[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
I doubt we're going to have time to find shelter, go back out to retrieve the three Marines (presumably on our own, and haul them to another shelter all without being spotted.

We spared them immediate death and we didn't owe them even that. Bart needs to focus on his crew's safety right now.


Moving would be best if everyone was on their feet...but they're not.

[X] Find a shelter and hunker down. You're in no shape to fight right now, and you need to focus on keeping your crew safe.


I'm trying to think of something Bart can do to hide the crew more effectively for a write-in, but no luck so far.
 
Last edited:
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.

Silva seems a bit shell-shocked.
 
[X] Keep moving. You're not going to pick a fight right now, but the old adage is still true: the hardest thing to hit is a moving target.
 
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
[X] Find a shelter and hunker down. You're in no shape to fight right now, and you need to focus on keeping your crew safe.

Don't see how we could stay on the move very well with so many out. We saved the Admiral but we're not responsible for him. We are responsible for our crew and I'd like that to be what we focus on.
 
[X] Find a shelter and hunker down. You're in no shape to fight right now, and you need to focus on keeping your crew safe.

If we hunker down, we can also try and prep up some kind of defense. If we try to run, we risk getting caught without anything to help mitigate incoming enemy forces.
 
[X] Find a shelter and hunker down. You're in no shape to fight right now, and you need to focus on keeping your crew safe.

Trying to keep the Marines safe as well seems counterproductive.

Best to focus exclusively on our own people.
 
[X] Find a shelter and hunker down. You're in no shape to fight right now, and you need to focus on keeping your crew safe.

Leaving the admiral injured and his crew unconscious or dead may get him killed in the battle royale but we don't owe him anything. Leaving the shelter to collect them just raises the chance our crew gets into a fight before they recover. They are the highest priority.
 
[X] Find a shelter and hunker down. You're in no shape to fight right now, and you need to focus on keeping your crew safe.

Much as I'd prefer Aokiji to survive, it's not like we let him unconscious, and he's not a pushover even when weakened; he can probably fend off attacks from anybody other than Blackbeard and Shanks, at least long enough to escape.

Besides, there's a difference between sparing a defeated enemy and going out of your way to keep them alive - the first is just being humane, the latter is getting closer to shooting yourself in the foot.
 
Last edited:
[X] Find a shelter and hunker down. You're in no shape to fight right now, and you need to focus on keeping your crew safe.
 
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
[X] Have Olivia transform into dirt and merge into the ground to form an underground shelter to hide.

I don't think anybody here has an Eathquake power except Blackbeard, and he would murder us if we got into range with these anyway. The other guys will have other stuff to focus on and shouldn't have the time to go looking for us.
 
Last edited:
[X] Have Olivia transform into dirt and merge into the ground to form an underground shelter to hide.

If this works, it's quite ingenious.
 
[X] Have Olivia transform into dirt and merge into the ground to form an underground shelter to hide.
 
[X] Find a shelter and hunker down. You're in no shape to fight right now, and you need to focus on keeping your crew safe.
 
It's a good idea, but is Olivia in good enough shape to keep that up? Can she rest while doing that?
Ace rests and is refreshed while he transforms into his element; see the scene when he escapes from Impel Down.

This should be helpful for Olivia, and she likely does have the strength to dig up a shelter given the sheer tenacity of a Black Suit. She fainted only when she was absolutely blasted with lightning by Griff, this isn't nearly enough to drag her down. And that was pre-timeskip.
 
Last edited:
Current Tally:

Vote Tally : A Man's Dream Never Dies: A One Piece Quest | Page 690 | Sufficient Velocity
##### NetTally 1.7.5

[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
No. of Votes: 18

[X] Find a shelter and hunker down. You're in no shape to fight right now, and you need to focus on keeping your crew safe.
No. of Votes: 9

[X] Have Olivia transform into dirt and merge into the ground to form an underground shelter to hide.
No. of Votes: 4

[X] Keep moving. You're not going to pick a fight right now, but the old adage is still true: the hardest thing to hit is a moving target.
No. of Votes: 2

Total No. of Voters: 33
 
Back
Top