Age of Myths (Age of Sigmar): Third Time the charm

Know yourself: 85+28: 113: Artificial Critical
Know yourself: 85+28: 113: Artificial Critical
For what seems to be an eternity you assume the Eye of the Unseen and direct your manifold gaze to the farthest reaches of Azyr, piercing matter and flesh alike. You even gaze upon yourself with these eyes and feed the results to the matrix of your ancient mind. Information caught by your senses become fodder for endless calculations born from your memories and your reasoning. You compare it to the libraries of lore present in your brain, emit hypothesizes and to test them direct your gaze upon Sacton, learning from the nature of your child what is a god of Azyr. What you discover is very strange and in some ways very concerning.

In the World that Was there was the material plane with its jungles, its cities, its wastes and its monsters and there was the Warp with its boundless madness and its symbolic landscapes. In some places they mingled together and there will could command to the land in some way. Not even all of these places were unholy, the great forests of Athel Loren were long a bastion of life and order by instance. None of these can really articulate the nature of Azyr. None of what you ever saw can. If you had to find an image you would say that the Realms are composed of a skeleton of energy woven in symbols and that this skeleton is covered in layers of matter and flesh obeying to symbolic laws but still fixed and immobile. The spark of energy present in all things is how you affect the world. You twist the bones and the limbs are recast in form.

Same with the world, same for the gods. In the World that Was, gods, true gods you mean not great sorcerers who were worshipped as such, were creatures of the Empyrean. They sustained themselves against the madness of this realm by tying themselves to natural phenomena and the worship of mortals. Such food fanned the fires of their souls and made them strong against the eternal storms. From them to the Ruinous Powers the difference was smaller than most would have thought. You are not gods of this form. You are like the realm itself: a symbol cast in true flesh and light, able to walk and fly and feel as no god or daemons could if they were not summoned in the material plane.

Indeed you laugh for this, this union of soul and body, was what the Ruinous Powers ever promised to their champions. Those who reached the end of their dark roads were transformed into daemons but in their first incarnations their own bodies became the hosts of their powerful wills. Until they were slain in battle for the first time, Daemon Princes had nothing to fear of banishment or instability. Of course such perverse joining, or those enjoyed by the mightiest of Possessed who melded the born and the neverborn, cannot truly compared to what you are. You are a soul who has a body, flesh nourished by starlight and faith alike.

Discussing with Astarte makes you want to laugh even further. Such a state, she said, was attainable in the many worlds where the gods came from and even you would wager in your own even if you don't remember someone ever achieving it. The flesh was made immortal by potions and fruits of eternity, the mind tied to natural principles and sustained by worship and meditation. From lead to gold mortals could ascend to the realm of the gods. Of course such was not the only, or even the most plentiful sources of gods. There were those born at the beginning of the world from the first blending of matter and spirit (considering how the Warp works you think it's possible some of them could have been mortal and rewrote the past to provoke their own primal birth), and as the gods were creatures of flesh and ichor, their children were born as gods not as mortals.

That opens possibilities, to say the least. Not to make your children gods for you are warned that their souls must be first strengthened and not die with their bodies as they are now. Perhaps for another time.
 
Turn 3 Results
Turn 3 Results
The Star of Morning :
You come again to the fields of Astarte where the stars themselves weep in worship. You come neither as conqueror or supplicant but as an equal and father of one of her innumerable children. You speak with her of the worlds that went before and what she was and what you were. She listens intently as you recount tales of Lustria whose fecundity speaks to her nature. You fly through her city and she talks to you of her world, similar but different from yours. You understand for her to trust you was a gamble for features as yours were in the myths they lived the mark of the ancestors who embodied primordial chaos. Most of those had been slain by the hands of the gods but returned in the final day to help in the universe's consumption. She sees your children and smile at their steps for she is Astarte whose milk is galaxies. More practically you speak of what your kingdoms can offer to each other. She admits your expertise in magic is better than hers and rare are the gods who can use artifice as your child. For the moment it would be that most ancient trade: metal against herbs of power grown in her garden. 55+35: 90: Great Success: +1780 Relationship

