Alchemical Solutions [Worm/Exalted] Thread 14: Newborn Number Needs Nurturing, Nine Newcomers Near

Crack Omake 4: setstage MQ303 180 Feels Omake 1
??? Years Later

It's finally finished.

A part of you still has trouble believing it, really. Your Task isn't finished, of course--far from it, in fact--but this is a major stepping stone on the road to your goal of bringing Autochthon into the Nowhere Universe.

You are standing just off the rim of Brockton Bay Crater, in front of the massive archway that your Assembly (particularly Devoted Architect of the Peerless Mind), Iris, and Dragon have spent the last several months constructing. Gathering the materials for its construction alone took nearly three years of work and Devoted Architect spent over three months in seclusion with Iris, in a continuous state of Clarity, working out the designs for it beforehand. This is not to mention the amount of work that went into putting together the Vat (despite the fact that it takes up an entire block in downtown Philadelphia, Iris refuses to let such a 'primitive and inelegant work' be described as a Complex) required to give all of your Assembly the necessary upgrades to even begin working on the Portal.

Most of the members of your Assembly are arrayed behind you on a podium, along with several important government officials from around the world (including the remaining senior officials of the Protectorate and PRT). Devoted Architect of the Peerless Mind and one of Dragon's Avatar Bodies are still tinkering away at the nearby control panel and muttering softly to each other as they make several last minute adjustments to the crystal tuning array. While she has shown nearly boundless patience, you are sure that Dragon is happy to have Colin (grudgingly) returned from his most recent bout of self-induced Clarity--while you appreciate his zeal in making sure the Portal works as efficiently as possible, he is even harder to deal with under the effects of the Maker's Clarity than you had initially feared. Dragon had been able to convince him that such an auspicious occasion would require interacting with the VIPs in attendance, and that doing so properly necessitated a more delicate touch than he was capable of with Clarity directing his actions.

The last several hours have been taken up by official greetings and speeches made by the aforementioned VIPs. While you understand the necessity of oratory at times of great import, you have been left with the near certainty that most of the speakers here are in it primarily to hear themselves speak. You yourself gave a rather brief speech, thanking those who had aided you in this endeavor and remembering the individuals that perished in the long fight to vanquish the Endbringers (Leviathan and Behemoth, at least. The Simurgh has spent the last several years producing detailed artworks that crawl across the surface of the moon, using only regolith and shadows.). Despite his pleas, you were able to keep Prodigal Scion of Oration from taking a turn at the lectern; you somehow doubt the gathered dignitaries would be comfortable listening to his particular brand of enthusiasm. As the latest politician (a brief check of the program stored in your Elsewhere pocket confirms that it is the French Prime Minister) continues to drone on about 'international and interplanetary cooperation' and 'the dawn of a new era,' you turn your attention to the massive construction in front of you.

The Portal itself is as much a work of art as one of science and magic. You suspect that many of the flourishes were added by Dragon, as Devoted Architect is still quite enamored of clean, hard lines, though you also see evidence Transfusion's design work in the engravings that flow across the bulk of the magical machinery. The device is primarily constructed of gleaming orihalcum and moonsilver, with starmetal forming much of the frame. At the peak of the frame sits the Heart of the nascent Brockton Bay Volcano, surrounded by an opaque shell made of a bizarre alloy of flerovium and potassium. Traceries of soulsteel and moonsilver wind their way outward from the Heart to nodes of adamant (painstakingly grown over the course of a year by Geode) that are dotted around the inner rim of the archway. A thick coil of moonsilver and orihalcum cables connect the archway to the instrument board Dragon and Devoted Architect are working at, which is studded with numerous dials and sliders. Hypothetically, there are an infinite number alternative universes that could be reached by finding the right settings, but the calculations required to find them would be immensely complex, well beyond what even Dragon could reliably calculate in any reasonable amount of time.

Finally, the current speaker winds to a close, and with a start you realize that your inspection of the Portal has taken you through an additional two speeches, marking the end of the ceremonial aspect of today's events. All that is left now is to finally bring the artifact up to full power and hope that the Great Maker successfully passed your message to your counterparts in the city of ?. Despite the seemingly endless series of tests and the personal assurances of Devoted Architect, Dragon, and Iris as to the likelihood of success today, a thrill of nervousness shoots down your spine, coiling uncomfortably in your stomach. The Exaltation of the various members of your Assembly has quelled most of the rumors concerning your origins and mental stability, but there are still those who look on your Task with skepticism. Beyond that, the sheer cost involved in constructing the Portal has left many uneasy. Failure of any sort today could set you back immeasurably, and that is unacceptable.

You stand and approach the Portal, the rest of your Assembly spreading out to either side of you. Devoted Architect takes up his position at the console he had been tinkering with just moments before, while Dragon moves a few steps to the side. You make a mental note to talk to her sometime soon; the last several months have been hectic, but you have noticed that she has seemed distracted at times, her attention seemingly drawn elsewhere whenever there is a moment of downtime. After a brief moment of hesitation, wondering if something should be said to mark the occasion, you turn and give Devoted Architect a nod. He returns the nod and throws a switch on the console. You hear a quiet, all-too-familiar clunk as the mechanisms surrounding the Heart shift slightly to bring into alignment with the other systems of the Portal. After a few minutes, the shell surrounding the Heart begins to glow, then slides quickly into transparency as the energies it contains cause a shift in the alloy's structure. The adamant nodes spaced around the portal's frame also begin to shine before lines of light burst out of them, meeting in the center of the archway. Devoted Architect carefully adjusts several of the sliders on the control panel--something to do with harmonic frequencies and dimensional barriers, you recall--and at last a vortex forms in the center of the Portal. After several more minutes, and a few more adjustments by Devoted Architect, the swirling mass of light begins to resolve into an image, curiously two-dimensional until with a sudden 'POP!' the wormhole stabilizes and you can see, standing on the other side, Lissome Avid Engineer and numerous dignitaries from the Patropolis of Ot, including several Alchemicals who are unknown to you (you only recognize Lissome Avid Engineer due to repeated communion with the Great Maker, wherein you discovered that she was leading the project to construct a terminus for the Portal's gateway).

