A Hive for The Galaxy (Sci-Fi CK2-style Quest)

Turn 4--Diplomacy Choice
We Inform, You Decide: Diplomacy Hunt 2428!

You have a number of candidates, but through a number of metrics, they have narrowed it down to three, and then asked for dossiers to be made on all three. Well, four, but you weren't going to ask Kikkizit to also be a Foreign Policy advisor. As smart as they were, and as much as they had gotten along very well with the Prime Minister of Sol, they had other duties that should occupy them. Thus it was down to these three.

B'iyiuna

A popular news figure and 'personality' they were one of the people who made you Speaker. That wasn't even hyperbole, they had masterminded actions across the planet to get your name out when Kikkizit had declined, and they'd played nearly as large of a role in the revolution as you and Kikkizit. Sort of that second tier, but at the top of it, and with enough in the way of personality and pizzazz that they'd even been clicked-about as a potential candidate for the office that had become the Speakership. Whether from humility or a keen sense of the odds, they had declined and thrown themselves into the process in other ways.

Since your election, they'd thrown themselves into dozens of causes, from the deeply political to reuniting parents and children separated by the prisons and child-work system of the old regime, and all of it part and parcel to their own holonet show and station. It had apparently worked, as they were incredibly popular, and if an election was held tomorrow, should Speaker Vorzhan step down, B'iyiuna would be among the top twenty most popular candidates. They haven't asked or clamored for a role, but among many it is expected that Vorzhan will eventually bring him in, especially since the Speaker had been moving towards the people for the past two years. B'iyiuna stood with the people as well, for measures to invigorate the popular will, write a constitution, as Vorzhan was expected to eventually do, and begin to intertwine the people with the Speaker until they were one. They did, though, advocate a more radical, rapid pace of reform than had been the case sofar.

What they lack is foreign policy experience, and while their domestic diplomacy is great, they in turn would have to rely on advisors for external affairs, and they are likely to have their own opinions on a number of key issues. Which can be a good thing, since thus far neither Kikkizit nor Hazitean are exactly in agreement with you either. Something to think about.

Uhan Darisnis.

An oddity in some ways, very normal in yet others, Uhan is one of the most respected theoretical minds on Gazinitah, and like Kikkizit (a friend, if not a close one) they have a reputation. Their specialty is systems, not only of interaction but of control. They've written some articles on management philosophy along those lines, but their primary focus seems to be the intergalactic system, and how it works, and doesn't, to achieve and maintain peace. They also published a number of articles that got them fired from their job, suggesting that Gazinitah was an irrelevance to foreign policy, and that serious overhauls would be needed to achieve positive affect within the system.

All of your experience, as well as the ties that had bound you to the Iashec show that, in retrospect, they were right, and when the revolution came they were allowed their job back. They have very little in the way of personal experience, operating entirely in the ivory tower, but they are pretty smart, and have the backing of some, like Kikkizit, who have influence. They seem to have pretty staid habits, except spiritually (and, it was good-naturedly rumored, sexually), where something of a revolutionary fervor entered them after their exile. They had changed their name to indicate their new religion (a variation of Barsan Mysticism which had only a hundred million or so followers on Gazinitah) and draw attention to their former Caste. Mechanics. As proof that the castes meant nothing, that they were defined by who they were, and that the Caste system was inherently flawed.

In all likelihood they wouldn't have accepted the post if you had not finally acted against Caste prejudice, but now they were willing to act. Their theoretical knowledge was as great as their lack of experience in direct diplomacy, their possibilities as great as it might take time for them to get situated.

Tezthen

Tezthen, the eternal runner up. She had almost been appointed ambassador to Sol twice, and thus far had taken being passed over in her stride. Of her personal conduct there was very little to say, no known scandals at all- but, she worked under the old administration. With recent revelations and money appearing in all sorts of accounts, some wonder whether she will be the next to be painted with the brush, though if she is you'll know it's all been a frame-up, considering you went through her record with a fine-toothed comb and found nothing particularly untoward other than the fact that she spent a long time as a diplomat under the old regime, which is not in and of itself damning evidence. It'd be an action that some would view as having implications of retrenching or moving towards supporting the old elite, for better or worse, but those impressions would be just that: impressions. Then again, impressions do matter in diplomacy.

Tezthen is no doubt well aware of that as she is incredibly experienced as a diplomat, both in theory and practice, and she has extensive experience dealing with human polities as well as a decent showing in interacting with other Xvorzith hives. Certainly, she'd bring with her not only experience, but the trust of other diplomats, and that's no small boon. Either way, just like the other two, whether she's picked or not, she'll no doubt appear again.

A very good choice, you are quite tempted by her credentials as you had been before, even as a part of you was wary at what some may perceive of your actions even when there is no reason to worry or think that she represents a backslide.



Make your choice!:

[] B'iyiuna
[] Uhan Darisnis
[] Tezthen

*****

A/N: So, here we go. Thanks to McClenahan for the help, they gave me some ideas and then I expanded them and tried to flesh them all out. All of these are people you're going to have to be dealing with, whether you pick them or not. They're going to become recurring figures. Also, yeah, each of them have their own plotlines, both as an adviser and not, and unique options, bonuses, etc, etc.
 
[X] B'iyiuna

We're being hit at our domestic policy and this covers it. Given they need an advisor due to a lack of foreign policy experience Uhan Darisnis would be perfect as they cover each others weaknesses.
 
[X] B'iyiuna

We're being hit at our domestic policy and this covers it. Given they need an advisor due to a lack of foreign policy experience Uhan Darisnis would be perfect as they cover each others weaknesses.
Also we have Monocle+Top Hat Ambassador who certainly did amazing magic all over Sol for foreigns.
 
... Personally I'd like to see B'iyiuna appointed the Minister of Domestic Affairs and Tezthen the Minister of Foreign Affairs because that seems the best way to do it...

But as is, I can't honestly pick which one...

We need assistance in domestic affairs right now, but Tezthen seems to be a god-sent for what we are looking for our foreign affairs... So if we don't pick her, can we try to get her ASAP?
 
