Age of Ice and Blood: A Pathfinder System Heroic Fantasy Quest

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Is Marcella alive enough in a biological sense that Inge could use her Healing Hex on her? Even if it doesn't mechanically amount to anything, just being able to might feel nice for Marcella, like scratching a dog behind her ears or giving someone a friendly hug.
That might not be desirable, as a matter of precedent.
If one spell can affect the ship, why not another?
 
Edits done, including the year, thanks for the heads up

Is Marcella alive enough in a biological sense that Inge could use her Healing Hex on her? Even if it doesn't mechanically amount to anything, just being able to might feel nice for Marcella, like scratching a dog behind her ears or giving someone a friendly hug.

She has not tried. I'll keep that in mind for a future scene.
 
Aren't we aiming at full PC aberration/construct Marcella? When Silver awakened and become a PC, it was very good.
The rules get weird when dealing with especially large vehicles/Constructs/whatever the hell Marcella is, especially when it comes to things like HP, damage, saving throws, etc.

Also, if she transitions into a living creature or full on Construct, she could become vulnerable to a whole host of effects that wouldn't otherwise affect her. That might not be the case here, given the limited magic of the setting, but it is still a concern.

When that time comes, I would prefer she become some sort of Aberration Construct rather than a purely living being, if only to reduce vulnerabilities and to be more inline with her nature as an Awakened (or well-Designed at this point) wooden ship.
 
Though if we remove most or all of the attacks and attacking abilities, and some feats, wouldn't it feel about right for PC Marcella?
The easiest way to do it would be to start with a slightly modified sheet based on a Pathfinder Galley, especially the HP. Marcella's fairly similar to it, though she's a bit shorter and wider, with a lower maximum cargo capacity. A bit faster, too, given her enhanced speed.

Then use the rules for modifying Animated Objects , including the basic AC for a Colossal Animated Object, while using the more sane of the options available with Construction Points (I mean, I wouldn't be opposed to Marcella getting a Fly speed or learning to travel on land, but that might be a bit out of place in the setting). Stuff like giving her a couple Natural Attacks (such as her oars being able to lash out at attackers), making her even faster, etc, makes sense.

That's how I would do it, anyway. When/if the time comes, we'll have to see how DP wants to handle it.
 
Vote closed, looks like we are making alchemy and Roland continues to learn language.
Adhoc vote count started by DragonParadox on Jan 25, 2022 at 1:29 PM, finished with 49 posts and 9 votes.

  • [X] Restock the supplies of potions
    -[X] x20 Cure Light Wounds Potions (500 gold)
    [X] Study the pirate ships, perhaps there is something left on them that hints at the curse
    [X] Spell sharing and study (Each gains 1d3 spells from various sources)
 
@DragonParadox , I hope we'll make reprimand for archers who decided that zerg-rashing into atack with sword is a Wise Idea (specifically, Luk and Hugh the Younger).
 
I mean it was that or stand around. They did not have a clear shot of anything beside the fight in front of them and they did not have the skill to shoot into melee without risking hitting their allies
Yeah, even though our archers have the Precise Shot feat, that doesn't necessarily make them feel comfortable with trying to fire over an allies shoulder or under a thrusting spear to hit an enemy, not when it's such close mass combat.
 
Arc 10 Post 16: Sharing Success
Sharing Success

Sixteenth Day of Ikomi-eza (Ikomi Ascendant) 1348 A. L. (After Landfall)

Over the next six days the weather remains if not fair than at least mild with the virtue of these southern waters in spite of Afke's misgivings. Not that you can blame the poor man for being shaken, he is far indeed from a warrior and only captain by the fickle hand of fate. Twice now he has seen his fellows, his friends, die just as his former lord had. All at the hands of Anwari pirates, men not all that different from much of Marcella's crew he must now be reminded as the longships sail slowly along the two larger ships like wolves tamed into the guise of guard hounds.

Though if those are hounds they must be three footed ones. Men who had never steered so much as a fishing boat in all their lives had now been made captains of reaver ships even as you keep careful watch every eve for the sight of more pale sails on the horizon. Only two of the five ships had been lost in the battle and while the survivors would not be unscathed, they are certainly still perilous to meet on the open sea.