Eyes of Sin: The Lover/Two of Cups:
Your children are not yours alone. They are the offspring of the memories of Lustria, of your coupling with Astarte rendered in memories and Sacton who is the star dragon. Their faults are not the one you would have thought. You imagined them withdrawn and cold and they seem so but in their hearts rage a great turmoil. They are torn between extreme of cold rationality and violent dreams that warm their cold blood. The duality of their own, of basalt and slime is embodied in them. They present to the world outside the visage of cold aloofness you are familiar with, but wrath or joy or sadness bottle in them until they release them with destructive effect. It had been their custom since the beginning to go to nature or the ocean to engage in rampage of destruction, using not flesh but magic, but you wonder how long they will avoid fratricide. Well that's a question for another time.

Beasts of the Zodiac: 87+43: 130: Artificial Critical: You reach with your hands to the heavens and number the stars. You see their patterns and see how from such things they were named as beasts and in this realm beasts they became. These are not the beasts you remember in Lustria but still at your call answer celestial serpents and dragons before other creatures. Perhaps they feel the kinship between you and them, perhaps you remember some kinship between you and them. They uncoil their slippery bodies and show themselves to be quite material and great of proportions. In truth they are more like great monsters than by instance the Cold Ones that bore your cavalry. New Units: Lesser Star Serpent

Light Everlasting: 70+43: 113: Artificial Critical:
Light is in your blood and your mind since you cast the spells that banished Chaos from the world for a time. The light of revelation was yours to bestow and it protected your cities and burned what sprang from black magic. You pursue it still and reconnect with it. You understand why it so easy. Hysh is kin to Azyr and the avenues it opens are interesting. Not only the way of Light are antithetical to chaos but Light is also part of what makes a soul a soul. True soul sorcery needs knowledge of Death but you can already examine the fire present in every living thing and pass it on. Still you don't now the effects of such magic on the other gods. After all save those who dwell in the Sphere of the Sun, most are powers of night linked at least in part to shadows who must part in dawn's radiance.

War comes: 41+38: 79 Great Success: War comes to your children by your hand. As dreams and portents are brought to their attention, their placid behavior changes. They take to battle the same mixture of barbarism and wisdom they apply to everything. They cover themselves either in basalt enchanted by the priests of Sacton and polished so much it is a black smoky mirror, or in poisonous barbs of coral that grow within them and make their warriors terrible without weapons. Those who have grown great take for weapons great pillars of stone engraved with sorcerous incantations and the clamor of their fights comes even to your abode in the stars. Strangely enough they don't take to the practice of weapons to strike at a distance. This is not due to matters of honor but the fact most of the Deep Ones know magic and judge a sorcerous projectile is more devastating than even a hurled rock.

Mine Azurite: 46+33: 79: Great Success: By your influence several meteors worth of Azurite are created. Most of these are taken by Sacton and their smithies never cease, producing metals and tools for your shadows and their servants-selves. For you they fashioned several ornaments enhancing even further your mastery of Azyr's natural energies. While those trinkets are only adding drops to the ocean of your might others could be interested in them. For their assistants they craft tools for the forges and what they all craft capture the light of errant stars. They name their discovery starmetal but do not yet understand all its capabilities. Said metal is pliable and do strange things with the more esoteric aspect of the Heavens such as probabilities.

Events: First Contact: Just as you did before the newcomers of the Aetheric Realm have begun to send messengers to the gods of Azyr. Their main ambassador is a jackalman who names himself Meros the Wanderer and whose retinue is pretty wild and replete with new potentials. He mentions the kingdom he represents has thirteen gods but their great queen was recently wounded in the battles that ended their universe. They seek vengeance or at least a means to heal their lady. Some divine healers are gathering to see if it's in their interests to do something.

