Closing vote. The winner is:
[X] Lesley: Magic Missile/Attack/Mend Zombies
[X] Zombies: Distract/Attack/Defend
prince84 threw 1 100-faced dice. Reason: Lesley Total: 13
13 13
prince84 threw 1 100-faced dice. Reason: Lesley Def Total: 23
23 23
prince84 threw 3 100-faced dice. Reason: Zombies Total: 92
39 39 6 6 47 47
prince84 threw 3 100-faced dice. Reason: Zombies def Total: 145
44 44 64 64 37 37
prince84 threw 3 100-faced dice. Reason: ROUS Total: 169
51 51 33 33 85 85
prince84 threw 3 100-faced dice. Reason: ROUS def Total: 137
24 24 86 86 27 27
prince84 threw 3 3-faced dice. Reason: ROUS prioritys Total: 7
3 3 3 3 1 1
 
Turn 2 Battle Turn 1
Turn 2 Battle Turn 1

Priorities:
Lesley: Magic Missile/Attack/Mend Zombies
Zombies: Distract/Attack/Defend
R.O.U.S.: Filth/Skitter/Attack

Round 1
Lesley: Magic Missile
Zombies: Distract (Your Zombies are already the only viable target)/Attack
R.O.U.S.: Filth

You cast Magic Missile as your zombies move into to attack. The single bolt of magic tears through one of the R.O.U.S. with little difficulty. (-1 R.O.U.S.)

The zombies and R.O.U.S. meanwhile have entered melee. As expected the R.O.U.S. out did your zombies in speed and agility, landing more hits than you had hoped. Despite what most people would think this fact worked against them, as the deadly filth and bleeding wounds they inflicted had no effect on their already dead opponents and to land those blows the rodents had to get within range of the zombie's, admittedly slow and clumsy, blows. Unlike the wound caused by the R.O.U.S., those are effective. (-1 R.O.U.S.)

Round Results: -2 R.O.U.S.
Zombie ATK Vs R.O.U.S. DEF 39 vs 24 Slight Victory
R.O.U.S. ATK VS Zombies DEF 51 VS 44+5 (Trait)= 49 Slight Victory, Damage adjusted due to stats and attack used = No damage
Round 2
Lesley: Magic Missile
Zombies: Distract (Your Zombies are already the only viable target)/Attack
R.O.U.S.: Filth/Skitter

You fire another Magic Missile into the the melee, ending another of the R.O.U.S. (-1 R.O.U.S.)

As the third R.O.U.S. falls the last two R.O.U.S. begin to focus more on avoiding your zombie's blows rather than actually attacking. This resulted in neither side landing any decisive hits. (No Damage)
Zombies ATK VS R.O.U.S. DEF 8 VS 86+10 (Skitter)= 96 Complete Failure
R.O.U.S. ATK VS Zombies DEF 33-10 (Skitter)= 23 VS 64+5 (Trait)= 69 Complete Failure
Round 3
Lesley: Magic Missile
Zombies: Distract (Your Zombies are already the only viable target)/Attack
R.O.U.S.: Filth/Skitter

With another cast of Magic Missile the two remaining R.O.U.S. become one. (-1 R.O.U.S.)

The last R.O.U.S. seeing its companion fall panics before dying to a zombie boot to the neck, (-1 R.O.U.S.)
Zombies ATK VS R.O.U.S. DEF 47 VS 27+10=37 (Skitter) Minor Victory
R.O.U.S. ATK VS Zombies DEF 85-10 (Skitter)=75 VS 37+5 (Trait)= 42 Complete Failure

You now have a choice, the second group Of R.O.U.S. is still close enough to catch before they escape, though this risks losses or you can let them go and start the cleanup/looting now.

Do you: (Pick 1)
[] Kill them all.
-[] Battle plan.
[] See to the loot. (Meager as it might be.)

Either way you at least know what you are up against now.
R.O.U.S.
These 3 to 4 foot long rodents began to appear once magic returned and while they are tougher than a normal animal of their size they show no other magical Traits.
HP 1
ATK 0.5

Attacks:
Attack
Filth: Once a battle R.O.U.S. can use the filth clinging to their bodies to try and poison their opponents.
Skitter: By focusing on their movement the R.O.U.S. gain an evasion bonus to their defence but their attack suffers for it. (-10 ATK, +10 DEF)
Flee: If at any time after the fifth round they are clearly losing the R.O.U.S. Might flee even if it was not a priority.
 
edited
[X] Kill them all.
-[X] All out attack
-[X] Lesley: Magic Missile/Mend Zombies/Attack
-[X] Zombies: Attack/Defend
 
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@veekie @Hannz @Navarque I meant your battle priorities. Like those make for this post.
Example:
Lesley: Magic Missile/Attack/Mend Zombies
Zombies: Distract/Attack/Defend
 