Inge stays up later to listen to the sea birds, though that might be because her days are most often spent around the great brass cauldron brewing with salt and steam, with the humors of fish and other even less palatable things, making healing potions to restore your supply. When you had asked how much they would cost you had been at first surprised to hear that one might buy perhaps a one third stake in a longship at the amount, though you had as soon recalled how those same potions had saved the lives of sailor and soldier alike.

Idly it occurs to you that if Zaia was to return to the land of his birth by some unfathomable chance then he could sell his elixirs for a king's ransom to any lord at war for himself and his kin. Like a man who had grown used to avoiding an open hearth in his path you flinch from the thought and the memories it conjures, as naked flesh from fire, but the pain of it is less than you thought it would be, less than you remember. The worries and the hopes of the here and now crowd it out, that in itself is cause for a sigh.

"So how have the men been holding up?" you turn to the man at your side, gaze clear as ever, mustache unruffled. Catching the odd look in his eye you pause and start again in another tongue. More than once these past days you had caught yourself speaking not Norman French, nor even English but Anwari, a habit you had gotten into for the sake of those who do not speak either tongue, but which you now mostly keep to even when there is no need.

Part of you wonders if there will come a day when the tongue of your fathers will slip from your mind wholly, if in some distant evening of your life you would look back on your life and wonder if this is the truth and that had been a dream.

"About as well as can be, Mi'lord, as well as can be..." he nods, as much to himself as to you. "Training hard, eating well and sleeping right, all a fighting man needs."

"I think you missed drinking hard somewhere in there," you laugh.

"Mayhap I did, but they won't," he shoots back, a smile pulling at the corner of his mouth. "How..." he cuts himself off, likely as not realizing that he was about to question how you spend your time. Once you might have counted that an overstep, but the Fellowship of Saint Nicholas is not the guard of Roland de Verley, a fact which you do your best to illustrate with deed and word for you have every hope that you will be hiring more on soon.

"Learning a new tongue is not as easy as you might think, especially Engur and Anwari. They have less in common than Latin and Greek..."

Tom does not reply and for a moment you wonder if it's confusion at the simile, but then he explains, clearly uneasy. "I was going to ask how much you think the ships might be worth, some of the men were wondering as well."

"Two thousand Icari between them if we are lucky, these aren't ships for the Blue Sea," you reply. "The weapons and armor as well as the silver we found on the raiders are probably worth half again as much taken together."

"And the rest of it?"

It takes you a moment to realize he means the enchanted things, large and small. You had never actually considered selling the maul or the drums, for all you are uneasy about using them.

What do you do with the enchanted objects?

[] Write in

OOC: Sorry this took so long. I wanted to present the prince's fighting style in here as well, but it just would not fit unfortunately so I just left it as Tom and Roland character piece as they find their footing in changing circumstance.
 
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Why not give the Fey Gold and the club to Wanderer? +1 Will save bonus from the gold will offset -2 from the club, and if we anticipate that Wanderer would need to "retreat from melee-range of any opponent still standing", then it is a not so serious combat and he should use his spear and not his club.

We don't have anybody for the drums, so shouldn't we just give them to otter-kin to try? Maybe it'll work, maybe it won't, but we won't lose anything for trying.

[X] Fey Gold nugget and Northern Fury to Wanderer
[X] Drums to otter-kin to try if they can use them and if any can drum well enough
 
I think it's a bit premature to assign this stuff just yet. We've already got four men who are potentially cursed. Let's not make that worse than it may already be.

[X] Everything will be kept in storage for now, until we can ascertain whether or not they carry any hidden dangers, wielded as they were by one apparently blessed by Olweje.
-[X] We might even need to make an offering of them to Olweje's temple in Orinilu to convince the priests there to lift the curse, if it is a curse at all, from our men.
 
[X] Everything will be kept in storage for now, until we can ascertain whether or not they carry any hidden dangers, wielded as they were by one apparently blessed by Olweje.
-[X] We might even need to make an offering of them to Olweje's temple in Orinilu to convince the priests there to lift the curse, if it is a curse at all, from our men.
 
I hope the Northern Fury club ends up being safe to wield. It will be great for Wanderer, and of all our people, he's the most suited to handle it.

He gets a +2 racial bonus vs Enchantment and Illusion spells, so that cancels out the saving throw penalty against certain effects which the club inflicts, and when he Rages he gets another +2 bonus to Will saves, giving him a better odds of resisting the secondary effect.
 
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