An Admirable Maia in the Phoenix King's Court Tolkien/Warhammer Fantasy

[X] The Smith: While you likely outclass your wouldbe master in matters of the forge, the simple act of being the student to a master smith helps to remind you of simpler times before War, Orcs, Elves, and Sun or Moon, you would like to continue the act for as long as is possible for peace of mind if nothing else.

I just like creating stuff.
Also, we should stop Skaven sorcerers from causing the Time of woes (unless @Silver Gambit , prefer Slaan or natural catastrophe version).
warhammerfantasy.fandom.com

Skaven

"Steeling themselves, the pitiful remnants of the city's once proud populace descended. In the ancient halls of kingship they found the Dwarfs, now naught but gnawed bones and scraps of cloth. And there they saw by the dying light of their torches the myriad eyes about them, glittering like...

The Rise and Fall of Skavenblight (-1860 to -1600 IC)

Little is known about the earliest records concerning the origins of the Children of the Horned Rat after they overran the city that was to become Skavenblight. Some speculate that they began to war amongst themselves for the dominance and resources of the city. Others think that they began to seek out deposits of warpstone in the tunnels beneath them. Regardless, it wasn't until around sixteen hundred years before the coming of Sigmar that the first true Skaven began to emerge from the pits beneath the ruined city. The Skaven population during those earlier times also began to rapidly grow at an alarming rate, despite the widespread starvation, infighting, and disease outbreaks that were still rampant in the city.[2n]


Little is known about the earliest records concerning the origins of the Children of the Horned Rat after they overran the city that was to become Skavenblight. Some speculate that they began to war amongst themselves for the dominance and resources of the city. Others think that they began to seek out deposits of warpstone in the tunnels beneath them. Regardless, it wasn't until around sixteen hundred years before the coming of Sigmar that the first true Skaven began to emerge from the pits beneath the ruined city. The Skaven population during those earlier times also began to rapidly grow at an alarming rate, despite the widespread starvation, infighting, and disease outbreaks that were still rampant in the city.[2n]

Pressures began to mount as food and living space became scarce commodities for the burgeoning populace, forcing the Skaven leadership to find alternative ways to expand their domain. The thought of venturing onto the surface world was discarded due to the fact that the Old World was far too dangerous to travel, as it was inhabited by dangerous beasts and powerful tribes of both barbarian humans and marauding greenskins. In a grandiose scheme, the Skaven sorcerers of the city came up with a plan to open up tunnels beneath the surface and carve out an underground empire over which only they will reign supreme. All their considerable quantities of warpstone were gathered together to power a crude machine in the hope of amplifying the sorcerers' formidable power in their undertaking of a grand ritual. Deep beneath Skavenblight, this great incantation began. The diabolical device of spinning wheels, whirling gears, and makeshift power accumulators throbbed and smoked as it absorbed and magnified raw magic for the sorcerers' ritual.[2n]

The ground shook and the groans of shifting rocks almost drowned out the shrill climax of the chanting seers. High above them, within the crumbling monuments of the city, the great Bell-Tower tolled as the structure swayed and creaked like the mast of a ship at sea. Power began to accumulate in such vast quantities that it had the potential to break mountains and shake the very world to its foundations. Then, for the first time, but far from the last, the great machine of the Skaven failed them, as an unknown part of the ingenious yet imperfect device broke down at the most critical moment. In that very instant, catastrophe struck.[2n]

With a blinding white flash of pure malevolence, a tidal wave of raw magical energy swept through the underground chambers of the city and unleashed its power upon the foundations of the world. Tunnels collapsed, buildings fell, and the land began to heave and tremble. The entire undermined plain surrounding Skavenblight sank as geysers of flame erupted from the tortured ground. The damage was even more devastating as the energies swept outwards. Soon the whole of the Old World began to crumble as the titanic force erupted in all directions. The Worlds Edge Mountains began to buckle under the relentless assault, as the surging energy crashed against the spine of the entire mountain range. Great tidal waves rose from the ocean and washed over all in their path. Long dormant volcanoes erupted to life from the east and the lands there were forever scarred by geysers, lava, and earthquakes. To the Dwarfs of the Everlasting Realm, their very civilisation was being destroyed right in front of their eyes. The catastrophe was an ill-prepared event, and all those that knew about that horrible time remember it only as the "Time of Woes".[2n]
 
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[X] The Smith: While you likely outclass your wouldbe master in matters of the forge, the simple act of being the student to a master smith helps to remind you of simpler times before War, Orcs, Elves, and Sun or Moon, you would like to continue the act for as long as is possible for peace of mind if nothing else

If nothing else the slice of life here in this small town would be good for him.
So with a quick and softly sung word of soothing, you guide the fire to a restful sleep so that it could be properly attentive to its next guest.

