An Eagle Falls From Grace (Wh40k Rogue Trader)

4WheelSword

The original N-body Problem
Pronouns
It/She/They
In the dark future of the 41st millennium, the petty squabbles of mere mortals start wars just as often as the machinations of the elder gods. The Imperium is held together by the most delicate of threads, a thread that can threaten to snap under the slightest of strains.
The imperial navy is often the needle that sews sectors together again but, sometimes, it can be the catalyst that fans the flames of world engulfing violence.
This may be one of those times.

Hi all!
I'm looking for 3-4 players (a 5th spot is already potentially taken) to run a game of Rogue Trader. I'd be looking to just use the core book if possible, unless anyone wants to give me a really good reason to hunt down source books.
The game would open with the characters as the command crew of a light Imperial navy ship but there will be a significant shift towards choice and setting ones own goals relatively quickly (I hope I've put that clearly enough without spoilers...)
Anyway, drop a comment below if you want to sign up!


Fortuna Patris
Dauntless-class light cruiser
Speed: 7 Maneuverability: +13
Detection: +20 Hull Integrity: 60
Armour: 8 Turret rating: 1
Space: 0 SP: 68 Power: 13
Crew: 100/100 Morale: 100/100 Crew Rating: Competent (30)

Essential Components: Jovian class 3, Strelov 2, Gellar Fields, Single void array, Armoured bridge, M.1-r sustainer, Pressed-crew Quarters, Mk 201.b auger array.

Weapon Components: Prow mounted Gryphonne pattern torpedo tubes, 2 x Mars Pattern Macro-cannon Broadside's (port and starboard)

Supplemental Components: Armour plating, Compartmentalised cargo hold, Flak turrets, Manufactorum, Munitorium, Power Ram

Complications: Rebellious, Emissary of the Imperator​

Important NPC's
Botunus Yarr, Captain, Duke Quintus

Alfreda Dan'Sammeer, Rear Admiral, Burgut Squadron
4WheelSword threw 6 10-faced dice. Reason: test Total: 31
7 7 4 4 2 2 6 6 3 3 9 9
 
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I'm in. I'll have to dig up my books, but I'm down fer playing as a mechanicus goon. This gonna be PbP or IRC?
The Bird threw 12 100-faced dice. Reason: Testing Purposes Total: 504
2 2 42 42 31 31 75 75 8 8 90 90 4 4 58 58 34 34 8 8 88 88 64 64
 
Most interested. Would an... eccentric Commissar, pushed out on a Rogue Trader to get him out the way be acceptable?
 
Hi all!
I'm looking for 3-4 players (a 5th spot is already potentially taken) to run a game of Rogue Trader. I'd be looking to just use the core book if possible, unless anyone wants to give me a really good reason to hunt down source books.
The game would open with the characters as the command crew of a light Imperial navy ship but there will be a significant shift towards choice and setting ones own goals relatively quickly (I hope I've put that clearly enough without spoilers...)
Anyway, drop a comment below if you want to sign up!
Battlefleet Koronus is near-mandatory if you're giving any focus at all to the spaceship side of things, and I strongly recommend you include Into the Storm as well just for the sheer breadth of material in there.
Oh, pbp. I can't stand IRC. Sorry to not mention!
Likewise! And if that's the case, then consider me most certainly intrigued.

Maybe a Navigator?
 
I've got my pdfs around here somewhere.
*good-naturesly grumbles about getting stuck with the priest or the designated shooty person*
 
Most interested. Would an... eccentric Commissar, pushed out on a Rogue Trader to get him out the way be acceptable?
So long as you can fit it into a class, yeah, could be interesting.

Battlefleet Koronus is near-mandatory if you're giving any focus at all to the spaceship side of things, and I strongly recommend you include Into the Storm as well just for the sheer breadth of material in there.
I knew Koronus would come up *grumbles* I think I used to have a phys copy but it's long gone.
I'll do my best.

Likewise! And if that's the case, then consider me most certainly intrigued.

Maybe a Navigator?
Nav would be cooool

I've got my pdfs around here somewhere.
*good-naturesly grumbles about getting stuck with the priest or the designated shooty person*
Priests are hell :p
 
So we are starting out as members of the Imperial Navy? Neat, I am interested, IronAnvil mentioned being a commissar which I assume means he is going the arch-militant route so I will be an officer descended from a cadet branch of a noble house who struck out on his own to join the Imperial Navy and bring honor to his branch of the house... as a logistics officer, so i will be going the seneschal route.
 
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In the dark future of the 41st millennium, the petty squabbles of mere mortals start wars just as often as the machinations of the elder gods. The Imperium is held together by the most delicate of threads, a thread that can threaten to snap under the slightest of strains.
The imperial navy is often the needle that sews sectors together again but, sometimes, it can be the catalyst that fans the flames of world engulfing violence.
This may be one of those times.

