The team moved up in a staggered formation, using the gravestones both as cover and to keep out of sight of any ghouls that might be shambling around. The squad immediately sees around four Ghouls around the mausoleum. They were decayed and rotting creatures crafted from corpses and magic to serve their master. Two more were probably inside the mausoleum acting as bodyguards for Necromancer. "Commander, it looks like stealth might be a no go, what's the plan?" Kiba radios in. Before you can give an order, one of the Ghouls howls and the rest turn to look in Kiba's direction. It appears that they have remarkably good hearing for undead. "Scratch that! Opening fire!" Kiba then shot the nearest Ghoul, but missed. Sophia, Feng, and Mikael followed suite and sent a barrage of lead into a different target. They all hit, but it seemed to not be enough to put them down.
You had to give your troops orders before those Ghouls could charge them. You-, Mikael tossed a grenade! It exploded and sent shrapnel into rotted flesh and blowing off some limbs. "Возьми этого ублюдка!" He shouted. Well, that worked so you won't say anything while paying closer attention to the situation. Two Ghouls were missing their legs, another was missing an arm, and a fourth had a chunk of its side gone. The two that were inside the mausoleum would be unharmed unfortunately, same for the Necromancer. You noticed that the whole squad had grenades unlike the other team. You asked Williams why that was, to which he responded "It was recommended that since the AO was close quarters, explosives would do more harm than good." You can see why, but give the order that unless stated otherwise by you, all squads are to have grenades and medkits from now on. Williams just nodded and you turn back to give orders to the squad.
[]-Orders
Kiba Hanta
HP: 6/6
Armor: 2
Ammo: 3/4
1 Grenade
Sophia Grace
HP: 6/6
Armor: 2
Ammo: 3/4
1 Grenade
Feng Dao
HP: 6/6
Armor: 2
Ammo: 3/4
1 Grenade
Mikael Romanov
HP: 6/6
Armor: 2
Ammo: 3/4
Necromancer: Right mausoleum, panicking.
HP: 4/4
Ghoul 1: Missing its legs
HP: 4/8
Ghoul 2: Missing Legs
HP: 3/8
Ghoul 3: Missing chunks
HP: 5/8
Ghoul 4: missing right arm.
HP: 5/8
Ghouls 6 & 7: guarding Necromancer.
HP: 8/8
HP: 8/8