A Watsonian Discussion into the factions of Warhammer 40K

Which faction in 40K do you find interesting (characters included)

  • Imperium of Man

    Votes: 26 41.3%
  • Craftworld/ Maiden world / Non-Dark Eldar

    Votes: 20 31.7%
  • Tau

    Votes: 39 61.9%
  • Orks

    Votes: 20 31.7%
  • Tyranids

    Votes: 9 14.3%
  • Necrons

    Votes: 21 33.3%
  • Chaos

    Votes: 9 14.3%
  • Dark Eldar

    Votes: 7 11.1%

  • Total voters
    63
No one is actually going to be able to agree as to what the universe of 40k is like because different authors contradict each other in total and unmitigatable ways. 40k always descends into talk about the metanarrative (which I'm not going to knock) because there is no central narrative, no collection of interpretations of of the same basic setting.

40k is a framework with a grab-bag of often contradictory ideas that an author has to chose from in order to write for. Basically you can't actually discuss 40k in a fully Watsonian manner...ever... because sometimes Watson is a hard-jawed father to his men who is defending an extremely flawed government and sometimes he's a cackling medieval super villain named VIKTOR VON RAVENSTEIN.



Green Boyz da best.
 
Okay consider this:

Primarchs that go renegade, but don't fall to Chaos.

I could easily see someone like Perturabo Peter Turbo doing this. Konrad Curze is a very sick man. We need more Euron Blackhearts and the like. Stumbled across this idea on 40klore.

Yeah it's the Astartes, but if you want to play it like GW does it, then more rogue marines would do well. It would sell, because GW is still a toy company at heart. Then expand them to the rest of the common people, then independent planets, and maybe some new xeno species like those gorilla people the Interex had.

Artist MistyMiasma has a homebrew chapter called the Ashen Shrikes. Little materials, little manpower, breaking tech, they kidnap humans like a bunch of super powered bandits.





What I like about this chapter is that there's also a lot of fluff in regards to non-Astartes, how they're as vital to the chapter if not moreso than the average loyalist or traitor ones. It's well thought out, it's cool, the art is great and it really hammers down how the Imperium's so big, they can't even keep their angels in line.

We need more shit like this, it will only make the franchise better.
 
Okay consider this:

Primarchs that go renegade, but don't fall to Chaos.

I could easily see someone like Perturabo Peter Turbo doing this. Konrad Curze is a very sick man. We need more Euron Blackhearts and the like. Stumbled across this idea on 40klore.

Yeah it's the Astartes, but if you want to play it like GW does it, then more rogue marines would do well. It would sell, because GW is still a toy company at heart. Then expand them to the rest of the common people, then independent planets, and maybe some new xeno species like those gorilla people the Interex had.

Artist MistyMiasma has a homebrew chapter called the Ashen Shrikes. Little materials, little manpower, breaking tech, they kidnap humans like a bunch of super powered bandits.





What I like about this chapter is that there's also a lot of fluff in regards to non-Astartes, how they're as vital to the chapter if not moreso than the average loyalist or traitor ones. It's well thought out, it's cool, the art is great and it really hammers down how the Imperium's so big, they can't even keep their angels in line.

We need more shit like this, it will only make the franchise better.
Those look pretty awesome got any links to their fluff
 
Okay consider this:

Primarchs that go renegade, but don't fall to Chaos.

I could easily see someone like Perturabo Peter Turbo doing this. Konrad Curze is a very sick man. We need more Euron Blackhearts and the like. Stumbled across this idea on 40klore.

Yeah it's the Astartes, but if you want to play it like GW does it, then more rogue marines would do well. It would sell, because GW is still a toy company at heart. Then expand them to the rest of the common people, then independent planets, and maybe some new xeno species like those gorilla people the Interex had.

Artist MistyMiasma has a homebrew chapter called the Ashen Shrikes. Little materials, little manpower, breaking tech, they kidnap humans like a bunch of super powered bandits.





