Amazing Cultivation Simulator

Ahem. Hello people. I know I'm a bit slow, but are there any short version guide on the differences of the xiandao laws? I know that one of them allows to make puppets, and the other is a necromancer path, but which is better for what? I'm a bit lost...
 
I know I'm a bit slow, but are there any short version guide on the differences of the xiandao laws?
First thing to note: Any techniques available to a Law that have only one level are available to any xiandao cultivator. Transcribe your stuff into your sect's library and study them there or teach them through a mentor rather than going to the Inspiration menu.

Often, you're going to be more interested in a Law's associated element than its specific tricks; you'll want a wide variety, 'cause a bunch of the rare and valuable adventuring results are more-or-less limited to laws of specific elements.

For a really new player, the only unique trick I think is worth mentioning is Sunflower Refining's exclusive access to the higher levels of Earthbound Qi, which gives enough + Max Qi to ensure you can use the statboost miracles.
 
Ahem. Hello people. I know I'm a bit slow, but are there any short version guide on the differences of the xiandao laws? I know that one of them allows to make puppets, and the other is a necromancer path, but which is better for what? I'm a bit lost...
Yeah, you don't have to, like... choose, for what that's worth?

That said, at least unless something has changed, puppets are several orders of magnitude better than necromancy. Zombies don't last long and do fairly horrible things to the maker, on top of generally being so very, very slow.

Meanwhile a nice spirit stone block puppet or something will basically keep up with an entire (small-ish) sect's worth of general chores by its lonesome, for quite a while.

Unless there's major changes once you start reanimating golden core+ corpses or somethin', there's really no meaningful comparison. Puppets are better on pretty much every front.
 
Is there a mod that prevents plot important npcs from dying from old age?
I don't know of one, but if you're looking for the Mystic Unity Sect's quest NPC the reason you can't find her is because she's a member of Kunlun Palace for some reason.

(The secrets you get from the NPC in Purple Cloud Temple got swapped with the one from Pit of Doom, too. ACS can be a bit buggy.)
 
I don't know of one, but if you're looking for the Mystic Unity Sect's quest NPC the reason you can't find her is because she's a member of Kunlun Palace for some reason.

(The secrets you get from the NPC in Purple Cloud Temple got swapped with the one from Pit of Doom, too. ACS can be a bit buggy.)
Thank you for telling me that.

By the way, is there a mod that allows me to customize my starting character? Hitting randomize over and over to get one with good stats is annoying.
 
By the way, is there a mod that allows me to customize my starting character?
There's a "custom reincarnator" mod included with the base game - hit "Realms Palace" from the main menu, then "content editor," then "customize reincarnator."

Not perfect, but should be good enough for making tolerable starting characters. Keep in mind that your first generation of cultivators aren't going to be that hot no matter what you do - every stage of cultivation has tools that make future cultivators better than the previous generation, once you've invested enough.
 
if you have any of you have questions feel free to quote/tag me
Hadn't actually looked at that guide before.

A quick note: you don't need to gift Sect Leaders to get them to show up on the Secrets tab. You just need to click on each sect after you've established a Sect, so that they'll pop up leader information in addition to sect information when you look at them in the World Map.

Saves a couple spirit stone and more importantly a whole bunch of clicking.

Second note: You don't need Masterwork spiritstone bows for selling to other Sects. The basic ones sell for less, but they still sell, and there's enough spiritstone blocks in the Taiyi Ruins that the difference between 50/25 stones per and 30/15 stones per isn't critical.
 
Hadn't actually looked at that guide before.

A quick note: you don't need to gift Sect Leaders to get them to show up on the Secrets tab. You just need to click on each sect after you've established a Sect, so that they'll pop up leader information in addition to sect information when you look at them in the World Map.

Saves a couple spirit stone and more importantly a whole bunch of clicking.

Second note: You don't need Masterwork spiritstone bows for selling to other Sects. The basic ones sell for less, but they still sell, and there's enough spiritstone blocks in the Taiyi Ruins that the difference between 50/25 stones per and 30/15 stones per isn't critical.
Thanks for the tip.

True re: bow loop, note that I recommend a goldwood bow loop instead of a spirit stone bow loop as you can start it from nothing and it sustains itself with sect trade, without a merchant visit. IIRC the ss loop is more efficient but the merchant has been a pain point for many new players.
 
Aargh!!! I hate this glitchy piece of code. He Zudao, talked to her to 60, dull personality, talked to her about her weakness... What do you think happened? Lost a rep, no barrier break. What am I doing wrong?
 
Aargh!!! I hate this glitchy piece of code. He Zudao, talked to her to 60, dull personality, talked to her about her weakness... What do you think happened? Lost a rep, no barrier break. What am I doing wrong?
What you're doing wrong is that you haven't just downloaded the Max Opinion mod. The social mini-game is tedious and doesn't add anything to the gameplay experience. It's easily the second worst part of the game - just mod it out.
 
