Grade 9 - 2; Believe You Can and You're Halfway There
[] Scare them off

Your heart beats heavier with each step. The moment you stop they will pounce. You could explode down the street without warning, but no. You are not a Rat anymore. You will not run from danger, not when you know you can face it instead. You know how Rats work. There is no threat here.

Even though you try to tell yourself that, it takes repeating this mantra several times in your head until the pounding in your ears relents. Adrenaline hits your system and time seems to go slower. Your steps feel longer and the absence of people becomes more apparent. This street is not deserted, everyone is just at work. The buzz of noisy crowds is not far, though.

Remembering the Purple Tear, you reach a hand to your pipe and stop. One could hear a pin drop in the silence as you try to steady yourself.

"I'm right here," you speak to no one, your soft voice almost echoing in the otherwise silent street. Then you turn around, pipe clasped tightly. One pursuer is peering out of a sidestreet, surprised as they meet your gaze. Dishevelled hair and old, worn clothes confirm what you already knew: Rats.

"Come and get me," you challenge them, sounding more brave than you feel.

Maybe if you not surprised them, they would hear the waver in your voice. Perhaps they could have spotted how white-knuckled the grip on your pipe really is. You know these signs of fear as well as they do, false bravado meant to intimidate a real threat. But they miss them. They outnumber you, but you are no longer just a Rat without a pack. Perhaps they can even tell that much.

Whatever the true reason is, the head vanishes behind the corner and you can hear the swift sound of footsteps, all fleeing away.

Exhaling the breath you were holding, you touch your hammering heart. A trace of joy follows even as you try to calm yourself. You did it! Alone and afraid, you scared away a group that outnumbers you! Even if they are Rats, this means something in this moment.

You give the street one final look before reattaching the pipe to your back and moving on, back that little bit more straight. You still shuffle along into the crowd as soon as you can, but your wariness of the area has lessened ever so slightly. Confronting those Rats only took a minute but felt like an hour; you almost forget there is still a delivery to make.

Fortunately, the rest of the journey is calm. You deliver the parcel to the address given, collect the reward, and move on home. As much as it can still be home, that is.

The nights have become a little easier this past week, but you still miss the warmth of your pack. Even an extra blanket and pillow do not compare to being surrounded by living, breathing bodies. But you need to sleep so you can work, just like you need to eat. Through work you earn money and raise your Fixer Grade, and through both of those you can climb higher. Work will make you free.

It is not too different from being a Rat, as much as that irks you. There are a lot more safe but boring jobs, which you do appreciate. You are still intimidated by the combat-focussed requests, so you stay away from them for now.

Another week passes like this, nice and boring. You could almost get used to this if it were not that boring. Your wallet slowly fills back up, already matching what you need for rent. You even have a little more for food to treat yourself, getting used to the new lifestyle bit by bit. Regular meals were not always a thing, but as long as there is work you can do it.

Having work is the problem, though. The open requests on the Office board shrink day by day, to the point you complete four over two days just in case. More come in, but Dexter hired another handful of Fixers in the meantime. Two others were kicked out, too. You only noticed because the man himself discussed it with Rookwood while you were there.

"Bit of a slow week," Dexter tells you in passing. A knowing look goes to the underfilled board. "Looks like we're up to capacity on staff for now. You're doing good work so far, Ciel."

"Thank you," is really all you can say to that. His praise helps you deal with the worries as well, though you end up glancing back to the board. "Is it likely that we will run out of jobs?"

He hums in thought at that, absently fiddling with his metal fingers. A studious look is thrown at the job board, then to Rookwood. "Hard to say," Dexter finally admits. "I saw it happen before, but not where I was working. Rocky once told me that the Hana spread out whatever Grade Nine requests they get evenly among the local Offices. Most of it is people who approach us on their own, so you never know if requests suddenly run out. A friend higher up the ladder told me not to hire too many, too. Guess we're hoping that a few more drop out."

He chuckles a little awkwardly, but you can not quite laugh with him. It is not particularly funny, so you just nod. Dexter clears his throat and turns around to look closer at the jobs on the board. "But yes, it could be a problem if more of my new hires are as productive as you. We will have to see."

"Don't forget that good work increases our reputation," Rookwood drawls without ever looking up from his desk. "The more jobs we complete satisfactorily, the more people will hear of us. On that note, Dex, there are a few combat jobs nobody wanted so far. Need to do those soon."

"Good point, good point." Dexter nods sagely before pausing and glancing your way. "Say, do you happen to be interested in one of those?"

Your first instinct is to deny him outright, but you bury it somehow. Not a Rat. You can at least take a look. "May I see them?"

"Of course, let me see. You didn't put them on the board, Rocky?"

"Only the two without classification. The rest are Urban Myths."

The air changes notably with that. You know it and you see Dexter hesitate. His furtive glance your way says just as much, though you share his feelings on the matter. Urban Myths may be the lowest actual Hana classification for issues, but you do not feel ready for them yet. Shaking your head, you let Dexter know that and step to the board to help find the combat jobs.

Maybe it was the reminder how weak you still are, but you do not end up taking any. Maybe next time, you tell yourself. Maybe once you have a good weapon or a second augment. Either of those are some time off, though. For the time being you just work as usual, earning money where you can.

Sadly, your thus far perfect streak of completed jobs is ended by another lost pet two days later. You fail to find the dog before the Sweepers come out; the rest of the night is spent trying to figure out where you did not check or what could have happened, but there are too many possibilities. Who knows, maybe you found nothing because someone ate the mutt before you even started to look?

At least neither your boss nor his partner seem too upset. "It happens," is all Dexter says with a pat to your shoulder. "Just send in the report as usual and keep on going."

For their part, Dexter and Rookwood are out of the Office on occasion. The operator asks you to man the desk and take calls for him while they do some work of their own that day; it feels weird answering what few calls come in, but you note down messages and answer as best as you can. It is a nice change of pace after a night mostly spent brooding.

You talk more to most of your coworkers than you have during the past two weeks, too. Which is kind of sad, considering most of them just ask how it comes you are holding down the fort. One of the people who come in that day talks a bit about this neat new restaurant they spotted sometime ago, another shows off a brand new halberd made of chainlinks; the materials vibrate and tear far deeper wounds than they otherwise would. You congratulate them, even feeling the tiniest bit of awe. Then you think of your wallet and have to suppress a sigh, well aware it will take a while until you can afford a Workshop weapon.

Overall, you find you kind of like talking to people. It is something you mainly did by necessity, but listening to what others have to say has helped you a lot thus far. By the evening you try to prompt another coworker about her day, which she gladly tells you about. Nothing deep or personal, but it seems she cooks the meals for her older brother and younger sister.

Dexter and Rookwood only return when it is almost time to close up shop. The sight of them surprises you, though: the giant of a man who still intimidates you a little has his right arm in a bloody bandage. He grumbles into his beard while Dexter leads him along, as mellow as always.

"Hey there," he greets you with a wave. "We got into a bit of trouble when we looked into The Undulating Ribbon. Got Rocky good from below the floor before we figured out what's going on."

"O-Oh." You glance between the pair and hold open the door. Each of them is stronger than you, this is just a reminder even they are just small fish. But you are also curious what an Urban Myth is like. "What exactly happened?"

Dexter waves you inside and you follow; there is still time enough to buy groceries and get home. Once inside he plants Rookwood at his desk and starts rifling through a safe. "We never figured out what exactly the ribbon was, but it kept growing. That request was a little older, so it grew across the entire house. In the walls, under the floor, above the ceiling, everywhere. A bit like a spider's web, if that's familiar to you?" He barely leaves enough of a pause for you to nod, not that he sees it. "It didn't have any sort of core, so we just chopped it up until it stopped moving and burned the leftovers."

"We need to send the report soon," Rookwood adds, already in the process of stuffing some papers into a bag. "That house was in the residential district. I don't think the ribbon just pushed the plaster aside."

You shudder at the implications. The residential district is off-limits in the Backstreets unless one wants a visit from the Head. Nobody is allowed to just force their way into a building regardless of circumstance; the same goes for damaging them. Doing it anyway is a good way to get hit with draconian fines.

It never happened to you, but you heard about it once. Apparently, the offender could not pay even though they sold everything they owned and their body on top. After two warnings, the Claw paid them a visit.

"But you didn't damage the house yourselves, right?" you ask quickly into the pregnant pause.

Dexter looks up from where he is spraying something onto Rookwood's arm. He huffs and quickly shakes his head. "Not that I noticed, it was all the ribbon. For a piece of cloth that thing was wickedly sharp."

In the meantime, whatever healing solvent he put on his partner closed up the wound. You already spotted the K-Corp logo, but quickly notice that it is one of the somewhat cheap cans from the shelf. Seeing your gaze, Dexter holds it up with a grin. "Always pays to be prepared, I always got two of these babies ready. Maybe I'll make it three soon, just in case. They won't help if you get a limb cut off or a broken bone, but any flesh wound is nothing."

"Sucks for my shirt though," Rookwood grouses. At this point you can recognise there is little heat in it; maybe he just likes to complain.

"But I guess it's better to just lose a shirt than the arm," you answer diplomatically. Dexter huffs and Rookwood grunts in assent. That does tell you he has none of the fancy cloth from an actual tailor, but you did not really expect him to.

"Either way," he continues with a frown at his arm while flexing and relaxing the healed muscles. "That thing may have been on the verge of becoming an Urban Legend. Maybe higher than that if it had torn down more than the one house."

Dexter nods along, but the comment has you confused. "How would it just skip a grade? Was it really that dangerous?"

"'s not about how dangerous it is. It's about how much people will pay for someone to get rid of it."

"Oh. I see. That makes sense."

You stand there a little awkwardly while the pair finishes up; Dexter goes through the notes you left him and organises everything while Rookwood finishes packing his things. When they make ready to head home as well, you follow outside after them. That is when you remember your previous thoughts.

"Say, Dexter?"

"Hm?"

You hesitate, unwilling to even ask yet aware you can not really progress on your own. "Do you know anything about fighting with your legs?"

He nods idly and pats one of his legs for emphasis. "A bit. I like to stay mobile, so I focus on agility. It complements Rocky's strength well," he adds even though his partner already vanished into the descending night. "Why do you ask?"

"Well, could you give me a few pointers sometimes? I was thinking it would be useful to know more than just swinging a weapon around."

Silence follows, at least between the two of you. The crowd is still there, if swiftly diminishing. All pretenses of civility vanish once dark falls on the Backstreets. Dexter still takes his time to mull it over and hum in thought. Then he snaps his fingers. "Tell you what: you take an hour or two to help out in the Office this next week, I give you those pointers. Sound fair?"

A bit of tension fades from you; you did not even realise it was there. A deal is better than asking for freebies, much better. "Sure, sounds good. Thanks."

"Don't mention it. See you tomorrow."

"Yeah, bye."

You separate like that, feeling a little better about yourself. A burst of speed carries you down the street and to one of your preferred supermarkets; they will close soon, but you already know what to buy. A few cans of juice, some jerky the label says is not sourced from District 23, and to the register you go. At least until you reach the sale rack.

It's a small thing, mainly filled with stuff that went past its expiration date. You have many memories of checking through these to find food when money was tight. At this time of day there is nothing edible left in it, though. You do not even know why the singular item still on the rack makes you stop; maybe because it is all alone just like yourself. Maybe it is the faded image of a half-created tablecloth that draws your attention.

A beginner's knitting set. A number of needles, several balls of yarn, safety scissors, measuring tape, stitch markers, stitch holders, and a crochet hook. A few simple items, yet something about them intrigues you.

You stand there for the better part of a minute, trying to convince yourself you do not want it. That the money is better spent on important things. But your feet do not move and somehow your heart is not in it.

Despite all misgivings and pragmatism, you end up picking it up. The cashier does not even bat an eye, probably too busy thinking of their imminent end of work. You pay silently and force your gaze away from the spontaneous purchase; the first you ever made. Never before did you have enough money and a stable enough job to even consider something like this. It feels nice.

After a quick walk home, careful to avoid deeper shadows and circumspect alleys, you close the door behind you and finally relax. All the tension bleeds away; empty your place may still be, but it is safe.

You let out a deep breath, then glance at the clock. At least two hours until you can consider turning in, dusk is a bit too early for that. Normally you would turn on the TV; it was always a favourite pastime for the pack, what with L-Corp's energy being so cheap. Even if you have only one channel, the motion and noise helps drive away this sense of desolation. Today you do it too, but pay no attention while rifling through your new purchase.

And as you do so, you think about how to go from here. The next week will see you more at the office than before, which is work but also an opportunity. With Dexter already willing to engage, you could try learning more about him along the way. You could do the same with Rookwood, maybe without talking to both of them at the same time for once.

Alternately, there are a number of Fixers you hardly even know the names of. If you gave it a little more effort than "hello" and "goodbye", maybe you could find a new acquaintance or two. Perhaps even a partner, like Dexter and Rookwood are. That would be nice to have, despite how unlikely it is.

Or, the pragmatic part of you reminds, you could instead spend more time on work. More money means more opportunities, not to mention that you want to get out of Grade 9 as soon as possible.

As you slowly begin reading the manual on how to knit and prepare all the things, these thoughts fall away. How you spend your time is for later to decide.

[] Try to get to know Dexter better

[] Interact more with Rookwood

[] See about getting to know your coworkers

[] Do some extra jobs


-Ciel's Wealth changed from "Barely Afloat" to "Afloat"
 
Grade 9 - 3; There's Not a Word Yet For Old Friends Who've Just Met
[] See about getting to know your coworkers

"Making friends, aren't you. Good thinking."

You absently sign your report before looking up. Dexter is leaning over his own chair with that easy smile of his. It was a non-sequitur, but he may have waited for nobody else being around to bring it up. Still, you are not exactly sure what this is about.

"How do you mean?"

"You've been talking to the others recently, haven't you?"

So he noticed that after all; you started wondering, what with how he said nothing the last three days. You are already halfway into the office time to pay back his improvised lessons on using your legs. Maybe you should not be surprised; Dexter is the type to think before he acts, you figured that out by now.

"I would not say friends exactly," you deflect, shrugging a little awkwardly. Being candid with others outside of the pack is not something you are used to. "But I figured it would be good to find someone to work with, or make contacts with others before they start climbing the ranks."

"Not much luck on that end so far, I guess?" His smile remains even as he wanders over to file your report and hand you some paperwork to go over. "It's to be expected. There are a lot of Grade Nines and far less Grade Eights. Most of this lot won't even get there. Which reminds me," he muses while pulling out another paper. "I need to terminate this contract, too."

He seems oddly apathetic about this. You both know that while some may just drop out, most who do not make it are dead; either before or after their contract termination. Dexter does not give any extensions or second chances on his contracts, either; whoever can not keep up gets the boot. Then again, one job per week at a minimum is pretty easy to keep up with.

"But you made it."

"Yep, I did. If things go well Rocky or I will get up to Grade Seven soon. I got you pegged for Grade Eight in a few weeks, too. Two months tops. Just keep doing your work and you will get there."

"Really?" you can not help but ask, still at the start of your own work. "That fast?"

"Of course, you're like a machine with these easy jobs. I'm keeping track, Ciel. Even if you stay away from the Urban Myths like the rest, you easily work enough for two or three of the others. That sort of work ethic can get you far." His praise is certainly genuine, as baffling as that is. Dexter motions for the board. "I was thinking to take you along with me and Rocky for a Myth sometime soon. Strength in numbers, and all that."

"Oh."

That is unexpected; you are not exactly sure what to think of it right now. The prospect of an Urban Myth is... frankly, scary. Maybe not so much in a group, but you already know how that tends to end. At the same time, you can not go it alone; Rat or no, you can not survive on your own. As much as that galls you to admit, some things stay the same. Considering how often Dexter sends groups of people to do anything even remotely dangerous, that remains true even as a Fixer.

Then again...

"Is that why you haven't tried very hard to put me in any teams?"

He shrugs at that, head buried in his own work. "Kind of yes, kind of no. I had the feeling you'd rather go it alone for a bit and I had a good feeling about you staying alive, too. Now that you're taking stock of potential allies yourself, I figured I might as well offer."

"Am I the only one?"

"Hm? Nah. I got a few others in mind, but you were my first pick."

So about as expected; you are not sure if he just said the last part to make you feel special. Either way, you promise to think about it and get back to work.

Dexter continues to help you figure out how to kick properly in the afternoons; the dummy made of an old barrel and some sticks gets ever more battered by the day. Your footwork improves a bit as well; you mostly learn and practice to keep your feet apart so you can maintain balance. It is harder to do constantly than you would expect.

Aside from that, you continue going through the people that visit the office as well. Whomever they are, you ask how they are doing and how things go; most do not mind talking to you, but a general air of wariness clouds most of these interactions. Some people have an edge to their voice, once you catch a glare aimed at your back. Is it you in particular, or the fact you go out of your way to talk with others?

You go through all your coworkers during this week and think them through. Seeing them from the other side of the desk, you start to get what Dexter means; even though they want to move up, most of them only do the bare minimum or a bit more than that. Of the employed Fixers, you have not even seen half more than once. And of that group, only three others came in frequently.

For that last day, you made a plan. Fixers can not get ahead if they do not work hard; trying to spend time on anyone who just goes through the motions is a waste. But at the same time, you can not try forming a large group when the jobs just do not pay all that well. Sometimes the commission fee from Dexter is higher than the half of the reward you get to keep.

So you decided to approach the board for an Urban Myth that seems as safe as possible. And you will talk about it with the first of those three frequent arrivals that comes in today; they are the only ones who were in no way hostile to you so far. Maybe they just get why you work more than the rest, considering they do the same.

