A Life of Coin. (A Warhammer Fantasy Mercenary Quest)

That is fair, we don't actually have anyone trained and aggressive enough to fill the role of a Rodelero so we can't really use the model. It's easy to forget that even if the State Troops employ Swordsmen effectively, they are supposed to be second only to the Greatswords in terms of skill.

[X] Purchase Plan Spears, Shields, Crossbows and Elites

Edit:

Wait I just realized, is this an error? Our Elites are equipped with Gambesons and we have 5 Chain and Mail purchased but unused.

oops you're correct that's a mistake. Wouldn't even be enough Gambesons to equip them with Gambesons.
 
That said, we're what, 25 people strong? Counting the Captain, Sunna, and Stocker, that's 28 people. I'm mostly fine with the current plan, but I do think our elites need shields and handweapons instead of halberds so we have someone like the Spanish Rodeleros to break the deadlock between formations of spears.
That would be ideal but swords require a lot of training time. Halberds are versatile, fairly simple to train, and devastating on big targets or armored targets. Perfect for people we pick up off the street with next to no training.

@Spore For our sergeant and MC, should we carry warhammers? The most likely stuff we would be dealing with is feral Orks, Beastmen, or bandits. Warhammers are for armored enemies like Black Orcs. Maybe we have a bandit who manage to get plate armor or a Minotaur, but we have our engineer with a handgun to snipe them if we need to.

I think a lighter one handed axe with a war pick at the back would be a more versatile weapon. The axe head can cut bone while the pick can puncture armor. It should be lighter than a warhammer and be more nimble while also capable of hooking.
 
That would be ideal but swords require a lot of training time. Halberds are versatile, fairly simple to train, and devastating on big targets or armored targets. Perfect for people we pick up off the street with next to no training.

@Spore For our sergeant and MC, should we carry warhammers? The most likely stuff we would be dealing with is feral Orks, Beastmen, or bandits. Warhammers are for armored enemies like Black Orcs. Maybe we have a bandit who manage to get plate armor or a Minotaur, but we have our engineer with a handgun to snipe them if we need to.

I think a lighter one handed axe with a war pick at the back would be a more versatile weapon. The axe head can cut bone while the pick can puncture armor. It should be lighter than a warhammer and be more nimble while also capable of hooking.


That does sound like a smarter weapon however I am only going off the purchases found on the google sheet posted at the end of the sheet dapperlad shared. We are using warhammer fantasy combat rules I believe.

docs.google.com

The Mercenary Company


We have access to 3 melee weapons

Warhammer -> Reduce Armour Save by 1 (makes it harder for someone with armour to avoid damage)
Spear -> +1 Rank of Engagement if TWO HAND WIELD
Helberd -> STR+1 (Increase the chance to wound someone, high strength means we deal more damage or it is easier to apply a wound in the first place)

Those are our melee weapons, I suppose if I gave us short bows I could let us aid from afar but yeah.

I think as commanders, if we are fighting anything being able to skip their armour save would be nice cuz the only people that get to us should be the bulky or ugly, maybe both. I could see the logic to swap our weapon to a halberd so we have a higher chance of applying a wound instead of dismissing armour.
 
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I wonder if the Blunderbusses we can buy are simply shorter ranged handguns, or if they have that shotgun firing effect we see Grudgerakers and Chaos Dwarf Blunderbusses have since I think those are the only examples of Blunderbusses in Warhammer?
 
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I wonder if the Blunderbusses we can buy are simply shorter ranged handguns, or if they have that shotgun firing effect we see Grudgerakers and Chaos Dwarf Blunderbusses have since I think those are the only examples of Blunderbusses we have?
They also, if you are unfamiliar with Warhammer Armies rules, allow move and shoot, which means a unit armed with them can fire with no BA penalty.
 
They also, if you are unfamiliar with Warhammer Armies rules, allow move and shoot, which means a unit armed with them can fire with no BA penalty.
Damn. Having a couple of specialists with Blunderbusses to break a charge with a volley of shotgun blasts sounds incredibly cool.

And incredibly expensive to boot, though, probably more economical in the ammo department than giving everyone a pistol like Total War's depiction of the Free Company Militia.
 
Gunter Grasse joins An Army
Gunter Grasse joins an army​

Gunter knew he was not a smart man. Everybody in the village knew it as well. He was strong as an ox, a giant of a man, yet kind to everyone he met. He was the village's gentle giant. He lived in a small house with his elderly mother, his father having died during his army service. All he had of his father was an old sword and his mother's memories. One day, while plowing a field, he heard the bell of the village's church ringing. It wasn't time for service, which could only mean that danger was coming. He sprinted to the village, only just managing to get inside the walls before the gate closed. Every able bodied man and some strong women had armed themselves with whatever they could. Gunter ran to his mother and told her to hide in the root cellar. She handed him his fathers sword and kissed him on his cheek.

