An Eagle Falls From Grace (Wh40k Rogue Trader)

@jacobplm, don't forget the Special Abilities (page 72). The Explorator's entry starts off with a reiteration of the Mechanicus Implants trait, but you also get a free pair of Common implants, with an option to upgrade their quality with XP.

Right, got the optical mechadendrites to raise my effective Per to 50(plus, yknow, a techpriest needs a mechadendrite) and I'm thinking Calculus Logi Upgrade to gimme a bonus to Lore tests or a memorance unit for the total recall talent. Eventually I intend to get both(because the flesh is weak n stuff), but right now its a toss up between the two.
 
Also managed to get my character background in order. Basically the apprentice of a high ranking tech-priest who, because of the fact of his mildly unorthodox but not outright heretical tendencies and habit of pissing off the ecclesiarchy, got ordered to serve on a naval ship in the hopes it would help mellow him out a bit, until SUDDENLY ORKS, giving him a deep, deep hatred of greekskins in particular and the desire to find and kill(then taxidermy) the leader of the SUDDENLY ORKS.
An Ork-hating Cogboy and a Commissar who occasionally goes all Orky sounds like it'll be a match made in heaven.

I'm thinking Calculus Logi Upgrade to gimme a bonus to Lore tests
The Cortex Implants already include that, I think?
 
Last edited:
Name: katiyana

Homeworld: void born

Birthright:scapegrace

Lure of the Void:renegade

Trials and Travails: shiplorn

Motivation: vengeance

Career:

Lineage: nomadic



Ship Role: warp guide(navigator primaris) plus 5



Characteristics

Weapon Skill:39

Ballistic Skill: 34

Strength:30

Toughness: 37

Agility:32

Intelligence: 47

Perception: 45

Willpower: 50

Fellowship: 34



Wounds: 10

Fate Points: 2

Insanity: 5

Corruption:





Skills: speak language (ship dialect and high/low gothic) sleight of hand dark soul novis nobilate,forbidden lore(navigators and warp)literacy,navigation (stellar and warp),psyniscience,scholastic lore(astromancy),awareness,secret tounge(navigator)



Talents:enemy eclisarchy hatred (psykers) navigator pistol weapon training(universal),talented(navigation(warp))



Powers: lidless stare,gaze into the abyss



Traits charmed,ill omened void accustomed no travel sickness 0g doesnt count as special terrain ill starred ,scorn of dirt dwellers,fear (1)



Mutations: inhuman visage



Special Abilities:



Gear:good craftmanship hand cannon,best craftmanship metal staff,bc xenomesh armour,emperor tarot deck,silk headscarf,nobilite robes,charm,microbead,good quality navis prima





Experience:

Total: 5000

Spent: 5000

Remaining: 0

Advances:simple intelligence,perception and willpower,awareness
Born and raised in flight kaityana knew nothing except the perpetual motion of of inter system travel,over time she had fallen prey to the melancholia that could affect navigators but generally was as affable as her kind ever got





The draw of the warp and her relationship with it concerned her above all else,especially in these days of heightened chaotic activity from heretic legions to the rousing of the old forces that the emperor sought to protect them from she could not help but feel that she was from between worlds and that every choice was a knife edge that could turn on her far to easily,the best shed been able to do was to anchor herself in a sense of duty which she had never quite been able to explain but f pressed would ansewer that it was more a control point than a belfief system,



Her reputation as a renegade was messy but well earned often the choices of those who came to the stars through theory confused her and she was fast to question decisions that seemed to treeat the people she felt had a responsiblity to as disposable,in the eyes of the a certain kind of imperium officer this made her seditious and she had long since given up trying to get them to see that her questioning was born of discipline and a sense od duty beyond words and blindly repeated imperial matntras
 
Last edited:
So that's four out of five done and I'm sure we'll have our void master pretty soon (unless I've missed @samdamandias in the mix) so I suppose I should offer you a choice of ships.
If you have any comments, arguments for modifications or other input, please feel free to provide them. Weapons are, of course, up for debate.

The choice is between;

Gethesmane's Bight
Sword-class frigate
Speed: 8 Maneuverability: +25
Detection: +30 Hull Integrity: 35
Armour: 17 Turret rating: 2
Space: 0 SP: 51 Power: 1
Crew: 0/92 Morale: 0/104

Essential Components: Jovian class 2, Strelov 1, Gellar Fields, Single void array, Command bridge, Vitae pattern life sustainer, Voidsmen Quarters, Deep void auger array.

Weapon Components: Mars pattern Macro-cannons, Sunsear laser battery

Supplemental Components: Augmented retro-thrusters, Extended supply vaults, Fire suppression system, Melodium, Observation dome

Complications: A nose for trouble, Death Cult

--- OR ---

Fortuna Patris
Dauntless-class light cruiser
Speed: 7 Maneuverability: +13
Detection: +20 Hull Integrity: 60
Armour: 20 Turret rating: 1
Space: 0 SP: 66 Power: 15
Crew: 0/100 Morale: 0/100

Essential Components: Jovian class 3, Strelov 2, Gellar Fields, Single void array, Armoured bridge, M.1-r sustainer, Pressed-crew Quarters, Mk 201.b auger array.