Much to your surprise, it is Parvati who shows up first. The woman with an older and younger sibling, who told you before that she likes to cook. She usually shows up later in the day.

"How's it going today?" she greets you while leaning at the desk, arms loosely crossed. "Still doing extra work for the boss?"

"Yeah." Your lips quirk up and you tap a small stack of papers. "Today is the last day I have to help out. I think it was worth it." More than that, really. You may not be a trained expert, but you figured out how to throw a good kick. "And yourself? Are your brother and sister alright?"

"Oh, same old, same old." She makes a dismissive motion. "My silly sister is crushing on someone again and sighs up a storm, you know how it is. At least she doesn't forget to get to work on time, else we'd be in trouble."

"Right, rent is due soon. Do you have trouble with money?"

At that she frowns. Her light green dress swishes around her calves as she turns somewhat, studying you; whatever test there is, you seem to pass. She shakes her head. "Not really. It's close, but we got enough. Despite our brother buying stuff he doesn't need again. And just in case you're looking for people who'd jump on a loan: no, thanks."

You shake your head in response, a little amused. "Not really what I meant, no. I wouldn't recommend taking one unless you must, either." The one time you had to was bad enough, considering it was your pack's organs on the line as collateral. Paying that back took a year, even if it was ultimately so little.

Maybe some of your feelings show on your face; Parvati grimaces as well, commiserating with you. "Yeah, we had to do that once, too. Never fun."

A moment of silence stretches between you two. The idle chatter has run its course and this would normally be the point one of you makes an excuse to get back to work. You study Parvati's profile from your place behind the desk; she is of average height, with her dark hair in a haphazard bun that a few strands escape from. A simple metal spear is strapped to her back.

Overall, she appears as a woman who knows how to handle herself.

Shaking off your hesitation, you straighten your back some. Your fingers ghost over the job report you already picked up earlier, then you push it over to her. "Say, would you mind working on this one with me? Even if we split our half of the reward, that's still more than we'd get from any of the others on the board."

First she was about to grasp the paper, but her fingers twitch at the implication. Parvati's brows furrow as she reads it. A soft hum escapes her while she mulls it over, glancing from the paper to you and back. "An Urban Myth? With just us? That sounds risky."

"You're right," you admit freely. "I checked to make sure this one doesn't have any reported deaths or disappearances connected to it. That's not a guarantee, but we should be fine."

"Hm. You really put some thought into this." She sounds mollified, maybe a little intrigued. A thoughtful gaze goes back to the request. "Any reason you're not asking the boss about it? I figured he's calling dibs with how chummy you are."

You hesitate there; this goes a little deeper than you expected a casual conversation to end up, but it was her who asked. "He did say something like that, but he also said I'm not the only one on his list. From what I saw over the last week, I imagine you're on it, too. So we might as well see if we can work together on something safe... ish. If we'll see more of each other in the future."

"Fair enough." She frowns back at the request, then nods to herself. "You know what? Sure, I'm in. Gotta try my hand on a Myth one of these days, best case it's nothing. Being payed for nothing sounds like a dream come true."

"A nice dream, mind," you add a little wrily. Parvati nods in response, so you get up. "I'm about done with my work here, Dexter is filing stuff with Rookwood in the back, so we can get started right away."

"Perfect. Let me just check the board... aha, there's a little one in the same area." She points it out and waves the second request around with a grin. "So even if this one takes time, I gotta earn some money today."

You open your mouth to speak, but refrain. It was a good idea and as much as you want to claim half for being around, this is first come, first served. So you nod and make another note.

Dexter is a little surprised when you lean in to tell him which job you're going on, but he shows you a thumbs-up right after and wishes you good luck.

"The Geyser Fountain, huh?" Parvati prompts once you are in the streets, walking side by side. "What did you figure out about it?"

"One of the better areas to the south has some sort of fountain installed. You know, the things that splash water around." You remember being desperate enough to drink from one of those in the past. Rare as they are, Rats appreciate them a lot. Parvati nods as well, so you continue: "That one recently started spewing water everywhere every hour or so. No one figured out what does it yet, except it isn't the pipes or pumps."

It is a little weird walking together with someone again. Outside of the handful of jobs Dexter sent an entire team for, you were on your own this last month. It feels alienating to be part of the crowd while talking to someone; you walk at a normal pace, neither in much of a hurry as you talk quietly.

"Yeah, that sounds about like what they wrote on the request." Parvati glances around in the pause she leaves, still alert much like you. "Anything else?"

"Well, yes. Going by what I heard when I asked around, that fountain spews only water. No blood or organs or anything. No weird food, either. That's why I think it will be harmless. It's mostly just an annoyance."

"Hm. I see what you mean. Which way?"

You take the lead somewhat, though Parvati follows you rather quick. Her attention still flits between the various hidey holes someone up to no good can hide in; yours does too, you even spot a few people eyeing the crowds. But none of them actually do anything, not even when Parvati stops at one spot to pick up a package for her extra job.

Then you walk for about an hour, each quiet as you follow your own thoughts. Even as coworkers you barely know each other, so just asking more about who she is and what she does outside of work would be overbearing. Not that she seemed too opposed before, but you do not want push too much.

This does make for a quiet journey, but you manage not to squirm too much.

Afternoon is well underway by the time you reach the area. The Zwei Fixers give you looks, particularly Parvati and her spear, but her flashing her Fixer license is enough to prevent confrontations. You commit that one to memory.

Then a loud splash sounds from not too far away, alerting both of you to the fountain. First you pick up speed, then Parvati follows along right after. You arrive to find a small plaza no more than twenty by twenty metres, devoid of people and completely splattered in water. Others are already trundling back in, a small number of peddlers and hawkers. You spot someone giving you speculative looks, but they quickly vanish into a sidestreet.

"I guess this is it," Parvati muses while looking around. "And it's really just water." She crouches to study a puddle up close, even pokes it with her finger. "Feels kinda... viscous? Or maybe that's just the dirt." She shudders and rubs it off on her jacket's sleeve. The fountain went back to spitting water into set of basins at the plaza's center.

With nothing else to go on, you start looking around. The water is just water, though neither of you is willing to try drinking any. It looks like water and acts like water, case closed. There are no suspicious bumps in the ground around the fountain and peering into the various holes provides nothing, either.

"Is this one of those fancy, remote controlled ones?" You wonder. "Maybe someone is playing a prank."

Even as you say it, your gaze wanders toward the Nest.

"Doubt it," Parvati answers a moment later. She is crouched next to the basin, brows creased. "I'd need one of those super expensive eyes that can look through solid materials to be sure, but this doesn't really look fancy, does it?"

She has a point with that, considering you stand in front of a depiction of two humans with three dogs. The water flows from each of their mouths and nowhere else; if it were a fancy one, the water would probably change colours or do tricks in the air. Even the stone the figures were hewn from looks a little rough.

You quietly disregard your idea with a nod, then move on. "Would be nice to have eyes like that. If it is something with the pipes or below, we're pretty much screwed. Can't just tear up the ground."

"I'd like to live without fines for collateral damage, thank you very much."

"Looks like we agree on that one."

"Cheers."

Twenty minutes into your examination, all you manage is to banter a little. Which helps your budding acquaintanceship, but not actually solving this case.

While Parvati excuses herself to take care of that package, you take a step back to study the fountain in its entirety again. There is something you are missing here.

Then your gaze wanders to the peddlers. Only a handful populate this place, each owning just a handful of objects. But they are still there despite the fountain; some even have a customer or two, trying to get better deals out here. The scene is almost achingly familiar... but the fact you and Parvati served as their entertainment is not. The reminder that people notice you elicits a faint twitch, but you keep a hold of it.

Not only are you stronger now, you are also not alone. Well, outside of right now because your companion left for a few minutes. You do hope she does not get ambushed. Then again, few Rats are desperate enough to attack an armed Fixer.

Shaking off those thoughts and trying to stop your hands from shaking, you approach the mats and improvised stalls. People tense up, but nobody outright runs. Keeping an eye on the rest, you pick out a middle-aged man among the group and squat before his shop. "Are you around here often?"

He peers back at you, but nods. "Plenty of late, yeah? Why you askin'?"

"I heard that fountain spews water every hour. Is it always one hour exactly? Even at night?" Then, before he can even say anything, you point at a decent looking ball of yarn. "Oh, I'd like to have that. How much?"

A moment passes in which you pretend not to notice the glint of greed in his expression. He nods sagely and pushes the yarn your way, then names a price. It is a little over what you would pay at the store, but you pay for more than just that anyway. Still, there are people watching; once you paid and pocketed the yarn, you make sure to keep an eye on the crowd listening in. The peddler shows a toothy grin and leans forward conspiratorially.

"See here, thing is: it's not always the same time. Sometimes it's an hour, sometimes more like fifty minutes, sometimes a tad more. But you can kinda see it by how the water stops flowing first. Then it always starts gurgling and then do you get the splash. I guess I can't really complain, the thing gets some people here."

"And it does that even at night?"

"Beats me, I dun live here."

"Well," another of the 'merchants' chimes in while rubbing her hands. "I do. How about you make it worth my while, too?"

You almost sigh. Paying money on things you do not need will eat into your reserves. The rent is already put away at home, no need to worry about that. But your spending money is for important things.

At the same time, you are kind of tempted. Having money to spend is nice, too. So after considering it, you scoot over. The other 'shoppers' relaxed by now, though one or two still watch you with interest. This second peddler mostly has food, so you grab a packet of jerky and something that looks like a candy bar. This time you need to haggle a little; the result is still a little overpriced for just the wares, but about what you agree the information is worth. Somehow, this comes easily, just like you haggled in the past out of necessity.

"So yeah," she starts once money changed hands, "it's even at night. That thing was starting to gurgle just minutes after the Sweepers went through these parts."

"And nothing else happens beside the water?"

"Nope." She shakes her head immediately. "Just a big splash everywhere."

"I see. Thank you."

You rise then and turn to walk away. The calls of others who missed their opportunity are ignored, though you make sure to keep a hand on the pocket with your wallet. Better not risk someone trying their luck and getting away with it.

Only in walking away do you realise that your pulse is racing. Heavy heartbeats echo in your ears, now that you pay no more attention. This was more harrowing than it should have been, but you managed. Somehow. It is not so different than when you did this as a Rat, you just do not have to act as subservient anymore.

But now that you learned everything you can, you can only watch and wait. Parvati returns a while later, less than an hour because the fountain did not yet start spewing water everywhere again. "Anything new?" she asks upon returning bereft of her package, so you fill her in. You also offer some jerky, which she accepts with a little nod.

"So probably not a person. Unless it's automatic, but why go this far just for a prank?"

You nod along, thinking much the same. "From the sound of it, it's like something clogs up the pipes until it builds up, or something."

"Hm, yeah. I guess... oh, there it is." She points to where the steadily dwindling stream of water has cut off entirely. The peddlers are already clearing out again while something akin to gurgling emerges from the fountain.

You are already turning away to get somewhere safe, but pause upon seeing your partner approach the fountain. She deftly climbs onto the pedestal with the dog facing your way and peers inside. Then she grabs a flashlight with a click of her tongue.

You are about to say something when the gurgle turns into a rumble. Instinct has you jump up and away, onto the nearest roof. You barely outspeed the water, but Parvati is not so lucky. She gets blasted stright in the forehead and is thrown back with a shriek, then soaked from head to toe.

The other four streams just explode over the plaza as before, splattering water just about everywhere. When nothing else happens, you cautiously hop back down to check on your partner. Some giggles sound from the returning people.

Parvati groans and rubs over her face, which is faintly discoloured. "Ewwww, what is this?"

She blinks blearily at her hand, as do you. Something clings to it before slowly peeling off and dripping to the ground. More viscous than water, yet swiftly dissolving.

Instead of speaking or even screaming, she wordlessly starts wiping away at herself. You quickly reach out and help scoop some of the goop off her head, then take a proper distance again. It feels yucky to just touch the stuff. Parvati shudders, looking herself over in a hand mirror; her face is fine, though.

With another "Ew", your partner climbs to her feet and starts wringing out her soaked dress. The gawkers have gone silent upon realising something is happening. She grumbles under her breath. "I blame this on you."

"You went to look inside."

"I still blame this on you. You talked me into going for this job."

You just let this stand and look closer at the ground. Now that you know this goop is here, you can spot some more of it. Most just dissolves, but some small amounts remain. And what of it you can spot slowly pulls itself back to the fountain. Looking into the basins reveals more in there, too. This even has a faintly grey colour hidden by the stone beneath. You only spot it after fishing around and grabbing onto it.

Parvati is silent when you hold up the writhing slime. She just stares at it, then down at the ground. "Okay. What is this?"

"I don't know, but it lives in there. Maybe something left from a Wing experiment." Saying that, you squeeze it a little. The slime does not react. Then you slam it to the ground with a splash. It immediately loses colour and starts dissolving.

You both look at the puddle at your feet, then at each other.

"Huh," Parvati summarises for both of you. "I guess that's it?"

You wordlessly pull the request back out and look at it. "Says we have to figure out what causes it, but we get a bonus if we get rid of it too."

"Then what are we waiting for?"

You then proceed to fish more goop out of the basin and stomp down on whatever is still crawling. It probably looks ridiculous, especially with one of you still damp all over. But as evening begins to approach, no further gurgling is heard. The fountain's water pressure does not lower over time, either.

Looking up at it, you can not help but smile. "Now we did it. Let's head back to the office."

"Yeah, sure. Actually, no." Parvati looks down at herself and scowls again. "I'm going home and take a shower, and run my clothes through the wash. I really don't want Wing slime anywhere on me. Do you mind calling in that we did it?"

"Not really. Do we write the report tomorrow?"

"Sounds good."

You do not quite part way yet, there is still an hour-long walk back to undergo. It is about as quiet as before. In the end you part with your candy bar out of pity for Parvati's state; she did take one for the team after all. You would not have noticed the slime if she had not caught some with her face. The little gesture at least keeps you from any further blame.

And the next day, Rookwood does smile a little when you ask him how to put that into the report without actually saying it. You never saw him smile before. Silver linings and all that.

You keep talking with Parvati, too. Rent is paid by both of you, clothes are cleaned, and you continue to each do their own work. But you align your schedule to meet her usual times so you can chat for a bit. Nothing serious is exchanged, but you do agree to team up again for another juicy mission once you find a good one. Preferredly more stuff that is just weird.

"I was meaning to ask," she pipes up a week after the fountain job. "What's with the pipe?" She motions for your yet trusty weapon, the both of you seated doing reports once again. "Is it some sort of Workshop weapon?"

You are a little confused, glancing over your shoulder and back to her before shaking your head. "No, just a pipe."

"Hm." She taps her chin in thought at that. "Shouldn't you upgrade then? It's kind of weird that you haven't bought anything good yet. Are you saving up?"

"Ah."

That makes more sense. She is kind of right and kind of not, really. "A Grade Six told me I should start with an augment," you explain, well aware Dexter is also listening from his desk. "So I bought that instead of a weapon. She also said to go for quality if I can."

There are a few others around too; this is one of the busiest office times, right after the lunch rush. Everyone listens to your conversation, probably glad for the distraction. Parvati nods her understanding. "I mean, if she's a Grade Six that makes sense. Did she say why?"

"Something about it being easier to steal my weapon than my arms or legs," you supply from memory. It has been over a month now, you do not remember the exact words. At the same time, you wonder how Giano is doing. She should be fine though, being a Hana Fixer.

Meanwhile, Parvati lets out an understanding noise and nods. "Ah, that makes a lot of sense. I still think I kinda want a weapon first. Or maybe a neat dress, but Tailors are expensive. Not even the boss got one of those," she adds with a nod to Dexter, who is in his work overalls. He shrugs in response.

"Guilty as charged, but I'm working on that. Ciel's friend has some good advice there, too. I think the bit about quality was more important, though. Still think that's why Gordon hasn't come in this last week."

Right. Gordon, one of the other two harder working members, did not come back. Everyone suspects he died and his contract is about to be terminated either way. You do recall him bragging about getting a bargain for some sort of tattoo. Nobody so much as bats an eye at the prospect of his passing. It happens.

Shrugging, Parvati turns back to you. "Anyway, I still think you should go for-"

She never gets to finish as someone jumps through the front-facing window. More bodies follow and the office jumps to attention. Weapons are drawn as people force their way in through windows and doors, shouting wildly and swinging weapons. You recognise the spikes on their shoulders immediately, images of vines painted onto them. Everything else is a wide mix of clothes and styles. The Thorns.

Rookwood is the first to hammer into them, cleaving two intruders apart with his axe. He barely gets away from what is more of a mob swinging a cavalcade of sharp edges and pointy ends at him. Dexter weaves between a few and delivers a lightning-fast jab that breaks one woman's skull; she drops and makes others stumble, where Parvati stabs into one's head.

The doors are blocked and everyone is fighting despite being outnumbered, but you know there is another window in the back. You could get away, that pragmatic part of your mind says. Get to safety now, before they spill your guts on the floor.

Adrenaline makes time feel slower. Your heart beats heavily at the prospect of violence, but you can still think clearly. As always. Freezing up is death, so you move.

You...

[] Fight
-[] (optional) write-in a plan

[] Flee
-[] (optional) Grab Parvati and run


No write-ins except for subvotes to either Fight or Flight
We also have a six-hour Moratorium. Do not vote for 6 hours!



