A Desperate Measure (Worm/Exalted Quest)

2.2
"Dad, hold on a second," you say, rushing out to meet him. Your faithful hound follows at your heels.

"Taylor?" he asks, stopping just before he gets in the car.

"Take Eurus with you," you say. The wolf in question perks up and gives a loyal bark upon hearing her name.

"Eurus? That's your, uh," he says before giving a vague gesture in the direction of your giant wolf made of wind. She barks again and wags her tail.

"Right. I want you to take her with you so she can keep you safe," you tell him.

"Keep me safe?" he asks. "Taylor, I'm just going to work, what's-"

"I'm an open cape, dad," you interrupt him. "That means we're in danger of people who might want to recruit me or worse." His expression darkens, but you barrel on. "Now I can keep myself safe, I have superpowers, but this is the only way I know how to keep you safe when I'm not around. So please, take Eurus."

He looks at Eurus with fresh eyes, then looks back to his car. A car which is looking mighty small next to the gargantuan wolf.

"I'm not sure she'll fit," he admits.

"She's made of air, she can squeeze in there," you say. You really hope that's true. "So please dad, take her with you."

He gives a resigned sigh. "Well, I suppose it'll give the boys at work something to talk about. You're sure she's safe?"

"Absolutely," you assure him. Then you turn back to Eurus. "Eurus, go with dad now, and do whatever he says, okay?"

Your hound gives a happy bark and trots down next to your dad, wagging her tail excitedly. Seems she's excited for the car ride.

"This is gonna take some getting used to," says your dad as he eyes the massive wolf. "But I suppose this is life with a teenage superhero. Things are gonna be different now that you're the great and powerful Zenith," he says with a chuckle.

"Yeah," you say, not laughing. "They will be."

***

Anima drops to 0/10, motes are 5/5

Once you bid your dad farewell (and once you stop glowing), you notice you haven't actually lost sight of him. Oh, he's gone, on his way to work, but you can still see him through Eurus' eyes. That's interesting, and more to the point, it was a surprise. You didn't know that you could share Eurus' senses. You can't afford to keep being surprised by your powers, so you opt to do a round of power testing.

You find out quickly through some weightlifting that while you're strong, it's not superhuman strength. You're very fit, probably on the scale of an Olympic athlete, but that's all it is.

The same cannot be said of your toughness: you're super-humanly tough, and you discover you can make yourself even more durable by tensing in just the right way. It's oddly exhausting and it makes you glow, but the results… you watch in amazement as the kitchen knife skids across your skin without leaving a mark. You've half a mind to call yourself bulletproof if you play your cards right, but you have no easy way to test that. Regardless, this is a very cool power, and one that would let you be a successful cape even without your super-persuasiveness.

You spend 1 mote and gain 1 anima to test the effects of Iron Kettle Body.

You have a 1 in Athletics (which represents general athleticism, nimbleness, and speed) and a 3 in Physique (which represents raw strength and toughness). Unlike in many games, a rating of 1 is not 'bad'. You're Exalted, you don't do anything poorly. Instead, 1 implies competence, while 3 implies you're a badass at that sort of thing. 5, which is as high as the scale goes, means you're the best of the best and capable of superhuman feats. Your Presence, for example, is a 5.

Your soak is 3 unarmored. It can be raised up to 5 for an instant with the use of Iron Kettle Body. For reference, an ordinary person in full steel plate has a Soak of 3. A Soak of 5 is the equivalent of an epic hero wearing armor out of legend. This is, I'll remind you, your unarmored Soak.

Lastly, your health levels. You have 10 health levels. The average named character has 5 health levels, so you can take twice as much punishment as someone like Armsmaster (and that's before taking your soak into account).

With that done, you need time to stop your forehead from glowing again. You also need to get some info from the Protectorate, so you decide to kill two birds with one stone and make a phone call to see what resources they have for aspiring independent heroes. You're about to call the Protectorate's vigilante hotline when you pause, remembering the business card you got from Kid Win. Surely having an actual hero's perspective would be best, right?

You retrieve the business card from your room and stare at it. It's red with gold lettering designed to look like circuits, and as you study the card you realize you're stalling.

You huff out a breath. So what if he likes you? That's just your powers at work it's not – it doesn't mean anything. You hope. Or do you hope for the opposite? You honestly have no idea, and that's why you're stalling.

You grit your teeth, firm up your resolve, and dial the damn number. He immediately picks up.

"This is Kid Win," he says.

"Hi," you say. "This is – well, you called me Lux yesterday, but I'm going to go by Zenith."

