Alchemical Solutions [Worm/Exalted] Thread 9: Icon’s Idiosyncrasies Incite Irritating Inquisition

mastigos2 said:
This is just my two cents so feel free to ignore it but ...

The difference is that the charm is toxic to the story (at least in my opinion), because it decreases the depth of emotions and level of immersion into the character. Short periods of Clarity are fun and interesting. Long periods start eroding the readers intimacy: Enduring Order Administrator (protagonist/self). They decrease the depth of the character, making her less interesting to read about.

Whereas normal parahuman powers increase the emotions, increase the drama, and drag you deeper into the character's mindset. They increase the depth of the character, making them more interesting to read about.

Basically, in terms of storytelling tools trauma and raw emotion>>>>> precise mechanical efficiency and emotionlessness
Well as soon as we can meditate on our Exaltation we can fix most of the toxic part, so we can lose Clarity much more easily then.
 
ticktrick said:
Nope. We had Iris working on a computer that could be operated by insect sized manipulators, which is a lot easier than making a mind-machine interface.
That reminds me that we still need to work on our insect operated funnels/remote weapons for our armor. That way we can take down enemies like the Zanbanya Gundam



Come on you KNOW you want to see us pull something like this.
 
Doomlord9 said:
Ahh. Well, second order of business once we get ahold of Panacea and Iris is a Mind-Machine Interface. Panacea for the squishy bits and Iris for the techy bits, and it will be GLORIOUS.

We shall train SO many things at the same time as doing stuff with our body, we're gonna be sitting at 5+ abilities ready to be bought constantly because we can't gain the XP fast enough to buy them.

And Saint will have an aneurism as we make ourself into a meatware(well, sorta. we're not fleshy, but we're not mechanical either) pseudo-AI.
Don't forget the remote weapons/funnels so we can take down hordes of enemies in style.
 
Doomlord9 said:
Ahh. Well, second order of business once we get ahold of Panacea and Iris is a Mind-Machine Interface. Panacea for the squishy bits and Iris for the techy bits, and it will be GLORIOUS.

We shall train SO many things at the same time as doing stuff with our body, we're gonna be sitting at 5+ abilities ready to be bought constantly because we can't gain the XP fast enough to buy them.

And Saint will have an aneurism as we make ourself into a meatware(well, sorta. we're not fleshy, but we're not mechanical either) pseudo-AI.
Woah there, slow down. Keep in mind we'll eventually be getting access to a Vat Chamber.
 
ticktrick said:
Nope. We had Iris working on a computer that could be operated by insect sized manipulators, which is a lot easier than making a mind-machine interface.
I'm actually not convinced that this is true. You don't need Tinkertech to make BCIs for insects. In the real world, this:


Costs $99 and is designed to be simple enough for children to use in demonstration experiments.

It allows you to remote control a cockroach by Bluetooth. They have an Android app, I think, so you can use a smartphone.

They're working on a non-invasive version.
 
ticktrick said:
Sure is, but practical matters say that we could probably make a Bug-Machine Interface in a day if we really wanted. It's just a matter of using switches sensitive enough for even an insect to operate, which already exist. The hard part is making the trigger resistant to accidental activation.
You could make a non-invasive BCI that 'reads' the insects mind more easily in many ways. You just put them inside a decent neuroimaging scanner. The very small size of insect brains and tiny amount of tissue between them and the scanner would give you very high sensitivity, and you could combine a variety of techniques, including ones that would kill the insect in short order. Our ability to control the insects 'thoughts' would allow us to train a system designed to decode them into desired commands very quickly.
uju32 said:
Bandwith and computation limitations.
And we have evidence that Behemoth shuts down radio-frequency dependent applications.
That's explicitly inferior to what we currently have, which is infinite-insect control, limited only by distance.
I don't want to make these. I was using them as an example that insect BCI is not that hard.
uju32 said:
What you should do is leverage our strength, which is bandwith-independent unjammable communications.
Build multiple suits which we can operate via insects.
Insect-operated drones.
That's exactly what I want to do. We'd have multiple insects sit having their brains read, as many are required to transmit enough signal to control the machine, which would transmit our commands to the machines they were plugged into.

A few thousand insects having their brains continually scanned plugged into computer systems would be enormously powerful.

I'd quite like to go further and hijack the insects senses directly rather than have them watch screens, but that's a later, more invasive step.
uju32 said:
Relay bugs to extend bug control areas if at all possible; talk to Panacea for specifics.
Et cetera.
Are impossible, by Word of Grom.
 