View: https://www.youtube.com/watch?v=Ai0Ra_NqEQ0



The Thorns
Current Classification: Urban Myth
Goal: Raid Dexter's Office, Kill Everyone Inside
Number of Enemies: ~35
Displayed Strategy: Wild Mob

Dexter's Office
Current Grade: 9
Goal: Fend off The Thorns
Number of Allies: 9 (Grade 7 (Dexter), Grade 8 (Rookwood), rest Grade 9)

Situation
-Fixers are cramped into the office space, door and front windows blocked by the mob
--outside invisible
-back window seems unattended, but situation outside is unknown



-Ciel's Wealth changed from "Afloat" to "Decent"
-Added to contacts: Parvati (Dexter's Office Fixer, Grade 9 | Relation: Cordial Coworker)
 
Grade 9 - 4; A Lost Battle is a Battle One Thinks One Has Lost
[] Fight
-[] You were a rat, you know how to overwhelm people with superior numbers and surprise. Now you know what to watch for.
-[] Step back, watch for people being overwhelmed or flanked. Dart in to keep the pressure off them and step back before you get overwhelmed in turn. You may not know how to fight, but you are an expert at jumping people with a pipe.

In a moment where you can only move forward or backward, you race straight ahead. Ridiculous speed carries you into the mob's reach and transitions into your pipe as it opens a head like a ripe melon.

You stop and scramble backward before they even realise you are there, too distracted by the other Fixers. One of yours gets mobbed and buried under three attackers, hacked apart screaming. The irony scent of blood hits your nostrils, eyes dilating.

You barely manage to keep yourself together and abuse the distraction, beating one of those three over the head before they can even look up from their grisly work. You repeat it with another, almost feeling the skull break before they fall.

Then you turn to the third, only for a screaming body to run you over. Four more are on you in an instant. What follows is a flurry of motion, searing pain as knives are stabbed into you, and the dull impact of a mace.

---Switching Timeline---

Then you retreat from the third, barely evading a screaming body coming your way. The woman stumbles over the corpses and is buried when others follow. You leap back in to kill another with two mighty swings, then disengage to check for the others.

The mob buried another of your colleagues and Parvati's dress is in tatters, but she has no more than shallow cuts. Her spear keeps the Thorns at bay, though the steady press of bodies pushes them into her reach. You leap over a desk and hit one with an axe in the temple before he can cut her down; then you trip on the bloody floor and frantically roll away through the crimson. Parvati steps in to cover you as you scramble to your feet.

Rookwood all but roars as he cleaves another three gangsters apart with his axe nearby. Dexter dances around him, arms a blur as he surgically kills anyone who gets too close to his partner. But only one other Fixer is still fighting, you notice. You round another desk and dart to his aid, but a spiked glove tears bloody gouges in his face just before your pipe hits the attacker over the head.

Your colleague screams in pain, dropping his weapon out of shock. You push him back, only to realise that the bodies serve as makeshift barricades. The mob keeps coming, but they have to climb over their dead. Two more gangsters come right at you, but Parvati stabs one over the desk between you and her; the other's head turns, only for your pipe to strike home the moment he is distracted.

You know how to fight an outnumbered opponent, how to make use of your superior numbers. This is not quite it, but they probably did not expect this much resistance.

Your heart beats heavily as you grip the pipe and keep going; the growing mountain of bodies shortly after the doorstep slows them down, but it also stops you from getting at them. Still you dart in and out of the mob, breaking wrists and arms wherever you can; Parvati and Dexter capitalise while Rookwood ties up the main group. Body by body falls, then you realise someone snuck around and stabbed your injured colleague in the back. By the time you get there, his jugular is already opened.

Just then, the bodies in front shiver and are pushed aside. Someone else marches into the office while the last dregs fight on flesh more than stone.

You flinch to attention and get at them before they can get Rookwood in the side, only for a thorn-covered hand to grab you by the throat. You almost crush your own windpipe from the suddenly arrested momentum, gasping as the thorns draw rivulets of blood. The new arrival snorts, squeezes, and throws you aside with your neck broken. You can only watch the battle as your life slowly fades.

---Switching Timeline---

You flinch to attention, but stay still to observe for a moment. The newcomer has the same shoulder pads as the rest, but their clothes are a bit sharper. They act more certain, less bloodthirsty than the mob. What is more, some sort of thorny vine seems to grow from one shoulder pad, all down their right arm. They swiftly grow and entangle Rookwood as his axe cleaves apart two of the last three enemies, then begin to whir.

Be it that or the sudden bellow from Rookwood, you shake off your hesitation. The vine digs into his clothes and flesh, rapidly whirring around as it tears him apart; its owner blurrily ducks under a rapid one-two combo from Dexter and catches Parvati's spear in his free hand; he never sees you coming, rearing back a bloody pipe.

The impact rings through your entire body. Your pipe bends over his reinforced skull, almost assuming its shape before the body droops from under it. He catches his fall, only for Parvati to stab his shoulder with a shriek. Dexter chops through the chainsaw-vines, but half of them just keep sawing into Rookwood; his scream is only a faint moan of pain by now, body hidden under gore and blood.

Instead of hitting again, you use the full strength of your augment and kick the Thorn in the head. He flies sideway, where Dexter does the same thing and sends him to Parvati. He blinks up blearily at her, bleeding from open head wounds. She raises her spear high and runs him through the eye.

Then someone stabs her in the back. The last living Thorn and from the mob, grinning almost mindlessly. She does not have time to celebrate as Dexter takes her head off with a sharp jab; you catch your colleague, careful not to rustle or dislodge the dagger in her wound. Parvati curses under her breath.

Getting treatment will take too long with such a wound. Your breathing grows laboured at the prospect, not wanting her to die in your arms. That would be just cruel, surviving whatever higher-up that was only to get shanked by a nobody. You look around for something to help, wildly taking in the carnage. Bodies lie everywhere and the floor is more red than grey. Half the desks are broken, paperwork flew every which way.

Then your eyes fall on Dexter's safe. Of course.

"Boss, the K-Corp stuff! We need one now!"

He looks up from Rookwood's still form, blinks at you and the bleeding woman in your arms, and nods. "Yes, of course." He quickly strides over and opens it up. "Any injuries you need treated?"

"Just some scratches, I'm fine." Which really is a miracle, all things considered.

"Good. Here." A can is thrown your way and Dexter slides over half a desk. "You apply it, I pull out the weapon while you do. Don't want that to get stuck in her, now do we?"

"Stop talking and do it," Parvati presses out between grit teeth. She twitches and tries to turn, only to gasp and moan in pain when you start. It is a little unsettling to watch her flesh grow back where it was, following one final spurt of blood as Dexter pulls out the dagger fully.

He drops it and runs a finger over the point it stuck in Parvati's back. "You're lucky that didn't hit anything," is his verdict. Then he takes the can from you and sprays some more onto a cut on his leg.

You help Parvati up in the meantime; she leans on you only as much as she has to, but one hand weakly claps your back. "Thanks for the save earlier. You're pretty fast."

"Augment," you return, to which she makes an understanding noise. It may not be perfect for a fight, especially one like this, but it definitely paid for itself even just today. "I could get used to this hit and run stuff," you murmur, then grimace at the sight of Rookwood and your other dead colleagues. "But it could have worked a lot better."

"It's more of a strategy for open ground," Dexter agrees. He seems half tempted to sit back in his chair, which you realise you should help Parvati do. The boss rubs his eyes, immediately regretting that when he realises his hands are sprinkled with not quite dry blood. "Anyway, does either of you know who our unannounced guests were?"

You still feel a little numb, but mostly just jittery from adrenaline. Parvati shakes against you in the same state until she is on another chair and can lean back. Then you nod to Dexter next and kick the nearest corpse's shoulder pads. "The Thorns. They were growing around the time I got my license last month, looks like that kept going."

"The Thorns, hm? That was one of the Urban Myth class Syndicates." Dexter watches you bend down to rifle through the dead man's pockets as he muses. "Looks like they decided they want to be Urban Legend before the year is out. Office Raids are an easy way to infamy, if sometimes a dumb one. Good work, you two."

"Is this normal?" Parvati adds from her own seat. "That mob thing, I mean."

"Sometimes. It depends on the Syndicate. This one seems to focus on quantity over quality. Maybe a new rite of initiation or something, considering none of this lot are augmented. They even had one of the higher-ups observing. That last one was on the level of a Grade Seven Fixer," he keeps musing. "Either got cocky because we were already battered, or was new to his augments Maybe a bit of both."

It is just another lesson to stay grounded to you. At the same time, you slowly begin to fill with awe at yourself; you stood your ground today, killing several people despite being severely outnumbered. You rifle through that one's pockets, too. He has a decent amount of money in his wallet, among some other stuff.

"Okay," Parvati finally says. "Are you seriously looting them, Ciel?"

"Yes?" You glance back at the host of dead bodies. "Money is money. If we have time, I can check if this guy has any augmented organs we can sell. We don't really have the time to grab all of them before they go bad, sadly."

The disgust is clearly visible in her expression at the prospect, though it swiftly fades in favour of acceptance. "Makes sense, I guess. Any chance we can share the loot?"

You pause in your work, not having considered that before. It is true that everyone still alive contributed to the battle. Keeping all the loot to yourself would be prudent, but selfish. You do want to keep getting along with those two, too. Which is why you make yourself nod in the end.

"Sure. Even split after we sold off whatever is valuable?"

"Fine with me."

You both look to Dexter, who seems lost in thought. It takes him a little while to realise you are looking at him, at which point he nods slowly. A soft "Sure" is his only response, though you doubt he really listened.

Knowing that, you hesitate when getting to Rookwood's remains. "Boss?" you try, motioning for his former partner. "Is it okay if I....?"

"Hm?" He follows your gesture before nodding. "Sure, sure. It's not like Rocky will need any of his things anymore. If neither of you want to keep the weapon, we can sell that too. And get his wallet, he was saving up for another augment."

Something about how dispassionate Dexter is about his friend dying rubs you the wrong way. Everyone else you can understand, this is how the City is. But those two seemed close. Parvati does not seem to recognise anything being amiss; is it just you?

Either way, you systematically loot everyone, friend and foe alike. Each body you finish with, Dexter carries outside; he stacks the dead gangsters in neat rows along the front while a pile of valuables grows on the floor. A few pieces of fake jewelry, various simple weapons in good condition, Rookwood's Workshop-made battleaxe, and most of all money. You also keep the body of that special Thorn inside and have Parvati buy a stasis bag from the supermarket. By the time she gets back, you can deposit a set of organs into it. His heart does seem augmented after all.

If your colleagues are surprised that you have underworld contacts, they do not comment. If anything, Dexter seems to appreciate that you do.

Two others come in sometime during the grisly work; they are surprised, but quickly put to work righting the office space as best as they can. Parvati makes sure to watch your little pile of treasure in case someone wants to grab some, her spear since returned. Dexter is writing up a report on what little clean paper he could find. "At least they will pay us for thirty-something gangsters killed, even if it is a pittance per head," he tells everyone. The leader's name and ID are also included, just in case there is a reward on that one's head in particular.

You finish counting money by that point, dividing it equally in three piles of bills and coins. "How likely is this to repeat," you ask while handing Dexter and Parvati their shares. "Will they try again?"

"Maybe," Dexter responds with a shrug. "That is really all I can say. Some Syndicates try to get revenge for 'getting snubbed', others shrug it off. Considering that they were ready to throw so many people into the grinder, I don't think they care much about them."

There he pauses, squinting at the money and then at you. "But just in case, I'd suggest you spend that as soon as you can. With selling the rest, we can all afford some good stuff."

"Absolutely," Parvati agrees at once. "I'm going to get augmented tomorrow, right after I decided what to go for."

"Focus on dexterity if you want to stay with the spear," your boss recommends absently. "I used to use one too, but I like my hands better. Don't hesitate to try others, though. Just make sure you try the cheap ones."

This brings you back to wondering; your pipe is bent and basically unusable. You could always get another pipe, but at that point it can just as well be a bat. Or maybe a dagger, or a spear like Parvati, or an axe. Maybe something more out there like a shovel? A crowbar? A scythe or sickle?

You have many options and little time to think. After cleaning away the blood, you head to one of the drop-off points you used to trade with Syndicates before; it is almost ironic when a member of the Thorns welcomes you. Thinking back, you faintly recall this being one of theirs before already. None of them have any idea you are selling their compatriot's organs, they just congratulate you for staying alive another month.

Something about the irony makes you grin on the way back. Again money is split, the other two freely believing that you are not scamming them. You thought about it, but decide to stay honest for now.

Once the sky starts growing dark, the office is back in decent shape; blood and other stuff was cleared away with some cleaning solutions that removed everything right quick, the furniture was righted. Whatever broke is now next to the heap of corpses adorning the front; people give it a decent berth, though some give it speculative looks. It may even serve as advertising for Dexter's Office.

"One last thing," the boss tells you and Parvati as he locks up; not that this will help much, what with the windows hastily boarded up. "I am a little miffed that I need to replace furniture and personnel. Keep your eyes and ears open about them the next week or two, I want to know whatever you can learn about them. If we can, we will go after them and beat them down. I doubt we have the manpower or strength, but you never know."

You both nod, a little queasy at the prospect of actively attacking someone else. Parvati stands in a patchwork dress, badly repaired with clean scraps from the dead. She seems a little more ready, nodding along.

Meanwhile, you walk home in a daze, trying to figure out how to go about the next few weeks. Listening to people and gathering information is simple enough. But the fighting bit is still daunting.

That evening is spent calming down from the ordeal; you knit a bit, not that any of your practices has yielded much more than a halfway decent tablecloth. In the end, you put the needles aside and simply stare at your treasure for a while. The soft fabric and golden threads calm you some more.

The next day, you meet Parvati at the office at noon. She almost glides inside, motions far more fluid than before. Her spear is still in place but she grins cheerfully.

"I got a package deal," she reveals once seated. "The Workshop offers twenty percent off on a second, complementary augment to whatever the first I buy is. So I had them improve my reflexes and reaction time, then got a decent speed upgrade on top. Probably not as good as yours, but it'll do for now."

That discounts like these exists is news to you and immediately suspect, but Dexter explains that Workshops sometimes do that to hook more customers. Considering that you need to buy at least one augment anyway, they probably even save more money than the discount costs if they only need to put you under once. So a marketing strategy, not a scam. Well, technically also a scam, but the Workshop is not hawking inferior quality on you for this one.

"What about you?" your coworker asks next. Her eyes wander over you, but she can not spot any change. For good reason.

You shrug in response. "I went over it, but I'm not sure what I want just yet."

"Then let's go shopping together. I know a few good places."

The offer surprises you, even if it makes you a little happy at the same time. The moment you nod, Parvati gets up and throws a glance at the job board, then shrugs. "Rent just went through and we have food money, so I can afford to take one day off."

So saying, she waves you along on a surprisingly long shopping trip. You browse through a number of Workshops and even some regular shops, just because it is interesting to see what is in stock now that you can afford it. Parvati being armed draws some looks from the crowd, but she is by far not the only one with a weapon. Her spear and your combined alertness deter any would-be ambushers, too.

In the end, you decide to...

[] Buy a Workshop weapon
-[] write-in what, be as specific or vague as you want

[] Just keep one of the weapons from the raid and buy another augment
-[] write-in what weapon (no extra effects, type is subject to QM veto if too infeasible to be among the mob)
-[] write-in what augment (be as specific or vague as you want)
-[] Keep Rookwood's reinforced, super-sharpened battleaxe and buy a strength-augment to wield it properly

You can vote without specifying anything; if any option without any or all the required write-ins wins, the not specified parts default to being Ciel's choice. All write-ins are subject to QM veto if desired effects surpass Ciel's budget or sensibilities.

One-hour Moratorium. Do not vote for 1 hour!


Achievement Unlocked!

And To Many More!: Die for the first time.


-Ciel's Preferred Strategy changed from "Skittering Away" to "Hit and Run"
-New Mechanic observed: Timeline Switch
(Whenever Ciel dies, the narration switches to an otherwise identical timeline where Ciel did not commit the action leading to their death. In some cases, this will reset the story to a previous decision point.)
-Death Counter: 0 -> 2
-Rookwood is no longer among your contacts
-Dexter's contact information changes: Grade 8 Fixer -> Grade 7 Fixer
-Ciel's Wealth changes from "Decent" to "Really Well Off"; this counts the proceeds of selling loot
-Lost weapon: old pipe
 
Grade 9 - 5; Progress is Not Achieved by Luck or Accident
[] Just keep one of the weapons from the raid and buy another augment
-[] Keep a spear.
-[] Buy a strength augmentation that compliments your current existing fighting style.

Being spoilt for choice is a new experience, but one you are starting to appreciate. Parvati shows you around a number of shops she likes, which tells you a bit about her as well; all of them deal in cheap items that she assures you are more than worth their price. Only when it comes to the Workshops does she stop carefully turning over every coin for the best deal.

Even there however, you spend the better part of two hours window-shopping. Partly because you are just not sure what augmentation you want at the moment. Having seen her work so well with the spear not long ago, you grabbed one from the small pile for now. It will do until you have a better idea what to go for. But you do not yet know if you will stay with this, so an augment that perfectly matches spears may be a step too far.

At first you mostly talk about prices and which are the best offers, a nice and safe subject. Then come comparisons between foods; you both like meat, though your companion seems to love a particular place a bit out of the way that she promises to show you later. While Parvati prefers rice as a side, you like noodles more.

But while discussing the particulars of cooking meat on a stove can go a long while, you eventually have to stop and face your choice. Remembering how ineffective your attack was against that one augmented guy, you decide to go for strength. This is followed by a stroll across the Workshops until you find one that looks reliable but also affordable.

"Welcome to Nano Nice," you are greeted upon entering. "We provide for all your needs in bodily improvement." It is a sentence you can tell the teller has repeated far too often to be genuine. An empty phrase intended to finish luring in whoever was interested enough to enter. Not that you need much convincing.

