A Bloodstained Mantle

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Cosplay's power is too variable for us to actually plan around it. Even whether ambushes are good is dependent on his outfit.
We could use bladed attacks to tear his costume, potentially messing with his powers.

For the robots, we should take them out ASAP since they're fragile but potentially hard hitting. That's pretty straightforward, really.
Use caution: robots run on electricity, which is our weakness.

No kidding on that warning. Much like Viscous but more so, this guy's power...not hard counters us, but absent knowledge of his weakness or hitting him before he goes incorporeal I'm not sure what we do to him. Try airborne drugs/poisons and hope he still needs to breathe, I guess? Hopefully, his non-violent modus operandi means we don't have to deal with him too much.

If we could find some sort of nonlethal contact poison that might work if he actually needs to make contact to disrupt us.
 
…holy shit, that's really impressive, I'm genuinely flattered that my quest received something with that much thought put into it.

Thanks! And it's an interesting set of villains all things considered. Figuring out what our powers can most easily do to counter them is a fun exercise.

We could use bladed attacks to tear his costume, potentially messing with his powers.

Fair. That's pretty standard, I feel, but worth the reminder.

Use caution: robots run on electricity, which is our weakness.

True. Probably want to use ranged attacks (launched bone spikes?) if we can arrange it.

If we could find some sort of nonlethal contact poison that might work if he actually needs to make contact to disrupt us.

That's a good idea to try, yeah.
 
The Massacre Men: a pair of supers and their lackeys bearing the old name of one of Adamant's greatest foes, somewhat undercut by the fact that they're only here because they were sent packing from their old city by some other gang called the Horsemen.

Cosplay: a man who gains powers from the costumes he wears and cannot decide on one which he prefers, he seems to change them with every job, usually alongside a new fake accent as bad as the one before it.

Powers: he gains powers based on whatever kind of costume he's wearing, a cowboy might be an absolutely incredible shot and quick draw, while a Knight will move slow and steady and hit like a truck. The accents are not compelled by the power, despite his claims otherwise. (PL 10)

Roadtrip: wanted primarily because she keeps stealing traffic signs… also a decent bit of assault and robbery.

Power: Roadtrip can steal traffic signs (speed limit signs, no passing, ramp warnings, all kinds) and store them. When needed, roadtrip may produce the stolen sign and imprint its rule on reality. The strength of the effect is based on the radius it affects, the duration of its effect, and the number of unwilling targets. Roadtrip could use a 60 MPH speed limit sign to increase their own speed for a long time but using 5 MPH speed limit sign on a large numbers of enemies could only be effective for a brief duration. The power of the effects is mostly preparation and creativity limited. Each use expends the sign and returns it to the place it was taken from. (PL 10)

The Massacre Men have comfortably moved into the worst parts of Downtown Dusk's Bay, mostly selling stuff they really shouldn't and cracking open ATMs.
hmmmm.... wonder what happens if Cosplay gets his hands on a super's costume...
Wonder if his normal day clothes give him the ability of mundanety.... just... looking like someone who doesn't do fake accents while dressed as a cowboy.
I find it funny how his crimes aren't even listed with his description. The accents are enough of a crime on their own.
Having these two paired together is interesting... with abilities based on using the meaning behind things that already exist in the world.
"bearing the old name of one of Adamant's greatest foes" That is interesting...
They aren't even committing fancy crimes with their powers... these are low time crimes...
The Residential District: the area where most the people in the city live, and the area with the highest concentration of Blue Coral buildings and other exotic materials like Living Wood. It also has the largest density of Kaiju Bunkers in the entire city.
Kaiju? (fear)
Exotic materials... wonder if non humans awaken powers. Wonder if abilities that modify your body stay after death. Indestructable metal sword made from a hero's arm.
 
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hmmmm.... wonder what happens if Cosplay gets his hands on a super's costume...

Based on how Mutants and Masterminds works, he'd probably get a PL 10 version of their powers (or maybe the public perception of their powers) limited by the number of points he has in Cosplay Power. Or he just can't do that...hard to tell, really.