Hi all!
I'm looking for 3-4 players (a 5th spot is already potentially taken) to run a game of Rogue Trader. I'd be looking to just use the core book if possible, unless anyone wants to give me a really good reason to hunt down source books.
The game would open with the characters as the command crew of a light Imperial navy ship but there will be a significant shift towards choice and setting ones own goals relatively quickly (I hope I've put that clearly enough without spoilers...)
Anyway, drop a comment below if you want to sign up!​

I haven't played Rogue Trader Specifically, but I have played some of the other FFG Warhammer games. I'm in.
 
So thus far I'm looking at;
@jacobplm the red-robed goon
@Ironanvil1 as a Commissar with eccentricities
@DarthThrawn as a a third-eye sporting Navigator.
@samdamandias as some sort of well armed grumbler.
and my secret surprise fifth player who I'll chat to about characters tomorrow.

We don't currently have a Captain for the ship. We might, by tomorrow, but who knows. If any of you fancy taking the slot (or, indeed, any opinions about rank at all, though you've almost all chosen non-chain of command positions) just give me a shout.

@Conundrum and @searcher8 would you like to go on a reserve list? I can happily include your character ideas in the NPC/background slot until such as a time as they become 'active' as it were?

EDIT: Yes, we cna use BF Koronus and Into the Storm. I've acquired versions.
 
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Since we're on a Navy ship, and also probably won't be using Navis Primer, I might spring for a Void Master instead. Either as a Flight Marshal if our ship has any strike craft, or as First Officer to whoever our actual Captain is.
 
Rogue Trader, huh? Oddly enough I own the rulebook but I haven't played a single game of it.

Do you still need slots filled and/or willing to take me?
 
First officer would likely be best.
I take it we're not getting a Defiant, then?

Any early hints as to what we are getting, then? I'm assuming a light cruiser of some sort.
I'm looking at Arch-Militant or Void Master right now. If @DarthThrawn wants Void Master I'll take Arch-Militant, otherwise if he's the Navigator and I'm a Void Master, we've got the bridge crew as all PCs
I've pretty well decided on Void Master, and I think our Naval Commissar up there is probably going to wind up an Arch-Militant, but there's enough different jobs aboard ship that shared career paths can work just fine as long as they specialize in different directions.

There's apparently not room for a Master of Small Craft, so do you prefer a Master of Gunnery or a Master of Space?
 
I'm intending to probably give a choice between an old, storied light cruiser with eccentricities or a younger, fresher frigate.
And I'll likely stick to the classes in the core book because, honestly, I like them. Unless anyone has a burning desire to fly a falchion for some godforsaken reason.
 

History
Once deemed one of the brightest rising stars of the local Commissariat, Holt's abilities and devotion to the Emperor saw him assigned to a Special Operations force, masquerading as Renegades, tasked with setting the enemies of the Imperium against one another. A glowing career was cut short whilst on an operation encouraging a group of Ork Freebooterz to assault a Chaos Raider base, when Holt took a bolter shot to the skull. He survived, but only due to the efforts of an Ork Dok, who saw repairing a humie as a challenge, and used parts of the advanced battlefield cogitator Holt had been using to repair his cranium. While he was still the intensely loyal and capable Commissar he had been, the trauma and cortical replacements led to some... odd behaviour. Occasional Ork mannerisms being thought unbecoming in a member of His Majesty's Commissariat, an out of the way posting was quickly sought for the damaged veteran

Arch-Militant (Drusian Adherent)
Homeworld: Hive
Birthright: In Service to the Throne (Born to Lead)
Lure to the Void: Zealot (Blessed Scars)
Trials and Travails: High Vendetta
Motivation: Renown
Wounds: 14
Fate Points: 4
Corruption: 0
Insanity: 10 (Delusion: Orkiness)
XP to Spend: 0
XP Spent: 5000

Characteristics:





 

Weapon Skill​

30​

Ballistic Skill​

40​

Strength​

30​

Toughness​

40​

Agility​

35​

Intelligence​

35*2​

Perception​

30​

Willpower​

40​

Fellowship​

45​
Skills:





                           

