Amazing Cultivation Simulator

Just fed a bunch of sun pills to my core shaping inner and holy shit these numbers are kind of ridiculous.
He had around 300000 qi before forming his core, its been several days in-game and he isn't finished yet.
 
Just fed a bunch of sun pills to my core shaping inner and holy shit these numbers are kind of ridiculous.
He had around 300000 qi before forming his core, its been several days in-game and he isn't finished yet.

You can get waaaaaaaaaay more than that.

After you eat enough sun pills you can start eating spirit seeds - each will give around 50k max qi and they don't have medicine resistance.

So really your only limit at that point is how many spirit seeds you have to give.

You can keep eating until you have 1M+ pre-GC max qi, which translates to like 30 million after you reach PS.
 
The problem is getting to the threshold to survive a sun pill before GC basically requires a mountain of grade 12 medicines and a ton of boosting beyond that

I believe you either need to be a snake (higher qi sense cap), sentient elixir (affects medicine resistance), or dragon blooded (one time event buff you can pop off)
 
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So I recognize this thread isn't... terribly active, but I figured I might as well pop in to mention that I've been tinkering around with this trying to work it out and so on. I have no real idea what I'm doing beyond what I can glean from the scarce guides in English and so on that I've been able to scrounge up. (I tried to get into it closer to when it released, but Things Happened.) Managed to get my first inner disciple, though I don't think I was efficient as I ought to have been. Had a yaoguai-or-however-that's-called randomly turn up, and I remembered it being said that they were a bad early choice and looking at the shapeshifting thing I fully understand that, but I wanted the extra hands so now I just have them foundation training a lot in the vague hope that helps the odds somehow. I will continue to probe the game later, including things like where the heck I'm supposed to get an artifact and so on. So that's where I'm at.
 
Hey, welcome to the thread! I've been distracted from the game a bit, but I don't think anything significant has changed since I last played.

If you've been poking online guides, I figure some advice won't be taken too badly.

Managed to get my first inner disciple, though I don't think I was efficient as I ought to have been.
If you haven't reached Gold Core yet, don't worry about it. There's very little that will permanently fuck up your cultivators before that step, and difficulty rises with your sect's Reputation, so you can take as long as you want without much worry so long as that's not going up.

... On that note, burying attackers raises your reputation by significantly more than just killing them. Watch out for that, if you're stalling.

where the heck I'm supposed to get an artifact
There's a lot of options if you don't care if the artifact is kinda junky. If you want something decent, though, you'll have to have one of your disciples make them for you. The important bits for that are high max qi, high artifice skill, and a high-tier input item; for a new player I'd recommend either weapons or acupuncture needles.

Until you're getting attacked by cultivators or demonic beasts, though, actually having artifacts doesn't matter much.

I wanted the extra hands so now I just have them foundation training a lot in the vague hope that helps the odds somehow
If you've got 100 days or more on the timer, a decent Gold Core and a certain bit of plot loot should be enough to survive. If you've got less than that, well... maybe don't raise them to Inner status at all. Failing the shapeshifting tribulation can leave you with quite the mess.

You didn't ask about it, but the big system I recommend mastering first is Feng Shui. If you've founded a sect, you've got the option to build an Observatory. Stick one wherever, and take some time poking at the information it shows you.
 
Hey, welcome to the thread! I've been distracted from the game a bit, but I don't think anything significant has changed since I last played.

If you've been poking online guides, I figure some advice won't be taken too badly.

If you haven't reached Gold Core yet, don't worry about it. There's very little that will permanently fuck up your cultivators before that step, and difficulty rises with your sect's Reputation, so you can take as long as you want without much worry so long as that's not going up.

... On that note, burying attackers raises your reputation by significantly more than just killing them. Watch out for that, if you're stalling.

Advice is appreciated, yes. I'm just fumbling through as I go most of the time here.

I'm not at Gold Core, no. My first inner disciple and sect leader just hit the first limit that I need to break through, which I figured was a good pause point for me to step away and come back to peer through when it is not after midnight. I have seen some stuff on how that bit functions, so I'll probably be able to fumble through it well enough - albeit also probably nowhere near optimally. I've got a building to cultivate in built according to a guide I found, though I believe I still need a little more spirit wood to finish it properly.

But no, what I meant by "not being as efficient as I could've been" is that I didn't quite think to use the pill that jump-boosts someone's foundation until I had gotten a good ways over doing it halfway in the ordinary manner, so I was probably a bit slow in actually getting an inner disciple.

Hm. Guess I shouldn't have buried that tiger then. I mostly just wanted to try burying something and wondered if maybe there was a mechanic where things would come back if I didn't treat them properly or something.