His Cosplay Power, mechanically, likely looks a lot like our self-biokinesis giving him a pool of points to use based on his costume, the thematic limitations are just different, and he needs to actually swap clothes to change powers.
 
Ambush is ideal, take her out before things can even get going. That's true for most foes, and will get noted again, but I'll try and keep mentions brief. If ambush is not an option, going tanky on the defense may be wise here, then getting in close and just beating the crap out of her.
I should have emphasized two other things, the first is that her power is sight based, meaning that she can do her thing through a pair of binoculars, second of all, she has Takedown 2, meaning that she can tear through groups of normal people very easily.

Hopefully, his non-violent modus operandi means we don't have to deal with him too much.

Use caution: robots run on electricity, which is our weakness.
Good Catch
If we could find some sort of nonlethal contact poison that might work if he actually needs to make contact to disrupt us.
Unfortunately, it's less that he contacts you and more that he puts his hand through you.
hmmmm.... wonder what happens if Cosplay gets his hands on a super's costume...
Wonder if his normal day clothes give him the ability of mundanety.... just... looking like someone who doesn't do fake accents while dressed as a cowboy.
Very good question to ask.
"bearing the old name of one of Adamant's greatest foes" That is interesting...
Massacre was Adamant's first big nemesis roughly thirty years ago and let me tell you, there are a lot of buildings that are exactly that old, he finally died when he and Adamant fought over the Kaiju Cannon and Adamant speared him through the heart with a metal beam and pinned him to the bottom of the bay. His power was a lot like yours but more focused on the monster from the depths of horror themes.

Edit: if you want a bit more information about them then ask Adamant about it while you can.

His Cosplay Power, mechanically, likely looks a lot like our self-biokinesis giving him a pool of points to use based on his costume, the thematic limitations are just different, and he needs to actually swap clothes to change powers.
Yeah, mechanically they're very similar, only Cosplay has several weaknesses that makes each rank of his power cheaper.


Edit: oops, forgot to include this one
Too variable in abilities to have a solid main plan beyond 'ambush if possible', but the lower PL means we can probably take him.
Remember that he can also lend out stuff to the rest of the coven, although it's mostly things that give pretty minor benefits.
 
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I should have emphasized two other things, the first is that her power is sight based, meaning that she can do her thing through a pair of binoculars, second of all, she has Takedown 2, meaning that she can tear through groups of normal people very easily.

Check. That only makes the stated tactics better, but it's good to keep in mind that she can massacre most normal people en masse from range. If she needs to see to use her power, being invisible may be a workable counter, though...or blinding her.


Well, that's certainly ominous.

Unfortunately, it's less that he contacts you and more that he puts his hand through you.

Sad. Ah, well.

Massacre was Adamant's first big nemesis roughly thirty years ago and let me tell you, there are a lot of buildings that are exactly that old, he finally died when he and Adamant fought over the Kaiju Cannon and Adamant speared him through the heart with a metal beam and pinned him to the heart. His power was a lot like yours but more focused on the monster from the depths of horror themes.

Huh. Interesting. I wonder if we're a clone or something of his. Artificial child? Attempt to duplicate his powers? Something like that. We're an experiment, so it's possible.

Very good question to ask.

Yeah, mechanically they're very similar, only Cosplay has several weaknesses that makes each rank of his power cheaper.

Yeah. He's lower PL than us, so his ceiling on powers is lower, but it really does depend on his costume what all of his stuff does, so he can be quite versatile within his theme. I do wonder what the limitations are on the costumes he can use...would he need an actual superhero's costume to mimic them? Does the Knight Armor need to be real?

Remember that he can also lend out stuff to the rest of the coven, although it's mostly things that give pretty minor benefits.

Yeah, I caught that, but I didn't think it really changed the tactical analysis much.
 
We're an experiment, so it's possible.
What makes you say that? I'm not saying it's right or wrong, I'm just curious.
I do wonder what the limitations are on the costumes he can use...would he need an actual superhero's costume to mimic them? Does the Knight Armor need to be real?
It does not have to be real, he can put on a Halloween knight costume and the armor and sword will suddenly become terrifyingly real.
 
