If we are in a car crash, I'd assume moving ourself out of the way (with a cushion of air) would be enough. 5000 J can handle accelerating a human body and Sense's 360 degree vision will warn us in time.

Otherwise, Reaction is already faster than the Swift, so no modern weaponry should be troubling us unless we go against the US Army.

Also, we have a support power called Teleportation, which may be helpful in moving out of the way.
Control V3 only has Range 2, which is only 1 meter. It's entirely possible that our Sense is limited by our Range, in which case we'd never see the car coming (if we wouldn't see it already).
 
[X] Plan Breakpoint

This seems pretty well balanced. I think the most important options for being able to immediately defend ourselves are covered, and it leaves us with quite a few options that can later be upgraded with only one point for a quick power up as opposed to having to save up.
 
[X] Plan Break the Earth
-[X] Potency 9 (11 Points)
-[X] Multi-Tasking 6 (6 Points)
-[X] Reactions 6 (6 Points)
-[X] Finesse 4 (4 Points)
-[X] Range 3 (2 Points)
-[X] Sense 2 (1 Points)

Guys, we can rule over everything and have other people protect us from snipers, etc. BREAK THE EARTH, RULE IT!

Also we straight-up win most powered-fights in this way through brute force. Plus we actually can reliably detect bullets regardless.
 
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[X] Plan Break the Earth
-[X] Potency 9 (11 Points)
-[X] Multi-Tasking 6 (6 Points)
-[X] Reactions 6 (6 Points)
-[X] Finesse 4 (4 Points)
-[X] Range 3 (2 Points)
-[X] Sense 2 (1 Points)

Guys, we can rule over everything and have other people protect us from snipers, etc. BREAK THE EARTH, RULE IT!

Also we straight-up win most powered-fights in this way through brute force. Plus we actually can reliably detect bullets regardless.
Breakpoint could snipe this guy with a Mach 13 cannonball, assuming that we get the opportunity to before this guy finds someone who can defend against mach 13 cannonballs.

Plus, it's important to note that JD is probably not the best diplomat, and just browbeating people which huge power is unlikely to win us true friends.
 
Breakpoint could snipe this guy with a Mach 13 cannonball, assuming that we get the opportunity to before this guy finds someone who can defend against mach 13 cannonballs.

Plus, it's important to note that JD is probably not the best diplomat, and just browbeating people which huge power is unlikely to win us true friends.
Break the Earth could also snipe Breakpoint with similarly powerful attacks, which cannot be diminished sufficiently to assure survival.
 
Break the Earth could also snipe Breakpoint with similarly powerful attacks, which cannot be diminished sufficiently to assure survival.
I'm not sure that Break the Earth could reliably hit Breakpoint from a distance. At least, not without using a projectile large enough that the wind-up be noticeable enough to aim-dodge.
 
I'm not sure that Break the Earth could reliably hit Breakpoint from a distance. At least, not without using a projectile large enough that the wind-up be noticeable enough to aim-dodge.
If Break the Earth applied all it's energy over it's entire range (10 m), it would apply 2.5 Billion Joules of energy per projectile (Energy = Nm). For reference this is about 0.0025 Hiroshimas. It would take Mr.Hiroshima approximately a trivial amount of time to output this power (I have difficulty computing this because we need to use general and/or special relativity to calculate speed and therefore distance and therefore time). He can repeat this city-destroying bombardment until Breakpoint and everywhere around him is smoldering ash.

Also this provides a defence against snipers by being fuck far away from anything resembling cover.
 
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If Break the Earth applied all it's energy over it's entire range (10 m), it would apply 2.5 Billion Joules of energy per projectile (Energy = Nm). For reference this is about 0.0025 Hiroshimas. It would take Mr.Hiroshima approximately a trivial amount of time to output this power (I have difficulty computing this because we need to use general and/or special relativity to calculate speed and therefore distance and therefore time). He can repeat this city-destroying bombardment until Breakpoint and everywhere around him is smoldering ash.

Also this provides a defence against snipers by being fuck far away from anything resembling cover.
I don't see how that wouldn't kill Break the Earth as well, if we're intentionally releasing all of energy explosively rather than in a directed manner. That seems like a poor technique to try and use regularly, and also seems like it'd be quicker to earn you enemies than friends.
 
I don't see how that wouldn't kill Break the Earth as well, if we're intentionally releasing all of energy explosively rather than in a directed manner. That seems like a poor technique to try and use regularly, and also seems like it'd be quicker to earn you enemies than friends.
But we can trivially destroy cities in seconds. KNEEL OR BE BROKEN LIKE TWIGS!
 
But we can trivially destroy cities in seconds. KNEEL OR BE BROKEN LIKE TWIGS!
And yet we still couldn't effectively defend ourselves from super sniper, which seems like the exact kind of enemy we'd call down for playing the game like this.

