Alchemical Solutions [Worm/Exalted] Thread 8: Haggard Host Hopefully Homestead Hazardous Haven

Good work on the new stunts, Klaus.

[X] I Spy: Provide time-consuming distractions during trip to keep mind of Wards off emotional traumas.
-[X] Stunt: Point out nearby landmarks and/or National Parks. Enjoy the serenity of nature and destress from the events of the last few weeks. Collect interesting bugs.

[X] World's Largest Bug: Divert road trip to tourist traps and sightseeing opportunities along the way.
-[X] Stunt: Go on a girls' day out, go shopping and get a clue about fashion, while introducing Missy, Aisha and the twins to each other. Find out how they're doing, and get cracking on ideas for a wardrobe for them. Activate human form to avoid alarming the locals. Pick up some hand held game systems or apps to help kill time on the journey.

[X] Diners, Drive-Ins, and Dives: Sample New England cuisine to increase your own culinary profile.
- [X] Stunt: Lobster and similar is a staple of regional cuisine; our administration ability relates to such creatures. Between this and our diagnostic vision, attempt to learn the traits and characteristics of optimal specimens for consumption. Information gained from this may be relevant to managing/breeding our own population of food arthropods in the future.


As for more Compassion? No. God, no. Grom has already made it unnecessarily difficult to get rid of Clarity, let's not compound that problem by making it easier to get more of the stuff.
 
[X] I Spy: Provide time-consuming distractions during trip to keep mind of Wards off emotional traumas.
-[X] Stunt: Point out nearby landmarks and/or National Parks. Enjoy the serenity of nature and destress from the events of the last few weeks. Collect interesting bugs.

[X] World's Largest Bug: Divert road trip to tourist traps and sightseeing opportunities along the way.
-[X] Stunt: Go on a girls' day out, go shopping and get a clue about fashion, while introducing Missy, Aisha and the twins to each other. Find out how they're doing, and get cracking on ideas for a wardrobe for them. Activate human form to avoid alarming the locals. Pick up some hand held game systems or apps to help kill time on the journey.

[X] Diners, Drive-Ins, and Dives: Sample New England cuisine to increase your own culinary profile.
- [X] Stunt: Lobster and similar is a staple of regional cuisine; our administration ability relates to such creatures. Between this and our diagnostic vision, attempt to learn the traits and characteristics of optimal specimens for consumption. Information gained from this may be relevant to managing/breeding our own population of food arthropods in the future.

Good points about the prank war guys, in retrospect it's a pretty stupid thing to do at the moment and we can easily do it later for the same results. And as for 'we can just raise Compassion to counteract clarity', how many times does it have to be explained at length and in depth that that is NOT how clarity and compassion work?
 
[X] I Spy: Provide time-consuming distractions during trip to keep mind of Wards off emotional traumas.
-[X] Stunt: Point out nearby landmarks and/or National Parks. Enjoy the serenity of nature and destress from the events of the last few weeks. Collect interesting bugs.

[X] World's Largest Bug: Divert road trip to tourist traps and sightseeing opportunities along the way.
-[X] Stunt: Go on a girls' day out, go shopping and get a clue about fashion, while introducing Missy, Aisha and the twins to each other. Find out how they're doing, and get cracking on ideas for a wardrobe for them. Activate human form to avoid alarming the locals. Pick up some hand held game systems or apps to help kill time on the journey.

[X] Diners, Drive-Ins, and Dives: Sample New England cuisine to increase your own culinary profile.
- [X] Stunt: Lobster and similar is a staple of regional cuisine; our administration ability relates to such creatures. Between this and our diagnostic vision, attempt to learn the traits and characteristics of optimal specimens for consumption. Information gained from this may be relevant to managing/breeding our own population of food arthropods in the future.
 
DragonBard said:
Has someone done a roll check from the latest update?
Not yet, I was going to when I'm idle, but there's a list for Warhammer Fantasy I need to check through and that'd take a big chunk of time
.IronSun. said:
And as for 'we can just raise Compassion to counteract clarity', how many times does it have to be explained at length and in depth that that is NOT how clarity and compassion work?
It is however, effective at getting Clarity to drop faster even as it makes for faster gains in Hard Person Doing Hard Choices moments. Given the inverse relationship between Clarity and the Compassion check to get rid of Clarity, this is a playstyle choice rather than a hard "X is Bad" decision. Fast gain, fast decrease versus medium gain slow decrease.

Of course the Compassion point would be moot if we could lose Clarity through virtue channels faster than 1/day(as is how it works in Exalted proper), since the same high stress situations usually have numerous opportunities for virtue channeling to purge off Clarity in action. Easier to write for when Clarity isn't shooting up and down rapidly though, so I understand the reasoning behind the decision..
 
veekie said:
Of course the Compassion point would be moot if we could lose Clarity through virtue channels faster than 1/day(as is how it works in Exalted proper), since the same high stress situations usually have numerous opportunities for virtue channeling to purge off Clarity in action. Easier to write for when Clarity isn't shooting up and down rapidly though, so I understand the reasoning behind the decision..
And if it weren't for Grom's house rules I might actually be interested in that kind of build. Unfortunately though the fast loss part of the equation doesn't work here, and the extra point doesn't negate the effects of Clarity on Taylor's consciousness like some people think.

The problem is that it's easier just to think in terms of dice penalties and bonuses and forget the actual narrative effects of the two stats.
 
