Turn 5--Intrigue, Learning, Personal(s)
- Pronouns
- They/Them
Turn 5, Part 2--Intrigue, Learning, Personal(s)
Intrigue: The war in the shadows continues, unseen by everyone else. You fight it, tirelessly, endlessly, wondering if Zaeswin is somewhere out there wondering the same thing, wondering what the costs of this war are, wondering just what move is the right one. You will kill him, whatever he thinks, whatever he plans. Yaziha is still helping out. Chance he'll do one of the more sedentary actions each turn, rolling a 1d100+26 (he's not an official advisor though). (Pick 3) (+10 to all Internal security rolls, +15 to all rolls against the Iashec this turn)
Learning: Kikkizit is making great strides, perhaps even faster than expected. He's starting to encroach into other areas in some senses, but his brilliance has allowed him to have influence even greater than expected, and his Ministry of Education is off to a rousing start, though their budget is still currently mostly a nest egg. Either way, he has hopes that by the end of the year, a foundation for a new Gazinitah will have been laid. Ideas involving Earth have also been percolating, though they haven't yet shared all of that with you. (Pick 3) (+10 to all education options, +5 to all options as a whole (the latter will last one more turn)
Personal: There was time to do plenty besides work, fortunately.(Choose 2)
Personal: Others-- You weren't the only person with free time that spent it in an interesting way. (By the way, OOC, only the one chosen happens this turn, the others simply don't happen yet) (Choose 1)
A/N: Yep, a new category! Anyways, you know the drill. Okay, and before you ask, 'fire and forget' means I do an update asking things like 'Who do you send, how much forces, basic strategy' and then once the voting ends, I write an interlude/update on the outcome, without asking what choices you make at specific points, instead just going with what seems most logical to the characters at the time. It will thus be only two posts long, hence 'fire and forget.'
Intrigue: The war in the shadows continues, unseen by everyone else. You fight it, tirelessly, endlessly, wondering if Zaeswin is somewhere out there wondering the same thing, wondering what the costs of this war are, wondering just what move is the right one. You will kill him, whatever he thinks, whatever he plans. Yaziha is still helping out. Chance he'll do one of the more sedentary actions each turn, rolling a 1d100+26 (he's not an official advisor though). (Pick 3) (+10 to all Internal security rolls, +15 to all rolls against the Iashec this turn)
In The Black
Find the areas where the Iashec are donating money to your half-defunct intelligence system and try to reduce it or even eliminate it. It might lead to budgetary squabbles, but it's the only way you can be sure that you're not bleeding more and more each turn.
Cost: 50 Wealth
Probability: 70% (+10)
Reward: Iashec investment reduced, -Wealth of some level.
From the Ashes
The pieces are coming together. From Lucille's meeting with the Phoenix Wing, and the information on the location of the ships that can be used as leverage and to reduce the information gap between your two parties, something daring, something bold has been conceived. By Lucille, by Hazitean, by Bizentara. A strike on the Iashec facilities that hold nearly the majority of the Phoenix Wing ships that were kept as collateral.
In exchange for funding and help from Gazinitah, Phoenix Wing will then owe the Speaker and Lucille, and there are military designs, especially of ships, at stake. It's a risky operation, but hopefully it'll pay off.
Cost: 300
Probability: 65%
Reward: Miniature 'fire and forget' war turn.
The Dark Side of Reconciliation
There are enemies. They can be found, those that committed the worst crimes. Even though reconciliation has happened, accidents could be arranged. Or more honestly, they could be found to be continuing bad behavior through basic monitoring and then be hauled off, to see what to do with them from there. It might turn out badly, it might be accepted, who knows.
Time is running out on this, though information about the revolution and darker actions coming out has extended the possibilities for this.
Cost: 100 Wealth
Probability: 50% (+10)
Reward: Worst criminals still present taken in/dealt with, options.
(Locked in)A Bug in the Code
It is likely Zaeswin knows that you've decoded their messages, however they can't entirely discard their code system. Well, they can, since like you they have a very deep understanding of the ways codes and security systems work, but their underlings, well, they are not Zaeswin's equal. You could have agents break into important positions using the codes and begin to infiltrate the security structures that Zaeswin has set up. But it'd be dangerous, not only individually but as a whole, even when many of your agents will be using 'intelligence assets' rather than directly risking themselves.