"Oh, wow, okay," he says. You can hear air rushing past him as he speaks. Is he flying right now? "Uh, I didn't think you'd actually call. Not that I don't like you calling! It's just, you know, you give a pretty girl your number, you don't necessarily expect to hear back."

Pretty? Since when – no, focus, Taylor.

"I was actually calling to see if the Protectorate had any resources for independent heroes," you say, choosing to ignore the flirting entirely.

"Right, that makes sense," he says, sounding vaguely disappointed. He quickly rallies. "Well there's a class the PRT offers for independent heroes, it covers all the legal stuff, power classifications and countermeasures, and some basic first aid. I can arrange for you to take that tomorrow if you want, but just be warned it's a full day thing so you better clear your schedule. And, uh, they're probably gonna push you to sign on as a Protectorate Affiliate."

"What's that mean? 'Protectorate Affiliate?'"

"Oh, that's what they call the independent heroes who do things nice and by the books. No looting, no excessive violence, maintaining certain image standards, that sort of thing. Think New Wave."

"Right. Are there any benefits?"

"It makes it easier for you to cooperate with the rest of the good guys," he explains. "You get looped into our communication channels, and your info and requests are given extra priority compared to vigilantes. Like, say you find an Empire dog fighting ring. You can actually call for help on that and get PRT troopers at your back instead of raiding it by yourself and risking having to solo Hookwolf."

"That does sound nice," you say, privately wondering if it's worth the cost. No excessive violence is fine, but no looting hurts your bottom line by definition, and those 'certain image standards' are frustratingly vague. Does it mean they just don't want you going on a racist tirade, or does it mean you can't criticize the PRT?

You'll have to do more research.

"I've got another question, while I've got you on the phone," you say.

"Shoot."

"The Archer's Bridge Merchants. What do you know about them?" you ask.

You hear him take a hiss of breath. "Already picking your targets, huh? Well be careful. The Merchants are scum, they won't hesitate to break the rules if they think they can get away with it."

"'The rules?'" you ask.

"Ah, right, you're new. Basically there's certain standards of behavior that even most villains keep to when dealing with other capes. No murder or maiming, no unmasking or going after civilian identities, no sexual assault, no long term Mastering, no fighting when there's an S-Class threat, and, uh, that basically covers it."

"And the villains just agree to this? Lung and Kaiser and Hookwolf just… play by 'the rules?'" you ask incredulously.

"Well it's kind of a mutually assured destruction thing, isn't it? You break the rules, even the other villains will come down on your head."

Rolling Force + Embassy = 7 dice at difficulty 5

Rolled 5 successes on 7 dice (!!!), you can tell that this is the result of someone meddling.

"I see," you say slowly, while inwardly your mind is racing. This sort of system, these clear standards with just as clear consequences that everyone agrees to, that doesn't just spring up on its own. Someone had to have established the boundaries and consequences first, but who had both the means and the motive? The Triumvirate is one possibility, but you wonder why they'd want to protect the secret identities of villains. More bodies to throw at Endbringers, maybe? Except no, this system would predate Behemoth's arrival, wouldn't it? So the purpose of it remains unclear.

And how has the system not broken down? How has it endured Heartbreaker, the Slaughterhouse Nine, Nilbog, repeated Endbringer attacks, and so many others? So many things should stress or refute it, and yet it's clearly lasted decades.

You shake your head clear. Another mystery for the pile.

"Well, thank you for telling me about that. Any other tips on the Merchants?"

"Uh, yeah, actually. Everybody knows they deal out of that old tourist trap that looks like a lighthouse, you know the one that's like right at the edge of the Docks? That's basically the only territory they hold, but there's a reason we don't just march in and arrest them all: that's Squealer's workshop, and like, the first rule of Tinkers is that you do not fight them in their workshop."

"Thanks for the advice, I'll definitely keep that in mind. I also want to do that class you recommended, by the way," you say.

"Cool, I'll let them know. Just head to the PRT HQ at 8 o'clock tomorrow morning and let the person at the front desk know who you are."

"Thanks again," you say before glancing at the clock. It's probably about time for you to leave if you're going to get your shopping done. "Well, I have other things I need to get done today, so-"

"Wait!" interrupts Kid Win. "I mean, uh, do you want to maybe do a joint patrol some time? It wouldn't be just the two of us, Wards don't do solo patrols, but it could still be nice?" That last part comes out as more of a question than it should, but his intentions are transparent. Kid Win has a crush, and he's shooting his shot. You're still baffled that he's crushing on you, superpowers or no, but every instinct you have is telling you that's exactly what's happening.

You're not sure you share his feelings. You barely know the guy, after all. Still, maybe getting to know him better wouldn't be such a bad thing? If nothing else, you could use some superhero friends.

