A Hive for The Galaxy (Sci-Fi CK2-style Quest)

... Well, we all know that to be a decent GM you have to know how to be a troll...

But, please? Next time, pick something less concerning... It was interesting anyway.
 
That was/is a fucking awesome abomination. Can we keep it and research the fuck out of it? We got first dibs!
 
Moonraker: Rewards
Moonraker: Rewards and Options/Votes


(Salvageable means that they're too broken to repair, but they can be stripped for parts and materials)

Gazinith Wrecks Repairable: DD Ektin, FF Constellation, FF Quasar
Gazinith Wrecks Salvageable: CL Pioneer, CL Watchkeeper, DD Kleyika, DD Styax

Phoenix Wing Wrecks Repairable: CH Hydra
Phoenix Wing Wrecks Salvageable: CL Morion, DD Assegai, DD Cinquedea, DD Zaghnal, FF Saker


Phoenix Wing Ships Captured

CH: Basilisk, Gorgon
CL: Escutcheon, Gauntlet, Lorica, Spaulder
DD: Gladius, Kukri, Rapier, Tulwar
FF: Bombard, Culverin, Falconet, Howitzer, Serpentine


Pirate Ships Captured

1x Technocrat-made Praetor class light cruiser. The design and hull are both newer than Gazinitah's Aspereiz class, although on the other hand this vessel hasn't been refitted since it was built.
7x assorted pirate raiders

Damaged ships from the Gazinitah navy will take one turn to repair. Damaged ships that Gazinitah doesn't have as much experience with will take two full turns to fix the normal way, for free.

Those ships that aren't destroyed but are damaged, or wrecked, need to be dealt with. Choices present themselves to both Captain Bizentara and Speaker Vorzhan:


[] Bring back only the repairable wrecks and damaged ships, both Gazinith and Phoenix Wing. 200 Wealth
[] Bring back everything that's repairable, and also the other Gazinith wrecks to be broken up for scrap. 312 wealth
[] Bring back everything. Damaged ships, wrecks both repairable and not, Gazinith and Phoenix Wing alike. 412 Wealth

200 Wealth gained in pirate loot! (100 in frozen bank accounts, 50 from prize courts, etc, for merchant vessels, 50 from other sources)

Gained possesion of one dangerous crime against humanity, god, and common sense. Also known as that superweapon ship. Options open for studying it.

Gained Xvorzit slaves...so what do you do with them?

[] Rehabilitate them on Gazinitah, under your own authority.
[] Establish ties with the other Hive worlds to try to figure out what to do about the recovered slaves, among your own kind.
[] Hand authority over them to the Slavery Commission, since there's a little bit of a problem, in theory at least. The slaves could be repatriated to either Gazinitah or another Hive, and so it's their job to decide… isn't it? But of course they could decide either way.

Gained a large opinion boost with Sol. Gained plenty of valuable political capital.

Hazitean's chances of being accepted as Military Advisor now 100%. Gained hover tanks for study by the tank team. Gained robots and various weapons and other things to study.

Completed several actions automatically. The options unlocked by this, and this itself, will all be included in the next turn. What Did You Do is now 100% chance. Structural Adjustments complete. Reveal the Treaties is sorta obsolete because of how it went down, in the aftermath.

New options unlocked.

+15 to all intrigue/other rolls against the Iashec for the next turn.



A/N: Turn News Next. Probably on Saturday or maybe a bit later? Just have to have some people voting here, and then I'll get going on the News. Have work the next two days, though.
 
[X] Bring back everything. Damaged ships, wrecks both repairable and not, Gazinith and Phoenix Wing alike. 412 Wealth
[X] Hand authority over them to the Slavery Commission, since there's a little bit of a problem, in theory at least. The slaves could be repatriated to either Gazinitah or another Hive, and so it's their job to decide… isn't it? But of course they could decide either way.
 
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Supplementary note: the Slavery Commission is part of the Repatriation Treaty, if it wasn't already clear.
 
[X] Bring back everything that's repairable, and also the other Gazinith wrecks to be broken up for scrap. 312 wealth

Bringing back our own ships shows respect for the fallen amongst our own soldiers. If we just leave them there it will probably do terrible things to naval morale. However, I honestly don't think that selling the ships for scrap will acually be worth the cost of hauling them home. Given that the pirate/mercenary ships won't effect naval morale to any significant degree, just leave them there once we've looted everything that we can take with us easily. Let the vultures pick them clean.