Cost: 30 Wealth
Probability: 35%+32 (PI, I decided not to be mean, and so a PI, once invested, lasts as long as the option does without locking anything)
Time: Will Finish this turn
Rewards: Line of intrigue, web of deception into the 'middle circle' of Zaeswin's own web, chances to trip him up, options to try to tear his forces apart from the inside.
En Passant
Zaeswin is canny and clever, and more importantly, brilliant. A genius who has a lot of very deep and tricky plans, and so attacking him directly could be very dangerous. So instead, your agents will attack his pawns, those Iashec and other forces that ultimately are the bread and butter of any major game he's playing. It will take them across known space, into very difficult waters, in a race against time to capture as many pieces as they can, while not letting themselves but lured into any mistakes.
Cost: 100 Wealth
Probability: 35% (+15)
Time: 2 turns.
Reward: Options, advantage gained in the game against Zaeswin.
Castling
Protection of your own assets is quite important as well. Ultimately if your assets are destroyed, or worse, you yourself, you will have little ability to harm the enemy. Shuffle around identities, create new code systems and then have them change frequently, gain and discard shell corporations, and otherwise make sure that you have the processes in place to thwart any attempts at a counter-attack.
Cost: 150 Wealth
Probability: 50%
Reward: Protection, safety, chance to catch someone's hand in the cookie jar.
The Capo War
Right now, the wrong person is going to win on Asurin, and it's not a Capo at all. It's Zaeswin, somehow using a Capa as a pawn. So the first step is to turn the tide and make the battle a stalemate, using agents, propaganda, and otherwise trying to break things in just the right manner to make sure that the Capa doesn't win...without making one of the other forces win either.
Cost: 250 Wealth
Probability: 55%
Reward: War on Asurin continues, more options to interfere.
Keep the Boot On
Keep up actions against the gangs and continue to infiltrate them. Some of this will be done by the police and army anyway, but this represents you sending in specialists and having them focus on the task to the exclusion of other things. But, it would help keep the criminal underworld off-balance.
Cost: 20 Wealth
Probability: 50% (+10 on top)
Reward: Gangs kept unbalanced, other potential rewards.
Patterns of Behavior
You can monitor the forums and online conversation in several high-traffic areas, not to catch criminals but to notice patterns of thoughts and to better be able to predict just what's coming. Are people growing angrier, is dissent rising, is there a drop in activity that might mean they've found a way around the bugs?
Cost: 80 Wealth per turn.
Probability: 65% (+10)
Reward: Information, knowledge, potential options each turn. Likely to be one or so new options each turn, slightly oddball.
A New Archive
Now that the archive has been plumbed, it needs to be rearranged in a way that allows it to both be secret, but also less confusing, and more accessible… for you, at least. This would be a difficult process, but it would further improve internal security and allow for in-depth research on both the past and previous operations that might prove very valuable for agents in the future, since accurate information and accurate simulations are a major part of how one stays alive in a galaxy of Intrigue.
Cost: 50 Wealth
Time: 1d2 turns
Probability: 60% (+10)
Reward: Improved Internal Security, data.
What are they saying?
The ruler caste were immune to at least the bugs and programs you have access to, but you could find the codes for where they are monitored and work on setting up your own spy network. You need to know what they're saying and thinking, and whether they are planning anything against you. They gave up peacefully, but they certainly didn't *choose* to give up.
Cost: 350 Wealth
Probability: 50% (+10)
Reward: Monitor the former Ruler and her children and allies, open up options.
Colonial Eyes and Ears
The colonies are a big question mark. You could rectify this through viruses, agents, and other such forms of infiltration, but it's a long journey with forces you aren't entirely sure of. But considering the dangers the colonies pose, and are in, it might just be worth it. The operations would be delicate and complicated, but you just might be able to do it.
They're not that much of a threat, and so this is now redefined as setting up a security network, the sort of thing you already do to some extent back home, only a little more built-up
Cost: 400 Wealth
Probability: 60%
Reward: Information. An option or two.
Redeeming the Aroane Special Group
The most famous special forces group is the Aroane. There are many, but you have a friend or two who used to be in that group, and former friends still in there. Their reputation was marred by their actions, including a (nonlethal) raid on the house of a protest leader and scholar, but they are useful and the largest and (though the public might not believe it) least given to brutal and repressive acts.
