Against the Legion(WoW: Legion)

[X] Kill him. Nobody has any complaints about this option. Gul'dan is dangerous, even bound without his magic, his tongue has been known to twists others.
[X] Kayn nearly gave in to temptation there. Would have if it were not for Kor'vas. You and Illidan go to have words with him, which would result in him being stripped of any command positions, and requiring a minder until he could be trusted again. Which may never happen.
[X] You need better weapons. Get to work on that.
[X] The Vault is in rough shape after the assault. Oversee repairs.
[X] Socialize
-[X] Kayn(if he isn't killed)
[X] Scout out what is happening on the Broken Isles. Will grant an overview of who is where, and what is happening.
[X] Aid an ally. Only allies available at the moment are Wardens. Will grant an increase to reputation with chosen ally.
[X] Train more utility troops. Diplomats, craftsmen, workers. 50 resources to train 3 more utility troops. 6 more utility troops required to gain another utility action.
[X] Illidan approaches you about the future of the Illidari.
 
*SIGH* n one wants the fel hammer or to get to a higher level. :(

not even getting the warden issue out of the way disappointing.

c'mon guys we can TRIPLE if not QUADRUPLE our fighting strength with the fel hammer from all the troops in there.
 
*SIGH* n one wants the fel hammer or to get to a higher level. :(

not even getting the warden issue out of the way disappointing.

c'mon guys we can TRIPLE if not QUADRUPLE our fighting strength with the fel hammer from all the troops in there.

While I do see advantages in going for Fell Hammer soon, can we really do it with our forces at our disposal? At the very least, we could well use at least 1 turn for weapon crafting for Stal'rem.
 
While I do see advantages in going for Fell Hammer soon, can we really do it with our forces at our disposal? At the very least, we could well use at least 1 turn for weapon crafting for Stal'rem.
ummm yes we can... The fel hammer is under our control already at this point in time remember? we were sealed right AFTER the mission to take it over and get the keystone thingy.

we just need to re-establish contact with our troops there :D
 
[X] Kill him. Nobody has any complaints about this option. Gul'dan is dangerous, even bound without his magic, his tongue has been known to twists others.
[X] Kayn nearly gave in to temptation there. Would have if it were not for Kor'vas. You and Illidan go to have words with him, which would result in him being stripped of any command positions, and requiring a minder until he could be trusted again. Which may never happen.
[X] You need better weapons. Get to work on that.
[X] The Vault is in rough shape after the assault. Oversee repairs.
[X] Socialize
-[X] Kayn(if he isn't killed)
[X] Scout out what is happening on the Broken Isles. Will grant an overview of who is where, and what is happening.
[X] Aid an ally. Only allies available at the moment are Wardens. Will grant an increase to reputation with chosen ally.
[X] Train more utility troops. Diplomats, craftsmen, workers. 50 resources to train 3 more utility troops. 6 more utility troops required to gain another utility action.
[X] Illidan approaches you about the future of the Illidari.
 
[X] Kill him. Nobody has any complaints about this option. Gul'dan is dangerous, even bound without his magic, his tongue has been known to twists others.
[X] Kayn nearly gave in to temptation there. Would have if it were not for Kor'vas. You and Illidan go to have words with him, which would result in him being stripped of any command positions, and requiring a minder until he could be trusted again. Which may never happen.
[X] You need better weapons. Get to work on that.
[X] The Vault is in rough shape after the assault. Oversee repairs.
[X] Socialize
-[X] Kayn(if he isn't killed)
[X] Scout out what is happening on the Broken Isles. Will grant an overview of who is where, and what is happening.
[X] Aid an ally. Only allies available at the moment are Wardens. Will grant an increase to reputation with chosen ally.
[X] Train more utility troops. Diplomats, craftsmen, workers. 50 resources to train 3 more utility troops. 6 more utility troops required to gain another utility action.
[X] Illidan approaches you about the future of the Illidari.
 
[X] Kill him. Nobody has any complaints about this option. Gul'dan is dangerous, even bound without his magic, his tongue has been known to twists others.
[X] Kayn nearly gave in to temptation there. Would have if it were not for Kor'vas. You and Illidan go to have words with him, which would result in him being stripped of any command positions, and requiring a minder until he could be trusted again. Which may never happen.
[X] You need better weapons. Get to work on that.
[X] The Vault is in rough shape after the assault. Oversee repairs.
[X] Socialize
-[X] Kayn(if he isn't killed)
[X] Scout out what is happening on the Broken Isles. Will grant an overview of who is where, and what is happening.
[X] Aid an ally. Only allies available at the moment are Wardens. Will grant an increase to reputation with chosen ally.
[X] Train more utility troops. Diplomats, craftsmen, workers. 50 resources to train 3 more utility troops. 6 more utility troops required to gain another utility action.
[X] Illidan approaches you about the future of the Illidar
 
Inserted tally
Adhoc vote count started by ThatGuyWithIdeas on Mar 15, 2018 at 3:11 PM, finished with 185 posts and 13 votes.
 
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