Mercy and Fury
The sun plays off Bratach in a fascinating, beautiful way. The rays glisten on the blood-coated steel in your hand, giving off a swirl of light and color. A slight shimmer comes off the edge; before your eyes, you see the faintest rainbow flicker from the gore. Your new sword is as much a work of art as any of your older ones. For all it's added weight, for all its added length, it's still a gorgeous weapon.

And it would be so very easy for you to twist it so that the point was facing the ground and then plunge it deep into the chest of your old mentor, your old enemy.

It's what he expects. It's what everyone expects. The pirate beats the marine. The pirate kills the marine. It's a tale as old as time, a tale as old as rhyme. It would be the smart thing to do; he's shown himself to be your equal- or even better if it was just the two of you going head to head. Killing him now would remove him from your path permanently. They might make shove another hugely powerful fruit into someone else and call them an Admiral, but the newcomer won't,
can't, be as tailor made to kill you as Aokiji.

You really, really should kill him. He's as good as responsible for mom! Don't you remember Shiliew? Do it! Your temper goads you. Your bloodlust. Your tactical sense. Your pragmatism. They're all in agreement- this is where Admiral Aokiji, Kuzan, Ol' Bluey, dies.

But another voice in your head is far, far, stronger.


Fuck that, it says. You think you'll listen to that one.

You reach down and rip a still mostly-clean piece of the Admiral's uniform off of him and begin to wipe off your blade. The blood and meat fall from the steel, landing beside his head. Despite his weakness, he's still aware enough to track every drop that falls on the charred earth.

"Yeah. I guess I will see you around." You say, echoing Aokiji's words. "But if you could keep your distance for just a little bit, I'd appreciate it. Otherwise, I'd wind up regretting this."

You meet your one-time mentor's eyes and try to convey how serious you are. "Please don't make me regret this." And with that, you spin on your heel and march away from Aokiji, leaving the Blue Pheasant lying coughing up blood in a sizzling crater.

It takes an effort but you're able to dismiss the Admiral from your thoughts as you turn away. He's no longer a factor in this fight. Instead you focus on the rest of the battlefield. Your crew acquitted themselves nicely, if the amount of damage to Hoagie's immense ship is anything to go by. You didn't leave the only crater here- just the biggest.

Olivia and Barrett are on their feet, holding up Bonney between them. Your steps grow quicker as you focus on your cook. The pinkette's hair is hanging limply around her tattered and near-broken body, and she's only on her feet thanks to your crew's support. As you watch, she shivers slightly, her too pale flesh trying desperately to warm up after Aokiji's hit. But she's alive. And that's what's important here.

You stop by the girls. "You alright?" you ask.

Bonney's teeth are too busy chattering to answer, so Olivia does it for her. "She'll get there." she says, her normal playfulness subdued for once. "But she's not going to be fighting any time soon."

Fuck. There's one of your biggest weapons down; for now at least. No sense in getting upset about it though. You turn to Barrett and offer her a fist, which she pounds quickly. "Nice one." you both say at once.

Far in the distance, the explosions from Silva's fights have stopped. It's over, one way or another. You need to find your brother.

Barrett follows your gaze towards where the explosions were coming from. "Go get 'em, boss." she says. "We'll hold down the fort here."

You hesitate. Bonney's down, Olivia looks like she's wilting slightly, and you know Barrett's got to be low on ammo. But then you look around at the other bodies here. The limp, unconscious form of Smoker's sidekick. The prone body of the man himself- is he dead? No, there's a breath. The smear where Juko used to be. The bisected form of the Marine giant. How'd Olivia manage that one? You'll have to ask later.

Yeah, they'll be fine for a bit. They're Black Suits after all.

You
step and hurtle through the air. The wind blows dried flakes of blood free from your skin and sends your tattered coat behind you like a cape. You barely hold in a sigh as you take another step. That's another perfectly good suit ruined. You really should make a shrine to your fallen formalwear sooner or later. Maybe a monument. Something crafted with your own hands. Something to honor perfectly good tailoring, slaughtered before their time and-

Your breath catches, and you forget all about your Suit Monument. You've found the battlefield.