Doomlord9 said:
Again, that's version 1.0, I want version 4.0 where the circuits are directly connected to the neurons of the insect's brain, meaning we'll be able to browse at the speed of thought. Several thoughts when you take IEU into account, then add that into SoPA's nigh-infinite multitasking and we could fake being a better AI than Shackled Dragon.
This could work. The issue of the interfaced bug being much less expendable and slower to replace is much less of a problem if whatever it's interfaced with isn't intended for combat use. Still don't think it's the most efficient option though.
 
ticktrick said:
Look, you like those BCI bugs a lot, but Armsmaster already has all the necessary microswitches and triggers we need for the bug keyboard design. We're pressed for time, and implanting wiring into insects are going to make them much less replaceable in the event of insect deaths, which happens quite regularly. There's no reason to invest huge amounts of time to install a two way data transfer system in an insect, which is very much not the same as what you linked, which is simply having a microcircuit stimulate their simple nervous system to produce motion. That's body control, not mind. Regent, not Khepri.
Because my proposal doesn't need Tinker-tech. It also doesn't involve wiring, or doing anything at all to the insects. They fly into a scanner, and sit there. That's it. That's why I say non-invasie.
ticktrick said:
We can make those, but it is very much easier to scale up an insect based keyboard system than to try to make implants to receive input from insect nervous systems, especially when simple as they are, insects do not have a standard control scheme across species. Number of limbs, presence of wings, stingers, spinnerets, senses, etc. We could cyber one species with design effort, or we could make a keyboard and mouse combo that any insect could operate.
I am not talking about implants. Why would we bother with implants at this point? Insect scaled keyboards are a vast amount of high precision work that would take an enormous amount of effort to make.

For the scanners, we could simply settle on one species. It's not as if it would be difficult for us to sort them.
uju32 said:
Why?
When you can duplicate the same effect by simply having haptic controls tuned for insects?
And that way, you don't need custom-designed insects, so you don't suddenly run short of operators because someone surprise attacked your base and you couldn't get your special insects out in time.
Because custom special purpose insect haptics are a waste of time and effort when compared to using off the shelf components to make non-invasive scanners.
uju32 said:
Not to mention that it makes maintenance much easier, as we don't have to worry about the insect operators getting fragged each time we absorb our drones for maintenance.
Maintainance is much easier in my proposal of having them sit inside what's basically one of these:


The neural imager records their brain activity, and turns it into computer commands. Our ability to control the insects perfectly means it would be much easier to extrapolate a signal from the noise.

We could probably have dozens or hundreds of them sit inside one scanner.
uju32 said:
Citation please?
Must have missed it.
Wait for Grom to come back on. With no search I doubt I can find it before he does
 
uju32 said:
Why?
When you can duplicate the same effect by simply having haptic controls tuned for insects?
And that way, you don't need custom-designed insects, so you don't suddenly run short of operators because someone surprise attacked your base and you couldn't get your special insects out in time.

Not to mention that it makes maintenance much easier, as we don't have to worry about the insect operators getting fragged each time we absorb our drones for maintenance.
Citation please?
Must have missed it.
When something gets absorbed into the Elswhere pocket its frozen in time, I remember in an earlier thread something about a sorceror who got himself permanently stuck in one unable to die or leave so our insect operators should be completely fine if we absorb the drones.
 
1986ctcel said:
So you DON'T want us to be able to do this

With stun lasers and containment foam missiles and be able to subdue craptons of enemies at once?
Not really, no. Seems too gimmicky to me. I'd much rather prefer designing a gauntlet mounted module version of the stun laser idea for our Power Armor. The CF missiles are an interesting idea though. Design a modularized launcher. Armsmaster would be a big help in miniaturizing the ideas, and Dragon could help with the Containment Foam modifications.
 
landcollector said:
Not really, no. Seems too gimmicky to me. I'd much rather prefer designing a gauntlet mounted module version of the stun laser idea for our Power Armor. The CF missiles are an interesting idea though. Design a modularized launcher. Armsmaster would be a big help in miniaturizing the ideas, and Dragon could help with the Containment Foam modifications.
The point of Funnels is to perform and "All-range attack" like in the video rapidly firing at an enemy and moving the funnel to the next enemy and being able to attack from multiple angles making it virtually impossible to dodge without using hyperfast reflexes or precognition. we could take on lots of low or mid powered capes by overwhelming them with fire from every angle and from mobile turrets to small and fast to properly target whereas with the gaunlet we'll only be able to take out an enemy one at a time and besides think of the ping damage we could do to behemoth if we used them.
 