Or it could end up being a disaster of teenage drama. You don't know, you've never had to deal with this shit before! You were the social pariah, the loner freak, and now, well, now apparently you're not.

You take a deep breath and calm yourself. Then you make your decision.

[ ][Kid Win Patrol] "Sure," you say. "Just let me know when you're available." (You will do a patrol with Kid Win and another Ward in the coming days)
-[ ] "I'd like to get to know you better." (You're interested in seeing where this whole 'crush' thing leads)
-[ ] "I could use some more friends." (You're not interested in Kid Win)

[ ][Kid Win Patrol] "Sorry," you say. "I've got a lot of things on my plate right now." (You will not patrol with Kid Win)

Kid Win accepts your response with all the grace and dignity the teenage superhero can muster. You exchange a few more words, then hang up and move on to the next item on the agenda: shopping.

***

Anima drops to 0/10, motes are 5/5

As soon as your forehead mark goes away, you head out, armed with your dad's credit card and vague notions of a costume.

You start with a shop you'd found on the internet the night before, a place on Lord Street that specializes in secondhand electronics. You're able to bargain them down, getting a used cellphone and a bodycam for such a discount you're a bit worried the store is actually losing money on this sale.

You swiftly leave the electronics shop, programming a few key numbers into your new phone before making your way to a nearby thrift shop. There, you strike gold.

There's biker leathers here that actually fit you, a nice black set that'll go well with anything while giving you a little bit of... well, your powers will protect you more than the leathers will, but every little bit adds up, right?

Your costume will count as light armor, meaning your Soak increases by 1 as long as you wear it. Light armor has no mobility penalty, and mundane light armor has no effect on your Hardness.

You also find a beautiful long coat that's in the exact colors as your light: it starts white at the top, then fades to a brilliant golden color at the bottom. Best part is, the inside is absolutely riddled with pockets, so you can carry whatever you need. A utility belt, some sunglasses, and combat boots complete the ensemble, and soon you're looking at yourself in the mirror in your full costume.



This sort of vibe, but a little more armored, the coat is a different color, and you have sunglasses and no swords.

After spending a moment to admire your costume, you decide you'll need to do your hair differently while you're in your hero persona to better differentiate between the two. A nice, messy updo should work.


From there you move on to other shops, grabbing bits and pieces to go in your utility belt or to use with your costume: you grab a first aid kit, a couple collapsible fighting batons, even a gas mask on the off chance it'll prove useful.

By the end of the day, you're so laden with supplies it's a genuine struggle to get it all home. But get home you do, where you find your dad waiting with Eurus. The big wolf immediately rushes to greet you, nearly bowling you over in her enthusiasm.

"No, off, get off girl!" you protest laughingly as she licks your face. It's a bizarre experience being licked by a dog made of wind; it's like a gentle breeze, but with more firmness and texture to it than wind should rightly have.

"Eurus was very popular today," your dad says as he picks up some of the bags you dropped.

"Yeah?" you prompt him as you finally manage to get Eurus to calm down. Her tail's still wagging up a storm (pun intended), but she's letting you collect your things and head inside.

"I mean, a giant wolf made out of thin air, of course she was popular," he explains. "Everybody kept asking what she was, where she came from. Nearly got the PRT called on me a couple times, but by the end of the day they were all sad to see her go."

"I'm glad," you say, finally getting in the house. "Now if you'll excuse me, I need to put all this away, and then do some research on the Protectorate Affiliate program."

"What's that?" he asks.

"A way to cooperate with the PRT without being a Ward," you explain. "I'm trying to decide if it's worth the restrictions it comes with."

"Alright," says your dad. "When you're done, what's say we watch a movie together tonight? I… I'd like to spend more time with you than I have been lately," he admits.

You smile and give him a hug. "I'd like that."

***

The image rules for Protectorate Affiliates are frustratingly vague. The only official rules are that you 'meet Protectorate standards for a heroic image and do not unduly complicate the Protectorate's mission.' A little research shows you some things that have gotten people booted from the program before: racial slurs, sexual harassment scandals, drug use, the usual suspects. More interestingly, you find a hero from Detroit, Dynamight, who was kicked out of the program after making going on an extended rant disparaging the PRT and criticizing how they handled 'capes of color.' So it seems criticism can get you the boot.

Of course, there's also New Wave, who have made it clear they desire more transparency from the Protectorate on numerous occasions, and they're still considered valued partners by the PRT. So clearly some level of criticism is okay, but there's a line somewhere and Dynamight crossed it. Where is that line, exactly? Well, that's the million dollar question.

