A Hive for The Galaxy (Sci-Fi CK2-style Quest)

Turn 5--Intrigue, Learning, Personal(s)
Turn 5, Part 2--Intrigue, Learning, Personal(s)

Intrigue
: The war in the shadows continues, unseen by everyone else. You fight it, tirelessly, endlessly, wondering if Zaeswin is somewhere out there wondering the same thing, wondering what the costs of this war are, wondering just what move is the right one. You will kill him, whatever he thinks, whatever he plans. Yaziha is still helping out. Chance he'll do one of the more sedentary actions each turn, rolling a 1d100+26 (he's not an official advisor though). (Pick 3) (+10 to all Internal security rolls, +15 to all rolls against the Iashec this turn)

In The Black

Find the areas where the Iashec are donating money to your half-defunct intelligence system and try to reduce it or even eliminate it. It might lead to budgetary squabbles, but it's the only way you can be sure that you're not bleeding more and more each turn.

Cost: 50 Wealth
Probability: 70% (+10)
Reward: Iashec investment reduced, -Wealth of some level.


From the Ashes

The pieces are coming together. From Lucille's meeting with the Phoenix Wing, and the information on the location of the ships that can be used as leverage and to reduce the information gap between your two parties, something daring, something bold has been conceived. By Lucille, by Hazitean, by Bizentara. A strike on the Iashec facilities that hold nearly the majority of the Phoenix Wing ships that were kept as collateral.

In exchange for funding and help from Gazinitah, Phoenix Wing will then owe the Speaker and Lucille, and there are military designs, especially of ships, at stake. It's a risky operation, but hopefully it'll pay off.

Cost: 300
Probability: 65%
Reward: Miniature 'fire and forget' war turn.


The Dark Side of Reconciliation

There are enemies. They can be found, those that committed the worst crimes. Even though reconciliation has happened, accidents could be arranged. Or more honestly, they could be found to be continuing bad behavior through basic monitoring and then be hauled off, to see what to do with them from there. It might turn out badly, it might be accepted, who knows.

Time is running out on this, though information about the revolution and darker actions coming out has extended the possibilities for this.

Cost: 100 Wealth
Probability: 50% (+10)
Reward: Worst criminals still present taken in/dealt with, options.


(Locked in)A Bug in the Code

It is likely Zaeswin knows that you've decoded their messages, however they can't entirely discard their code system. Well, they can, since like you they have a very deep understanding of the ways codes and security systems work, but their underlings, well, they are not Zaeswin's equal. You could have agents break into important positions using the codes and begin to infiltrate the security structures that Zaeswin has set up. But it'd be dangerous, not only individually but as a whole, even when many of your agents will be using 'intelligence assets' rather than directly risking themselves.

Cost: 30 Wealth
Probability: 35%+32 (PI, I decided not to be mean, and so a PI, once invested, lasts as long as the option does without locking anything)
Time: Will Finish this turn
Rewards: Line of intrigue, web of deception into the 'middle circle' of Zaeswin's own web, chances to trip him up, options to try to tear his forces apart from the inside.

En Passant

Zaeswin is canny and clever, and more importantly, brilliant. A genius who has a lot of very deep and tricky plans, and so attacking him directly could be very dangerous. So instead, your agents will attack his pawns, those Iashec and other forces that ultimately are the bread and butter of any major game he's playing. It will take them across known space, into very difficult waters, in a race against time to capture as many pieces as they can, while not letting themselves but lured into any mistakes.

Cost: 100 Wealth
Probability: 35% (+15)
Time: 2 turns.
Reward: Options, advantage gained in the game against Zaeswin.

Castling

Protection of your own assets is quite important as well. Ultimately if your assets are destroyed, or worse, you yourself, you will have little ability to harm the enemy. Shuffle around identities, create new code systems and then have them change frequently, gain and discard shell corporations, and otherwise make sure that you have the processes in place to thwart any attempts at a counter-attack.

Cost: 150 Wealth
Probability: 50%
Reward: Protection, safety, chance to catch someone's hand in the cookie jar.

The Capo War

Right now, the wrong person is going to win on Asurin, and it's not a Capo at all. It's Zaeswin, somehow using a Capa as a pawn. So the first step is to turn the tide and make the battle a stalemate, using agents, propaganda, and otherwise trying to break things in just the right manner to make sure that the Capa doesn't win...without making one of the other forces win either.

Cost: 250 Wealth
Probability: 55%
Reward: War on Asurin continues, more options to interfere.

Keep the Boot On

Keep up actions against the gangs and continue to infiltrate them. Some of this will be done by the police and army anyway, but this represents you sending in specialists and having them focus on the task to the exclusion of other things. But, it would help keep the criminal underworld off-balance.

Cost: 20 Wealth
Probability: 50% (+10 on top)
Reward: Gangs kept unbalanced, other potential rewards.

Patterns of Behavior

You can monitor the forums and online conversation in several high-traffic areas, not to catch criminals but to notice patterns of thoughts and to better be able to predict just what's coming. Are people growing angrier, is dissent rising, is there a drop in activity that might mean they've found a way around the bugs?

Cost: 80 Wealth per turn.
Probability: 65% (+10)
Reward: Information, knowledge, potential options each turn. Likely to be one or so new options each turn, slightly oddball.

A New Archive

Now that the archive has been plumbed, it needs to be rearranged in a way that allows it to both be secret, but also less confusing, and more accessible… for you, at least. This would be a difficult process, but it would further improve internal security and allow for in-depth research on both the past and previous operations that might prove very valuable for agents in the future, since accurate information and accurate simulations are a major part of how one stays alive in a galaxy of Intrigue.

Cost: 50 Wealth
Time: 1d2 turns
Probability: 60% (+10)
Reward: Improved Internal Security, data.

What are they saying?

The ruler caste were immune to at least the bugs and programs you have access to, but you could find the codes for where they are monitored and work on setting up your own spy network. You need to know what they're saying and thinking, and whether they are planning anything against you. They gave up peacefully, but they certainly didn't *choose* to give up.

Cost: 350 Wealth
Probability: 50% (+10)
Reward: Monitor the former Ruler and her children and allies, open up options.