There's a lot of options if you don't care if the artifact is kinda junky. If you want something decent, though, you'll have to have one of your disciples make them for you. The important bits for that are high max qi, high artifice skill, and a high-tier input item; for a new player I'd recommend either weapons or acupuncture needles.

Until you're getting attacked by cultivators or demonic beasts, though, actually having artifacts doesn't matter much.

I've only been attacked by tigers and wild boars irritated at me tooling around so far. I largely just want one to get rid of the has-no-artifact mood penalty.

If you've got 100 days or more on the timer, a decent Gold Core and a certain bit of plot loot should be enough to survive. If you've got less than that, well... maybe don't raise them to Inner status at all. Failing the shapeshifting tribulation can leave you with quite the mess.

You didn't ask about it, but the big system I recommend mastering first is Feng Shui. If you've founded a sect, you've got the option to build an Observatory. Stick one wherever, and take some time poking at the information it shows you.

Unfortunately the timer started at around 40. Shame, they have really good stats for outer disciple stuff. Guess I'll just take advantage while I can and sort out how to get more people to sign on as things go.

Yeah, my original attempt I wound up deciding to scrap and start over on account of me having lost my head entirely with the Feng Shui and not having realized until after I built several buildings. I'm keeping better track this time, though. I will remember to get an Observatory running. Thank you!
 
Unfortunately the timer started at around 40. Shame, they have really good stats for outer disciple stuff. Guess I'll just take advantage while I can and sort out how to get more people to sign on as things go.

Yeah, my original attempt I wound up deciding to scrap and start over on account of me having lost my head entirely with the Feng Shui and not having realized until after I built several buildings. I'm keeping better track this time, though. I will remember to get an Observatory running. Thank you!

That's how it works, the stronger the Yaoguai is, the less time they have to prepare for their Transformation Tribulation. Which usually requires a strong Golden Core to have a fair shot at.
 
But no, what I meant by "not being as efficient as I could've been" is that I didn't quite think to use the pill that jump-boosts someone's foundation until I had gotten a good ways over doing it halfway in the ordinary manner, so I was probably a bit slow in actually getting an inner disciple.
Yeah. Doesn't much matter unless you're trying to speedrun things, so don't worry about it. Nobody needs a day-nine Gold Core cultivator.

Foundation pills are actually annoyingly hard to get outside of that first one, but they're not very useful either.

Pay attention to the ++s and --s for breakthroughs; they're mostly the same stuff that's going to count for Gold Core, for which you really want as many ++s as possible. Unlike the breakthroughs, you only get one shot at Gold Core.

I mostly just wanted to try burying something and wondered if maybe there was a mechanic where things would come back if I didn't treat them properly or something.
... It's possible to get corpses rising and trying to eat your disciples, but it's actually more likely if you bury them. Generally speaking, they just rot and fertilize the ground if you don't.

I haven't really tried starting on the Bloody Battlefield map, so I don't know how that changes things, but it's supposed to have more undead.

Unfortunately the timer started at around 40. Shame, they have really good stats for outer disciple stuff.
Ouch, and yeah, that's likely. The countdown on yaoguai is dependent on how many bonuses they've got; more bonuses, shorter countdown.
 
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That's how it works, the stronger the Yaoguai is, the less time they have to prepare for their Transformation Tribulation. Which usually requires a strong Golden Core to have a fair shot at.

Ouch, and yeah, that's likely. The countdown on yaogoui is dependent on how many bonuses they've got; more bonuses, shorter countdown.

Ah, that makes sense. Well on the bright side, they're not going to stick around long enough for me to get attached.
 
There is an absurd amount of optimization and number tweaking you can do, though at the higher levels it gets really, really tedious. The upshot is that done correctly late game cultivators can get pretty fucking ridiculous. The flipside is high end enemy cultivators are also ridiculous.

It also involves a lot of soul gem farming. Which is sliiiiiiiiiiiiiiiiiiiightly unethical.


Early game tip, there's a lot of useful shit you can pick up from going around the world map and entering locations.
 
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If you have embassies set up you can send out your doomed Yaogoui as abbots or assistants. Once sent out you'll never see them again, but may still get some small use from their stats.
 
If you have embassies set up you can send out your doomed Yaogoui as abbots or assistants. Once sent out you'll never see them again, but may still get some small use from their stats.

Or put them on long distance resource gathering/exploring since the timer only counts down when they are at your sect. Which gets you the time to set up for pushing them to a good Golden Core etc.
 
If you have embassies set up you can send out your doomed Yaogoui as abbots or assistants. Once sent out you'll never see them again, but may still get some small use from their stats.
Or put them on long distance resource gathering/exploring since the timer only counts down when they are at your sect. Which gets you the time to set up for pushing them to a good Golden Core etc.