OOC: Polity Info Updated
Planet Name: Gazinitah
Location: At the edge of Xvorzith space, near a number of human powers as well as the Hexamari.
Species: Xvorzit, insignificant number of other species (only in the millions)
Population: 14.8 Billion on Gazinitah, a few tens of millions elsewhere
Government: Newly formed leadership by consensus of the people




Budget:
Treasury: 6,881 Wealth
Current Income Per Turn: Various, plus 20d100


MILITARY BUDGET

Infantry: 1,000 Wealth
Armor: 7,00 Wealth (Tanks, IFVs, self-propelled artillery, etc.)
Aircraft: 1,800 Wealth (Fighters, ground attack craft, gunships, troop transports, heavy transports, etc.)
Special Forces: 800 Wealth
Pensions, Healthcare, etc.: 1,400 Wealth
Police: 2,000 Wealth
Navy: 1,811 wealth

Total: 9,511

Payment: Full budget paid for by government, excepting the Bleed.



CIVIL BUDGET

Social Welfare: 800
Civil Development: 1300
Education: 1100
Diplomatic fees and other things: 600
Research stimulus: 500
Palace Fees, Luxury Goods, State Ceremonies, salaries and pensions for retired ruling-caste members, etc: 1,300
Colonial administration: 700
Other/Misc: 1,000

Debt Servicing: 1,855, mainly to the Iashec, currently interest is 4.5% and you are paying back at a rate of 5% per turn, just ahead of interest...but not, it seems, ahead of debt accumulation. Every two turns this will be recalculated.

Total: 9,155 Wealth

Income paid: All of it, albeit getting more difficult in the last years, apparently, with debt servicing, leading to inflation and cutting of the education and Research budget among other things. Economists estimated that the current trend was unsustainable and would fall apart within 3 years in secret records.

Debt to various Mercantile Republic entities: 30,333
Debt to various Iashec-aligned human worlds: 2,985
Debt to Stendar: 995
Debt to the Hexamari Heretics: 995
Debt (at 0% interest and flexible repayment) to Sol: 1,500

Total meaningful debt: 36,808

Current debt accumulation per year: 600


Black-Box Budgets: Unknown, but it seems as if at least some of that is funded by the Iashec...which might be a very, very bad idea.

Tax Income: Estimates are very high, though not exact at this point.



Popular Opinion:

Defense Forces/Police: 65, while there are doubts, thus far you've done well by them.
The Hive (overall, total): 90, they have great hopes for you, and thus far you've fulfilled them!
Space Fleet: 60, you've restored their honor
Caste of the Rulers: 35, they're fearful of what you might eventually be doing, but your lack of action has lulled them some.
Intellectuals: 79. While there are some criticisms and quibbling, as a whole your support here is rock-solid, and has been ever since you made Kikkizit one of your primary advisers.
Business Castes: 43. They've been made rich and yet some of the richest and most influential members have found themselves stymied lately, so they're a bit wary.
Poor Castes/'The People': 95, great expectations!
Colonials: 80, they feel somewhat neglected but are still very optimistic as a whole.

Will of the Hive Rating: 2 (+10 to anti-espionage rolls, +20 to economy rolls, +10 to Will of the Hive rolls- need to perform one (Hive) action per turn)
Will of the Castes Rating: Not unlocked!



Military:

10 million or so soldiers, and then (on top of that) many others that fall somewhere in between soldiers and policemen, the defense forces and police being tangled together, of only partially known efficacy, with outdated weaponry and some less than ideal doctrines. Of all sorts of different types and styles of deployment.

Indeterminate number of tanks, as well as other armored vehicles- IFVs, self-propelled artillery and so on.

Aircraft- including transports as well as combat aircraft such as fighters and gunships.

Special Forces units, often implicated in attempts to maintain order.


Navy:

2 x Gazinitah class battleship (Gazinitah, Prince Hazanit) (Obsolete)
3 x Prince Izec class heavy cruiser (Prince Izec, Prince Iltixx, Prince Zaynzem)
5 x Warrior class heavy cruiser (Warrior, Defender, Guardian, Powerful, Thunderous) (Old)

12 x Aspereiz class light cruiser (Aspereiz, Active, Brazen, Chaser, Crescent, Denguard, Highflyer, Hunter, Pathfinder, Patrol, Skirmisher, Skitterer)
4x Ipriskin class light cruiser (Ipriskin, Chazak, Kekkep, Rizokis) (Obsolete)
16x Zynshos class destroyer (Zynshos, Afen, Emena, Fleix, Greai, Ilnik, Irabrius, Kementak, Kluos, Orvestath, Ozos, Phen, Quiax, Shraw, Zeyri, Zim)
4x Exquisite class destroyer (Exquisite, Burrower, Concordance, Feeder) (Obsolete)

22x Pulsar class frigate (Asteroid, Blizzard, Comet, Cyclone, Downburst, Eclipse, Galaxy, Gale, Hurricane, Lightning, Moon, Nova, Planet, Solarwind, Singularity, Star, Tempest, Thunderstorm, Tornado, Typhoon, Whirlwind, Windstorm)
3x Diamond class frigate (Diamond, Heliotrope, Sapphire) (Obsolete)
40x GZ series corvette (GZ-002, GZ-015, GZ-016, GZ-017, GZ-027, GZ-028, GZ-033, GZ-042, GZ-048, GZ-049, GZ-050, GZ-057, GZ-058, GZ-061, GZ-072, GZ-073, GZ-100, GZ-101, GZ-108, GZ-111, GZ-115, GZ-119, GZ-124, GZ-131, GZ-161, GZ-163, GZ-164, GZ-165, GZ-166, GZ-189, GZ-190, GZ-192, GZ-193, GZ-194, GZ-197, GZ-199, GZ-203, GZ-209, GZ-213, GZ-215)


Clarification on timings:

Beginning Turn 5 - damaged Gazinith vessels and undamaged captured vessels enter service
(Gazinith CL Chaser, captured CLs Unity, Liberator, Freedom and Independence, captured DDs Mirage, Daybreak, Hailstone and Twilight, captured FFs Spur, Ambush, Bolt, Shield and Spear.)