Two hours later, you are led into another indoor gym much like LegLock's. They offered a two-in-one package for strength and durability that plays well with your current augment; steel nanofibres are threaded through your muscles and bones to reinforce them, giving you an easier time withstanding the force of motion. At the same time you are far, far stronger than before. Despite your lithe frame, you can now lift weights larger than your own without really feeling it.

"I think I will go for that next," Parvati comments from her perch on top of your outstretched hands. She balances on her heels, which dig into your palms. "This is dead useful."

"Very good," the attendant compliments without really meaning it. They did not react much to the display, nor to Parvati's fluttering dress as she hops back down. "Please be aware that while the modifications are safe, you did not buy a package that is de-magnetified or non-conducting. Interacting with strong magnetic fields or electrict currents may cause damages to the fibres or your body. While Nano Nice takes no responsibility for injuries you incur that way, we offer recalibration and replacement of damaged parts."

Those are a lot of words to not say they will take more of your money to fix whatever may go wrong. You still nod and thank them for the reminder.

Back outside, Parvati looks up at what you can see of the sky before tapping her cheek. "I think we still have time to visit that one place I mentioned earlier," she muses. "I bet you're hungry."

Your stomach agrees, aching in a way that reminds you of the past. "Yeah. Augmentation really takes a lot out of you, doesn't it?"

"Yep. It was the same for me. Come on, this way."

She leads you along the unfamiliar area and to a small bar, or rather a pub. Smoke floats around, the scent of alcohol and the sound of sizzling meat fill the air. You think you can smell something less pleasant hidden underneath, but that is probably just someone vomiting before being thrown out. A Zwei Fixer sizes you and Parvati up from the street corner before you vanish through the door.

The room's light is dimmed and a pianist plays in the corner, completely focussed on his song. It is not incredibly good, but nice enough as a backdrop that drowns quiet conversations.

Parvati beelines for the counter and you follow, only to hear her order: "The special for me and two pork steaks for them, and a beer each. My treat," she adds when she sees you looking. "I do owe you for saving my ass the other day."

You want to say it was nothing, but she has a point. It did not really register at the time, you were just fighting together. Still, this is a veritable feast to your sensibilities; even if you slowly get used to larger portions, Parvati is being generous.

"I am a little worried," you admit as you wait for the food to arrive. Your hands open and close uneasily. "It was probably for the best to round out my augmentations first, but I am not sure a simple weapon can keep up for much longer."

She hums in thought at that before shrugging. "You have a point, but Dexter did say to take something cheap to try out. Spears are easy to use, but I was thinking the same thing. We had that one guy with a Workshop weapon, did you see him recently?"

"You mean Guiying? I think I saw Dexter terminate his contract, so he probably died."

"Ah, makes sense. Shame about the weapon."

"It is. Maybe someone killed him for the weapon, too." Saying so, you frown back down at your hands. "Which may be another reason to go this way first. I think we are ahead of our Grade either way."

"Well, yes. We survived and got a nice stack of money out of it." Parvati throws you a little grin with that and raises her only slightly dirty glass mug. You click yours against hers and take a sip at the same time as her. Parvati sighs contendedly. "That hits the spot just right. And there comes the food."

A moment later, two plates are placed before you and the conversation stalls. Despite only taking five minutes or so, the meat is nicely cooked and juicy, served with bread and a spicy sauce. You both dig in quickly and enjoy the meal; it takes a while for you to glance at your companion's plate to see what the special is. It is red meat but not pork, you can tell that much. It looks different from your own. She takes rice and some sort of vegetables with it, eyes almost shining with each carefully chewed bite.

With what little alcohol was in the beer and the generally relaxed mood, you decide to indulge your curiousity once you are done.

"What did you work as before becoming a Fixer?"

This earns you a quick look, Parvati searching for whether you actually want to know. She shrugs in the end and answers: "Secretary. I guess it was nice enough and plenty safe, just sitting in my little office doing paperwork. At least that part is the same with Dexter," she jokes.

Then however, Parvati makes to add something only to frown and trail off instead. You make an encouraging motion before she keeps going: "I like to say I quit because they tried to foist more work on me than I got paid for, but it was really my boss firing me afterward. And that was the second job that happened, not even the first. So I decided I might as well switch tracks."

You silently raise your mug in salute, prompting a soft huff. Parvati mirrors the gesture nonetheless before turning the question: "How about you?"

This time it is your turn to size her up. Parvati seems almost as interested as you were before, though. In the end, your brow scrunches but you say it: "Didn't really have a job before this. Nothing stable, at least."

It takes a moment for the message to register. "Huh," Parvati makes before taking the final sip of her beer. "I have to admit, I didn't expect that. You're more confident than any Rat I've ever seen."

All you can do is shrug in response. She does not really want to know that you just got decent at faking it. The compliment is nice enough on its own either way. "Not a Rat anymore. I made it this far, so I am going to see how far I can get."

"Sounds good. I'm a little curious how you got your pack on-board," she starts, but cuts off upon seeing the look on your face. "Ah. Forget I asked."

You just wordlessly lower your head. It still hurts.

The conversation eventually returns to lighter subjects, though a question about this special they serve at the pub remains unanswered. You put it aside for if you ever come back here, although you would not really mind. Soon enough the two of you say goodbye and head home.

Getting used to your new strength takes some time; at least the sudden dearth in Grade Nine Fixers means there is more busiwork available. From what you hear while working with members from other Offices, The Thorns have been raiding a bunch of them in rapid succession. As with your own, they had someone higher up the ladder oversee an unruly mob that overran whoever was inside before ransacking the given office. The strategy seems more successful than you expected, at least three Offices go out of business within two weeks.

Once while out with Parvati, you hear a Thorn initiate claiming that this is indeed an initiation rite. Anyone who survives the raid and brings back at least one Fixer head gets to join up. Dexter himself figures out that the vines growing from their limbs are a bionic type of weapon administered by Thorn Workshop, which does serve as a front for the Syndicate.

Soon after that, several things happen in rapid succession. Two weeks after the raid, you receive a missive from Hana Association about being promoted to Grade Eight. Parvati gets the same a week later, on the same day The Thorns ascend to Urban Legend.

The prospect of facing an Urban Legend makes you shudder. The Urban Myths are fine by now, what with you and Parvati having gone to deal with another two of them. That and the sudden influx of other jobs fill your wallet somewhat, enough to not have to worry about rent. Tax season is still some time off, though you start to put money aside already. Better not to risk anything in that regard.

As you leave the office that day, a little worried about Dexter musing on whether to take on The Thorns after his Office was also promoted, you remember something else. A request made by a woman in white, perhaps more in jest but still.

She did ask you to come back once you reach Grade Eight, did she not?

Which is why you change tracks. Swift steps carry you down the road and across the rooftops, still careful not to raise too much attention. The Hana Association office is much faster to reach like this.

It looks no different from the last time you were there, almost imposing in its innocuousness. This time there is a small queue, however; not to mention the one you look for is not behind the desk. When it is your turn, you barely manage not to fidget under the Hana Fixer's gaze and flash your own license out of habit. At least your voice does not shake.

"I'm looking for a Grade Six called Giano, is she in?"

That gets a soft blink out of them; their gaze runs up and down your person before they nod slowly. "She should be. Please wait over there, I will call her to the the front."

You do as told and minutes later, the familiar redhead appears from a corridor leading deeper into the building. She talks to the receptionist on duty for a moment, then her eyes follow his motion your way. At first you think she does not recognise you, but then a faint smirk graces her features. The gesture makes you shudder, far more intimidating than it should be. But she is a Grade Six, you can not forget that.

"There you are," Giano greets you with an almost cheerful wave. "It's been a while."

"It has," you agree, feeling awkward but now better at braving it. "You told me to come see you when I make Grade Eight. So...."

You trail off after all, uncertain where to go from there. Giano is the one to call you back, but if it was just a little joke you will embarass yourself. Thankfully, the redhead nods almost sagely. "I see, so you made it? And with the lack of expensive weapon, you also took my advice if I remember correctly. That was you who asked what to invest in, right?"

"It was and yes."

You stand a little awkwardly, uncertain if perhaps you should bow. Giano does not seem to expect anything of the sort, though. After scrunching her brows for a moment, she bids you to wait and slides back into the employees-only area. She returns five minutes later with a greatshield and greatsword strapped to her back, shield covering most of the scabbard.

"Alright, let's take a walk. I have a coworker take over the rest of my shift."

You wordlessly follow her lead outside; literally everyone not in Hana white basically jumps out of her way, both inside and outside of the building. The mere presence of these massive weapons makes you uncomfortable; you can probably lift one of them well enough, but both at once?

"What are those for?" you venture carefully after a minute of melding with the crowd; despite Giano's presence, people seem to seek places near her while also trying not to ever be in her way. She glances first to you, then to her back.

"Why do you have that with you?" she then asks back with a motion for your spear. "Same reason, I am not dumb enough to go out without my weapons."

"They're massive," you add, still a little dumbfounded. The sword is almost the size of those Zweihänders the Zwei are reknowned for and the shield looks like it could easily block one of them. Or two. Or three.

At this however, Giano throws you a cheshire grin. "It's not about the size, but about how you use them," she tells you; even if it is somewhere between tease and taunt, you soak up her words regardless.

"Now, little Rat. Tell me how your first few weeks have been. How long did it take you, two months?"

"A bit over one and a half," you return, uncertain how to take her interest. Giano nods.

"Not bad. I had an inkling you might be interesting, but I did not expect you to be this fast. Good work, little Rat."

This is the second time she called you that. At first you thought she was reminding you of your place, especially because she is only a hair taller than you. But right now you have to wonder.

"You forgot my name, didn't you?"

A moment passes in perfect silence, ignoring the buzz of a crowd around you. It lasts long enough to register what you just said to a Grade Six. Talking with Parvati really softened you up to make a mistake like that, you lament in slowly growing horror.

Much to your relief, Giano grins and taps her head with a gloved fist. "Guilty as charged. Be so kind to remind me?"

"It's Ciel."

"Right, right. So, Ciel. Tell me a bit how your first weeks went. Anything interesting happen?"

She slowly maneuvers you away from the crowd as you begin; at first haltingly, then confused. Even though she asked, hearing about the day-to-day jobs you worked on obviously bores Giano. Mulling that over, you probe a bit and tell her about your first Urban Myth. The slime in the pump at least focusses her attention back on you, if not for long. "Definitely some sort of experiment," she agrees with you. "Not that it matters, considering it's dead."

She takes a bit of an interest in your coworkers, too. Dexter and Parvati are among the first you mention, prompting a thoughtful look.

"Dexter's Office, you say? Good to know."

It is a little eerie, perhaps also threatening. You feel you have a bit of an idea where she is going with this conversation by now, though. Giano is fishing for information.

So instead of giving her more that may as well be worth some money, you throw a question her way: "I don't think I'm a good informant. Do you really think this is worth your time?"

At first she just arches a brow, but then another little grin slips through the mask; she titters quietly before clapping your shoulder. The jovial gesture almost sends you to your knees. "And you're an attentive one, too. I'm actually learning a lot with this, both about up and coming Fixers and whatever trouble may be brewing."

"I thought you work as a receptionist?"

"Come now," she shoots back playfully. "You're smarter than that. Nobody maintains their Grade by doing paperwork and nothing else. I work in intel."

You lower your head, conceding the point. It makes sense, too; she is in the perfect position to spot whichever hopefuls look promising. A few words of encouragement and a request to come back if they do make something of themselves... and she can gather a lot of information basically for free. Nothing particularly big, you imagine, but quantity is a quality of its own; the Thorns are proving it at the moment, too.

"You're right," you finally say. "And I do have a few things that might actually interest you."

"Oh? I'm all ears."

No words are spoken as you stop to look at each other. Giano huffs and nods. "Alright, fine," she acquiesces, reaching into her pocket. A few bills change hands and you tell her about The Thorns and their recent string of Office raids.

"They rose up to Urban Legend just yesterday," you close. "And the Thorn Workshop that set up somewhere in the area is with them, too."

At first she was skeptical, you could tell as much. But by now Giano is running a hand through her crimson locks. The bun came undone earlier, apparently only maintained in the office. It runs down all the way to the small of her back, making you once again envious of how well she can afford to care for it. Not that you have long to do that, seeing that she claps your shoulder again.

"You know, that was well worth the money. I think I heard about the Thorns, but this was more details than we had at the office. I will go and update that later. Anything else?"

"Well," you start, thinking back to your boss. "Our operator thinks about taking them down, or rather if we even can do that. Any advice?"

You can tell she has some, but not a word leaves her lips. Giano watches you expectantly and it takes an embarassingly long moment for you to realise what she wants. So you offer her the money she handed you earlier, prompting a silly grin. "Thanks for your business," she chirps, pocketing the bills. "And really, it's hard to tell. The classes don't describe overall danger, just how much money someone is willing to spend to get it taken care of. I have seen some poor robbers go all the way from nothing to Urban Nightmare after they killed a pair of Feathers touring the Backstreets."

She pats the rim of her shield with a little grin, telling you exactly who raked in the dough for that particular case. Or, well, rather she made a killing. You feel the tiniest bit sorry, though even as a Rat you knew not to mess with anyone from the Nests. Those people were either stupid or desperate.

"From what you told me, they're still in the recruiting phase. If only a handful of elites have those augmentations, then you can probably beat them one by one. Find out where they are and jump them when they least expect it. Problem is you do not know how many of them there are or how strong their augments are." She counts off on her fingers, frowning. "Honestly, a fresh Grade Eight Office taking down an Urban Legend would be a big thing."

Then she pauses as something occurs to her, prompting another little titter. "Or you follow their example and bring together a gang of Fixer Offices to drown them in bodies. There's enough Grade Nines to soften up their elites. And on that note, don't forget to buy augments for endurance sooner or later. You will need them later on."

"I will keep that in mind," you say while thinking of the money you need to put aside at the moment. The idea to turn the Thorns' own strategy against them is tempting, but you need to talk to Dexter about it. "And thank you for the advice."

"Thanks for your business," she repeats without hesitation, then offers you a business card between two fingertips. "And do contact me if you want to do more. I can't squeeze you like some of the others I've seen, but you know how things work. That's almost as good."

You hesitate for a single moment, then take it.

From there your conversation continues on more domestic subjects. Giano does not pry much, mostly focussed on meaningless subjects. It is nice enough to talk to her, even if you sometimes feel like she is a little too cheerful. Not quite forced, but more that she is amused about something you missed.

That evening, you also complete another knitting project. A simple tablecloth once again, but this time one that actually looks decent. It has no embroidery or anything, but it is even and holds together. Putting it on the otherwise empty wooden table makes you smile.

The next day, you pass on Giano's thoughts to Dexter, who listens intently and grows thoughtful once you bring up the human wave tactic she joked about. That is a little worrying, though you doubt you will be thrown into the grinder.

While he mulls it over and reaches out to other Offices, you and Parvati continue doing the occasional Urban Myth mission. You still stay away from combat jobs out of habit, but making it this far and surviving the raid have slowly built up your confidence. One morning, a week after meeting with Giano and thus a month after the raid, you pour over the remaining missions. All those you confirmed as safe are done for now, the rest are uncertain.

Yet in some sort of great irony, all the Urban Myths available at this office are about Rats. 'Some Rats ate my dog, please kill them all', 'There are pickpockets abound in so-and-so street, drive them away', and so on. The list keeps on going.

You only realise Parvati is looking over your shoulder when she speaks: "Second thoughts? Still feel connected to them?"

Her words in your ear make you flinch violently, followed by a momentary glare. "That's like asking if you're feeling connected to every secretary," you shoot back.

"Fair enough. So why are you brooding over this?"

"There is nothing but Rats in all of these."

"Okay, and?"

"...forget it."

You just wave her off, uncertain how to explain this sense of irony. Parvati drops the subject without further comment and pulls the job requests over. The money is decent and Rats will be easy to take care of. But do you actually want to do that? Two augmented Fixers against a few Rats is not a fair fight, not at all. At the same time, it is easy money. You definitely are not getting enough together for another big purchase before Dexter finishes reaching out; if he does decide to go for the Thorns, you may need another advantage.

On the other hand, maybe Parvati was right and you do feel a little sympathy for those who are where you used to be. Enough to at least consider not going through with this.

[] Hunt Rats

[] Do not hunt Rats


-Ciel's Wealth changes from "Really Well Off" to "Afloat"
-Added weapon: metal spear
-Ciel's Fixer Grade changes: 9 -> 8
-Parvati's Contact changes: Grade 9 Fixer -> Grade 8 Fixer
-Dexter's Office Contact changes: Grade 9 Office -> Grade 8 Office
-Giano's Contact changes: "you met" -> "information exchange"
-Canon Characters Encountered: 1 -> 2
 
Grade 8 - 1; Even if One Were to Have Power, That Power Would Only Strike Down

Great Things Never Come From Comfort Zones​

[] Hunt Rats

In the end, money wins out. You need it and someone else will go to kill this lot anyway. What little sympathy you have is not nearly enough to leave them alone.

"I have some experience with how Rats work," you tell Parvati; her lips twitch in response, but she does not interrupt as you explain: "We can either lure them into a trap, or search their most likely hidey holes. For the first we need to hide our weapons and pretend to not be Fixers, for the second we need to cover a lot of ground."

She hums in thought before lifting two fingers. "I like the second better. Less chance for one of us to lose their innards."

"The chance is small either way. But I agree." The one time you had Rats following you, it was all you could do to scare them away. More than that, turning an ambush around will make them run right quick. "Just keep in mind that we need them to have their backs to a wall. Rats will always flee if they can."

