Ad Astra ex Lutum

Okay, so I got something we should seriously consider:

Conscription for the colonies.

Now now, hear me out. The option does sound kinda bad in that its sending first draft dudes into space adventures as an option to reduce costs. However, we should consider the long term perspective here. Do we really think we will have enough volunteers to throw at manning ALL of our space and colonial industries in the future? One of the better options we have to spend money on is massively expanding space infrastructure, mining and industries. This will need staffing, which currently means spreading out our volunteers thinner.

Opening up the option to use conscripts in fitting, off-planet roles is an immense bureaucratic and administrative power grab, and we should seriously consider doing it now while the civilian politicians are still in shock. Therefor I'll make my own plan that puts it in because Ive convinced myself that we should take this golden opportunity now rather than let opposition to the idea firm up.

Otherwise I'll settle for the combat viable FTL drive, even if its likely suboptimal for scouting crafts. Its the more important thing to develop in the mid-term, and it sounds much easier to develop an external drive if thats better for later scout crafts.

[X]Plan Conscripts On The Moon
-[X]Economic Mobilization
-[X]Universally Fund Prototypes
-[X]Accept the Contract:
-[X]On-Site Pulverization
-[X]Fully External Drive
-[X]Supported Drive-Ring:
-[X]Keep the Drive Internal
-[X]Reactors Now
-[X]Dive Depth Priority
-[X]Light Vehicles
-[X]Conscription for the Colonies:
-[X]Final Defense Bunkers
 
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I'm honestly surprised we have conscripts serving in orbit. I'd think that given the relative prestige and limited amount of elfpower required for space operations, that we'd be using a more or less all-volunteer force for that branch...

Sorry, got no other ideas. Brain not working.
Its you using them for station crews and general work crews rather then using them for anything combat relevant in most instances.
 
It will be good to have the ability to practically Force the hand of the civilian government to start colonizing a specific strategic important planet or something by putting up a military base with conscripts on it in the future as well.
 
Next-generation communications units have been developed with a broader excitation band allowing for significant gains in performance to be made. The units come at a significant additional cost but transmissions in the order of fifty KB per second are possible on a clear relative line. This offers a massive advantage in that narrowband voice communication can be made available to command staff and significantly improve combat responsiveness. The new units are a bit heavier and more technically complex than the expected design but the large gains in efficiency have driven their adoption.
Alright, what's the catch? Does the Nat 1 on FTL mean this is actually much worse than what's theoretically possible, but we just don't know it IC? Is it just the weight, bad for the mass budget of ships?
 
Alright, what's the catch? Does the Nat 1 on FTL mean this is actually much worse than what's theoretically possible, but we just don't know it IC? Is it just the weight, bad for the mass budget of ships?
Honestly, it probably just doesn't work in actual field conditions or something dumb like that, and we don't catch it until after we've outfitted the first wave of ships with them spending lots of money in the process.
 
Alright, what's the catch? Does the Nat 1 on FTL mean this is actually much worse than what's theoretically possible, but we just don't know it IC? Is it just the weight, bad for the mass budget of ships?
What catch? Lunos has delivered with an iterative improvement upon the initial models. It's not transformative, sure, but what reason could there possibly be to assume something went wrong (well, other than Lunos destroying everything they touch like with the FTL sensor package)?

:V

(more seriously, probably what Adronio said yeah)
 
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It stops working if moved through FTL. Basically it's an FTL communication technology that can only be used locally.
I have to imagine that they'd test for that, if only incidentally. My guess is that the maintenance requirements are what'll kill us. The system won't do us much good if it requires a team of PhD's a month to repair it every time it breaks down.
 
I have to imagine that they'd test for that, if only incidentally. My guess is that the maintenance requirements are what'll kill us. The system won't do us much good if it requires a team of PhD's a month to repair it every time it breaks down.
To an extent you can't test for that but just imagine the fun incident~ especially for a slower charging drive where the crew jumps over and says nothing for like a week.
 