Beginning Turn 6- wrecked Gazinith vessels and damaged captured vessels enter service
(Gazinith DD Uznal and FFs Constellation and Quasar, captured CHs Resolution and Resistance, captured CL Emancipator)

Beginning Turn 7- wrecked captured vessels enter service
(Captured CH Revolution)


The Laurent: Enjoy, and thank my Co-QM for this, they did most of the work. From now on it's going to stay updated, and in fact this'll be edited onto the front page as well, and we'll modify it from here to make sure it doesn't fall 4 turns behind again. Also, voting is not yet closed, I'm busy working on Character Sheets for everyone else, and will just add/complete the character sheet for whoever wins this vote!

McClenahan: I was glancing over the thread when I realized that we hadn't been maintaining the polity information. Must remember to do this every turn, it's so much easier than trying to apply the last four turns' worth of developments all at once.

Also, warship costs have been updated across the board, so that each class in a certain category has its own cost not affected by age. For example, the captured cruisers entering service at the beginning of turn 6 won't have the same maintenance cost as Gazinitah's Prince Izecs. But, I'm waffling.

In any case, I think this update has been adequate incentive for us to make sure it gets updated every turn from now on!
 
You haven't done a single action involving taxation thus far, and haven't even looked into the fact that the Iashec have monetary access to your black-box stuff. So yeah, it's still cloaked, I'm a bit surprised that it is, honestly.
For me it was because I assumed they gave us money to pay for it so they didn't influence it directly but through their old proxies which would have been either gotten rid off or watched and given our main characters intrigue/dpy background and his clearing of the archive it was fine. They could just pull their money at an inopportune moment like with the military stuff but this wasn't enough of a disaster to warrant an action given the other ones we had available. Perhaps this isn't the case though, and if so hopefully it can be given a more urgent designation in the prologue to the chapters and intrigue section itself next turn.

You are right about the overall taxation issue though as for example how we still haven't talked to the bureaucrats who managed our economy to acquire more information and to learn their opinions (which seems like an essential action given our economic woes) nor have we gotten a stewardship advisor. It's unfortunate law survey was taken as we have two locked options and a hive action needs to be taken, so only one of them can occur. I'll have to reread old chapters to see what happened and the circumstances behind the decisions as I've forgotten.
 
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Last call, just an hour and a half left to decide the fate of the planet! Or, well, who your Diplomacy Adviser is, but that's pretty important.

But yeah, please vote!
 
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You haven't done a single action involving taxation thus far, and haven't even looked into the fact that the Iashec have monetary access to your black-box stuff. So yeah, it's still cloaked, I'm a bit surprised that it is, honestly.
Partially, option flood.

It's PRETTY hard to make out what is the most urgent crisis we're facing, which long term problems need to be rooted out before they get worse, which we can actually succeed on, which is the most efficient use of time and which is going to screw us(all of them). Heck, we can barely afford to spend the time to pick an advisor without something else getting worse

Which I suppose is completely in character at least. We did inherit a huge clusterfuck.

Hopefully the foreign income boost helps a bit with the good roll last turn.
 
Character Sheets!
Character Sheets:


Name: Hazitean
Age: 37
Occupation: Military Adviser to Speaker Vorzhan
Gender: Female



Hunter
Mentally Unbalanced (-1 Diplomacy): Replaces Mentally Unstable, which had penalties to Martial, -2 to Diplomacy, and other bad stuff.
Brave
Suspicious ( -.5 Diplomacy +2 Intrigue, a less fucked version of Paranoid)
Cynical
Very Hard But (Mostly) Fair: (-.5 Diplomacy +2 Martial +2 Stewardship, +1 Learning, +2 Intrigue) Replaces Just, Cruel, and Ruthless.
On The Wagon (+1 Stewardship)

Martial: 36
Diplomacy: 12
Stewardship: 21
Intrigue: 20
Learning: 13


Name: Bizentara
Age: 32
Occupation: Captain of the Gazinith Navy
Gender: Primarily Male

Being a Xvorzit (+2 Diplomacy, -1 Martial, +1 Stewardship, +1 Intrigue, +1 Learning)
Ambitious (+2 across the board)
Quick (+3 across the board)
Temperate (+2 Stewardship)
Lustful (+1 Diplomacy, no Xvorzith opinion loss)
Trusting (+1 Diplomacy, -2 Intrigue)
Master of Wargames (+1 Diplomacy, +1 Martial (Naval), +1 Stewardship)
Trained Captain: (+4 Martial (Naval), +1 Learning, +2 Diplomacy, +2 Stewardship)
Victor at Pirates Moon' (+2 Diplomacy, +2 Martial (Naval))
Ambition: Dreadnought--Bizentara wants Gazinitah to have a Dreadnought. And he wants to ride around on it. Maybe take photos. He seems really, really enthusiastic about the idea, and thinks it would be the perfect capstone for all of his vast, vast ambitions.

Martial: 6 (base)-1 (Xvorzith)+2+3=10, perfectly normal for a trained soldier at self-defense and leading ground forces, which is slightly above average for a naval Captain.
Martial (Naval) 1d20=16-1 (Xvorzit)+2+3+1+4+2=27 Martial (Naval), a great commander, a very great one. Not a legend, not like former Admiral Mutumbo (Uncle of the current PM of Sol or other figures of galactic repute and myth for their commanding prowess, but well, well beyond what the Speaker had any reason to expect. Not only one-in-a-billion, but more than that. One in tens and tens of billions.
Diplomacy: 1d15 (reroll scores below 5)= 8+2 (Xvorzit)+2 (Ambitious)+3 (Quick)+1 (Lustful)+1 (Trusting)+1 (Wargames)+2 (Captain)+1 (Victory)=21 Diplomacy, pretty charming when he wants to be.
Stewardship: 1d15 (reroll below 5)=15+11=26, a master of naval logistics and managing men. Despite these stats, don't try to get them to be your economic adviser, they know jack shit about that sort of thing, it's a different facet of Stewardship.
Intrigue: 1d15=6+4=10, despite being startlingly earnest and willing to trust, they are rather normal at covert ops and keeping secrets. Which is to say, not that good.
Learning: 1d20=17+1 (Trained Captain)+3 (Quick)+2 (Ambitious)+1 (Being a Xvorzit)=24, primarily in Naval matters, though with a few interesting hobbies as well.