Their actions in the gang war did start to redeem them some, and it's a little more likely you can salvage them, though the longer it goes, the more likely they are to be forgotten either way.
Cost: 100 Wealth
Probability: 55% (+10)
Reward: Aroane checked out and cleared of potential subversives, public opinion restored to 'neutral/those scary people.' Might help other options.
Open Government?
There have been calls to open the action of the government so all can see it. You could do so...at least for the nonclassified things, setting up sites and document retrieval for the non-sensitive Diplomatic, Stewardship, Martial and Learning actions, while keeping the Intrigue carefully hidden. It'd increase public trust, at the very least, though also increase public scrutiny.
Cost: 100 Wealth
Probability: 70%
Reward: Open Government holo-casts and VR/websites, increased public opinion, increased public pressure.
Cyber-Agents
You need to improve agents, and just as importantly, make sure you know the access codes and shut-offs for the cybernetically enhanced agents so that you can grant more of them, deactivate them for those who leave the service, and otherwise get a handle on this security issue.
Cost: 200 Wealth
Probability: 50%
Reward: Any agents that escape a purge won't have military-grade cybertech available. Can track your own agents. Can train more and give them cybernetics.
Find the areas where the Iashec are donating money to your half-defunct intelligence system and try to reduce it or even eliminate it. It might lead to budgetary squabbles, but it's the only way you can be sure that you're not bleeding more and more each turn.
Cost: 50 Wealth
Probability: 70% (+10)
Reward: Iashec investment reduced, -Wealth of some level.
From the Ashes
The pieces are coming together. From Lucille's meeting with the Phoenix Wing, and the information on the location of the ships that can be used as leverage and to reduce the information gap between your two parties, something daring, something bold has been conceived. By Lucille, by Hazitean, by Bizentara. A strike on the Iashec facilities that hold nearly the majority of the Phoenix Wing ships that were kept as collateral.
In exchange for funding and help from Gazinitah, Phoenix Wing will then owe the Speaker and Lucille, and there are military designs, especially of ships, at stake. It's a risky operation, but hopefully it'll pay off.
Cost: 300
Probability: 65%
Reward: Miniature 'fire and forget' war turn.
The Dark Side of Reconciliation
There are enemies. They can be found, those that committed the worst crimes. Even though reconciliation has happened, accidents could be arranged. Or more honestly, they could be found to be continuing bad behavior through basic monitoring and then be hauled off, to see what to do with them from there. It might turn out badly, it might be accepted, who knows.
Time is running out on this, though information about the revolution and darker actions coming out has extended the possibilities for this.
Cost: 100 Wealth
Probability: 50% (+10)
Reward: Worst criminals still present taken in/dealt with, options.
(Locked in)A Bug in the Code
It is likely Zaeswin knows that you've decoded their messages, however they can't entirely discard their code system. Well, they can, since like you they have a very deep understanding of the ways codes and security systems work, but their underlings, well, they are not Zaeswin's equal. You could have agents break into important positions using the codes and begin to infiltrate the security structures that Zaeswin has set up. But it'd be dangerous, not only individually but as a whole, even when many of your agents will be using 'intelligence assets' rather than directly risking themselves.
Cost: 30 Wealth
Probability: 35%+32 (PI, I decided not to be mean, and so a PI, once invested, lasts as long as the option does without locking anything)
Time: Will Finish this turn
Rewards: Line of intrigue, web of deception into the 'middle circle' of Zaeswin's own web, chances to trip him up, options to try to tear his forces apart from the inside.
En Passant
Zaeswin is canny and clever, and more importantly, brilliant. A genius who has a lot of very deep and tricky plans, and so attacking him directly could be very dangerous. So instead, your agents will attack his pawns, those Iashec and other forces that ultimately are the bread and butter of any major game he's playing. It will take them across known space, into very difficult waters, in a race against time to capture as many pieces as they can, while not letting themselves but lured into any mistakes.
Cost: 100 Wealth
Probability: 35% (+15)
Time: 2 turns.
Reward: Options, advantage gained in the game against Zaeswin.
Castling
Protection of your own assets is quite important as well. Ultimately if your assets are destroyed, or worse, you yourself, you will have little ability to harm the enemy. Shuffle around identities, create new code systems and then have them change frequently, gain and discard shell corporations, and otherwise make sure that you have the processes in place to thwart any attempts at a counter-attack.