Awareness (Per)​

15​

Barter (Fel)​

22​

Carouse (T)​

20​

Charm (Fel)​

12​

Climb (S)​

15​

Command (Fel)​

45​

Common Lore (Int)​


- War

35​

Concealment (Ag)​

17​

Contortionist (Ag)​

17​

Deceive (Fel)​

22​

Disguise (Fel)​

22​

Dodge (Ag)​

35​

Evaluate (Int)​

17​

Gamble (Int)​

17​

Inquiry (Fel)​

45​

Intimidate (S)​

40​

Literacy (Int)​

35​

Logic (Int)​

17​

Scholastic Lore (Int)​


- Tactica Imperialis​

45​

Scrutiny (Per)​

15​

Search (Per)​

15​

Secret Tongue (Int)​


- Military​

35​

Silent Move (Ag)​

17​

Speak Language (Int)​


- Low Gothic​

35​

- Hive Dialect​

17​

Swim (S)​

15​

Tech-Use (Int)​

17​
Talents:
Accustomed to crowds
Air of Authority
Good Bionic Implant (Cortex)
Hivebound
Brook No Insult
Die Hard

Traits:
Sound Constitution x 1
Unnatural Intelligence x 2
Wary
Weapon Master (Basic)

Gear:
Charm (Bolt round that hit him), Medikit, Stimm (3), Manacles, Micro-bead, Enforcer Light Carapace, Cortex Implants
Storm Bolter(Mars), Good Mono-Falchion, Stub Revolver, Solo Boltgun
 
@HMS Sophia question, are we using standard chargen rules? 2D10+25, normal amount of starting XP, that kinda stuff?
 
Technicus Scratch


Homeworld: Forge
Birthright: Scrapegrace
Lure to the Void: Renegade(Free Thinker)
Trials and Travails: Press Ganged
Motivation: Vengeance
Lineage: Of Extensive Means
Wounds: 5/10
Fate Points: 3
Corruption: 0
Insanity: 12
XP to Spend:
XP Spent: 5150

WS 28
BS 29
Strength 35
Toughness 33
Agility 33
Intelligence 56
Perception 40
Willpower 30
Fellowship 46

Skills:
Common Lore (Tech) (Int) +10
Common Lore (Machine Cult) (Int) +10
Sleight of Hand (Ag)
Charm (Fel)
Tech-Use (Int)
Forbidden Lore(Archaeotech)
Forbidden Lore(Mechanicus)
Literacy (Int)
Logic (Int)
Language(Explorator Binary)
Language(Low Gothic)
Language(Techna-Lingua)
Trade(Technomat)
Awareness
Drive(Ground Vehicle)

Talents:
Technical Knock
Enemy(Ecclesiarchy)
Basic Weapons Training(Universal)
Melee Weapons Training(Universal)
Logis Implant
Hatred(Orks)
Peer(Military)
Peer(Inquisition)
Peer(Mechanicus)
X2 Unnatural Intelligence
Mechanicus Implants

Traits:
Stranger to the Cult: Although forge world born citizens know that the Emperor is their god and saviour, they see the Imperial Creed through the lens of Cult Mechanicus doctrine. As a result, they can be surprisingly—and sometimes dangerously—ignorant of the common teachings and practices of the Ecclesiarchy, often failing to offer its clerics the level of deference they expect. Forge world characters suffer a –10 penalty on Tests involving knowledge of the Imperial Creed and a –5 penalty on Fellowship Tests to interact with members of the Ecclesiarchy in formal settings

Jealous Freedom: Having endured captivity once, you have no intention of doing so again. You react violently towards the prospect of imprisonment or loss of your freedom. You may take a Willpower Test to avert this, modified by the provocation and the consequences (set by the GM) of succumbing to your dread.

Mechanicus Implants

Gear:
Boltgun
Best Craftsmanship Bolt Staff
Enforcer Light Carapace
Multikey
Void suit
Injector
Sacred unguents
Micro-bead
Combi-tool
Dataslate
Servo-Skull Familiar
Good Quality Cortex Implants
Common Quality Optical Mechadendrite
Calculus Logi

Technicus Scratch, or simply Scratch to his associates, was born onto the forgeworld of Amity IIX, an orphan and a thief, living at the edge of society, until he was taken in by the mechanicus and trained in the ways of the machine.

They say that no one can be more zealous than a convert, and this is doubly true for Technicus Scratch, who became obsessed with the Quest for Knowledge, obtaining a mild infamy for his extreme measures in pursuing the quest. Eventually, his superiors ran out of patience for his behavior. Deciding that his was too bright a mind to waste via execution or excommunication, he was instead ordered to serve on a ship with the imperial navy, unable to pursue his research, until such a time as he had learned his lesson and calmed down.

Of course, this only exacerbated the problem when the first ship he was on was utterly destroyed by Ork Freebootas, with Scratch being almost mortally wounded during the event. Barely managing to survive, Scratch came out of the attack changed. No longer did he have the near boundless energy he once had, or the obsession with knowledge. No, the techpriest was a changed man, more focused, more cold, with a new goal:

To find the Ork Kaptain who nearly killed him, and return the favor twofold.
 
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