It feels a little odd, talking about them like this. You are slowly moving up as a Fixer; the past still stays with you, but as more of a monotone series of events than something keeping you shackled. You are truly not one of them anymore. Arin would laugh themselves silly at the idea.

Meanwhile, Parvati listened intently and nods along. "Alright, let's go."

What follows are a few days of slaughter. It soon becomes clear that the recent Thorns raids distracted too many Offices from taking care of occasional Rat troubles; with nobody coming to solve the issue, people began offering more money. Much like that unfortunate group of Robbers Giano talked about. And now they are Urban Myths, making the Grade 9s too hesitant to go at them.

But in the end, it is just Rats. They are far too slow to escape you and Parvati, much less fight. Every time you sniff some out, they are dead in short order. Washing blood out of your clothes feels strangely nostalgic after the last two months being so calm. You actually end up giving Parvati some tips about cleaning that she is grateful for. In turn she helps you with the spear, though those Rats are decent enough practice. It is a good weapon.

With your strength and speed, oftentimes your victims end up with gaping holes in their bodies. You are careful to pillage what little money they have on them, but leave everything else for any enterprising Rats that find the carnage.

"We could wait around some of the corpses to catch the next group off-guard," Parvati suggests on the third day of pest control. "That way they come to us instead of vice versa."

You have to shake your head at that. "It's unlikely those are the ones we get paid to kill. Unless you want to sell their organs after all?"

It is a practice you slowly learn to leave behind. Though decently lucrative, you start to earn enough money not to need it anymore. Parvati shakes her head and that is that. You get back to work finding the last group on your list, the pickpockets; they are the hardest to find because they blend in so well. They must in order to get at peoples' purses. It takes the entire day watching the area before you notice one of them and follow back to the rest. After that it all goes really quick.

Then trouble finds you.

"Hello, you two. May I have a moment?"

You freeze amidst the carnage, eyes snapping around. Parvati moves as well, pointing her bloody spear and almost dropping it in surprise. You feel much the same, assaulted by memories of a monochrome blur surrounded by crimson droplets.

The person before you stands with their back straight, light blue hair neatly curled into tight ringlets. Their tailoured, black suit is perfectly pristine and in complete opposition to the dirty Backstreets. Your heart beats heavy under a gaze you can only feel but not see, hidden by a black and gold blindfold. Their white cape sways in a soft breeze.

The Index Proselyte dips their head in greeting.

"I would like to request a strand of your hair each," they say, not so much as wasting a look on the dead surrounding you. "Will you give them to me?"

They ask nicely, but neither of you misses the ornate sheath at their belt. A familiar, standard-issue longsword wielded by the Index. You stare at them for long seconds, barely held back from fleeing outright. Parvati is just as hesitant, though she does not dare raise her weapon.

You swallow several times to get the lump out of your throat. The Proselyte stands patiently, waiting for a response. You somehow keep yourself thinking and speak out.

"I-Is this for a Prescript?"

"Why, yes. Of course it is."

"What does it say?"

A moment passes in silence as the Proselyte focuses on you fully. Their attention makes you shudder, a clear reminder that for all your progress you are still a small fish. Proselytes are the weakest full members of the Index, yet this one could slaughter you as easily as you just killed those Rats.

But even then, you need to know. You do not trust their Prescript not to say to carve you up if you agree to the demand. Your body shakes and Parvati is clearly worried, but you manage not to cave. In the end, the Proselyte nods. They produce a piece of paper and unfold it carefully, then offer it to you.

Having to approach them is nerve-wracking, but you manage with only a minimum of shaking. Their hand remains on the handle of their sword, a clear message in case you get any clever ideas; they are right, too. If you thought they stopped paying attention, you would absolutely try. But as it is, you simply grasp the Prescript. Parvati reads over your shoulder.

'To Dalton: Walk down Moon Avenue the day after receiving this Prescript. Greet the people you meet with a wave, alternating hands for each person. Turn left after the seventh wave of your right hand, then take a strand of hair (each) from the next person or group you encounter. Weave all the hairs into an accessory and wear it.'

"That's a weird one," Parvati comments faintly, looking between the Prescript and its owner, apparently Dalton. "It doesn't say what to do if we refuse."

"It also says to take the hair," Dalton returns jovially. "I just figured it is less effort to ask first."

Their indifference makes your skin crawl, even if it makes sense. You carefully hand the Prescript back, unwilling to make this Proselyte angry despite the visceral desire to spread their brains over the wall. Then you slip the knife out of your pocket. "How much do you need?"

"I was thinking of a bracelet, though I guess a ring will do too."

That is... sensible. You wordlessly offer the blade to Parvati, who takes a strand off the back of your head. Then you do the same for her and both are given to the smiling Proselyte. They dip their head again and skip away with a simple "Thank you".

Once they are out of sight, you exhale heavily and lean against the wall. Your stomach revolts at the idea of going along with the Index for anything, your heart beats heavily as adrenaline floods your system. Far heavier than it has during the fighting these last few days.

Damn the Index!

You slowly gather yourselves and leave the area to send a report about completing the job. A handful of Urban Myths under your belt to basically no danger, that will look good on your resume. Yet somehow, you do not feel particularly happy right now.

As another week passes, you regain your equilibrium. The Thorns keep on moving as well, serving as a distraction. You occasionally meet some of their initiates in the streets, gleaning bits and pieces about their practices; apparently, they follow after the Thumb in style if not in quality. Anyone can join if they bring a Fixer's head, the raids are organised by the bosses, and anyone who does not respect their superiors properly gets mutilated. That is the second Finger you get exposed to in a week.

"Maybe they want to become a subsidiary of the Thumb," Parvati reasons that evening, motioning with her fork. "I heard they induct Syndicates that impress them, at least as long as they show proper respect."

The two of you went out to eat together once more. It became a bit of a weekly occasion, though Dexter joins you today. He nods along while nibbling on a piece of sausage. "I can see this happening," he agrees. "From what I heard, many surviving Syndicates eventually join one of the Fingers. That, or they are forced to join."

"Here's to hoping we don't have Thumb and Index fighting over this corner of the District," you grouse, more to yourself than them. As much as you would not mind the cultists to get their heads caved in, open warfare in the streets puts you at risk as well. The other two wordlessly raise their mugs in response.

After a collective drink is taken, Dexter wipes off his mouth and changes the subject: "Anyway, remind me tomorrow to set up new contracts for the both of you. I keep forgetting to do that." He immediately has your undivided attention and explains without further prompting: "Now that you're Grade Eight and proving competent, I ought to actually pay you properly before one of the other Offices buys you out from under my nose."

You nod slowly, as does Parvati. Neither of you expects a full salary, but at least the fees taken out of your job rewards will get lowered. Although this does remind you there will be opportunities sooner or later; right now you are not quite sure if you will stay with Dexter if you find something better to do. A better offer.

"That reminds me," Parvati interjects thoughtfully. "I didn't get stinkeyes from the others anymore the last few weeks. Didn't even realise until just now."

You have to blink, but agree. The same happened to you as well; Dexter only huffs, though. "You're Grade Eight now," he explains simply. It is really all you need to understand and agree. Of course Grade 9s will not antagonise a Grade 8.

The thought of grades brings you to another question, though: "Say, boss: did you have any thoughts on specialising the Office in the future yet?"

It is true that Dexter's Office is still a Grade 8 Office, but sooner or later it will rise high enough to consider the subject. At least that is your train of thought; it derails upon seeing Dexter's shrug. "That's still so far off," he muses. "I figure I will get there when I get there."

You have half a mind to object, but he is the higher Grade of you; he probably knows what he is doing. In the end, you just stay quiet and finish your food. Parvati ordered the same beef as the rest of you tonight, you notice; she later tells you that the special is her reward for good work, but she tries not to eat it more than once a month to keep it a special. You kind of get the sentiment, although you feel that the price also plays into it.

Another three weeks pass like that in relative calm. You go back to mostly ungraded work, carrying things or delivering messages. It goes smoothly thanks to your augments, same as with Parvati. You still earn a little better than before thanks to the new contracts you negotiated with Dexter.

The Thorns keep up their recruitment drive as well, although the Backstreets start to react to them. One Grade 7 Office tries to take them on on their own; they beat down a handful of higher-ups, but quickly get drowned in initiates and taken out. Their bodies are on display entangled in thorns, opposite of the Hana building. At least until the Sweepers take them down that same night.

The Fixers are not idle, though. The relative boredom sadly ends for you when Dexter announces a meeting with two dozen other Offices; most of them are Grade 9, with some Grade 8s involved as well. They meet at a larger bar, each operator accompanied by two of their Fixers; you do the same, flanking Dexter together with Parvati. Your main job is to make sure nobody tries anything, though.

The room is filled with Fixers that afternoon, the owner paid a decent sum to let them use it to plan. A neutral ground large enough to hold everyone, unlikely to be bugged by the Thorns.

You spend the time glancing out of windows and otherwise chatting with the other Fixers. Most are wary and some have dark rings under their eyes; the Thorns are harrying everyone in the area lately. At the same time, you pick up more than one hint that people here also worry about facing this now-established Urban Legend. They killed a Grade 7 Office after all.

"Which is why we need to work together here," Dexter explains at the central table, a map of the area spread across. "Perhaps even use their own strategies against them. The Thorns' biggest strength is their numbers. Somehow they attract a great number of recruits. If we can match that or make it less enticing to join the Syndicate, we only need to worry about their bosses."

"Of which there are only a handful," another man adds thoughtfully. "Yes, but how do we do that without an all-out war? We aren't Liu Association, we can't pull that off."

"Maybe they'll hire us if we do," the woman opposite of Dexter jokes mirthlessly. A few half-hearted laughs follow.

The discussion goes back and forth for a bit, only to suddenly fall silent when the front door opens with a jingle. All eyes snap there, only to widen as a woman in white strides through. A woman you know, at that.

"Knock knock," Giano says with jovial cheer. "We're here to pluck some thorns out of our collective sides."

Behind her follow three men, each of which dresses in muted colours. Not uniforms, they just seem to try to be inconspicuous. In complete opposition, her white uniform stands out starkly in the room as she approaches the bar. "A whiskey for me. You want anything, gentlemen?" Heads are shaken and she shrugs. "Suit yourself."

Then Giano spots you and throws you a wink. Parvati sees it as well but does not get a chance to ask questions; the new arrival makes introductions: "I am Giano from Hana East Section Six, Grade Six." The entire room seems to straighten up, seeing that she is the highest-ranked Fixer present. Giano grins and motions for her companions.

"These here are the reinforcements I bring. Hermes, operator of Hermes' Office, an associate of Seven Association. Grade Eight." She indicates a somewhat corpulent fellow in a pinstripe suit; an information gatherer is what you understand, Seven Association is all about that.

"And those two are Darius and an anonymous Fixer we will call Shadow, hopefuls for Liu and Shi Association respectively. Both Grade Seven, I got them lent to me as part of their entrance exam into their respective associations."

Just like that, Giano established her group as the strongest. She gets her whiskey and takes a measuring sip, then snaps a finger. Shadow appears behind the bartender and slices her head off. The woman drops dead in an instant, blood spurting from the wound; nobody moves while the Hana Fixer takes one of the empty chairs at the table. Shadow wipes down his glowing red sword.

"What I know and you don't is that the Thorns are already pressing down on a number of civilian places, like this one. The lady serving you lot drinks would have sold your entire plan before the Sweepers come out tonight. Now, where were you all?" Nobody speaks and Giano rolls her eyes before pointing. "You are Dexter, correct? As the one who started this, explain your plan."

He does as told, recapping what the gathered operators covered thus far. Giano nods while the other Fixers sit at an empty table; nobody dares get in their way, though even Hermes seems uncomfortable next to a prospective Shi Assassin.

"Do you know her?" Parvati whispers to you then. She does not need to nod toward Giano to make it clear who she means. You simply nod.

"She took my application for the Fixer license, but she also works in intel. I sold her some things about the Thorns the last few weeks."

"Did you now? Is that how she knew we would be here?"

You can only shake your head at that. That was not you.

"The main problem we face, ma'am," Dexter finishes then, "is that while we know a number of their fronts and their main base, we don't know how powerful exactly their bosses are. Do you know?"

"Right, right," Giano responds airily; her flippant behaviour almost hides how closely she paid attention. "I could ferret out a few things, but nothing conclusive. For now we act on the assumption that whoever leads the Thorns is on par with a Grade Six or Grade Five Fixer. To actually figure that out, I want to capture one of their higher-ups to interrogate."

There is some murmuring across the room; you feel your hackles rise as well, even a dozen Grade Eight Fixers stands no chance against a Grade Six or Five. Maybe that is why the assassin is here, too?

Either way, Giano's proposal is taken with interest. Before it was risky, but the amount of force she brings to the fore make it a good first step. That and her being a Grade Six make everyone come around to the idea. Hermes has contacts to a mole in the Thorns and found out when and where the next Office raid will be.

"And now," she closes the discussion, "let's talk money. All things considered, a fifty-fifty split sounds appropriate."

Some winces go around; she is absolutely gouging the other Offices right now, even if she admittedly brings the highest combat ability. The operators haggle her down to thirty-five percent and your Offices taking everything valuable; well, looting is always good.

Parvati listened in with interest. "She's good," is her final verdict. "So that's a Grade Six Fixer."

You are not entirely sure, but you feel some of it may be Giano in particular. At the same time, you have other matters to think about. The first task of this conflict is to beat down an armed mob led by another elite. This time with similar numbers.

But right now you have a choice: you are Grade Eight, strong enough to volunteer for facing the elite. It would give you a chance to be seen by higher-Grade Fixers. Or you can join the larger group and beat down the mob for a chance at more loot. Parvati is planning to do the latter, more for safety's sake. The few Grade Seven Fixers present are all slated to join Giano with the elite, including Dexter.

Unfortunately, paying rent left you with too little money to consider buying a better weapon right now. Your wallet may not be empty due to constant work and the extra deals with Giano, but you still remember the lesson about quality. Your spear will have to do.

Now whom do you follow tomorrow? Dexter and Giano, or Parvati? Risk and recognition, or safety and some money?


View: https://www.youtube.com/watch?v=Ai0Ra_NqEQ0

[] Volunteer to help with the elite

[] Help with the mob


-Ciel's Wealth changed from "Afloat" to "Okay"
-Added Contact: Darius (Grade 7, Liu Association hopeful, relation: you met)
-Added Contact: "Shadow" (Grade 7, Shi Association hopeful, relation: you met)
-Added Contact: Hermes (Grade 8, Hermes' Office operator, relation: you met)
-Added Contact: Hermes' Office (Grade 8 Office, focus on information gathering)
 
Warning: This is a Public Service Announcement
this is a public service announcement
@questioningmeme has been removed from the thread at QM request.

@MiracleGrow has received a Staff Notice for marginal behavior.

@Kelasgre has received an infraction under Rule 3, and received a 72-hour threadban.

Please be mindful of the things you post. Consider their impacts on others and how they can be read by them.

Enjoy the quest and be good to each other.
 
Grade 8 - 2; The More Things Change, the More They Stay the Same
[] Volunteer to help with the elite

After mulling it over a little longer, you decide to grasp the chance for recognition. Even if you can not do much, getting to talk with higher Grade Fixers would already be a decent step for you.

Once the plan is made and people start to leave, you approach Giano; she is currently talking to Dexter and the other operators about scheduling, but makes a pause once she spots you. Parvati follows, though she stays in the background while you speak up: "If you do not mind, I want to join your group in subduing the elite."

"Oh? Really, now?" She almost chirps the response and fully turns to you, much like the operators. Many of them are Grade 8 like you. Giano knows that too, although she lets you stew in the pregnant pause for a while.

"Well, fine with me. What about you?" she next addresses Parvati, who bashfully averts her gaze and shakes her head.

The response prompts a soft huff from the redhead, though she does not comment beyond that. Meanwhile, you are well aware of the fact all three Association Fixers are studying you. Their gazes soon wander away, but they noticed you.

The gathering dissolves after that; you and Parvati split off from Dexter so he can do some paperwork in preparation.

"Are you mad?" your coworker asks with an arched brow. "She said the higher ups there are on Grade Six level, you won't be able to do anything."

"She said they suspect the big boss is that high," you counter. "And if they're roughly accurate, the elites won't be on the same level. This wasn't really about contribution, either. I wanted them to see that I'm ready to do what must be done. There were people from four Associations around, even if they're not a really high Grade. I couldn't miss that chance."

Parvati hums in response, one hand playing with the string of her spear. "Are you actually ready?" is what she finally asks.

You can only shrug. It may be a little reckless, but you can at least try. "Unless Giano's intel was very off, she should be able to do most of it on her own. The rest of us are mostly just insurance."

She frowns at that, but does not say whatever goes through her head. In the end she shrugs it off and leads you into the shopping areas; just browsing is relaxing for the both of you, even if you do not have a great amount of money to spare right now.

It takes two hours for her to bring it back up, making you realise that Parvati has not put the matter aside. It is on the way to the office, in the middle of a mostly empty street, that she speaks.

"Why do you take risks like these?"

You look back at where your coworker stopped to regard you carefully. There is something calculating in her gaze, but also curiousity. Seeing that she has your attention, Parvati elaborates: "You don't have to. Even with just how much we do right now, we could get by just fine. I don't get it."

Being honest, it is a good question. You became a Fixer three months ago and already hit Grade 8. But if you are honest with yourself for just a moment, it is just not enough. You want more. Even with the constant reminders of your own insignificance, that little rivulet of power you now call yours is intoxicating.

