A Night So Deep-(A Supernatural Alt-History Quest Set in the Balkans)

Also I don't think we have the occult knowledge to create witchers tbh. We're high tech for our time, but probably not where we'd like to be.

Speaking of Occult, we should work towards the point where we can actually resurrect/reanimate Flavius Belisarius with some sweet Necromancy.
 
First turn's armies can't take shit though, even less hold it. That's why destabilization of the Ottomans through spies and diplomacy might be better whilst we build a offensive force. Thrace and the straits would be major win for us, but the presence of monsters once again makes our early forces just redshirts for the grinder.
So, the fear of monsters is fairly well-placed, but deploying a small army into the Ottomans may not be as dangerous as it seems. You can raise a few thousand men with a large investment. With that and a destabilized Empire unable to quickly build a fast-response force, you could certainly take and hold a good amount of land.

Additionally, be aware that you can certainly do multiple things at once, pay for an infiltration of the ottomans whilst deploying an army into their land, comingling the efforts for a multi-level assault.
 
[X] Assault the Ottomans, Collapse their Empire for good.

Attack the weakend Ottomans:

march into Anatolia with enough force to crush any resistance we might encounter on the way.
-3325 Manpower, -30 Skilled Manpower, -890 Stavraton, -250 Stavraton per turn

1 time Scorpions -10 Skilled Manpower, -30 Stavraton, -10 Stavraton per turn
2 times Cannons -20 Skilled Manpower, -100 Stavraton, -50 Stavraton per turn

22 times Skoutatoi - 2200 Manpower, -440 Stavraton, -110 Stavraton per turn
11 times Toxotai - 1100 Manpower, -220 Stavraton, -60 Stavraton per turn
1 time Kataphraktoi - 25 Manpower, -100 Stavraton, -20 Stavraton per turn

Put Vitalius Rhagabe in charge of the army.

With this loadout we have 1 regiment of 100 archers to 2 regiments of 100 infantry each and 1 detachment of heavy cavalry to tip the scales when a flank looks like its losing. Furtermore, the cannons might be the more expensive option, but also the quicker one for sieges and we really dont want to give them time to recover or reorganize.

Kill the Sultan and his Heirs, manipulate Correspondance, bring Chaos to their Command Structure.
Hire assassins to kill the Sultan and his Heirs to leave the ottomans leaderless, install a system to undermine coordination efforts, slightly alter commands and instructions via infiltrators and message interruption to bring confusion to their troops.
Use our greatest strategic minds and our best master manipulators to coordinate these matters and give them enough money to succeed.
-10 Skilled Manpower, -160 Stavraton

Research the Monsters and other Supernatural phenomenon.
Search the libraries for old books, these lands have history with seamonsters and other evil cretures. Bring the hermetic lodges to the court. Work the scholars overtime.
- 10 Skilled Manpower, -150 Stavraton

Costs Overall:
-1200 Stavraton, -50 Skilled Manpower, -3325 Manpower, -250 Stavraton per turn

Edit: i put the general in, Vitalus seems to be the choice of the people.
 
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There's an argument to be made for a slow and methodical approach but screw it, this is a quest setting where Dracula is literally a vampire. For generals we'll want Sphrantzes and Rhagabe. Rhagabe is the better one but we want to give Sphrantzes a suitably high status yet unimportant task strategically otherwise he'll be a problem politically. Rhagabe is our best general overall for conventional warfare so he should be in charge of defeating the Ottomans in the field.
 
[X] Assault the Ottomans, Collapse their Empire for good.

I like this plan, except for the glaring lack of Landsknecht and/or Swiss Pikemen
 
If you are voting for this option, you do have to select a general to lead this whole process. Perhaps someone edit the plan just a tad?
 
Priscianus Sphrantzes or Vitalius Rhagabe may be enough, as we don't need a specialized monster killing general. They both have some benefits, as we can get on Priscianus's good side by letting him kill the ottomans and getting that prestige or we us it as a safer way to test Vitalius's mettle and skills while telling Priscianus that we are saving him for more important things. I am in favor of sending Priscianus as it will be a great way to ensure his loyalty.
 
