Plan: This is an Emergency
-[X][Mandate] Assessment Campaign Initiative, +1 Military Die
-[X][Mandate] Bowing Before Bureaucrats, +3 Free Dice (-30 PC)
-[X][Mandate] Secretary Elite On Loan, +2 Free Dice [+10 Mod] (-10 PC), Available until Q4
-[X][Diplomacy] 3+1 Dice
--[X] Deploy Representative, Velim 3: 1 Die
--[X] Deploy Representative, Velim 4: 1 Die
--[X] Sating Curiosities Diplo Edition: 2 Dice
-[X][Military] 1+5 Dice (2 w/ +10 Mod)
--[X] Assess Situation, Velim 4: 2 Dice, +10
--[X] Assess Situation, Velim Exo-Solar: 2 Dice, +10
--[X] Assess Situation, Velim 3: 2 Dice
-[X][Intrigue] 3 Dice
--[X] Recruit Observers, Velim 2: 1 Die
--[X] Recruit Observers, Velim 3: 1 Die
--[X] Develop Counter-Intelligence Capabilities, Velim Extra-Solar: 1 Die
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ROLLS
[Diplomacy]
Deploy Representative, Velim 3: 1 Die (43/50)+13=(56/50)->Solidify Velim 3 Connections (6/100)
Deploy Representative, Velim 4: 1 Die (21/50)+68=(89/50)->Solidify Velim 4 Connections (39/100)
Sating Curiosities Diplo Edition: 2 Dice (0/50)+135=(135/50)->Sating Curioisities 2 (86/100)
[Military]
Assess Situation, Velim 4: 2 Dice, +10 (0/50)+74=(74/50)-> Velim 4 Mil-Sim Assessment (24/100)
Assess Situation, Velim Exo-Solar: 2 Dice, +10 (0/50)+63=(63/50)-> Velim Exo-Solar Mil-Sim Assessment (13/100)
Assess Situation, Velim 3: 2 Dice (0/50)+117=(117/50)-> Velim 3 Mil-Sim Assessment (67/100)
[Intrigue]
Recruit Observers, Velim 2: 1 Die (0/50)+66=(66/50)-> Velim 2 Counter Intelligence Capabilities (16/100)
Recruit Observers, Velim 3: 1 Die (0/50)+52=(52/50)-> Velim 3 Counter Intelligence Capabilities (2/100)
Develop Counter-Intelligence Capabilities, Velim Exo-Solar: 1 Die (0/?)+87=(87/100)