Events: Dead Cities: Something appeared in the Realms of Heavens. The corpse of a great city, magnificent in scope. Palaces of pale gold and tarnished silver sit next to a shattered loom of pure crystal. Nothing answer the neighboring gods hails so the main hypothesis is the gods of this place didn't survive the transition. Indeed divine ichor seems to freeze in the void around the city while corpses of a very diverse people float in space. The center of the city was home to what seems a dome of jade. It bore the brunt of whatever attack ended there and only sketches of walls and scorch marks remain, stones hastily piled up as an improvised cairn.
 
Events: Dead Cities: Something appeared in the Realms of Heavens. The corpse of a great city, magnificent in scope. Palaces of pale gold and tarnished silver sit next to a shattered loom of pure crystal. Nothing answer the neighboring gods hails so the main hypothesis is the gods of this place didn't survive the transition. Indeed divine ichor seems to freeze in the void around the city while corpses of a very diverse people float in space. The center of the city was home to what seems a dome of jade. It bore the brunt of whatever attack ended there and only sketches of walls and scorch marks remain, stones hastily piled up as an improvised cairn.
This sounds like Yu-Shan from Exalted. Did the Ruinous Powers wreck Creation as well or was it only the City of the Gods?
 
Division
Division
You don't know how to feel about that. Part of you is overjoyed to see your children come to their magic. Part of you wonder how quick you were to come back to the old pattern. You reside in your starry city, your image broken in a symphony of thoughts, while your children live on the world below. This is not new. In now-sundered Lustria, you stood in spheres of magic while the sauruses and the skinks labored under your shadow, building a civilization you were never really a part of. You were already a god there, remote in your dreams, your minds fighting in fields the flesh cannot comprehend. This is not shameful. Many of the lords and ladies of Azyr affect such things and those who live among their worshippers are rare. Still part of your mind asks itself what you would have done if you had noticed what was happening below. You are proud of what they accomplished, but the fact they accomplished it without your help or notice.

They have built a ship that is a temple. A great edifice of living stone meant to bear merchants to the farthest reaches of Azyr. They have crafted this pattern from dreams and their own arts, the priests of Sacton beseeching the servants of your child until they called to the dragon. Your firstborn gave filled the veins of living stone with starry flame, birthing a star to power its arcane mechanisms. Under your gaze he admitted using his purview on his priests and the minds below but still he only encouraged them and didn't impress a foreign design on their minds. The hold of the ship is filled with their strange jewelry and enchanted basalt, and the more adventurous of your servants are ready to captain her through the black gulfs. For such is the nature of Azyr that ships and stranger crafts can sail the sea of stars as it was water or the skies of a world. You saw the galleys of the people of Astarte at anchor in the harbor, you saw the bird-like messengers of the Feathered Serpent who swallow their crew and spit them on hospitable ground, you spied the comets of the people of Sigmar bearing their delegations across.

Even if you wanted to your people cannot remain alone and it is not good for them to be alone.

Still you realize all areas of governance have been divided. For the city you live in is under your direct control. Its armies are made of images wrenched of your mind and perhaps one day clad in stone and living metal. Its magic is your magic, fathomed by your unique mind and wielded by your hands. Its eyes are your eyes reflected on the many stars of your home. It is an extension of your will. The cities below are living and tended by living souls and they develop in interesting ways. Which brave soul has risen to the leadership of the Dholes and lead them under your command?

[] Iktya was born blessed by Sacton's touch and her mind ever drives closer to them. Your child denies having anything to do with it and you don't understand yet the strange connection between a god and a priest to understand it. What keeps you and Sacton wondering is she drives her power from part of them they prefer to keep unknown. For they are children of Astarte who rules over disorder and coupled with their affinity with craft it gave Iktya the mind of an inventor unrestrained by rules and powers. Who knows what wonders they will craft under her leadership.

