[x] Plan Max Control
-[x] Potency: 4 (4 points)
-[x] Multi-tasking: 9 (6 points)
-[x] Reaction: 4 (4 points)
-[x] Finesse: 10 (7 points)
-[x] Range: 3 (2 points)
-[x] Sense: 10 (7 points)
Okay, so like this?
1 = +0 (0 points)
2 = +1 (1 point)
3 = +1 (2 points)
4 = +2 (4 points)
5 = +1 (5 points)
6 = +1 (7 points)
7 = +3 (10 points)
8 = +1 (11 points)
9 = +1 (12 points)
10 = +7 (19 points)
Note, that list is actually flawed. It labels Rank 6 as +1, but mislabels Rank 6 Cumulative as 7, instead of 6, which in turn increased all of the rest of the cumulative costs by 1 incorrectly.
If anyone wants more options, check outPlan Breakpoint is what I would call the "Budget Accelerator" build. Fairly strong defense and offense, but not a lot of range on our power. Teleport can get us out of the way of more projectiles than we can control, but we'll need to find out the range and restrictions on that.
That's one option. I will point out that others exist.
Example:
Potency 5 - 5pt
Multitasking 3 - 2 pt
Reaction 2 - 1 pt
Finesse 6 - 6pt
Range 8 - 10 pt
Sense 6 - 6 pt
This build would allow us to do actions at over half a mile away, not directly exposing ourself to danger. We'd need to keep our presence secret, as we're squishy and ill-defended until we could get Reaction up a few levels, but it would be viable.
Max Control isn't a valid plan. It uses more than 30 points.[x] Plan Max Control
This is better than Breakpoint simply because Finesse 10 is really good. At that level we're really damn close to direct molecular manipulation.
Hm, I see. In that case:
This fails the 'if a sniper shoots you, do you die' test. Given we have confirmation from Maz that society is going to be disintegrating, I don't think being entirely vulnerable to being shot is sufficiently safe.Hm, I see. In that case:
[X] Plan Control V2
- Sense 9 (18/30)
- Finesse 6 (12/30)
- Potency 3 (10/30)
- Range 3 (8/30)
- Multitasking 6 (2/30)
- Reaction 3 (0/30)
This seems to be about okay. Fairly sure this can lead to chemical manipulation/ transmutation once some stats are grown, and seems okay for survival even now.
Why would it fail against a sniper? Sense 9/ Finesse 6 are definitely good enough to control the bullet and so alter its trajectory whenever it comes near enough (within 10 meters) to be an issue. I'm pretty certain that Reaction 3 is good enough to react to a bullet.This fails the 'if a sniper shoots you, do you die' test. Given we have confirmation from Maz that society is going to be disintegrating, I don't think being entirely vulnerable to being shot is sufficiently safe.
Reaction 4 is unlikely to be enough. To pick something random but less than Enjou's example of the Swift (since I assume it's an outlier), let's assume we're being shot with rounds that are traveling at ~900 m/s. That's still significantly more than the 343 m/s that Reaction 4 affords you the time to react to.Why would it fail against a sniper? Sense 9/ Finesse 6 are definitely good enough to control the bullet and so alter its trajectory whenever it comes near enough (within 10 meters) to be an issue. I'm pretty certain that Reaction 3 is good enough to react to a bullet.
If Reaction isn't enough (can someone give a relevant citation?) will drop Multitasking 6 to 5 and then (with the leftover point) take Reaction 4, which should be enough to react to the sound of the bullet.
Besides, it's not like the Breakpoint build doesn't have holes in its capabilities. For instance, a poison / chemical weapon is diffused into the environment - you won't be able to sense it until it starts killing someone. Or multiple people gang up on you and shoot more bullets than your Multitasking allows you to control - shooting six bullets quickly isn't hard for a group of 2-3 people!
I will alter the plan a bitReaction 4 is unlikely to be enough. To pick something random but less than Enjou's example of the Swift (since I assume it's an outlier), let's assume we're being shot with rounds that are traveling at ~900 m/s. That's still significantly more than the 343 m/s that Reaction 4 affords you the time to react to.
This overall seems like an acceptable build. It is, mostly safe (trading safety from high-energy kinetic weapons for safety from chemical weapons, in comparison to Breakpoint), and doesn't completely lack proactive ability (though its top acceleration, maximum load, and stealth & infiltration ability are somewhat less than Breakpoint's).I will alter the plan a bit
[X] Plan Control V3
- Sense 9
- Finesse 6
- Potency 3
- Range 2
- Multitasking 4
- Reaction 6
Reaction time 6 (1373 m/s) should be more than enough to dodge whatever bullets, and it seems unlikely that we'll face more than ten bullets at a time unless we're against the army or something. As a bonus, finally ensured that all points were spent.
This should be able to control air / liquids and sense them, which is also a significant advantage. Range suffers but we don't need much Range to be very effective, seeing as how we can pick up small rocks and launch them at extremely high acceleration.
Assuming that the weaponry is slower than Mach 4, we're actually as safe as Breakpoint, and more safe from lots of people ganging up on us.This overall seems like an acceptable build. It is, mostly safe (trading safety from high-energy kinetic weapons for safety from chemical weapons, in comparison to Breakpoint), and doesn't completely lack proactive ability (though its top acceleration, maximum load, and stealth & infiltration ability are somewhat less than Breakpoint's).
I'd first focus on Multitasking to 6, since it is easy to raise and dramatically improves effectiveness of build. The more projectiles we can shoot / block per second, the safer and deadlier we are.Overall, it seems like a perfectly valid micro-TK specialist starting build. I assume that your first priorities with regards to training would be to raise Finesse?
I'd note that, I did say high-energy kinetic weapons. Control V3's limited Range and Potency means that any projectile with too much more than 5 kJ of energy couldn't be stopped in time. Obviously normal bullets aren't that high energy, but a car crash (or car that's been flung by someone with super strength) might be.Assuming that the weaponry is slower than Mach 4, we're actually as safe as Breakpoint, and more safe from lots of people ganging up on us..
If we are in a car crash, I'd assume moving ourself out of the way (with a cushion of air) would be enough. 5000 J can handle accelerating a human body and Sense's 360 degree vision will warn us in time.I'd note that, I did say high-energy kinetic weapons. Control V3's limited Range and Potency means that any projectile with too much more than 5 kJ of energy couldn't be stopped in time. Obviously normal bullets aren't that high energy, but a car crash (or car that's been flung by someone with super strength) might.