Cost: 150 Wealth
Probability: 50%
Reward: Protection, safety, chance to catch someone's hand in the cookie jar.
The Capo War
Right now, the wrong person is going to win on Asurin, and it's not a Capo at all. It's Zaeswin, somehow using a Capa as a pawn. So the first step is to turn the tide and make the battle a stalemate, using agents, propaganda, and otherwise trying to break things in just the right manner to make sure that the Capa doesn't win...without making one of the other forces win either.
Cost: 250 Wealth
Probability: 55%
Reward: War on Asurin continues, more options to interfere.
Keep the Boot On
Keep up actions against the gangs and continue to infiltrate them. Some of this will be done by the police and army anyway, but this represents you sending in specialists and having them focus on the task to the exclusion of other things. But, it would help keep the criminal underworld off-balance.
Cost: 20 Wealth
Probability: 50% (+10 on top)
Reward: Gangs kept unbalanced, other potential rewards.
Patterns of Behavior
You can monitor the forums and online conversation in several high-traffic areas, not to catch criminals but to notice patterns of thoughts and to better be able to predict just what's coming. Are people growing angrier, is dissent rising, is there a drop in activity that might mean they've found a way around the bugs?
Cost: 80 Wealth per turn.
Probability: 65% (+10)
Reward: Information, knowledge, potential options each turn. Likely to be one or so new options each turn, slightly oddball.
A New Archive
Now that the archive has been plumbed, it needs to be rearranged in a way that allows it to both be secret, but also less confusing, and more accessible… for you, at least. This would be a difficult process, but it would further improve internal security and allow for in-depth research on both the past and previous operations that might prove very valuable for agents in the future, since accurate information and accurate simulations are a major part of how one stays alive in a galaxy of Intrigue.
Cost: 50 Wealth
Time: 1d2 turns
Probability: 60% (+10)
Reward: Improved Internal Security, data.
What are they saying?
The ruler caste were immune to at least the bugs and programs you have access to, but you could find the codes for where they are monitored and work on setting up your own spy network. You need to know what they're saying and thinking, and whether they are planning anything against you. They gave up peacefully, but they certainly didn't *choose* to give up.
Cost: 350 Wealth
Probability: 50% (+10)
Reward: Monitor the former Ruler and her children and allies, open up options.
Colonial Eyes and Ears
The colonies are a big question mark. You could rectify this through viruses, agents, and other such forms of infiltration, but it's a long journey with forces you aren't entirely sure of. But considering the dangers the colonies pose, and are in, it might just be worth it. The operations would be delicate and complicated, but you just might be able to do it.
They're not that much of a threat, and so this is now redefined as setting up a security network, the sort of thing you already do to some extent back home, only a little more built-up
Cost: 400 Wealth
Probability: 60%
Reward: Information. An option or two.
Redeeming the Aroane Special Group
The most famous special forces group is the Aroane. There are many, but you have a friend or two who used to be in that group, and former friends still in there. Their reputation was marred by their actions, including a (nonlethal) raid on the house of a protest leader and scholar, but they are useful and the largest and (though the public might not believe it) least given to brutal and repressive acts.
Their actions in the gang war did start to redeem them some, and it's a little more likely you can salvage them, though the longer it goes, the more likely they are to be forgotten either way.
Cost: 100 Wealth
Probability: 55% (+10)
Reward: Aroane checked out and cleared of potential subversives, public opinion restored to 'neutral/those scary people.' Might help other options.
Open Government?
There have been calls to open the action of the government so all can see it. You could do so...at least for the nonclassified things, setting up sites and document retrieval for the non-sensitive Diplomatic, Stewardship, Martial and Learning actions, while keeping the Intrigue carefully hidden. It'd increase public trust, at the very least, though also increase public scrutiny.
Cost: 100 Wealth
Probability: 70%
Reward: Open Government holo-casts and VR/websites, increased public opinion, increased public pressure.
Cyber-Agents
You need to improve agents, and just as importantly, make sure you know the access codes and shut-offs for the cybernetically enhanced agents so that you can grant more of them, deactivate them for those who leave the service, and otherwise get a handle on this security issue.
Cost: 200 Wealth
Probability: 50%
Reward: Any agents that escape a purge won't have military-grade cybertech available. Can track your own agents. Can train more and give them cybernetics.