[] Vaaq is the leader of those priests who gaze in great basalt mirrors to divine what was, what is and what will be. Prophecy is his scepter and magic his crown, a magic subtle as he ponders about probabilities and the nature of time itself. If such ponderings backfire it will be in a fashion most spectacular. Devoted to you as you were to the forgotten Old Ones he is you in miniature, a mouth to direct your people in your absence.

[] Write-in a leader, don't be shy.

So as you see the next turn will be divided into a part divine where you interact with other gods and direct your city to empower yourself, and a mortal part where you will deal with your children and their expansion in the cosmos.

Next interlude will be about the Idoneth Deepkin, they are somewhat inspiring which was a surprise.
 
[X] Iktya was born blessed by Sacton's touch and her mind ever drives closer to them. Your child denies having anything to do with it and you don't understand yet the strange connection between a god and a priest to understand it. What keeps you and Sacton wondering is she drives her power from part of them they prefer to keep unknown. For they are children of Astarte who rules over disorder and coupled with their affinity with craft it gave Iktya the mind of an inventor unrestrained by rules and powers. Who knows what wonders they will craft under her leadership.

The stagnancy brought on by the Slann's single-minded focus and devotion to the Old Ones in every way was an issue.
 
[X] Iktya was born blessed by Sacton's touch and her mind ever drives closer to them. Your child denies having anything to do with it and you don't understand yet the strange connection between a god and a priest to understand it. What keeps you and Sacton wondering is she drives her power from part of them they prefer to keep unknown. For they are children of Astarte who rules over disorder and coupled with their affinity with craft it gave Iktya the mind of an inventor unrestrained by rules and powers. Who knows what wonders they will craft under her leadership.
 
[X] Iktya was born blessed by Sacton's touch and her mind ever drives closer to them. Your child denies having anything to do with it and you don't understand yet the strange connection between a god and a priest to understand it. What keeps you and Sacton wondering is she drives her power from part of them they prefer to keep unknown. For they are children of Astarte who rules over disorder andcoupled with their affinity with craft it gave Iktya the mind of an inventor unrestrained by rules and powers. Who knowswhat wonders they will craft under her leadership.
 
[X] Iktya was born blessed by Sacton's touch and her mind ever drives closer to them. Your child denies having anything to do with it and you don't understand yet the strange connection between a god and a priest to understand it. What keeps you and Sacton wondering is she drives her power from part of them they prefer to keep unknown. For they are children of Astarte who rules over disorder and coupled with their affinity with craft it gave Iktya the mind of an inventor unrestrained by rules and powers. Who knows what wonders they will craft under her leadership.

I'm voting for a new approach. I'm interested to see how the dm will run with it.
 
[X] Iktya was born blessed by Sacton's touch and her mind ever drives closer to them. Your child denies having anything to do with it and you don't understand yet the strange connection between a god and a priest to understand it. What keeps you and Sacton wondering is she drives her power from part of them they prefer to keep unknown. For they are children of Astarte who rules over disorder and coupled with their affinity with craft it gave Iktya the mind of an inventor unrestrained by rules and powers. Who knows what wonders they will craft under her leadership.
 
Turn 4.0 Personal actions
Turn 4.0 Personal actions
Explorations (1)

The Dead City:
Something appeared in the Realms of Heavens. The corpse of a great city, magnificent in scope. Palaces of pale gold and tarnished silver sit next to a shattered loom of pure crystal. Nothing answer the neighboring gods hails so the main hypothesis is the gods of this place didn't survive the transition. Indeed divine ichor seems to freeze in the void around the city while corpses of a very diverse people float in space. The center of the city was home to what seems a dome of jade. It bore the brunt of whatever attack ended there and only sketches of walls and scorch marks remain, stones hastily piled up as an improvised cairn. As your sense only pick the faintest trace of life, you think nobody would object if you walked these dead streets and sought whatever survived down there.