-----

After a round of final checks to ensure the stability of the dimensional doorway, Exemplar of Blades, having quite cheekily informed you several days prior that she would be the one 'risking her fool neck on using an unproven piece of equipment,' confidently steps through. After a few moments to ensure no ills have befallen her, you, your Assembly, and diplomats and leaders from several world powers follow through, and you take your first breath in Autochthonia.
Wait, no... that ca/Aa/t/N'n/can't beeeEEEEE
The area you find yourself in, though well outside of the Patropolis itself, already has numerous buildings set up, though they don't match the styles in the memories the Great Maker gifted you with during your Exaltation. You suspect that they were designed by the Starmetal in front of you, as an expression of pride crosses her face when she notices where your attention has fallen. The area is surprisingly well lit, a combination of torches on the sides of the structures, numerous mineral outcroppings that emit a soft glow, and the harsh light emanating from the edges of the gateway.
That can't pos/SSSS/ly/poooos/ibly be...
Formal greetings and pleasantries are exchanged with the various members of the local Tripartite Assembly before you introduce the diplomats that accompanied you and hand off much of the conversation to them, with the members of your Assembly acting as translators. Meanwhile, you stand back and watch the proceedings, a small knot in your soul unravelling as it truly sinks in that you are in Autochthonia. A chuckle escapes you as the native Autochthonians begin to genuflect when Iris floats through the Portal behind you, and, bemused, you realize that you never got around to clearing up what exactly it meant that he was Autochthon's 'Secondary Fetich.' For his part, Iris is radiating pleasure and contentment at the attention, and you roll your eyes as a definite sense of smugness enters the mixture.
How c/C/aaaa/N/Aaa s/HEEEEE...
Still, as you gaze about you, drinking in the sight of your second homeland, you realize that something feels... off. After spending a moment in thought, you realize with a slight jolt of panic that the mental threads you had devoted to observing the people around you have been going silent, one after another, almost as if--
w/W/hhhh/T/AA/a/t...?
As if--
Wh/o/who...?
You go over the last memories of each mental thread and realize that they all fail at around the same point in space, as they sweep across a large crowd, made up of Alchemicals and Populat alike. Carefully, you turn your attention to just before your eyes would pass onto that spot, leaving your visual augmentations deactivated. You slowly look to the location where your other minds have shut down, and...

It takes you a moment to comprehend what you are seeing, but you suddenly realize why your other mental threads were thrown for a loop.

It's so different, and yet so much the same. Where your form absorbs light, almost hungrily, hers reflects it, shining in the light of the torches around you. Her charms differ from your own--bulkier, in many ways--and yet... and yet...

It's like looking into a mirror.




"Mom?"

----------------


It's finally done. Well, mostly... I'm probably going to come back and poke at it in a few days, because it feels a bit too wordy. Or something.

Special thanks to anyone who answered questions in the thread, and particular thanks to Landcollector--if for no other reason than he prevented me from gracing you all with Moonsilver!Feint (and, y'know, put up with my general ignorance of all things Exalted).

Anyway, thoughts, comments?

Pseudo-Edit: Also, @Kerashana, shame on you for making me think that I had somehow summoned Grom back to the thread by getting ready to post this. :p
 
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So, I made a thing of a thing.

The template I used for this was derived from @DeviantD Silencio. (Edit: Which was derived by someone else from somewhere else)

@Gromweld: I made this since I was having a bit of difficulty navigating the thread, everything in here should be quoted directly from your posts. Do with it what you will.

-------------------------------------------------------------------------
Worm, a fantastic web serial, is owned by Wildbow. This quest will spoil a great deal - if not all - of the story, so if you haven't finished it already... go read it now! (Unless you don't care about spoilers, that is.)

Exalted, a delightful RPG system, is owned by White Wolf and CCP Games. Support the game by picking up a few PDFs on Drive-Thru RPG, would ya?

Alchemical Solutions
[Worm/Exalted]

Story Index

Story Index:

Arc 1: Spark

- 1.1
- 1.2
- 1.3
- 1.4
- 1.5
- 1.6
- 1.7
- Interlude: Simurgh

Arc 2: Ignition
- 2.1
- 2.2
- 2.3
- 2.4
- 2.5
- 2.6
- 2.7
- Interlude: Coil
- Interlude: Oblivion
- Interlude: Piggot

Arc 3: Fuel
- 3.1
- 3.2
- 3.3
- 3.4
- 3.5
- 3.6
- 3.7
- Interlude: Cauldron

Arc 4: Combustion
- 4.1
- 4.2
- 4.3
- 4.4
- 4.5
- 4.6
- 4.7
- Interlude: Jack Slash

Arc 5: Ember
- 5.1
- 5.2
- 5.3
- 5.4
- 5.5
- Interlude: Citrine
- 5.6
- Interlude: Aisha
- 5.7
- Interlude: Dragon
- Interlude: PRT Database

Arc 6: Flame
- 6.1
- Interlude: Exaltation Journal
- 6.2
- Interlude: Uriel
- 6.3
- Interlude: Chris
- 6.4
- Interlude: Saint
- 6.5
- 6.6
- 6.7
- Interlude: Marrow

Arc 7: Heat
- 7.1
- Interlude: Cenotaph
- 7.2
- Interlude: Lisa
- 7.3 (Voting in Progress)
Extras

Extras:

== STORY-ONLY THREAD: [SpaceBattles] [SufficientVelocity] ==
Primary Quest Thread 1 [SB] [SV]
Primary Quest Thread 2 [SB] [SV]
Primary Quest Thread 3 [SB] [SV]
Primary Quest Thread 4 [SB] [SV]
Primary Quest Thread 5 [SB] [SV]
Primary Quest Thread 6 [SB] [SV]
Primary Quest Thread 7 [SB] [SV]
Primary Quest Thread 8 [SB] [SV]
Primary Quest Thread 9 [SB] [SV]
Primary Quest Thread 10 [SB] [SV]
Primary Quest Thread 11 [SB] [SV]
Primary Quest Thread 12 [SB] [SV]
Primary Quest Thread 13 [SV]
Primary Quest Thread 14 [SV] <-- DISCUSSION IS HERE!