Colonial Eyes and Ears

The colonies are a big question mark. You could rectify this through viruses, agents, and other such forms of infiltration, but it's a long journey with forces you aren't entirely sure of. But considering the dangers the colonies pose, and are in, it might just be worth it. The operations would be delicate and complicated, but you just might be able to do it.

They're not that much of a threat, and so this is now redefined as setting up a security network, the sort of thing you already do to some extent back home, only a little more built-up

Cost: 400 Wealth
Probability: 60%
Reward: Information. An option or two.



Redeeming the Aroane Special Group

The most famous special forces group is the Aroane. There are many, but you have a friend or two who used to be in that group, and former friends still in there. Their reputation was marred by their actions, including a (nonlethal) raid on the house of a protest leader and scholar, but they are useful and the largest and (though the public might not believe it) least given to brutal and repressive acts.

Their actions in the gang war did start to redeem them some, and it's a little more likely you can salvage them, though the longer it goes, the more likely they are to be forgotten either way.

Cost: 100 Wealth
Probability: 55% (+10)
Reward: Aroane checked out and cleared of potential subversives, public opinion restored to 'neutral/those scary people.' Might help other options.


Open Government?

There have been calls to open the action of the government so all can see it. You could do so...at least for the nonclassified things, setting up sites and document retrieval for the non-sensitive Diplomatic, Stewardship, Martial and Learning actions, while keeping the Intrigue carefully hidden. It'd increase public trust, at the very least, though also increase public scrutiny.

Cost: 100 Wealth
Probability: 70%
Reward: Open Government holo-casts and VR/websites, increased public opinion, increased public pressure.

Cyber-Agents

You need to improve agents, and just as importantly, make sure you know the access codes and shut-offs for the cybernetically enhanced agents so that you can grant more of them, deactivate them for those who leave the service, and otherwise get a handle on this security issue.

Cost: 200 Wealth
Probability: 50%
Reward: Any agents that escape a purge won't have military-grade cybertech available. Can track your own agents. Can train more and give them cybernetics.

Learning: Kikkizit is making great strides, perhaps even faster than expected. He's starting to encroach into other areas in some senses, but his brilliance has allowed him to have influence even greater than expected, and his Ministry of Education is off to a rousing start, though their budget is still currently mostly a nest egg. Either way, he has hopes that by the end of the year, a foundation for a new Gazinitah will have been laid. Ideas involving Earth have also been percolating, though they haven't yet shared all of that with you. (Pick 3) (+10 to all education options, +5 to all options as a whole (the latter will last one more turn)

We don't need no thought control

Students' lives are monitored every second. Security guards escort them from class to class. They live in fear that their sexual hangups will be punished and that any move out of line will destroy their lives. Not everywhere, some of the poorer schools are harder hit, while others are 'unlucky' enough not to have the kind of budget for that sort of thing, but the whole situation is one you still remember. Schooling wasn't as bad for you, but it certainly isn't something you'd wish on any children you had. You can move to remove the controls and loosen restrictions.

Cost: 100 Wealth
Probability: 80%
Reward: Less control over students, increased opinion by them, ???. Might be a gate to other options.


Virtual Production

There have been suggestions to further study virtual reality technology. Brain uploading is a no go, but the technology of entering a simulated reality temporarily is well established, but there might be new technologies produced from it, not only important for education- such as better historical simulators and virtual teachers- but potentially for training soldiers, as well as for the export market.

Cost: 50 Wealth
Probability: 80%
Reward: Better virtual reality gear, opens up more of the same sorts of research.


Caste-based Research

Currently, research into the history and sociology of caste formation, its potential economic consequences, its validity both educationally and genetically, its social impacts, whether it's a good idea, or anything of the like is forbidden by law. Professor Kikkizit would like to change that, opening up and providing grants for research in order to prepare the ground for later reform. They urge a slow and cautious formation of policy, not giving away their hand before they are sure they have the data needed to act.

Cost: 100 Wealth
Probability: 60%
Reward: Caste-based research- historical, social and genetic- opened up for discussion, results might take a while to come in, might open up options.


Implement the Hive's Will

There are many ideas in Gazinitah. Many patents filed, or that would have been filed. You could give an opportunity for independent inventors to use your facilities, pursue their ideas, their dreams, and see what comes of it. Which could very well be nothing, a big explosion or a ruined lab, or it could be something spectacular.

Cost: 100 Wealth
Probability: ???
Reward: Grab Bag of Mystery Shinies? Or nothing? Who knows!

Take A Pill

There are many illnesses that shouldn't exist, but do. Cured long ago, often simply and easily, their costs are yet beyond the average worker. You could tackle this problem any number of ways, but at the moment you judge opening free clinics and the like is far, far beyond you, considering at the moment you aren't entirely sure how much your budget is, what you're spending, how you are going to pay month by month, let alone the state of medical care. However, you could have scientists and doctors work on trying to reduce the cost of medical equipment and find new ways to do the same things only more cheaply.

Cost: 400 Wealth
Probability: 50%
Reward: New medical tech, health benefits start spreading slowly to the masses. Potential upswing in wealth over the next few years thanks to improved health.

Political Education

Political Science is an important discipline, and just because the former regime used political indoctrination and distorted the facts doesn't mean the new order can refrain from trying their best to educate children. This would be Kikkizit's stab at a balanced and rounded primary and secondary education guideline for Politics/History, and the first step towards them interfering in higher education in a way they've hesitated to do so far.

Cost: Free
Probability: 70%
Reward: Options, guidelines posted and start to be adopted, could have potential advantages a few turns down the line.

Patterns of Design

The military is still repairing the damaged and wrecked acquisitions, but Kikkizit has expressed more interest than you expected in having some people examine the ships and their technology to try to obtain information on the different systems and ways of thought. Not only psychological, or military, but even things like methods of air filtration deduced from little bits of charred remains. It'd be a complex process, but if Kikkizit thinks it can be done it can be done.

Cost: 20 Wealth
Probability: 55%
Reward: Information, avenues of research.

(Locked) Standards of Education

Colonial education is often a little haphazard. Kikkizit could begin investigation into this matter, though it would take time to correlate the data and make sure that they are not barking up the wrong tree. Either way, it could be very useful.