[X] Kill them all.
-[X] Lesley: Mend Zombies/Magic Missile/Attack
-[X] Zombies: Defend/Attack/Distract
 
Last edited:
[X] Kill them all.
-[X] Lesley: Mend Zombies/Magic Missile/Mend Zombies
-[X] Zombies: Attack/Attack/Attack
 
[X] Kill them all.
-[X] Lesley: Mend Zombies/Magic Missile/Attack
-[X] Zombies: Attack/Distract/Defend
 
Closing the vote here.
The winner is
[X] Kill them all.
-[X] Lesley: Magic Missile/Mend Zombies/Attack
-[X] Zombies: Attack/Defend
Number of voters: 3
Hannz, egexxx, ConfusedPotato
prince84 threw 4 100-faced dice. Reason: Zombies ATK Total: 115
49 49 15 15 42 42 9 9
prince84 threw 4 100-faced dice. Reason: Zombies DEF Total: 247
78 78 55 55 55 55 59 59
prince84 threw 4 100-faced dice. Reason: ROUS ATK Total: 196
69 69 64 64 41 41 22 22
prince84 threw 4 100-faced dice. Reason: ROUS DEF Total: 231
51 51 98 98 71 71 11 11
prince84 threw 1 100-faced dice. Reason: ROUS flee Total: 45
45 45
prince84 threw 1 100-faced dice. Reason: Catching up Total: 23
23 23
 
Turn 2 Battle Turn 2
Turn 2 Battle Turn 2

Priorities
Lesley: Magic Missile/Mend Zombies/Attack
Zombies: Attack/Defend
R.O.U.S.: Skitter/Filth/Attack

Round 1
Lesley: Magic Missile
Zombies: Attack
R.O.U.S.: Skitter

You release a Magic Missile ending a R.O.U.S. (-1 R.O.U.S.)

Your zombies clash with the R.O.U.S. with neither side landing a telling blow.

Round Results: -1 R.O.U.S.
Zombie ATK Vs R.O.U.S. DEF 49 vs 51+10 (Skitter)=61 Slight Defeat
R.O.U.S. ATK VS Zombies DEF 69-10 (Skitter)=59 VS 78+5 (Trait)= 83 Defeat
Round 2
Lesley: Magic Missile
Zombies: Attack
R.O.U.S.: Skitter

Your Magic Missile flies and a ROUS dies. (-1 R.O.U.S.)

Your zombies prove the adage about zombies being clumsy as several of them manage to literally trip over their own feet. The only good thing is this causes the R.O.U.S. to miss their targets as they drop under the blows.

Round Results: -1 R.O.U.S.
Zombie ATK Vs R.O.U.S. DEF 15 vs 96+10 (Skitter)-106 Utter Defeat
R.O.U.S. ATK VS Zombies DEF 64-10 (Skitter)=54 VS 55+5 (Trait)=60 Slight Defeat
Round 3
Lesley: Magic Missile
Zombies: Attack
R.O.U.S.: Skitter

Magic Missile flies and a ROUS dies. (-1 R.O.U.S.)

The melee is proving why zombies are usually considered meat shields as they continue to stall and be stalled by unusually large rodents.

Round Results: -1 R.O.U.S.
Zombie ATK Vs R.O.U.S. DEF 42 VS 71+10 (Skitter)=81 Defeat
R.O.U.S. ATK VS Zombies DEF 41-10 (Skitter)=31 vs 55+5 (Trait)=60 Defeat
Round 4
Lesley: Magic Missile
Zombies: Attack
R.O.U.S.: Skitter/Flee

Magic Missile flies and a ROUS dies. (-1 R.O.U.S.)

The final R.O.U.S. seeing that it is alone flees from the battle and your zombies are too slow and clumsy to stop it.

Zombie ATK Vs R.O.U.S. DEF 9 vs 85(fleeing)
Rous Flee vs Zombies 45 vs 23 Success

Loot: 3P, 9 Vermin Tails
Unlocked Research Options: Vermintide, Ratlings
 
Looking over that battle I have realized that I am going to have to limit the number of times each spell or ability can be used in a battle. Don't worry I will also allow you to state in the priorities how many times to use the spell/ability per turn. It may take awhile for me to figure out though.
 
Oh I think I should give you a heads up. The R.O.U.S. battle was a tutorial battle both in opponents as well as group sizes. Most enemies will come in groups of twenty and up.
 
Oh I think I should give you a heads up. The R.O.U.S. battle was a tutorial battle both in opponents as well as group sizes. Most enemies will come in groups of twenty and up.
Good thing that as a necromancer the more bodies they throw at us, the more our ranks swell.

Here's hoping we can reanimate the R.O.U.S. as scouts/sentries at some point.
 
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