The danger turned out to be beastmen, a horde of cruel, misshapen creatures bent on destruction and other, more horrible things. The villagers knew they were no match for the horde, yet were prepared to sell their lives dearly. Gunter, being the biggest and strongest man in the village, held pride of place next to Old Hans, who had been a halberdier in the Elector Counts army. Old Hans spit a stream of tobacco juice over the wall, some leaving a brown trail down his bushy gray beard. He turned to Gunter and said "Just follow my lead, lad, and we may make it through this." Gunter knew he was lying, and that lying was bad, but it was sometimes ok to lie to not hurt someone's feelings. He knew Old Hans was trying to not hurt his feelings, so he nodded and smiled.

The beastmen threw up crude ladders and rope to try and climb the wall. Even as villagers rained arrows down upon them they came on. The first to the top of the wall met Old Hans halberd, sharpened and well maintained despite its age, and was disemboweled and beheaded in two strokes. Gunter went green and tried not to throw up. Then more beastmen scaled the wall, and his memories of the battle went hazy. When he came to, he was lying down and his head hurt. The village had burned around him and many dead bodies, some half eaten, laid around him.

He ran to his house and frantically tried to find his mother. The root cellar had been ripped open and entering, he found the defiled remains of his mother. Gunter cried like he had never cried before. When he composed himself, he grabbed a shovel and began digging. He dug a big pit and placed the bodies in it, then covered them up. He couldn't read or write, so he carved Sigmar's Comet into a wooden board and placed it in the earth over the grave. Then he gathered what meager supplies he could, and set out for Tabelheim.

When he arrived, he was overwhelmed. He had never seen such a big city. There were so many people, and so many buildings! It stank worse than the village's cesspool and everyone was mean to him. He ate the last of his food two days ago and had no money. Then he saw the poster. It was of a tall man with a halberd, like Old Hans. He wondered what it said, so he grabbed the nearest person, who turned out to be a weedy little man, and asked him to read it. It was offering money to be a fighter. He could fight, or learn to fight. He had survived the village, after all, and if he fought, he could save other people. His mother always told him of how brave his father was.

He found the stall late at night and asked the man behind it if he was accepting recruits still. There was another man, old and bearded like Old Hans, beside him. Both looked him over and whispered to each other, then said yes. Gunter was asked to sign a piece of paper, but since he couldn't read or write, he just signed with an X. That was it, Gunter was a soldier now. At least, he thought so, until the Sergeant began yelling at him.
 
I believe giving our trusty rifle user some bullets is more than smart enough, maybe 100 is a bit much but a well placed shot is worth ten dozen wayward bolts!
I disagree, i think its to little

Remember, we will have to use a lot of bullets simply to train her to be combet ready, i dont know the number number necessary, i can try to look it up, but we can't just assume that every bullet buy will be shot at an enemy
 
"Sunna Lutze, Captain of the Band! I'm an expert handgunner! A fantastic fighter! And lethal even unarmed!" She says with a gleam to green eyes, blonde hair recently cut to a chin length judging from the torn and uneven ends. "Ready for service if the pay's fair, of course!" Sunna shoots you a grin, trying her best to project some level of confidence she does not have, in truth, judging from her wearing a cut-short to-her-knees dress and breeches underneath, no tattoos on her arms, nor any scars on her frame.
Not gonna lie, I laughed when I read that. She's the arch-typical sellsword wannabe and it makes me chuckle. Where the Hell did she get an expensive handgun is anyone's guess. I wouldn't be surprised if she stole it from an unsuspecting State Trooper, since she hasn't even got powder and shot or a backup weapon, not to mention any form of protection. At least she knows something about medicine and I hope she can learn to fire that thing well enough.
"Mornin'." A grim, old man with grey hair, rusted State Trooper kit, and a reasonably sharp halberd. A veteran, a really old veteran. "Is there an openin' for a sergeant?" He asks with a gritty voice, scarred face and a very faded sigil of Talabecland on his gambeson underneath the cuirass.
Ok, this one is interesting. It's obvious, that he is a veteran of the State Troops, judging by his kit. However, that very same kit also proves, that he must have retired quite some time ago. If I had to guess it must have been left to rust for an extended period of time in his closet, since it wasn't maintained. That means he was out of the soldiering business and must have done something else for a living. To pick up his old battle kit after all that time must have required some drastic change in his life, since going back to soldiering in his age is a less than ideal way of spending your golden years. It also means, that he can be a bit rusty as well, but makes a fine first impression. Let's hope, that he'll be tough as well in a scrap.
 