Otherwise I'll settle for the combat viable FTL drive, even if its likely suboptimal for scouting crafts. Its the more important thing to develop in the mid-term, and it sounds much easier to develop an external drive if thats better for later scout crafts.
Can't we select as many of the FTL drives as we want here? Why only pick the one?
 
Oh, damn you can, I misread. Then I'll go for both.

Edit: Actually, fuck it, this is important enough to test out all three variants tbh. Testbed ahoy!
 
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I like how Richie just keeps giving new options to increase internal surveillance really showing how apolitical he is

[X]Plan Conscripts On The Moon
 
[X] Not the first plan
-[X]Small Scale Mobilization
-[X]Universally Fund Prototypes
-[X]Accept the Contract
-[X]On-Site Pulverization
-[X]Supported Drive-Ring
-[X]Reactors Now
-[X]Dive Depth Priority
-[X]Standardization of Orbital Troops
-[X]Final Defense Bunkers

I am already against conscription, but I am willing to tolerance it to some extent. However, the update did said that "degree of harassment of conscripts are unbecoming", so I think sending them into high risk environment like space while not doing something to stop them from being abused sound like a recipe for disaster.

Also, with how much we are focusing on space, we really should start on militarised spacesuit. We did just stat a training for that after all.
 
A militarised spacesuit is not going to help much the only known enemy aliens we have heard about have laser guns that are very likely to turn any space suit we could make into swiss cheese with the person in it.
 
To an extent you can't test for that but just imagine the fun incident~ especially for a slower charging drive where the crew jumps over and says nothing for like a week.
We can put Richie in the first FTL trip since Elves value firsts so much right? The MoD being awol for a whole month would be very funny lol
 
so I think sending them into high risk environment like space while not doing something to stop them from being abused sound like a recipe for disaster.
We already do send conscripts to space afaik, we just keep them in planetary orbit. Sending them to colonial postings is not fundamentally different, just farther away.

Otherwise I do agree that cracking down on abuse and improving discipline is needed, however that is something we can do any time we want. Being handed the political coup that is more control over conscript postings is very time sensitive.
 
[X]Plan Conscripts On The Moon

I was hoping we'll overhaul infantry this turn though I guess that isn't as much of a concern as our substandard vehicle pool.
 
Vote Called for:

[X]Plan Conscripts On The Moon
-[X]Economic Mobilization (rolled)
-[X]Universally Fund Prototypes (rolled)
-[X]Accept the Contract (rolled)
-[X]On-Site Pulverization (rolled)
-[X]Fully External Drive (rolled taking highest of program)
-[X]Supported Drive-Ring (rolled taking highest of program)
-[X]Keep the Drive Internal (rolled taking highest of program)
-[X]Reactors Now (rolled)
-[X]Dive Depth Priority (rolled)
-[X]Light Vehicles (rolled)
-[X]Conscription for the Colonies: (roll 1)
-[X]Final Defense Bunkers (roll 2)

Rolling
Blackstar threw 12 100-faced dice. Reason: Dice +10 Total: 514
14 14 32 32 28 28 95 95 28 28 93 93 24 24 5 5 24 24 6 6 89 89 76 76
Blackstar threw 2 100-faced dice. Reason: Events Dice Total: 151
90 90 61 61
 
Mathpost:
- Economic Mobilization: 14 + 10 = 24
- Universally Fund Prototypes: 32 + 10 = 42
- Accept the Contract: 28 + 10 = 38
- On-Site Pulverization: 95 + 15 = 120
- Fully External Drive: 28 + 15 = 43
- Supported Drive-Ring: 93 + 15 = 108
- Keep the Drive Internal: 24 + 15 = 39
- Reactors Now: 5 + 15 = 20
- Dive Depth Priority: 24 + 25 = 49
- Light Vehicles: 6 + 10 = 16
- Conscription for the Colonies: 89 + 10 = 99
- Final Defense Bunkers: 76 + 10 = 86
 
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