I feel we need to save Eutropius for fighting monsters, so our only other real option is the so far book smart but completely untested Vitalius
 
True, I would have loved to put Eutropius on this but he's more vital when we have to fight against monsters and win. Vitalius would be my vote of the two remaining.
 
So currently we've got

[X] Assault the Ottomans, Collapse their Empire for good v2 Electric Boogaloo, now with Commander included!

Attack the weakened Ottomans:

march into Anatolia with enough force to crush any resistance we might encounter on the way.
-3325 Manpower, -30 Skilled Manpower, -890 Stavraton, -250 Stavraton per turn

1 time Scorpions -10 Skilled Manpower, -30 Stavraton, -10 Stavraton per turn
2 times Cannons -20 Skilled Manpower, -100 Stavraton, -50 Stavraton per turn

22 times Skoutatoi - 2200 Manpower, -440 Stavraton, -110 Stavraton per turn
11 times Toxotai - 1100 Manpower, -220 Stavraton, -60 Stavraton per turn
1 time Kataphraktoi - 25 Manpower, -100 Stavraton, -20 Stavraton per turn

With this loadout we have 1 regiment of 100 archers to 2 regiments of 100 infantry each and 1 detachment of heavy cavalry to tip the scales when a flank looks like its losing. Furthermore, the cannons might be the more expensive option, but also the quicker one for sieges and we really don't want to give them time to recover or reorganize.

Kill the Sultan and his Heirs, manipulate Correspondence, bring Chaos to their Command Structure.
Hire assassins to kill the Sultan and his Heirs to leave the ottomans leaderless, install a system to undermine coordination efforts, slightly alter commands and instructions via infiltrators and message interruption to bring confusion to their troops.
Use our greatest strategic minds and our best master manipulators to coordinate these matters and give them enough money to succeed.
-10 Skilled Manpower, -160 Stavraton

Research the Monsters and other Supernatural phenomenon.
Search the libraries for old books, these lands have history with seamonsters and other evil creatures. Bring the hermetic lodges to the court. Work the scholars overtime.
- 10 Skilled Manpower, -150 Stavraton

Place Vitalius in Command of the Ottoman Destruction
Vitalius is currently unproven in battle, but is tactically skilled from what his teachings have told us. This places him as the better choice to send and defeat the Ottomans as it will allow us to use Eutropius to his full potential, killing monsters and as he is, hopefully, more tactically gifted than Priscianus who would be better served on a diplomatic/military mission that simply a destruction mission.

Costs Overall:
-1200 Stavraton, -50 Skilled Manpower, -3325 Manpower, -250 Stavraton per turn
 
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[X] Assault the Ottomans, Collapse their Empire for good v2 Electric Boogaloo, now with Commander included!

Go big or go home. We rush them for the land and then stabilize it. It's a high risk, high reward strategy, and I say fuck it, why wait? Let's go. Even if we only get half of Anatolia that'd still be huge.
 
[X] Assault the Ottomans, Collapse their Empire for good v2 Electric Boogaloo, now with Commander included!
Sounds like a plan, plus he'll love the chance to kill turks
 
For all involved, both editions of the assault the ottoman plan are currently identical, as Soup has updated his to include the general. As such both votes are for the same plan, as the only difference is that mine has a better name and Soups is the original.
 
Turn 1 Results/Turn 2
Upon the eve of this year, the Emperor commanded his empire to war. General Rhagabe is given the order to raise an army and put it to clash against the vile Ottoman Turk.

Receiving his orders, he breaks to raise the aforementioned army. Over the course of the next months, he sees thousands of men raised in a colossal army.

Once more, armies march forth from Constantinople, forming into a stable marching order just outside of the eastern gate, ferried across the straits under heavy guard from ships.

Two-thousand Skoutatoi march in ordered columns, chain glinting in the sun as the sound of their boots rapidly becomes a single, crashing sound of motion. The tips of pikes catch the sunlight as well, showing fresh-forged razor-sharpness. Their shields are mounted on their backs for ease of transport.