Menma said:
To be honest, I'm kinda hoping to get to the point were we won't have to use TIE at all. Anything to cut down needless mote expenditure.

Speaking of which, when we get to Philadelphia we need to clean out our stuff space, right now we have wrappers and a planter among other useless things. No point in letting it build up.
It's not like space is limited there. It actually costs energy to release things and capacity is infinite.
 
.IronSun. said:
And if it weren't for Grom's house rules I might actually be interested in that kind of build. Unfortunately though the fast loss part of the equation doesn't work here, and the extra point doesn't negate the effects of Clarity on Taylor's consciousness like some people think.

The problem is that it's easier just to think in terms of dice penalties and bonuses and forget the actual narrative effects of the two stats.
Fast loss does work actually, we're down to a roll of 1 dice for losing Compassion, which is approximately a point of Clarity lost every 3 days through social interaction and one point gained every 10. Intimacies drop that to every 2 days, but one more dice would make it a consistent 1/day loss of Clarity.

This is mostly relevant at Clarity 5+ though, since at 3-4 it goes down fairly easily. It makes sense that at high Clarity you WANT to hold on to the logic and efficiency. At low it's easier to stay low.
 
Klaus said:
I think you're missing a word or something here. A "scarce" commodity? A "plentiful" commodity?
Whoops! Fixed!
Klaus said:
Since when does Taylor know that Prayer can even be received?
You have Occult 3. ICly, Iris' Primer on Essence has mentions of prayer being used as a power source for essence generation, and that cults or religions can be created to sustain powerful essence-utilizing entities. This was sort of an oblique 'aha' moment, though Clarity!Taylor takes it in stride and moves on with the conversation.
Klaus said:
I originally interpreted this "fear" as "expect" rather than "consider threatening".
Hmm, I see what you mean. I'm tempted to leave it as-is, however, as both interpretations work.
Klaus said:
That's...a pretty big, and very specific, conclusion to jump to.
Yeah, I actually waffled on this for a long time when writing and changed it at the last second. I've gone ahead and reverted the change: Aisha now says "bio bomb", which is just as bad but doesn't seem like such a leap.
Klaus said:
Unless we aced a Lore check, do we really have any reason to even suspect that?
Lore 5 check with many successes, yes, but this is not 'what power do you think she has now' - it's 'what is the worst possible case' hypothesis.
Klaus said:
I have some concerns about how high clarity Taylor is characterized. She does not seem to be acting like Taylor not even a hyper-logical Taylor. For example this line:

Does not make any sense. Taylor should have a bone deep understanding that this is not the case, no matter how things ought to be.
That's why she says the 'expectation', and not 'the way you know things are'. I'll alter that line so it's more clear that I'm referring to the public perception of how The System should operate, and not How Things Are.
Klaus said:
Clarity Taylor also freely reveals informatioin, such as when talking to Alexandria or revealing that we can see parahumasn at a glance, despite such an ability being an incredibly valuable secret that we had previously tried to keep. Maybe we just fail Tmeperance a lot, but...

Clarity!Taylor seems to be more loyal/approving of organizations, even though that's not one of the effects of Clarity. Clarity can lead to burning down an organization just as easily. Clarity is "logic", not "Stereotypical Autochthonian".
It's more that her subconscious, somewhat-irrational feelings of mistrust are cast aside when she's in Clarity, allowing her to focus on the fact that the PRT the force for Order and Justice in the world. In this light, lying or deliberately misleading figures of authority is incredibly inefficient and wasteful - note that she isn't shouting her information from the rooftops, but instead is only answering questions directly asked of her and only with as much information as is necessary at the time.
 
DragonBard said:
Hey Grom, we were supposed to be studying the books we had inside, so shouldn't we have gotten some study time in?
You got some study time in, yes, but not enough to warrant a full Interval of study. Higher levels are harder to train and all that.

In retrospect I let Lore train way faster than I should have let it, but you've got tons of books on all sorts of subjects in your Elsewhere storage so I blame TIE for being OP. For narrative purposes, I'm counting it more as a great breadth of knowledge first while you spend more time reading to increase your depth - the rolls won't be affected directly, it's more of a flavor thing.


VOTING CLOSED
Tallying Now

Tally will be posted in the new thread when I put it up, so feel free to continue discussion for now.
 
I just had a hilarious/horrifying idea for if we Exalt Tattletale:

Emotive Aesthetics of the Body Electric

What does it do? It's a Permanent charm that allows you to make social attacks as long as people are close enough that they can perceive you with one of their senses (so that includes smell or taste - no don't ask me how that works, because EWW). You don't even need to make any obvious indication that you're communicating. The submodule allows you to do this even while incapacitated or unconscious.

The implications should be obvious :D
 
Ugh, I still don't understand why we went with the lobster stunt. It seems highly superfluous compared to socializing with the Wards.

And for those who view it as a good business opportunity, do we really need that? We're already going to make a fortune on selling spider silk garments.
 
SwiftRosenthal said:
EOA converting most of America to Autobot's religion just by talking about it on the national news and late-night talk shows for a week straight? This has serious Big Brother propaganda potential.
Apparently my joke about a charm that would make it so you could never shut Lisa up even if you knocked her out was a bit too subtle.
 
5.4k posts Liked. Took me almost 2.5 hours, but I'm finally caught up after lapsing halfway through Thread 6.

Ow, my scrolling finger.

Anyway, putting up the new thread now. Please don't post in it until I post here with the move notice.
 
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