[X] Hand authority over them to the Slavery Commission, since there's a little bit of a problem, in theory at least. The slaves could be repatriated to either Gazinitah or another Hive, and so it's their job to decide… isn't it? But of course they could decide either way.

We've been meaning to establish relations for quite a while, and this gives us the perfect reason to do so, while appearing the good guy. Now, it's entirely possible that the end decision amongst the hives will be to settle them on Gazinitah, but even if that happens we'll have build diplomatic cred before doing so.

Edit: what @Arkatekt said
 
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[X] Bring back everything. Damaged ships, wrecks both repairable and not, Gazinith and Phoenix Wing alike. 412 Wealth

It is going to cost us a good chunk of wealth to get all of the wrecks back home, but the salvage we can get from the non-repairable ships should make up at least a portion of the cost, and we may find some parts we can use to mitigate repair costs or start research as well.

[X] Hand authority over them to the Slavery Commission, since there's a little bit of a problem, in theory at least. The slaves could be repatriated to either Gazinitah or another Hive, and so it's their job to decide… isn't it? But of course they could decide either way.

We just signed the Repatriation treaty, so we should make a good showing about that by not immediately disregarding it.
 
[X] Bring back everything. Damaged ships, wrecks both repairable and not, Gazinith and Phoenix Wing alike. 412 Wealth
[X] Hand authority over them to the Slavery Commission, since there's a little bit of a problem, in theory at least. The slaves could be repatriated to either Gazinitah or another Hive, and so it's their job to decide… isn't it? But of course they could decide either way.
 
[X] Bring back everything. Damaged ships, wrecks both repairable and not, Gazinith and Phoenix Wing alike. 412 Wealth
[X] Hand authority over them to the Slavery Commission, since there's a little bit of a problem, in theory at least. The slaves could be repatriated to either Gazinitah or another Hive, and so it's their job to decide… isn't it? But of course they could decide either way.
 
[X] Bring back everything. Damaged ships, wrecks both repairable and not, Gazinith and Phoenix Wing alike. 412 Wealth
[X] Hand authority over them to the Slavery Commission, since there's a little bit of a problem, in theory at least. The slaves could be repatriated to either Gazinitah or another Hive, and so it's their job to decide… isn't it? But of course they could decide either way.

Is there any actual penalty for choosing the 'Bring Back Ships' options that give more wealth?
 
[X] Bring back everything. Damaged ships, wrecks both repairable and not, Gazinith and Phoenix Wing alike. 412 Wealth
[X] Hand authority over them to the Slavery Commission, since there's a little bit of a problem, in theory at least. The slaves could be repatriated to either Gazinitah or another Hive, and so it's their job to decide… isn't it? But of course they could decide either way.

Is there any actual penalty for choosing the 'Bring Back Ships' options that give more wealth?

Oh, shit. Is everyone reading this wrong? God...lk...

Anyways. The number there is the cost. What you get for the non-repairable wrecks/etc is a separate roll. It might lose a bit of money, might gain a bit, might gain more than a bit, might lose somewhat more than a bit.
 
Oh, shit. Is everyone reading this wrong? God...lk...

Anyways. The number there is the cost. What you get for the non-repairable wrecks/etc is a separate roll. It might lose a bit of money, might gain a bit, might gain more than a bit, might lose somewhat more than a bit.

I figured that it was a cost rather than a benefit. Apparently I was just about the only one. Guess that's why I was the only person voting for something other than taking absolutely everything.
 
The problem is, that some use that as the 'this is what you gain from doing this' and others use it as 'this is what it costs'...

And you didn't put anything in the saying which was which...

That said, still going for option 3, Warships are expensive so any systems we loot are useful, and getting cheap access to another race's developmental path might allow us to find some tricks to doing things better...
 
I did, actually. Have it saying this is what it cost, but then sometime in editing, someone deleted the part where I said 'This option costs' and left the Wealth cost because they thought it was self-evident.
 
The problem is, that some use that as the 'this is what you gain from doing this' and others use it as 'this is what it costs'...