The vagueness of the image rules and the prohibition on looting are the only real issues you have with the program. Everything else fits with the sort of hero you want to be anyway, or else is just more encouragement to play by 'the rules' that Kid Win explained to you earlier.

You weigh your options, and ultimately, you decide to…

[ ][Protectorate Affiliate] Sign up with the program tomorrow (Once you sign up, you'll receive the tertiary Backing (Protectorate) merit, which can result in you being loaned a tertiary Command (PRT Troopers) merit in some situations. This is contingent on the PRT's approval of you and your actions)

[ ][Protectorate Affiliate] Avoid the program (You will later have the option of obtaining the tertiary Resources merit from looting)

Backing means that you have standing in some organization, in this case the Protectorate. Tertiary Backing means you have a position in the organization, but no real command or influence. They'll help you out, but in a minor way.

The Command merit means you have armed forces you can call on. They will aid you in battle. Tertiary Command means a size 1 group with Regular Drill: in other words, a single PRT squad.

Resources means money. The uses of this are self-evident. Tertiary Resources is enough for a comfortable lifestyle while still having enough money to throw at small problems.

A reminder that tertiary merits add 2 dice to applicable rolls.

With your research done, you head to the living room to find your dad has already picked out a movie: Monty Python and the Holy Grail, a nice, fun comedy with no hint of capes or superpowers anywhere to be found. You approve of his choice, and the two of you settle down to watch.

Well, the three of you. Eurus squeezes herself into the living room and plops herself down next to the couch, soliciting head scratches from you and your dad. You both oblige, to Eurus' obvious pleasure if her tail repeatedly thumping against the floor is any indication.

This is nice, you think as your dad chuckles at the antics of Arthur and his knights. You can't remember the last time you spent time with your dad like this. It must have been before your mom died, before the bullying started, just… before.

But now you're in the after, after you got superpowers, after you talked your dad out of the worst of his grief, maybe after you started to become a family again.

You smile, and lean into your dad with a hug.

"Taylor?" he asks, surprised.

"I love you, dad," you say. He smiles warmly and returns the hug.

"I love you too, kiddo."

Your minor intimacy of "Dad (disappointment)" becomes a minor intimacy of "Dad (hope)".
 
[X][Protectorate Affiliate] Sign up with the program tomorrow (Once you sign up, you'll receive the tertiary Backing (Protectorate) merit, which can result in you being loaned a tertiary Command (PRT Troopers) merit in some situations. This is contingent on the PRT's approval of you and your actions)
[X][Kid Win Patrol] "Sure," you say. "Just let me know when you're available." (You will do a patrol with Kid Win and another Ward in the coming days)
-[X] "I could use some more friends." (You're not interested in Kid Win)


While I personally am not interested in Kid Win romance but idea of Vista (or other ward that isn't sophia) getting to know Taylor is good for her and for them.
As for affiliation, it will be very useful, and while PRT is a bit incompetent (because of the Cauldron), we won't be opposed to them for a long time.

Also, backing of Protectorate will be very useful for Danny's safety from saner vilians, and with our leader build it would help be very useful to have minions sometime.

Taylor seeing through the Cauldron interference is very useful, although given her values dangerous.

And finaly because I forgot to ask before is there an option of 2 wind doggos (or four for all cardical directions and wind gods)
 
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[X][Protectorate Affiliate] Sign up with the program tomorrow (Once you sign up, you'll receive the tertiary Backing (Protectorate) merit, which can result in you being loaned a tertiary Command (PRT Troopers) merit in some situations. This is contingent on the PRT's approval of you and your actions)
[X][Kid Win Patrol] "Sure," you say. "Just let me know when you're available." (You will do a patrol with Kid Win and another Ward in the coming days)
-[X] "I could use some more friends." (You're not interested in Kid Win)

I'm the prof on this
 
And finaly because I forgot to ask before is there an option of 2 wind doggos (or four for all cardical directions and wind gods)
You can have a number of wind wolves equal to your essence, which is currently 1. Essence increases as the quest goes on and you achieve plot significant things, to a maximum of 5 essence. So eventually you'll be able to have 5 wolves.
 