I greatly appreciate the advice, but for all the high stats I'm probably just going to let this one die. I don't know enough to know how to force the needed rapid breakthrough through in the time I have even with the timer-delay trick, I don't have the resources set up for more than the one inner disciple yet, I definitely have no embassies as yet, and I really just want to focus on the disciples who don't have a short-term timer until death on them and making them as good as I can figure out.
 
It also involves a lot of soul gem farming. Which is sliiiiiiiiiiiiiiiiiiiightly unethical.
My experience has been that, if you're not trying for "pre-GC sun pills," the need for soul gem farming is vastly overstated. Especially since, for most of the stuff you care about, Qi Regen is substantially more important than Max Qi - and doesn't rise with it. Boosting anything more than your first Earth Flux gets very marginal.

And "enough anguish soul gems to keep you supplied with t12 talismans" can be managed simply by dragging defeated attacking cultivators into a hellpit. No need to burn influence inviting innocents into a hellgate.
 
You should be setting up agencies in every single area ASAP. It's crucial because the main way you get inspiration to learn manuals is from belief, and you can't get the events that increase belief in your sect if you don't have agencies.

This is really, really important, because inspiration cost goes up quite steeply as you learn more manuals, and in particular you want to learn every single max qi and qi sense manual available before GC (except Reformed Lifeblood, but you can heal the heart damage with certain medicines)
 
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in particular you want to learn every single max qi and qi sense manual available before GC
Eh.

The really important ones are Earthmother for +5 Qi sense (assuming you aren't already at max Qi sense, but you're probably not) and Aquamarine Chant, which gives a base Qi multiplier.

The others (at least, from the basic laws) either give near-trivial amounts of added base Qi or add to your max Qi multiplier in amounts that aren't that impressive compared to what you get from your first breakthrough. It's useful early on, for your first GC say, but once you've got one already passing up the wrong-element manuals cuts your attainment by a lot, and you'll still reach Tier 1 anyway on your gold core.

Player's call if they care more about the extra max Qi you can get by pushing your GCs to the limit or the absurd amounts of inspiration you can save by not doing so.
 
I mean, Inspiration is cheap once you've accumulated enough believers through helping in disasters.

Once you've set up in enough areas they're largely self sustaining (because Riverbank Plains triggers events that give you a massive amount of wheat fairly reliably) and provide other types of resources so it's worth doing even if you don't need the inspiration.
 
I mean, Inspiration is cheap once you've accumulated enough believers through helping in disasters.

Once you've set up in enough areas they're largely self sustaining (because Riverbank Plains triggers events that give you a massive amount of wheat fairly reliably) and provide other types of resources so it's worth doing even if you don't need the inspiration.

Also once you have a tier 12 heavenshrouding talisman and a Spirit Seed you get 67 points of free extra enlightment.

(25 for holding a seed, 42 for the talisman).

It's a bit of annoying micro to equip the items in whoever you want to learn new stuff but it massively cuts inspiration costs.
 
Also once you have a tier 12 heavenshrouding talisman and a Spirit Seed you get 67 points of free extra enlightment.

(25 for holding a seed, 42 for the talisman).

It's a bit of annoying micro to equip the items in whoever you want to learn new stuff but it massively cuts inspiration costs.

For even more micro you can get the outfit set that reduces inspiration costs (but you need 1 for each gender).

Apart from that I think you could theoretically make a set of sub-spirit infused equipment that has the skill that gives -10 attainment as one of the effects (so that you don't have to pay the attainment cost for actually learning the skill) but at that point you're doing a stupid amount of work for a literally marginal gain in efficiency.
 
So... I just got into the game. Does anyone know a good non-video guide out there? The tutorial just gives the mere basics and well ya know.

How do you actually make a profit by trading? I had someone who had 2 stars on artifact making and leveled her artifact making to 20, she is on core shaping as well.

However what she makes is not very valued by other sects and dors not have a high artifact rating.
 
Does anyone know a good non-video guide out there?
It's been months since I last played, but I remember most of the guides being pretty shitty. There's useful information scattered around, along with stupid mistakes getting passed on blindly 'cause people couldn't be bothered testing the way they were saying things worked.

Sorry.
How do you actually make a profit by trading?
Sell (renewable) bulk goods to the traveling merchants; cloth, food, lots of spiritstone bows. The random crap invaders drop, though it won't amount to much compared to the bulk goods.

Mostly stuff the other sects won't buy from you, alas, though they will buy bows (at worse rates than the merchant will).
 
Um how do you do this? I have spiritstones but cant make bows out of it.
You have to carve the stones into blocks. Then you can make them into anything that you can make any other stone blocks into. (Except that they're very pretty, inherently high quality and, IIRC, non-elemental)
Like what? Examples please.
easy farmables like lotuses. I understand that growing cotton and weaving cloth is also good for this.
 
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