It's a valid build, I admit, but I'm not convinced that it's sustainable long-term, and I feel like there are too many potential bad match-ups in the early days to be comfortable going with this.
 
And yet we still couldn't effectively defend ourselves from super sniper, which seems like the exact kind of enemy we'd call down for playing the game like this.

It's a valid build, I admit, but I'm not convinced that it's sustainable long-term, and I feel like there are too many potential bad match-ups in the early days to be comfortable going with this.
We would obviously prioritize Reaction and Range massively after accuring tons of virtual exp after we curbstomp people through our fractional c attacks. Not that we can also be a sniper in this scenario.
 
We would obviously prioritize Reaction and Range massively after accuring tons of virtual exp after we curbstomp people through our fractional c attacks. Not that we can also be a sniper in this scenario.
That's fair, but the problem is that we're still starting with piss-poor Sense and not great Finesse, on top of not having enough Reaction to dodge high-speed attacks. It's just a lot to juggle.
 
That's fair, but the problem is that we're still starting with piss-poor Sense and not great Finesse, on top of not having enough Reaction to dodge high-speed attacks. It's just a lot to juggle.

I suppose having only 0.00005 Hiroshima capabilities isn't a complete disaster. It just doesn't quite have the same impact, though. :/
 
I suppose having only 0.00005 Hiroshima capabilities isn't a complete disaster. It just doesn't quite have the same impact, though. :/
I mean, just like how we can train from Reaction 6 to Reaction 8, so too can we eventually train from Potency 5 to Potency 9. It'll just take a little bit longer, but we'll be more survivable in the mean time.
 
Sense isn't limited by Range. Sense 5's description makes it clear that it works at the same range as a normal sense, except in 360 degrees.
That's not how I interpreted that. I thought that it meant that our TK-sense was on par with our other senses in terms of passive integration and resolution.

@Mazrick can we get a clarification? Is Range relevant to Sense or no?
 
That's not how I interpreted that. I thought that it meant that our TK-sense was on par with our other senses in terms of passive integration and resolution.

@Mazrick can we get a clarification? Is Range relevant to Sense or no?
The radius of your Sense is based on Range. Range only occurs up to a limited distance with your line of sight. At a certain point, Sense traces around that same limit and beyond to create a sphere of Sense all around you. Yet, these heightened senses and increased details cannot exceed the Range of your power.

Additionally, I'd like to point out that there are synergies, some readily apparent and others somewhat obscure, between many of these Stats.

This will also go on the first page:
Linku to my Discord chat : Discord - Free voice and text chat for gamers
 
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Additionally, I'd like to point out that there are synergies, some readily apparent and others somewhat obscure, between many of these Stats.
Is there a way to get stats above the ten point limit here? Asking since merely 1 nanometer Finesse is a bit large to handle the really small atoms.
 
Is there a way to get stats above the ten point limit here? Asking since merely 1 nanometer Finesse is a bit large to handle the really small atoms.
Maz has confirmed in the discord that we can train past 10. 10 is just the character creation limit.
 
Is there a way to get stats above the ten point limit here? Asking since merely 1 nanometer Finesse is a bit large to handle the really small atoms.
Not during character creation, but every stat here can be 'taken up to eleven' and beyond during game play. Of course, that'll require experience! And you'll only really find your limits, if such exist, once you reach them.

Here are some examples of how that will work. Some of this may be obvious, but I do want to be clear:
  • Potency can be increased by operating regularly at your 'Force Limit', and trying to exert even more force.
  • Multi-tasking is increased by operating regularly at your 'Task Limit', and attempting to handle additional tasks.
  • Reaction is improved through regular and conscious attempts at perceiving objects moving at greater and greater speeds.
  • Finesse may be made more accurate through continuous and difficult manipulations focused on accuracy and dexterity.
  • Range and Sense both increase passively, but their rate of expansion is tied to other Statistics!
 
So @Mazrick How frequent is Metahuman abilities? Are we the first? Are such abilities common place? (I think its unlikely since the intro presents such abilities in a confused way and with surprise)
 
So @Mazrick How frequent is Metahuman abilities? Are we the first? Are such abilities common place? (I think its unlikely since the intro presents such abilities in a confused way and with surprise)
The conceit of the quest is that prior to the opening post, prior to the Big Flash of Light, the setting was basically our Earth. So, needless to say, there were no powered individuals around.

Going forward that's gonna change. There are going to be a great many powered folks springing up thanks to whatever the hell this light show did. Probably, numbering altogether in the low millions range. However, there's going to be a wide variance in powers and abilities. The vast majority of those folks are going to populate the lower and central echelons of power. Think roughly 'street-level' from comics. The number of really, really, powerful 'supers' is going to be miniscule by comparison. The actual number there is something you're going to have to find out in-game. You lucked out and start off with a top tier ability!

Now, we get to see where we go from here!
 
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