A Realm Divided - A ASOIAF Nation Game

The Doom of Valyria brought chaos and fear throughout Plantos on both the continent known as Essos and Westeros. Great Kingdoms rose and fell in what became known as the The Century of Blood. To this day it continues to rage in Essos as the new Free cities fight amongst themselves to see who will rule and conquer with the destruction of the Freehold. Across the Narrow Sea sit seven separate Kingdoms ruled by men that wish to see their kingdoms expanded or just hold onto what lands they currently own.

The Westeros was divided into seven quarrelsome kingdoms, and there was hardly a time when two or three of these kingdoms were not at war with one another. The vast, cold, stony North was ruled by the Starks of Winterfell. In the deserts of Dorne, the Martell princes held sway. The gold-rich westerlands were ruled by the Lannisters of Casterly Rock, the fertile Reach by the Gardeners of Highgarden. The Vale, the Fingers, and the Mountains of the Moon belonged to House Arryn. Harren Hoare, the King of the Isles and the Rivers, neared completion of his vast castle, Harrenhal, and ruled with a ironhand. King Argilac Durrandon, the Storm King, watches with troubled eyes on the strength that King Harren is gathering as he tries to gain new allies.

Out on the island of Dragonstone, the westernmost outpost of Valyrian power for two centuries, sat the last known family of per Valyrian descent, House Targaryen. Its location in the Bay gave its lords a stranglehold on Blackwater Bay, and enabled both the Targaryens and their close allies, the Velaryons of Driftmark, to fill their coffers off the passing trade. Velaryon ships, along with those of another allied Valyrian house, the Celtigars of Claw Isle, dominated the middle reaches of the narrow sea. While feared for many years, that fear has abated in the last fifty years when the last great dragon, Balerion, passed away from a sickness that also saw no new dragons born to the family.

It is a time of great unknown in the Kingdoms as people watch what their Kings' will do. Will they once more march to war to gain new lands and riches? Will they remain in their homes and see their Kingdom turn inward to grow and prosper? Or would rebellion prop up and see new families rise and old ones fall?

How does this sound?
 
Why not give everyone a dragon, if we got vs weapons out thru smuggling, eggs too? /joke suggestion.
 
The Doom of Valyria brought chaos and fear throughout Plantos on both the continent known as Essos and Westeros. Great Kingdoms rose and fell in what became known as the The Century of Blood. To this day it continues to rage in Essos as the new Free cities fight amongst themselves to see who will rule and conquer with the destruction of the Freehold. Across the Narrow Sea sit seven separate Kingdoms ruled by men that wish to see their kingdoms expanded or just hold onto what lands they currently own.

The Westeros was divided into seven quarrelsome kingdoms, and there was hardly a time when two or three of these kingdoms were not at war with one another. The vast, cold, stony North was ruled by the Starks of Winterfell. In the deserts of Dorne, the Martell princes held sway. The gold-rich westerlands were ruled by the Lannisters of Casterly Rock, the fertile Reach by the Gardeners of Highgarden. The Vale, the Fingers, and the Mountains of the Moon belonged to House Arryn. Harren Hoare, the King of the Isles and the Rivers, neared completion of his vast castle, Harrenhal, and ruled with a ironhand. King Argilac Durrandon, the Storm King, watches with troubled eyes on the strength that King Harren is gathering as he tries to gain new allies.

Out on the island of Dragonstone, the westernmost outpost of Valyrian power for two centuries, sat the last known family of per Valyrian descent, House Targaryen. Its location in the Bay gave its lords a stranglehold on Blackwater Bay, and enabled both the Targaryens and their close allies, the Velaryons of Driftmark, to fill their coffers off the passing trade. Velaryon ships, along with those of another allied Valyrian house, the Celtigars of Claw Isle, dominated the middle reaches of the narrow sea. While feared for many years, that fear has abated in the last fifty years when the last great dragon, Balerion, passed away from a sickness that also saw no new dragons born to the family.

It is a time of great unknown in the Kingdoms as people watch what their Kings' will do. Will they once more march to war to gain new lands and riches? Will they remain in their homes and see their Kingdom turn inward to grow and prosper? Or would rebellion prop up and see new families rise and old ones fall?

How does this sound?

Sounds cool for me.
 
Huh...I guess I could go with the Hoares and Harren "Crunch" Hoare for this.

Crunch.

In Harrenhal, it was a sound that meant many things. It was the final cry of the dying thrall, sent plummeting from great heights by misfortune or misdeed, whose life was ended with a sickening thud as he collided with the ground. It was the reminder to the prisoner of all that was to come, the dreadful confirmation of the simple truth that things could indeed get worse, as the gaoler brought his boot down upon his arm for crimes both real and imagined.

It was the sound of cruelty given flesh and bone.

"Let him come." Harren grumbled as he picked up a bone, chicken no doubt though the source mattered little, and began to chew on it. "It does not matter whether he has three dragons or a hundred, I will see him ruined for this."