1986ctcel said:
The point of Funnels is to perform and "All-range attack" like in the video rapidly firing at an enemy and moving the funnel to the next enemy and being able to attack from multiple angles making it virtually impossible to dodge without using hyperfast reflexes or precognition. we could take on lots of low or mid powered capes by overwhelming them with fire from every angle and from mobile turrets to small and fast to properly target whereas with the gaunlet we'll only be able to take out an enemy one at a time and besides think of the ping damage we could do to behemoth if we used them.
screw the gauntlet, missile pods EVERYWHERE a la Heavy Arms (Endless Waltz version). Who needs hordes of complex drones when you can just Macross Missile Spam your way to victory. The best part? We could probably figure out a way to use our foldspace storage to reload the launchers on the fly.
 
.IronSun. said:
screw the gauntlet, missile pods EVERYWHERE a la Heavy Arms (Endless Waltz version). Who needs hordes of complex drones when you can just Macross Missile Spam your way to victory. The best part? We could probably figure out a way to use our foldspace storage to reload the launchers on the fly.
Definitely an idea for a heavy assault/supression module loadout for our armor.
 
.IronSun. said:
screw the gauntlet, missile pods EVERYWHERE a la Heavy Arms (Endless Waltz version). Who needs hordes of complex drones when you can just Macross Missile Spam your way to victory. The best part? We could probably figure out a way to use our foldspace storage to reload the launchers on the fly.
Why not both? We should have the designs of Hero's armor that we finished reassembling and have some idea on how to upgrade it too. we can just fit lots of those micromissile fabricators all over the armor and swarm them with missiles and lasers, we could even use the lasers to detonate missiles that go off target while the enemy is in the splash zone.
 
Here's an idea, breed some bigass bugs and have them carry CF micro-grenades. A swarm of expendable munitions would be awesome, and we could just as easily design different payloads once we have the system itself laid out.
 
landcollector said:
Eh, there are so many other things to do wrt Tinkering that are a much better time investment.
But we DO have to fight, if nothing else, the S9 showing up, or the next Endbringer. Having swarms capable of doing greater than insect level damage would go a long way towards combat effectiveness, noting that our Swarm dicepool is easily thrice our Firearms(not even looking at Melee, Martial Arts or Dodge). It's XP efficient and remember that SoPA may be adding more bonuses here.

Arming our power armor is far less rewarding than arming our swarm.
 
Slamu said:
But think of it! Little mosquitoes marching into the cockpits with little bomber jackets on, stoically saying goodbye to their friends and loved ones as they launch off in their individual drones with insectoid pinups for nose art....

I'm of the opinion that the hypersensitive insect keys would be more effective than trying to do some sort of mind-machine interface at this point in time. It doesn't need to be particularly complex; if you have a 6 legged insect with wings that gives you eight inputs. Add in a mandible twitch to fire the weapon, and you've got the basic directions (up/down, left/right, forward/backward), the wings controlling pitch/yaw, and speed plus on/off. Maybe not as fancy as a human pilot might manage, but simple enough for our purposes. If we expect to go through a lot of these drones, we might even create a fabrication device to churn them out.

Actually, why not just make a fabrication device that uses nanites to replicate whatever parts are needed? That has to cut down on manufacturing time for custom parts ("I need 27 screws of this unique shape and size"), and with simple enough designs we might be able to just have them fed the raw materials and out pop a spare Armsdriver or the like.

Did we want to make a duplicate power cell for our armor that we could have charging/in stasis that we could swap out with our current armor battery? It seems like it would be faster and easier that way, plus if we use the same battery type for most of our Tinker equipment the modularity would become handy all on its own.
We should do more tinkering with AM and Dragon about those medical nanites then we might have enough experience to adapt them with what we gained from making nanothorns and we could spin it to them as being able to speed up tinkering research with not having to constantly requisition materials that take time and money. Hell if we perfect it we could install repair nanites into tinkertech to do maintenance that could allow it to be mass-produced.
 
Another mark against the whole drone idea is the Essence expenditures involved. Extruding/absorbing dozens of drones, along with the likely applications of IEU to allied capes in battle, means we have a real possibility of burning through our mote pool reserves faster than we can stunt them back up.
 
landcollector said:
Another mark against the whole drone idea is the Essence expenditures involved. Extruding/absorbing dozens of drones, along with the likely applications of IEU to allied capes in battle, means we have a real possibility of burning through our mote pool reserves faster than we can stunt them back up.
Easily solved with a drone holding suitcase or hoverboard drone dock. They count as one item that way, and capacity can be increased by using space folding technology.
 
landcollector said:
Another mark against the whole drone idea is the Essence expenditures involved. Extruding/absorbing dozens of drones, along with the likely applications of IEU to allied capes in battle, means we have a real possibility of burning through our mote pool reserves faster than we can stunt them back up.
That's why we have the spacefolding backpack module remember? with that we can just store the drones in it and call them up as needed.
 
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