A Central African Colony Quest: Long Live The colony of Mittelafrika.

Interesting at 92 the only ship avaliable to intercepted it will be the Kongo as all other ships are far away from your capital looking for the ship. The battle will start 2 miles off of the coast of your capital and get closer as time goes on
How does this not end with Germany declaring war on Britain.
I really need to stress how hard it would be to steal a battleship.
 
To be fair that's just the title of the article in i didn't feel like making the entire thing until I write the update butt basically the British are saying the crew mutinied and have decided to go pirate (thats not actually what happend thats just what the article will say)


Also here is an example for a destroyer design 1,000 tons 30 knots turbine engines 16,000 shp 3x 88mm or 3x 76.2mm 2x2 18 inch torpedo tube, and 4x 20mm anti aircraft guns
 
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Turn 1 results
[X] Plan: Everything could be better
-[X] Standards in the workplace act: will see the implementation of a work day of 8 hours with businesses having to pay overtime pay for 1.5 times Regular pay. it bans child labor and puts in place a minimum of 14 vacation days paid and 8 sick days paid.
--[X] Immense lobbying(10 million costs,)
Results: The bill passed you don't know by how much but it passed and has now been implemented in your nation's law books.

-[X] an Internal investigation: you shall investigate your predecessor's actions and see just how much he embezzled. (2 months, 5 million)
Results you have started going down the rabbit hole that is your predecessor's corrupt dealings it will take you a bit to find out exactly what. (will finish in one month)

-[X] A rebel investigation: you shall investigate local rebels and figure out more about them. (3 months, 20 million)
Results: you have sent out men to investigate local rebels you won know how successful they are until the mission is over in 3 months.

-[X] Trans-Africa railway: you will build a railway between Mombasa, Dar Es Salem, and Wilhelmsville. it will be the first railway built in 14 years (9 months, 100 Million)
Results: you have started work on the railway connecting each side of your colony once completed it should significantly increase your GDP and Income once it finishes in 9 months.

-[X] farmer investigation: you will investigate the farmers in your nation and see what the farms are like. (2 months, 5 million)
Results: your men have discovered that your farms are basically just like Germany's farms with most either being large and stuck in the past or too small to be that effective they are doing more investigating on how to fix it

-[X] war games: you shall make your 5 infantry and 1 cavalry division face the 1 german infantry division you brought in a large series f war games to see just how bad they are, each division is a standered german divison with 17,500 men (Russia had 16,000 Britain 18,000) this will give you a view on just how effective your army is at the current time. (1month) (1 million)

Results you now know where you need to fix things with your divisions and what is good, and unlock multiple options on upgrades for your military.



-141 million



also, Dar Es Salam will be your capital.
starting next turn you will be able to get people to design ships for you so if you want to take that I suggest figuring out what you will be asking for (the nations whose shipbuilders will respond to your request are Germany Th Netherlands and America ( for ships you can ask for stuff such as light cruisers armored cruisers destroyers submarines/U-boats transports or liners, or some new ships such as PT/Motor torpedo boats and motor gunboats. Another thing is one of your options next turn will allow you to get the Remmington model 8 a kinda predecessor to the BAR in that it's a semi-auto rifle that browning worked on. also what other weapons are you interested in for your military (next turn will be out sometime Tuesday or Wednesday and the pre dread battle after that)
 
Turn 2 Feb
your budget for this year is the 10 billion gold mark however every month five hundred fifty million is spent on upkeep. (population is 40 million)
(current amount nine billion three hundred nine million)

Bills/laws (max of 1 action used here)
Bills/laws are how you get things are done in the government while naturally, bills will appear before the government you can suggest bills and have them appear before the government when you want them you are even capable of slightly modifying them.