Crunch.

There it was, that familiar sound, this time in the form of bones giving way to an unyielding jaw and slowly being ground away with slow, methodical movements. Crunch. Crunch. Crunch. Some say it was a habit he picked up on a raid gone awry, a voyage that stretched further than it's supplies could carry it, a reminder of the blackness that lurked within that man's heart. Others claim it was the act of a niggardly man, a miserly soul unwilling to let anything that was his be used by others, not even by the dogs, and thus partook of it all, no matter whether it was pleasant or otherwise.

Yet for Harren, the reason was far simpler; He loved the sound of crunching bone, the snap as it gave way to pressure, it was like music to him and if Harren the Black liked something, he would have it as often as he wished.

Crunch.

"Dragons or not, Edmyn Tully has drawn a great many of the Riverlords to his side." Harwyn counselled, forever fretting over every little threat to his inheritance, as if his father were incapable of managing things without his eldest son's constant interference. "We cannot afford to dismiss the threat posed out of hand, we must send ravens to-"

Snap.

Harren smiled as another bone yielded in his hands and was then plopped into his mouth, joining the bony mush within, as he glanced up at Harwyn, beady little eyes burning holes into his head before he turned his attention back to his food. "Edmyn Tully is a pissant, vermin not worth the effort it would take to hold him in contempt."

Crunch.

Eyes narrowing, Harren stared down at the plate as his jaw continued working away at the bone, wearing it down as he picked through the meat in search of more bones to break, to snap between his hands, and grind to a pulp between his teeth. "And he will face the same fate as these inbred interlopers." With a frown, he pushed the plate back and returned his gaze to Harwyn the remainder of his sons, or at least those old enough and fool enough to think to counsel him on such matters. "He will be killed, his family annihilated, his lands stripped from him and given to those more deserving of them."

"Then we must act while this Valyrian has yet to gather the entirety of his strength and crush the rebels underfoot." Harwyn urged, receiving a few nods from his brothers, apparently oblivious to the growing silence emanating from his father, to the lack of movement, of crunching, coming from his mouth. "Give me ships and men to crew them and I can drive the Valyrian back while he is still grounded and allow you to crush Edmyn Tully at your leisure once men from the Iron Isles have arrived."

His frown deepening, Harren ground his jaws together, the familiar sound of crunching bone replaced with the sound of teeth grinding against each other, his mood suddenly soured. "You do that, either you will succeed and prove yourself worthy of being my heir or you'll be burned to a crisp and your burns pulverised beneath the boots of traitors and cowards." He twitched and pulled the plate back, looking for something to stick in his mouth, to no avail. "Either way, I will end this and see these treacherous bastards pay."

"Of course, I will leave immediately." Harwyn replied, giving his father a deep bow before pausing, a thoughtful look on his face, and holding out a hand to the increasingly irate Harren. "Oh, by the way, you missed one." He added before dropping a bone onto the plate and promptly walking away from the table, at first in silence but with the sound of his footsteps soon being joined by a more familiar sound.

Crunch.
 
I just want to say that I think that one of things that crashed the game is, ironically, too much communication. Like, waaaaay too much. Lords were basically texting it each across the continent. Plans rapidly changed over and over and over again when these types of developments would be far too impractical to relay only using messengers. This immediate free flow of communications caused the game to accelerate far rapidly than they should have and made it quite difficult to follow along.

If it were up to me, I'd have it set up that messages to other players go through the mod, who have choose when they get to their receiver (or if it even makes it there). If you want to have a full-blown discussion, than the leading characters need to be at the same place. But I'm not sure how practical it would be.
 
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I just want to say that I think that one of things that crashed the game is, ironically, too much communication. Like, waaaaay too much. Lords were basically texting it each across the continent. Plans rapidly changed over and over and over again when these types of developments would be far too impractical to relay only using messengers. This immediate free flow of communications caused events to accelerate far rapidly than they should have and made it quite difficult to follow along.

If it were up to me, I'd have it set up that messages to other players go through the mod, who have choose when they get to their receiver (or if it even makes it there). If you want to have a full-blown discussion, than the leading characters need to be at the same place. But I'm not sure how practical it would me.
Actually a very interesting idea.
 
I just want to say that I think that one of things that crashed the game is, ironically, too much communication.
I actually do not get why this game ended. I was gone for only a week, and the last I checked the game it was still going. No one ooc was saying they disliked how the game was going. Then I return, and a whole new game began. That has to be one of the fastest game endings, and game starts, in the ASOIAF genre of nation games.
 
I actually do not get why this game ended. I was gone for only a week, and the last I checked the game it was still going. No one ooc was saying they disliked how the game was going. Then I return, and a whole new game began. That has to be one of the fastest game endings, and game starts, in the ASOIAF genre of nation games.

There was a mass quit.
 
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