Turning fully, you look Parvati straight in the eyes. She unconciously straightens up before you even speak, a scant few words that mean so much to you: "Because I want to reach higher. All the way to the sky where only stars can shine. Because I... because I still dream."

Though your voice remains at its usual low volume, you may as well have screamed the last words at her. Parvati stares owlishly, slowly blinking and so clearly dumbfounded that you almost cringe away. Laugh it off as a joke. But you stop yourself and stand your ground, daring her to laugh or belittle you for being naive.

She does not.

Seconds pass, then a full minute as you keep trapping her gaze with yours. Only when you look away does she take a quiet breath and looks around. A chortle follows before she falls in line with you again. "You're probably the weirdest person I've ever met, but sure. If that's where you're going, I'm not going to stop you."

She fully expects you to die along the way. You do too, all things considered. But where did being scared of your own shadow ever get you?

"You may be able to get there too, you know?"

"Pft, no thanks. I like living."

"Same here."

At least she does not seem mad or anything of the sort. You banter back and forth all the way to the office, where Dexter holds a meeting for the entire staff. He does not say what exactly will go down in two days time, only that Parvati will lead the others to a meeting spot. She throws you a little grin at that announcement, at which you quietly have to acknowledge that she can impress in her own way there.

"Meanwhile, Ciel and I will meet up with a contact of mine. Be ready for a fight. Parvati knows the details of your assignment, she will fill you in along the way."

There is some light confusion, but nobody so much as questions the order. Your brow creases as you mull over that, uncertain how to feel about the fact it will be a slaughter on both sides. Even with the element of surprise, your office only has three augmented Fixers. The rest is Grade Nine and on even ground with that mob. Dexter has yet to do this kind of thing, which may be why none of them so much as wonders. Or Parvati's presence reassures them.

Either way, the next day passes as normal; you each do a little work and prepare, mostly mentally. You knit another two hours that evening to calm your nerves; the work does not really require much critical thinking, you can just do it and lose track of time. The TV drones on in the background, no more than a source of noise.

After lights out however, you huddle under the plentiful covers and pillows. You occasionally bought one or the other, but by now they are piling up in something that could be lavish if the quality were higher. Your mind wanders to the people you met and will work with tomorrow.

Liu Association, the unbreakable hammer; all-out war, banners raised high, Liu subdues any threat by force of arms and unshakable morale.

Shi Association, elusive and deadly. Assassins, one and all. You know people are wary of them and so are you, but sneaking around is something you have experience with.

Seven Association, the intel specialists. If there is something to know, they know it.

And Hana Association, the authority on grading Fixers as well as threats. They appoint Colors and command some of the finest Fixers in the City.

You only really know Giano, as far as one can call it that. But tomorrow will be a chance to make inroads. Even if the Fixers you work with are mostly not even in their respective Association yet, they may be in the future. You have no concrete plans for that for ahead, but working for one of them would not be bad. Getting a foot in the door now can only help there.

At the same time, you may have to sacrifice what little freedom you have right now to get into an Association. Painstakingly obtained through hard work, jealously guarded... is it just another form of currency you will pay to advance, in the end?

You sigh at that point and get up to down a sleeping pill. You need to be well-rested tomorrow. Any mistake could kill you. At least the medicine works as advertised, letting you doze off with your treasured cloth clasped in one hand.

That morning, you have a light breakfast and shoulder your spear before heading out. Dexter awaits you at the meeting point, face even. You exchange greetings, neither really in the mood to talk.

As you walk the streets however, others join you. Alone or in pairs, Fixers you recognise from the day before yesterday. The crowd may notice, or they somehow feel the invisible tension in the air. More and more often you catch people looking around warily. Even warier eyes watch your group pass from the back alleys. Fixers out in force means only one thing in the Backstreets.

By the time Giano and her squad minus Hermes join, the crowd has mostly dispersed. A few unfortunate souls have yet to realise what is happening. Maybe they are lucky that you are all directed to the rooftops. The plan is an encirclement of sorts.

Soon enough you spot the Thorns, too. Their unorderly mob pushes itself through the streets, immediately scaring away everyone coming their way. People rather brave the unsafe alleys than the rising Syndicate; perhaps that is what draws others to them like moths to flame, you realise. A sense of power much like the one you experience as a Fixer.

"Target spotted," Shadow murmurs, though his voice is clearly audible. They point toward the rear of the group; someone with vines growing across their torso and arms strides along. Everyone keeps a respectful distance from them. You can not tell details at this distance, but Giano can.

"A woman, average build. Motions are a bit too fluid for my liking, probably augmented for speed. Shadow, stay ready to neutralise her once she leaves an opening. Darius, you take point. Everyone else, fan out around the street behind me. We want her alive, everyone else doesn't matter."

Your group is the first to the ground, but not before you spot the other Fixers waiting. They move the moment they spot you, armed people emerging from the same alleys the Thorns ignore. The first groups just charge in without waiting for the rest, battlecries alerting their enemies. But most others are soon in position and rush into the mob's back. You can not see which group is from your office, but the encirclement works out.

Your own group picks up speed, straining your legs to the limit. Even still Giano and Darius take a notable lead; the Liu hopeful slams into the mob's back before they have time to realise he is coming. A burning longsword slices through the rearguard like butter, leaving clear imprints in their cooked flesh as three bodies fall.

Then a cage of thorns catches the blade, smouldering but not overwhelmed. The Thorn elite turns fully and throws a kick into Darius' chest. He rolls with the blow and flies over Giano's head; you make a hop to catch him while the Hana Fixer forces your quarry to dodge; the ground splits for a dozen metres beyond her greatsword's impact.

"You good?"

"Fine. Thanks."

Darius reorients himself and charges back into the fray. The other Fixers caught up as well, mainly busy beating down whoever tries to interfere with the elite's lonely battle. She expands her rotating and vibrating armour, floating around Giano's mighty swings to force the redhead into giving ground. One of her sleeves catches in the thorns and is swiftly torn apart.

Seeing this, you dash around the brawl; behind them the previously wild mob is mercilessly pushed together and cut down from all sides, though a few Fixers also lie among the dead. You think. You ignore the sight and finish circling around into the elite's back. Two others followed right along; it is not quite in synch, but they are just a step behind you as you charge into her blind spot.

Just as you close in, Giano bashes her shield forward and Darius lets loose a gout of flame. The elite retreats your way, only to flinch and jump high; your spear only grazes her shoe. Those behind you bring up clubs to fend off the vine whips coming your way, but you leap through under her. Coming to stand right beside Giano, you have no time to move before her boot hits your shoulder. You are pushed back to the ground as pain lances through the shoulder as she uses it for leverage, the force almost too great for your body to bear.

Giano soars high, sword reared back in a two-handed grip. Her greatshield lies forgotten on the ground.

While in the air, your opponent can not evade. She desperately pushes all her vines to the front to catch the strike.

Which is exactly when Shadow appears behind her and slices off both arms with a pair of glinting daggers. Then a great gust of steam from Giano's sword blinds the gangster; Giano is pushed backward. You take a few steps and barely bypass the falling blood, spear ready. Dexter hops up and chops through one of the vines while Darius separates a few more. Others step forward to work on the protective cage before the elite even hits the ground, but you have another target.

Just as her foot connects with the broken stone, your spear rams into her thigh. You let go to dodge the vines coming your way, but it is about done by now. Her final defense is picked apart as Fixers engage and disengage erratically; she has no arms to defend herself and can not run anymore.

You step back and wait; trying to do more now without a weapon would be too dangerous. Giano does much the same, so you pick up her shield and hand it back to her.

"Thanks. And good job keeping your wits about you there."

"Thank you. That was an incredible feint."

Now that you actually have time to go over what happened, it feels even more impressive. Giano simply taps her forehead with a grin. "That's why it helps to always have an ace up my sleeve. She didn't know I want her alive and she had no idea I have a Shi recruit standing ready."

"To be fair, she's still a small fish. Nobody would expect Hana and Liu from the front and Shi in their back."

"Which is exactly why I brought them both," Giano chirps back. "It doesn't even cost me anything because I'm taking over their evaluation for the Associations." She chuckles as if it were a funny joke, then nods to the resolving brawl nearby. "Seems like this lot is done, too."

You nod along, watching how a number of Fixers combs through the many corpses. That mob must have had at least sixty people, but all of them are dead now. You spot Parvati to the side, carefully rifling through the pockets of one particular body. Anyone already pillaged is piled up along the surrounding buildings to make the path free again.

You have half a mind to join them, but those were their kills and not yours. Although you spot one enterprising Rat eyeing the many bodies. If they are fast, organ thieves will earn quite a bit of money today.

"I think this is the most important lesson for being a Fixer," Giano muses as you watch the battle wind down fully. "Fair fights are for fools. I guess you'd know a thing or two about that," she adds with a knowing look.

You can only nod at that; somehow, the strategies that let you survive as a Rat seem to work even now. You picked the battle and struck with overhwelming numbers, then beat down your quarry. The Thorn elite is currently being bundled up; both her legs are fully removed and the stumps of all four limbs treated with some K-Corp stuff to stop her from bleeding out. Going by the look on her face, she probably wishes she was dead.

"It's hard to believe at times," you admit while picking up your spear. "At first I felt like I need to leave everything I used to do behind because I'm not a Rat anymore. But the longer I'm doing this, the more I realise a lot of it is still the same."

Giano has no real comment for that beyond a noncommittal shrug.

Cleanup is pretty swift after the looting: the final corpses are put aside and everyone takes stock of who died; with the corpses piled up five high per pile, counting becomes much easier. A hundred and two dead, thirty of them Fixers. Your office lost three, though Parvati has not a scratch on her. Your shoulder only aches, nothing is broken or dislocated. The sole surviving Thorn is picked up and carried by Darius, simply thrown over his shoulder like a sack of potatoes. She does not protest, either. Names are taken and kills evenly distributed among Offices.

The other Fixers disperse to take care of their respective paperwork or to celebrate; you spot quite a number of them wearing little grins or smiles. This may have been the first real fight for many of them, yet they up and won handily. Some cautiously talk to Parvati in search of wisdom from a higher Grade.

Meanwhile, you have to consider what to do. Giano already announced that Hermes will take over the interrogation. You could tag along and try to talk with one of her companions now, make inroads for an Association. You could also deepen your connection with Giano and try to aim for Hana. At the same time, just knowing members of an Association is already useful in itself.

[] Try approaching Shadow
-[] Make inroads for joining Shi Association
-[] Just get to know him

[] Talk to Darius
-[] Make inroads for joining Liu Association
-[] Just get to know him

[] Offer to help Hermes out
-[] Make inroads for joining Seven Association
-[] Just get to know him

[] Join Giano
-[] Try making inroads for joining Hana Association
-[] Just hang out


Note: Making inroads does not guarantee Ciel will go there. This vote will not lock in their joining an Association. If you are not interested in any of these Associations, you can either try to make new Contacts or write-in something more specific. No write-ins for other base actions, Ciel will interact with one of these four. This vote is supposed to give me an idea where the players are leaning in regard to development; i.e. do you want to do sneaky shit, do you want to come at people from the front, do you want to do less fighting and more social/information gathering? Or maybe a mix of it all, as all is for Hana? I hope you get the idea.

-Parvati transitioned from Contact to Characters (Fixer)
It occurred to me that putting changes made to the front page here makes sense for people catching up. Do not want those to be confronted with spoilers after all.

  • -Name: Parvati
    -Age: 24
  • -Occupation: Grade 8 Fixer

    -Preferred Fighting Style: Lightning-fast Strikes

    -Special Skills: Fast learner, Flexible fighter, Finding worthwhile sales

    -Owned Weapon(s): Spear
  • -???: ???
  • -earn enough money to eat regularly
    -look after big brother and little sister
 
Grade 8 - 3; Dreams And Dedication Are a Powerful Combination
[X] Join Giano
-[X] Try making inroads for joining Hana Association

The group drifts apart as you enter the backsrooms of a small supermarket. Your staying near Giano is the only reason you spot a few bills changing hands.

From there, Hermes carries your prisoner into a room and closes the door behind himself. Everyone else still around spreads out, though nobody but you remains near Giano. Shadow sits quietly in a corner and cleans his daggers. Darius is talking to Dexter and another operator while the rest formed a small group of their own.

"The first stage went off without a hitch," Giano muses idly, gathering your attention. She is leaning against a wall that you join her at.

"But now they will know we're fighting back."

"True that. Do you say we should have done more while they didn't?"

This is a difficult question. Normally you would just say no because Giano as a higher Grade should know better. Right now however, your previous thoughts return; maybe joining an Association is not so bad? But if it has to be that, it can only be the first of them all. No less than that will satisfy you. And right there stands a woman who may have enough clout to help you get in later, so you think hard.

The silence stretches, Giano's brow arched almost imperceptibly. She waits for you to finish ruminating, though.

"Maybe so. It may just be hindsight if our target turns out weaker than you thought, but right now they can hit us back before we're ready. I get why you'd play it safe, it just feels like we could have done more."

She hums in thought, giving a little nod. "Tell you what, I know what you mean. The job isn't done yet, so you better stay on your guard. Or stay ready to run away, that may be more intuitive for you."

Her quip stings a little, though the soft chuckle that follows helps you look past it. Silence descends afterward, conversation having run its course for the most part. You still muse on the idea of using Giano as a stepping stone to get a better chance at joining Hana; it feels perfectly natural, but at the same time somehow off. You have no idea why it would be wrong, though. She originally wanted to use you for free intel, so turnabout is fair play. Not like she will get nothing out of it, either.

But for now you are curious and not entirely sure you actually want to join yet. So rather than say it directly, you gather information: "If I may ask, what is working for Hana like?"

Giano does not respond immediately. Rather, she pulls out a cigarette and twirls it between her fingers; yet another sign of wealth you could not even consider for most of your life. After some consideration, she lights it and takes a deep drag. Her response only comes after she blew a cloud of smoke into the room's center.

"Pretty nice, all things considered. Associations are different than normal Offices; you're a cog in the machine, it needs you to work. But if you don't work, they'll replace you faster than you'd ever believe. Hana, being Hana, has first pick from the cream of the crop. Just being associated with them opens a thousand doors across the City. The pay is good, too."

Another thoughtful drag is taken, almost copied by one of the other operators who took her starting to smoke as permission to do so. You try not to breathe in too much of it, but there is little you can do to escape in a closed room.

"So overall," Giano finishes with a shrug, "Hana is pretty good to me. The Association has some of the best benefits across this entire City as long as you perform. Getting in is harsh and staying in almost as difficult, but damn is it worth every bit of effort." She glances at you with this knowing look that makes you feel naked. "Interested?"

You can not help but avert your gaze, embarassed about being caught so easily. "Somewhat?" is your response. "You seemed pretty happy so far, so I figured I could at least ask. But I'm not sure if an Association is for me at all."

"It takes some commitment," Giano agrees. "Same for any of them from what I saw, but 'All for Hana' is not just an empty phrase for us. Like I said, it's absolutely worth it for me."

Going by the upsides she mentioned alone, you can definitely see why. Instant recognition, generous pay, and the knowledge that you yourself are one of the best of your Grade. It is almost mouth-wateringly tempting, yet you still wonder if Hana Association is where you want to go.

"What does 'All for Hana' stand for, then?"

"It's pretty simple," she explains after a final drag. Her cigarette is snuffed out in a nearby ashtray before she crosses her arms, blowing smoke into the room; you notice that she has not once puffed any in your direction. "When Hana starts to move, the job will be done. It does not matter the difficulty, we finish what we start. All for Hana, that being all we have and all we are."

There is something different about her, just for a moment. A spark of intensity, gone as soon as it appears. You almost think you imagined it, a flicker of radiance akin to that of the violet serpent slithering through the Backstreets. When Giano actually looks at you again, you simply nod.

"I think I get it. And you don't mind giving your life to finish the job?"

She actually laughs in response, confusing you momentarily.

"Of course I mind, it's why I'm not dead. But if things escalate to the point I have to choose? Yeah. It's similar to the other Associations, but even more so for us. Hana has the most Grade 1 Fixers out of them all. When it comes time to fell a Star and Liu or Shi have failed, it is us who tear it from the sky."

She pauses there, frowning.

"I guess it's hard to understand. I wouldn't either, not before I joined up myself. It's not about being suicidal or throwing yourself in danger, it's about giving your full attention and power to whatever task you work on. No half-assing it, no excuses if you fail. Even if it was impossible."

"I see. That makes sense, thank you."

You would be lying if you said this does not appeal to you. To this day you put a decent amount of effort into any job you take; not everything you have, but that is mostly because you do not need your full strength to carry stuff or the like. Today you held nothing back. Is this what she means?

All for Hana. You have to mull it over.

For now however, you have more questions and hope she is in a mood to answer: "How did you join Hana? And when?"

"It's been... what, seventeen months now? Almost one and a half years, yeah. Applied when I hit Grade Six, that's the earliest Hana takes anyone at all. It probably helps that I worked in a Seven associate Office for a while, so I learned some tricks there. Sent a bunch of neat little nuggets of intel with my application, but I also made sure to keep a stellar record. No idea which of these it was, even now."

"And you have been a receptionist ever since?" you ask quietly; it really is not right to question her, but you can not stop the note of distaste to your words. If Giano is as good as she claims, then she wastes her talent.

The woman herself shrugs once more. "You make it sound like a bad thing I don't go out on missions every day. Paperwork isn't so bad, especially when it helps with my work in other ways. Sure, I only do as much field work as I need to keep my performance reviews good, but just being a Grade Six employed by Hana helped me build up a nice nest-egg already. It's safe too. The only thing it doesn't give me is a promotion, but eh. You get what I mean, even if you disagree."