QUEST CHARACTER SHEET
QUEST MECHANICS
QUEST EQUIPMENT

QUEST CAST LIST (CONTAINS SPOILERS UP TO 6.7)

Charm Cheat-Sheet (Courtesy of RCa)

Explanation - How To Play Exalted, A Primer
Explanation - Social Combat (Courtesy of RCa)
Explanation - Combat vs Snipers (Courtesy of RCa)

Explanation - The History of Exalted, In Brief (Posted by GamingGeek)
Explanation - Creation/Elsewhere (Posted by GamingGeek)

TV Tropes Page for Alchemical Solutions
Omake

Omake: (Not Quest Canon unless otherwise stated)

1.1 - Mrs. Knott (Courtesy of NotAlwaysFanfic)
1.1 - Madison (Courtesy of Blackout785)

1.2 AU - Enduring Order Administrator (Courtesy of Daemir Silverstreak)
1.2 AU - Armsmaster (Courtesy of Daemir Silverstreak)
1.2 AU - Sophia Hess (Courtesy of the DragonBard)
1.2 AU - Emma Barnes (Courtesy of the DragonBard)

1.6 - Daniel Hebert (Courtesy of Bozwieval)

1.7 - Miss Militia (Courtesy of Jinnt)

2.1 - Drs. Laurel & Hardy (Courtesy of the DragonBard)
2.1 - Mr. Gladly (Courtesy of the DragonBard)

2.1 - Emma Barnes (Courtesy of the DragonBard)

2.4a - Glenn Chambers (Courtesy of Daemir Silverstreak)
2.4b - Taylor Hebert (Courtesy of Daemir Silverstreak)
2.4c - Glenn Chambers (Courtesy of Daemir Silverstreak)

2.7 - Resonant Terror Cascade (Courtesdy of Kelenas)
2.7 - Armsmaster (Courtesdy of Jinnt)
2.7 - Vista (Courtesy of Jinnt)
2.7 - Greg (Courtesy of RCa)
2.7a - Undersiders (Courtesy of Jinnt)
2.7b - Undersiders (Courtesy of Jinnt)

Arc 2 Interlude - Director Piggot (Courtesy of the DragonBard, adapted into Canon Interlude)
Arc 2 Interlude - Kaiser (Courtesy of the DragonBard)

3.1 - Contessa (Courtesy of Jinnt)
3.1 - Black Widow #174 (Courtesy of veekie)

3.3 - Assault (Courtesy of Daemir Silverstreak)

3.4a - Eye of Autochthon (Courtesy of the DragonBard)
3.4b - Director Piggot (Courtesy of the DragonBard)
3.4c - Jessica Yamada (Courtesy of the DragonBard)
3.4d - Missy & Hannah (Courtesy of the DragonBard)
3.4 - Missy (Courtesy of Dimensionist)

3.5 - Director Piggot (Courtesy of cosoco)

3.6 - Chevalier (Courtesy of Chandra Magic)
3.6 - Glenn Chambers (Courtesy of the DragonBard)

3.7 - Dragon (Courtesy of Jinnt)
3.7 - Behemoth & Simurgh (Courtesy of kestrel404)

4.1 - Possible Battles (Courtesy of Demonic Spoon)
4.1 - Danny Hebert (Courtesy of LoreOfClark)
4.1a - Tattletale (Courtesy of LoreOfClark)
4.1b - Tattletale (Courtesy of LoreOfClark)
4.1 - Ball 'o Spiders (Courtesy of the DragonBard)

4.2 - Über and Leet (Courtesy of tomio)
4.3 - Tattletale (Courtesy of LoreOfClark)

4.3 - Defenders at PRT HQ (Courtesy of Daemir Silverstreak)
4.3 - Über & Leet (Courtesy of tomio)

4.4 - Iron Sun (Courtesy of .IronSun.)
4.4 - Panacea (Courtesy of LoreOfClark)

Arc 4 AU - Taylor & Iris (Courtesy of AkatsukiLeader13)

4.5 - Tattletale (Courtesy of LoreOfClark)

4.7a - Taylor & Protectorate (Courtesy of the DragonBard)
4.7b - Taylor & Protectorate (Courtesy of wingnut2292)
4.7 - Taylor & Tattletale (Courtesy of sun tzu)
4.7 - Emma Barnes (Courtesy of Jinnt)

5.4 AU - Taylor & Missy (Courtesy of Jinnt)

Arc 5+ - Parahumans Online (Courtesy of sun tzu)
Arc 5+ - Parahumans Online (Courtesy of LoreOfClark)
Arc 5+ - Coil (Courtesy of the DragonBard)
Arc 5+ - Taylor & Daniel Hebert (Courtesy of the DragonBard)
Arc 5+ - Taylor & Dragon (Courtesy of Azure)
Arc 5+a - Alchemical Solutions/Conquest Quest Crossover (Courtesy of sun tzu)
Arc 5+b - Alchemical Solutions/Conquest Quest Crossover (Courtesy of sun tzu)
Arc 5+ - Taylor & Wards (Courtesy of BobTheNinja)
Arc 5+ - Taylor, Miss Militia, Wards (Courtesy of the DragonBard)

5.1 - Dragon (Courtesy of Jinnt)

5.5 - Aisha & Taylor (Courtesy of Jinnt, turned into Canon Interlude)

Arc 6+ - Chevalier (Courtesy of FunkyEntropy)
Arc 6+ - Medical Log (Courtesy of uju32)
Arc 6+ - Matchmaking Through War (Courtesy of charysa)
Arc 6+ - Matchmaking Through Everything (Courtesy of charysa)
Arc 6+ - Asymmetric Strategic Threat Workgroup (Courtesy of uju32)
Arc 6+ - BOLO for Iris (Courtesy of uju32)
Arc 6+ - Über (Courtesy of tomio)

6.6 - Number Man Conversation, Evil Version (Courtesy of Jinnt)

6.7 - Dragon & Taylor (Courtesy of Jinnt)
6.7 - Coming Clean to the Wards (Courtesy of the DragonBard)
6.7 - Taylor's Diary (Courtesy of uju32)
6.7 - Out of Character (Courtesy of DragonBard)

Arc 7+ - Dragon Ascendant (Courtesy of the DragonBard)
Arc 7+ - A Good Day (Courtesy of uju32)
Arc 7+ - VIVA (Courtesy of uju32)
Arc 7+ - Finding Iris (Courtesy of vali)
Arc 7+ - Sarah Nichols Ruins Everything (Courtesy of Random Entity)

Arc 8+ - Glenn Chambers (Courtesy of the DragonBard)
Arc 8+ - All War is Deception (Courtesy of Slamu)
Arc 8+ - Dissonance (Courtesy of Random Entity)

Arc 9+ - Poking Leviathan (Courtesy of vali)

Arc 10+ - Taylor & Vista (Courtesy of the DragonBard)
Arc 10+ - Assembly & Leviathan (Courtesy of the DragonBard)
Arc 10+ - Building A Better Gun (Courtesy of Slamu)
Arc 10+ - Aisha, Queen of the Robots (Courtesy of Random Entity)