[X][Protectorate Affiliate] Sign up with the program tomorrow (Once you sign up, you'll receive the tertiary Backing (Protectorate) merit, which can result in you being loaned a tertiary Command (PRT Troopers) merit in some situations. This is contingent on the PRT's approval of you and your actions)
[X][Kid Win Patrol] "Sure," you say. "Just let me know when you're available." (You will do a patrol with Kid Win and another Ward in the coming days)
-[X] "I could use some more friends." (You're not interested in Kid Win)
 
[X][Kid Win Patrol] "Sure," you say. "Just let me know when you're available." (You will do a patrol with Kid Win and another Ward in the coming days)
-[X] "I could use some more friends." (You're not interested in Kid Win)

[X][Protectorate Affiliate] Sign up with the program tomorrow (Once you sign up, you'll receive the tertiary Backing (Protectorate) merit, which can result in you being loaned a tertiary Command (PRT Troopers) merit in some situations. This is contingent on the PRT's approval of you and your actions)
 
Sure, that all makes sense! I just don't want people thinking Taylor now has a voice in her head urging her to take over the world :V

[jk] You should take over the world

You can have a number of wind wolves equal to your essence, which is currently 1. Essence increases as the quest goes on and you achieve plot significant things, to a maximum of 5 essence. So eventually you'll be able to have 5 wolves.

Doggos!
[jk] Meet Rachel Lindt and show off your amazing doggos

[X][Protectorate Affiliate] Sign up with the program tomorrow (Once you sign up, you'll receive the tertiary Backing (Protectorate) merit, which can result in you being loaned a tertiary Command (PRT Troopers) merit in some situations. This is contingent on the PRT's approval of you and your actions)
[X][Kid Win Patrol] "Sure," you say. "Just let me know when you're available." (You will do a patrol with Kid Win and another Ward in the coming days)
-[x] "I'd like to get to know you better." (You're interested in seeing where this whole 'crush' thing leads)

If we're going to make better heroes, I don't think we'll get far keeping the PRT at arm's length. Also Taylor has thus far missed out on the 'highschool romance drama' thing and I can see her dabbling in it now.

Also, I wonder if Amazing Azban is okay with us doing something like 'thursdays we do a vtuber-esque stream' as a combination revenue stream, promotion/maintenance of Fan Club resource/pre-built audience for Performance charms where we can discuss the various problems the city has and what can be done to help with it; everything from helping old ladies cross the streets to meeting one new person you wouldn't normally talk to (anti-racism thing). IIRC the PRT wants Wards to have 'something' they can talk about as a social issue (within PR guidelines) and a Social Thinker that wants to Do Good cultivating an outlet for that is probably going to be a combination of "something they want to take advantage of" and "something they're going to worry about"; what if she's secretly trying to brainwash people into eating tide pods or something?

Also, does Taylor need Embassy when dealing with people with communication barriers, like Bitch (doesn't social well with others) or Mr. Won the immigrant whose English is limited at best?

Tangentially related, any suggestions for other TCS spells Taylor might want? (I like the Shadow Spies) Or did we want to focus on Charms for now?
 
[X][Protectorate Affiliate] Sign up with the program tomorrow (Once you sign up, you'll receive the tertiary Backing (Protectorate) merit, which can result in you being loaned a tertiary Command (PRT Troopers) merit in some situations. This is contingent on the PRT's approval of you and your actions)
[X][Kid Win Patrol] "Sure," you say. "Just let me know when you're available." (You will do a patrol with Kid Win and another Ward in the coming days)
-[X] "I could use some more friends." (You're not interested in Kid Win)
 
[X][Protectorate Affiliate] Sign up with the program tomorrow (Once you sign up, you'll receive the tertiary Backing (Protectorate) merit, which can result in you being loaned a tertiary Command (PRT Troopers) merit in some situations. This is contingent on the PRT's approval of you and your actions)
[X][Kid Win Patrol] "Sure," you say. "Just let me know when you're available." (You will do a patrol with Kid Win and another Ward in the coming days)
-[x] "I'd like to get to know you better." (You're interested in seeing where this whole 'crush' thing leads)
 
Something worth mentioning; the scarcity of healing capes is kind of a Big Deal and (in 2e, I don't know about Exalted Essence) you could do some impressive medical stuff without maxing the skill out. If she's going to get into cape fights the ability to heal injuries is going to be important (not just for herself), and as we see with Panacea the power to heal with a touch gets you noticed. (That also let you heal craziness, in case you wanted to do something like have a heart-to-heart with the Butcher and make her wear a white hat with clear eyes, or help Sphere recover from his grief)

Whether that's a top priority? I don't know. But it does seem like something we might want to bear in mind.
 
[X][Protectorate Affiliate] Sign up with the program tomorrow (Once you sign up, you'll receive the tertiary Backing (Protectorate) merit, which can result in you being loaned a tertiary Command (PRT Troopers) merit in some situations. This is contingent on the PRT's approval of you and your actions)
[X][Kid Win Patrol] "Sure," you say. "Just let me know when you're available." (You will do a patrol with Kid Win and another Ward in the coming days)
-[X] "I could use some more friends." (You're not interested in Kid Win)

Whether that's a top priority? I don't know. But it does seem like something we might want to bear in mind.
I don't know how it works in 2e but in Essence sagacity is the ability for healing, which is the also the ability for sorcery. So if we keep going for more sorcery Taylor will end up a healer anyway.
 