You were about to speak, but hesitate on the last statement. Are you that easy to read? And honestly, you do understand where Giano is coming from. She carved out her own little slice of comfort and has little reason to go any further. She is not greedy and looks at the long term, perhaps even at retirement. Her set plan is something you once could not conceive in your wildest dreams.

It makes perfect sense, but still feels so alien. Nowhere near enough.

In the end, you sigh and lean your head against the wall. "You're right, I disagree. But I get it. Assuming I'd want to join Hana, what would you recommend I do?"

"What you're doing right now," she says simply, motioning for the room you stand in; Dexter and Darius are shaking hands about something. Shadow seems to nap with his eyes open. "A Grade Eight getting into the thick of it where an Urban Legend is involved? That gets noticed. Hana won't hire a bottom feeder who only takes the easy jobs, just like they won't hire someone insane who grabs jobs too big for them and survives on the devil's luck. Or an idiot who keeps killing bystanders. Hana wants results, consistency, and reliability."

All of these values resonate with you somehow. Hana really does feel like a good fit on that end. You nod slowly, then throw another look at the redhead. "Would it help if a Grade Six I know whispered a few words in the right ears?"

She throws a lopsided grin back at you. "That Fixer can point them your way, but you have to impress them on your own. Let's get back to that next year, assuming you make Grade Seven until then."

"It's September."

"Yes, and? Maybe you'll make it in time for Christmas, this job here will be a good step forward. But unless you keep going for Urban Legends, you're not going to get promoted that easily."

You wordlessly lower your head; once again she is not wrong. The prospect of slaving away at Grade 8 for months on end is not that appealing, but you will not let that stop you either. Slaving away day after day is something you have experience with, you just have to keep going until it is done. As long as you survive, you can keep on moving.

It is just then that the door opens and Hermes steps out. A familiar iron stench follows him, though his suit does not even seem ruffled. He immediately has the room's attention, facing Giano while the door falls shut behind him.

"Good news and bad news, Ma'am. More of a mixed bag on all fronts, really. To start off with, it seems the leader of the Thorns is a woman called Rose Briar. I have a description of her appearance, too. And this is where the bad news start: she is a Feather."

There is some cursing in response. You stay quiet but feel decidedly queasy at the prospect; anyone who works for a Wing and has access to the Nest is someone to be envied and feared. Giano keeps her calm, though; she just bids Hermes to continue.

"Our guest did not know many details, but I could construct a basic picture from what rumours she picked up: Rose Briar's father owns Thorn Workshop. He is the one who developed the augmentations we saw. They seem to be testing their efficacy here in the Backstreets, handing out augments for free to any accomplished members of the gang. Rose herself is not well-liked," he explains with a wobbly motion for your surroundings. "I have not confirmed this bit, but she seems to see herself superior due to being a Feather and acts the part."

"A little surprised they'd just take it," Darius adds from the side, arms crossed and brows furrowed. A number of others just snort, you included. The reaction surprises him, but understanding follows a moment later. "Ah, right. Right, don't bite the hand that feeds you."

Hermes nods. "Something of the sort. But she also has an honour guard of sorts, consisting of twelve Fixers."

"Twelve, you say?"

Giano is immediately attentive, a sudden sense of worry to her demeanour. You are taken aback by the shift, but she gives nobody a chance to comment. "Did you learn anything about them?"

"As a matter of fact, I did. I thought much the same as you when she first said the number, Ma'am. But no, we are not dealing with Charles' Office." The mention of that name has a number of eyes widen to almost comical degrees, though it is unfamiliar to you. Hermes nods in understanding, a faint smirk on his face. It feels a little more sinister than it is probably meant. "Just a coincidence. Those twelve seem far more willing to mingle with the rank and file, so to speak. The respect they get as part of the boss's security detail probably plays into it. From what they let slip, they are all Grade Eight, from a Grade Eight Office that was hired wholesale to guard Rose. They are being paid in money and thorn-based augments, which will increase their expected combat power by one or two Grades."

An atmosphere of worry settles among everyone. Twelve Grade 8s would be one thing, but twelve Grade 6s are a disaster. You look to Giano, who frowns in thought. Seeing that she is mulling things over, you decide to use the silence and speak up from next to her: "I'm sorry that I have to ask, but I haven't heard of Charles' Office before."

A few others nod along, clearly as clueless as you. This includes Dexter. Hermes merely shrugs. "That is not unexpected. Charles' Office is a Grade One Fixer Office, about as elite as it can get." That would already be enough to impress everyone not in the know, but Hermes is not done: "The twelve Fixers on payroll are all Grade One and no one would be surprised if at least one of them were appointed a Color sooner or later."

You nod slowly and thank him for the information. Hermes waves you off politely and turns back to Giano, who still frowns. "How will we proceed, Ma'am?"

"Did she say which Office these Fixers are from?"

"Afraid not."

"Drat."

The redhead runs a hand through her hair, only barely resisting the urge to ruffle it. "I can't start an investigation unless I have the name. Grade Eight Office with twelve Grade Eight Fixers, all hired for bodyguard duty. I don't think that's enough to find them. We need to look into their leader, too. If Rose Briar is her actual name, we must know how well connected she is."

"Which will determine if assassinating her is an option," Shadow finishes the thought for her. Giano nods, though the Shi initiate raises a hand. "I would recommend against it regardless. She may be more useful alive, as a witness."

"An assassin turning down an assassination?" Darius heckles with only a little heat. "What gives?"

Shadow glances to him and gives a minute shrug. Meanwhile, Giano ignores their back-and-forth as she quietly ticks off what is to do on her fingers. You feel you should also do something, but the sheer number of avenues to approach this issue from keeps you undecided.

"Perhaps now is a good time to divide tasks," Dexter suggests into the slowly stretching silence. He slowly rubs his prosthetic hand, as he often does when in thought. "Twelve Fixers that approach your level are too much for us to handle, but the Thorns are more than their leader."

"Divide and conquer," Shadow spells it out with a nod. "The brute and I have the measure of these elites now. We can repeat today's feat with some support."

"Who's a brute, eh?"

Shadow does not react to Darius' immediate response, though Giano cracks a little smile. It vanishes as fast as it appeared, but everyone saw it. She nods. "Good call. For now we're going to hit the Thorns where it hurts, meaning their numbers. I'll see if I can dig up something to get Thorn Workshop investigated. In the best case we can find a way to snack up the twelve bodyguards one by one, or maybe with poison? But that will take time either way. I leave planning these strikes to you two," she finishes with a motion for the two initiates. Both of them stand a little more straight.

"What about the rest of us?" Dexter queries. "I'm ready to assist the subjugation."

Darius grunts at that. "Then we'll have you. The boss will do her digging, Hermes will probably help her. Your contact still good, buddy?" he then asks the stout man, who nods. "Good. I'll hit up the rest of you when we have another target, let's lay low until then. Come on, asshole. We got plans to make."

He waves Shadow along, who gives no reaction to the insult but follows along.

The group fully disperses like this, each one with their own thoughts and worries. Hermes stays behind to clean up and Giano gives you her contact information with a little grin. You do not have a phone at home, but there are enough payphones around to use. After that it is just you and Dexter for a time.

"Well," he starts after a while, somewhat more jovial than earlier. "That was something, wasn't it? I got to say, working with Associations is different."

You offer a noncommittal hum in response. "You seemed to get along with Darius."

"I guess so. He is decent company, a little more brash than I'm used to. I was mostly curious about his Stigma sword; he had no complaints at all and I'm thinking to get something from them myself."

"A weapon?"

"Nah, more like a glove or maybe some upgrades to this here." He taps a finger against his metal hand. "From what he told me, the Liu are favourite customers of Stigma Workshop. Considering how much they use fire, I can understand."

"I'm more curious how they haven't been fined into the ground for burning so much stuff."

"Well... fair." Dexter chuckles and glances up into the distance. "Maybe it's because the actual fire only comes out when Liu has a backer who will foot the bill? Or when they fight somewhere that property damage will be accepted?"

You have no real response to that, it is just as possible as any other option. More importantly, you now have to consider your own options. Giano will need a while to get all the data she wants; the other Fixers will need time to take down Thorn elites, too. You do not even know if they will call you in for that, though you would not be surprised; in the meantime you are free to do whatever.

Off the top of your head, there are three things you feel you can do here.

The first is to train and practice, get better with what you have in preparation. Maybe even pay for lessons from someone who knows what they are doing. It would be more of a long-term investment, admittedly.

The second is to join the effort by gathering information in the street and fighting the Thorns indirectly. Recruitment is their main source of bodies to throw at problems, a few rumours might help with that. But it will take time and effort to make them really stick.

Lastly, you consider just letting the others work on this and completing as many jobs as possible; not only will this help with your promotion, it might also give you enough money to afford a weapon before this entire mess is over.

[] Practice to improve your skills
-[] Focus on blunt weapons like clubs (based on pipes)
-[] Focus on the spear
-[] Focus on footwork and kicks
-[] write-in something else

[] Join the information war, gather intel and spread rumours to hinder the Thorns

[] Work as hard as possible to afford a proper weapon

[] write-in something else to spend a few weeks on


You may not vote to spend money on an augment; Ciel will not buy any more until they have a Workshop weapon at hand. If you want Ciel to progress faster on practice votes, you can add a suboption to find/hire a tutor or book a course. If you want Ciel to switch weapons or pick up another one, you have to write that in as a subvote to whatever else you pick.
 
Grade 8 - 4; An Ounce of Practice is Worth More Than Tons of Preaching
[] Practice to improve your skills
-[] Focus on footwork and kicks
-[] Hire a tutor for footwork

In the end, you decide the higher Grades can handle this without you. For now you will ensure that you can keep up in the long term, which means practice. Not that you like the prospect. What Dexter showed you was helpful, but he is no teacher; a few hours of office time are not equivalent to proper lessons, either.

Asking him for advice on the matter just makes it a certainty. In his words: "If you plan to advance, you've got to cough up for proper lessons. Some people are good enough on their own, but you and I aren't them."

He has a point, as much as it hurts you and your wallet. At least Dexter is willing to introduce you to someone who taught him in the past. In exchange for a few hours of office time, but that is just fair. Your boss is busy as well.

Which is how you meet Gyeong-Hui, an attractive man in his mid-thirties. He is immaculately dressed in a maroon suit, making you feel inadequate just standing in his little gym with your worn clothes. Not that the man himself seems to mind, studying you out of sharp and perceptive eyes. He dissects you with his gaze alone, studying your motions as you offer a short letter from Dexter.

His motions are fluid, like a gently curving river. He takes the paper and scans it carefully, then nods. "Another Fixer, then. I get many of them wanting to learn. And at least the one that sent you here is doing well with what I taught and still teach him."

"He is still learning?" you manage to ask, though your voice may be a bit more faint than usual. Gyeong-Hui inclines his head.

"Much as Dexter did when we first met, you have come to learn how to move in battle. There is no weapon that does not benefit from proper footwork, more so if you choose your body to be the weapon. I teach these basics, but also advanced courses in hand-to-hand combat, polearms, and longswords. As you will already know, I am Gyeong-Hui, formerly a Grade Three Fixer."

You straighten up in response, eyes widening notably. His name you knew, but not the Grade. You expected someone experienced, but not that experienced. When he names his going rate per hour, you may have had second thoughts if not for the rank. Even if he is retired, no, especially because he is retired. It hurts your wallet, but you pay up-front and are shown into the training rooms proper.

"First, we shall determine your current level of skill," he declares calmly. "Demonstrate."

You do as told and run through the exercises Dexter showed you. A few high kicks are added as well, prompting slow nods and sometimes a lightly furrowed brow. In the end he steps in front of you again.

"Very well. It is a solid foundation, if with a few bad habits we will need to correct. Be aware that while I will teach you the right way to move, it is up to you and you alone to burn these motions into your muscle memory through rigorous practice. Even then, only bitter experience in the field will solidify them into something your own. Do not presume yourself invincible for the mere act of investing time or money."

You nod rapidly, soaking up his wisdom as you always do. You never saw yourself as invincible, but a reminder never hurts.

Gyeong-Hui then gets to work correcting what you already know, both with demonstrations and advice. He shows you an additional exercise and ends the hour with a short spar; the objective is to evade all of his strikes, which is much harder than one expects. You can tell he is holding back a lot, but by the end you only have three stinging bruises across your entire body. It feels like a good start.

"Practice and return next week at the same time," is his final piece of advice. You offer a faint bow and see yourself out.

In the end, paying as much as you did for a single hour still makes you wince; but if most of it is practice at home, you feel this is less straining on your wallet than you thought. Your time is definitely strained more, though.

From then on you make it a habit to practice for an hour before lunch and one hour after dinner every day, followed by a shower and some relaxation while knitting. The rest of your days is spent doing chores or at work, mainly to earn at least some more money than you spend. Parvati is busy as well, though you make time to do a few jobs together.

"So that's what you're up to," she muses when you explain the training. "Makes sense. I'm looking into something at the moment, but after this Thorn business I'm probably finding a teacher, too."

"I can't tell if it's worth it yet, but he did say it takes time."

"Which sounds like any scam artist," she shoots back jovially. "But yeah, I keep hearing the same thing. It's honestly true with any skill. I'm a much better cook than I was five years ago, for one."

"I'll believe it," you shoot back with a little grin. Parvati rolls her eyes at that, but does not comment. In the ensuing silence, you backtrack the conversation a bit. "You said you're investigating something?"

"Yeah, but it's nothing you need to worry about. Family related."

"Ah, got it."

You leave it at that and swerve into less intimate subjects. Parvati goes along with the switch and you keep on going.

The first week of practice passes slowly; you manage to eke out enough money to not have trouble, not that your reserves are that low yet. It gets a little worrying with what you already put aside for tax season, but still manageable.

Gyeong-Hui knows nothing of your worries, he simply accepts his payment and continues the instructions. There are some corrections again, but he notes that you practice adequately. How he can see that, you are not sure; maybe one gets an eye for this over time. You simply go through the motions, trying to ingrain each one as much as possible. That day is a mixture of old and new exercises, once again ended by a short spar.

"What exactly is the purpose of this?" You ask afterward, wincing as you rub the handful of bruises left mostly along your bicep. The teacher has his arms crossed, thoughtful though no less attentive.

"Try to strike at me," he finally says.

You hesitate for a moment, then step forward and kick with all the speed you have. He flows around your foot and enters your personal space, face inches from your own. The proximity makes you flustered, but you dare not move.

"Again."

You swing around, but he ducks underneath and presses one finger to your collarbone to push you back and onto your ass.

"This time with your spear."

The weapon lashes out, only for him to float back away, then sidestep a second strike. One hand lands on the handle, keeping it still. You stare at each other, Gyeong-Hui not even winded.

"Part of it is my superior augments," he admits freely while letting go of the weapon. "But just as much if not more is the results of many years of practice and experience. The battlefield can not be simulated, but I can give you a taste of how an actual enemy will move. If you keep up your practice and stay alive, you will eventually be able to do the same as I just did."

Those words stay with you for a while. They almost reverberate through your skull as you practice the next few days, keeping you focussed. Motions as smooth and graceful as his? From you? It is hard to believe, but you do. Because you understand that every Fixer once stood where you stand now. Each and every single one of them once entered a Hana office to get their license, they all worked their way up the ranks.

If they could do it, then so can you.

It is this thought that keeps you going through repetition after repetition. Days pass and turn to weeks, graced with more examinations and new exercises. By the fourth week you manage to come out with only a single hit again. It is already October and the battle with the Thorns kept on going.

You were not involved, but you do keep tabs on what is happening; the Thorns responded to the continuous counter-raids by recruiting more idiots and raiding more Offices. Still only Grade 9 Offices, though.

That morning, just the day after your latest hour with Gyeong-Hui, Giano calls to tell you to meet up. You have no idea where Dexter is, but she mentions he will be there. Parvati is absent, though. You would have liked to take her along.

The meeting point is some way distant from the office. You pass the beartrap once more, still an Urban Myth that nobody can explain.

Then you pass not one but two Index Proselytes, each one giving you the creeps; the first does a handstand in the middle of the street, with everyone giving her a wide berth. The second Proselyte is busy hanging three corpses from a bunch of clotheslines, upside down so as to exsanguinate them on the pavement. You give that one an even wider berth after checking the dead to see if it is anyone you know. One has the shoulder pads of a Thorn member, but you do not know them.

"There you are," Giano greets you once you enter the rundown bar. She waves from a table near the entrance, her own team of Fixers and a few familiar faces around her. Dexter is among them, though Hermes is missing.

You quickly join them and order a drink, non-alcoholic for the lower price. "Is something happening?"

"That it is," Dexter confirms. He looks a little wearier today. "You were busy the last few weeks, but I guess you kept an eye on things?"

"Kind of, yes. I know the Thorns are fighting back and that we lost some of our Fixers. Is it the same for the other Offices?"

Nods go around in response, though nobody seems bothered by it. You are not, either. Only a number of Grade Nines were killed, no one you would care about. Giano grimaces, though.

"Well," she starts, fingers steepled. "They got Hermes, too. Best I could figure out, he was too close to one of the battles and got caught by the mob. Then they tore him into bloody chunks."

Now you feel a little bad, if not much. You barely knew Hermes; he seemed reliable, but that may have been Giano's constant presence. Some of the others wince as well, aware that you lost your primary intel specialist. Maybe you should have taken the time to dry up Thorn recruitment with rumours; then again, who knows if it would have even worked? Instead of going back and forth on what could have been, you focus back on Giano.