Just behind them come the Toxotai, a smaller group than the Skoutatoi, but still massive, coming at over one-thousand men. All of them carry a heavy crossbow, so powerful it needs a crank to draw. They provide another colossal source of noise, keeping their marching columns in formation with the Skoutatoi ahead.

After them roll the artillery of the Empire, first, the Scorpions, powerful bolt-loosing machines they are, being pulled by horses and accompanied by fussing engineers, behind those sit the duo of cannons, colossal iron things drawn by teams of horses and managed by engineers, their black powder kept far away behind, pulled by significantly more expendable horses and managed by apprentices.

Finally, comes the honour guard of Kataphraktoi, a mere twenty-five of them, General Rhagabe amongst them in fine Imperial colours, befitting an agent of the Emperor. The Kataphraktoi gleam resplendently in the sun, showering the watching crowds with their glory.

And with that pomp and glory, these young men march to cause death and carnage for their Emperor and their God, fearless and brave.
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An assault upon the Ottoman Family, Command structure and Messenger service.
160 Stavraton+10 Skilled Manpower. (260)-80 (Royal Family Defenses)-20 (Ottoman Commanders)
Target-160. Crit Range 1-11.
Roll=8 (Starting off like this then)

It's an assault in the night, a critical endeavour, seeing some of the most skilled assassins in the world put to use. Handsomely paid for the lives of dozens, they ride out whisper-quiet from Constantinople, covering vast tracts of land at a constant gallop, even as their horses die.

The city of Bursa eventually comes into sight, the new capital of the Turks in all of its admittedly modest glory. The assassins make their way in the night, passing off as weary travellers. They make their way towards the palace, a few splitting off to handle the generals, whilst an even smaller number prepares to burn down their messenger's services.

And in the night, their mission sees success. In the Sultan's palace, guards are killed in their sleep, viciously stabbed, shot with bolts or otherwise murdered from surprise. Sneaking into the palace, further atrocities take place as the entire royal family is butchered in their sleep, no one is safe, and in a short, silent period of time, the House of Ottoman lies near-extinguished.

Elsewhere across the city, generals lie in bed surrounded by lovers of their preference. None of them sees the blades coming, stabbed to death in bed, with no chance of retort. A silent death for brave warriors.

Finally, fires are set to the messenger's stables and quarters, burning them, their horses and their papers at the same time. Screams fill the city as the guards move to save the building rather than discover their dead and dying rulers.

As the assassins ride out, speckled with blood upon stolen horses, the city screams behind them, roaring with the fire and sin done within it.


Do you feel like heroes yet? House of Ottoman taken off the board, Ottoman central command gone.
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Research the Monsters and other Supernatural phenomenon.
150 Stavraton+10 Skilled Manpower (250)-100 (First foray into the unnatural)
Roll=88 (Success)

The foray begins steadily, funding powering the hiring of brave, nearly suicidal mercenaries to capture monsters, diving into texts most ancient and forbidden, as well as attempting long-since thought to be false rituals.

The first efforts of reading go relatively well, a new horror is discovered in the fact that some tomes now seek to devour readers, whilst others force you to attempt shoddy demon summonings. This is quickly curtailed by placing guards on the scholars as they read, reducing total fatalities, though scholarly fatalities do go up.

The second discovery is of the long-thought false rituals, they are indeed false. But, with some reading and maximum effort, our occultists have finally developed working magic, one of them can light a candle with a whisper, whilst another can take a potion to render themselves unconscious, yet scry as of yet unseen realms. The last one may be drugging himself.

The third, actually useful discovery is from your physicians, using the ample money dedicated to them to hire mercenaries willing to attempt capture of monsters. Many men go out, very few return, but they do return with a bestial, dog-like thing, standing at seven feet tall, with gnarled limbs ending in gleaming claws whilst its fur twists and manges, giving it a rotting, monstrous appearance.

The physicians then proceed to cut, stab, burn, prod and every other thing they can think of to learn what hurts these things. They learn much, but the most important things are these. The monsters can heal, not quickly enough to be an issue in battle, but quickly enough to be trouble in war. Silver seems to stop this, salt seems to slow it.