[] The Service Equals Citizenship Act: Any man over 16 no matter his nationality, Religion, or Race, May join the military for a 4-year service period. After 1 year of service, they will gain citizenship and the ability to vote after the full 4 years. this should help increase the number of men in your military hopefully enough to deploy 1 or 2 extra divisions.
-[] Immense lobbying(10 million costs,)
-[] extensive lobbying (5 Million costs,)
-[]Partial Lobbying (2 million costs
-[] Some lobbying (1 million costs)
-[]No lobbying

[] The 1904 Naval Expansion act: Will see a large number of funds to help with the acquisition of the following ships.
-[] 8 armored cruisers, 12 light cruisers, 6 scout cruisers, 38 destroyers, and 14 submarines. (decrease success chance by 20, 400 million)
-[] 6 armored cruisers,8, light cruisers, 4 scout cruisers, 30 destroyers, 8 submarines, ( decrease success chance by 10, 300 million)
-[] 4 armored cruisers, 6 light cruisers, 2 scout cruisers, 20 destroyers. (no change, 200 million)
-[] Write in
--[] Immense lobbying(10 million costs,)
--[] extensive lobbying (5 Million costs,)
--[]Partial Lobbying (2 million costs
--[] Some lobbying (1 million costs)
--[]No lobbying

[] The 1904 Conscription act: will see a mandatory service period for men over 18 in any branch or role in the military for a predetermined period of time.
-[] 1 Year mandatory service (no change
-[] 2-year mandatory service
-[] 3-year mandatory service
-[] 4-year mandatory service
--[] Immense lobbying(10 million costs,)
--[] extensive lobbying (5 Million costs,)
--[]Partial Lobbying (2 million costs
--[] Some lobbying (1 million costs)
--[]No lobbying

Diplo/intrigue

[] Sign a diplomatic deal with the germans. (insert details about the deal) (1 month)

[] Sign a diplomatic deal with the Netherlands. (insert details about the deal) (1 month)

[] Sign a diplomatic deal with the Americans. (insert details about the deal) (1 month)

[] a who's who of congress: you have no idea who is in the congress and you would like to fix that so you will go and figure out which parties and how many representatives there are. (you may come up with names of leaders, parties number of representatives, with the only restriction being the conservative Christian party is the largest just like in Germany) (+1 action) (1 month)

[X] an Internal investigation: you shall investigate your predecessor's actions and see just how much he embezzled. (1 month,)
Results you have started going down the rabbit hole that is your predecessor's corrupt dealings it will take you a bit to find out exactly what. (will finish in one month)

[X] A rebel investigation: you shall investigate local rebels and figure out more about them. (2 months,)
Results: you have sent out men to investigate local rebels you won know how successful they are until the mission is over in 3 months.

Industry
[] What do we have: you will look over and see what local industry providers you have and invite more. (1 months, and 40 million) (what foreign (civilian)industry do you invite, and what are the names and specialties of the local ones you either finance or create)

[X] Trans-Africa railway: you will build a railway between Mombasa, Dar Es Salem, and Wilhelmsville. it will be the first railway built in 14 years (8 months)
Results: you have started work on the railway connecting each side of your colony once completed it should significantly increase your GDP and Income once it finishes in 9 months.

[] River transports: you shall build large amounts of river and lake transports to speed up movement throughout the country. (3 months, 50 million)

[X] farmer investigation: you will investigate the farmers in your nation and see what the farms are like. (1 month)
Results: your men have discovered that your farms are basically just like Germany's farms with most either being large and stuck in the past or too small to be that effective they are doing more investigating on how to fix it

[] Roads for all (part 1): you will pave all the roads in your major cities which should hopefully help the economy. (6 months, 25 million)

Military (budget= 2%=200 million, split 55% army 40% navy, and 5% airforce and under your predecessor 50% embezzled)

Army 109 million GM

[] New Gun: the gweher 98 seems like a relatively decent gun that you can use to replace the local divisions' gweher 88. (2 Months, 75 Million)

[] A new Gun: using some of the knowledge you have you are sure that you could inch the design teams of this colony towards a design similar to the mid-war K-98k. (3 Months, 20 million) (easier with native industry that makes weapons)

[]gun and vehicle manufacturers you shall create some gun or vehicle manufacturers along with inviting some to your colony (1 month 60 million) (what foreign (small arms/large arms or vehicle related) industry do you invite, and what are the names and specialties of the local ones you either finance or create)

[] Dealing with rebels: you shall send your men out to deal with the local rebels. (1 month,? million) (your advisers suggest you don't do this until you A get your army up to par and B figure out more about the rebels.)