Weapon Components: Prow mounted Gryphonne pattern torpedo tubes, 2 x Mars Pattern Macro-cannon Broadside's (port and starboard)

Supplemental Components: Armour plating, Compartmentalised cargo hold, Flak turrets, manufactorum, Munitorium

Complications: Rebellious, Emissary of the Imperator

Yeah, so, you might notice each ship does different things? :p
The frigate is a long distance patrol ship, designed for survivability and comfort.
The light cruiser is a warship meant for fighting and... well she does some other interesting things, but it's mostly about /not dying/
 
Last edited:
I vote for the ship centered around not dying.
 
I'm sure we'll have our void master pretty soon
Wait, I'm doing the Void Master who's going to wind up flying the ship in realspace and not the Arch-Militant Master of Ordinance? Because that one just needs the three groups for Hatred picked out. Otherwise I need to start over from square one.

Also I'd much prefer the Sword over the Dauntless.
 
Wait, I'm doing the Void Master who's going to wind up flying the ship in realspace and not the Arch-Militant Master of Ordinance? Because that one just needs the three groups for Hatred picked out. Otherwise I need to start over from square one.

Also I'd much prefer the Sword over the Dauntless.
Whichever you prefer :)
 
Lances are Prow-only for escorts, and both of a Sword's weapon slots are Dorsal. If you want to build a Firestorm, use the hull in Storm.
On a list of things I forgot; this.
I had no plans around building a firestorm, I was just slotting in weapons that seemed to make sense.
Advice for the second weapon?
 
On a list of things I forgot; this.
I had no plans around building a firestorm, I was just slotting in weapons that seemed to make sense.
Advice for the second weapon?
More macrocannons? I'd suggest the Sunsear Laser Battery, since it takes up exactly as much Space and Power as the Starbreaker, and the Sword is consistently fluffed as using laser-based weaponry.

Also, on the topic of Complications, there's a Ship Background in Storm for a "Vessel of the Fleet," for ships taken from the Navy.
 
More macrocannons? I'd suggest the Sunsear Laser Battery, since it takes up exactly as much Space and Power as the Starbreaker, and the Sword is consistently fluffed as using laser-based weaponry.

Also, on the topic of Complications, there's a Ship Background in Storm for a "Vessel of the Fleet," for ships taken from the Navy.
Done.

I looked at the 'fleet' package, but it didn't seem suitable.
 
Master of Ordinance Jewel McTarnaghan
Fortress World->Stubjack->->Crusade->Hand of War->Devotion->Arch-Militant

WS35 BS60 S35 T40 AG35 Int30 Per35 WP40 Fel25
Wounds 15/15 Fate 3/3 Insanity 3

Face of the Enemy: -10 to dealing with sworn enemy, may fly into a rage
Loyalty to the Ship: +5 to all Wp and Fel tests aboard ship
Arch-Militant: +10 to hit, +2 to damage, +2 to init when using Las
Master of Ordinance: additional +5 BS in ship combat when benefiting from Lock On Target

Good-craftsmanship MIU
Good-crastmanship Hellgun
Good-crastmanship mono Groxwhip
Microbead, Void Suit, light carapace armor, keepsake, medkit, manacles, arms coffer
Talents
Basic Weapon Training(Universal)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Thrown Weapon Training (Universal)
Sound Constitution
Hatred(Orks, Chaos, Eldar)
Nerves of Steel
Quick Draw
Peer (Military)
Leap Up
SKILLS
Common Lore (War)+10
Dodge
Intimidate (Basic)+10
Scholastic Lore(Tactica Imperialis)
Secret Tongue(Military) (Int)+10
Speak Language (Low Gothic)
Trade (Voidfarer, Basic)
Call to War origin path 150xp
Loyalty origin path 100 xp
T 35->40 250xp
 
With that, then, we have our five.

Your choice of starship please and, once we're sitting comfortably, we can begin.
 
The Dauntless, I'd say. It's just feels so emblematic of the Navy, in a way that I don't get from any other ship save the Mars-class.

Also, the idea of a Sword being sent out on long-term patrols feels weird to me, since that's a role generally filled by the Dauntless.
 
Three votes for Dauntless means Dauntless it is.
Any requested changes to her design before we begin?
 
A Power Ram? It requires no space, Fortuna has plenty of excess power, and it fits with her stated role of direct combat.
 
Right, gonna wait till someone else posts before I do, though my post will probably consist of 'scratch sits at diagnostic equipment on bridge making sure there arent any 'SUDDENTLY BAD THINGS''.
 
Back
Top