If you left huge craters in your own battle, Silva's is a testament to quantity over quality. The island ship's land is covered in enormous pockmarks, seemingly hundreds of them. There, a river utterly destroyed. Here, a forest torn down into matchsticks. And in the center stands Silva and McDougall.

They're both standing inches away from each other in the center of the wanton carnage. It's like an elaborate sculpture; two warriors frozen in combat for all eternity. But one is breathing- you detect the slow rise and fall of Silva's chest with your enhanced eyes. One isn't, though it takes no superhuman senses to find that out. The enormous gaping hole in McDougall's chest are more than enough to tell you how this fight ended.

You land next to the gristly scene. Silva doesn't move. He stays frozen where he stands, knees bent, fist extended and buried in McDougall's heart. Hesitantly, you put a hand on his shoulder- you've been around your best friend enough to know that when he comes out of a trance, he comes out of it violently.

He doesn't react. He doesn't even move. His eyes are wide, but they're unseeing. Silva is well and truly out cold on his feet.

Shit. You can't leave him like this. You wrap an arm around his waist and pull. Silva's knees tense as he subconsciously tries to fight your efforts. But even like you are, you're more than a match for an unconscious man, and Silva's far from fighting shape. You pull, and Silva's fist comes free with the sound of a hammer coming free from wet meat.

That was the only thing holding McDougall's body up. It collapses sans heart as you pull Silva away. You throw Silva over your shoulder as best you can, and after a moment's hesitation, scoop up the corpse with your free hand. Silva might want this bronzed or something later.

And then you're back with the rest of your team. Olivia groans as you land and almost drops a now unconscious Bonney. Barrett manages to keep the cook upright as your botanist hurries to your first mate's side, flowers and fruit already starting to sprout from her arms.

As she works, you take inventory. Bonney down. Silva down. Barrett and Olivia weakened. Yourself, weakened, though you don't want to admit it. And there's still some time left in this Battle Royale.

What's your plan?
[] Find a shelter and hunker down. You're in no shape to fight right now, and you need to focus on keeping your crew safe.
[] Keep moving. You're not going to pick a fight right now, but the old adage is still true: the hardest thing to hit is a moving target.
[] Write-In
 
Co-Authors Note: Thanks everyone for your patience. We've had this one planned for a while now, but RL is making coordination between thy gods very, very difficult. We'll try and keep the wait for the next one shorter.
 
Good to see this old chestnut is still alive and kicking.

As for the plan of action, I'm not sure whether all the new craters on this part of the island will attract or scare off our competitors.

Hmm. Think I'll give this one time to stew.
 
Here I was wondering if I somehow missed the gold dragon giving a sword to our guy.

Damn Mazrick quests, I click too fast when I see the lightning bolt on my Alerts tab to see where I'm actually going.
 
[X] Find a shelter and hunker down. You're in no shape to fight right now, and you need to focus on keeping your crew safe.

Well all's well that ends...wellish? No one's dead, or permanently crippled, we kicked Kuzan's ass, killed the fuck who screwed over our Doc, Silva can cross out one of this grandfather' s murderers......and now I'm paranoid about the other shoe dropping.
 
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.

We're sparing the Admiral... then leaving him with a broken and unconscious crew in the middle of a battlefield? Nah.
 
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
Aokiji is defenceless, and Blackbeard and his friends are on the prowl.
Lolno, we have to keep Aokiji and his fruit safe.

[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
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[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.

Nice update. I liked Bart's inner struggle on this matter. Anywho, crew needs to rest.
 
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
New

[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
[X] Keep moving. You're not going to pick a fight right now, but the old adage is still true: the hardest thing to hit is a moving target.
 
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
New
[X] Find a shelter and hunker down. Once your people are settled down, check on the Admiral and his men. If they still can't move on their own, find them shelter too.
 
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