- Location
- U.S.
X-Com, worst mission ever. Needed a full team of snipers to complete.Was this X-Com X-Com 2 or Long war since I dont remeber that mission.
X-Com, worst mission ever. Needed a full team of snipers to complete.Was this X-Com X-Com 2 or Long war since I dont remeber that mission.
What would you have preferred in that slot? I kind of put it in because I couldn't find a easy one turn action.
X-COM base game had the mission.Was this X-Com X-Com 2 or Long war since I dont remeber that mission.
I'd prefer some sort of diplomatic or financial action personally since those are my two greatest concerns. For example, I wouldn't mind an investigate trading, trade or alliance actionWhat would you have preferred in that slot? I kind of put it in because I couldn't find a easy one turn action.
Yeah, I was just glad my assault had the skill that let them shoot when an enemy moved in close, that helped so much every time I had to face those bloody chrysallids, more so once you get alloy shotguns.had to make sure, i still remember that damn whale infested chrysalid mission.
I actually proposed my own plan after revising it as soon as I saw the update. In fact I was kinda smug after glancing through the tabs and saw my plan almost immediately get votes before I had thoroughly ton through the chat from the last update to my vote change and saw that not only did hood's plan accomplish all my goals and fit the general aims of the chat but that it accomplished my goals better than my own plan and was less expensive and hyperfocused as to regress some of the general goals of the chat.Come on people review the plans before just voting. There are several that work very well. Some slight differences in most is just because of a different focus. Make sure there isn't a plan that has your wants already. Before this vote people were discussing like if they were planing on going with different plans instead of just instantly bandwagon the first plan Void made. Void's plans are good but that doesn't mean always vote for them.
X-Com, worst mission ever. Needed a full team of snipers to complete.
X-Com, worst mission ever. Needed a full team of snipers to complete.
How about investigating Russia? It is slightly cheaper at the same pass rate and still one turn. Like I said infantry was only placed cause I couldn't think of anything.I'd prefer some sort of diplomatic or financial action personally since those are my two greatest concerns. For example, I wouldn't mind an investigate trading, trade or alliance action
I don't consider the Russian investigation to be worth it because I don't think the Japanese are losing the war and I doubt the economic benefits they could provide us. Also at this point changing your plan would to what I want would make it almost identical to Void's so it probably isn't even worth it...How about investigating Russia? It is slightly cheaper at the same pass rate and still one turn. Like I said infantry was only placed cause I couldn't think of anything.
Fair enough maybe next turn then. Still Void's plan should get everything I really wanted anyways.I don't consider the Russian investigation to be worth it because I don't think the Japanese are losing the war and I doubt the economic benefits they could provide us. Also at this point changing your plan would to what I want would make it almost identical to Void's so it probably isn't even worth it...
Something like this?Okay, so thread- I think it's time we actually plan how we're going to build our military in the near future so we don't keep putting it off. Divisions on whether to immediately pursue infantry, or officers, or what have you is diluting interest enough to prevent anything from getting done there and is liable to do so for a while.
In that interest, I think we should develop a new multi-role fighter and focus on getting at least a thousand or two of it into service so we actually have a way of projecting force. The Templar has an all missile layout in addition to a lack of variety of payloads. We should pursue a single flexible design here that can leverage our air advantage without immense time investments.
So, because I'm on the phone- and curious how people expand on this let's say the requirements are as follows; must carry at least some kind of laser weapon, be capable of carrying either 2 cruise missiles, 10 JDAMs, 4 torpedoes, or 10 various air-to-air missiles. It's preferable if it can fulfill one of the aforementioned load outs while carrying parts of another strike package.
They have some idea of your techs, more if you've taken steps to implement them. For instance, they know you have fusion and are producing materials derived from Alien Alloy. They don't know how effective your AM are.So do they have any idea on how much of a tech lead we have? You gave us the techs they have but we don't, do they have any incharacter awareness that, hey, the Americans are trying to build as many alien alloys as they can? Or that we have fusion?
Which does bring up an interesting point- will alien alloys be a potential trade good? Because if so, proliferating the tech to people like Australia while we make Excellent AM foundries seems like it could be printing money.
Im pretty sure its part of the enemy within dlc actually let me check. Yep it part of the dlc and drops after you first encounter with crysallids. Its inly guarenteed in your first playthrough though and gets added to the random pool of council missions afterwards.
Argentina is opposing any attempts by America to sphere them. America is opposing any attempts by Argentina to sphere them. As a result, they remain independent. If you expand your force projection capacity you will be able to break the diplomatic stalemate.@Isaacssv558 Something I've been wondering, the northern countries in South America are still unaligned. Would it be possible to add them to our sphere? Would that upset Argentina? Or even be possible to do?
A or B is my preference with fusion warheads in our research options would rather have the missiles then the bombs in C.Something like this?
Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x6): An anti-aircraft missile which extends range past visual at the cost of increased size.
Anti-Tank Missile (x4): A short range missile with the sole purpose of destroying enemy vehicles.Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x10): An anti-aircraft missile which extends range past visual at the cost of increased size.Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x2): An anti-aircraft missile which extends range past visual at the cost of increased size.
Guided Bomb (x8): A large explosive with guidance equipment for increased accuracy. (JDAM)Jet: An ordinary jet engine providing limited power and range. (Size: 20)
Afterburner: Provides short bursts of very high thrust during combat. Guzzles fuel and breaks stealth.Light Armour Plate: Lightweight armour plating grants little protection but reduces weight.
Aerodynamic Contour: A particularly aerodynamic form reduces drag.
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Something like this?
Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x6): An anti-aircraft missile which extends range past visual at the cost of increased size.
Anti-Tank Missile (x4): A short range missile with the sole purpose of destroying enemy vehicles.Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x10): An anti-aircraft missile which extends range past visual at the cost of increased size.Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x2): An anti-aircraft missile which extends range past visual at the cost of increased size.
Guided Bomb (x8): A large explosive with guidance equipment for increased accuracy. (JDAM)Jet: An ordinary jet engine providing limited power and range. (Size: 20)
Afterburner: Provides short bursts of very high thrust during combat. Guzzles fuel and breaks stealth.Light Armour Plate: Lightweight armour plating grants little protection but reduces weight.
Aerodynamic Contour: A particularly aerodynamic form reduces drag.
They have some idea of your techs, more if you've taken steps to implement them. For instance, they know you have fusion and are producing materials derived from Alien Alloy. They don't know how effective your AM are.
A or B is my preference with fusion warheads in our research options would rather have the missiles then the bombs in C.
Not ally with us which is one of our main goals right now also they own a massive chunk of South America so the answer to that is a lot especially if they get so jumpy they start allying with other countries say ones that don't like us and may declare war on us at some point. Who would then through their alliance with Argentina have an easy place to land troops to fight a land battle against us rather then deal with our amazing air and naval force to land troops in mainland North America.
Long term we want to unit humanity to face both the ethereals and the reapers and Argentina has a better opinion of us then Germany so I don't want to jeopardize that. Instead working towards an alliance would be good.