What I like about this chapter is that there's also a lot of fluff in regards to non-Astartes, how they're as vital to the chapter if not moreso than the average loyalist or traitor ones. It's well thought out, it's cool, the art is great and it really hammers down how the Imperium's so big, they can't even keep their angels in line.

We need more shit like this, it will only make the franchise better.

Blackheart is now Chaos Undivided.
 
I'm reminded of an observation:

The Tau are the "standard humans" of the 40K setting.

Think about how humans are portrayed in most space opera. Star Trek, Mass Effect, etc. They're usually an up-and-coming rising power. They're portrayed as having an innate "specialness" that allows them to get by and succeed in the wider galaxy. It's often mentioned that humans are technologically progressing at a rate that alarms other power in the galaxy, if they are smaller and less developed for the moment (human versus vulcan technological development, humans versus most Citadel species). They will often meet a larger, hostile power, but through guts and derring-do, they will manage to prevail and eke out a victory (though they won't permanently defeat the evil empire - we need them around for the sequel :evil:). Humans will often be portrayed as having a certain optimism and bravado that allows them to succeed where others fail. And humans will often be said to be part of a multicultural, multi-species polity...yet, strangely, we only ever seem to see humans in all the key leading roles.

In 40K, that dynamic is flipped on its head. The human polity is a stagnant, decaying Evil Empire that struggles to hold itself together at the seams, while the Tau are the bright, optimistic, rapidly growing and developing species-polity. Basically, the Tau are the Federation (or as close as you can get in 40K), the Imperium are the Klingons, and the Eldar are the Vulcans.

Granted, how well the Tau do for themselves in the long term remains to be seen. But I find it to be an amusing observation nevertheless. :)
 
I mean, this works if you subscribe to the idea that the Imperium is some kinda dark tragic anti-hero shit. Where the story of the Imperium is a story about human perseverance and idealism being tragically whittled down by an unfair universe.

I don't. It think that's bullshit.

The Imperium is a bloated patchwork empire founded by a crazy space dictator who slaughtered his way across the galaxy with his VERY NORMAL SONS. Half of whom flipped out and tried to kill the other half, breaking a galaxy that they had already themselves broken and tried to put together. Today the Imperium is a crumbling shithead of psychopathic hierarchies propelled purely through institutional intertia and fanaticism.

There's no story of fall from grace or redemption or tragedy in the Imperium, it's just a pile of human flaws stacked in the vague shape of a civilization. There is no cosmic karma that dictates that because the Imperium couldn't hack it that other civilizations are born doomed.

Fair enough. We have a fundamentally different viewpoint on the nature of the 40K galaxy that are both supported by the patchwork lore, which is the discussion i was hoping to encourage in this thread.

Under that paradigm the Tau have a good shot of remaining good guys in the galaxy, and if they fail to do so its their own fault. Kind of how if the exalted fail to save creation and it descends into the world of darkness, it wasn't some cosmic force dragging them towards the end. It was just various factions refusing to get along long enough to save the world.
 
Force projection in the 42 millennia
In the 42 millennia, the different factions' ability to have their influence felt across the galaxy dictates some of the tactics they use and some of their interactions with each other.

The Brutal steamroller
These ones are the ones that once they get a head of steam, they carve huge swaths of destruction across the galaxy in pursuit of their goals. Their historic ability to pull this off means that most other factions' interactions with them are dedicated to preventing them from getting to the point that they can build this momentum. It also leads to most of their activities being targeted towards reaching that tip over point.

Moreover, another thread of these brutal steamrollers is that they are widespread enough that they can always build up that momentum in isolation and manifest as that steamroller which means the other factions have too actively hunt them down.

Into this category we find Chaos, Orks and Tyranids

Chaos
Chaos is a corruptive presence in the galaxy, and once it fully takes hold of a world, it's almost impossible to take that planet back. Its main issue is that the bulk of its forces need a lot of set-up to manifest and sustain themselves.