Navy 80 million GM
[] War games: your navy will conduct its own wargames with some of the nearby german naval units along with participating in your own wargames with the army (1 month) (1 million)

[]Rebuild the government dockyards: you will completely rebuild the government naval dockyards because of this you will have to rely on the few private dockyards in the country. (12 months) (100 million)

[] private shipbuilders: your colony has few companies that deal with the realm of ships, turbines, guns armor, and other things, you shall finance the creation of some along with the inviting of foreign ones. (what foreign (naval/weapon) industry do you invite, and what are the names and specialties of the local ones you either finance or create)(1 month 80 million) (note for native shipbuilders you could do something like dar es salam shipyards or other things for names)

[] Ask for a ship (what do you want to be designed limited to tech that existed before the launch of HMS Dreadnought.) (ex 1,000 ton 30-knot destroyer with 4x torpedos and 4x 88mm guns.)

Air Force 10 million GM

[] Wargames: the zeppelins shall participate in the war games between your land forces. (1 month) (3 million)

[] Order some zeppelins and scout blimps (1 million per 2 zeppelins, 1 million per 10 scout blimps.) (1 month)

[] plane or Zeppelin manufacturers you shall create some plane or zeppelin manufacturers along with inviting some to your colony (1 month 20 million) (what foreign (plane or Zeppelin related) industry do you invite, and what are the names and specialties of the local ones you either finance or create)






(note places you can choose industry from are as follows Sweeden, Switzerland, Netherlands, America, Germany, and Austria-Hungary (particularly the Czech Skoda company) if you want one not from these countries you will have t check with me on if its allowed)
 
[X] Plan Factories!
-[X] The Service Equals Citizenship Act: Any man over 16 no matter his nationality, Religion, or Race, May join the military for a 4-year service period. After 1 year of service, they will gain citizenship and the ability to vote after the full 4 years. this should help increase the number of men in your military hopefully enough to deploy 1 or 2 extra divisions.
--[X]No lobbying
-[X] What do we have: you will look over and see what local industry providers you have and invite more. Mittelafrika Textilunternehmen
-[X] gun and vehicle manufacturers you shall create some gun or vehicle manufacturers along with inviting some to your colony. Mauser, Small Arms

a bout of industrial expansion both civilian and millitary, mauser has been invited so we can get the kar 98k earlier so we can work out any kinks with it before WW1, navy exercises if we want to commission extra ships that we are lacking (but I would hold off on any capital ships until dreadnought has been revealed)
 
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[X]Plan: Sowing the seeds of progress
-[X] The Service Equals Citizenship Act: Any man over 16 no matter his nationality, Religion, or Race, May join the military for a 4-year service period. After 1 year of service, they will gain citizenship and the ability to vote after the full 4 years. this should help increase the number of men in your military hopefully enough to deploy 1 or 2 extra divisions.
--[X] Immense lobbying(10 million costs,)
-[X] an Internal investigation: you shall investigate your predecessor's actions and see just how much he embezzled. (1 month,)
Results you have started going down the rabbit hole that is your predecessor's corrupt dealings it will take you a bit to find out exactly what. (will finish in one month)
-[X] A rebel investigation: you shall investigate local rebels and figure out more about them. (2 months,)
Results: you have sent out men to investigate local rebels you won know how successful they are until the mission is over in 3 months.
-[X] Trans-Africa railway: you will build a railway between Mombasa, Dar Es Salem, and Wilhelmsville. it will be the first railway built in 14 years (8 months)
Results: you have started work on the railway connecting each side of your colony once completed it should significantly increase your GDP and Income once it finishes in 9 months.
-[X] farmer investigation: you will investigate the farmers in your nation and see what the farms are like. (1 month)
Results: your men have discovered that your farms are basically just like Germany's farms with most either being large and stuck in the past or too small to be that effective they are doing more investigating on how to fix it
-[X]gun and vehicle manufacturers you shall create some gun or vehicle manufacturers along with inviting some to your colony (1 month 60 million) (Invite Springfield Armory, the american company that created the M1 Garand, and create Landwehr Arms: a company focused on infantry weapons and Mittelafrika steamworks: A company focused on both Boilers for ships and engines for vehicles)
-[X] private shipbuilders: your colony has few companies that deal with the realm of ships, turbines, guns armor, and other things, you shall finance the creation of some along with the inviting of foreign ones. (Invite German armor company like Krupp, and create Ferne Ufer (Distant shores): A company focused on creating trade vessels of varying sizes, Stahlriff (Steel Reef) A company focused on subs, and Mittelafrika steamworks: A company focused on both Boilers for ships and engines for vehicles)(1 month 80 million)
 