It would seem, however, that this had only confused your host even further if the scrunched eyebrows were anything to go by.

"I...Did you…"
Do you guys think we would shock Wizards of this age? On the one hand, pyromancer isn't unusual, but on the other hand, I don't see any mage spending time to practice their vocals.
 
[X] The Smith: While you likely outclass your wouldbe master in matters of the forge, the simple act of being the student to a master smith helps to remind you of simpler times before War, Orcs, Elves, and Sun or Moon, you would like to continue the act for as long as is possible for peace of mind if nothing else.
 
[X] The Smith: While you likely outclass your wouldbe master in matters of the forge, the simple act of being the student to a master smith helps to remind you of simpler times before War, Orcs, Elves, and Sun or Moon, you would like to continue the act for as long as is possible for peace of mind if nothing else.
 
[X] The Smith: While you likely outclass your wouldbe master in matters of the forge, the simple act of being the student to a master smith helps to remind you of simpler times before War, Orcs, Elves, and Sun or Moon, you would like to continue the act for as long as is possible for peace of mind if nothing else.
 
I just like creating stuff.
Also, we should stop Skaven sorcerers from causing the Time of woes (unless @Silver Gambit , prefer Slaan or natural catastrophe version).
warhammerfantasy.fandom.com

Skaven

"Steeling themselves, the pitiful remnants of the city's once proud populace descended. In the ancient halls of kingship they found the Dwarfs, now naught but gnawed bones and scraps of cloth. And there they saw by the dying light of their torches the myriad eyes about them, glittering like...
The Time of Woes was a combination of a Slaan moving the continents and the greenskins and Skaven taken advantage of the destruction it caused to the Karaz Ankor.
 
The Time of Woes was a combination of a Slaan moving the continents and the greenskins and Skaven taken advantage of the destruction it caused to the Karaz Ankor.

According to one of the versions of the event, which i arleady mentioned in my comment.

Also, we should stop Skaven sorcerers from causing the Time of woes (unless @Silver Gambit , prefer Slaan or natural catastrophe version).
I arleady linked article on warhammer wiki, which used said version, descriped in "Warhammer armies:Skaven 7 editon".
And that version is generaly, prefered version by Warhammer wiki. Even in their timeline article, where they sourced both versions, they give explanation, that Slaan not knowing about Skaven, attributed it to themselves.

warhammerfantasy.fandom.com

Timeline of the Warhammer World

"In the moments before the Beginning, there was no Time, no Matter, and no Dimension, only the Endless Potential for these things--for in the absence of absolutely everything, absolutely anything becomes possible. And so it was that this Endless Potential realised its own existence, thus...

  • -1500: Lord Quex enacts his realignment of the continents. The Worlds Edge Mountains are riven by earthquakes. As far as the Mage-Priests are concerned, the alignment is carried out according to the will of the Old Ones, as written on the Plaque of Otzli-Potec. The Dwarf empire in the Worlds Edge Mountains is devastated by a series of volcanic eruptions and earthquakes triggered by Skaven sorcery. The population of Skavenblight is devastated and the twelve Grey Lords arise, forming the first Council of Thirteen and the Order of the Grey Seers. The Great Machine of the Seer Order explodes. The Slann, ignorant of the newly emerged race, registered the energy and attributed it solely to their own powerful spells. To this day they have failed to make any connection. The Great Migration out of Skavenblight begins. Dwarf records indicate the first incursions of Skaven into Karak Varn, where they eventually capture most of the flooded lower levels.

warhammerfantasy.fandom.com

Dwarfs

"We sons of Grungni may have drunk deep from the bitter waters of misfortune, but we yet survive. Whilst a single Dwarf draws breath, we will fight the evils that assail us, and we will never, ever give up." —Hengist Stonebelly, Dwarf Longbeard[3a] The Dwarfs, or the Dawi as they call themselves...