The fact that it doesn't need a dedicated force to spread itself, only to ensure that its growth is uninterrupted, means that it doesn't value any particular unit in its forces so no loss permanently affects it, but getting to the point that it becomes a galactic threat from any single world is a long shot.

The biggest threat is as a weathering force because it ensures that no infrastructure is ever secure, and that the other factions can't safety build up forces.

On the other hand, it also means that any minor incursion has a good chance of auto cannibalising itself if left alone because there is no structure providing guidance and every member of the incursion is out to come out on top by betraying their colleagues.

But when it does build that momentum, its corruptive presence means that the wound it cuts across the galaxy keeps bleeding for centuries afterwards.

This means that it can afford to just throw weak forces at the opposition while they build up at no real cost to themselves because the other factions must respond else, they face a major threat.

It also reflects the mindset of the chaos faction were sacrificing 99% of your guys to gain a chance at ascension is standard behaviour.

Orks
Orks can be likened to a viral infection across the galaxy that's at a late stage. They are already far to spread out to make any form of containment by the other factions viable, and their no real way of getting rid of them once they've set up on a planet that leaves the planet habitable.

The only option the other factions have is to treat the symptoms by regularly culling the Ork population.

The issue there is like a virus, if you fail to treat the symptoms the Orks grow in population and jump up the Tech tree to the point that they both outnumber, outgun and out tech you.

They're a threat that isn't subtle, but requires a constant resource drain to contain, because if you don't it will build up momentum and topple you.

The biggest threat is as incurable problem because it forces you to dedicate some resources to combating a problem were if you ever undersubscribe the response, you'll need to dedicate even more resources to get back to where you were.

Once it builds momentum, it is the most powerful faction in the galaxy, and barring the entire hive fleet showing up at the same time, and the necrons experiencing a mass awakening, it's the only faction that has its win condition within reach.

This means that the faction can continue to do whatever it wants and have fun, because they're ahead enough in the game that they might just stumble over their win condition.

Tyranids
The tyranids are best compared to a boulder rolling down a hill. Their nature means that after noming 1 or 2 worlds they have a fleet capable of taking far more. It's to the point that you can never be sure you've taken out a hive fleet because if a single ship makes it to a world incapable of stopping it, then you'll be seeing the same thing again at full strength a few years down the line adapted to the techniques you used to put it down last time.

The only option other factions have is to kill on site and actively search to ensure you've gotten every one of them.

The biggest threat it poses comes in the form of genestealers, as they can ensure that the hive fleet never truly dies by setting up fights that it can win and gain biomass, and ensuring that the battered remains of defeated fleets survive long enough to get back to full strength.

They've got the most efficient steamroller build and its shows in that every other faction considers them an apocalypse whenever they show up for reasons beyond ideology and will actively work together to stop them.

This means it can continue to use the same overall strategy because it only ever gets stopped by increasingly desperate strategies that won't work a second time, so providing it has enough fleets incoming, it's almost guaranteed a win long-term.

The IoM
The IoM also technically occupies this category as when it can bring its full might to bare, it wins conflicts in the 42K. The issue is that it's involved in so many concurrent conflicts that this almost never happens.

The other factions know this so they engage the IoM under time pressure to either achieve their goals before the IoM can respond or fortify enough that the cost benefit for the IoM no longer makes taking it back worth it.

They're an omnipresent and known threat that can be managed, so other factions have well thought out strategies for achieving their goals, that only ever fail due to:

· The IoM getting its act together faster than expected

· The IoM performing far better than expected.

· By some miracle the PDF speedbump impeding them for longer than expected

· Their own time pressures making it so they can't get the resources required to guarantee a win.

The fact that they're a known factor in most faction plans, and that they don't have spare resources means that they are mostly a reactive force, and mostly concentrate on either holding what they have, or building up resources to react to more stuff.

The house in a Yellow Nuclear Submarine
On the other end of the scale you've got the forces that rather than building momentum and hitting like a hammer, perform more like Indiana Jones and just pull out a gun and shot people rather than getting involved in protracted conflicts to achieve they're goals.