Learning: Kikkizit is making great strides, perhaps even faster than expected. He's starting to encroach into other areas in some senses, but his brilliance has allowed him to have influence even greater than expected, and his Ministry of Education is off to a rousing start, though their budget is still currently mostly a nest egg. Either way, he has hopes that by the end of the year, a foundation for a new Gazinitah will have been laid. Ideas involving Earth have also been percolating, though they haven't yet shared all of that with you. (Pick 3) (+10 to all education options, +5 to all options as a whole (the latter will last one more turn)
We don't need no thought control
Students' lives are monitored every second. Security guards escort them from class to class. They live in fear that their sexual hangups will be punished and that any move out of line will destroy their lives. Not everywhere, some of the poorer schools are harder hit, while others are 'unlucky' enough not to have the kind of budget for that sort of thing, but the whole situation is one you still remember. Schooling wasn't as bad for you, but it certainly isn't something you'd wish on any children you had. You can move to remove the controls and loosen restrictions.
Cost: 100 Wealth
Probability: 80%
Reward: Less control over students, increased opinion by them, ???. Might be a gate to other options.
Virtual Production
There have been suggestions to further study virtual reality technology. Brain uploading is a no go, but the technology of entering a simulated reality temporarily is well established, but there might be new technologies produced from it, not only important for education- such as better historical simulators and virtual teachers- but potentially for training soldiers, as well as for the export market.
Cost: 50 Wealth
Probability: 80%
Reward: Better virtual reality gear, opens up more of the same sorts of research.
Caste-based Research
Currently, research into the history and sociology of caste formation, its potential economic consequences, its validity both educationally and genetically, its social impacts, whether it's a good idea, or anything of the like is forbidden by law. Professor Kikkizit would like to change that, opening up and providing grants for research in order to prepare the ground for later reform. They urge a slow and cautious formation of policy, not giving away their hand before they are sure they have the data needed to act.
Cost: 100 Wealth
Probability: 60%
Reward: Caste-based research- historical, social and genetic- opened up for discussion, results might take a while to come in, might open up options.
Implement the Hive's Will
There are many ideas in Gazinitah. Many patents filed, or that would have been filed. You could give an opportunity for independent inventors to use your facilities, pursue their ideas, their dreams, and see what comes of it. Which could very well be nothing, a big explosion or a ruined lab, or it could be something spectacular.
Cost: 100 Wealth
Probability: ???
Reward: Grab Bag of Mystery Shinies? Or nothing? Who knows!
Take A Pill
There are many illnesses that shouldn't exist, but do. Cured long ago, often simply and easily, their costs are yet beyond the average worker. You could tackle this problem any number of ways, but at the moment you judge opening free clinics and the like is far, far beyond you, considering at the moment you aren't entirely sure how much your budget is, what you're spending, how you are going to pay month by month, let alone the state of medical care. However, you could have scientists and doctors work on trying to reduce the cost of medical equipment and find new ways to do the same things only more cheaply.
Cost: 400 Wealth
Probability: 50%
Reward: New medical tech, health benefits start spreading slowly to the masses. Potential upswing in wealth over the next few years thanks to improved health.
Political Education
Political Science is an important discipline, and just because the former regime used political indoctrination and distorted the facts doesn't mean the new order can refrain from trying their best to educate children. This would be Kikkizit's stab at a balanced and rounded primary and secondary education guideline for Politics/History, and the first step towards them interfering in higher education in a way they've hesitated to do so far.
Cost: Free
Probability: 70%
Reward: Options, guidelines posted and start to be adopted, could have potential advantages a few turns down the line.
Patterns of Design
The military is still repairing the damaged and wrecked acquisitions, but Kikkizit has expressed more interest than you expected in having some people examine the ships and their technology to try to obtain information on the different systems and ways of thought. Not only psychological, or military, but even things like methods of air filtration deduced from little bits of charred remains. It'd be a complex process, but if Kikkizit thinks it can be done it can be done.
Cost: 20 Wealth
Probability: 55%
Reward: Information, avenues of research.
(Locked) Standards of Education
Colonial education is often a little haphazard. Kikkizit could begin investigation into this matter, though it would take time to correlate the data and make sure that they are not barking up the wrong tree. Either way, it could be very useful.
Cost: 50 Wealth
Time: Will Finish Next Turn
Probability: 60%
Reward: Information, options, chances.
