This section of the character sheet denotes moves that Dragonite was able to learn in previous entries of the series but are no longer in the modern move set but which would be useful for him to learn.
Each move along with the normal information present for other moves also has its last known generation where Dragonite could learn it denoted and the source from which they could learn it from.
Meaning, effectively that until Daemon Hunter gives the yay or nay on these moves individually they'll be in limbo. Note that the lack of flavor text for these moves is intentional as until they're approved by Daemon I won't spend the time to add such flourishes to them.
Moves From Prior Games
Reflect (Psychic, Status, Tertiary, Gen 7, TM. Reduces damage taken by the user and their team from physical attacks by 50%.)
Roar (Normal, Status, Tertiary, Gen 7, TM. Forces the target to switch out for a teammate.)
Haze (Ice, Status, Tertiary, Gen 7, Egg Move. Resets all stat changes on the entire field.)
Presently this section is here to denote possible alternative held items but it may be updated with more information later including some actual fluff for these items.
Misc Information
- Leftovers - (Restore 1/16 of max HP per turn.)
- Life Orb - (Attacks do 30% more damage but lose 10% of max HP after every attack.)
- Heavy Duty Boots - (Protects the user from the effects of hazards such as Spikes and Stealth Rock.)
- Yache Berry - (Halves the damage from super-effective ice-type attacks once.)
- Metronome - (The damage of a move used consecutively with itself is increased by 1.2 fold additively every turn up to a maximum of a 2 fold damage increase.)