They tend to have the man to man highest quality troops and tech, but very small numbers, and massive entitlement complexes from the war in heaven

Moreover, they are spread out enough that in theory the larger factions could crush them if they concentrated their forces but hold such disproportionate power that they could wipe out any force that tried this.

Into this we have the Eldar and the Necrons.

Eldar
The craftworld Eldar are a technically dying race. Due to Slannesh, their birth rates are down, but in theory, if they could avoid conflict, there's no reason that they couldn't sustain a steady population growth.

The issue is that they don't want to just live on, they want to get back on top of the galactic pecking order and pursue what they believe to be their duties in keeping the galaxy in order by stopping Chaos and the Necrons.

To do this they employ Farseers to grant them intel and visions of the future so that they can guide the galaxy to one more of their liking.

There's a joke about 6 eldar vs a 6-man space marine squad. It goes that the squad would kill 5 of the eldar with ease, and the last one would do the same to them because whatever form of combat it was, they would be the best person there.

The eldar have the best special forces in the galaxy (enforced monofocus for centuries in whatever profession you're doing will get you that) and between that, some of the best tech in the galaxy and farseers manipulating people and the future, they can influence conflicts across the galaxy to go in the paths they prefer.

They wield power far in excess of what military they have, but most importantly, they're protected from major reprisal by the same specialised force.

The Eldar have the forces to destroy any imperial target they choose. They have the knowledge of where the vital organs of the IoM are. Any major conflict between the IoM and the Eldar would end in the Eldar near extinction and the IoM dead as an organisation.

Both sides know this, so the IoM is forced to just take it when the Eldar do things to them and exercise serious restrain in any reprisal.

The Eldar employ the minimum Eldar force they think is required to get the job done and fill up the rest with unknowing allies. They project forces far and wide because they still want to control the galaxy and employ what little they have to maximum effect.

Necrons
The Necrons might be the smallest major faction population wise. If you just consider the active Necrons, there might be less Necrons in total than either tau or craftworld eldar.

They are also the only faction to still have use of all there best gear, and that gear was potentially the most potent in the history of the galaxy considering they we're winning the war in heaven against the combined might of the Krorks, the Eldar backed by the full pantheon and whatever else the old ones could cook up.

There used to be a meme about the Necrons. "Our most basic gun can wreck your most advanced Tank. In one shot. This is fair and legal."

What the eldar achieve through careful planning and heavily specialised troops, the Necrons do through being that much more advanced than everyone else. They don't project military force and influence galactic affairs as much as wake up and tell people to get of their lawn. The scary thing is that they're strong enough that this not only works but has netted them quite a bit of territory with other factions requiring extreme numbers advantages to be competitive.

In terms of galactic presence, they're an elite force that's taking whatever territory it feels like because they held it millions of years ago and don't feel being absent since dinosaurs walked the earth would mean anything to diminish the claim.

The only reason they fall into the same category as the eldar in terms of force projection is that due to the small number of them active now, the effects of there actions are similar in terms of forcing factions to behave as dictated by a smaller more advanced force, and handing it work most of the time.

Piggy with a Stone house
The last category would be for the factions that operate from a single stronghold, that would cease to exist of it ever fell. Like ant to an anthill their behaviour and actions are restricted to the area immediately around their bastion

They act to bring resources back to their bastion to help fortify it and ensure the prosperity of those who live there and given the opportunity act to increase the size of this stronghold.

Their forces tend to be geared entirely around this resource gathering activity with the homebound forces dedicated to supporting it.

The Dark eldar and Tau fall into this category.

Dark Eldar
After the Fall of the Eldar, the ones who decided to double down on the behaviour that got them into the mess in the first place became the dark eldar.

Based out of Comeragh, a set of Webway dimensions bend into the shape of a city large enough to have 2 suns installed to provide light, the dark eldar might be the largest faction of post fall eldar If only because they have both functional immortality and can sustain a growth population.