Old Time Religion
Nobody keeps track of religion, and doing so is somewhat controversial. But the government should keep track of such things, surely? Surveys could be taken, questions could be asked, and information could be gotten. Who knows what it'd lead to, but it's certainly a matter of more than a little curiosity.
Cost: 50 Wealth
Probability: 80%
Reward: Information, options, who knows?
University or Bust
Kikkizit has been building up to this for a moment. An examination of what can be done to improve a thousand issues. Almost, to be honest, it's a matter of Kikkizit paring down their vast ambitions for Gazinitah's educational system into some managable paths towards improving things.
Cost: 20 Wealth
Probability: 90%
Reward: Start getting options involving improving universities.
Students' lives are monitored every second. Security guards escort them from class to class. They live in fear that their sexual hangups will be punished and that any move out of line will destroy their lives. Not everywhere, some of the poorer schools are harder hit, while others are 'unlucky' enough not to have the kind of budget for that sort of thing, but the whole situation is one you still remember. Schooling wasn't as bad for you, but it certainly isn't something you'd wish on any children you had. You can move to remove the controls and loosen restrictions.
Cost: 100 Wealth
Probability: 80%
Reward: Less control over students, increased opinion by them, ???. Might be a gate to other options.
Virtual Production
There have been suggestions to further study virtual reality technology. Brain uploading is a no go, but the technology of entering a simulated reality temporarily is well established, but there might be new technologies produced from it, not only important for education- such as better historical simulators and virtual teachers- but potentially for training soldiers, as well as for the export market.
Cost: 50 Wealth
Probability: 80%
Reward: Better virtual reality gear, opens up more of the same sorts of research.
Caste-based Research
Currently, research into the history and sociology of caste formation, its potential economic consequences, its validity both educationally and genetically, its social impacts, whether it's a good idea, or anything of the like is forbidden by law. Professor Kikkizit would like to change that, opening up and providing grants for research in order to prepare the ground for later reform. They urge a slow and cautious formation of policy, not giving away their hand before they are sure they have the data needed to act.
Cost: 100 Wealth
Probability: 60%
Reward: Caste-based research- historical, social and genetic- opened up for discussion, results might take a while to come in, might open up options.
Implement the Hive's Will
There are many ideas in Gazinitah. Many patents filed, or that would have been filed. You could give an opportunity for independent inventors to use your facilities, pursue their ideas, their dreams, and see what comes of it. Which could very well be nothing, a big explosion or a ruined lab, or it could be something spectacular.
Cost: 100 Wealth
Probability: ???
Reward: Grab Bag of Mystery Shinies? Or nothing? Who knows!
Take A Pill
There are many illnesses that shouldn't exist, but do. Cured long ago, often simply and easily, their costs are yet beyond the average worker. You could tackle this problem any number of ways, but at the moment you judge opening free clinics and the like is far, far beyond you, considering at the moment you aren't entirely sure how much your budget is, what you're spending, how you are going to pay month by month, let alone the state of medical care. However, you could have scientists and doctors work on trying to reduce the cost of medical equipment and find new ways to do the same things only more cheaply.
Cost: 400 Wealth
Probability: 50%
Reward: New medical tech, health benefits start spreading slowly to the masses. Potential upswing in wealth over the next few years thanks to improved health.
Political Education
Political Science is an important discipline, and just because the former regime used political indoctrination and distorted the facts doesn't mean the new order can refrain from trying their best to educate children. This would be Kikkizit's stab at a balanced and rounded primary and secondary education guideline for Politics/History, and the first step towards them interfering in higher education in a way they've hesitated to do so far.
Cost: Free
Probability: 70%
Reward: Options, guidelines posted and start to be adopted, could have potential advantages a few turns down the line.
Patterns of Design
The military is still repairing the damaged and wrecked acquisitions, but Kikkizit has expressed more interest than you expected in having some people examine the ships and their technology to try to obtain information on the different systems and ways of thought. Not only psychological, or military, but even things like methods of air filtration deduced from little bits of charred remains. It'd be a complex process, but if Kikkizit thinks it can be done it can be done.
Cost: 20 Wealth
Probability: 55%
Reward: Information, avenues of research.
(Locked) Standards of Education
Colonial education is often a little haphazard. Kikkizit could begin investigation into this matter, though it would take time to correlate the data and make sure that they are not barking up the wrong tree. Either way, it could be very useful.
Cost: 50 Wealth
Time: Will Finish Next Turn
Probability: 60%
Reward: Information, options, chances.
