Alchemical Solutions [Worm/Exalted] Thread 9: Icon’s Idiosyncrasies Incite Irritating Inquisition

1986ctcel said:
That's why we have the spacefolding backpack module remember? with that we can just store the drones in it and call them up as needed.
connect a backpack module to a drone frame and mount it on the back between the thrusters. Hands(and Essence) free drone spam.

EDIT: would any space folding backpack we build auto-repair and recharge items, or is that only for things we absorb manually? setting up a module that automatically switches out batteries for our suit would be awesome.
 
landcollector said:
Still gimmicky guys. I'm not convinced.
It's very efficient since we can just snipe multiple enemies from high up and from multiple angles so they can't dodge, even a brute will go down to repeated massed fire from multiple stun lasers, we can swarm them and keep them off balance while other brutes or strikers can take them out. If nothing else it can keep an angry brute occupied enough that he can't hurt our teammates.
 
uju32 said:
Citation bloody well needed.
Those do not exist, nor do their components.
You will need to custom-build suitable scanners that will fit inside a man-sized suit, while leaving enough payload for actual weapons.
Do you have any idea how something the size of an MRI weighs?
You use micro-magnetometers, which are commercially available components you can buy off the shelf. They are small and light, versions exist that are on the scale of millimetres and are built into computer chips. You need a few of them, but the signals you'd get from insect brains are much easier to read than from human ones.
uju32 said:
Not to mention that you have yet to even prove the feasibility of neural control in field conditions, or whether Essence might interfere.
It's been demonstrated on much more complex brains (humans) in the real world. Essence should not really come into this either.
uju32 said:
Yeah no.
Utterly new computer programming necessary to interpret insect neural signals: the profiles for ants will be different from wasps and from spiders.
And we are not very good at Linguistics; our current power armor is using code cribbed from other people and fixed by Dragon.
We don't need novel computer programming. We should use insects that have been well studied and use that information to seed a neural net we teach to extract the signals we desire in response to the right inputs. Or use an evolutionary algorithm of some kind.

This is quite standard signal processing. Our ability to control what the insect brain is doing makes it much easier to decode what we want. We just train the system to respond to the signal, whatever it is.
uju32 said:
There's a reason why Armsmaster the Miniaturization Tinker isn't using a Mind-machine interface for his armor.
Nor is Kid Win.
Nor are WE.
The human brain is much more complex than an insect one, for one thing, and for a second, we can make basic non-invasive BCIs for pilots today. You do not need future tech for this.

Do we even know that they aren't using non-invasive BCIs to help control the power armour? It would make it much safer and simpler to control the suit if it moved at precisely the same time as the person underneath.
uju32 said:
NO.
You do not put multiple people in a brain scanner, you don't put multiple insects in an insect scanner.
Not if you want results that make sense.
Only if the programming for the insect scanner isn't designed to be used with multiple insects. A human brain does multiple things at once, and these kinds of scanners work on them.

Doing this does depend on being able to understand firmware when she absorbs things, I admit. Absorbing a set of existing non invasive insect BCIs and a whole set of scanning gear should do the rest. That's assuming she can't just absorb some miniaturised Tinkertech electromagnetic sensors. It should be the work of moments for Armsmaster to make them.

Anywhere, this is going nowhere. Better to just specify we have Taylor build some way to control computers via insects and see what she comes up with based on the tech she's absorbed.
 
Not likely to convince you then, if the effectiveness argument doesn't suffice. Taylor is very good at swarm combat and above average at best in ranged combat. She's completely hopeless in melee combat without significant increase in training.
.IronSun. said:
connect a backpack module to a drone frame and mount it on the back between the thrusters. Hands(and Essence) free drone spam.

EDIT: would any space folding backpack we build auto-repair and recharge items, or is that only for things we absorb manually? setting up a module that automatically switches out batteries for our suit would be awesome.
If we absorb them while they're docked to a backpack charger, we should at least recharge both.
 
.IronSun. said:
connect a backpack module to a drone frame and mount it on the back between the thrusters. Hands(and Essence) free drone spam.

EDIT: would any space folding backpack we build auto-repair and recharge items, or is that only for things we absorb manually? setting up a module that automatically switches out batteries for our suit would be awesome.
Only things we manually absorb IIRC.
1986ctcel said:
It's very efficient since we can just snipe multiple enemies from high up and from multiple angles so they can't dodge, even a brute will go down to repeated massed fire from multiple stun lasers, we can swarm them and keep them off balance while other brutes or strikers can take them out. If nothing else it can keep an angry brute occupied enough that he can't hurt our teammates.
And which other highly valuable module would give up? We only have 4 slots remember?
 
landcollector said:
And which other highly valuable module would give up? We only have 4 slots remember?
Bear in mind this is just our first suit guys. EVENTUALLY we'll have that sucker rigged up like a swiss army knife's wet dream.
 
landcollector said:
Only things we manually absorb IIRC.


