A Hive for The Galaxy (Sci-Fi CK2-style Quest)

I will say this: one difficulty with ruins as a whole is that--like, let's use an example. In five-hundred years, our skyscrapers will be dust if we all disappeared. A lot of our buildings would not be immune to the end of the world. Now, advanced civilization might have discovered some 'Never falls apart' building method, or there might be sterile environments like in space where something would be preserved, but you'd be surprised how little would actually be left behind if we bit it.
More importantly: Finding ruins when your search area is a planet and definition of life is your own species' is easy.

Finding ruins when your search area is interstellar, AND you have no idea what kind of structural, communication or vital needs requirement you're looking for is damned near impossible unless you detect controlled fusion/fission reactions.

So generally first contact would be spacefaring species because there's actually a reasonable chance for you to notice them.

I'm pretty certain even the majority of planets in a given species' territory aren't surveyed.
 
Veekie makes good points. Imagine, say, if the Aamanthorat had been a precursor race. How would you even know that the remnants of their civilization were more than just interesting rock formations? A curiosity for a geologist, certainly, but not an anthropologist.

Also, even though known space only encompasses a small portion of the wider galaxy, there are a lot of star systems within that space. All of them have been subject to long-range observation, from radio telescopes and the like, but the main point of that is to pick out which systems contain likely garden worlds and which don't. Potential garden worlds receive the highest priority for expeditions, and 'edge cases' just below them- worlds that are almost garden worlds, or uninhabitable ones that are easily rendered habitable via terraforming.

For systems that don't contain any such candidates, they basically get thrown on the 'we'll get around it looking at them when we have the time' pile, and that pile is... not likely to get appreciably smaller in Vorzhan's lifetime, put it that way. Such systems are only ever settled if there is a concrete reason to do so, and that reason is usually resource extraction. Setting up a self-sustaining colony on an uninhabitable world isn't a cheap venture, after all, and no power will do so if they're not certain beyond all doubt that they'll get a return on their investment.
 
Vote tally:
##### 3.21
[X] Infrared and X-Ray (1 point)
[X] Data At Hand (1 point)
[X] Listening-In (1 point, requires Data At Hand)
No. of votes: 2
wingstrike96, Night_stalker

[X] I Got a Bad Feeling
[X] Infrared and X-Ray
[X] Shock-Hands
No. of votes: 1
Arkatekt

[X] I got a bad feeling (1 point)
[X] Data At Hand (1 point)
[X] Listening-In (1 point, requires Data At Hand)
No. of votes: 5
veekie, Deathstorm50, etincelle047, Wellhello, Neptune

[x] Nanomachines, Son
No. of votes: 1
Dark Ness

[X] Nanomachines, Son (1 point): You can fill your blood with nanomachines, allowing wounds to clot faster and minor damage to repair itself. It's not going to save you from certain death with overwhelming firepower, but for low-level civilian threats or glancing blows, it could be helpful. +2 Personal Combat.
[X] Chitin of Steel: It's not armor plating, and its not armor, but against some threats its more than enough, replacing bits of your chitin with armor-systems identical in appearance (and seen as such on most basic searches even with mid-level security systems and checks) to the regular stuff, it makes you harder to kill. +2 Personal Combat.
[X] Data At Hand (1 point): Most people keep their personal comms on them at all time, but you can put them in you, allowing you to receive and send messages at any time, including sub-vocally. +1 Martial (communication with your forces), unlocks 'Listening in.'
No. of votes: 1
avatar11792
 
Turn 2--Grubs Bite Back
What's With Research?
Needed: ??? Rolled: 1d100+20 (Synergy)+10 (Twigged)+5 (Kikkizit Helps)= 72


Grubs in the Muck
Needed: 40? Rolled: 1d100+20 (Synergy)=88

The cybernetics feel a little itchy still, oddly enough, on Vorzhan. Even though they no longer are warned by the itching of their legs, they still feel it, feel it as they walk down the street, heading from a meeting with an irate shopkeeper who swore they were being pushed out of business. However, a long talk later, and he was finally starting to see the logic, and admitted that he'd expected to just be pushed aside, verbally. Instead, well, instead he was very grateful and there had been connotations in some of the whistles, in the low way his voice went down and clicked and the loud way they let out some of the sounds...well, it was hard to mistake a proposition, and it was perhaps quite tempting. He had magnificent head-wings, bluish-green, darker at the edges, and their chitin was very well maintained. However, Vorzhan had been abstaining from such things all year thus far, and so they politely ignored the hints.

