How Would You Prefer To Handle Unit Design?

  • Just let the QM do it.

    Votes: 15 30.0%
  • Just choose which techs to use.

    Votes: 23 46.0%
  • Choose which techs and extra features to use limited by size, cost, and upkeep.

    Votes: 9 18.0%
  • Choose individual (fictional) systems to equip units with. Limited by size, cost, upkeep, etc.

    Votes: 2 4.0%
  • None of these.

    Votes: 1 2.0%

  • Total voters
    50
  • Poll closed .
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had to make sure, i still remember that damn whale infested chrysalid mission.
Yeah, I was just glad my assault had the skill that let them shoot when an enemy moved in close, that helped so much every time I had to face those bloody chrysallids, more so once you get alloy shotguns.


As for unit design, a fighter with both missiles and lasers as fusion warhead should be one of the techs we grab soon. That way we get a fighter bomber with ground strike fusion warheads and a superiority fighter with fusion missiles to mess up enemy aircraft.

Plus we can add anti tank missile or two to each tank all using fusion warheads.
 
Come on people review the plans before just voting. There are several that work very well. Some slight differences in most is just because of a different focus. Make sure there isn't a plan that has your wants already. Before this vote people were discussing like if they were planing on going with different plans instead of just instantly bandwagon the first plan Void made. Void's plans are good but that doesn't mean always vote for them.
I actually proposed my own plan after revising it as soon as I saw the update. In fact I was kinda smug after glancing through the tabs and saw my plan almost immediately get votes before I had thoroughly ton through the chat from the last update to my vote change and saw that not only did hood's plan accomplish all my goals and fit the general aims of the chat but that it accomplished my goals better than my own plan and was less expensive and hyperfocused as to regress some of the general goals of the chat.

I, frankly, could not give less of a shit whether void, you, fezzes, or whoever proposed the plan. Aside from my own arrogance and pride I actually do take the time to look over plans before voting and as it has been said the only thing I don't think Void's plan does better than mine is the German oil trade and even that I fully understand and largely agree with the reasoning for and have hope that it will support and aid my slightly more desired African electronics trade.
 
I'd prefer some sort of diplomatic or financial action personally since those are my two greatest concerns. For example, I wouldn't mind an investigate trading, trade or alliance action
How about investigating Russia? It is slightly cheaper at the same pass rate and still one turn. Like I said infantry was only placed cause I couldn't think of anything.
 
How about investigating Russia? It is slightly cheaper at the same pass rate and still one turn. Like I said infantry was only placed cause I couldn't think of anything.
I don't consider the Russian investigation to be worth it because I don't think the Japanese are losing the war and I doubt the economic benefits they could provide us. Also at this point changing your plan would to what I want would make it almost identical to Void's so it probably isn't even worth it...
 
@Isaacssv558 Something I've been wondering, the northern countries in South America are still unaligned. Would it be possible to add them to our sphere? Would that upset Argentina? Or even be possible to do?
 
I don't consider the Russian investigation to be worth it because I don't think the Japanese are losing the war and I doubt the economic benefits they could provide us. Also at this point changing your plan would to what I want would make it almost identical to Void's so it probably isn't even worth it...
Fair enough maybe next turn then. Still Void's plan should get everything I really wanted anyways.
 
Okay, so thread- I think it's time we actually plan how we're going to build our military in the near future so we don't keep putting it off. Divisions on whether to immediately pursue infantry, or officers, or what have you is diluting interest enough to prevent anything from getting done there and is liable to do so for a while.

In that interest, I think we should develop a new multi-role fighter and focus on getting at least a thousand or two of it into service so we actually have a way of projecting force. The Templar has an all missile layout in addition to a lack of variety of payloads. We should pursue a single flexible design here that can leverage our air advantage without immense time investments.

