your budget for this year is the 10 billion gold mark however every month five hundred fifty million is spent on upkeep. (population is 40 million)
(current amount nine billion three hundred nine million)
Bills/laws (max of 1 action used here)
Bills/laws are how you get things are done in the government while naturally, bills will appear before the government you can suggest bills and have them appear before the government when you want them you are even capable of slightly modifying them.
[] The Service Equals Citizenship Act: Any man over 16 no matter his nationality, Religion, or Race, May join the military for a 4-year service period. After 1 year of service, they will gain citizenship and the ability to vote after the full 4 years. this should help increase the number of men in your military hopefully enough to deploy 1 or 2 extra divisions.
-[] Immense lobbying(10 million costs,)
-[] extensive lobbying (5 Million costs,)
-[]Partial Lobbying (2 million costs
-[] Some lobbying (1 million costs)
-[]No lobbying
[] The 1904 Naval Expansion act: Will see a large number of funds to help with the acquisition of the following ships.
-[] 8 armored cruisers, 12 light cruisers, 6 scout cruisers, 38 destroyers, and 14 submarines. (decrease success chance by 20, 400 million)
-[] 6 armored cruisers,8, light cruisers, 4 scout cruisers, 30 destroyers, 8 submarines, ( decrease success chance by 10, 300 million)
-[] 4 armored cruisers, 6 light cruisers, 2 scout cruisers, 20 destroyers. (no change, 200 million)
-[] Write in
--[] Immense lobbying(10 million costs,)
--[] extensive lobbying (5 Million costs,)
--[]Partial Lobbying (2 million costs
--[] Some lobbying (1 million costs)
--[]No lobbying
[] The 1904 Conscription act: will see a mandatory service period for men over 18 in any branch or role in the military for a predetermined period of time.
-[] 1 Year mandatory service (no change
-[] 2-year mandatory service
-[] 3-year mandatory service
-[] 4-year mandatory service
--[] Immense lobbying(10 million costs,)
--[] extensive lobbying (5 Million costs,)
--[]Partial Lobbying (2 million costs
--[] Some lobbying (1 million costs)
--[]No lobbying
Diplo/intrigue
[] Sign a diplomatic deal with the germans. (insert details about the deal) (1 month)
[] Sign a diplomatic deal with the Netherlands. (insert details about the deal) (1 month)
[] Sign a diplomatic deal with the Americans. (insert details about the deal) (1 month)
[] a who's who of congress: you have no idea who is in the congress and you would like to fix that so you will go and figure out which parties and how many representatives there are. (you may come up with names of leaders, parties number of representatives, with the only restriction being the conservative Christian party is the largest just like in Germany) (+1 action) (1 month)
[X] an Internal investigation: you shall investigate your predecessor's actions and see just how much he embezzled. (1 month,)
Results you have started going down the rabbit hole that is your predecessor's corrupt dealings it will take you a bit to find out exactly what. (will finish in one month)
[X] A rebel investigation: you shall investigate local rebels and figure out more about them. (2 months,)
Results: you have sent out men to investigate local rebels you won know how successful they are until the mission is over in 3 months.
Industry
[] What do we have: you will look over and see what local industry providers you have and invite more. (1 months, and 40 million) (what foreign (civilian)industry do you invite, and what are the names and specialties of the local ones you either finance or create)
[X] Trans-Africa railway: you will build a railway between Mombasa, Dar Es Salem, and Wilhelmsville. it will be the first railway built in 14 years (8 months)
Results: you have started work on the railway connecting each side of your colony once completed it should significantly increase your GDP and Income once it finishes in 9 months.
[] River transports: you shall build large amounts of river and lake transports to speed up movement throughout the country. (3 months, 50 million)
[X] farmer investigation: you will investigate the farmers in your nation and see what the farms are like. (1 month)
Results: your men have discovered that your farms are basically just like Germany's farms with most either being large and stuck in the past or too small to be that effective they are doing more investigating on how to fix it
[] Roads for all (part 1): you will pave all the roads in your major cities which should hopefully help the economy. (6 months, 25 million)
Military (budget= 2%=200 million, split 55% army 40% navy, and 5% airforce and under your predecessor 50% embezzled)
Army 109 million GM
[] New Gun: the gweher 98 seems like a relatively decent gun that you can use to replace the local divisions' gweher 88. (2 Months, 75 Million)
[] A new Gun: using some of the knowledge you have you are sure that you could inch the design teams of this colony towards a design similar to the mid-war K-98k. (3 Months, 20 million) (easier with native industry that makes weapons)
[]gun and vehicle manufacturers you shall create some gun or vehicle manufacturers along with inviting some to your colony (1 month 60 million) (what foreign (small arms/large arms or vehicle related) industry do you invite, and what are the names and specialties of the local ones you either finance or create)
[] Dealing with rebels: you shall send your men out to deal with the local rebels. (1 month,? million) (your advisers suggest you don't do this until you A get your army up to par and B figure out more about the rebels.)
Navy 80 million GM
[] War games: your navy will conduct its own wargames with some of the nearby german naval units along with participating in your own wargames with the army (1 month) (1 million)
[]Rebuild the government dockyards: you will completely rebuild the government naval dockyards because of this you will have to rely on the few private dockyards in the country. (12 months) (100 million)
[] private shipbuilders: your colony has few companies that deal with the realm of ships, turbines, guns armor, and other things, you shall finance the creation of some along with the inviting of foreign ones. (what foreign (naval/weapon) industry do you invite, and what are the names and specialties of the local ones you either finance or create)(1 month 80 million) (note for native shipbuilders you could do something like dar es salam shipyards or other things for names)
[] Ask for a ship (what do you want to be designed limited to tech that existed before the launch of HMS Dreadnought.) (ex 1,000 ton 30-knot destroyer with 4x torpedos and 4x 88mm guns.)
Air Force 10 million GM
[] Wargames: the zeppelins shall participate in the war games between your land forces. (1 month) (3 million)
[] Order some zeppelins and scout blimps (1 million per 2 zeppelins, 1 million per 10 scout blimps.) (1 month)
[] plane or Zeppelin manufacturers you shall create some plane or zeppelin manufacturers along with inviting some to your colony (1 month 20 million) (what foreign (plane or Zeppelin related) industry do you invite, and what are the names and specialties of the local ones you either finance or create)
(note places you can choose industry from are as follows Sweeden, Switzerland, Netherlands, America, Germany, and Austria-Hungary (particularly the Czech Skoda company) if you want one not from these countries you will have t check with me on if its allowed)