And now, as the sun began to dip over the edge of the architecture, a birds squaking in the sky, they walked onwards, reviewing all that had been done today. Distracted, moving down the sidewalk. It was relatively empty, only perhaps a hundred Xvorzit within sight, almost nobody by the standards of the species, and the town seemed rather as if it was taking a breath. Something was up, perhaps? There was a lot to take in, and a lot to think about, even now, just a week out from the diplomatic mission. But one thing at a time. Their senses didn't go far enough to see anything obviously out of place, but they tapped the waves and moved, eyes scanning, all four legs shifting.

Look UP. Needed: ??? Rolled: 1d100+31=74

There, on the roof. Vorzhan moved, knowing at once what it was. The color, blue on gold. No wonder the activity had died down a little, no wonder: they were preparing. And that meant...yes, yes that's exactly what it meant--Vorzhan had little time to connect the dots, drawing their weapon as a shot rang, hit near where they'd been. Basic civilian-grade gun, it seemed, a superfast bullet buried into the wall. They raised their gun and fired, a single clean, smooth, two-handed action. Five targets.

Snipers, We got Snipers! Needed: 40/60/80, Rolled: 1d100+20=53.

Vorzhan fired, hitting one in the arm, blowing it half off. No armor there, no shields, just a quick attack. Just a distraction. With a thought they got in contact with the main command. Attacks all over, dozens. People screaming and running--here and elsewhere--thousands boiling out of nowhere, criminals striking at the defense-forces headquarters, the forces paralyzed, not wanting to open up, not wanting a slaughter, and ships moving, moving to...where you expect. Criminals coming from the places that had been monitored. All of it expected in a sense. And yet startling.

A second shot, this one more in control, it hit the figure on the right in the middle of the chest at the sort of speed (measurable as a small fraction of the speed of light) that can't truly be dodged--dodge the gun, not the bullet, that's the rule--punching straight through. There is a whistling scream and the others recoil, briefly, giving Vorzhan the time for another shot, this one a little less clean, straight through the belly, weakly protected compared to the rest. Blood sprayed everywhere on that little rooftop platform as the others, nervously, uncertainly opened fire, another three or four shots raining out. One hit the leader, clipping his arm, agony, burning pain that they struggled through to fire another shot, finishing off the first assailant, who had just picked up their gun again. Then dive towards the alley, as the people around they continued screaming and running away.

Around the world, people did the same in many cases, yes, but in others the workers stormed the 'secret' hideouts of the gangs involved. From the identifying marks, from the data coming in, it wasn't all of the gangs, all of the organized groups. A few big players hadn't acted.

And up above...that's what they'd found. A trade of drugs and influence and power, the corruption evident and running deep. And it all went back to the moon.

*****

Medical research was certainly valuable and seeing as for the most part Gazinitah was playing catch-up with the rest of the galaxy, research into Xvorzit specific technology, like custom combat medication and the like, only made sense. But tapping into the lines of communication, looking--as Kikkizit had--at the patents filed, it became obvious that it wasn't medical drugs the research was aimed with. And it had undeniable ties and links to the criminal underworld, to the dark-nets being monitored, to the deep-hive activity, to any number of things.

They had been building up a case, preparing to let fall the full force of justice, and then they'd been pre-empted. But, well, they knew their hideouts, and now a bunch of criminals were in direct war against the army. Say what one will about the efficacy of the army, it was better than a bunch of criminals can get to. Lured out into an all-out attack? Pathetic, but unexpected.

*****

Shoot them down! Needed: 30/60, rolled: 1d100+20=40

Vorzhan popped around the corner, firing again, this time hitting the shoulder of one of them, a dark-chitin'd figure whose scream was particularly high, legs all but tripping over themselves as the last enemy grabbed them and pulled them down towards the door, before they could fire again. Before Vorzhan could finish them. In the nearest door and after them was a trap, there were two or three figures waiting, maybe with guns, they didn't have the vision that could pick up heat signatures. But, well...