A Bad End (Courtesy of Demonic Spoon)
A Good End (Courtesy of RCa)
Strength of the People (Courtesy of Slamu)
Dragon of Forthright Action (Courtesy of Random Entity)

Sidereal-Style Poem (Courtesy of linkhyrule5)
Memory of the Sun (Courtesy of Random Entity)
Memory of the Waiting Sun (Courtesy of aetherialDawn)
Quest-Related Art

Quest-Related Art: (Not Quest Canon unless otherwise stated)

Taylor Hebert Pre-Exaltation (Art by Hybrid303) (Quest Canon)

The Simurgh (Art by Scarfgirl) (Quest Canon)

The Death of Taylor Anne Hebert (Art by assana73)

Alchemical Taylor (Stylized, Art by Shyft)

1.2 - Taylor In The Mirror (Art by assana73)

2.3 - Missy In Suitjamas (Art by assana73) (Quest Canon)

Miss Militia & Taylor & Iris (Art by assana73)

3.6 - Saving Chevalier From Iris (Art by charysa)
3.6 - Taylor/Dragon Collaboration Dress (Art by Shyft) (Quest Canon)

If Behemoth Was A Week Late (Art by charysa)

Brockton Bay Wards Beach Vacation (Art by charysa)

Taylor's Iconic Anima Display (Art by Demonic Spoon)
Taylor's Iconic Anima Display (Art by assana73)

Series of Sketches and Comics:
- Iris of Innovation Sketches (Art by assana73)
- Taylor, Behemoth, and a Carrot (Art by assana73)
- Interrupting Lung's Nap (Art by assana73)
- Line Art For Above - Links Below Art (Art by assana73)

4.4 - Daniel Hebert (Art by assana73) (Quest Canon)

Behemoth (Art by BobTheNinja)

Lung Dressed As Mumm-Rah (Art by assana73)

4.7 Omake - Taylor & Protectorate (Art by assana73, from This Omake)

Iris, Jack, Bonesaw & Simurgh (Art by charysa)
Character Stat Sheet

Apologies to Sojiko for so blatantly stealing the Conquest Quest character sheet format.

SHEET CURRENT AS OF: 7.2

****

NAME: Enduring Order Administrator
ALIASES: Taylor Anne Hebert (Human-form Name), Weaver (Cape Name)
EXALTATION: Alchemical
CASTE: Soulsteel
ICONIC ANIMA: A towering Design Weaver (mecha-spider) puppeteering over a darkened world, framed by an infinite-fractal web of blue and black lightning.

MOTIVATION: Win the Endbringer War

ESSENCE: ●●●○○

ATTRIBUTES: (Points in Red are from Augmentation Charms)
- Caste:
Stamina ●●●●●
Manipulation ●●○○○
Perception ●●●●●
- Favored:
Dexterity ●●●●○○
Intelligence ●●●●●○
Wits ●●●●●
- Other:
Strength ●○○○○
Charisma ●○○○○
Appearance ●●●●●​

ABILITIES:
Archery/Firearms ●●●○○
Athletics ●●●●○ (Specialty: Power Armor ●●○)
Awareness ●●●●● (Specialty: Swarms ●●●)
Bureaucracy ●●●○○
Craft (Air, Fire, Water, Wood) ●●●●○ (Specialty: Swarms ●○○)
Dodge ●●○○○
Integrity ●●●●○ (Specialty: Mental Trauma ●○○)
Investigation ●●●●● (Specialty: Swarms ●●○, Online Research ●○○, Reading People ●○○)
Larceny
Linguistics (Native: Old Realm, English [Dialect: American English], Computer) ●●○○○
Lore ●●●●● (Specialty: Parahumans ●●○, Endbringers ●○○)
Martial Arts
Medicine ●○○○○
Melee
Occult ●●●●○ (Specialty: Autochthon ●○○, Souls ●○○)
Performance ●●○○○
Presence ●●●●● (Specialty: Swarms ●●○)
Resistance ●●●○○
Ride
Sail
Socialize ●●●○○ (Specialty: Swarms ●○○)
Stealth ●○○○○
Survival ●●●○○ (Specialty: Swarms ●○○)
Thrown
War ●●●●● (Specialty: Swarms ●●●, Parahumans ●○○)​

ABILITIES TRAINING:
We are using a House Rule with flat XP costs and reduced training durations.
*= Available For Purchase
*Athletics (●●●●●)
*Resistance (●●●●○)

*-Archery/Firearms (Sniper Rifles ●○○)
*-Athletics (Running ●○○)
*-Bureaucracy (Materiel Invoices ●○○)
*-Craft (Cooking ●○○)
*-Craft (Replication ●○○)
*-Craft (Swarms ●●○)
*-Dodge (Overwhelming Opponents ●○○)
*-Investigation (Online Research ●●○)
*-Investigation (Swarms ●●●)
*-Linguistics (Specialty: Autochthonian)
*-Linguistics (Specialty: American English)
*-Lore (Autochthonia ●○○)
*-Medicine (Diagnostics ●○○)
*-Performance (Teaching ●○○)
*-Presence (Swarms ●●●)
Archery/Firearms (5/6 Intervals)
Dodge (5/6 Intervals)
Craft (5/6 Intervals)
Larceny (3/6 Intervals)
Martial Arts (3/6 Intervals)
Melee (3/6 Intervals)
Thrown (2/6 Intervals)
Bureaucracy (1/6 Intervals)
Medicine (2/6 Intervals)
Socialize (1/6 Intervals)
Survival (1/6 Intervals)​

CHARMS:
- Dedicated
Shard of Perfect Administration

- Sub-Module: Vertebral Organization Algorithms (INACTIVE)
- Sub-Module: Spirit Attunement Generators (INACTIVE)
- Sub-Module: Sapient-Coordinating Relays (INACTIVE)
4th Dexterity Augmentation (x2)
4th Stamina Augmentation
4th Intelligence Augmentation
2nd Perception Augmentation
- General
Dynamic Reaction Enhancement System
Incomparable Efficiency Upgrade