Name: B'iyiuna
Age: 37
Occupation: Diplomacy Adviser, Media Personality
Gender: Primarily Male

Xvorzit (+2 Diplomacy, -1 Martial, +1 Stewardship, Learning, Intrigue)
Ambitious (+2 all)
Proud (Some bonuses and penalties, none stat-wise)
Charitable (+3 Diplomacy)
Envious (-1 Diplomacy, +2 Intrigue)
Craven (-2 Martial)
Gregarious (+2 Diplomacy)
Media Personality (+1 Diplomacy)
PR Department: +1 Diplomacy, +1 Stewardship
Revolutionary Propagandist (+3 Diplomacy, +1 Learning, +1 Stewardship, +1 Intrigue)
I don't Speak Foreigner (-1 Diplomacy, -1 Learning)

Martial: 1d15=7-1=6, they're not very strong and they don't have a mind for war. In that way they're pretty normal for a Xvorzit, not like Hazitean and yourself at all.
Diplomacy: 1d20=13+2+2+3-1+2+1+1+3=25, they are very good at talking and influencing others, even if they're somewhat dismissive and not knowledgeable of foreign affairs. Still, they can charm anyone.
Stewardship: 1d20=19+6=24, They run a media empire single-handed, and it is incredibly profitable.
Intrigue: 1d12=12+6=18, they're actually very good at intrigue and backbiting, but not in the 'secret agent' sense.
Learning: 1d20=20+3=23


Name: Yaziha
Age: 54
Occupation: Semi-retired Operative
Gender: Neutral

Is a Xvorzit (+2 Diplomacy, -1 Martial, +1 Everything else)
Quick (+3 to all.)
Paranoid (-1 Diplomacy, +2 Intrigue)
Brave (+2 Martial)
Envious (-1 Diplomacy, +2 Intrigue)
Patient (+1 all but Martial)
Born Teacher (+4 Learning)
Content
High-Level Operative (+1 Diplomacy, +1 Stewardship, +1 Learning, +4 Intrigue, +2 Martial)
Getting Old ( -2 to Personal Combat, -1 to Learning)

Martial: 13-1 (Xvorzit)+3 (Quick)+2 (Brave)+2 (Operative)=19, Personal Combat 17
Diplomacy: 14, they are somewhat charming, if a bit old-fashioned. While above average for a human, this level of skill's pretty normal for Xvorzit.
Stewardship: 14. They had to take care of himself while he was locked away on prison camp, but he hasn't managed anything larger than that in many years.
Intrigue: 16+12=28, They taught you everything they knew. You have surpassed them, but they are still one of the most skilled operatives of their craft around, if somewhat out of practice on both the technological and practical sides of things.
Learning: 1d20=15+3 (Quick)+1 (Patient)+4 (Born Teacher)+ 1 (Operative)=24, they are a very good scholar and teacher of both other cultures and spycraft, having gone to a university, though much of his knowledge is somewhat out of date.

Name: Kikkizit
Age: 42
Occupation: Learning Adviser
Gender: Primarily Male

Temperate (+3 Stewardship)
Humble (+1 Diplomacy)
Just (+1 Learning, +2 Stewardship)
Gregarious (+2 Diplomacy)
Advisor-Advised
Bazkhiti, improved! (+1 Diplomacy, +1 Stewardship, +1 Learning)
Voice of a Revolution (+4 Diplomacy, +1 Stewardship, +2 Diplomacy
Professor (+4 Learning, +3 Diplomacy, +2 Stewardship, +2 Intrigue, +1 Martial)
Workers Association (+1 Diplomacy, +1 Stewardship)
Ministry of Education (+1 Learning)
Diplomat: +1 Diplomacy, +1 Stewardship, +1 Learning--Kikkizit did a magnificent job as a diplomat, and learned much both about economic trade deals and also how to play the political game. They're now quite recognized by Sol's bureaucrats and diplomats as, in a sense, one of their own.
Cultural Explorer: +1 Diplomacy, +1 Learning. They've met the greats and not so greats of the art world on Sol, from videogame designers to old-fashioned painters. These contacts will no doubt come in handy.
Where Rulers...: +2 Learning. Kikkizit learned a lot about political science from the trip, and also gained important contacts and helped some of their fellow scholars, who will now combine their might and help out Kikkizit with his new position!
Correspondence: +1 Diplomacy. While they aren't friends, at least not yet, few enough people can say they have regular correspondence, of the friendly sort, with one of the most powerful men in the galaxy. Kikkizit can say that about Ankit Mutumbo.
An Idea of Conservation: +1 Stewardship, Kikkizit has an idea as far as increased conservation of natural lands on Gazinitah, though it's not yet fully formed.
Possible Friendship: Their interactions with Ankit Mutumbo have begun to be far closer and more friendly.


Martial: 12
Diplomacy: 31
Stewardship: 23
Intrigue: 11
Learning: 32

Name: I'isanah
Age: 31
Occupation: Merchant, frustrated Diplomat.
Gender: Female

Is a Xvorzit (+2 Diplomacy, -1 Marital, +1 all others)
Attractive (+1 Diplomacy)
Socializer (+2 Diplomacy)
Patient (+1 to all but martial)
Greedy (-1 Diplomacy, +1 Stewardship)
Lustful (+1 Intrigue)
Gourmet (-1 Stewardship)
Wroth (-1 Diplomacy, +3 Martial, -1 Intrigue)
Gregarious (+2 Diplomacy)
Merchant Training, secret keeping: +4 Stewardship, +1 Learning, +2 Intrigue, +1 Diplomacy

Martial: 1d20=13+2=15, she's a far better fighter than you'd expect, startlingly.
Diplomacy: 1d20 (reroll less than 8)=18+6=24, she's very charming, despite her indiscretions and somewhat shady dealings, once you get to know her.
Stewardship: 17+5=22 Stewardship. Though she's not as good at managing large groups of people, her expertise and surpreme skill in the realm of economics is rather gratifying.
Intrigue: 1d20=12+4=16, she's a pretty skilled operative for an amatuer, even if she needs a lot of seasoning in that area if she were to survive at the high levels that she's been thrust into.
Learning: 1d15+2=13+1+1+1=16, she's very well educated, one of the perks of having come from a Xvorzit world without a broken education system, even if it wasn't her focus as a child.