Cost: 50 Wealth
Time: Will Finish Next Turn
Probability: 60%
Reward: Information, options, chances.

Old Time Religion

Nobody keeps track of religion, and doing so is somewhat controversial. But the government should keep track of such things, surely? Surveys could be taken, questions could be asked, and information could be gotten. Who knows what it'd lead to, but it's certainly a matter of more than a little curiosity.

Cost: 50 Wealth
Probability: 80%
Reward: Information, options, who knows?


University or Bust

Kikkizit has been building up to this for a moment. An examination of what can be done to improve a thousand issues. Almost, to be honest, it's a matter of Kikkizit paring down their vast ambitions for Gazinitah's educational system into some managable paths towards improving things.

Cost: 20 Wealth
Probability: 90%
Reward: Start getting options involving improving universities.



Personal: There was time to do plenty besides work, fortunately.(Choose 2)



Personal Intervention

(will vote on what you Intervene on later.) Take a guiding hand in something, directing it, even more than you already are, spending a very large amount of your time and effort on it, free time as it were.

Cost: Free
Reward: Bonus equal to your stat on an action (+19% for Diplomacy, etc)

What Are Friends For?

You are part of a Workers Association. These are friends, people who cared for you and whom you still care for. You could get the gang back together, talk, de-stress, maybe get their advice. It's been so long since you've seen them, and you're really starting to miss them.

Cost: Free
Probability: 70%
Reward: Get the gang back together. Relieve some stress. Potential other benefits.



Getting in Shape

Some laugh at the idea that you'd go and do the mission, but they were wrong. But it's true you've seen better days, and want to get back to them as well. Part of it is lack of the cybernetics, yes, but more importantly you haven't had as much time to exercise, and you might have packed on a little beneath the chitin. Either way, a little bit of work would be all it'd take for you to get more in shape.

Cost: Free
Probability: 70%/30%
Reward: 70% chance of +1 Martial, 30% chance of +2 Martial.


Shrink Yer Head

While she's dedicated, relatively, to not doing drugs, she's ambivalent about being called crazy by some overpaid asshole who's never murdered someone in anger, as she comments once. It's a rather anti-social attitude, rather bizarre in a Xvorzit, but you could try to help her through her concerns.

Chance she'll do it on her own: 80%
Cost: Free
Probability: 95%
Reward: Hazitean continues to improve, doesn't backslide at all. If she fails, -5 to Crazy But Brilliant.


Among the People

You're popular. No, really, really popular. Yes, more popular than that. And them. People are literally quoting you as the authority for everything, which is rather odd. Either way, they're quite friendly and polite and you could spend some more time mingling. Talk to people, interact and befriend the common people, try to get away from it all. Not that you need a break or anything, everything's going just fine!

Cost: Free
Probability: 97%
Reward: ???, mingling, relaxation, public-opinion baths.


No. No. No. I'm not going.

You do NOT need to go to therapy. Everything's just fine, and Yaziha needs to just calm down with his accusations! Now!

Cost: Free
Probability: 50%
Reward: Therapy/counseling.

Lucille's Games

Apparently while on duty she's had time to play games. Lots and lots of games. Actually, how does she find the time? Either way, she apparently found some 'top shelf' games, and some of them she wants to share. She's dared you to see if you can beat her scores on some of them, and also just wants to see if you have any opinions/reviews of them. It's silly and surely it's a waste of time, but Lucille helped you out, and it couldn't hurt to try, could it?

Cost: Free
Probability: ???
Reward: You play video games, ???


Personal: Others-- You weren't the only person with free time that spent it in an interesting way. (By the way, OOC, only the one chosen happens this turn, the others simply don't happen yet) (Choose 1)


Yes. Yes. Yes. You ARE.

Haiztean has got it in her head that this situation is anything at all like what she dealt with. It's insulting, honestly, and her pointing out that friends should help each other ignores the fact that everything is fine. Just fine.

Cost: Free
Probability: 100%
Reward: +35% to 'No. No. No.'


Kikkizit's Correspondence

Kikkizit has been spending more and more time working on their next reply to the Prime Minister, it seems that their replies have grown longer and longer, and also more friendly. This is a really good thing! Maybe?

Cost: Free
Probability: 85%
Reward:???


Uhan's religion?

Uhan has requested a meeting with Kikkizit, and it has been granted. Who knows what it's about, but the two of them are old friends, and rumors are it might involve religion.

Cost: Free
Probability: 90%
Reward: A meeting happens.


Yaziha's Desires

Vorzhan realizes they've been selfish. Yahiza has been helping out these past months, yet never has the Speaker directly asked them *what* they want to do. What it is they want and dream of, other than vague mentions of retirement.

Cost: Free
Probability: 100%
Reward: Learn what Yaziha wants.

A/N: Yep, a new category! Anyways, you know the drill. Okay, and before you ask, 'fire and forget' means I do an update asking things like 'Who do you send, how much forces, basic strategy' and then once the voting ends, I write an interlude/update on the outcome, without asking what choices you make at specific points, instead just going with what seems most logical to the characters at the time. It will thus be only two posts long, hence 'fire and forget.'
 
[X] In The Black
[X] From the Ashes
[X] The Capo War
[X] Take A Pill
[X] Political Education
[X] University or Bust
[X] Personal Intervention
-[X] The Capo War
[X] What Are Friends For?
[X] Uhan's religion?

We haven't seen our friends since we took power.
And we're getting really stressed.
 
[X] In The Black

We've already been burned on this already, so lets not stay on fire if we can help it.

[X] From the Ashes

Seize the opportunity. I think if Lucille, Hazitean and Bizentara agree, this could be of enormous benefit.

[X] The Capo War

Goddamit Zaeswin. Can't let him win. He's enough of a pain without his own pet planet

[X] Virtual Production

VR adds more wealth, so we want that.

[X] Take A Pill

The medical option's been waiting long enough, and it improves income. Well worth the cost.

[X] Patterns of Design

We got all that salvage, time to use it to improve our ship quality. Peace won't last forever at this rate and our fleet is STILl a joke.

Overall for Learning, we should pick the higher difficulty topics while the bonuses last.

[X] What Are Friends For?
[X] No. No. No. I'm not going.
[X] Yes. Yes. Yes. You ARE.