- Sub-Module: Hypercalibration Benediction
Integrated Artifact Transmogrifier
- Sub-Module: Loom Server Migration
- Sub-Module: Essence-Muting Baffles
Omnitool Implant
- Sub-Module: Comprehensive Surgical Systems (x2)
- Sub-Module: Secondary Telefractor Assembly
Industrial Survival Frame
- Sub-Module: Crystal
- Sub-Module: Lightning
- Sub-Module: Metal
- Sub-Module: Oil
- Sub-Module: Smoke
- Sub-Module: Steam
- Sub-Module: Sixfold Transcendence Synergy
Optical Enhancement
- Sub-Module: Flash Shutters
- Sub-Module: Cross-Phase Scanner (x2)
- Sub-Module: Light-Intensification Filters
- Sub-Module: Ultraperipheral Awareness
- Sub-Module: Microscopic Lens
- Sub-Module: Telescopic Lens
- Sub-Module: Diagnostic Overlay
- Sub-Module: Motion-Tracking Targeting Glance (x2)
- Sub-Module: Thermal Vision
- Sub-Module: Soulgem Transponder Overlay
- Sub-Module: Essence Sight Oculars (x2)
- Sub-Module: Mass-Penetrating Scan
- Sub-Module: Tactical Analysis Engrams (x2)
Optical Shroud
- Sub-Module: Dynamic Cloaking Module (x10)
- Sub-Module: Sense-Countering Upgrade (x3)
- Sub-Module: Echo Chamber Vocalization
Technomorphic Integration Engine
- Sub-Module: Precursor Technology Absorption (x2)
- Sub-Module: Endodiagnostic Analytical Routines
- Sub-Module: Pattern-Mending Integration
- Sub-Module: Instant Aegis Upgrade
- Sub-Module: Resonance Harmonizer (x3)​

BACKGROUNDS:
Ally (Accord) ●○○○○
Ally (Dragon)
●●●○○
Ally (Parian) ●○○○○
Backing (PRT) ●●●○○
Connections (PRT) ●●○○○
Eidolon/Past Lives ●●●○○
Equipment (First Armor) ●●○○○
Familiar (Iris of Innovation) N/A
Mentor (Autochthon) ●●●●●
Reputation (Ward) ●●●●● "Recruitment for Wards are already up 30% this month, and every one of them mentioned Weaver inspired them to stand up for what's right!"
Reputation (Beautiful) ●●●●○ "Declared Most Beautiful Heroine by several magazines and fashion blogs!"
Resources ●●○○○​

PURCHASABLE BACKGROUNDS:
*Reputation (Beautiful) ●●●●● "If we're going to make this new Iliad movie, we need convince Weaver to play Helen of Troy. The studios won't settle for anyone else."
*Reputation (Master Chef) ●●○○○ "Wasn't that the Ward a bunch of shows on the Cooking Channel were talking about the other day?"
*Reputation (Fashion Mogul) ●●○○○ "Did you see those shots on Versace's website? I hear Weaver might even have her own clothing line soon!"
INTIMACIES: (If GREY Intimacies >13, lowest lost at end of each Arc until 13 reached)
RED Intimacies have not been fully-established yet, and are not used for bonuses/negatives.
GREY Intimacies yield the normal bonuses/negatives until fully eroded.

Being a Hero (Duty) ●●●●
Bladedancer (Respectful Fear) ●●●●
Chevalier/Robert (Respect) ●●●●
Clockblocker/Dennis (Friendship) ●●●●
Dragon (Respect) ●●●●
Iris of Innovation (Companionship) ●●●●
Kid Win/Chris (Friendship/Crush?) ●●●●
Marrow (Sympathetic Respect) ●●●●
Philadelphia Wards (Loyalty) ●●●●
PRT (Loyalty) ●●●●
Tatsu & Uzu/Saki & Sakura (Concerned Guardianship)●●●●
Vista/Missy (Friendship) ●●●●
Who/Aisha (Cautious Guardianship) ●●●●
Director Martin Uriel (Begrudging Tolerance) ●●●○
Legend (Respect) ●●●○
Alexandria (Respect) ●●○○
Broadcast/Ernest (Exasperation) ●●●○
Weld (Respect/Crush?) ●●○○
Geode/Kinzey (Bemusement) ●○○○
Glenn Chambers (Exasperated Respect) ●●○○
Gloria Sato (Familial Appreciation) ●●○○
Loom (Wary Appreciation) ●○○○
Xylophone/Penny (Wariness) ●○○○

VIRTUES:
Valor ●●●○○
Conviction ●●●●○
Compassion ●●●○○
Temperance ●●○○○​

CLARITY:
Temporary: ○○○○○ ○○○○○
Permanent: ○○○○○ ○○○○○​

WILLPOWER:
Temporary: ●●●●● ●●●●●
Permanent: ●●●●● ●●●●●​

MOTE POOL:
Personal: 1/3 [IAT(2)]
Peripheral: 43/53 [ISF(10), IAT(3)]​

HEALTH:
Sleep: Rested
Mental Integrity: Anxious
Wounds: None
Ailments: None​

CURRENT UNSPENT EXPERIENCE:
Assembly XP may be spent on any character.
Taylor: 1 XP
Marrow: 2 XP
Assembly: 9 XP​