The Star of Morning: You did not rut with Astarte at the manner of mortals, or even the manner of most gods. Yet a link was established between you and her. She was your teacher in many things and accepted your children while you lent your considerable strength to her endeavors. You would continue to know her, to know at last of a being equal to you. For you have long disdained all life that what not shaped by your hands and you had only the communion of your brothers as shield against the blandishment of Chaos. From Astarte you would learn what a god was in the worlds beyond yours.

The Sun Queen:
Amaterasu is the other goddess you personally interacted with. With her you fought against prideful Mikaboshi and you saw firsthand what a power of light can do. While only shared battle unites you, and not the more tender link between you and Astarte you are interested in the fact the power of Azyr are divided fourfold. She is one of the ladies of the sun and she is queen among the gods. You were never a monarch. Such a concept was actually beneath your might and you observed it among your servants only. Yet you have decided that even if you remain tied to the stars and lifeless void you would try to gain allies and try to not follow in your old mistakes.


Inner Council (2)
Shades of Councilors:
Wondrous is your mind who can divide itself and yet be united in purpose. Thus when you think of a council you don't mean to invite other people to your court of living stone but divide yourself further. It would be a strange court that this gathering formed by pieces of your mighty mind, one being cold-blooded wrath and the other your pride, this one your regret and the other your thirst for knowledge. Such a court would drown the great silence of your city even if they would remain in substance yourself. There is something sad about this idea of a gathering of ghosts but the potential power is nothing to scoff at.

Time with Sacton:
Your child Sacton is of the race of the undying gods. Well you don't know if they are undying but Astarte never cease to add these sorts of adjectives. They are a dragon and a smith and by your hands one of the great ones since you bestowed upon them the power of the Pole Star. Child. The word is uneasy on your tongue. You had once brothers but never children. You had parents perhaps, the oldest components of your personality admitting the Old Ones as such, but children or even friends? Never. Still you observe it is the desire of your child to strengthen themselves and such is the way of the world. Perhaps passing time with them will help you understand further these things who are not you.

High Sorcery: Symbols of Truth:
You have learned that the universe you inhabit is made of symbols clothed by matter. Spotting such symbols as they are clothed in matter is paramount. Knowledge is power after all and when you know the underlying truth behind things you can control them. You are no stranger to the concept of true names and true languages. After all your own tongue derived from the Old Ones remained the only one worth something to express the truth of magic and what was the world before the coming of Chaos. You will try to divine a language fit to express and command Azyr itself and perhaps the realm after.

High Sorcery: Lord of the Stars:
The stars are alive. You don't know if that was the case in the world you left and frankly you don't care. But here they are alive and sing with their own song and each has its own spirit court, not gods but kin to your kind. You are lord over spirits. You always were. In Lustria the very land obeyed your commands. Still these spirits were Warp entities, lesser things tied to the soil, the trees and the beasts. Your ancient eyes spy whole kingdoms of fiery creatures. You drew once the first calendars of the world that was and attributed to constellations symbolic meaning. You wonder if you could do the same in Azyr where the stars are alive in splendor.

High Sorcery: Weaver of Fate:
Once you believed in Fate. You believed the world could be brought back to the story authored by the Old Ones. You are not sure whether or not it helped at the end. Still you claimed to be Master of Doom when you declared your godform. Such a thing is difficult to understand and you are advancing very prudently. Your eyes are accustomed to the cycle of birth, decay and rebirth and you would understand each nuance of it before acting rashly. Still decay is interesting. You were never that subtle in truth, for you could order mountains to crumble. Perhaps it was your mistake. Perhaps a lighter touch is needed. Learning to influence things from the shadows, knowing where to put things and where to strike would be a change of pace.
Adhoc vote count started by ganonso on Apr 16, 2018 at 8:14 AM, finished with 398 posts and 7 votes.