We're getting to dangerous levels of stress if our friends are about to stage an intervention. Relax this turn and unwind. Also go see a therapist.
 
[X] In The Black
[X] From the Ashes
[X] The Capo War

[X] Virtual Production
[X] Take A Pill
[X] Political Education

[X] Personal Intervention
- The Capo War
[X] What Are Friends For?
 
[X] In The Black
[X] From the Ashes
[X] The Capo War

We need to deminish the Iashec influence, our advisors think the attack is a good idea and we get an in with our very own mercenary group.
And Zaeswin really doesn't need that planet.

[X] Political Education
[X] University or Bust
[X] We don't need no thought control

I think it is time to further improve our education system.

[X] What Are Friends For?
[X] No. No. No. I'm not going.

I like the idea of us getting back together with our old friends and Vorzahn really sounds as if he needs counseling/ help.

[X] Yaziha's Desires

I suspect it is about retirement and a possible replacement.
 
[X] In The Black

[X] From the Ashes

[X] The Capo War

[X] Virtual Production

[X] Take A Pill

[X] Patterns of Design

[X] What Are Friends For?
[X] No. No. No. I'm not going.
[X] Yes. Yes. Yes. You ARE.
 
[X] In The Black

[X] From the Ashes

[X] The Capo War

[X] Virtual Production

[X] Take A Pill

[X] Patterns of Design

[X] What Are Friends For?
[X] No. No. No. I'm not going.
[X] Yes. Yes. Yes. You ARE.
 
No for in the Black, because it's internal, and no for the Capo War because your real opponent there is Zaeswin, but actually yes with From the Ashes, good catch! It has +15.
But it's still on an Iashec civil war, on an Iashec planet, and Zaeswin has an Iashec puppet, against other Iashec leaders who we also don't want to win as we only wish to stalemate the conflict so it's against them in general. Given the bonus is stated to be for all rolls against the Iashec I would have thought it should also apply.
 
But it's still on an Iashec civil war, on an Iashec planet, and Zaeswin has an Iashec puppet, against other Iashec leaders who we also don't want to win as we only wish to stalemate the conflict so it's against them in general. Given the bonus is stated to be for all rolls against the Iashec I would have thought it should also apply.

Hmm, fair enough. I'll concede since that's a good argument, and ultimately Zaeswin is surrounded by idiots, so it'd be rather fitting for his plans to be fucked up thanks to said idiots. :p

See kids, sometimes debating with your QM does pay off!
 
Vote tally:
##### 3.21
[X] In The Black
[X] From the Ashes
[X] The Capo War
[X] Take A Pill
[X] Political Education
[X] University or Bust
[X] Personal Intervention
-[X] The Capo War
[X] What Are Friends For?
[X] Uhan's religion?
No. of votes: 1
wingstrike96

[X] In The Black
[X] From the Ashes
[X] The Capo War
[X] Virtual Production
[X] Take A Pill
[X] Patterns of Design
[X] What Are Friends For?
[X] No. No. No. I'm not going.
[X] Yes. Yes. Yes. You ARE.
No. of votes: 3
veekie, SometimesMaybe, Night_stalker

[X] In The Black
[X] From the Ashes
[X] The Capo War
[X] Virtual Production
[X] Take A Pill
[X] Political Education
[X] Personal Intervention
[X] What Are Friends For?
No. of votes: 1
Arkatekt

[X] In The Black
[X] From the Ashes
[X] The Capo War
[X] Political Education
[X] University or Bust
[X] We don't need no thought control
[X] What Are Friends For?
[X] No. No. No. I'm not going.
[X] Yaziha's Desires
No. of votes: 1
Wellhello
Vote tally:
##### 3.21
[X] In The Black
No. of votes: 6
wingstrike96, veekie, Arkatekt, Wellhello, SometimesMaybe, Night_stalker

[X] From the Ashes
No. of votes: 6
wingstrike96, veekie, Arkatekt, Wellhello, SometimesMaybe, Night_stalker

[X] The Capo War
No. of votes: 6
wingstrike96, wingstrike96, veekie, Arkatekt, Wellhello, SometimesMaybe, Night_stalker

[X] Take A Pill
No. of votes: 5
wingstrike96, veekie, Arkatekt, SometimesMaybe, Night_stalker

[X] Political Education
No. of votes: 3
wingstrike96, Arkatekt, Wellhello

[X] University or Bust
No. of votes: 2
wingstrike96, Wellhello

[X] Personal Intervention
No. of votes: 2
wingstrike96, Arkatekt

[X] What Are Friends For?
No. of votes: 6
wingstrike96, veekie, Arkatekt, Wellhello, SometimesMaybe, Night_stalker

[X] Uhan's religion?
No. of votes: 1
wingstrike96

[X] Virtual Production
No. of votes: 4
veekie, Arkatekt, SometimesMaybe, Night_stalker

[X] Patterns of Design
No. of votes: 3
veekie, SometimesMaybe, Night_stalker

[X] No. No. No. I'm not going.
No. of votes: 4
veekie, Wellhello, SometimesMaybe, Night_stalker

[X] Yes. Yes. Yes. You ARE.
No. of votes: 3
veekie, SometimesMaybe, Night_stalker

[X] We don't need no thought control
No. of votes: 1
Wellhello

[X] Yaziha's Desires
No. of votes: 1
Wellhello
 
[X] In The Black
[X] From the Ashes
[X] The Capo War

Well let's hope our former instructor does some intrigue actions domestically as we really need them given we have three options selected which will open up even more options.

[X] Political Education
[X] We don't need no thought control
[X] Patterns of Design

We took patterns last turn, we should atl east finish it off. Political Education and Thought control top of our education binge.

[X] What Are Friends For?
[X] Lucille's Games

Better to take the therapy option next turn when our character isn't in charge of the economy which will stop our stress increasing further, and having done What are Friends and the Games options which would have decreased it. This would oresumably increase the change of him attending therapy if it's still necessary as he would have a more stable mindset.

What are Friends for is still a great option I've been meaning to try anyway and I woldn't be surprised if the games option coincided with what the PM of Sol asked Kikkizit about us playing a spy game and giving them some advice on it.