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note the reason that some actions already have an x is that they are taking up actions and must be included in any plans until they finish they are taking up actions (sorry if you thought otherwise) (so with 4 of your six actions used you only have 2 free ones to pick from)

@Neodymium and @Lord Necromancer
 
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decent since ill allow you to take the bill even tho it technically is more than the actions you have available


Also, note for the shipbuilders you should also Have a company that makes boilers and engines and perhaps a company that makes ships such as destroyers perhaps a yacht maker that started making military ships, and a company that makes cruisers and dreadnoughts. for the ship action

also for the gun actions some company suggestions to bring in are Krupp Rheinmetall Bofors and Skoda (as they make some artillery pieces that are even better than Krupp) (company from your homeland will naturally come over time but it may take years)

tho you don't need to do all of these as these actions are repeatable also if you can get a company that makes destroyers or small yachts you can participate in a design competition that will be taking place soon. as the Netherlands will be asking for designs of a destroyer soon (i won't tell you the requirement yet but it would be a good time for a company of yours to make a showing in the international market.)


(I have ended up deciding that from now on the bills don't take up your regular actions)
 
That seems like a lot all for 1 option
You would have 1 company that makes yatchs and torpedo boats and 1 that makes boilers, these are things that if you want to compete with the established powers also Note the prices for things today are most of the times 10 times more than back then so with the amount of money going into it you would have more than enough


(I agree that it's perhaps to much so I would probably leave the heavy ship manufacturer out until agter dreadnought) but establishing 4 company's and or investing in 4 company's with the amount of money you currently have is very feasible at the time. After all it costs 80 millions
 
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Scheduled vote count started by James Poopert on Jan 16, 2023 at 7:10 PM, finished with 13 posts and 7 votes.

  • [X]Plan: Sowing the seeds of progress
    -[X] The Service Equals Citizenship Act: Any man over 16 no matter his nationality, Religion, or Race, May join the military for a 4-year service period. After 1 year of service, they will gain citizenship and the ability to vote after the full 4 years. this should help increase the number of men in your military hopefully enough to deploy 1 or 2 extra divisions.
    --[X] Immense lobbying(10 million costs,)
    -[X] an Internal investigation: you shall investigate your predecessor's actions and see just how much he embezzled. (1 month,)
    -[X] A rebel investigation: you shall investigate local rebels and figure out more about them. (2 months,)
    -[X] Trans-Africa railway: you will build a railway between Mombasa, Dar Es Salem, and Wilhelmsville. it will be the first railway built in 14 years (8 months)
    -[X] farmer investigation: you will investigate the farmers in your nation and see what the farms are like. (1 month)
    -[X]gun and vehicle manufacturers you shall create some gun or vehicle manufacturers along with inviting some to your colony (1 month 60 million) (Invite Springfield Armory, the american company that created the M1 Garand, and create Landwehr Arms: a company focused on infantry weapons and Mittelafrika steamworks: A company focused on both Boilers for ships and engines for vehicles)
    -[X] private shipbuilders: your colony has few companies that deal with the realm of ships, turbines, guns armor, and other things, you shall finance the creation of some along with the inviting of foreign ones. (Invite German armor company like Krupp, and create Ferne Ufer (Distant shores): A company focused on creating trade vessels of varying sizes, Stahlriff (Steel Reef) A company focused on subs, and Mittelafrika steamworks: A company focused on both Boilers for ships and engines for vehicles)(1 month 80 million)
    [X] Plan Factories!
    -[X] The Service Equals Citizenship Act: Any man over 16 no matter his nationality, Religion, or Race, May join the military for a 4-year service period. After 1 year of service, they will gain citizenship and the ability to vote after the full 4 years. this should help increase the number of men in your military hopefully enough to deploy 1 or 2 extra divisions.
    --[X]No lobbying
    -[X] What do we have: you will look over and see what local industry providers you have and invite more. Mittelafrika Textilunternehmen
    -[X] gun and vehicle manufacturers you shall create some gun or vehicle manufacturers along with inviting some to your colony. Mauser, Small Arms
 
turn 2 Results
[X]Plan: Sowing the seeds of progress
-[X] The Service Equals Citizenship Act: Any man over 16 no matter his nationality, Religion, or Race, May join the military for a 4-year service period. After 1 year of service, they will gain citizenship and the ability to vote after the full 4 years. this should help increase the number of men in your military hopefully enough to deploy 1 or 2 extra divisions.
--[X] Immense lobbying(10 million costs,)
Results: the bill was relatively easy to pass and has drastically increased your available military recruits.