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[X] Purchase Plan Spears, Shields, Crossbows and Elites

I think this plan gives us the best flexibility, we are an unknown, small band of mercenaries no one is going to trust us with a job that is too important to fail (aka witchhunters, true blue nobles, and official cults etc.) and the absolute worse thing we can do is agree to serve in a major battle right now. Too small and unskilled to be put anywhere except thrown into a grinder to soften them up.

So I am saying this now for everyone to think about. We need to be cautious about jobs that pay too well. that will be a dark cult trying to get a merc company to do their dirty work. Or someone who knows more than they are saying and want to see if they are right in which case monster, skaven or cult who would kill any of us who survive. Right now the bread and butter of the band (which needs a name at some point) will be the boring but somewhat profitable. Escorting merchants and work parties, reinforcing state troops on long patrols, helping the road and river wardens fight off bandits. The occasional good work for nobles like reinforcing personal forces against a local tribe of goblins/beast men. Good paying work will get us killed, bad paying work will get us nothing. No name means the best work is out of our reach.

The older guy is intriguing, his immediate asking about life insurance tells us he knows his shi*t and that this is dangerous. must have had something happen family wise considering he made sure to ask. My guess is new patriarch (likely his son) asked him to. Trade took a hit, too many kids amongst the family. Better to go out fighting the enemies of man and make a bit of coin. If he survives new stream of revenue and bold children can be sent out for seasoning under a trusted eye. If he doesn't... well that's one less mouth and money coming in for a bit.
 
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The older guy is intriguing, his immediate asking about life insurance tells us he knows his shi*t and that this is dangerous. must have had something happen family wise considering he made sure to ask. My guess is new patriarch (likely his son) asked him to. Trade took a hit, too many kids amongst the family. Better to go out fighting the enemies of man and make a bit of coin. If he survives new stream of revenue and bold children can be sent out for seasoning under a trusted eye. If he doesn't... well that's one less mouth and money coming in for a bit.
That breaks my heart. I know the Empire is a warrior culture and all, but sending Grandpa out to die wearing nothing but his rusted old armor just seems really cruel for family, especially considering how people his age often have a collection of old injuries and chronic illnesses.
 
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That breaks my heart. I know the Empire is a warrior culture and all, but sending Grandpa out to die wearing nothing but his rusted old armor just seems really cruel for family, espeically considering how people his age often have a collection of old injuries and chronic illnesses.
Sadly it's reminiscent of many cultures both real and fiction. Broadly speaking the viking raids across the 9th-11th centuries were more migratory than invasion or any such, a way to bleed off population because the kingdom of Norway couldn't support anymore. So first raids, seize goods and bring examples of good land, then trade see if you can peacefully acquire goods and they accept your people's presence. Next conquer or colonize, set yourself up above local populations in wars (such as in York in the invasion of England) or colonize like they did in normandy and France, settle along the rivers and intermingle with local populations.

The old world is this in hyper-mode, they can't do the last two the cultures of their enemies don't allow this, you can't trade or conquer with a greenskin tribe. So they send them out, endless waves of population away from the centers that cannot support them, in armies in droves they conquer or die. If they live their descendants form the countless villages that are destroyed during the local throwback, be it a brayherd or Waagh or skaven. The survivors are driven back to these bastions and they settle as some are drafted to try to hold what they do have. If they manage they've bleed enough to make it last and you have a town like Bechafan or Hermsdorf. These are the next springboard if they last, to send out another wave. If they fail they are some of the losers, driven back to settle as the urban poor and squatters. Until the critical mass of can no longer support its population hits again and the cycle repeats.
 
I do have my conversion limits. Everything we do will be in schillings. Guess I could always make a few plans to see the general mood as well, equipment plans aren't that crazy.
 
We could always go full robinhood

Starting Funds5100
20 Shortbows2400
25 gambesons600
25 Warhammers150
1000 Arrows200
100 Bullets500
3 Chain and Mail for our named characters including us240
2 Warhammers for named characters12
2 Shields for named Characters8
Total Cost so far4110
Remaining in SH990
Remaining in G16.5


Pew Pew, almost everyone with a bow and 1000 arrows means we show up, fill them with arrows and leave.

Only issue with this is the 1.9~ months of money we have before we go broke lol.
 
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