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[X][Protectorate Affiliate] Sign up with the program tomorrow (Once you sign up, you'll receive the tertiary Backing (Protectorate) merit, which can result in you being loaned a tertiary Command (PRT Troopers) merit in some situations. This is contingent on the PRT's approval of you and your actions)
[X][Kid Win Patrol] "Sure," you say. "Just let me know when you're available." (You will do a patrol with Kid Win and another Ward in the coming days)
-[X] "I could use some more friends." (You're not interested in Kid Win)

I mean we do need to look at a Tinker working to buy the artifact making charm (also friends our own age I guess...) :V
 
Also, I wonder if Amazing Azban is okay with us doing something like 'thursdays we do a vtuber-esque stream' as a combination revenue stream, promotion/maintenance of Fan Club resource/pre-built audience for Performance charms where we can discuss the various problems the city has and what can be done to help with it; everything from helping old ladies cross the streets to meeting one new person you wouldn't normally talk to (anti-racism thing). IIRC the PRT wants Wards to have 'something' they can talk about as a social issue (within PR guidelines) and a Social Thinker that wants to Do Good cultivating an outlet for that is probably going to be a combination of "something they want to take advantage of" and "something they're going to worry about"; what if she's secretly trying to brainwash people into eating tide pods or something?
That's a very cool idea! The coming updates are already sort of going to be committed to doing this PRT class and then taking the fight to the Merchants, but I will absolutely give you guys the opportunity to vote on something like that.
Also, does Taylor need Embassy when dealing with people with communication barriers, like Bitch (doesn't social well with others) or Mr. Won the immigrant whose English is limited at best?
Embassy is generally the skill for dealing with social dynamics and systems of people. Dealing with a communication barrier would probably just be a standard Presence/Performance roll with a slight penalty. With Bitch, she'd probably have an intimacy of some sort increasing her Resolve rather than applying a penalty to the social roll.

That being said, Embassy is technically also supposed to be the number of languages you know, so if you guys want to sit down and study Japanese or Korean or something to help deal with language barriers, you would learn it extremely quickly.
@Amazing Abzan when they say 'no looting', just how strict is that. If we find a pile of drug money do we have to hand it in, or is it the more reasonable 'don't take drugs and guns etc...'?
Being a Protectorate Affiliate means doing things as by the book as possible. If you find a bunch of drug money, that's supposed to be seized by the state as evidence. You're technically not allowed to take it, the same way a cop or a Protectorate hero would not be allowed to take it. Now, if you want to try skimming a little off the top and hoping the PRT won't notice or something, that's absolutely a course of action you can take, but you would be hoping your actions don't get noticed or acted upon.

This is why Taylor is noting the prohibition on looting as a downside, because it would definitely be denying yourself a source of income.
 
Being a Protectorate Affiliate means doing things as by the book as possible. If you find a bunch of drug money, that's supposed to be seized by the state as evidence. You're technically not allowed to take it, the same way a cop or a Protectorate hero would not be allowed to take it. Now, if you want to try skimming a little off the top and hoping the PRT won't notice or something, that's absolutely a course of action you can take, but you would be hoping your actions don't get noticed or acted upon.

This is why Taylor is noting the prohibition on looting as a downside, because it would definitely be denying yourself a source of income.

In that case...

[X][Protectorate Affiliate] Avoid the program (You will later have the option of obtaining the tertiary Resources merit from looting)
[X][Kid Win Patrol] "Sure," you say. "Just let me know when you're available." (You will do a patrol with Kid Win and another Ward in the coming days)
-[X] "I could use some more friends." (You're not interested in Kid Win)

We need money more than we need dubiously reliable backup. At the end of the day we are sure to end up the PRT sooner or later and money in the bank isn't going to walk out on you because the local Cauldron puppets got into a snit over us doing their job better than they can.
 
Being a Protectorate Affiliate means doing things as by the book as possible. If you find a bunch of drug money, that's supposed to be seized by the state as evidence. You're technically not allowed to take it, the same way a cop or a Protectorate hero would not be allowed to take it. Now, if you want to try skimming a little off the top and hoping the PRT won't notice or something, that's absolutely a course of action you can take, but you would be hoping your actions don't get noticed or acted upon.

This is why Taylor is noting the prohibition on looting as a downside, because it would definitely be denying yourself a source of income.
That's fair enough, I think that Taylor could diplomancer her way into getting a revenue source (maybe when we get 2nd wolf we can offer their likeness to PRT for merchandise and getting part of said revenue).
 