EXPERIENCE LOG:
- 3 XP - Willpower ●●●●● ●●●○○ (2.2)
- 3 XP - Compassion ●●●○○ (2.2)
- 4 XP - Presence ●●○○○ (2.2)
- 2 XP - Craft (Air) (2.2)
- 2 XP - Craft (Fire) (2.2)
- 4 XP - Lore ●●●●○ (2.2)
- 3 XP - Backing (PRT) ●○○○○ (2.3)
- 4 XP - Bureaucracy ●○○○○ (2.4)
- 3 XP - Backing (PRT) ●●○○○ (2.5)
- 4 XP - Occult ●●○○○ (2.6)
- 4 XP - Awareness ●●●●○ (3.1)
- 2 XP - Awareness (Swarms ●○○) (3.1)
- 4 XP - War ●●●●○ (3.1)
- 2 XP - War (Swarms ●○○) (3.1)
- 3 XP - Willpower ●●●●● ●●●●○ (3.1)
- 3 XP - Willpower ●●●●● ●●●●● (3.1) [NOW AT MAX]
- 17 XP - Familiar (Eye of Autochthon) ●●●●●(N/A) (3.3)
- 4 XP - Craft ●●●○○ (3.3)
- 2 XP - Craft (Water) ●●●○○ (3.3)
- 4 XP - Socialize ●○○○○ (3.4)
- 4 XP - Presence ●●●○○ (3.4)
- 4 XP - Linguistics (English) ●○○○○ (3.5)
- 3 XP - Temperance ●●○○○ (3.6)
- 3 XP - Connections (PRT) ●○○○○ (3.6)
- 2 XP - Craft (Swarms ●○○) (3.7)
- 2 XP - Awareness (Swarms ●●○) (3.7)
- 4 XP - War ●●●●● (4.1) [NOW AT MAX]
- 9 XP - Reputation (Ward) ●●●○○ (4.1)
- 4 XP - Awareness ●●●●● (4.1) [NOW AT MAX]
- 2 XP - Presence (Swarms ●○○) (4.1)
- 2 XP - Lore (Parahumans ●○○) (4.1)
- 2 XP - War (Swarms ●●○) (4.3)
- 2 XP - Lore (Parahumans ●●○) (4.3)
- 2 XP - Athletics (Power Armor ●○○) (4.3)
- 4 XP - Dodge ●○○○○ (4.4)
- 2 XP - Awareness (Swarms ●●●) (4.4) [NOW AT MAX]
- 4 XP - Athletics ●●●●○ (4.4)
- 4 XP - Occult ●●●○○ (4.4)
- 2 XP - War (Swarms ●●●) (4.4) [NOW AT MAX]
- 2 XP - Presence (Swarms ●●○) (4.5)
- 4 XP - Investigation ●●●●○ (4.5)
- 2 XP - War (Parahumans ●○○) (4.5)
- 2 XP - Lore (Endbringers ●○○) (4.5)
- 4 XP - Lore ●●●●● (4.5) [NOW AT MAX]
- 2 XP - Athletics (Power Armor ●●○) (4.5)
- 4 XP - Presence ●●●●○ (4.6)
- 2 XP - Investigation (Swarms ●○○) (4.6)
- 2 XP - Investigation (Swarms ●●○) (4.7)
- 4 XP - Reputation (Ward) ●●●●○ (5.1)
- 2 XP - Socialize (Swarms ●○○) (5.1)
- 3 XP - Resources ●○○○○ (5.1)
- 2 XP - Occult (Autochthon ●○○) (5.2)
- 2 XP - Survival (Swarms ●○○) (5.2)
- 3 XP - Connections (PRT) ●●○○○ (5.2)
- 4 XP - Integrity ●●●●○ (5.2)
- 2 XP - Investigation (Online Research ●○○) (5.3)
- 9 XP - Reputation (Beautiful) ●●●○○ (5.3)
- 4 XP - Socialize ●●○○○ (5.5)
- 3 XP - Backing (PRT) ●●●○○ (5.5)
- 4 XP - Bureaucracy ●●○○○ (5.6)
- 4 XP - Craft ●●●●○ (5.6)
- 4 XP - Medicine ●○○○○ (5.6)
- 4 XP - Performance ●○○○○ (5.7)
- 2 XP - Integrity (Mental Trauma ●○○) (5.7)
- 4 XP - Reputation (Ward) ●●●●● (6.2) [NOW AT MAX]
- 4 XP - Reputation (Beautiful) ●●●●○ (6.2)
- 4 XP - Dodge ●●○○○ (6.3)
- 4 XP - Presence ●●●●● (6.4) [NOW AT MAX]
- 6 XP - Ally (Dragon) ●●○○○ (6.5)
- 3 XP - Ally (Dragon) ●●●○○ (6.6)
- 2 XP - Investigation (Reading People ●○○) (6.6)
- 2 XP - Occult (Souls ●○○) (6.6)
- 3 BP - Intelligence ●●●●○ (6.6) [LEFTOVER FROM CHARACTER CREATION]
- 3 XP - Ally (Parian) ●○○○○ (6.7)
- 4 XP - Investigation ●●●●● (6.7)
- 3 XP - Resources ●●○○○ (6.7)
- 4 XP - Bureaucracy ●●●○○ (7.1)
- 4 XP - Performance ●●○○○ (7.1)
- 3 XP - Ally (Accord) ●○○○○ (7.1)
- 4 XP - Linguistics (Computer) ●●○○○ (7.1)
- 4 XP - Stealth ●○○○○ (7.1)
- 4 XP - Occult ●●●●○ (7.2)
- 4 XP - Socialize ●●●○○ (7.2)
- 2 XP - Linguistics (Specialty: American English) (7.2)​

TOTAL SPENT EXPERIENCE:
Taylor: 286 XP
Marrow: 20 XP​

XP LOG - Google Doc
Quest Mechanics

ASSEMBLY CHARACTER SHEETS:

IRIS OF INNOVATION
FIRST PRAYER OF PERFECTION/MARROW




***

Link To Quest House-Rules For Learning/Training Abilities

ATTRIBUTE/ABILITY SCALES:


BACKGROUND MECHANICS/EXPLANATIONS:

ALLIES
Changes For This Quest:
There is no limit to the number of points of Allies purchasable, so multiple Allies with levels of three or higher can be possessed. Additionally, the rating of an Ally is not necessarily their true power rating, but rather how much power they are willing to lend to your cause - earning more favor with an Ally can result in being able to increase their rating as they grow more willing to put their weight behind you.​

BACKING
Changes For This Quest:

Backing is taken for each specific organization. For example, since Taylor is a Junior Ward she qualifies for Backing (PRT) 2. Should she eventually reach full Ward status, she could get to rank 3. Protectorate membership allows for rank 4, with rank 5 only for regional Protectorate leaders (what Armsmaster and Miss Militia are right now).
CONNECTIONS
Changes For This Quest:

As further detailed in the Dragon-Blooded manual, Connections is purchased for a specific 'Area of Influence', which are usually discreet organizations but can also be general groups or fields. Example Connections are the PRT, Academics, Finance, Medical, Media, Gesellschaft, Supervillains, Rogues, Superheroes, etc.​

EIDOLON
Changes For This Quest:

You have Eidolon 3, and thus may only call upon it 3 times each Arc to reduce Clarity, but otherwise it acts as Eidolon 5 in terms of your recollection of Taylor Hebert's life prior to her exaltation (since she is the only soul in her soulgem).​

FAMILIAR
Changes For This Quest:

The Iris of Innovation, as a Familiar of N/A rank, comes with its own set of rules.
- Iris in Elsewhere: Normal respiration
- Iris (Focused Form), within SoPA* range: Respiration reduced by 1, to 3/hour. Stunts regain normal amounts.
- Iris (Focused Form), outside SoPA range: ???
- Iris (True Form), within SoPA range: Respiration stopped, essence drained by 1/minute starting with the peripheral pool. Stunts only regain Willpower.
- Iris (True Form), outside SoPA range: ???​
SoPA = Shard of Perfect Administration charm