[X] Uhan's religion?

Religion...best to get the meeting over but I was still tempted by the Yaziha option if it kept him around.
 
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Alright, we have a three way tie. Um, here's what I'm going to do. Anyone/anyone who voted for something else, it's down to choosing two of the three if you already didn't. Take a Pill has officially won, pretty much.

[] Virtual Production
[] Political Education
[] Patterns of Design
 
[X] Political Education
[X] Patterns of Design

I'm voting to make it easier to see the winner.
 
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Vote closed, doing rolls. A few good rolls, a lot of bad rolls, and you might want to start planning again, everyone who counted on a ton of free actions in Martial next turn to spam on Navy. At this rate it looks like you'll not have any free space as long as it's latched onto the category because...well, you'll see tomorrow.
 
Turn 5 Results
Turn 5 Results



Martial:

Bleed: 1d100+10 (Bleed Amount)+3 (Bleed Time)=30, a few things go bad, 50 Wealth in one-time losses.
(OOC note: Just to make sure we know, Bleed only counts for ongoing payments, I was sorta stunned that nobody took FREE action of Gun It. I assumed it was to save Wealth? In hindsight not a bad choice, but only because of rotten luck.)

Hazitean: 1d100+32=54

Tankers: 1d100+25+5=84, a good deal of progress.

A Slight Cut

The debate and turmoil over the cuts, the attempt to separate the police from the military, it all had its consequences, and in this case it meant that a lot of the traditional companies weren't available to manage materials. The scramble to get alternate suppliers for everything from food to repair parts was also somewhat expensive, though Hazitean managed to keep things from going too bad in that respect. Ultimately, though, it wasn't a really good start to the year for the military, overall.

Reward: 50 Wealth lost.



Good 'Ol Bugs
Need: 40, Rolled: 62 +10=72

Despite protests and disagreements, Hazitean does talk to the officers. And talk and talk. It seems as if all they do for months is talk to them, but by the end they have something of an understanding, and more importantly, Hazitean understands that when she thought half of them were incompetent, she was wrong. It's more like 1/3rd, with the last 17% being barely, barely competent.

It was hard to tell how to start, though. Firing them all would be stupid and reckless, but training up a new generation, while theoretically possible, would take a while. Perhaps the worst of them could slowly be retired at the same time, though even with major cuts to the 'kickback' for theoretically retired officers, it would be expensive to do so.

Reward: Options.


Officer Bugs, Security or Liberty
Need: 40 Rolled: 12+10=22, failure, though not a large one
Need: 35 Rolled: 6+10=16, moderate failure, can try again next turn.

It starts out with the best of intentions, but when Hazitean tries to slim down the army as well as create a code of conduct and separate the military from the police force, many regard it as a direct attack. More importantly, few are quite sure they wish to cooperate, and those that do find themselves running into all sorts of barriers. Ultimately, this is for the good of the military, and will open up a huge budget surplus to allow them to expand in other ways without funding the police, but Hazitean cannot outright say that, because of the protesters.

Day and night, they've started assembling outside of various locations to protest the continued actions of the police, as well as the increased activity of the military. Splitting off the army from the police suddenly seemed like surrender to them for many of the troops, and yet explaining that it's all a way to get funding would incite the media to speculate on just how much is being spent on the military. It was a bad situation, and for the moment Hazitean shelved her plans entirely.

Reward: Nothing, can do again next turn.


Slim Down
Need: 20 Rolled: 27+10=37

Though there are protests Hazitean simply pushes it through, and after several months of targeted cuts, the military is lighter, slimmer and more dedicated. Those who grumbled or wished to leave have now left, and while the military is a bit sour at both the Speaker and Hazitean, they'll get over it.

Reward: Military opinion drops a few points, 150 Wealth gained per turn.


A Frame and a Picture
Rolled: 84

Compared to that, the Tankers noticed no problems at all. In fact, they make a huge amount of progress on a tricky subject, and even bring in, of all people, Kikkizit, who is seen everywhere this year. Active, energetic, and unfazed by some of the difficulties, he's rapidly showing the breadth of his knowledge, and what he shares about the structural design of some of the Iashec ships inspires them. Plans are made, chassis are built and tested, and most importantly an entire new engine and shield system is made.

By the end of it, they have a design that should be able to stand up to the galactic average, albeit not quite the cream of the crop. There are just two things missing, one harder to learn than the other. The electronic systems which need to be entirely rebuilt from the ground-up to meet galactic standards. But more interestingly, the weapons would need to meet galactic standards. It's no surprise that the Tankers decide to focus on the latter, first.

Reward: design for a new tank, with engine, shields, and a good deal of the work done! It should be able to meet the 'average' galactic standard for battle tanks, according to their highly scientific analysis involving getting together in groups, getting half-cocked on various legal substances, and then watching videos of demonstrations of modern hovertanks while cheering and commenting. It's a precise and accurate method, Kikkizit assures you.




Diplomacy:

A Voice for the Colonies
Need: 25, Rolled: 15+5=20, can try again next turn.

This is forgotten. It's not even that they don't have enough time. B'iyiuna forgets all about this despite stating that they were going to get this done in favor of a long argument with the diplomatic corps about their spending that ended inconclusively, albeit after a few notable gaffes that decreased his popularity rating by nearly 1/3rd of a percent which, in a world of fifteen billion, meant many millions no longer liked them. But the colonies still held out their hopes for him.

Reward: Can try again.


No seriously, what?
Need: 40, Rolled: 88+5=93

Excuses, lies, and evasions begin the conversation, but they do not end them. Whatever else he might be B'iyiuna is a fierce bug, and doesn't take no for an answer. Ever. Need is the first answer, but more questioning complicates it. Desire, yes, and also, most of all, a realization that options are closed in. The system was broken, and everyone knew it, everyone wanted to be top of the heap, to control everything, but nothing was working. Then a bug from an old, disgraced family, one with a lineage a thousand years old but whose brood-mother had been involved in a most disgraceful scandal that had lost her all of her wealth, offered a solution.