[X][Protectorate Affiliate] Avoid the program (You will later have the option of obtaining the tertiary Resources merit from looting)
[X][Kid Win Patrol] "Sure," you say. "Just let me know when you're available." (You will do a patrol with Kid Win and another Ward in the coming days)
-[X] "I could use some more friends." (You're not interested in Kid Win)
 
Essence two isn't going to be for a while.
That's fair, (I have no idea how fast the character progression is in Exalted). I kinda assumed that we probably get 2nd Essence after getting rid of one of major gangs, 3rd after making BB gang free, 4th idk getting rid of SH9 and 5th for stoping an Endbringer.

Either way, I can see Taylor getting teriary resources in easier way than she can get backing and command.
 
Essence two isn't going to be for a while.
That's fair, (I have no idea how fast the character progression is in Exalted). I kinda assumed that we probably get 2nd Essence after getting rid of one of major gangs, 3rd after making BB gang free, 4th idk getting rid of SH9 and 5th for stoping an Endbringer.
The game recommends two major milestones between essence increases, where a major milestone would be something like defeating a major gang or fighting an Endbringer. That's a flexible rule though. It's plot based progression, so ultimately you gain essence when I think you've achieved enough and grown enough as a person, but that's a rough idea of the pace.
 
[X][Protectorate Affiliate] Sign up with the program tomorrow (Once you sign up, you'll receive the tertiary Backing (Protectorate) merit, which can result in you being loaned a tertiary Command (PRT Troopers) merit in some situations. This is contingent on the PRT's approval of you and your actions)
[X][Kid Win Patrol] "Sure," you say. "Just let me know when you're available." (You will do a patrol with Kid Win and another Ward in the coming days)
-[X] "I could use some more friends." (You're not interested in Kid Win)
 
I don't know how it works in 2e but in Essence sagacity is the ability for healing, which is the also the ability for sorcery. So if we keep going for more sorcery Taylor will end up a healer anyway.

Now in 2e Sorcery was the kind of thing that you'd want to make sure you maxed out, as it wasn't kind to dabblers.

I mean we do need to look at a Tinker working to buy the artifact making charm (also friends our own age I guess...) :V

We should ask Gallant to build one for us! :V

That's a very cool idea! The coming updates are already sort of going to be committed to doing this PRT class and then taking the fight to the Merchants, but I will absolutely give you guys the opportunity to vote on something like that.

"So how is the prosecution of the three assholes that tried to shove me into a locker filled with biological waste? As an offended party I feel like I ought to have some involvement here."
*awkward silence from Renick et al*

If we're fighting Merchants, getting something to help un-addict people as a follow-up should help differentiate us from 'just another new cape fighting the gangs' to 'might actually make a difference'; if you're an addict desperate enough to fall into Skidmark's orbit you aren't going to just shrug and go "well, the capes are beaten up, guess I have to be a law-abiding citizen now". Also tending to the sick and wounded seems like a good way to get 3 Willpower semi-regularly, and given how much of the gangs' income is based on peddling drugs reducing their market share would probably do more harm to their operations than anything short of getting the arrest of someone like Oni Lee or Hookwolf to stick.

As for the podcast sort of idea, I can see the various heroes (and Shadow Stalker) going on to talk about various issues to get their own messages out there in a semi-controlled manner. The Wards are likely the most common guests given it's a way for them to be visible without needlessly endangering them, but there's no need for other heroes not to get a timeslot, even if it's just Assault and Battery's Bickering Comedy Hour (record high views!) or Brandish showing up to read from a prepared statement about cape accountability. Alternately, we might have rotating experts coming to talk about stuff like 'what removing the boat graveyard would do for the city economy' or 'challenges in getting parahumans integrated into the economy'.

Embassy is generally the skill for dealing with social dynamics and systems of people. Dealing with a communication barrier would probably just be a standard Presence/Performance roll with a slight penalty. With Bitch, she'd probably have an intimacy of some sort increasing her Resolve rather than applying a penalty to the social roll.

That being said, Embassy is technically also supposed to be the number of languages you know, so if you guys want to sit down and study Japanese or Korean or something to help deal with language barriers, you would learn it extremely quickly.

I'm always inclined to learn more languages in a social character. Given the Japanese diaspora and its consequences being able to talk to them would likely be my first choice (but there's a list of languages to get, obviously). Having Mr. Tanaka (not his real name) show up and talk about his life experiences on air in Japanese and the problems his community is facing with a Social Thinker could get a lot of traction with people that don't feel heard by the larger Brockton Bay area (and beyond, I imagine).