  • [X] The Dead City
    [X] Shades of Councilors
    [X] Time with Sacton
    [x] The Sun Queen: Amaterasu is the other goddess you personally interacted with. With her you fought against prideful Mikaboshi and you saw firsthand what a power of light can do. While only shared battle unites you, and not the more tender link between you and Astarte you are interested in the fact the power of Azyr are divided fourfold. She is one of the ladies of the sun and she is queen among the gods. You were never a monarch. Such a concept was actually beneath your might and you observed it among your servants only. Yet you have decided that even if you remain tied to the stars and lifeless void you would try to gain allies and try to not follow in your old mistakes.
    [x] Time with Sacton: Your child Sacton is of the race of the undying gods. Well you don't know if they are undying but Astarte never cease to add these sorts of adjectives. They are a dragon and a smith and by your hands one of the great ones since you bestowed upon them the power of the Pole Star. Child. The word is uneasy on your tongue. You had once brothers but never children. You had parents perhaps, the oldest components of your personality admitting the Old Ones as such, but children or even friends? Never. Still you observe it is the desire of your child to strengthen themselves and such is the way of the world. Perhaps passing time with them will help you understand further these things who are not you.
    [x] High Sorcery: Symbols of Truth: You have learned that the universe you inhabit is made of symbols clothed by matter. Spotting such symbols as they are clothed in matter is paramount. Knowledge is power after all and when you know the underlying truth behind things you can control them. You are no stranger tothe concept of true names and true languages. After all your owntongue derived from the Old Ones remained the only one worth something to express the truth of magic and what was the worldbefore the coming of Chaos. You will try to divine a language fit to express and command Azyr itself and perhaps the realm after.
    [X] The Dead City
    [x] High Sorcery: Symbols of Truth
    [X] Shades of Councilors
    [X] The Sun Queen
    [X] Time with Sacton
    [x] High Sorcery: Symbols of Truth

Adhoc vote count started by ganonso on Apr 16, 2018 at 8:14 AM, finished with 398 posts and 7 votes.

  • [X] The Dead City
    [X] Shades of Councilors
    [X] Time with Sacton
    [x] The Sun Queen: Amaterasu is the other goddess you personally interacted with. With her you fought against prideful Mikaboshi and you saw firsthand what a power of light can do. While only shared battle unites you, and not the more tender link between you and Astarte you are interested in the fact the power of Azyr are divided fourfold. She is one of the ladies of the sun and she is queen among the gods. You were never a monarch. Such a concept was actually beneath your might and you observed it among your servants only. Yet you have decided that even if you remain tied to the stars and lifeless void you would try to gain allies and try to not follow in your old mistakes.
    [x] Time with Sacton: Your child Sacton is of the race of the undying gods. Well you don't know if they are undying but Astarte never cease to add these sorts of adjectives. They are a dragon and a smith and by your hands one of the great ones since you bestowed upon them the power of the Pole Star. Child. The word is uneasy on your tongue. You had once brothers but never children. You had parents perhaps, the oldest components of your personality admitting the Old Ones as such, but children or even friends? Never. Still you observe it is the desire of your child to strengthen themselves and such is the way of the world. Perhaps passing time with them will help you understand further these things who are not you.
    [x] High Sorcery: Symbols of Truth: You have learned that the universe you inhabit is made of symbols clothed by matter. Spotting such symbols as they are clothed in matter is paramount. Knowledge is power after all and when you know the underlying truth behind things you can control them. You are no stranger tothe concept of true names and true languages. After all your owntongue derived from the Old Ones remained the only one worth something to express the truth of magic and what was the worldbefore the coming of Chaos. You will try to divine a language fit to express and command Azyr itself and perhaps the realm after.
    [X] The Dead City
    [x] High Sorcery: Symbols of Truth
    [X] Shades of Councilors
    [X] The Sun Queen
    [X] Time with Sacton
    [x] High Sorcery: Symbols of Truth
 
[x] The Sun Queen: Amaterasu is the other goddess you personally interacted with. With her you fought against prideful Mikaboshi and you saw firsthand what a power of light can do. While only shared battle unites you, and not the more tender link between you and Astarte you are interested in the fact the power of Azyr are divided fourfold. She is one of the ladies of the sun and she is queen among the gods. You were never a monarch. Such a concept was actually beneath your might and you observed it among your servants only. Yet you have decided that even if you remain tied to the stars and lifeless void you would try to gain allies and try to not follow in your old mistakes.