"Anyway," the redhead says next, "I finished digging. Turns out a Rose Briar does not exist. A Rosamonde Briar, however, does. She fits the profile we had on the Thorns' boss. Good news first: neither she nor her old man are high enough up the ladder to make us legal trouble if we catch her. They shouldn't have the means to bully Hana Association into dropping the inquiry, either.

She pauses there to gauge everyone's reactions, though it is easy to spy the palpable sense of relief. Some, like you, still wait for the other shoe to drop.

"The bad news is that I haven't found whatever Fixer Office provides her protection detail. I also checked the law, there is at least one loophole they're probably using to do this legally. So we can't get them from that angle."

When Giano falls silent again and glances to her remaining entourage, Darius takes over: "We took down seventeen elites. Hermes' contact stopped answering two weeks ago, but we've got enough to figure out where they're aiming. Easy enough to keep an eye on the remaining Grade Nine Offices in the area. Thorn recruitment is drying up now that word's getting out how we're killing them every few days."

He looks mighty proud and others nod along, impressed. Shadow chooses that moment to speak up: "We took no further prisoners. All Thorn members and initiates we encountered were killed. The last three were more cautious about watching their backs. Word must have spread that I am involved."

"Noted."

Giano taps a spread map of District 9 on the table, the Thorn headquarters and a number of safehouses marked. You remember providing a few of those locations yourself. "I bought the blueprints for this building. We're pretty sure that a few Thorn elites remain at most. In the best case, it is only Rose and her bodyguards that will be problems. Twelve Fixers on par with a Grade Seven or Six Fixer are no joke, though. Suggestions?"

A moment of silence follows as everyone registers that she wants input. Some people start making proposals while you lean forward to study the map more closely. The Thorn hideout is not in a residential area, which makes you breathe a sigh of relief. Getting in there without breaking the law would be harsh otherwise. Darius seems to think likewise, but his suggestion to burn down the building is vetoed.

So far, no one has seen hide nor hair from the bodyguards. Rose seems to keep them closeby for her safety, especially since the Fixers started fighting back.

Then Shadow's hand hits the table, loud enough to shut everyone up. He looks at Giano.

"I have a Fairy."

Her expression morphs first to surprise, then glee. "Really, now? A little ace up your sleeve? Good thinking there. This changes things."

As she begins rubbing her hands, you have to agree quietly. Having a Singularity at hand is a game changer; you considered looking into them before beyond the consumer goods, but Fairies are expensive. Less so once you have one that just needs recharging, but still not sustainable on a Grade 8's budget. Giano could probably afford one, which makes you realise she has at least one Singularity up her own sleeves.

If she actually does, there is not even a hint of it. The Hana Fixer simply begins laying out a plan: "So we use that Fairy and get in no problem. After that is where things get difficult. Fighting all twelve bodyguards at once won't end well unless we call in reinforcements. Or, well," she adds with a glance to the other operators. "We could keep turning the Thorns' own strategy against them to tire out their Fixers."

"How's about we try baiting them out? Make some noise, send some folks who can run faster than them, y'know?" Darius motions in your direction of all people, then slams a fist into his open palm. "Throw a buncha insults or something, try to get one or two to split off, then pile on 'em once we get 'em alone?"

The operators are still mulling over the human wave tactics while Giano gives a tentative nod. "Possible, but that depends on if we can bait them. Considering that they were dumb enough to pick a contract like this without considering their long-term reputation, I'd say it can work." So saying, she turns to Shadow next. "And you?"

A moment of silence follows, then the assassin glances at Darius. "The opposite. My Fairy won't trip any alarms or cause noise. We can go in with a small team, focus on stealth. Get the drop on the bodyguards while they don't know we are there, then open the door for others after whittling them down."

You can see where that one is going, too. A small elite group, probably led by Shadow himself; it may work and it would be safest for you because you will not be in that group.

At the same time, Shadow's plan is the least likely to earn you any credit. Unless you volunteer to join them, which makes it the most dangerous plan. Darius wants to use you and others as bait, but you are decent at running away. Getting under peoples' skin on purpose is not something you did often, but it can work.

Of the plans, Giano's is definitely the safest in general. Throwing away a few dozen lives to tire out the opposition in close quarters and keep them occupied while picking them off one by one. It is straightforward in a sense.

Shadow's is either the safest or the most dangerous, depending on whether you join in. It is also the meanest of the lot, assuming the team can stay undetected. That quality calls to you as a former Rat, who always struck people when they did not even knew you were there. An unaware enemy is a defenseless enemy. But if the team is spotted early, they will be in trouble.

Darius' plan forms a sort of middleground between the other two, bringing superior numbers to bear at the risk of failing once they catch on to what you are doing. It will put some danger on you, but also give you plenty allies to cover you as long as you can run fast enough.

Or maybe... maybe there is something they missed? If you could present a better plan, then that would definitely earn you some recognition in their reports. Maybe even a decent bit of the reward for this Urban Legend.

Decisions, decisions...

[] Support Giano's human wave plan

[] Support Darius' bait plan

[] Support Shadow's infiltration plan
-[] (optional) Volunteer to join the infiltrators

[] Suggest another plan
-[] write-in another plan


Calling in the cavalry is not a viable plan. This vote has a six-hour Moratorium. Do not vote for six hours!


View: https://www.youtube.com/watch?v=Ai0Ra_NqEQ0


The Thorns
-Current Classification: Urban Legend
-Goal: Survive
-Number of Enemies: 12 Relevant (Grade 8 7 - 6), ~30 others, 1 VIP (Rosamonde Briar)
-Strategies: Wild Mob, ???

Fixer Coalition
-Notable members: Giano (Grade 6), Darius (Grade 7), Shadow (Grade 7), Dexter (Grade 7), Ciel (Grade 8), Parvati (Grade 8, not available)
-Goal: Kill the Thorns, Capture Rosamonde Briar
-Number of Allies: ~110 Grade 9 Fixers, 7 Grade 8 Fixers

Situation
-Thorns are holed up in their headquarters, Giano has a blueprint of the building
-Shadow has a Fairy (can unlock a single door with guarantee)
-Thorn recruitment has dried up after recent, colossal setbacks


-Added Contact: Gyeong-Hui (Former Grade 3, combat instructor | Relation: your teacher)
-Hermes and Hermes' Office are no longer among your contacts
-Ciel's Wealth changes from "Okay" to "Afloat"
 
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Grade 8 - 5; Good Fortune is What Happens When Opportunity Meets With Planning
[] Plan: By your powers combined!
-[] Propose a combination of Giano, Darius and Shadow's plans
--[] Use half of the Fixer Coalition to launch a blitz onto the headquarters's location in an attempt to lure as many elites out as possible. Once the fight is secured, they are to surround the place to stop any escapes from happening.
--[] Use the other half to invade into the headquarters to find and secure Rose, subduing any remaining elites protecting her. Ciel will volunteer to join this team.
--[] Shadow and his team will have a different mission, to infiltrate the place while the thorns are distracted by the fighting, find where Rose and the elites are located at, and assassinate any elites if they get the opportunity.

You mull over the proposed ideas some more. Everyone does, really. This may be it, the decision that makes or breaks the mission. If you choose wrong, everything can end in disaster. But at the same time you have lived a life where every decision felt that way. This one is just more obvious about the consequences.

"How about we use all those plans together?" you suggest after a quiet minute. The sudden attention of a number of higher Grade Fixers is more than a little intimidating, but you somehow keep talking: "Use half of our Grade Nines to surround the places, maybe lure some Thorns out to fight. Mostly to stop them from running or catch them if they try. A small team sneaks in through the back to scope out the place, then we lead the other half inside to get to this Rose and distract from the other team while they backstab whoever they can."

The silence is deafening. Your throat has gone dry under their attention, three faces giving nothing away.

In the end Giano taps her chin, brow gently furrowed. "This has potential," she agrees. "Not a simple plan, a bunch of moving pieces, but it uses everything we have. The pieces reinforce each other, too."

Her approval allows you to breathe again, nervous despite yourself. The other Fixers slowly nod along, though it is nowhere near over; next they want details. A more detailed plan takes form, to be enacted in two days' time.

Parvati frowns when you tell her later, slowly shaking her head. "I'd love to be there, but I'm still looking into that thing." She pauses, takes a steadying breath, and leans closer. "I don't know for sure, but I think my sister might have joined with a Syndicate. Might even be the Thorns."

That sounds very bad, especially considering the recent war in the streets. At the same time it means a lot that she is willing to tell you about her personal problems. You nod slowly, surprisingly unbothered by the fact she told you unprompted. "How do you figure? And what are you doing about it?"

"I have nothing concrete," she answers with a sigh. "But she acted odd at dinner for a little while now. So I'm shadowing her whenever she goes out. So far I found nothing like it, but I want to give this a few more days. Tell me at least where the Thorns are holed up, if she goes that way the day after tomorrow, I will stop her."

"Sure thing."

You would like to have her there with you and almost say so, but this seems important to Parvati. Or at least important enough to risk not joining into the attack. Then again, maybe you are the idiot for willingly walking into this bloodbath-to-be. Either way, you wish her luck and change the subject while the pair of you get back to work.

Two days later, you survey the area from a rooftop with Giano and Dexter. The Thorns' main hideout is a warehouse loosely affiliated with Thorn Workshop. The streets are narrow, though a little space opens right in front of it. Bridges lead from some high-rise buildings to the rooftop of that warehouse, but the blueprints revealed no underground passages. Small throngs of people move around, most dayworkers on the way back from lunch.

You have not seen hide nor hair from anyone who could live in a Nest, at least how you imagine them. Immaculately dressed, clean, nice hair, the like. No one who left the place looked like the picture of Rose Briar, either.

Giano closes her eyes, counting quietly while Dexter checks his watch. You lower yourself further behind your cover, unwilling to be spotted ahead of time. The others do much the same, though Giano puts a whistle to her lips.

The shriek that follows does well piercing through your body. You shudder violently, but even then you do not miss the almost synchronised stomping of so many feet. As soon as the whistle sounded, civilians begin to flee from whatever phenomenon is going on. Fixers pour out of the various streets at the same time; some descend the rooftop connections with their weapons drawn, sealing them off. A cordon is formed around the solitary building, though there is little unity among them. Everyone wears their own clothes, no uniforms either; or at least nobody would recognise Darius' dark suit as such on his own.

The Liu Fixer stands front and center at the front door, shouting obscenities at the building in hopes of luring someone out. His jeers are repeated by others across the cordon.

You all watch for a minute while the last civilians clear out. Then the door actually opens.

Much to your surprise, a few dozen people pour outside with battlecries. You do not spot any vines among them and Giano stays in place, too.

The fight is over in seconds. Darius slices through a bunch of them with his sword and moves past the mob, then his Fixers mob the gangsters in turn. It is short, bloody, and brutal. In the end a small pile of corpses remains, left out on the pavement where they fell.

"What kind of idiot," Giano starts, only to palm her face. "Right, Feather. And a little brat at that."

You watch the building for reactions, but nothing happens. A minute passes, then two. Then five.

"How long will Shadow need?" Dexter asks softly, almost in a whisper as if whoever is left inside the distant building could hear him.

"Don't know," Giano answers with another frown, the whistle moving between her fingers. "But I don't like how quiet it is right now."

You ultimately decided for only Shadow to go through the back. Nobody else of note is actually adept at sneaking, except maybe you. He has the best chances going alone. At the same time, that means coming back to report is not possible. It was ruled out by the others anyway.

"Maybe we should go in now?" you suggest. "He might be waiting for a distraction."

"A little longer."

Another minute passes, then Giano puts the whistle to her mouth again. Dexter and you immediately tense up but flinch anyway as the sharp noise sounds a second time. Then she hops off the roof and you both follow, crouching on the pavement below. More Fixers come out of their hiding spots, following your lead in rows of three. Giano leads with her greatsword raised but silent.

Up ahead, Darius has already kicked in the front door and shouts at his group to hold the line no matter what. The only opening they give is for you and the rest to charge inside at speed.

The main room is large and open, but also empty. Your gaze flickers around over a few benches and discarded snacks or games of cards, then up to a metal walkway. You barely spot the single woman on top when she realises you saw her. Vines grow all over her legs, sitting as thick as bracers.

Then she raises a gun at you. You make to- bang

---Switching Timeline---


Then she raises a gun at you. You drop- bang

---Switching Timeline---


Then she raises a gun at you. A loud bang sounds before you can act, but the bullet goes wide and hits one of those coming after. You leap back behind Giano, who raises her greatshield with a curse. The woman up top drops down and three more vine-covered people charge through a door leading further inside. You can not tell if they are Fixers.

Giano charges forward, shield still raised. You follow in her wake and the defenders separate to dodge her charge; one of them is too slow to realise your presence and takes a spear to the gut. Then Dexter's flaming fist clocks him in the head, taking it off.

A flood of Fixers follows, trapping the three between them and you. Giano wastes no time moving back in with a mighty swing of her greatsword, forcing the Thorns back into your allies. Their vines start to whir and slice through a few Fixers, but the sheer number of weapons aimed at them means they all get sliced or stabbed. The gun barks again before Giano bisects its wielder and moves on.

You almost miss it, but Dexter snatches the flying weapon out of the air with deft motions; he swiftly attaches it to his belt.

A dozen of your own die before the four enemies are dealt with. Giano quickly goes through one man's pockets and finds a Fixer license. "Wiseman Office. Gotcha. Eight more to go."

The dead are left behind without regard. You keep moving through the repurposed warehouse under Giano's lead, though she pops in some sort of capsule along the way. A grimace follows, then her shot arm stops bleeding and the bullet lodged inside plinks on the floor. "HP-pellet," she explains when seeing your curious look. "Good thing I brought one. Seriously, a gun?"

You can only shrug, still a little shaky at how close that was. Guns are hideously expensive, how did those guys even get one? Probably from that Rose woman, you reason. Hopefully they only had the one. Then again, looting one would pay for a new weapon and an augment. You doubt Dexter will share his, though.

The stomping of boots reverberates through the floor as you comb through the building. There are signs of customisation here and there, the occasional decorated corner or plant. All of it is ignored as you pass by at the head of the Fixer group, now less than fourty strong.

Then a door slams open behind you and agonised screams sound. Whirling around, you find two enemies in the middle of the column. A few stay behind in fear, but most jump at them and are shredded. Several leave axeblades and spears embedded in them, but not enough to kill. Giano and Dexter reach them first, each splattering their blood, bones, and guts across the wall. The scent of cooked meat follows your boss's punches, a charcoal imprint left in his victim's chest. You stab them through the head to make certain, then repeat that with the other one.

"Well, shit," Giano mutters. There are five Grade Nines left. Everyone else just got slaughtered, forming something close to a barricade in the narrow corridor. "We got six, there should be six left. Still not good odds." Then, louder, she addresses the remaining Grade Nines: "You lot, go outside and get another twenty!"

There is some hesitation, but they go. You worry about them fleeing for a moment, but five bodies make little difference at this point. It is only the three of you in the middle of the Thorn warehouse, a little battered but not injured beyond what Giano took care of with her medicine.

A minute passes, then the stamping of feet announces your reinforcements. You used the time to calm your racing heart, but the adrenaline is still in your system. The other Fixers do not seem happy to be here, but they follow your lead anyway. It would almost amaze you, were you not aware they need their paycheck most of all.

Jogging through another few hallways, you soon find yourself in front of a locked door. Shouts and screams sound from the other side, prompting Giano to waltz through without even slowing. The metal bends and tears under her greatshield, then you get a glimpse at what lies behind.

Some sort of luxurious living quarters were here, as well as a desk with papers strewn across it. The back of the room is coated in blood from two enemy Fixers, but the remaining four are fighting Shadow in a corner. He bleeds from countless small wounds, barely able to fend back the rest and tiring swiftly. Nobody else is in the room, but two other doors lead onward.

The enemy Fixers twitch and turn at your entry. One of them barely stops Shadow from stabbing their distracted ally, then three of the four turn to engage your group. Again Fixers pour inside, but this time the room is too small for you to maneuver. Giano is locked at close range with one, using her shield to keep the vines at bay. Dexter weaves back and forth with the second, who also slices through the occasional Grade Nine.

You momentarily face the third and trade a few stabs, he is also a spear wielder. Gyeong-Hui's training helps you evade your opponent's attacks, but the revolving vines around his torso deflect yours in turn. A Fixer flies past you then, screaming more in fear and surprise than anything else; his body slams into the vines and is torn into, then a dozen others follow to exploit the opening.

You hold back to give them space, barely managing to duck underneath a sudden eruption of vines that slice through the entire dozen. Bodies drop in pieces, but you weave underneath one torso with your spear ready. The other Fixer lowers his guard, thinking he got everyone. Which is when you run him through the abdomen, a spray of blood hitting the side of your head from another corpse.

Pulling back just in time to evade an instinctive swipe of his vine, you take stock while he drops and bleeds out.

Giano and Dexter are still busy, but have it in hand. Shadow is losing by now, too roughed up by the previous four-on-one to keep up with his last opponent. Only a handful of Grade Nines are still alive, carefully staying back. No sign of Rose Briar.

Your gaze snaps from one open door to the other; the one near Shadow is his entry route, you remember that. Meaning that Rose most likely went through the other. Maybe you can catch her alone if you follow right now; stop her from getting away. And if she has anything valuable on her, you can take it yourself. But then nobody will get to help Shadow in time.

No time to waste! You-

[] Save Shadow

[] Follow Rose

No write-ins beyond one or two short sentences. This is no time for elaborate plans.


-Death Counter: 2 -> 4
-Ciel's Preferred Strategy changed from "Hit and Run" to "Weaving and Striking"
 
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