A Tree in a Dungeon, SV, You Chose This!

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ok, im gunna need some skill/trait/toggle names. Bedding is a pretty hard one ^^;
Porous, Absorbent, Spongy.

Bouncy, Springy.

Summon Bed.

Fibre-Kinesis; manipulate fibres and threads.

Feather-soft; be as soft as a feather.
Feather-light. be as light as a feather.

Mat-Tresses; your hair is luxuriously soft and comfortable enough to sleep on or in. *nudge nudge, wink wink, Adders*
 
Boob pillow. Gives no ability that anyone with boobs doesn't already have.
 
1. Fiber-kinesis (active) 2. Mold-Sponge (trait) 3. Slime-sponge (trait) 4. Sleepy Head (Passive) 5. Call to Eternal Sleep (Toggle) 6. Quilted Flesh (Trait) 7. Dank Aura (Passive) 8. Absorb Liquid (Active)

Oh, and congratulations on leveling up MOB :)

Edit: changed it to a trait
Crawkid threw 1 8-faced dice. Reason: mob Total: 7
7 7
 
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For now, Ive increased the slots you can get. When I was worrying about power build up, I forgot about the fact that MOB is a skill that will be leveling. :V

- 6 slot base
- you will recieive various benefits as you level up the skill
- If you have all the skills from a certain thing, mob-ing it will count as a failure, since there is 0% chance of getting anything. meaning that it wont count towards leveling up through usage.
- for something common, or otherwise difficult to come up with new ideas for, repetition is possible for increased slots

...this should be fine for now. It also saves me from having to come up with like...20 unique slots right away for something rare like diamonds, just because of rarity.
 
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So, by levelling up MOB, we now get a maximum of 8 skills from a specific source instead of a maximum of 6. Useful. I suspect that rarer things might give better skills though...
 
So, by levelling up MOB, we now get a maximum of 8 skills from a specific source instead of a maximum of 6. Useful. I suspect that rarer things might give better skills though...
And specific too. If you will notice the toggle: Call to Eternal Sleep- this is not something you could have gotten from a regular bed (though the same can be said for the mold/slime/dank themes for this mob usage)

it was thrown into the mix, because this was a death bed
 
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I Look at the Bed Again (Day 2)
Power climb has been a concern for me, and for those playing so far. But here's how it played out in the end.

- 6 slot base
- you will recieive various benefits as you level up the skill
- If you have all the skills from a certain thing, mob-ing it will count as a failure, since there is 0% chance of getting anything. meaning that it wont count towards leveling up through usage.
- for something common, or otherwise difficult to come up with new ideas for, repetition is possible for increased slots

For leveling MOB up to level 2, you've gained two new slots!

You want to push it a little bit, explore what's the limit with Adders. You don't attempt to touch it yet, but you do slowly lower yourself down to the surface of the tree and just...chill. Relaxing there with you snake buddy, you eventually close your eyes too. Befriending an animal is a game of patience.... at least you think so. Even so, a part of you is excited about it still, wanting to rush the process. But you stay still, allowing your passive skill to do its thing; and for Adders to do whatever it is that the young snake is want to do. If you needed to breath, you'd count your breath. Just for something to do. But as far as you know, so long as youre smart about it, you're pretty much immortal. So you can manage some waiting. You can even pretend you're sitting on the lifeguard chair....which is admittedly more stimulating than waiting for an animal to move in an otherwise silent room.

But your patience is rewarded, as Adders does eventually approach, stopping to flick its tongue in your general direction, and then moving on todo its own exploring. or maybe even hunting.

----------

You've amassed an interesting set of skills and traits. Some of them are nothing what you'd associate with Dryads. But you've decided that the point of this life isnt to become the perfect definition of a dryad. The point is to survive. To get the heck out of this trap of a room. You will not allow yourself to die without seeing past these dark, dank walls. And so with a huff, you look around the room again. You're close to being able move forward with better plans, but another skill or trait cant hurt.