The Great Collapse: The Dawn of the Time of Woes

The long conflict that had lasted for nearly 400 years had bled the Empire of the Dwarfs dry, and the Dwarfs found their vigour and their population extremely spent. Before they had even begun to recover, their realm was beset by a catastrophe that rocked the foundations of the Warhammer World. The nefarious Skaven in their infinite greed for power hatched a grand scheme that would open up tunnels beneath the earth in their attempt to expand their domains to all Four Corners of the World. Lying deep beneath the ancient city of Skavenblight, the Skaven fed an ancient diabolical machine with huge quantities of unstable but power-saturated Warpstone, redirecting the dark energies being harnessed to amplify the powers of the Skaven Sorcerers' incantations.[1d]

The ground shook and the groans of shifting rocks almost drowned out the shrill climax of the chanting seers. High above them, within the crumbling monuments of the city, the great Bell-Tower tolled as the structure swayed and creaked like the mast of a ship at sea. Then, for the first time, but far from the last, the great machinery of the Skaven failed them, as an unknown part of the ingenious but imperfect device broke down in the most critical of moments. Within seconds, a catastrophe occurred.[1d]

With a blinding white flash of pure malevolence, a tidal wave of raw magical energy swept through the underground chambers of the city and unleashed its power upon the spine of the world. Tunnels collapsed, buildings fell, and the land began to heave and tremble. The entire undermined plain surrounding the city of Skavenblight sank as geysers of flame erupted from the tortured ground. The damage was even more devastating as the energies swept outwards. Soon the whole of the Old World began to tremble as the titanic force erupted in all directions. The Worlds Edge Mountains began to buckle under the relentless assault, as the surging energy crashed against the spine of the entire mountain range. Great tidal waves rose from the sea and crashed against the coast, consuming all in their path. Long dormant volcanoes erupted in the East and the land was scarred for all eternity by geysers, lava, and earthquakes. The great realm of the Dwarfen Kings became undone, as their whole kingdom was destroyed in front of their very eyes.[1d]

Every single settlement of the Dwarfs suffered a calamity, as walls collapsed, mine workings shattered and lower levels flooded by subterranean waters. The mountains themselves shuddered, and in some cases broke apart to send avalanches in sweeping waves that crushed the valleys and lowlands even the "Ungdrin Ankor", The Underway of the Dwarfs fell into partial ruin. Such was the devastation brought during that time that the Dwarfs remembered it simply as the Time of Woes.[1d]

In the year -1500 of the Imperial Calendar, the Dwarf holds along the Worlds Edge Mountains were wracked by massive earthquakes, resulting in the decimation of the Dwarven empire, a blow that sent the Dwarven Empire into decline for thousands of years. Unknown to the Dwarfs, these earthquakes were caused by Mazdamundi, and are but one example of his unparalleled control of geomancy.

The Time of Woes, Beginning of the The Goblin Wars
As part of the Great Plan, Lord Quex and other Slann use the Geomantic Web to make a minor continental shift.
The Dwarf realm is rent by huge earthquakes, many holds are damaged, and the underway is partially ruined.
The hold of Karak Ungor falls to Night Goblins, who rename it Red Eye Mountain.
Disaster at Skavenblight, Founding of the Under-Empire
A Great Machine is created to crack the earth open and make room for the growing Skaven population.
The Great Machine of the Skaven Grey Seers backfires, devastating Skavenblight.
The Council of Thirteen emerges to rule. Many Skaven clans migrate out of Skavenblight, creating the Under-Empire.
Clan Skryre stays in Skavenblight to create their arcane workshops.​


I'm not saying that this is the right version, as there's again, multiple contradictory versions. I'm just saying if this is the prefered by Gambit version, and therefore used as canonical one, then we should stop, Skaven sorcerers. If not, then oh, well, maybe it wouldn't be possible for us to stop that or perhaps we will be able still by, for example: critical succes in persuasion/manipulation option with the Slaan, or whatever being, that actually caused the Time of woes in the headcanon of Gambit. And, yes. I confest that the Skaven version is the prefered by myself version, and one of the reason why, is that, the Slaan version is simple that popular. But no. I wouldn't say, that this is wrong or you shouldn't prefer this option. Because again, there's multiple contradictory version of what caused The Time of woes.
 
