Goldfish
Friendly Spider-Fish Abomination
- Location
- Formerly of the Far Realm
Those who are interested have started to receive weapons training. Soon enough some of them will qualify for a PC class, then shortly thereafter the stories of deadly Razor Weasels will begin to spread...Otterkin should be trained as assassins/ninjas/rogues since the enemy does it as well, its only fair. Also riding dogs pls!
Name: Swift Pebble
Alignment: ???
Age: ???
Race: Otter-kin [Tiny Magical Beast]
Level: 2
Class: Rogue (Vexing Dodger)
Feats: Deadly Agility, Deft Maneuvers (B), Improved Initiative (B)
Traits: Cliff Jumper, Recreational Fisher, Trap Finder, Unlearned (Knowledge: Nature)
Class Features: Evasion, Limb-Climber, Sneak Attack (+1d6)
Special: Darkvision 60ft, Hold Breath, Low-Light Vision, Thought Speech (60ft)
HP: 17/17
AC: 10 + 5 (DEX) + 2 (Size) + 2 (Leather Armor) = 19
Initiative: +5 (DEX) + 4 (Improved Initiative) = +9
Movement: 20 feet (Land), 30 feet (Water)
Attack:
STATS:
6 (-2) Strength
20 (+5) Dexterity
13 (+1) Constitution
14 (+2) Intelligence
10 (+0) Wisdom
10 (+0) Charisma
SAVES:
FORTITUDE: 0 + 1 (CON) = 1
REFLEX: 3 + 5 (DEX) = 8
WILL: 0 + 0 (WIS) = 0
Special:
+1 Trait bonus on Reflex saving throws to avoid falling.
SKILLS:
Acrobatics: 5 + 5 (DEX) + 1 (CJ) = 11
Climb: 5 + 5 (DEX) + 1 (CJ) = 11
Disable Device: 5 + 5 (DEX) + 1 (TF) = 11
Escape Artist: 5 + 5 (DEX) = 10
Perception: 5 + 0 (WIS) = 5
Profession (Sailor): 5 + 0 (WIS) = 5
Sense Motive: 5 + 0 (WIS) + 2 (Racial) = 7
Sleight of Hand: 5 + 5 (DEX) = 10
Stealth: 5 + 5 (DEX) + 8 (Racial) + 1 (RF) = 19
Swim: 5 + 5 (DEX) + 8 (Racial) = 18
Special Abilities:
Alignment: ???
Age: ???
Race: Otter-kin [Tiny Magical Beast]
Level: 2
Class: Rogue (Vexing Dodger)
Feats: Deadly Agility, Deft Maneuvers (B), Improved Initiative (B)
Traits: Cliff Jumper, Recreational Fisher, Trap Finder, Unlearned (Knowledge: Nature)
Class Features: Evasion, Limb-Climber, Sneak Attack (+1d6)
Special: Darkvision 60ft, Hold Breath, Low-Light Vision, Thought Speech (60ft)
HP: 17/17
AC: 10 + 5 (DEX) + 2 (Size) + 2 (Leather Armor) = 19
Initiative: +5 (DEX) + 4 (Improved Initiative) = +9
Movement: 20 feet (Land), 30 feet (Water)
Attack:
- Cold Iron Short Sword: +1 (BaB) + 5 (DEX) + 2 (Size) = +8 [1d3+5, Critical: 19-20/x2]
- Special: +2 bonus when using the Trip, Disarm, Dirty Trick, Feint, Reposition, or Steal Combat Maneuvers, and does not provoke an Attack of Opportunity.
STATS:
6 (-2) Strength
20 (+5) Dexterity
13 (+1) Constitution
14 (+2) Intelligence
10 (+0) Wisdom
10 (+0) Charisma
SAVES:
FORTITUDE: 0 + 1 (CON) = 1
REFLEX: 3 + 5 (DEX) = 8
WILL: 0 + 0 (WIS) = 0
Special:
+1 Trait bonus on Reflex saving throws to avoid falling.
SKILLS:
Acrobatics: 5 + 5 (DEX) + 1 (CJ) = 11
Climb: 5 + 5 (DEX) + 1 (CJ) = 11
Disable Device: 5 + 5 (DEX) + 1 (TF) = 11
Escape Artist: 5 + 5 (DEX) = 10
Perception: 5 + 0 (WIS) = 5
Profession (Sailor): 5 + 0 (WIS) = 5
Sense Motive: 5 + 0 (WIS) + 2 (Racial) = 7
Sleight of Hand: 5 + 5 (DEX) = 10
Stealth: 5 + 5 (DEX) + 8 (Racial) + 1 (RF) = 19
Swim: 5 + 5 (DEX) + 8 (Racial) = 18
Special Abilities:
- Hold Breath (Ex): You can hold your breath for 52 rounds (4 times your Constitution attribute) before risking drowning or suffocating.
- Evasion (Ex): If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. This can be used only if you are wearing light armor or no armor, and are not helpless.
- Thought Speech (Su): You can communicate with any other creature within 60 feet that has a language. This communication is thorough but not always perfect, particularly when dealing with abstract or arcane concepts you are not familiar with. It is possible to address multiple creatures at once using Thought Speech, although maintaining conversations with more than one creature at a time is just as difficult as simultaneously speaking and listening to multiple people at the same time. You lack the mechanisms to vocalize complex language.
- Limb-Climber (Ex): When you are adjacent to or in the space of a corporeal creature at least one Size category larger than yourself, you can climb that creature's body with a successful Climb check against a DC equal to the target creature's CMD. Although you are holding on to the creature, this action isn't a Grapple; it doesn't provoke Attacks of Opportunity from the creature, and neither you nor the creature you climb gains the grappled condition. While you are on the climbed creature, the creature takes a -1 penalty on attack rolls against you (equal to the number of Sneak Attack dice you possess).