Name: Lucille
Age: 24
Occupation: Activist, College Student...Spy
Gender: Female

Charitable (+2 Diplomacy)
Diligent (+1 to all)
Kind (+2 Diplomacy...no Intrigue penalty, cause sometimes kindness takes deception, no?)
Lustful (+1 Intrigue)
Zealous (+1 Diplomacy, +1 Intrigue)
Activist (+2 Learning, +1 Diplomacy)
Social Gamer (+1 Stewardship, +1 Diplomacy, +1 Intrigue)
Woman of All Seasons: +4 Learning, +2 Diplomacy, +2 Stewardship, +2 Martial, +3 Intrigue

Martial: 1d20=14+3=17, she's surprisingly good at strategy and tactics...albeit mostly in games!
Diplomacy: 1d20 (reroll below 10)+1=17+10=27, she is very, very charismatic and popular among people, and fits in even among Xvorzit.
Stewardship: 1d20+3=19+4=23, she is very good with numbers, but more importantly she knows how to organize people.
Intrigue: 1d20=11+7=18, she's a very clever
Learning: 1d20+5 (Sol Advantage)=20+7=27, she knows a wide variety of eclectic information, though a lot of it is useless trivia. She picked up a lot in school.


Name: Vorzhan
Age: 35
Occupation: Speaker for Gazinitah
Gender: Either

Xvorzit (+2 Diplomacy, -1 Martial, +1 all others)
One Who Stands With the People (+2 Diplomacy, +1 Stewardship)
Workers Association (+1 Stewardship, +1 Diplomacy)
Winger (+2 Diplomacy)
Just (+1 Learning, +2 Stewardship
Patient (+1 to all but Martial)
Temperate (+3 Stewardship)
Elite Cybernetic Agent (+1 Martial, +2 Intrigue, +1 Personal Combat)
Intelligence Operative Gone Intelligent (+3 Martial, +5 Intrigue, +2 Learning, +1 Stewardship and Diplomacy)
I Got a Bad Feeling (+1 Personal Combat, +1 Intrigue
Listening In (+1 Martial, +1 Intrigue, +1 Personal Combat
Data At Hand (+1 Martial)
(New) Always Bet On Bug (+1 Intrigue, +1 Martial, Zaeswin hates you forever)

Martial:20 (Personal Combat 23)
Diplomacy: 19
Stewardship: 23, +1 Stewardship action
Intrigue: 32, +2 Intrigue actions
Learning: 18

A/N: And yep, that's vote closed. I was hoping I'd get more people voting, but oh well
:(

Either way, character sheets for everyone!
 
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Competence, competence everywhere.

And dear god Hazitean is a murder machine.

Bizentaras Dreadnaught ambition is quite amusing in my opinion but it will be sometime before he can take selfies on the bridge of one.
 
Hunter
Mentally Unbalanced (-1 Diplomacy): Replaces Mentally Unstable, which had penalties to Martial, -2 to Diplomacy, and other bad stuff.
Brave
Suspicious ( -.5 Diplomacy +2 Intrigue, a less fucked version of Paranoid)
Cynical
Very Hard But (Mostly) Fair: (-.5 Diplomacy +2 Martial +2 Stewardship, +1 Learning, +2 Intrigue) Replaces Just, Cruel, and Ruthless.
On The Wagon (+1 Stewardship)
I notice Hazitean doesn't have "Being a Xvorzit (+2 Diplomacy, -1 Martial, +1 Stewardship, +1 Intrigue, +1 Learning)"

Also nice that most of her traits are in recovery versions now.
Martial: 36
Diplomacy: 12
Stewardship: 21
Intrigue: 20
Learning: 13
O.O

Dead killy she is.
Ambition: Dreadnought--Bizentara wants Gazinitah to have a Dreadnought. And he wants to ride around on it. Maybe take photos. He seems really, really enthusiastic about the idea, and thinks it would be the perfect capstone for all of his vast, vast ambitions.
And it'd impress al lthe ladies to have a fine ride eh?

Martial: 6 (base)-1 (Xvorzith)+2+3=10, perfectly normal for a trained soldier at self-defense and leading ground forces, which is slightly above average for a naval Captain.
Martial (Naval) 1d20=16-1 (Xvorzit)+2+3+1+4+2=27 Martial (Naval), a great commander, a very great one. Not a legend, not like former Admiral Mutumbo (Uncle of the current PM of Sol or other figures of galactic repute and myth for their commanding prowess, but well, well beyond what the Speaker had any reason to expect. Not only one-in-a-billion, but more than that. One in tens and tens of billions.
Diplomacy: 1d15 (reroll scores below 5)= 8+2 (Xvorzit)+2 (Ambitious)+3 (Quick)+1 (Lustful)+1 (Trusting)+1 (Wargames)+2 (Captain)+1 (Victory)=21 Diplomacy, pretty charming when he wants to be.
Stewardship: 1d15 (reroll below 5)=15+11=26, a master of naval logistics and managing men. Despite these stats, don't try to get them to be your economic adviser, they know jack shit about that sort of thing, it's a different facet of Stewardship.
Intrigue: 1d15=6+4=10, despite being startlingly earnest and willing to trust, they are rather normal at covert ops and keeping secrets. Which is to say, not that good.
Learning: 1d20=17+1 (Trained Captain)+3 (Quick)+2 (Ambitious)+1 (Being a Xvorzit)=24, primarily in Naval matters, though with a few interesting hobbies as well.
Interesting that despite being a master of space combat, his subterfuge is pretty low when the space war requires a great deal of twisty thinking to keep pace with opponents.

