confines of its crystal shell.

"what."

"That," Eilind says, "is what the alchemists of Nix termed an alchemical sapphire, rendered into physical form. We will go into more detail about the colored jewels, their nature, and their properties later, as part of your introductory lessons. But as for that, I've found that students often like to keep their first work of alchemy, no matter how rudimentary, as a keepsake."

Neat? You're still kind of processing here, but EIlind just steamrolls on.

"I am given to understand that 'mistress' carries unwanted cultural baggage, so you will instead refer to me as 'Magistrix' or 'Magistrix Salmydessa' in public. I don't especially care to set a strict schedule for lessons - you will arrive when you wish to learn; and you will either learn, or not, based on the effort you are willing to put in."

"please hold up," you say, waving your hands frantically. "you're just saying stuff without explaining it and i can't keep up. so, um, just to confirm, you're talking about an apprenticeship or something?"

"Was that not obvious?" She seems, again, genuinely confused by this. "You came to my door and expressed a desire to change the circumstances of your fate through your own efforts. Obviously, for that to happen, you'd need to learn how to do that; thus, an apprenticeship."

"and this alchemy stuff-"

"Nictian alchemy, specifically."

"okay i don't know what that means but sure, this can help me?"

She nods. "I can think of several potential projects we could work towards which seem like they would be viable solutions to your situation, yes."

"okay. that's - that's a relief. okay."

You're … honestly kind of numb, at this point. It's after 3 in the morning, you're exhausted from multiple crying breakdowns, apparently a death goddess of the endless void wants to teach you magic science so you can break whatever the heck magical girl curse you're under, cool cool cool

You need to go … not be here. This is all kinda overwhelming and you are just done with all of this for today. Get up, catch the bus to Liz's place, and crash and sleep for like a whole day.

There is one, like, really important thing you gotta do first though.

"um, so, you're like, retired from destroying the world, right? magistrix?" Might as well call her that. Never hurts to be on a teacher's good side.

She sighs. "Yes." She sort of looks like she's gonna continue, so you rush to cut her off.

"so, um, just to check, do you actually do anything, like, evil?"

She tilts her head up a bit, as if she's looking at the ceiling, thinking. "I suppose that depends," she says, "on how you feel about destroying Christmas."



You know what? Sure. You'll take it. All the Whoms down in Whomville can cry you a darned river.

"um, in that case, i'm happy to accept your offer of apprenticeship, magistrix."

You are Eilind Salmydessa, Magistrix. You have just acquired an apprentice, sort of by accident - you didn't entirely mean to, it just … what else were you supposed to do?

Anyway.

Claire offered to walk her to the bus stop; and Kaisia has elected to hide somewhere rather than engage with you about the appropriateness of throwing ice cubes; and so you are left alone, with your thoughts, and the colored jewel of experience sitting in your heart.

You haven't recognized a colored jewel in years. Not since you were driven from Nix, and your plans for Anti-Christmas dashed.

Nictian alchemy. You invented it for the people of Nix, spent eleven centuries teaching it and watching it grow as your students made discoveries of their own -

And then you had to flee, and it became too painful to touch; and you resorted to debasing yourself with Heaven's cast-offs and rooting around in flowers rather than continue to practice the art you had made.

And yet here you are again.

Perhaps things will be different this time. Perhaps not. Only time will tell.

Eilind has recognized a 'colored jewel' - the crucial ingredients of Nictian alchemy, crystalized from moments of profound experience. Which, though, has she discovered within herself? What does it mean to her that she has taken on this new student?

[ ] [Jewel] An Alchemical Sapphire 👁️‍🗨️
Much like her new student, Eilind's experience is 'blue' - a moment of profound decision, of choosing to cast aside the way that events were supposed to proceed in favor of charting a new course.
[ ] [Jewel] An Alchemical Amethyst 🌺
Eilind's experience is 'purple' - a moment of togetherness and responsibility, of assuming a new burden that cannot be shirked.
[ ] [Jewel] An Alchemical Moonstone 🔥
Eilind's experience is 'silver' - a moment of melancholy and fascination, as she is drawn back once again, mothlike, to something that has burned her so badly before.

Now, Eilind being Eilind, her life will inevitably burst into spectacular flames in relatively short order. Where will we pick back up with her story?

[ ] [Scene] Picking Teja Heimerich up from the airport: a task which really seems like it should not involve either fire or car chases; and yet! 👁️‍🗨️🔥
[ ] [Scene] Frantically attempting to clean your apartment before your student arrives despite the fact that she has already seen what a mess your entire life is. 🌺🥄
[ ] [Scene] Checking in on the horrific chaos inflicted on your garden by the Hero
you yourself sent there. 👁️‍🗨️🎭
 
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