Walls? Ha! Needed: 20/40/60, Rolled: 1d100+20+15 (Weapon Bonus)=71

Civilian walls can't stop a military-grade pistol. Three shots, quick but carefully aimed, blasted through the wall, burying themselves in the targets. One went down, the others stumbled back, just out of range, but Vorzhan didn't follow, instead looking around as a vehicle dove towards them, silver and red, landing fast and hard as their body-guards piled out, rather better armed and armored, shield generators active. Big, buff Jeskrin sprints over, saying, "R...uh, Sir, are you alright?"

"I'm fine, Jeskrin, the building over there needs to be secured," he said, waving a hand, his wings shifting into a complex pattern of thoughtfulness, "And then I'll need in the ship. There are attacks going on right now, I need to give orders--"

"Your arm," Uazani whistled, leaning forward, gun raised towards the building.

"Will be fine. One moment." Vorzhan opened the door and pulled themselves in. It was not a luxury aircraft, and the hard metal seats were rather unwelcome to recline down upon but, taking a breath, they subvocalized into space, towards the Gazinitah and Admiral Nizerin. 'What's the situation?'

The voice was fast, panicked, word tumbling past word, 'Two of the ships of the fleet are heading towards the moon, they don't respond to calls. A corvette, the GZ 203-C, and a frigate, the Star, each moved towards the moon. They won't respond...what! What are you doing here?'

Hazitean spoke over the line, 'This you, boss? I have a strike force ready, just have them aim the battleships at the moon and the traitor-ships'll run, leaving the base for us to launch down on.'

'How did you,' Vorzhan said, but Hazitean made a hum whose meaning was something like 'Talk about this later.' Vorzhan had guesses, none of them pretty, but no real clue. The ships couldn't be allowed to escape with the criminals on the moon, especially since two ships, even the smallest, were vital for the small fleet, that much they knew. There weren't that many to go around. But firing on them was likely to end poorly.

And more problems presented themselves on the surface: whether to focus on relieving the bases under-attack across the planet, or to focus their forces on the enemy's bases, attacking their higher-ups. Taking them from their homes, their gambling dens, cutting them off at the head. Whether to allow the defense-forces to use lethal force or not, and what exactly Vorzhan wanted to do with themselves.


Vorzhan Will Go…

[] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.
[] Direct the battles overhead, keeping in the lower-atmosphere and making sure to keep abreast of the situation.
[] Find a base: Head to a major military base not under siege and set up a stationary, and thus better defended, place to give orders from.


Fresh Troops will Focus On…

[] Relieving the besieged garrisons first, going after other high-priority targets afterwards.
[] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.

Permission to use lethal force?

[] Yes, weapons free.
[] No, stick to nonlethal firepower. Or less-lethal at least.


In Space!


[] Order the Battleships to fire on the spaceships, ultimately they've made the risk, they need to be taken out now.
[] Attempt to communication with them, order them to stand down, etc.
[] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.

A/N: Surprise!
 
Vorzhan Will Go…

[X] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.


Fresh Troops will Focus On…


[X] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.

Permission to use lethal force?

[X] Yes, weapons free.


In Space!



[X] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.
 
Well, damn. The first major question is, do we want to run damage control and reassure the people, or do we want to help the operation along more smoothly? I think Vorzhan's efforts would normally be better assigned to battle direction, but keeping the people calm is more important with all that's happening.

[X] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.

Secondly, what's more important, the military garrisons, or the criminals leading the organization that caused all this? Now, we can rebuild our military, and all this mess will give us the perfect reason to start upgrades next turn, maybe. Taking down the organization is our priority, because chances are, if they fail, and we don't catch them, they're hunkering down or fleeing to god-knows-where.

[X] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.

Now, do we want lethal or mostly non-lethal force out on display? I'm on the fence about this, because both options have the potential to be either good or bad in the public's eyes, while also setting a precedent. If we go lethal, it could be seen as either coming down hard on a ruthless group of criminal scum, or it could be seen as a betrayal of the peaceful methods the revolution was based on. If we go non-lethal, it could be seen as either keeping the spirit of the revolution alive, capturing the organization's member's so that they may stand trial, or it could show us as showing weakness in the face of adversity. Both of these would also set a precedent for future civil engagements, should they occur, so while I would normally go non-lethal just for that, I'm not sure it's a precedent we could keep to, and lethal force may be very necessary in the coming fight.

[X] Yes, weapons free.