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[X] The Smith: While you likely outclass your wouldbe master in matters of the forge, the simple act of being the student to a master smith helps to remind you of simpler times before War, Orcs, Elves, and Sun or Moon, you would like to continue the act for as long as is possible for peace of mind if nothing else.
 
[X] The Traveler: While you awoke in Vaul's Heat there is very little to actually hold you here if you do not wish to stay, the many Kingdoms of Ulthuan could do with someone of your many talents, and Aulendil is willing to help where he can in this age of peace and wonder.
 
[X] The Smith: While you likely outclass your wouldbe master in matters of the forge, the simple act of being the student to a master smith helps to remind you of simpler times before War, Orcs, Elves, and Sun or Moon, you would like to continue the act for as long as is possible for peace of mind if nothing else.
 
[X] The Traveler: While you awoke in Vaul's Heat there is very little to actually hold you here if you do not wish to stay, the many Kingdoms of Ulthuan could do with someone of your many talents, and Aulendil is willing to help where he can in this age of peace and wonder.
 
[X] The Smith: While you likely outclass your wouldbe master in matters of the forge, the simple act of being the student to a master smith helps to remind you of simpler times before War, Orcs, Elves, and Sun or Moon, you would like to continue the act for as long as is possible for peace of mind if nothing else.

Aulendil deserves a break. Time to just sit around and do what he enjoys for a while.
 
Would like more Sauron stuff rather than this, but sure, lets see what Smith does

[X] The Smith: While you likely outclass your wouldbe master in matters of the forge, the simple act of being the student to a master smith helps to remind you of simpler times before War, Orcs, Elves, and Sun or Moon, you would like to continue the act for as long as is possible for peace of mind if nothing else.
 
[X] The Traveler: While you awoke in Vaul's Heat there is very little to actually hold you here if you do not wish to stay, the many Kingdoms of Ulthuan could do with someone of your many talents, and Aulendil is willing to help where he can in this age of peace and wonder.
 
[X] The Traveler: While you awoke in Vaul's Heat there is very little to actually hold you here if you do not wish to stay, the many Kingdoms of Ulthuan could do with someone of your many talents, and Aulendil is willing to help where he can in this age of peace and wonder.
 
[X] The Smith: While you likely outclass your wouldbe master in matters of the forge, the simple act of being the student to a master smith helps to remind you of simpler times before War, Orcs, Elves, and Sun or Moon, you would like to continue the act for as long as is possible for peace of mind if nothing else.
 
[X] The Traveler: While you awoke in Vaul's Heat there is very little to actually hold you here if you do not wish to stay, the many Kingdoms of Ulthuan could do with someone of your many talents, and Aulendil is willing to help where he can in this age of peace and wonder.
 
[X] The Traveler: While you awoke in Vaul's Heat there is very little to actually hold you here if you do not wish to stay, the many Kingdoms of Ulthuan could do with someone of your many talents, and Aulendil is willing to help where he can in this age of peace and wonder.

It'd be neat to explore before everything goes to hell
 
[X] The Smith: While you likely outclass your wouldbe master in matters of the forge, the simple act of being the student to a master smith helps to remind you of simpler times before War, Orcs, Elves, and Sun or Moon, you would like to continue the act for as long as is possible for peace of mind if nothing else.
 
[X] The Smith: While you likely outclass your wouldbe master in matters of the forge, the simple act of being the student to a master smith helps to remind you of simpler times before War, Orcs, Elves, and Sun or Moon, you would like to continue the act for as long as is possible for peace of mind if nothing else.
 
[X] The Traveler: While you awoke in Vaul's Heat there is very little to actually hold you here if you do not wish to stay, the many Kingdoms of Ulthuan could do with someone of your many talents, and Aulendil is willing to help where he can in this age of peace and wonder.
 
[X] The Smith: While you likely outclass your wouldbe master in matters of the forge, the simple act of being the student to a master smith helps to remind you of simpler times before War, Orcs, Elves, and Sun or Moon, you would like to continue the act for as long as is possible for peace of mind if nothing else.

While I would like to play the role of the Traveler some time, that feels like something to do after we've had a chance to rest, recover, and forge an identity for ourselves. We can do Kingdom Maker after we've worked as the Smith and Travelled if we feel the need.
 
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