[x] Time with Sacton:
Your child Sacton is of the race of the undying gods. Well you don't know if they are undying but Astarte never cease to add these sorts of adjectives. They are a dragon and a smith and by your hands one of the great ones since you bestowed upon them the power of the Pole Star. Child. The word is uneasy on your tongue. You had once brothers but never children. You had parents perhaps, the oldest components of your personality admitting the Old Ones as such, but children or even friends? Never. Still you observe it is the desire of your child to strengthen themselves and such is the way of the world. Perhaps passing time with them will help you understand further these things who are not you.

[x] High Sorcery: Symbols of Truth: You have learned that the universe you inhabit is made of symbols clothed by matter. Spotting such symbols as they are clothed in matter is paramount. Knowledge is power after all and when you know the underlying truth behind things you can control them. You are no stranger tothe concept of true names and true languages. After all your owntongue derived from the Old Ones remained the only one worth something to express the truth of magic and what was the worldbefore the coming of Chaos. You will try to divine a language fit to express and command Azyr itself and perhaps the realm after.

Building up a power base while spending time with junior
 
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[X] The Dead City
[X] Shades of Councilors
[X] Time with Sacton

Think we should check out Fallen Yu Shan before anyone else loots it
Council because...well you always take council early. Big bonuses.
And Baby needs our attention
 
Dead City
Dead City
In the land of desolation, you go, not knowing what you'll find. You fold space around you and let it deliver you to your destination. You feel nothing as you appear, surely a sign nobody is able to watch you. This means perhaps nobody survived the transition. To tell the truth you are not sure, even with your vast intelligence how this work. Chaos takes over a world and dissolves it. The gods and powers of this world generally shelter themselves and try to travel the Warp. How do they find themselves in these Realms, you don't know? You are pretty sure to have created Azyr. You remember having created Azyr as you left the corpse of the world that was, bloated beyond counting with souls aligned on the principles of the Heavens. It could still be possible. After all you and your fellows Incarnate were powerful and filled with power surpassing most gods, especially after your defeat and your shameful part in the feasts of the last days. It is still possible but you have learned some measure of humility in your long thoughts about your failures.

Wondrous was the city you are floating in. Wondrous beyond even what you built for yourselves. The palaces of crystal, the long canals where burnt junks still wait at port, the fountains where prayers flowed like waters. All this and more greet your eyes. Among the corpses you see a great diversity of form. A many-armed insect woman bearing paper like weapons lie near a mighty man with the head of a bull and a spear terrible to everything living. Your eyes see beyond crass flesh and congealed blood and you see the life of the city before its destruction. Wondrous was the city and wondrous its decadence as it spent its strength in parties and intrigue and even their servants fought in the streets. Corruption was rampant and its lords and ladies lost themselves to pleasure. The Changer of Ways, the Lord of Carrion and the Dark Prince extended their hands from the Warp and claimed the corruption as theirs.

The forces of the Blood God had been defeated in this world, defeated time and time again so unlike in yours, open battle was considered and abandoned. Subtler arts did the Dark Gods use in their conflict and at the end they were summoned by the gods themselves and the city betrayed from within. You snort at the thought for no Slaans ever betrayed the Sublime Communion. Some were taken from within, torn apart by the daemons that took possession of their flesh but it was a failure of the flesh, not of the mind nor the soul that stayed true. The gods of this place, this Yu-Shan, mighty as they were in the halls of heaves were mortal in thought and at the end in flesh.