-[X] an Internal investigation: you shall investigate your predecessor's actions and see just how much he embezzled. (1 month,)
Results: you have finished researching the dealings of your predecessor and they don't look good and have led to many more leads to corrupt individuals in your government

-[X] A rebel investigation: you shall investigate local rebels and figure out more about them. (2 months,)
Results: your men are still on the mission you will have their results next month

-[X] Trans-Africa railway: you will build a railway between Mombasa, Dar Es Salem, and Wilhelmsville. it will be the first railway built in 14 years (8 months)
Results: the railway is proceeding a pace and should be done in 7 more months

-[X] farmer investigation: you will investigate the farmers in your nation and see what the farms are like. (1 month)
Results: your men have come up with a way to modernize your farms which should help the economy and increase the number of people you can feed.

-[X]gun and vehicle manufacturers you shall create some gun or vehicle manufacturers along with inviting some to your colony (1 month 60 million) (Invite Springfield Armory, the american company that created the M1 Garand, and create Landwehr Arms: a company focused on infantry weapons and Mittelafrika steamworks: A company focused on both Boilers for ships and engines for vehicles)
Results: the american springfield armory has built a small factory here and might expand into your more at a later date the new Landwehr Arms has already set up shop and shall be building most future small ars weapons of yours,Mittelafrika steamworks has been formed and should help with your engine designs.

-[X] private shipbuilders: your colony has few companies that deal with the realm of ships, turbines, guns armor, and other things, you shall finance the creation of some along with the inviting of foreign ones. (Invite German armor company like Krupp, and create Ferne Ufer (Distant shores): A company focused on creating trade vessels of varying sizes, Stahlriff (Steel Reef) A company focused on subs, and Mittelafrika steamworks: A company focused on both Boilers for ships and engines for vehicles)(1 month 80 million)
Results: Krupp has formed an Africa subsidiary and opened a few factors, the company Ferne Ufer for trade vessels and liners, and Stahlriff for undersea boats, Mittelafrika Steamworks has been formed and should help with your engine designs.

Results extra: with you investing so much into inviting companies and creating/ financing your own some extra companys might have come over or been created (roll 4d6 first 2 for extra small arms/vehicle and last 2 for large arms and ship companies) ( if d6 lands o a 6 or 5 roll d2 to see if you get 1 or 2 extra company)




Note while you can easily contact and access companies like Mauser and other german companies as you are part of the same country (technically) however having them set up a native branch will help you pass bills related to them and both make items from them cheaper and help your economy.

will be working on the pre-dread battle so for stuff for you guys to talk about till then

for the navy stuff here is what the requirements will be for the dutch destroyer (note they want an outline so you just need an about)
weight between 600 and 1000 tons
speed 28-30 knots
weaponry at minimum 3x1 75mm,
torpedos min of either 2-4 launchers 18inch/450mm,
width 9-12 meters depth 3-4.5 lengths 80-120.

(ex 28-30 knots 1000 tons 3x 88mm or 4x 76mm SHp 8,000 -20,000 shp, 4-6 coal-fired boilers (2x back up petrol engines to power water pumps and lights) length 102 m width 11 m depth 4.3) note the germans at this time use 88mm while the other major gun calibers at this time for destroyers 75, 76 and 76.2
 
Can I has Mitsubishi in Mittelafrica?
At this point of time I don't think they are open to that
They are still a bit against foreigners at this time
No FORD.

Or one of the German companies?
?
By no ford do you mean you want to do ford instead or that it shouldn't be taken
Cause if you want you can take ford (since the model t hasn't come out yet thiers a chance you can build a better engine for it)
 
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