INFLUENCE
Changes For This Quest:

This background is effectively "Fame", and conveys a more broad sense of power and authority than is given by a position in any specific organization. Alexandria, for instance, has Influence 5 not just because she's in the Protectorate but because of her power and deeds.​

MENTOR
Changes For This Quest:

Autochthon, the Primordial Great Maker, has chosen you to be the first of his new Champions in this strange new universe. He is extremely limited in how he can aid you directly due to Plot-related issues, but the attention and aid of a Primordial is certain to aid you in reshaping this universe to rescue him from mortality. He may also have enemies of his own...​

REPUTATION
Changes For This Quest:

Due to the Internet/social media, popular TV, magazines, and newspapers, the world of Earth-Bet is even more connected than the Dynasty-controlled Realm. Reputation is taken individually for something noteworthy about yourself, such as being a Ward, your peak-of-human-capability Beauty, or (should it ever be discovered) your existence as an Alchemical Exalt...​

RESOURCES
Changes For This Quest:

Taylor isn't a Vampire, so that clearly doesn't apply, and we don't have Pooled Backgrounds (a Vampire: the Masquerade 20th Anniversary Edition mechanic). That said, the PRT provides a stipend/salary for its employees as well as a reasonably-comfortable living space. The PRT-provided salary, living spaces, and Tinker resources are covered by the Backing background, so Resources covers any financials and materials outside of what the PRT provides... which means this represents assets/funds the PRT does not control or oversee.​

CLARITY MECHANICS/EXPLANATION:

NEW CHARMS & ARTIFACTS:

Shard of Perfect Administration
Cost: - [3m]; Mins: Essence 3, Perception 5, Wits 5
Type: Reflexive (Step 1 or 2)
Keywords: Internal, Obvious, Touch
Duration: Indefinite
Prerequisite Charms: None

The primordial Autochthon's first attempt at converting an Entity's shard into an essence-based mechanical spirit, the former Administrator shard was an overwhelming success in almost all of the right ways. As the shard itself counted as the 'tool' of another master, Autochthon - in his dream-fugue - was stymied by his own theme of Innovation and Creation; only through completely re- and over-designing the shard into an entirely new being could the weakened primordial apply his remaining might to the task.

The resulting 'charm' - is wholly unique, unreproducible, and likely cannot be uninstalled without mentally crippling its wielder. While the charm is active by default, it requires an expenditure of [(1+Clarity)/2, round up] points of Willpower to deactivate. Furthermore, every 24 hours (or the first time it is enabled in a 24-hour period) the charm generates a point of temporary Clarity. At Clarity 5, the charm's mental influence over the wielder grows, instilling an additional -1 internal penalty to all social rolls that do not involve administration, but yields a +1 to all Mental Attribute or Conviction rolls that do. These penalties/bonuses double at Clarity 8 and triple at Clarity 10. Finally, should the charm be disabled for an extended period of time, a Temperance check will randomly occur every [Willpower - Clarity] hours to keep it off - this check can be ignored by spending a point of Willpower.

The primary effects of the charm, however, are often considered worth the trouble: Perfect control over, and understanding of, all non-sapient insectoid and invertebrate creatures within a radius of [Essence x 300] feet. The number of subjects within range of the charm does not decrease its effectiveness, as the wielder gains sufficient multi-tasking abilities to handle each and every subject of the charm as if the subject's body were the wielder's own.

Should there be sufficient charm subjects condensed in an area, 'swarm' attacks (Speed 6, damage varies) may be used through a [Wits + War] roll - these attacks do not incur a Flurry penalty. In addition, ranged attacks against targets sufficiently surrounded by charm subjects automatically gain a full Aim bonus without the need of a separate, prior action.

Submodules:
Vertebral Organization Algorithms (Essence 4, Perception 6, Wits 6)
Spirit Attunement Generators (Essence 5, Int 5)
Sapient-Coordinating Relays (Essence 5, Perception 8, Wits 8)

EXPERIENCE POINT COSTS:
Available purchases are listed on the Character Sheet after each Update.
- Ability: 4 XP
- Ability Specialty: 2 XP
- Background (1-3): 3 XP
- Background (4-5): 4 XP
- Virtue: 3 XP
- Willpower: 3 XP
Quest Equipment

TAYLOR'S FIRST ARMOR
Similar to this kind of armor, but more 'regal' and with longer silken-armor dress.



FIRST ARMOR STAT SHEET:
Armor vs Normal Attacks:
10 (+1 w/ AMU)
Armor vs Energy Attacks: 17 (+1 w/ AMU, +5 w/ HES)
Mobility: -1
Strength Min: 1
Battery: 150 Hours (Recharge/Repair 25 hours takes one FULL hour of Technomorphic Integration Engine)
Other Bonuses: Flight (AGM), +2 Dodge DV (AES), +2 to rolls for interfacing with technology (DCS), +2 Awareness (TPMG), Perfect lie detection against visibly-human targets (TPMG), +2 dice to attacks and defenses in one-on-one combat against opponents without exotic powers (TPMG)

Advanced Materials Upgrade v11.13a
Through use of Tinker-designed materials, layers of advanced polymers and fibers are applied on top of the existing armor to enhance Armor by +2 . Electromagnetic seals to reinforce the armor's joints can be activated upon command (reflexive, enable/disable once per tick) at the cost of one hour of battery life per minute, but yield another +1 to Armor while enabled.

Anti-Gravity Manipulators v2.03c
Two modes, reflexively toggled: Tactical Flight (15yards/second normal, 25yards/tick dash), Transit Flight (30yards/tick normal [60mph], 40yards/tick dash [80mph]). Transit Flight requires a Dex+Athletics roll for quick changes in direction. Every hour (round up) spent flying in Tactical Flight counts as two hours for purposes of Recharge/Repair time, where Transit Flight counts as three hours.

Assisted Evasion System v1.22a
Various tiny antigravity modules dot the armour. When enabled (reflexive, enable/disable once per tick), the system reads the bodily movements of the wearer and exaggerates them by briefly firing the appropriate antigravity modules. This results in a 'jinking' movement that increases Dodge DV by +2, but drains an hour of battery power per minute active.