They were already so far into debt to the Iashec and other parties, so utterly lost, that increasing the loans by 10% was nothing at all, and it gave more room for the government to operate, to start funding greater crackdowns and purges on the citizenry, and otherwise starting to make its mark on the galaxy as a partner to the Iashec. The debt could be something other than a noose, Zaeswin had said, it could be a tie that would allow them to use the Iashec to pull themselves up. And indeed, at least at first, until the last five years, Zaeswin got his way more often than not, because the economy entered a modest, and then a moderate, recovery. The government was being strangled, fear and paranoia were the order of the day as Zaeswin- according to their self-serving accounts, in which they absolved themselves of all guilt- ran amok and committed all the evil of the regime. Then, finally, it'd stopped working, and it was all falling apart, and Zaeswin was getting angrier and angrier, but also more confident, terrorizing even the Ruler at will. Then, he announced that soon Gazinitah would be reborn.

From fire and smoke and blood. Then, less than a month later, he skipped planet, ran, from something or someone.

From Vorzhan, the Speaker knew.

Reward: Information, an option or two for how to deal with the Ruler Caste and, most of all, the former Ruler.


Diplomacy
Need: 35, Rolled: 29+5=34...very bare failure, +5 to doing it again next turn.

The fight is a draw, a bloody, annoying draw. Not the best start at all for B'iyiuna, who storms out of every meeting to give personal briefs to his news channel on how they went, even when these aren't entirely...accurate. Including quotes that are not entirely true, either. It has, however, rather poisoned the well against the diplomatic corps, which is entrenching, against public opinion, on their previous stance of 'stop it, we're not corrupt!'

Reward: ???, try again next turn!

Possibilities: Xvorzit Hives
Need: 30, Rolled: 51

I'isanah turned up better results. Most importantly, that the Xvorzit Hives were not only willing to talk, but interested in trade deals, both for raw materials, for exotic foodstuffs, and for you to serve as an agent in trade with places like Sol. In addition, the Hive in the Confederacy had an interesting, if rather stunning, proposal that they'd quietly slipped I'isanah. In one and a half years, a Grand Meeting was going to be held between the Xvorzit Hives to discuss a matter of their common interest.

I'isanah knew what this meant, only two things it could. War, or the founding of a new Hive, the first in almost a century and a half.

Reward: Options, mostly involving trade deals. Also, a big important meeting happens on turn 8.

Stewardship:


Search for an Adviser
Rolled: 71, not bad

The candidate pool did shrink a bit, as several vocal critics of Vorzhan's economic regime turned them down, but Kikkizit and Vorzhan together managed to scare up and search through several well known candidates, and after months of preliminary inspection, they have three that interest them the most for the diversity of their skills.

Reward: Stewardship Adviser choice.


Buy-Out
Need: 30, Rolled: 10. Paying through the nose to get this shit done. 400 Wealth per ten gap. -800 Wealth

Compared to the accolades of the people, the quiet judgement of the business class over their recent actions is rather resounding. The Iashec had acted far more cleverly than Vorzhan had thought possible and, caught up in a thousand things at once, Vorzhan had ultimately left money on the table. Huge amounts of it, all but buying out the companies at rather overwrought rates, though the attempt drawn to them and several big companies, as well as the growing economy, meant that the private sector was finally stepping up to clear out the Iashec from at least some of the corridors of power.

However, that doesn't make the expense go away, and Vorzhan has to explain again and again that they'd find a way to make it profitable. The companies, between them, couldn't generate a fifth of what they'd spent on them in ten years, but there was a way forward, and more importantly it had cleared out the economic air and--well, they felt he was talking to thin air, because of what happened next.

Reward: Buy-Out complete. Options.


Opening Up Avenues
Rolled: 1, lost 5 ongoing Wealth, gained nothing.

Cheaters, dogs, liars, scoundrals! Hazitean rants and Vorzhan listens, then Vorzhan rants and Hazitean listens. Several bugs had gotten the idea to rip off the fund by simulating profits that didn't exist, and somehow they'd succeeded for three or four months before running off with the money. The hit to investor confidence would be far higher if most of the population had been affected, but it was an expensive loss to what was meant to be a program to increase overall economic well being.

Rewards: -5 Wealth a turn, in addition to what's already spent every turn keeping the program open.


A Survey Into the Law Books
Need: 20, Rolled: 59

The slog continues, but Vorzhan can see light at the end of the tunnel. It turned out to just be the marriage files. Apparently, to some humans, white was the color of marriage, and in one of the law books, humans on Gazinitah were forbidden to wear white at weddings because of an anti-Gazinitah movie involving a bride who fought against the government, who was wearing a white shirt for the whole movie till the end, when it was stained red. Thus, wearing white at weddings was forbidden for the human sub-population. Well, okay.

Reward: Finishes next turn!


(Hive) Unhelpful Taxes
Need: 35, Rolled: 72+10=82

There is no political theater this time. Not before it is announced. In fact, Vorzhan tried what was certainly an entirely new strategy. Total news blackout. Nobody announced the day that they signed off on all of the laws, and for a week afterwards as it transitioned they didn't answer any questions on taxation. They went and addressed the tax protests without anyone being entirely aware of what was going on.

Then people got their payrolls for the month and noticed the lack of taxation there, they realized that their food bills were lower, and they began to talk and chatter, and Vorzhan listened, both fairly and covertly, and chittered and laughed and knew something that none of the business caste could know. That even though they had made a mistake, the people stood with them, understood them. That with the people standing together with them, the costs would be nothing, the risks would be nothing. Let them blather away, but at the end of the day, the week, the month, the people stood with them, the great mass of the poor and even those of middling incomes too hard hit by the former taxes.

Money would find a way, but trust, trust was priceless and would fuel a growing economy, Vorzhan had to believe in that, and themselves, and their friends. And the people as well.

Reward: First group to reach '100' approval: The Poor. You're like their literal god and they trust you. -600 Wealth a turn.



Intrigue:


Yaziha=123, well


(Yaziha) Keep the Boot On

Need: 50, Rolled: 93+10=103, major raid!

Yaziha is busy this turn, working with not only security forces but the police, who are frustrated that Hazitean's reforms didn't go through. They were eager for good news, and the fact that the drug cartels and various other gangs had almost recovered only meant that they were an easier, better target. Hundreds were captured with only a dozen deaths, all on the other side, and any semblance of a returning underworld was smashed. Just as importantly, there was evidence found that could be followed up to strike at the most powerful Iashec corporations, those that had not been bought out yet or driven away.