...your eyes land on the bed.

Your first instinct is to try to use the tree to eat the thing, but something about it must be undigestable to its roots. Instead of being consumed, the last of its structural integrity is shredded to bits. You stare long and hard at the squishy, fibrous pile....and steel yourself.

A minute later, youre on your knees and shuddering. Unlike dirt, which was disgusting as a human, but gained a new flavor as a dryad... old, dingy, moldy, slimy, fibrous mattress flavor did not gain any appeal. A part of you wishes you could throw it back up and forget this ever happened. But you glance over at your still-present skillsheet. Dank Aura is...not the worst outcome from this.

You look up at the hole in the ceiling. The sunlight is fading again. Suddenly, the memory of the screams from the previous night come back. You need to do something...


Choose an action to prepare for the night!
[] Just another night of cowering
[] Write in
 
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Dank Aura can not be suppressed and will ruin chances of befriending Adders I do believe this is an example of a skill. Which begrudgingly we need to sacrifice stat.
 
It does at least have a 'wet' aspect. Maybe combine it with Crumble and start 'sweating' damp bonemeal? But yeah, the on-edge aspect could easily be negative.
 
[X] Just another night of cowering

Eh, what the heck. Maybe day 2 will be better. If it worked last night, right?
 
[X] Burrow some roots beyond the door to sense what walks there, while it also functions as an alarm if anything approaches the door.
 
How about we Sacrifice some Skills and Traits?

[X] Plan: Evolution
-[x] Sacrifice - Exoskeleton: Bone
--[x] Evolve - Crumbly Skin
---[x] Result - Ablative Bone Scales
-[x] Sacrifice; Dank Aura
--[x] Evolve; Calm Heart
---[x] Result; Calm Aura
 
How about we Sacrifice some Skills and Traits?

[X] Plan: Evolution
-[x] Sacrifice - Exoskeleton: Bone
--[x] Evolve - Crumbly Skin
---[x] Result - Ablative Bone Scales
-[x] Sacrifice; Dank Aura
--[x] Evolve; Calm Heart
---[x] Result; Calm Aura
Because we should wait until we have a bond to share skills with. I even showed a helpful guide to this and everything!
 
My reasoning:

Dank Aura makes it much harder to befriend Adders; it needs to go.

The evolved Calm Heart, Calm Aura, would make it much easier to befriend Adders.
Might also calm all the screaming people/monsters/things outside.


Crumbly Skin is basically "Bonemeal Skin".
Exoskeleton: Bone turns us into a terrifying monster, in terms of looks.

Ablative Bone Scales is just a larger Crumbly skin, that functions as protective "Scalemail" armour.
And we look more human again, or at least less threatening, helping boost the effects of Calm Aura.
 
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My reasoning:

Dank Aura makes it much harder to befriend Adders; it needs to go.

The evolved Calm Heart, Calm Aura, would make it much easier to befriend Adders.
Might also calm all the screaming people/monsters/things outside.


Crumbly Skin is basically "Bonemeal Skin".
Exoskeleton: Bone turns us into a terrifying monster, in terms of looks.

Ablative Bone Scales is just a larger Crumbly skin, that functions as protective "Scalemail" armour.
Again I have to say your logic doesn't say why any of that is important to do now instead of later.
 
Again I have to say your logic doesn't say why any of that is important to do now instead of later.
I disagree. The reasoning is stated pretty clearly, and works with what you yourself said.

You want to wait for that bond- but you admit that getting that bond will be more difficult with Dank Aura. Im curious why that opinion/insight was so short lived, now that someone agrees with you

note: im really only stepping in so that things dont become an issue with people talking around and over each other, leading to frustration and possible toxicity
 
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I don't think we should get rid of it. We might be able to use it negate our vulnerability to fire.

And... it says it puts people on edge, does that apply to Adders at all? Snakes love dank and wet places since they attract insects and thus food. The lower temperature will make it more placid and less likely to attack us anyway.
 
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