So, because I'm on the phone- and curious how people expand on this let's say the requirements are as follows; must carry at least some kind of laser weapon, be capable of carrying either 2 cruise missiles, 10 JDAMs, 4 torpedoes, or 10 various air-to-air missiles. It's preferable if it can fulfill one of the aforementioned load outs while carrying parts of another strike package.
Something like this?
Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x6): An anti-aircraft missile which extends range past visual at the cost of increased size.
Anti-Tank Missile (x4): A short range missile with the sole purpose of destroying enemy vehicles.
Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x10): An anti-aircraft missile which extends range past visual at the cost of increased size.
Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x2): An anti-aircraft missile which extends range past visual at the cost of increased size.
Guided Bomb (x8): A large explosive with guidance equipment for increased accuracy. (JDAM)
Jet: An ordinary jet engine providing limited power and range. (Size: 20)
Afterburner: Provides short bursts of very high thrust during combat. Guzzles fuel and breaks stealth.
Light Armour Plate: Lightweight armour plating grants little protection but reduces weight.
Aerodynamic Contour: A particularly aerodynamic form reduces drag.
So do they have any idea on how much of a tech lead we have? You gave us the techs they have but we don't, do they have any incharacter awareness that, hey, the Americans are trying to build as many alien alloys as they can? Or that we have fusion?
They have some idea of your techs, more if you've taken steps to implement them. For instance, they know you have fusion and are producing materials derived from Alien Alloy. They don't know how effective your AM are.
Which does bring up an interesting point- will alien alloys be a potential trade good? Because if so, proliferating the tech to people like Australia while we make Excellent AM foundries seems like it could be printing money.
 
@Isaacssv558 Something I've been wondering, the northern countries in South America are still unaligned. Would it be possible to add them to our sphere? Would that upset Argentina? Or even be possible to do?
Argentina is opposing any attempts by America to sphere them. America is opposing any attempts by Argentina to sphere them. As a result, they remain independent. If you expand your force projection capacity you will be able to break the diplomatic stalemate.
 
Something like this?
Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x6): An anti-aircraft missile which extends range past visual at the cost of increased size.
Anti-Tank Missile (x4): A short range missile with the sole purpose of destroying enemy vehicles.
Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x10): An anti-aircraft missile which extends range past visual at the cost of increased size.
Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x2): An anti-aircraft missile which extends range past visual at the cost of increased size.
Guided Bomb (x8): A large explosive with guidance equipment for increased accuracy. (JDAM)
Jet: An ordinary jet engine providing limited power and range. (Size: 20)
Afterburner: Provides short bursts of very high thrust during combat. Guzzles fuel and breaks stealth.
Light Armour Plate: Lightweight armour plating grants little protection but reduces weight.
Aerodynamic Contour: A particularly aerodynamic form reduces drag.

.
A or B is my preference with fusion warheads in our research options would rather have the missiles then the bombs in C.
 
time to get more airforce and the fusion weapons...that's going to be a monster, because with fusion + our excellent Munitions...that's going to be NASTY to fight.
 
Something like this?
Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x6): An anti-aircraft missile which extends range past visual at the cost of increased size.
Anti-Tank Missile (x4): A short range missile with the sole purpose of destroying enemy vehicles.
Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x10): An anti-aircraft missile which extends range past visual at the cost of increased size.
Heavy Autolaser (x2): A large automatic weapon capable of putting large quantities of high power laser downrange.
Short Range Anti-Air Missile (x2): An anti-aircraft missile which extends range past visual at the cost of increased size.
Guided Bomb (x8): A large explosive with guidance equipment for increased accuracy. (JDAM)
Jet: An ordinary jet engine providing limited power and range. (Size: 20)
Afterburner: Provides short bursts of very high thrust during combat. Guzzles fuel and breaks stealth.
Light Armour Plate: Lightweight armour plating grants little protection but reduces weight.
Aerodynamic Contour: A particularly aerodynamic form reduces drag.

They have some idea of your techs, more if you've taken steps to implement them. For instance, they know you have fusion and are producing materials derived from Alien Alloy. They don't know how effective your AM are.

Really like that gives us a real fighter. Just like our current fighters there is no load out that is always used we have different one for missions all the time. They are set up so it is a "quick" swap and launch the aircraft away.

Welp time to show Argentina whose boss here.

We are trying to stay on their good side bullying them won't help us. We aren't going to let them Sphere those nations but we aren't going to roll up with a army and prove that their fears of us were in fact justified.

A or B is my preference with fusion warheads in our research options would rather have the missiles then the bombs in C.

Once we get those fusion warheads we can swap out again. For now I think those load outs work just fine.
 
Its Argentina what can they do.
Not ally with us which is one of our main goals right now also they own a massive chunk of South America so the answer to that is a lot especially if they get so jumpy they start allying with other countries say ones that don't like us and may declare war on us at some point. Who would then through their alliance with Argentina have an easy place to land troops to fight a land battle against us rather then deal with our amazing air and naval force to land troops in mainland North America.
 
I honestly think spreeing the unaligned South America countries would be a good way to have some insurance against Argentine just in case.
 
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