[x] A Carriers
[x] Moluccas
You came back at the place of your sinking, but it wouldn't be the best place to make your initial base of operation… No, you need a place from which you can start your operation, relatively close to potential targets, but also farther away from the main threats.
The Moluccas… Close to Australia, the Dutch East Indies, and the Philippines. Farther away from Japan, but still close enough that operation against them can be entertained. It would do nicely, at least for now.
…
How many ships lie at the bottom of the sea? You're not sure, but even avoiding scavenging from your former comrades in arms and enemies' corpses, the resources available to you are plentiful. It take time, but your minions return with enough resource to start building a base. The small beings born from the curses of sailors soon put themselves to work, under your supervision. Docks, resupply facilities, and the start of what could become the shipyards and repair docks… Currently only barely adequate for destroyers, but you don't need more at the moment.
Now, what should you do?
…
Week 1
Each turn will last for a week, though unexpected events might interrupt it in the middle and allow you to adapt your plans in consequences. Situations where shorter turns are needed might appear later on, and if nothing is happening then a time skip might be envisaged.
Your abyssal are limited in the distance they can sail, and they are further reduced if they're engaging in combat. Once you start operating farther away, you might want to establish supply depots or secondary bases where they can resupply. You need either proper facilities or auxiliary ships to rearm, and refuelling will take longer without those.
The resources are the same as in the game : Fuel, Ammo, Steel and Bauxite.
Fuel is obviously used for your abyssals to operate. Without fuel, they can still move, but no faster than a human.
Ammo is used to reload their weapons. Abyssal magic means they can adapt them to the correct calibre (that it needs abyssal magic to function is why it requires specific facilities).
Steel is mainly used for construction and repair.
Bauxite is used for planes, and to lure carriers.
Combat will be covered when it become relevant. You won't be able to micromanage your troops until you can come with them, though.
Your base can house only a specific number of abyssal, which is given by the Docks stat. Heavier ships take more space. The base can be expanded, but it isn't cheap.
Facilities cover shipyard (to build ship) and repair dock (to repair them). They both have a size and level.
A higher level shipyard is required to build different ships. The size is how much can be build at the same time. Again, heavier ship take more space. If the shipyard is too small to build a specific type of ship (but the level allow it to be built), then it can be built, but it will take twice as much time to finish. Overloaded shipyards can only build one ship at a time.
A higher level repair dock allow repair to be conducted faster. A higher size allow heavier ships to be repaired there, and more ships to be repaired at the same time.
Shipyard and repair dock take real money to expand, obviously.
You can expand your base or your facilities, but only one at the same time. If the project will be finished during the week, you can start another immediately. If it take several weeks, then the project will continue until it is finished, or you decide to suspend it (in which case you can do another project while it is suspended).
You can send as many fleet on missions as you want, and as many ships as required in each fleet. A large fleet may face some penalties, though, and leaving your base defenceless may not be the best idea.
Don't hesitate to ask for clarification.
Available assets (capacity : 100, 6 used) :
3xI-class destroyers
3xRo-class destroyers
Resources :
Fuel : 1000
Ammo : 1000
Steel : 1000
Bauxite : 1000
Projects
Base expansion :
-Shipyard improvement (+1 level, 200 fuel, 200 ammo, 1000 steel, 200 bauxite, one week)
-Shipyard expansion (+1 size, 100 fuel, 100 ammo, 1000 steel, 100 bauxite, one week)
-Repair dock improvement (+1 level, 200 fuel, 200 ammo, 1000 steel, 200 bauxite, one week)
-Repair dock expansion (+1 size, 100 fuel, 100 ammo, 1000 steel, 100 bauxite, 1 week)
-Docks expansion (+10 size, 100 fuel, 100 ammo, 1000 steel, 100 bauxite, 1 week)
-Build facility : Workshop (allow you to build equipment. 100 fuel, 100 ammo, 500 steel, 100 bauxite, 1 week)
Construction (I only put what you can build,and what will be available at the next level. You can ask if you want to know what is required for other ship types) :
-I-class destroyer (10 fuel, 10 ammo, 50 steel, 1 day. Shipyard size required : 1)
-Ro-class destroyer (10 fuel, 10 ammo, 50 steel, 1 day. Shipyard size required : 1)
-Ha-class destroyer (15 fuel, 15 ammo, 60 steel, 1 day. Shipyard size required : 1)
-Ni-class destroyer (Need shipyard level 1)
-Light cruisers (Need shipyard level 1)
-Wa-class transport (20 fuel, 100 steel, 2 days 4 days. Shipyard size required : 2)
-Auxiliaries (Need shipyard level 1)
-Minelayer (Need shipyard level 1)
-Minesweeper (10 fuel, 10 ammo, 50 steel, 1 day)
-Build yourself a body : (50k fuel, 25k ammo, 75k steel, 50k bauxite. Require shipyard level 5, size 5)
Operations
-Scout the surroundings.
-Resources gathering (gather resources easily available. Low risk, but the gain is poor)
-Convoy raiding (attack human shipping. Medium to low risk, higher gains)
-Write-in
Others
-Write-in
(I will add more information in the first page... It will take some time, though)