And you didn't put anything in the saying which was which...

That said, still going for option 3, Warships are expensive so any systems we loot are useful, and getting cheap access to another race's developmental path might allow us to find some tricks to doing things better...
We already have fully functional ships captured in battle. What could we possibly learn from a wreck that we couldn't learn both faster and cheaper from those?
 
I assumed from the start those were the costs of hauling the wreckage back, because it wouldn't make sense otherwise. That's the whole reason I mentioned it being expensive, but having at least a partial mitigation of cost due to salvaged parts and raw material. (some of those material may also be rare, and allow us to get a bit more wealth as a result)

------------

By salvaging the wrecks, we can learn about (at least some of) the ship systems without having to tear apart the fully functional ships, or risk further damaging the ships we want to repair. Any experimental systems they had or systems that are direct upgrades to what we have, are of value, and if we manage to salvage one that isn't completely broken, we can start studying (i.e. reverse engineering) it (or as a result, decide to rip the system out of one of the other ships) and may be able to start manufacturing those parts for our other ships.
 
I figured it was the cost, but we'd make it up in salvage, and there's both morale and intelligence benefits to it.
 
Yeah... my problem was how it was formatted confused me as I believe I'd just come from 'Dynasty of Dynamic Alcoholism' which has it have 'Cost - ____, Benefit - ___' so the difference mixed me up as there wasn't anything explicitly saying where it was cost or benefit...

And yeah, about the research, I meant we can do anything, including destructive testing, to the parts without having any concern about needing to replace a part in an active ship.
 
[X] Bring back everything. Damaged ships, wrecks both repairable and not, Gazinith and Phoenix Wing alike. 412 Wealth
[X] Hand authority over them to the Slavery Commission, since there's a little bit of a problem, in theory at least. The slaves could be repatriated to either Gazinitah or another Hive, and so it's their job to decide… isn't it? But of course they could decide either way.
 
[X] Bring back everything. Damaged ships, wrecks both repairable and not, Gazinith and Phoenix Wing alike. 412 Wealth
[X] Hand authority over them to the Slavery Commission, since there's a little bit of a problem, in theory at least. The slaves could be repatriated to either Gazinitah or another Hive, and so it's their job to decide… isn't it? But of course they could decide either way.
 
Turn 3 News/Votes
Turn 3 News:


The Economy: 1d100+35 (Previous turn over 125)-5 (No Stewardship Advisor)+10 (Economic Perceptions of Growth)+10 (Will of the Hive)-5 (Military Troubles)-5 (Perception of treaty troubles)+10 (Open Up Avenues)-5 (Non-Productive Mines)+11 (Stewardship)=1d100+56=137, economy continues to explode. In a good way. Gain 100 more Wealth a turn. Economists are starting to talk about the 'Gazinitah miracle.' In Gazinitah, at least. The rest of the galaxy still pays only dim attention to the Gazinitah economy.


Local News:


The Fleet Returns...Most of It: The fleet returns from its unannounced mission, to great surprise and then horror at the losses. While the numbers is small in absolute terms, they are the heaviest casualties suffered by the Gazinith navy since the 1900s, if not the heaviest casualties in the hive's history. Many cry out against the 'Great Murderer' Captain Bizentara, and as many condemnations come as praise, and yet the military as a whole seems in awe of him, and there is a strong undercurrent of support, even as plenty of public figures react in horror to the events and the deaths.


[] Have your news agencies release more information about the battle, making logical arguments that the casualties suffered were the least possible against these odds and that it was Bizentara's skill that allowed so many to survive.
[] Have your allies/friends make an emotional/moral argument primarily, that the lives lost are well worth it for saving so many slaves and helping so many people.
[] Make a personal appeal, resting on your own authority and popularity as Speaker in order to help Captain Bizentara.
[] Do nothing, surely it will blow over, and no need for the Captain to get a swelled head…
[] Write-in.

Radicals Break into Palaces: The palace of the former Rulers have recently been the scene of a spate of break-ins by radical elements, opposed to reconciliation with the old regime. Their movement is small, only a few hundred thousand supporters, and that's counting those who support it in word or money only, but it has grown somewhat with the revelation that there might be some economic problems and treaties that Gazinitah has been signed onto. It's likely to grow, though it'll still remain small, probably only a few million bugs. Miniscule in size, but like a fly or gnat biting away at the body politic.