They require a constant stream of suffering to sustain themselves so are restricted from taking long forays out of the city, which can provide the highest grade to keep them hale and hearty.

Unfortunately for the rest of the Galaxy, they are also the Eldar faction to retain most of their WiH and prefill tech. This means that 'near Comeragh' is essentially every planet in the galaxy. To make things worse the resource they take back to sustain the hive are sentient beings whose fate is to suffer unendingly to sustain the masters of the Dark C. There is a reason they gained the tagline "Pray they don't take you alive"

In terms of force projection, they're malevolent vultures that will only take the most vulnerable parts of a faction, raiding nests while the armies are away, or entering a battlefield when all parties are exhausted.

They have harassed every other faction in the setting, and no-one would stop you if you tried to kill them.

They escape reprisal by virtue of there stronghold.

Comeragh is virtually impossible to access by anyone but the Eldar. Moreover, even if you could get inside, the stockpiles of WiH grade weaponry, the borderline impossible to navigate geology/geometry and shear number of Dark eldar means that any faction that got that far would get torn to pieces.

If the entirety of the IoM tried to invade, there's a good chance they'd fail. In fact, the only successful incursions into the Dark City were either plots by a Dark Eldar to kill another Dark Eldar, or manifestations of an Eldar God.

The Tau
To the exact opposite of the Dark Eldar we have the Tau. The only race that's still trying to be Good at the Faction level rather than seeking pure survival.

Based out of Tau space, the close proximity of Tau worlds allows them to remain an empire even when they lack true FTL comms and must rely on the interstellar pony express for comms.

This makes Tau space a stronghold as all the worlds are close enough by default to be able to rapidly reinforce themselves. Moreover, the lack of the option to just travel to a better world means that any Tau world tends to be much more heavily developed than a random world recently captured by the other factions.

The tau military, spacefaring, diplomatic and engineer castes are all dedicated to capturing more resources to improve the stronghold like how the dark eldar. But the resources the Tau gather are other races and worlds, partially to help fortify Tau space and provide strategic depth, and partially because their philosophy dictates, they induct all they can into the greater good.

As such, in terms of force projection, they are benevolent vultures, taking worlds in close proximity that they believe would benefit from the greater good. The Tau identify target world at the borders of Tau space, and by hook and by crook integrate it into Tau space. Then they repeat the process.

They escape reprisal for this via the strength of their stronghold exceeding the amount of effort the IoM is willing to expend retaking the worlds particularly because a Tau captured world only has a manpower cost associated with recapture and reintegration in comparison to the amount of additional effort required to get one back and functional of the Orks, chaos, tyranids, necrons etc.
 
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Those look pretty awesome got any links to their fluff

Here ya go! Just click on any of the artwork and the fluff is in the description.


The more I try to ratioanlise the Dark Eldar, the more I wonder if it's just better to make them a sub faction of Eldars. They're a bunch of addicts that are pirates and their MO is Chaotic Evil all the damn time. There doesn't seem to be any sort of attempt at rehabilitation or the like. If they had less of a reputation, they could probably do better as mercenaries. They could be going around, impressing people with their entertainment and art.

It also doesn't help we know jack all about the political intrigues of Comeragh either! They could be Dunmer with an eccentric streak and it would work better with galactic politics.
 
Squigs get too little attention considering their sheer variety.

Which means more than one Imperial unit probably had to learn the difference between feral Orks and Snakebites the very hard way.
 
Is it 'canon' that the Tau brainwash subject races?

I kinda read that more as the Tau winning over humans etc etc, and the Imperium just SEEING that as 'brainwashing'...
 
Is it 'canon' that the Tau brainwash subject races?