Old Time Religion
Nobody keeps track of religion, and doing so is somewhat controversial. But the government should keep track of such things, surely? Surveys could be taken, questions could be asked, and information could be gotten. Who knows what it'd lead to, but it's certainly a matter of more than a little curiosity.
Cost: 50 Wealth
Probability: 80%
Reward: Information, options, who knows?
University or Bust
Kikkizit has been building up to this for a moment. An examination of what can be done to improve a thousand issues. Almost, to be honest, it's a matter of Kikkizit paring down their vast ambitions for Gazinitah's educational system into some managable paths towards improving things.
Cost: 20 Wealth
Probability: 90%
Reward: Start getting options involving improving universities.
Personal: There was time to do plenty besides work, fortunately.(Choose 2)
Personal Intervention
(will vote on what you Intervene on later.) Take a guiding hand in something, directing it, even more than you already are, spending a very large amount of your time and effort on it, free time as it were.
Cost: Free
Reward: Bonus equal to your stat on an action (+19% for Diplomacy, etc)
What Are Friends For?
You are part of a Workers Association. These are friends, people who cared for you and whom you still care for. You could get the gang back together, talk, de-stress, maybe get their advice. It's been so long since you've seen them, and you're really starting to miss them.
Cost: Free
Probability: 70%
Reward: Get the gang back together. Relieve some stress. Potential other benefits.
Getting in Shape
Some laugh at the idea that you'd go and do the mission, but they were wrong. But it's true you've seen better days, and want to get back to them as well. Part of it is lack of the cybernetics, yes, but more importantly you haven't had as much time to exercise, and you might have packed on a little beneath the chitin. Either way, a little bit of work would be all it'd take for you to get more in shape.
Cost: Free
Probability: 70%/30%
Reward: 70% chance of +1 Martial, 30% chance of +2 Martial.
Shrink Yer Head
While she's dedicated, relatively, to not doing drugs, she's ambivalent about being called crazy by some overpaid asshole who's never murdered someone in anger, as she comments once. It's a rather anti-social attitude, rather bizarre in a Xvorzit, but you could try to help her through her concerns.
Chance she'll do it on her own: 80%
Cost: Free
Probability: 95%
Reward: Hazitean continues to improve, doesn't backslide at all. If she fails, -5 to Crazy But Brilliant.
Among the People
You're popular. No, really, really popular. Yes, more popular than that. And them. People are literally quoting you as the authority for everything, which is rather odd. Either way, they're quite friendly and polite and you could spend some more time mingling. Talk to people, interact and befriend the common people, try to get away from it all. Not that you need a break or anything, everything's going just fine!
Cost: Free
Probability: 97%
Reward: ???, mingling, relaxation, public-opinion baths.
No. No. No. I'm not going.
You do NOT need to go to therapy. Everything's just fine, and Yaziha needs to just calm down with his accusations! Now!
Cost: Free
Probability: 50%
Reward: Therapy/counseling.
Lucille's Games
Apparently while on duty she's had time to play games. Lots and lots of games. Actually, how does she find the time? Either way, she apparently found some 'top shelf' games, and some of them she wants to share. She's dared you to see if you can beat her scores on some of them, and also just wants to see if you have any opinions/reviews of them. It's silly and surely it's a waste of time, but Lucille helped you out, and it couldn't hurt to try, could it?
Cost: Free
Probability: ???
Reward: You play video games, ???
(will vote on what you Intervene on later.) Take a guiding hand in something, directing it, even more than you already are, spending a very large amount of your time and effort on it, free time as it were.
Cost: Free
Reward: Bonus equal to your stat on an action (+19% for Diplomacy, etc)
What Are Friends For?
You are part of a Workers Association. These are friends, people who cared for you and whom you still care for. You could get the gang back together, talk, de-stress, maybe get their advice. It's been so long since you've seen them, and you're really starting to miss them.
Cost: Free
Probability: 70%
Reward: Get the gang back together. Relieve some stress. Potential other benefits.
Getting in Shape
Some laugh at the idea that you'd go and do the mission, but they were wrong. But it's true you've seen better days, and want to get back to them as well. Part of it is lack of the cybernetics, yes, but more importantly you haven't had as much time to exercise, and you might have packed on a little beneath the chitin. Either way, a little bit of work would be all it'd take for you to get more in shape.