Lastly, this one seems most clean-cut to me. I highly doubt they'll even communicate with us - let alone stop - but we don't want to fire on two ships of the navy that we really do need. Threatening the ships and launching a base assault seems the best option.

[X] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.
 
[X] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.
[X] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.
[X] Yes, weapons free.
[X] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.

We need to reassure the people, cut of the head of the enemy forces before they go to ground and get our ships back.
 
[X] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.
[X] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.
[X] No, stick to nonlethal firepower. Or less-lethal at least.
[X] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.

Edit: Switched to nonlethal
edit 2: Or not. Since I was too late. Darn.
 
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[X] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.
[X] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.
[X] Yes, weapons free.
[X] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.
 
Vorzhan Will Go…
[X] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.

Fresh Troops will Focus On…
[X] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.

Permission to use lethal force?
[X] Yes, weapons free.

In Space!
[X] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.
 
OOC: On shit that is thrown at you.
Also, I hope there aren't any worries that I'm throwing too much bad shit at you. I'll tell you that even if you make horrible choices and roll natural 1s, likely at the end of the day this desperation move isn't going to end too well for the criminal organizations. It's honestly a matter of trying to mitigate any damage and increase advantages and potential gains.

But yeah, barring the dice literally up and abandoning you, you aren't going to 'lose'.

It's an Imrx's Grom situation :p. Only written by someone less awesome of a writer than he.
 
[X] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.
[X] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.
[X] No, stick to nonlethal firepower. Or less-lethal at least.
[X] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.

I think, sticking to our non-lethal takeover is probably best.

Because, guys, we need people to interrogate. The point of this mission is to find out who's behind the gangs, not just chop the top off the weed and leave the roots untouched. You think it's a coincidence the criminals started acting up to the point where they tried to assassinate a head of state, with a fleet backing them up?

If we kill them we solve the immediate problem but the poisonous roots remain. We need to get to the heart of the problem...and squeeze our money back out of it. They've been looting the shit out of our economy and we can't get it back if they're dead.

Also, I hope there aren't any worries that I'm throwing too much bad shit at you. I'll tell you that even if you make horrible choices and roll natural 1s, likely at the end of the day this desperation move isn't going to end too well for the criminal organizations. It's honestly a matter of trying to mitigate any damage and increase advantages and potential gains.
Well...generally criminal organizations who try to declare war on the government don't do so well. At most they die expensively.
 
[X] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.
[X] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.
[X] No, stick to nonlethal firepower. Or less-lethal at least.
[X] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.

To be honest I would probably prefer non-lethal in most other internal situations, but this doesn't sound like a minor issue. This sounds more like a civil war than a simple criminal measure. On the other hand, we need people to interrogate, or this'll happen again. On a third hand going non-lethal even in the face of great adversity would probably help our international opinion greatly amongst the democratic nations. After all, cracking down on people - even if it is justified - is too reminiscent of the old government, even if the situations aren't actually that similar. Based largely on the last reason, I'm going non-lethal.

Plus I doubt that this will actually be entirely non-lethal, even with the orders. The military will still probably kill lots of people, simply because its not worth risking the lives of their own soldiers for criminals. But as long as enough of them live to get us our intel and to stand trial - a good high profile non-kangaroo court should work wonders for international reputation - we should be fine.
 
I think, sticking to our non-lethal takeover is probably best.

Because, guys, we need people to interrogate. The point of this mission is to find out who's behind the gangs, not just chop the top off the weed and leave the roots untouched. You think it's a coincidence the criminals started acting up to the point where they tried to assassinate a head of state, with a fleet backing them up?

If we kill them we solve the immediate problem but the poisonous roots remain. We need to get to the heart of the problem...and squeeze our money back out of it. They've been looting the shit out of our economy and we can't get it back if they're dead.
To be honest I would probably prefer non-lethal in most other internal situations, but this doesn't sound like a minor issue. This sounds more like a civil war than a simple criminal measure. On the other hand, we need people to interrogate, or this'll happen again. On a third hand going non-lethal even in the face of great adversity would probably help our international opinion greatly amongst the democratic nations. After all, cracking down on people - even if it is justified - is too reminiscent of the old government, even if the situations aren't actually that similar. Based largely on the last reason, I'm going non-lethal.