Xvorzit (+2 Diplomacy, -1 Martial, +1 Stewardship, Learning, Intrigue)
Ambitious (+2 all)
Proud (Some bonuses and penalties, none stat-wise)
Charitable (+3 Diplomacy)
Envious (-1 Diplomacy, +2 Intrigue)
Craven (-2 Martial)
Gregarious (+2 Diplomacy)
Media Personality (+1 Diplomacy)
PR Department: +1 Diplomacy, +1 Stewardship
Revolutionary Propagandist (+3 Diplomacy, +1 Learning, +1 Stewardship, +1 Intrigue)
I don't Speak Foreigner (-1 Diplomacy, -1 Learning)
Classic diva set.
Martial: 1d15=7-1=6, they're not very strong and they don't have a mind for war. In that way they're pretty normal for a Xvorzit, not like Hazitean and yourself at all.
Diplomacy: 1d20=13+2+2+3-1+2+1+1+3=25, they are very good at talking and influencing others, even if they're somewhat dismissive and not knowledgeable of foreign affairs. Still, they can charm anyone.
Stewardship: 1d20=19+6=24, They run a media empire single-handed, and it is incredibly profitable.
Intrigue: 1d12=12+6=18, they're actually very good at intrigue and backbiting, but not in the 'secret agent' sense.
Learning: 1d20=20+3=23
But interestingly, despite diva-ness she's hindered by her vices from standing out in diplomacy
Martial: 13-1 (Xvorzit)+3 (Quick)+2 (Brave)+2 (Operative)=19, Personal Combat 17
Diplomacy: 14, they are somewhat charming, if a bit old-fashioned. While above average for a human, this level of skill's pretty normal for Xvorzit.
Stewardship: 14. They had to take care of himself while he was locked away on prison camp, but he hasn't managed anything larger than that in many years.
Intrigue: 16+12=28, They taught you everything they knew. You have surpassed them, but they are still one of the most skilled operatives of their craft around, if somewhat out of practice on both the technological and practical sides of things.
Learning: 1d20=15+3 (Quick)+1 (Patient)+4 (Born Teacher)+ 1 (Operative)=24, they are a very good scholar and teacher of both other cultures and spycraft, having gone to a university, though much of his knowledge is somewhat out of date.
They say to judge a teacher by his students, but he does pretty well for himself.
Temperate (+3 Stewardship)
Humble (+1 Diplomacy)
Just (+1 Learning, +2 Stewardship)
Gregarious (+2 Diplomacy)
Advisor-Advised
Bazkhiti, improved! (+1 Diplomacy, +1 Stewardship, +1 Learning)
Voice of a Revolution (+4 Diplomacy, +1 Stewardship, +2 Diplomacy
Professor (+4 Learning, +3 Diplomacy, +2 Stewardship, +2 Intrigue, +1 Martial)
Workers Association (+1 Diplomacy, +1 Stewardship)
Ministry of Education (+1 Learning)
Diplomat: +1 Diplomacy, +1 Stewardship, +1 Learning--Kikkizit did a magnificent job as a diplomat, and learned much both about economic trade deals and also how to play the political game. They're now quite recognized by Sol's bureaucrats and diplomats as, in a sense, one of their own.
Cultural Explorer: +1 Diplomacy, +1 Learning. They've met the greats and not so greats of the art world on Sol, from videogame designers to old-fashioned painters. These contacts will no doubt come in handy.
Where Rulers...: +2 Learning. Kikkizit learned a lot about political science from the trip, and also gained important contacts and helped some of their fellow scholars, who will now combine their might and help out Kikkizit with his new position!
Correspondence: +1 Diplomacy. While they aren't friends, at least not yet, few enough people can say they have regular correspondence, of the friendly sort, with one of the most powerful men in the galaxy. Kikkizit can say that about Ankit Mutumbo.
An Idea of Conservation: +1 Stewardship, Kikkizit has an idea as far as increased conservation of natural lands on Gazinitah, though it's not yet fully formed.
Possible Friendship: Their interactions with Ankit Mutumbo have begun to be far closer and more friendly.
All them traits.

Kikkizit's definitely learned much from Sol. And it sounds like he's becoming a good personal friend of Mutumbo. Cool.
Martial: 12
Diplomacy: 31
Stewardship: 23
Intrigue: 11
Learning: 32
Dat Diplomacy. And Learning.
Is a Xvorzit (+2 Diplomacy, -1 Marital, +1 all others)
Attractive (+1 Diplomacy)
Socializer (+2 Diplomacy)
Patient (+1 to all but martial)
Greedy (-1 Diplomacy, +1 Stewardship)
Lustful (+1 Intrigue)
Gourmet (-1 Stewardship)
Wroth (-1 Diplomacy, +3 Martial, -1 Intrigue)
Gregarious (+2 Diplomacy)
Merchant Training, secret keeping: +4 Stewardship, +1 Learning, +2 Intrigue, +1 Diplomacy
Gourmet huh. More refined gluttonous?
Martial: 1d20=13+2=15, she's a far better fighter than you'd expect, startlingly.
Diplomacy: 1d20 (reroll less than 8)=18+6=24, she's very charming, despite her indiscretions and somewhat shady dealings, once you get to know her.
Stewardship: 17+5=22 Stewardship. Though she's not as good at managing large groups of people, her expertise and surpreme skill in the realm of economics is rather gratifying.
Intrigue: 1d20=12+4=16, she's a pretty skilled operative for an amatuer, even if she needs a lot of seasoning in that area if she were to survive at the high levels that she's been thrust into.
Learning: 1d15+2=13+1+1+1=16, she's very well educated, one of the perks of having come from a Xvorzit world without a broken education system, even if it wasn't her focus as a child.
Fairly well rounded, even if the freaks of nature that our council is made of makes her somewhat less remarkable.
Charitable (+2 Diplomacy)
Diligent (+1 to all)
Kind (+2 Diplomacy...no Intrigue penalty, cause sometimes kindness takes deception, no?)
Lustful (+1 Intrigue)
Zealous (+1 Diplomacy, +1 Intrigue)
Activist (+2 Learning, +1 Diplomacy)
Social Gamer (+1 Stewardship, +1 Diplomacy, +1 Intrigue)
Woman of All Seasons: +4 Learning, +2 Diplomacy, +2 Stewardship, +2 Martial, +3 Intrigue
Idealist-spy is an interesting combination.
Martial: 1d20=14+3=17, she's surprisingly good at strategy and tactics...albeit mostly in games!
Diplomacy: 1d20 (reroll below 10)+1=17+10=27, she is very, very charismatic and popular among people, and fits in even among Xvorzit.
Stewardship: 1d20+3=19+4=23, she is very good with numbers, but more importantly she knows how to organize people.
Intrigue: 1d20=11+7=18, she's a very clever
Learning: 1d20+5 (Sol Advantage)=20+7=27, she knows a wide variety of eclectic information, though a lot of it is useless trivia. She picked up a lot in school.
Nat 20 on Learning...and she's amazingly good at diplomacy even compared with our diplomacy freaks.
Xvorzit (+2 Diplomacy, -1 Martial, +1 all others)
One Who Stands With the People (+2 Diplomacy, +1 Stewardship)
Workers Association (+1 Stewardship, +1 Diplomacy)
Winger (+2 Diplomacy)
Just (+1 Learning, +2 Stewardship
Patient (+1 to all but Martial)
Temperate (+3 Stewardship)
Elite Cybernetic Agent (+1 Martial, +2 Intrigue, +1 Personal Combat)
Intelligence Operative Gone Intelligent (+3 Martial, +5 Intrigue, +2 Learning, +1 Stewardship and Diplomacy)
I Got a Bad Feeling (+1 Personal Combat, +1 Intrigue
Listening In (+1 Martial, +1 Intrigue, +1 Personal Combat
Data At Hand (+1 Martial)
(New) Always Bet On Bug (+1 Intrigue, +1 Martial, Zaeswin hates you forever)
Feeling's mutual Zaeswin!
 