Cost: Free
Probability: 70%/30%
Reward: 70% chance of +1 Martial, 30% chance of +2 Martial.
Shrink Yer Head
While she's dedicated, relatively, to not doing drugs, she's ambivalent about being called crazy by some overpaid asshole who's never murdered someone in anger, as she comments once. It's a rather anti-social attitude, rather bizarre in a Xvorzit, but you could try to help her through her concerns.
Chance she'll do it on her own: 80%
Cost: Free
Probability: 95%
Reward: Hazitean continues to improve, doesn't backslide at all. If she fails, -5 to Crazy But Brilliant.
Among the People
You're popular. No, really, really popular. Yes, more popular than that. And them. People are literally quoting you as the authority for everything, which is rather odd. Either way, they're quite friendly and polite and you could spend some more time mingling. Talk to people, interact and befriend the common people, try to get away from it all. Not that you need a break or anything, everything's going just fine!
Cost: Free
Probability: 97%
Reward: ???, mingling, relaxation, public-opinion baths.
No. No. No. I'm not going.
You do NOT need to go to therapy. Everything's just fine, and Yaziha needs to just calm down with his accusations! Now!
Cost: Free
Probability: 50%
Reward: Therapy/counseling.
Lucille's Games
Apparently while on duty she's had time to play games. Lots and lots of games. Actually, how does she find the time? Either way, she apparently found some 'top shelf' games, and some of them she wants to share. She's dared you to see if you can beat her scores on some of them, and also just wants to see if you have any opinions/reviews of them. It's silly and surely it's a waste of time, but Lucille helped you out, and it couldn't hurt to try, could it?
Cost: Free
Probability: ???
Reward: You play video games, ???
Personal: Others-- You weren't the only person with free time that spent it in an interesting way. (By the way, OOC, only the one chosen happens this turn, the others simply don't happen yet) (Choose 1)
Yes. Yes. Yes. You ARE.
Haiztean has got it in her head that this situation is anything at all like what she dealt with. It's insulting, honestly, and her pointing out that friends should help each other ignores the fact that everything is fine. Just fine.
Cost: Free
Probability: 100%
Reward: +35% to 'No. No. No.'
Kikkizit's Correspondence
Kikkizit has been spending more and more time working on their next reply to the Prime Minister, it seems that their replies have grown longer and longer, and also more friendly. This is a really good thing! Maybe?
Cost: Free
Probability: 85%
Reward:???
Uhan's religion?
Uhan has requested a meeting with Kikkizit, and it has been granted. Who knows what it's about, but the two of them are old friends, and rumors are it might involve religion.
Cost: Free
Probability: 90%
Reward: A meeting happens.
Yaziha's Desires
Vorzhan realizes they've been selfish. Yahiza has been helping out these past months, yet never has the Speaker directly asked them *what* they want to do. What it is they want and dream of, other than vague mentions of retirement.
Cost: Free
Probability: 100%
Reward: Learn what Yaziha wants.
Haiztean has got it in her head that this situation is anything at all like what she dealt with. It's insulting, honestly, and her pointing out that friends should help each other ignores the fact that everything is fine. Just fine.
Cost: Free
Probability: 100%
Reward: +35% to 'No. No. No.'
Kikkizit's Correspondence
Kikkizit has been spending more and more time working on their next reply to the Prime Minister, it seems that their replies have grown longer and longer, and also more friendly. This is a really good thing! Maybe?
Cost: Free
Probability: 85%
Reward:???
Uhan's religion?
Uhan has requested a meeting with Kikkizit, and it has been granted. Who knows what it's about, but the two of them are old friends, and rumors are it might involve religion.
Cost: Free
Probability: 90%
Reward: A meeting happens.
Yaziha's Desires
Vorzhan realizes they've been selfish. Yahiza has been helping out these past months, yet never has the Speaker directly asked them *what* they want to do. What it is they want and dream of, other than vague mentions of retirement.
Cost: Free
Probability: 100%
Reward: Learn what Yaziha wants.
A/N: Yep, a new category! Anyways, you know the drill. Okay, and before you ask, 'fire and forget' means I do an update asking things like 'Who do you send, how much forces, basic strategy' and then once the voting ends, I write an interlude/update on the outcome, without asking what choices you make at specific points, instead just going with what seems most logical to the characters at the time. It will thus be only two posts long, hence 'fire and forget.'