It had taken months and months of work, thousands of bug-hours, but it was a welcome return to form in Yaziha's opinion.

Reward: An option, +15% chance for Security or Liberty/Officer Bug next turn.


In the Black
Need: 30, Rolled: 20+10=30

Yaziha almost had not lived to see their triumph. One of the probes into the black budget revealed that some of the weapons and recording equipment were quite literally traps. One agent died, and Yaziha was in poor shape for a full week. That was all the motivation needed to rip out all Iashec funding of the black budget, though it left a rather pretty hole that would be difficult to fill. Certainly, the government was starting to feel the same economic pressures that the previous one had. But it was dealing, it was coping, and Yaziha, as soon as they recovered, went right back on the case.

Reward: Iashec poison sapped, -300 Wealth a turn. Debt no longer grows, it only shrinks!


The Capo War
Need: 45, Rolled: 51+15=66

Reports come in third-hand, at best, but the war is stalemated. Hundreds are dead, thousands are wounded and without homes, as the war has grown from cold to hot. Riots break out over anything, and gangs roam the streets. The whole planet seems to be a powder keg, with rumors of a possible slave revolt or foreign intervention. Nobody saw that the war was being made worse, that in the shadows, an enemy lurked. Multiple, in fact, but many no doubt would consider Zaeswin an ally, despite their increased dominance over those Capos that fought under the red-gold banner of the ascendant Capa.

Reward: Options, war stalemated.


A Bug in the Code
Need: 65, Rolled: 57+32=89

But Zaeswin had to watch out. All throughout his network, including the part that oversaw some of his control of Asurin, enemy agents lurked, ready to strike and more importantly subtly sabotage their every action. Zaeswin's famed network was no longer the closed system it had seen before, and it was now clear that something was being done to control the Capa, but that the specifics were hidden, above even the highest of Vorzhan's agents. Across the known galaxy, some of the pieces before Zaeswin looked to belong to them, but would turn out to be the enemy.

Hopefully it would cause them to stumble. To falter. To fall.

Reward: +5 to actions against Zaeswin, options, information.


From the Ashes
Need: 35, Rolled: 55+15=70

The mission was a go. Greenlit at the highest levels, now a dizzying array of people were involved. Hundreds of analysts and consultants, Kikkizit (who knew how they got in, but they were surprisingly helpful), Hazitean, Yaziha, the Speaker, Captain Bizentara. All of them working with the plan and reworking it, as Lucille made her own, rather less detailed preparations. The star system they were held at was moderately defended, too much for the strike to be anything but a smash and grab, but what a grab it would be, if it paid off!

Reward: Fire and forget War Turn. +5 to all rolls for it.


Learning:

Take a Pill
Need: 50, Rolled: 43. 65% chance next turn. Save 100 Wealth of the 400 spent.

There were no lawsuits, because the contract was quite iron-clad, but the drug trials came back with some complaints. Dozens of them, in fact. A few small elements had gone wrong, and those had been compounded by shoddy work by some of the companies had meant that some of the equipment had to be scrapped. Most of it, in fact, as expansion was uneven and uncertain. A lot of money was wasted on only some progress, but oddly enough Kikkizit seemed buoyant, even optimistic, in a good enough mood that the money seemed to them just a minor setback.

Reward: Lose 300 Wealth, 65% chance of successes next turn.


Standards of Education
Need: 40, Rolled: 54+10=64


Colonial education is now as good, or as bad (Kikkizit is optimistic, but also very clear on the limitations of their work) as that of Gazinitah as a whole. This will have quite a large impact in the long run, but for the moment, from month to month, Kikkizit says that very little improvement will be seen. Those near the end of their first stage of education, along the various caste tracks which have yet to be eliminated, will go out into the world barely affected by it, and it will take years and years for the young to reach the end, let alone the levels above it. Some things, like political beliefs, can be examined and changed much easier, but the direct advantages to Gazinitah are far more subtle for improving the education of colonial bugs.

Reward: Advantages in a few dozen turns, ???, can apply reforms of the school system to Colonial Schools equally.


Virtual Production:
Need: 20, Rolled: 29

There was definitely a market for it, even if some of the first products had been a bit haphazard. Certainly, it was no Electric Elephant, or any of the other fanciful names for virtual reality producers, whether of plays, movies, and interactive sketches, educational material, or even games. But it was a start, though Wormies World was best forgotten and 'Knife Fight Simulator' was rated by Hazitean as actively dangerous to anyone who tried to take it as an accurate lesson on the uses of the knife that soldiers carried in case it was needed. However, there was something there, and the technology and possibilities rested half-awakened.

Reward: 150 Wealth, 75 Wealth a turn. 3 new options.

Patterns of Design
Need: 45, Rolled: 100


This is why Kikkizit was in such a good mood, Vorzhan realizes the moment they are handed the complete file. It's the same trick they'd just pulled with the taxes, and having it foisted on them was impressive. So too was seeing that Hazitean and Captain Bizentara were in on it.

It was deja vu. Another entirely startling innovation, one that could change the very nature of Gazinith warfare. Somehow Kikkizit had deduced from the wrecked remains and first principles and a lot of math not only how to turn the up to date civilian engines into military grade ones that should match the galactic standard, but they'd managed to advance missile tech several decades to catch up with (and, in fact, slightly surpass because the Iashec did missiles well) the the present standard and had found the basic blueprints for what the structure and design would have to be for a ship. Well, for all of the last-generation Iashec ships, which your people could now build as soon as the other ships were repaired and the shipyards were fixed up. But also for a new ship, a new set of ships, with modifications for size. It's not really a design plan, but as Captain Bizentara excitedly said, if they could find a way to upgrade their hardware and software, get the latest shield technology, and the most up-to-date energy weapons then, well.

If there was an Admiralty board, he hinted, they could begin building ships that were a first in recent Gazinith history. They could call for designs for ships that would meet the current standards, rather than being decades behind the ball. Hazitean did point out that in theory it could be done without creating a separate department of the Admirality, but it'd ruffle some feathers and cause more than a little in the way of problems.