Turn 4 News
Turn 4 News


Economy Roll: 1d100+37 (Previous turn over 130)-5 (No Stewardship Adviser)-5 (Military troubles)+2 (Opening up Avenues)-5 (Non-productive mines)+11 (Half-Stewardship)+20 (Will of the HIve)+5 (Bonds)+5 (Foreign Examples)-5 (Business Doubt)=1d100+60=154, economy is growing hugely, and more than that, against *all* expectations, the speed of its improvement is only increasing. A virtuous cycle is the best guess, but either way, this out-of-control economic miracle has vastly benefitted both Gazinitah and the Speaker who was in charge, and whose policies did broadly help the current situation. 150 Wealth extra, gain 100 Wealth from increased confidence leading to more Bonds being bought each turn. Improved opinion across the board by several points.


Local News

Tax Protests Explode: Angered at the high taxes and exemptions still clogging the system, hundreds of millions of Xvorzit storm to the streets during a pre-planned week of action, heads full of rage, to peacefully and calmly protest, through civil disobedience, sit-ins, shut-downs, lecture-ins, pamphlets, papers, and rallies, all aimed at affecting change. They are not against the Speaker, they are merely trying to call it to their attention, and the protesters come from all walks of life. The news media is torn, as are the police, who do not have either the numbers or will to act against this vast wall of people power, the largest seen since the Revolution itself, which had drawn billions out into the streets, sometimes as many as five billion in one event. When coinciding with the upcoming project about the revolution, it was rather effective at its goal of drawing attention.

'My Revolution': Working together, several famous authors, holonet producers, and Bazkhiti have announced an ambitious project, of collecting, narrating, dramatizing and otherwise allowing those who took part in the revolution to tell their stories, to be collected in a variety of formats and mediums--those who can paint, or sing, or express their story in non-traditional ways, or even in fiction that relates to their experiences are accommodated- but presented together as a set of volumes. The first will come in time for the second anniversary of the revolution. There are some calls to get the Speaker's views on that, but if they agree to an interview it might bring up topics which could hint at the underbelly of the revolution. The attempts by some security forces to order fires, the attempted assassination of several protester leaders, and all of the other various failed 'peacekeeping measures' and it might even hint at Zaeswin himself. Might, or might not

[] Agree to give an interview. Try to avoid the hardest/most classified topics.
[] Agree to give an interview. Open up about what might have happened, but don't mention Zaeswin.
[] Agree to an interview, including mentioning Zaeswin
[] Decline any interviews for the moment.

Religion?: Xvorzit are naturally communal, but while there have been plenty of great religions founded by Xvorzit, on Gazinitah, at least, belief was fractured, and a vast majority of Xvorzit had no religion in particular. Well recently, a form of Barsan Mystic practice, most popular on the Xvorzit Hive World that is part of the Confederacy, has been spreading like wildfire. Popular figures such as Uhan Darisnis (who wasn't at all aware of the probes months before as to his candidacy for Diplomacy advisor) and musical idols and holovid stars all joined up, and while there wasn't an official census, estimates placed the numbers as having doubled in the past few months. Eventually it'd die down, many thought, though others weren't so sure. Either way, the most reasonable estimate was that it was now the single largest religion on Gazinitah, with almost three hundred million adherents.


Intergalactic News:

Incremental Improvements: Hughes Heavy Industries, a technology firm based in the Technocrat Imperium, today announced a new development in the field of high-energy capacitors. While the improvement in efficiency is only incremental, spacecraft, especially warships, utilize scores of such capacitors attached to weapon mounts. A reduction in the size of the capacitor units would allow a saving in space that could be used for other things, such as crew quarters or magazine space. Alternately the capacitors could be kept the same size, but the output of the weapon mounts they attach to increased slightly.

Breakthrough Declared in Barsa Negotiations: While full reconciliation has not yet been achieved, Barsa negotiations and a last minute intervention of Xvorzith diplomats proposing a minor compromise have managed to hold the negotiations together, and while the main points of contention haven't been addressed, a treaty addressing issues of minor and moderate importance seems likely to be signed, papering over the larger issues for the moment in favor of what all parties have in common.

New Developments in Ilwari Transport Crash: Unconfirmed eyewitness reports have surfaced indicating that Union N-935 was struck by a surface-to-air missile moments before it fell out of the sky. Although the Department of Criminal Investigation currently refuses to confirm or deny anything, it is a concerning possibility- the TKH-5 was designed to be able to withstand a missile hit with no appreciable damage, and the design has shown that capability on more than one occasion in the past. As a result, speculation is rife about a possible flaw in the TKH-5's design. Union Aerospace were not available for comment.