Distributed Computer System v5.54d
A suite of signal monitoring and transmission systems spread out across the entire suit collect and process data to feed into the suit's distributed operating system. Through this system, the wearer is able to detect and interface with all forms of broadcast communications, as well interface with physical ports through use of extending plugs, granting the user +2 on rolls involving wireless communications and computer systems. Nearby suits equipped with both Distributed Computer System and Tactical Prediction Model Generator may coordinate against a single target to gain attack and defense bonuses as if the combat was still one-on-one.

Hazardous Environment System v6.44h
A series of insulating materials, reflective surfaces, and coolant systems designed to protect the wearer against exposure to environmental hazards. The suit gains +7 Armor against all energy-based damage, such as extreme heat, cold, electricity, and radiation. Additionally, the suit can reflexively vent its coolant to give an additional +5 armor against a single energy-based damage roll; this also hits everyone within 5 yards of the wearer with boiling hot coolant (2L) and reduces the armor bonus to +4 until the coolant systems are repaired.

Tactical Prediction Model Generator v.08b
+2 Awareness, +3 successes for detecting lie attempts (against visibly-human targets), +2 dice to all attacks and defenses in one-on-one combat against opponents without exotic powers.
Locations

PHILADELPHIA, PENNSYLVANIA



Relevant Philadelphia Information:
- Civilian Population: 900,000
- Parahuman Population (Officially): 10 Protectorate, 5 Wards, 91 Supervillains, 65 Unaffiliated Heroes, 9 Rogues
- Parahuman Population (Effective): 10 Protectorate, 5 Wards, 102 Supervillains, 67 Unaffiliated Heroes, 9 Rogues
- PRT Offices: PRT Headquarters/Downtown, PRT North, PRT Northeast, Protectorate Island
- Philadelphia's PRT usually counts Camden's non-PRT parahuman population in its numbers, as it does most of the work there. Cherry Hill and the other Camden County cities pitch in when available (which isn't often).


CAMDEN, NEW JERSEY



Relevant Camden Information:
- Civilian Population: 52,000
- PRT Offices: Camden PRT Headquarters
- Parahuman Population (Officially): 3 Protectorate, 0 Wards, 11 Supervillains, 2 Unaffiliated Heroes, 0 Rogues
- Many of Philadelphia's Gangs claim territory in Camden, but the parahumans don't live there.
- Somehow worse than Brockton Bay: over 40% of the population is under the poverty line, gangs rule the streets, and the most of the city is condemned.




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I wrote this when i didn't catch the story had moved from SB to SV, so it was sometime around pg 50, thread 12. I want to post it to keep myself sane because its been driving me crazy trying to wait to post it;

I had this idea the first time i read the option for Tinker projects while catching up w/ the story.

Create Mink-Linkable insect robots. Somewhere between a couple of inches to a few feet in size.

Their primary ability is Construction. They can make more of themselves using materials available. You don't need to use high end programming because you manually control them as part of your swarm. The core idea is that you can have a third attacking, a third destroyed, and a third collecting and repairing the destroyed ones.

Worst case scenario is we have a massive number of manipulators to get civilians out of rubble. (Recommending Wasp/bees as a primary candidate due to flight. Perhaps w/ nano-cutter stingers to be able to slice out bits of Kaiju, and welding/precision instruments in their jaws. ) In theory if we can get their numbers high enough, we could take down an end bringer like army ants taking down a snake IRL. Sure they may melt/crush/destroy thousands or so at a time, but the slag will quickly and efficiently be sorted and reforged into replacements.

At their highest tier, we could work w/ Kid Win and make them compatible w/ his talent and we mass produce his modules as we need them. Leviathan attacking? create and insert aquatic upgrades. Medics need a hand? Insert Triage Packages. Distributive Shield Packets allowing tiny shields to be stacked together to provide well-timed cover to off-guard/injured heroes. The list goes on.
 
I wrote this when i didn't catch the story had moved from SB to SV, so it was sometime around pg 50, thread 12. I want to post it to keep myself sane because its been driving me crazy trying to wait to post it;

I had this idea the first time i read the option for Tinker projects while catching up w/ the story.

Create Mink-Linkable insect robots. Somewhere between a couple of inches to a few feet in size.

Their primary ability is Construction. They can make more of themselves using materials available. You don't need to use high end programming because you manually control them as part of your swarm. The core idea is that you can have a third attacking, a third destroyed, and a third collecting and repairing the destroyed ones.

Worst case scenario is we have a massive number of manipulators to get civilians out of rubble. (Recommending Wasp/bees as a primary candidate due to flight. Perhaps w/ nano-cutter stingers to be able to slice out bits of Kaiju, and welding/precision instruments in their jaws. ) In theory if we can get their numbers high enough, we could take down an end bringer like army ants taking down a snake IRL. Sure they may melt/crush/destroy thousands or so at a time, but the slag will quickly and efficiently be sorted and reforged into replacements.

At their highest tier, we could work w/ Kid Win and make them compatible w/ his talent and we mass produce his modules as we need them. Leviathan attacking? create and insert aquatic upgrades. Medics need a hand? Insert Triage Packages. Distributive Shield Packets allowing tiny shields to be stacked together to provide well-timed cover to off-guard/injured heroes. The list goes on.
Do you mean mink-linkable, at first glance I thought you meant mind, but that doesn't quite fit,
Question though how do you expect use to be able to control them, without a biotinker we can't give them insect brains, and that doesn't look like your plan regardless, so how do you expect us to control them? I supose you could have them controled by a puck computer from a distance, but that probably wouldn't work
I will ignore power requirements for a self replicating units, because well Tinker power source which has been copied from someone else,

Correct me if I am wrong but didn't Armsmaster's nanoblades only go through a certain amount and then the Endbringers material got to dense, and against most things it would be far to lethal,

I would go with larger ones (for combat or contruction, smaller one would be useful as long range spy, if they can be controlled outside our range or even if they have addional sensing abilities), partly because unless we had Bonesaw on our sides I doubt we could do it, and partly because I would expect them to go through Tinker review easier than masive swarm of self repicating insects
 
You know... If we Converted Eidolon, would that mean that the Endbringers switched to Essence?

Eidolon tells us he is getting old and weaker. That he should be the next convertee. We will of course accept at once!

Or even better, Scion!
 
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rwoar, the necrodragon raises it's head, for a brief moment it hopes but alas nothing. Saddened it lays down it's head and rests again, to await the coming of the one true post.
 
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