Also I like Bitch. Must befriend! Flip the Undersiders, get Bitch signed up as one of those villains getting a stipend not to commit crimes and have her train police K9 teams or something, problem solved! Have her show up at disasters doing search and rescue!

(I presume Embassy also gives Taylor a sense of legal systems?)

We need money more than we need dubiously reliable backup. At the end of the day we are sure to end up the PRT sooner or later and money in the bank isn't going to walk out on you because the local Cauldron puppets got into a snit over us doing their job better than they can.

We can get lots of money legally without having to take it from the gangs, depending on how mercenary we want to be. Danny has a job that keeps a roof over her head and food on her plate, so her basics are covered. If we go with the streamer route that's income from advertisers that will likely cover more than 'beer and pizza' money and be something the PRT nods approvingly at, opening up a charity or go fund me is probably workable, charging for parahuman healing likely can make a lot of money (Panacea does it for free but IIRC there's a Rogue Tinker that does forcefields out of New York that pays Scapegoat lots of zeroes to help with a medical condition) and there's always Whitelist (and Blacklist). I imagine betting on ourselves to win against Big Odds seems cocky until it becomes a pattern.

That's fair enough, I think that Taylor could diplomancer her way into getting a revenue source (maybe when we get 2nd wolf we can offer their likeness to PRT for merchandise and getting part of said revenue).

Technically we could probably do that now, but I don't think that's a priority.

That's fair, (I have no idea how fast the character progression is in Exalted). I kinda assumed that we probably get 2nd Essence after getting rid of one of major gangs, 3rd after making BB gang free, 4th idk getting rid of SH9 and 5th for stoping an Endbringer.

Either way, I can see Taylor getting teriary resources in easier way than she can get backing and command.

The short version is that you get a trickle of xp over time but if you've had a very exciting week you grow more than a very boring decade. It is possible but improbable for Taylor to be halfway to being able to kill Scion by the time Leviathan hit in canon.

(The longer version is more or less the same, but I don't know how much of that carries over to the Exalted Essence system)
 
Now in 2e Sorcery was the kind of thing that you'd want to make sure you maxed out, as it wasn't kind to dabblers.
Dabbling in sorcery is possible, but you'll probably want a little more investment before you can consistently do spells at combat speed. And of course, demon and elemental summoning is only possible with Sagacity 3+, and that's one of the big draws of sorcery for a lot of people
"So how is the prosecution of the three assholes that tried to shove me into a locker filled with biological waste? As an offended party I feel like I ought to have some involvement here."
*awkward silence from Renick et al*
Worth noting that nobody even attempted to shove Taylor in a locker here: she noticed the smell before opening the locker, and that sequence of events led to her exalting. Part of the reason she's in a comparatively better headspace here than in canon, but it would make it harder to get criminal charges brought up on your bullies (excepting Sophia, who clearly assaulted you).
If we're fighting Merchants, getting something to help un-addict people as a follow-up should help differentiate us from 'just another new cape fighting the gangs' to 'might actually make a difference'; if you're an addict desperate enough to fall into Skidmark's orbit you aren't going to just shrug and go "well, the capes are beaten up, guess I have to be a law-abiding citizen now"
Yeah, if you really want to clean up the Bay, you'll have to address some root causes rather than just punching people. But some people do definitely deserve a good punching.
(I presume Embassy also gives Taylor a sense of legal systems?)
Yup, embassy is bureaucracy, some socialize, and a hint of linguistics from 2e and 3e. So the bureaucracy portion would cover knowing legal systems
The short version is that you get a trickle of xp over time but if you've had a very exciting week you grow more than a very boring decade. It is possible but improbable for Taylor to be halfway to being able to kill Scion by the time Leviathan hit in canon.

(The longer version is more or less the same, but I don't know how much of that carries over to the Exalted Essence system)
Progression is explained in a spoiler box at the end of 1.2. I've been using the spoiler boxes to explain mechanics, for anyone who's been skipping over them.
Exalted Essence works on a milestone system rather than an xp system. At the end of each arc (what would be a session if this was a tabletop game), you get a personal milestone if you met a personal goal, an Exalt milestone if you met your Caste's requirement (as a Zenith, that's "inspiring a significant character with your words"), a minor milestone for a minor story beat, like making your debut as a cape or getting in a cape fight, and a major milestone for a major story beat, like defeating a major gang or battling an Endbringer.

Milestones can be spent as follows:

Personal milestones: repurchase existing charms, create a personal mode for a charm you know (making it more versatile or powerful), or get the first dot in an ability.

Exalt milestones: learn a new charm (but not a martial arts charm or evocation) or spell.

Minor milestones: learn a new charm or spell, or increase an ability by 1.

Major milestones: Increase an attribute by 1
 
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