Stunning.

Reward: Lots, lots and lots and lots. You're 4-5 actions/ 1-2 years from something I thought would take 2-3 years. Depending on how you use your turn actions, of course. Also, Maximum Capacity odds are increased.




Personal:


What are Friends For?
Need: 30, Rolled: 28, odds increase by 20% for next turn.

Vorzhan is busy. Very, very, very busy for the past while, and so they somehow don't find time to make the proper connections. But considering all that they've learned, Vorzhan is going to do this.

Reward: Odds increase to 90% for this.




No. No. No. I'm Not Going...Yes, Yes, Yes, You Are!
Need: 15, Rolled: 99

It had become a rather annoying ritual, one that had all of the mock formality of a court martial, in a small, miserable little room.

"So what have you learned?"

"Therapy doesn't work like that, Hazitean," Vorzhan said, "You don't come back to the office every day and go, like, 'My parental units standards of care now make me realize that they don't love me and that they wished for me to stay in the builder caste." Their wings shifted, and they sounded remorseful.

"Wait, re--"

"No! It was an example," Vorzhan said, sounding somewhere between amusement and exasperation.

"Anyways, that's why it's once every month-cycle. If you've learned jack and shit in a full month, not even a refinement or...I dunno, a new coping strategy, then I'm going to start wondering if you're even going."

"You track me by spy satellite."

"You're a very tricky bug, you could find a way to spoof that," Hazitean retorted.

"Well, the crux of the matter is. I don't trust you, I've never trusted you, nor have I trusted anyone else. Why can I, why should I?"

Hazitean stared but didn't say anything.

"Even my friend in the police fucked off ages ago, and I was proud of it. I could rely on myself and more than that I could find my way. I could do something and now- well, it's so much but trusting you is hard."

"Damn right it is," Hazitean said, sounding a little baffled, "I can't trust myself sometimes. But, fuck, if you wanna be trusted you gotta trust. People trust you, a lot. Shit if I know why, sometimes, cause you're weird and…" she made a neutral motion, the equivilant of a shrug, then said, "But yeah, trust, friendship, that's all good."

"Is that all, though?" Hazitean said.

"No, of course not, I also-"

And so went one of many conversations.

Reward: Don't explode from stress. Natural 99 means gain extra trait 'What are friends for?' Effect: Gain one extra Personal- Others action. You're going to make sure to take time for and trust your friends. After all, you sorta need to lean on them and admit that you can't do it all yourself.


Shrink Yer Head
Need: 15, Rolled: 82

"I'd be a shitty role-model if I didn't go too, wouldn't I?" Hazitean said.

Reward: 95% chance she'll do it on her own next turn. New option *almost* unlocked.



Economy


Starting Wealth: 7132 Wealth

Income: 2875+850 (Bonds)+150 (Virtual, 75 pm ongoing)+20d100=2875+850+150+1181=5056

Expenses: 1380 (Previous ongoing, including opening up, etc)+5 (Bleed)+20 (Good Ol' Bugs)+150 (Security)+50 (Officer)+25 (Slim down)+50 (No, seriously)+100 (Possibilities)+10 (A voice)+25 (Diplomacy)+800 (Buy Out)+600 (Ongoing, tax reduction)+300 (Unhelpful taxes)+200 (Adviser, 100 a turn)+630 (Intrigue Options)+50 (Virtual Production)4475+300 (Take a Pill)+20 (Patterns)+300 (Black Budget Cleansed)=5095 Wealth

Ending Wealth: 7093

Rolling Over Income: 2875+850 (Bonds)+75 (Virtual)+20d100=3800+20d100

Rolling over Expenses: 1385 Wealth+600 (Tax reduction)+100 (Adviser)+5 (Bleed)+300 (Black budget)=2390 Wealth


*****
A/N: The dice giveth, the dice taketh away.
 
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It was hard to tell how to start, though. Firing them all would be stupid and reckless, but training up a new generation, while theoretically possible, would take a while. Perhaps the worst of them could slowly be retired at the same time, though even with major cuts to the 'kickback' for theoretically retired officers, it would be expensive to do so.
No easy solution huh
It should be able to meet the 'average' galactic standard for battle tanks, according to their highly scientific analysis involving getting together in groups, getting half-cocked on various legal substances, and then watching videos of demonstrations of modern hovertanks while cheering and commenting. It's a precise and accurate method, Kikkizit assures you.
Sic enthusiastic college nerds at it is a traditional means of R&D!
. Apparently, to some humans, white was the color of marriage, and in one of the law books, humans on Gazinitah were forbidden to wear white at weddings because of an anti-Gazinitah movie involving a bride who fought against the government, who was wearing a white shirt for the whole movie till the end, when it was stained red. Thus, wearing white at weddings was forbidden for the human sub-population. Well, okay.
Wat.
Reward: First group to reach '100' approval: The Poor. You're like their literal god and they trust you.
Hmm, I'm sure theres something we could do with that. They don't individually have a lot of influence, but one constant of the lowest class is just how many of them there is.
Yaziha almost had not lived to see their triumph. One of the probes into the black budget revealed that some of the weapons and recording equipment were quite literally traps. One agent died, and Yaziha was in poor shape for a full week.
O.O

Screw you Zaeswin!
Reward: Lots, lots and lots and lots. You're 4-5 actions/ 1-2 years from something I thought would take 2-3 years. Depending on how you use your turn actions, of course. Also, Maximum Capacity odds are increased.
...Yeah we're definitely going to need that admiralty action.
"You track me by spy satellite."

"You're a very tricky bug, you could find a way to spoof that," Hazitean retorted.
Totes could

Overall, no disasters on the dice, just a lot of time/money wasters. Death by inches etc.
 
Thank God, our debt is no longer growing.

Or at least, our foreign debt isn't. Personally, the Ruler should be made an example of for his stupidity.
 
Personally, the Ruler should be made an example of for his stupidity.
The Ruler still has a lot of connections that would make things pretty bad if we did that, especially when we took a forgiveness and grudge free approach to the revolution.

Best use for that knowledge is to use it to blackmail the Rulers into backing our policies without complaint. Revenge is satisfying but counterproductive.
 
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