The monsters fear but are not repelled by symbols of Our Lord God and his son Jesus Christ, driven into a rage when they are nearby. A cross the size of a house was commissioned and seemed to terrify the lone beast into a catatonic state until it was removed.

Beyond that, on complete accident, it was discovered that one of the physicians was a monster via exposure to the same extremely large cross, as they screamed after a few moments of exposure and shed their skin. The guards assigned to the room promptly stabbed him to death with silver spatha.

Silver hurts them, salt slows them down, the cross terrifies them. Also, everyone who gets within a hundred yards of the Emperor or anyone important now has to take communion in front of a giant silver cross.
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Military Occupation of Anatolia.
Central command structure ruined. Casualties are non-existent.


The conquest of Anatolia is significantly less glorious than General Rhagabe hoped for, mostly consisting of occupying coastal villages, taking them in a quick assault. Over the course of the next few months, he leads his army up and down Anatolia, controlling much of it before local warlords begin to offer resistance.

All told, in under a year, the Anatolian coastline is brought back into the Byzantine fold all the way to the realm of Karaman to the south and the realm of Trebizond in the north. Both offer enough resistance to not be worth testing without more preparation in the mind of General Rhagabe.

Congrats, that crit was nasty. The Anatolian coastline is somewhat retaken, heartland turned to warlords too quickly to take but is just disorganized Warlords.
+2000 Manpower a Turn.
+200 Stavraton a turn.
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The East


The East currently is filled with the realm of Trebizond, a "successor state" to the Empire, refusing the rule of Purple. Karaman, a Turkic realm that refuted both Ottoman and Imperial rule and the warlord states of the former Ottoman Turks.
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The West


The Vampire lord seems to have decided that the independence of the towns was not to be allowed anymore. In a single night of chaos, the walls were breached with sheer muscle. A vampires strength shattering the stone.

Monsters poured in but surprisingly did not kill everyone. Instead, these towns are taken by the rule of Count Puscas, a supposed ruler of mortals and monsters. He lays claims to all lands within his grasp by right of Hell and even sent an envoy to us, who was quickly boiled in blessed tar.

Otherwise, the other states move, but your information network does not extend that far.
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The Sea


The Sea stays calm, the naval garrison of the Great City covering both the straits and new coastline of the realm. Great fisheries come back to life as they are manned and guarded by good Roman men rather than Turkish slave workers. The monsters do seem to be getting braver, however.
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The Heartland


Farmland spreads into the east, returning Anatolia to the land of plenty it once was, now for the Throne instead. Peasants welcome Roman rule rather than harsh Turk taxes and religious pressure, flocking to sell their food to new, rich buyers or sign up with the professional army.

Currently, problems are nil and the Empire is resurgent!
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This was a pretty solid turn, honestly. All the economic documents are updated and ready to go, this is both the results of the last turn and the beginning of the current one, go ahead and immediately start discussion as you wish!
 
Yay, the Ottomans are dead! now we need to focus on anti-monster tactics and fortifying our holdings against attacks. Also hiring some Landsknecht to train our troops may be a good idea, as our tactics are currently woefully out of date.
 
Well damn that's some solid stuff. We got most of Anatolia, dissolved the Ottomans, and learned basic monster hunting facts. We should probably move to take control of Thrace, leverage our new manpower and information to hit Count Pucas before he can continue solidifying his rule.
 
... Is it time to fortify the coastal garrisons with giant silver crosses? That's what I'm hearing.

Hahaha I had the same thought! Fortress monasteries or something. I wonder how a few bigger crosses vs many smaller compare? Is it just the biggest one? Does distance have meaning? Otherwise we might look into constructing a colossal crucifix monument on a high elevation that can be seen above the horizon far and wide.
 
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@Dapperlad1 you said "driven into a rage when nearby" symbols of the Christ and such? Does this mean they'd attack anyone with a small cross or would they still go after a uncrossed feller if they had to chose?

If they seriously fear crosses, let's carve/embed a giant one on the underside of our ship hulls!
 
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