[X] Contact Caracas about the situation and...
-[X] Call for backup. Don't care who as long as we get a wingwitch.
[X] Fly a wide orbit to determine the area jammed, then home in on the rough middle point/highest intensity part of it.
[X] Contact Caracas about the situation and...
-[X] Call for backup. Don't care who as long as we get a wingwitch.
[X] Fly a wide orbit to determine the area jammed, then home in on the rough middle point/highest intensity part of it.
Vote tally: ##### 3.21
[X] Try to get the attention of whatever-it-is
-[X] Use flare gun. No. of votes: 1 DawnofWar32
[X] Fly a wide orbit to determine the area jammed, then home in on the rough middle point/highest intensity part of it. No. of votes: 3 veekie, NHO, obssesednuker
[X] Fly a wide orbit to determine the area jammed, then home in on the rough middle point/highest intensity part of it.
-[X] report interference to Caracas. No. of votes: 1 Spectre
[X] Contact Caracas about the situation and...
-[X] Call for backup
[X] Try to get the attention of whatever-it-is
-[X] Use flare gun No. of votes: 1 kilopi505
[X] Contact Caracas about the situation and...
-[X] Call for backup. Don't care who as long as we get a wingwitch.
[X] Fly a wide orbit to determine the area jammed, then home in on the rough middle point/highest intensity part of it. No. of votes: 2 AEIOU, Ash19256
[><] Contact Caracas about the situation and...
-[><] Call for backup. Don't care who as long as we get a wingwitch.
[><] Fly a wide orbit to determine the area jammed, then home in on the rough middle point/highest intensity part of it. <<Dekabrist to Caracas.>>
<<Caracas.>> He sounds twice as tired as you are, and you're three tired.
<<I have detected a UFO to the southwest that is jamming my radar.>>
<<A Neuroi?>>
<<I do not know. I will attempt to triangulate its source and find out. I would appreciate some backup, though.>>
A few seconds of silence as you begin your wide orbit of the city.
<<Understood. We'll send Tomoe out. Let us know if it's a Neuroi.>> Detection roll: 100 (Kek wills it)
It doesn't take much triangulation to find where it is, with the two of you. Actually finding it is another matter.
It's due southwest of Caracas, about 100 miles away and not moving. You can hear the low hum of its engines, you can sense the air being pushed downward to keep it aloft, but you can't see it.
At least until you slam into it.
Neuroi Reconnaissance Aircraft
Vaguely resembles a Blohm & Voss BV 141 with a tiltjet on the wing instead of a cockpit. Has a number of antennae on its back.
Rolls d150 for Dodge, Accuracy.
Rolls d50 for Damage.
Receives a +20/20% (whichever is higher) for Dodge rolls
Lightly Armored: Armor-piercing weapons will do reduced damage
Small: Certain weapons will destroy it in one hit.
Cloaking: After a failed dodge or damage roll, can Cloak and either leave battle or roll 3d100 for Dodge until it attacks.
Rapid Regen: Damaged components (Engine, Wings) will regenerate at a rate of 1d100% per turn.
Chicken: Will attempt to flee combat unless damaged.
It decloaks, surprising all three of you. Unlike any other Neuroi you've seen so far, this one is a bright, clean white.
<<Dekabrist to Caracas, I->>
But before you can attack it, it starts to fly away at a surprisingly high speed. And not towards the Hive - or Caracas. [ ] After it!
[ ] Let it go
[ ] Inform Caracas...
- [ ] Tell them all the details
- [ ] Just say you found a Neuroi
[><] After it!
[><] Inform Caracas...
-[><] Tell them all the details Like hell you're letting a Neuroi get away! Without a second thought on the matter, you charge after it at full afterburner. It makes one of those odd Neuroi-noises, though this one is less 'squealing electro pig' and more 'singing electro whale'.
<<Caracas, I am in pursuit of unidentified Neuroi jammer craft, bearing 220. Asymmetrical design, straight wings, single horizontal tail stabilizer, antennae on upper fuselage, all white...>> {{Rasalhauge to Zodiac. I have been targeted by the locals and am currently evading. Requesting orders.}}
Nothing.
You check your radio and soon find the problem. The Neuroi is selectively jamming only transmissions coming to you, not coming from you. Smart bastard.
It doesn't even try to attack, only to flee. You raise your gun towards the main engine.
You fire a spray of bullets as it jerks away at surprising speed. Nothing hits - the Neuroi cloaks part of its body as the bullets approach, then banks into a steep climbing turn.
<<Bandit... is that right? Bandit? Yes, bandit has high mobility and armor for craft its size. Unsure if it is armed.>>
It is more than happy to answer that question, though.
Enemy Accuracy: 30, 12, 1
Dodge: 58, 56, 7
To your credit, none of its beams hit you, either. Even the beams look different - unlike the Neuroi you've seen so far, these beams seem... denser. Less transparent or glowy, more like solid tubes of red. Cloak: 89 Detect: 83
As it rises towards the cloud deck, it starts to cloak. You watch as it starts to vanish, starting from a point on the wing near the base and spreading outward like ripples on a pond. You expect it to make a visible hole in the clouds you could follow, but it doesn't. It just accelerates at tremendous speed through the cloud deck. {{Wilco. Returning to base.}}
Well, at the very least, you know where the core is should it ever appear again.
<<...s...b.s.t.... ooo.... de... bri... Dek.... b.... Dekabrist, are you there?>>
Oh, right.
<<Yes, I am still alive. The Neuroi has fled the area. I was unable to destroy it, it was too fast.>>
<<We detected something moving at almost Mach 7 a few seconds ago before vanishing, was that it?>>
Mach 7! No wonder you couldn't catch it, it was pushing hypersonic speeds in the lower troposphere!
<<Yes.>>
You yawn.
<<I am returning to base.>>
I feel like picking up the pace for the plot. Who would be interested in going after the Hive next?