Aargh!!! I hate this glitchy piece of code. He Zudao, talked to her to 60, dull personality, talked to her about her weakness... What do you think happened? Lost a rep, no barrier break. What am I doing wrong?

Nobody is going to tell you their own weakness even if their opinion is at 100, you have to learn it from someone else. And you can still fail anyway if your social skill is too low.
 
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He Zudao, talked to her to 60, dull personality, talked to her about her weakness... What do you think happened? Lost a rep, no barrier break. What am I doing wrong?
You need something like 88 Social to reliably barrier break. With 83 I've found sometimes it works, sometimes it doesn't; I suspect different weaknesses might have different difficulties.

If you don't want to play a modded game, I'll note Inners can still train their Social skill if you make Birdcages for them to play with. Not exactly fast, though, and you'd be aiming for 16 ranks of skill, assuming 10 Charisma.
 
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Nobody is going to tell you their own weakness even if their opinion is at 100, you have to learn it from someone else. And you can still fail anyway if your social skill is too low.
The problem is I know that weakness.

You need something like 88 Social to reliably barrier break. With 83 I've found sometimes it works, sometimes it doesn't; I suspect different weaknesses might have different difficulties.

If you don't want to play a modded game, I'll note Inners can still train their Social skill if you make Birdcages for them to play with. Not exactly fast, though, and you'd be aiming for 16 ranks of skill, assuming 10 Charisma.
Thank you. It seems I need to mod it, I have not enough charisma. I used random character creation.
 
I have not enough charisma. I used random character creation.
Yeah. Getting enough Cha and Social for your starting Inner to do that stuff is difficult even with the Hedonist pick if you're not going for custom reincarnators.

(Unless you use kitty yaoguai. They come with 9 cha by default, and can come with a lot of ranks in social if you're lucky. But that requires being able to deal with the shapeshifting tribulation.)
 
The best way is just to use a cat, because you can easily roll one with 110 social. And you can pause the timer by constantly sending them out on expeditions to do stuff.
 
It also depends on how well you know what you're doing.

If you do, a hundred or so days would be easily enough for you to raise it up enough to pass the tribulation (and/or get pills to extend the timer).
 
Ugh. I hate conflicting information. Some sources insist that Qi distance is counted by squares, some that it's counted by square length and that all squares that fits in that distance fall in. Help?
 
As far as I can remember:

Qi gather distance (the number on the item) is the number of linear squares away including the square the item is on that the qi effect works. This is only true in straight lines. At diagonals, it gets wonkier, but a good rule of thumb is to reduce the qi gather by 1 and place the items using that as a guide. So your qi gather 3 items should be 1 diagonal square away from your centre point, but can be 2 squares away if you're going on a straight line.

Don't forget that you can get a little extra qi if you place a stand at the centre of your formation, put a qi gathering item on it, demolish the stand, and then forbit transport on the item that was on it. This lets you stick a qi gather item where your cultivator is going to sit.
 
Well, another question - in the beginning Huge Gingko is one of the best sources of Qi... and apparently it spreads wood Qi for all the range. Is it worth it to just take a hit and build 4 different cultivation types around it or it's not worth it and it's better to limit it to fire cultivation room?
 
Qi nature only matters for qi gathering... 3 and less, I think? You can put Spirit Wood at the 4 gathering distance for any nature and it doesn't interfere, so the giant gingko should be fine so long as you keep appropriate distance.
 
Qi nature only matters for qi gathering... 3 and less, I think? You can put Spirit Wood at the 4 gathering distance for any nature and it doesn't interfere, so the giant gingko should be fine so long as you keep appropriate distance.
Thing is - what triggered my paranoia is "range 5... and qi nature also range 5". I have no way to check atm, but...
 
Qi nature only matters for qi gathering... 3 and less, I think? You can put Spirit Wood at the 4 gathering distance for any nature and it doesn't interfere, so the giant gingko should be fine so long as you keep appropriate distance.
This is false; Qi Nature's range varies radically by source, and @al103 is quite right that the Giant Ginko spreads Wood Influence for its entire gather range. (As far as I can tell, the idea that all Qi Nature is range 3 came around because that's the range for [almost?] all furniture. It's certainly not true for most items. I'll note Stone Essence and Jade Essence have Qi Nature ranges of 2...)

Personally, I generally don't bother with the Ginkos, at least for Qi Gather, but at the very minimum it's not a disadvantage to Wood Cultivators. As their Qi Gather falls off over their range, you want the tree right next to the cultivator's cushion, possibly with a Qi Gather / Elemental item dropped on top of it and banned so your Outers won't move it.
 
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