Sol News

1d100+15=32

Setbacks in Reforms of Pirates' Moon: At the moment, it's not so much nation-building as economy and infrastructure building. Hundreds of schools and other buildings are being renovated and funded, and attempts are being made to build an economic foundation for independence that doesn't rely on slaves. But attacks are beginning to come from shadowy 'Independence' groups, and several raids have uncovered the fact that one corporation, supposedly reformed and part of the 'New Erlania' (The Pirates' Moon's official name is Erlania) were actually growing slaves in vats for secretive export. This was shut down, but seems to make a mockery of attempts to end the slave trade, at least thus far.


Spy News

Flames of Disaster?: Phoenix Wing is up to something. Part of this something is a series of surgical strikes on a variety of random targets, but they also almost 'confronted' some of your ships outside a colony of yours, and they're up to something big. Lucille feels that now might be the time to get in contact with them about the prisoners, having happened to be on a planet some of the forces were seen around, but Hazitean is worried that it needs to be timed well and should be done more 'seriously' than an offhand attempt to contact them via an agent. Either way, the Speaker has a choice.

[] Contact Phoenix Wing to discuss terms, via Lucille talking to people.
[] No contact yet, your first peaceful interaction with them shouldn't involve one of your agents happening to meet them.
[] Send word through other channels about your interest, though it might spook them off or...who knows?


A/N: So, in order, your economy continues to be bullshit lucky. Now, thus far your actions have been quite prudent and you've managed risks well, but in an amusing parallel to real life the Speaker, while they did plenty of good economically, is partially taking credit for things they, at best, facilitated by allowing it to happen without interference. And being given all the credit as if they were economic geniuses. When the same set of actions but a series of Nat 1s would have, with modifiers, made it two years of barely limping along.

Taxes are a thing, so are protests. Hence, Tax Protests. A continuation of last turn, 'My Revolution' represents the cultural opening up of this era. Expect Speaker Vorzhan to appear in popular books ala "Waiting for the Mahatma." Speaking of religious figures, if Uhan had been made your diplomacy adviser, you would have unlocked tons of neat Barsa options and religious opportunities that would have netted you ties to mystics, as well as, you know, giant dragon-men monks. Maybe even mercenaries. Speaking of, Barsa's storyline continues, and technology marches slowly on.

Sol got really unlucky with that roll, and flames (and Phoenix Wing mercs) indeed are being disastrous! Perhaps they will trigger Iblis.

McClenahan: Technology marches on, or at least takes another shuffling step forward, and the mystery of the crashed passenger transport deepens. To those of your scratching your heads at the thought that it's actually quite a reasonable theory that someone launched a surface to air missile at a passenger transport on one of the Union's core colonies… well, I'll deliver a quick precis of their internal situation in a later post.
 
[X] Agree to give an interview. Try to avoid the hardest/most classified topics.

I don't know about the other vote
 
[X] Agree to give an interview. Open up about what might have happened, but don't mention Zaeswin.

Keep the shadow war in the shadows I think, but otherwise be up front.
This lets us control how it goes out, compared to the info getting leaked at an inconvenient time by Zaeswin, Iashec or other meddlers. We got enough holes everywhere that they certainly know enough to drop a damaging leak.
Might as well take advantage of our current popularity and success to let out some of the slightly grey stuff while it can be interpreted in the form of "This Was The Best For the People".

Religious and tax matters are going to need addressing, but so many things to do so little time.


[X] Contact Phoenix Wing to discuss terms, via Lucille talking to people.

We need to get this done, and if we wait for an 'official' slot....well, look at how many actions we have lined up. It's not going to happen without hurting us elsewhere.

Lucille is almost as good a diplomat as can be employed anyway.
 
[X] Agree to an interview, including mentioning Zaeswin

I personally don't we why we can't mention him. There is an aversion to bring the dark into the light, but it will aid this hive by revealing what went wrong and why it did so. I don't think it will negatively effect the war against Zaeswin as even his previous supporters on this planet have to see how the Speaker has made it better (even if it was mostly because of RNG :) ) and we've have several opinion boosts with all sectors of society.

[X] Contact Phoenix Wing to discuss terms, via Lucille talking to people.

Lucille's stats are all great all around so she should be fine to contact them.

On the rumors, bah! More stewardship actions when we're already full of them. @The Laurent - would we be able to stop law reform and pick it up later on? It was started way too soon. If we can, would there be any consequences for this?
 
I personally don't we why we can't mention him. There is an aversion to bring the dark into the light, but it will aid this hive by revealing what went wrong and why it did so. I don't think it will negatively effect the war against Zaeswin as even his previous supporters on this planet have to see how the Speaker has made it better (even if it was mostly because of RNG :) ) and we've have several opinion boosts with all sectors of society.
Revealing that we know about Zaeswin means that we just torpedoed our own efforts to infiltrate his organization that we succeeded on last turn by inducing him to actually step up counterintelligence.
 
Revealing that we know about Zaeswin means that we just torpedoed our own efforts to infiltrate his organization that we succeeded on last turn by inducing him to actually step up counterintelligence.
What? That's a strange leap of logic for me. We're only going to reveal knowledge that we know about the revolution, and none of that should make Zaeswin increase his counter intelligence efforts if he isn't going to already. Those informed will be civilians and this is explicitly a spy war with a very high baseline of skills needed to even participate and we aren't revealing any current knowledge about him. This is only a difficulty for him in the future to overcome should he attempt to reestablish control, but not one now. I would be embarrassed for him if he stepped up his counter intelligence efforts due to this, although I could see him going on offensive operations to limit the impact. I wouldn't mind this though give we're infiltrating his organization, it splits his focus further, we have a great domestic statesmen to counter any PR (and we're well liked), and we're going to do our own counter intelligence actions again next turn anyway. It may also make any indirect/proxy agents he has on Gazintah question themselves with the new knowledge which is good.
 
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