Plus I doubt that this will actually be entirely non-lethal, even with the orders. The military will still probably kill lots of people, simply because its not worth risking the lives of their own soldiers for criminals. But as long as enough of them live to get us our intel and to stand trial - a good high profile non-kangaroo court should work wonders for international reputation - we should be fine.


[X] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.
[X] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.
[X] No, stick to nonlethal firepower. Or less-lethal at least.
[X] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.

Yeah, I'm convinced. Lethal/Non-Lethal was the most difficult part of this vote for me, and you two bring up a good point about prisoners and international relations. And with GM saying that this probably won't go completely pear-shaped, I'm feeling much better about using non-lethal. Still worried about setting a precedent we may not always be able to stick to, though.
 
[X] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.
[X] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.
[X] Yes, weapons free.
[X] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.

The thing about the lethal/non-lethal vote is that choosing lethal will no automatically kill all of our enemies. No matter how devoted an army is, there will always be people who surrender to save their own skin. There will also be the injured who survived the fight and are arrested. The second part where we are going after the ringleaders has "arrest the leaders, and break the organization" as the primary goal, so going in with lethal fire might make some of them dead, but we are still going for a capture not kill on that one.

We also don't really have the judicial, and probably the prison, system up to acceptable levels yet, so filling those up with street thugs and a couple of ringleaders seems like it would be a drain on resources and leave the prisons as a powderkeg.
 
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The issue is actually having the RIGHT people to interrogate. People lower on the totem pole who don't know their true purpose are useless to interrogate, and the least invested in fighting to the end. Nonlethal gives us a better chance of going higher up the chain, and if we're killing criminals it's much better to go through due process, especially as that gets the popular opinion stronger behind us(and notably, due to the Will of the Hive, this is important)

We have an overwhelming advantage here, and simply cannot lose barring some incredibly improbable events. Using nonlethal isn't that large of an impediment.

Why throw all the gains away for a small advantage we don't need?
I'm reasonably sure the Iashec are also behind this, and we need all the evidence we can gather
 
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[X] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.
[X] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.
[X] No, stick to nonlethal firepower. Or less-lethal at least.
[X] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.

Nonlethal sounds better if it's a sure win
 
On the lethal/not debate, my opinion is that there's only one important thing - we're under attack. Our military bases are being actively besieged and assaulted, and if the attempt on our life is anything to go by, the enemy isn't exactly dossing around with tasers. Add in the fact that we're not reinforcing the bases in favour of going after the ringleaders, and you get a situation where if we half-arse our response we are risking losing facilities and the people inside them.

Just because the strategic situation is heavily weighted in our favour doesn't mean we're immune to tactical defeats.

[x] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.
[x] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.
[x] Yes, weapons free.
[x] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.

If I'm recalling the information on space combat correctly, battleships outclass destroyers so hilariously that the latter are barely a threat as long as the grav-shields are online, and there's little chance that they could batter them down. Unless we're suffering from serious under-maintenance of our capital ships, something I'd hope would have been mentioned even without an action, there's virtually nothing the destroyers can do to hurt the battleships, so bringing them under the guns is low-risk.

Actually, how close to the base would the intercept happen? And do we know if the base has any surface-to-space defences that could theoretically inconvenience a battleship?
 
Nothing that would particularly hurt it, no. It has defenses, rather more defenses than would have seemed necessary considering how little went on there, but appropriate for a military research site. Which might create some difficulties for Hazitean in planning a way down, but not to a battleship, no.

Vote closes in an hour or so. Long enough for me to get my bearings and request a vote tally. Just got back from work.

Edit: Hmm, someone tally things up?
 
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Vote tally:
##### 3.21
[X] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.
[X] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.
[X] Yes, weapons free.
[X] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.
No. of votes: 6
Night_stalker, Wellhello, Eri, Dark Ness, Arkatekt, Ginger Maniac

[X] Broadcast a message to the people, reassuring them of their safety and that things are under control and allowing questions and the like.
[X] Arresting the ring-leaders and busting up the organization before only then targeting the forces attacking the various bases.
[X] No, stick to nonlethal firepower. Or less-lethal at least.
[X] Fly the Battleships in close, and threaten them to stop under the guns and then launch an assault upon the base from up above, led by Hazitean.
No. of votes: 4
veekie, Hydroplatypus, Deathstorm50, wingstrike96


Looks like lethality's won.
 
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