I kinda read that more as the Tau winning over humans etc etc, and the Imperium just SEEING that as 'brainwashing'...
My read was that it's brainwashing in the sense that any society dedicated to a certain cultural supremacy indoctrinates people. They're not offering free ability to learn about whatever, you get the information they want you to have, and troublemakers, while they won't disappear into an Inquisitorial torture chamber, are likely to be socially ostracized and have a lot of very understanding Tau who are very good with words explain why they're hurting everyone by going against the flow and making everyone sad and wouldn't everyone be happier if you came back to the fold?

You're not gonna find many people speaking out under those conditions, especially given no one is starving and there's good medical care. "Don't rock the boat, asshole" is a pretty powerful sentiment when it comes from literally everyone else around you.
 
Is it 'canon' that the Tau brainwash subject races?

I kinda read that more as the Tau winning over humans etc etc, and the Imperium just SEEING that as 'brainwashing'...
Like a lot of things in the universe its largely ambiguous. It is heavily implied that there was some funny business going on with the Vespid since all attempts to bring them into the greater good failed until the tau brought in special "translator helmets" to facilitate negotiations at which point the Vespid fully joined up.

My own general impression when reading the fluff regarding Gue' vesa (or human converts) is that they are generally second class citizens to the Tau, especially until they prove their worth but are still have much better living conditions then anything they would have in the imperium. Its even mentioned that humans in the empire can still worship the emperor, as long as said worship does not get all xenophobic and genocidey.
 
Yeah, but that doesn't exactly mean the other castes are completely safe.

There's an example in Farsight: Crisis of Faith, where the Supreme Ethereal is speaking with a member of the water caste after a meeting regarding the next expansion where one of her subordinates started making some rather blunt comments that revealed some of her own thoughts regarding the Ethereals themselves. She was invited along with her subordinate, who doesn't show up, and they speak of the fragility of the Tau caste system should the Ethereals be undermined, and after the water caste has one of those 'it won't happen again sir' moments, the Ethereal commands her to take the ceremonial dagger on her belt and slit her own throat with it.

She doesn't even verbally acknowledge the command, she wordlessly does it and he then commands his guards to have somebody clean up the mess.
 
Yeah, but that doesn't exactly mean the other castes are completely safe.

There's an example in Farsight: Crisis of Faith, where the Supreme Ethereal is speaking with a member of the water caste after a meeting regarding the next expansion where one of her subordinates started making some rather blunt comments that revealed some of her own thoughts regarding the Ethereals themselves. She was invited along with her subordinate, who doesn't show up, and they speak of the fragility of the Tau caste system should the Ethereals be undermined, and after the water caste has one of those 'it won't happen again sir' moments, the Ethereal commands her to take the ceremonial dagger on her belt and slit her own throat with it.

She doesn't even verbally acknowledge the command, she wordlessly does it and he then commands his guards to have somebody clean up the mess.
Indeed. it is a really strict caste system after all. That said I have heard a lot of criticism of the Farsight novels because they grim dark the main Tau to an unnecessary degree. But I guess that depends on the person.
 
Is it 'canon' that the Tau brainwash subject races?

I kinda read that more as the Tau winning over humans etc etc, and the Imperium just SEEING that as 'brainwashing'...

Indeed. it is a really strict caste system after all. That said I have heard a lot of criticism of the Farsight novels because they grim dark the main Tau to an unnecessary degree. But I guess that depends on the person.

I recommend the anthology novel Damocles since it includes a short story from the standpoint of a human who joined the Tau. From the perspective of the protagonist, getting fresh water/air, sunlight, and a decent meal is better than living off of corpse starch in the underhive or dying to pulse rifle fire during the Damocles Crusade.

'J'ten,' he said. He always used the tau version of my name, even though he could pronounce the human perfectly. He was making a point, except, well… except for that once. 'What is there to be afraid of?' he said. 'We go where we are directed for the needs of society. If I were to die, then it would be for the Greater Good. That is all I ask from my life, to further our glorious cause.'

I looked at him dubiously. He grabbed my shoulders with his wide fingers and peered into my eyes, his face an exaggerated copy of human concern. I couldn't look back for too long, and looked away. Tau eyes are so big and dark. I'm afraid I'll not be able to look away. Sometimes… sometimes I think I can see stars in them. Sounds stupid, but it's the truth.