Still there is one who survived in the ruins, outliving the last battle where the chosen of the gods were slaughtered and their human bodies still lay where they fell. They survived the waves of unreality washing over the city. They are king without a crown, lords with their vassals dead around them. Yet from this ruin they can rise again and take vengeance. All the while owing you their power and position.

[] A god who oscillate between the prime of life and youth struggles, pinned under a slab of jade. His skin is the color of white gold and his ruined armor the color of gold adorned with the phases of the sun. His shadow turns and twist with him, once a god in his own right, now part of a greater whole. The sun-god panoply is in ruins and you see his four arms clenched spear and shield and wreath and horn, symbol of his great virtue. Strong he was and strong he remains but he bears not the title Unconquered anymore for he lost, having abandoned virtue to vice and howling against the Ruinous Powers.

[] A god or is it a goddess? You cannot say for they change with such speed no shape is fixed. Yet no shape they can take can save them from the devastation of the city and the dead of their brothers and sisters. They look like a youth sitting at the borders of gender, with long white hair and a pregnant belly. They are clad in radiant silver and yet they pass from dignified dignitary to maddened beast and even become sometimes gates to the Beyond, letting around them the madness of the Warp. Yet they are foe of Chaos, the kind that was forged to destroy it using its own weapons. While you are not minded to approve, it seems they have survived for that while other more ordered gods were simply destroyed.

[] Five goddesses who are yet one. Five great ones sitting and weeping along the remnants of the Loom of crystal and the corpses of those who were their chosen. Once they wove the very fabric of fate, surveying the walls of reality. Of the great gods they were the weakest and the strongest. Weakest for they were five to equal one of their peers, and strongest because their decrees were obeyed by all. Maidens they were called and yet Crones they became at the sight of the fate that befell their home. Yet they smile as if freed from prison. They are clad in saffron, blue, red, green and violet and their eyes like yours are filled with stars.

[] A youth freed from what seem an intricate mechanism. He is weeping for even as they imprisoned him and cast him down they were still his siblings. His skin is black as starless night and his hair is white as snow and starfire. Of all his domain is the most elusive for he has power over what could be and not what will be. Possibilities are his purview and now he remains transfixed amidst the ruins of those who struck him down, wondering if they paid his imprisonment such. Still in his heart has been set the love of everything new and he remains a foe of Chaos who devours possibility and collapse it to nothingness.
Adhoc vote count started by ganonso on Apr 16, 2018 at 2:31 PM, finished with 406 posts and 5 votes.

  • [X] A god or is it a goddess? You cannot say for they change with such speed no shape is fixed. Yet no shape they can take can save them from the devastation of the city and the dead of their brothers and sisters. They look like a youth sitting at the borders of gender, with long white hair and a pregnant belly. They are clad in radiant silver and yet they pass from dignified dignitary to maddened beast and even become sometimes gates to the Beyond, letting around them the madness of the Warp. Yet they are foe of Chaos, the kind that was forged to destroy it using its own weapons. While you are not minded to approve, it seems they have survived for that while other more ordered gods were simply destroyed.
    [x] A youth freed from what seem an intricate mechanism. He is weeping for even as they imprisoned him and cast him down they were still his siblings. His skin is black as starless night and his hair is white as snow and starfire. Of all his domain is the most elusive for he has power over what could be and not what will be. Possibilities are his purview and now he remains transfixed amidst the ruins of those who struck him down, wondering if they paid his imprisonment such. Still in his heart has been set the love of everything new and he remains a foe of Chaos who devours possibility and collapse it to nothingness.
 
[x] A youth freed from what seem an intricate mechanism. He is weeping for even as they imprisoned him and cast him down they were still his siblings. His skin is black as starless night and his hair is white as snow and starfire. Of all his domain is the most elusive for he has power over what could be and not what will be. Possibilities are his purview and now he remains transfixed amidst the ruins of those who struck him down, wondering if they paid his imprisonment such. Still in his heart has been set the love of everything new and he remains a foe of Chaos who devours possibility and collapse it to nothingness.
 
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