And which other highly valuable module would give up? We only have 4 slots remember?
None. Had a brainwave after the whole mess with the armor and realized that a drone rack does not need to be integrated with our armor. We could have a separate backpack or hoverboard loaded with all the stuff. Easier to build and modify too.
 
Slamu said:
I wasn't part of the original planning session, but why would we only have four slots? And if that's a hard and fast limitation, why not go with veekie's suitcase or hoverboard idea?
We had craft 3 at the time. Best we could do. Suitcase? Bulky as hell. Hoverboard? Pretty easy to destroy.
 
On drone deployment, why do we need to have them on us or in Elsewhere for them to be useful?

We could do tricks like having a remote controlled suit walking around visible while we float above invisibly. Depending on the power costs we could also keep a flotilla of camouflaged drones hovering above and around the city on standby, with hibernating insect controllers that we wake up as we come into range, that shuttle back to base on a regular schedule for a battery recharge.

There's also the option of having a very large number of them waiting in our workshop setup so that if we send an appropriate signal over the PRT networks they deploy and head to our location, and we assume direct control when they enter range.

There are lots of other scenarios, including simply taking a flotilla of drones with us whenever we go out on patrol.

Essentially, the drones allow us to be a one woman army in a way that just the insects don't, as it allows us to give them heavier weapons and more exotic and longer sensors.
 
Doomlord9 said:
the problem is they're mostly disposable if we do it that way rather than the reusable/repairable drone method that can pack a bigger punch but is more expensive/difficult to produce..
It's only a problem if you think of it as a problem. We've already well established the fact that our swarms are squishy and expendable as hell. Think of it as the 'firefly' idea that tends to get brought up, only with synthetic explosives instead of genetically engineered to avoid the kneejerk bio-squick reaction from the higher ups.

EDIT: you want a bigger boom? Quantity is much easier and cheaper to obtain than quality.
 
*shakes head in dismay at sudden drone obsession*
So many other things to do, and you guys are focusing on moderately impractical, highly resource intensive drones?
 
landcollector said:
*shakes head in dismay at sudden drone obsession*
So many other things to do, and you guys are focusing on moderately impractical, highly resource intensive drones?
They're a MASSIVE force multiplier we could just have a backpack or just a swarm of them floating around us while we fly over Philly just raining down stun lasers on any muggers or villains we find while completely safe from virtually all attack by virtue of being too high to attack.
 
landcollector said:
*shakes head in dismay at sudden drone obsession*
So many other things to do, and you guys are focusing on moderately impractical, highly resource intensive drones?
Depends on the kind of drone spam you want to do. full blown helper bots with bug pilots? Not very practical regardless of the situation. A few bug-interfaced computers in our workshop for the use of spare consciousnesses to research on while we work? Probably a good idea. An actual bug swarm with some tinker munition upgrades? Damn cheap and effective, and plays massively to our strengths.
 
landcollector said:
*shakes head in dismay at sudden drone obsession*
So many other things to do, and you guys are focusing on moderately impractical, highly resource intensive drones?
Drones would act as a massive force multiplier. Imagine being able to deploy units of mentally controlled Tinkertech combat robots.

Even better, imagine insect controlled industrial robots in our workshop to allow us to have production lines for mass production.
1986ctcel said:
They're a MASSIVE force multiplier we could just have a backpack or just a swarm of them floating around us while we fly over Philly just raining down stun lasers on any muggers or villains we find while completely safe from virtually all attack by virtue of being too high to attack.
Or completely invisible and undetectable.
.IronSun. said:
An actual bug swarm with some tinker munition upgrades? Damn cheap and effective, and plays massively to our strengths.
Now that seems like a waste of time compared to reusable drones. Even if a drone gets completely smashed to pieces, if we can scoop up the bits it will soon be as good as new. Once a munition is expended, it's gone.
 
sainen said:
I'd like a custom gun(4dex + 3 firearms is exceptional[ Someone with Firearms 1 can head-shot the paper targets at the firing range. Someone with Firearms 3 can shoot the guns out of assailants' hands—while running. ]) first, but drones are not Impractical, or vary resource intensive (I think it was 4 intervals, so we could have some in as little as a day[more likely 4 days])
I see your point, but a lot can happen in 4 days.
 