'You do not quite understand yet, friend J'ten. I can see that. You are motivated still by self-interest. Only when one forgoes the need to further one's own goals, to put behind them the need to satisfy their own desires, can one truly achieve one's greatest potential…'
'Unity with the polity through service of the polity, for the Greater Good. Tau'va,' I finished for him.

He smiled and chuckled again, shaking my shoulders slightly raffishly. There was something mischievous about him. It's why I liked him, I suppose. 'You see! You know it. You know it, friend J'ten! Only by believing it will you know true satisfaction.'

'I don't think I'll ever fully grasp it. Forgive me,' I said. I was mindful of my words.

He put his tongue out through his teeth and hissed through the gaps. That was my first inkling that he and I were getting to be friends. He had stopped mimicking purely human expression around me, and behaved, just a little, more like a tau. 'Do not worry. Your children will understand, and that is all we ask of you. That and your loyalty.'

'You have that, Por'el Skilltalker, I swear,' I said. If for no other reason than if I'd have gone back to the Imperium, I'd have been shot.

To us, a rigid caste system maintained by a ruling priest/magistrate/philosopher-king sort of deal is unconscionable. However, to an Imperial citizen, there's not much difference since they're coming from an authoritarian regime with a bureaucracy that would make Kafka blush, State Church that makes the Borgias look like plebs, and nobility who'd sooner use your skin for upholstery than give one whit about the well-being of their population. So just having to buy into a different philosophy to get better living conditions isn't a bad deal. Given the dogma of the Imperium, the defectors must be brainwashed and the Tau must do despicable things to humans who join them because they don't want more people wanting to join the xenos. The Tau Empire has more in common with the Mongol Empire in that they're looking for you to sign on with a healthy dose of old-fashioned European Imperailism where they're not interested in necessarily converting you to the cause, just getting you in the door by giving you a comfortable life is enough. Your children, however, will be raised wholly in the culture of the Empire and slowly assimilate in.

Also, keep in mind that the Tau have only been expanding as a stellar empire for roughly a thousand years and most of the auxiliary races are still rather new additions. Who knows what the empire would look like in the future?
 
Here ya go! Just click on any of the artwork and the fluff is in the description.



The more I try to ratioanlise the Dark Eldar, the more I wonder if it's just better to make them a sub faction of Eldars. They're a bunch of addicts that are pirates and their MO is Chaotic Evil all the damn time. There doesn't seem to be any sort of attempt at rehabilitation or the like. If they had less of a reputation, they could probably do better as mercenaries. They could be going around, impressing people with their entertainment and art.

It also doesn't help we know jack all about the political intrigues of Comeragh either! They could be Dunmer with an eccentric streak and it would work better with galactic politics.

Think of them as Ulthuan if run by Malekith while the Black Arks was run by the High Elves and this is how I picture the Dark Eldar and Craftworld Eldar respectively.
 
The main conflict of the Tau in my mind is "Do you stick with your ideals in an unjust universe, or you try and adapt to survive?" Can you do both? Neither? The Tau were essentially playing on easy mode for much of their ascension, developing in an out of the way part of the galaxy out of the reach of some of the more aggressive and dangerous factions. But now they up there with the big dogs, every world they conquer or convert makes it more difficult for the Imperium to dismiss and with the arrival of chaos incursions from the great rift, the remnants of various hive fleets and the waking up necrons not far from their door coming for them they are now under more pressure then ever.

Holding strong ideals and codes is easy when you have no reason not to, the real struggle comes in when things get more difficult and more appealing but less scrupulous options present themselves. The Tau could become the Imperium 2.0, it could start wiping out populations from orbit, mind control its followers, etc. It could also respond to the state of the galaxy by turtling up like the dark eldar and try to withstand the storm. The drama comes from them deciding to do so or not.
 
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