[] Suppress the movement, both through the law courts and prosecuting those you find that are guilty, and through internal security and propaganda aimed at undermining their cause and their beliefs.
[] Legally prosecute those directly guilty of crimes, while leaving the leaders and most important figures untouched to continue to grow the movement.
[] Aim propaganda at the leadership of the movement, but do not prosecute the grunts/low-level figures who are the ones doing the actual crimes, with or without the leaderships' knowledge.
[] Take no action. A few hundred thousand or a few million is nothing, a startlingly small and irrelevant movement that barely rates on a population chart. It'll blow over.

Playing Games: Entertainment holovids have continued to spring up, the market by now starting to get close to saturated, and new games, gameshows, and other events are constantly springing up. Ultimately, the Hive seems to be coming alive under the leadership of Speaker Vorzhan, and the continued opinion improvement has been very drastic, to the point where some are beginning to collect the Speaker's quotes, sayings, and ideas, and refer to them as having some validity greater than merely being right. The Hive thrives, despite some problems. +10 to this turn's economy roll, you can see it at the top of this update.

Intergalactic News:

DCI Takes Over Transport Crash Investigation: The retrieval operation and investigation surrounding the passenger transport crash on the Ilwari colony of Nstra has been formally placed under the oversight of the Department of Criminal Investigation, the special investigative arm of the Union's Military Police. (Viewers should recall that, given that the military is the Union's government, all public services are run by the military- the Military Police are effectively the civil police.) "Based on current information, we are currently treating the crash of Union N-935 as suspicious," said spokesperson Colonel Ysav Ti Kasr at a press conference earlier this week.

Negotiations Flounder on Barsa Homeworld: Negotiations aren't dead, but they are sleeping. After months of debate and meditation, several key figures in negotiations between Eranit and the Confederacy have walked out, declaring that this meeting is unwise. Those that remain are still trying to work towards a solution, but if they fail there is the risk of war or economic turmoil in what is still one of the largest economies in the galaxy.

Battle on Pirates' Moon: A huge event took place, one so large and important that it managed to shake the galactic foundations to its core. The infamous Pirates' Moon has been entirely cleared, and by Gazinitah of all powers, and now what remains has been occupied by an expeditionary force of Sol, in a controversial move. Questions are being asked, not only in the Republic but across the galaxy, as to just what happened. Either way, much has changed, and Gazinitah is in the spotlight for the moment, and not just for its internal changes. Still, an issue has to be decided on the occupation of Pirates Moon…


[] Jointly occupy it with Sol. While the force that Gazinitah sent and the money it would spend would be relatively token, as would the aid provided, it would be something of a drain, but it would allow them to share in the success or failure of the enterprise, and might win points with Sol. Lose several frigates/corvettes temporarily, until occupation ends. Lose 25 Wealth a turn in the Military category, 25 Wealth a turn in the general budget. Might have opportunities later, might have problems later.
[] Leave it to Sol, taking no part in the occupation, might lead to decreased opinion, might be a smart choice, might not.


Sol News:

The Debate Rages On: Prime Minister Mutumbo's decision to send a fleet and troops to the "Pirates' Moon" has aroused great controversy on Sol, overshadowing several of his domestic initiatives in trying to streamline some of the governmental functions and centralize power further. All of that seems a world away as many accuse him of being a warmonger, of being wasteful of capital that could be used for other purposes, and more seriously, that it isn't a good step and that there is no plan at the moment for when to end the occupation. Calls have come, and are gaining strength, for him to further define his foreign policy aims, rather than continue to keep them obscure and vague, as well as specify what counts as 'Victory' in the Pirates Moon. As such, his popularity rating has decreased somewhat, but for the moment his party is sticking with him.


Spy News:

Technocracy: There have recently been shakeups in the Technocrat Imperium. In addition to some serious arguments, many of them public, on the latest design innovations and the narrowing tech gap, even among the highest level officials, there is talk of an incident in which ships disappeared from dock, somehow unrecorded. There is also increased mercenary activity across the Imperium, for unknown reasons. The spies will report in when they've gotten more information.
 
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