Slamu said:
You are now imagining the laser rifles merging shots like the Death Star. You're welcome.

More seriously though, I like the idea of taking some time to invest in expanding our workshop capabilities. Don't most Tinkers end up building their own specialized tools? We've been mostly borrowing other people's or using our (admittedly handy) Omnitool. Still, there's handheld tools and there's dedicated machining, and getting some bug assistants up and running so that we can manufacture, say, Tinker helmets with HUDs for the rest of the team (complete with both Distributed Computer System and Tactical Prediction Model Generator!) while we are tracking down Iris while we are making silk pajamas while we are briefing Aisha on parahuman lore seems like an efficient use of our time
Spreading our sixfold consciousness a little thin there, but it's a good idea.
 
Doomlord9 said:
The swarms are disposable, but the manufactured devices they would be delivering would not be disposable.

Making small things is expensive and difficult for normal production methods, so we'd be stuck doing it ourself. Not difficult, but time consuming.
Dude, Kid Win + Dragon + Armsmaster + Slamu's fabricator idea. The only issue would be actually attaching them, and having some workshop Drones with bug interfaces would be awesome for this. Ultimate multitasking FTW. In fact workshop drones are one of the few drone Ideas I'm actually enthusiastic about at this point, as they'd cut down drastically on our manufacturing time for large batches of components.
Now, if we can get ahold of Panacea and convince her to make some biological equivalents that we can just breed, with the easy method of leaving out the breeding instincts and leaving it solely to our manual control to make them breed, then they will be a different story.
Again, knee jerk bio-squick reaction from our higher ups, for LEGITIMATE REASONS. If tech options can achieve roughly the same results with an approximate amount of effort we should go with that instead. On the other hands, I don't see any real problems with getting Panacea to help us breed stronger more durable strains of bugs for our swarm.

We don't want to bank too much on Panacea though. She's technically part of a villain group at the moment, which would make any open collaboration with her a bit awkward. Sure, the Undersiders will likely switch over to being Rogues instead of outright villains, but that hasn't happened YET. There are also her mental issues to take into consideration, and we want to seriously avoid any hint of wanting her specifically for her powers, since that would hit too close to her being treated as a healbot more than a person for years.
Drones that we could mount a miniature laser rifle onto and figure out a method to infuse the shot with essence.

5000 points of ping dmg to an Endbringer in a single volley anyone?
Not a BAD idea exactly, but we need to figure out essence based weapons first for that to work. Let's get more tinkering and prototyping under our belt before we start pushing for this. We have a few months to prepare for the next Endbringer, but only a few weeks to get ready for the S9.
 
Slamu said:
That's only four out of six engaged; one for the helmets, one for research, one for pajamas, one for briefing. That still leaves one for keeping a wary eye out for teacup ninjas and one for whatever needs to be tasked to something else as it comes up.
Only one for teacup ninja watch?
 
Alratan said:
Now that seems like a waste of time compared to reusable drones. Even if a drone gets completely smashed to pieces, if we can scoop up the bits it will soon be as good as new. Once a munition is expended, it's gone.
The advantage to expendable munitions is that they can be mass produced quickly and cheaply. Set up some good breeding stock for the bug component, spend some time upgrading our workshop and set up some dedicated manufacturing for the mechanical and we're golden. The only bottleneck would be the actual assembly, and with some workshop drones we can spend some free time spamming them like nobody's business.
 
Slamu said:
Or the other Tinkers like Armsmaster, Kid Win, or Dragon whom we collaborate with on a regular basis. But unless I miss my guess, it is only applicable within arm's reach of Taylor. So I suppose you are correct; SoPA's use, not our own (ignoring the difference between the two for now). Also, even if it was something as simple as creating a series of waldo controls so that we can have a few extra sets of hands in the workshop so we're refining the sensor calibrations in the helmet while installing a new ballistic gel upgrade right behind the neosteel plates while refitting the power capacitors to have better safeties in case of overcharging due to a lightning strike while reprogramming the tactical prediction models while installing secondary, backup antigrav devices that only go active in case of a fall...we'd be acting as our own assistant. Or possibly as someone else's assistant across the hall.
We'd also be able to tinker while we're not even IN our workshop. Hooray for multitasking.
 
Chandra Magic said:
Ignoring all the tech fantasies, I want to re-iterate something that at least some of you have forgotten already:

You are not a Tinker.
Manufacturing then, if I remember correctly once we have a tinker build something we can absorb it and replicate it at will with the proper materials and tools. We're also a decent mechanic and designer in our own right.
 
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