What makes you say that? :)

The post introducing our protagonist seemed very 'experiment' to me. Could technically just be amnesiac, like, former secret agent, but experiment seems a better fit.

It does not have to be real, he can put on a Halloween knight costume and the armor and sword will suddenly become terrifyingly real.

Check. Has he ever worn a duplicate of a super's costume? Even a fictional super? Or only archetypes like 'knight'.
 
The post introducing our protagonist seemed very 'experiment' to me. Could technically just be amnesiac, like, former secret agent, but experiment seems a better fit.
That makes sense, how does the electrical damage to all your stuff and the stuff in the flesh pocket work into that theory?
Probably a hard limitation then. That means duplicating supers would be...difficult. Unless you had a gang with a shared look and power, anyway.
Yeah, there are a few families with really similar powers and outfits, but otherwise it would be pretty hard. (Also wearing a costume based on your family to commit crimes would probably make some of those people unhappy)
 
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That makes sense, how does the electrical damage to all your stuff and the stuff in the flesh pocket work into that theory?

I assumed it occurred during an escape. Or that she was sent out on a mission by those that created her that went sideways. The pocket makes the latter more likely.

Like I said, agent/operative also makes good sense, and the two could easily be combined, but I just got 'somebody's experiment' vibes.
 
True. Probably want to use ranged attacks (launched bone spikes?) if we can arrange it.
As a reminder, one of our weaknesses is biomass. The more we expend, the worse off we'll be later on, and bone is density-intensive. Similarly, we'll lose biomass if we get burned, as burns turn flesh unusable. That should affect tactical considerations; ranged attacks are going to be very limited.

If we want ranged attacks, we should be more looking towards things like the whipfist, which won't lose us biomass to throw out, even if it reduces our overall range.
 
As a reminder, one of our weaknesses is biomass. The more we expend, the worse off we'll be later on, and bone is density-intensive. Similarly, we'll lose biomass if we get burned, as burns turn flesh unusable. That should affect tactical considerations; ranged attacks are going to be very limited.

If we want ranged attacks, we should be more looking towards things like the whipfist, which won't lose us biomass to throw out, even if it reduces our overall range.
As demonstrated earlier, we can keep objects in flesh pockets. If biomass is such a concern then use the biomass to launch other things, like metal spikes.


Also just double-checking, but it sounds like a villain with electricity powers left the scene around the time we woke up shocked senseless?
 
As a reminder, one of our weaknesses is biomass. The more we expend, the worse off we'll be later on, and bone is density-intensive. Similarly, we'll lose biomass if we get burned, as burns turn flesh unusable. That should affect tactical considerations; ranged attacks are going to be very limited.

If we want ranged attacks, we should be more looking towards things like the whipfist, which won't lose us biomass to throw out, even if it reduces our overall range.

Normally yes, for avoiding electricity specifically, we need unconnected items. We can eat the bone blades after the robot is dead.

As demonstrated earlier, we can keep objects in flesh pockets. If biomass is such a concern then use the biomass to launch other things, like metal spikes.

This is also an option.

Also just double-checking, but it sounds like a villain with electricity powers left the scene around the time we woke up shocked senseless?

I think the timeline for the enemies list is after Adamant's death, not during the prologue (ie: he vanished some years after the prologue).

What makes you think that?

Mention of Lightning having been replaced recently. But the timeline doesn't work that way, I think.
 
This seems fun! Watched!

Shame I didn't find it fast enough to vote, but I quite like the [Prototype] MC.

Let's hope she doesn't pull a Mercer eh?
 
Ok, it's not finished finished, I need to polish it up a bit and add the thing for Fame, but all the points Chimera had have been spent.
 
Ok, it's not finished finished, I need to polish it up a bit and add the thing for Fame, but all the points Chimera had have been spent.

Hmmm. May I suggest moving 1 skill rank each into Technology and Treatment as necessary thematically, and not something we can get with self-biokinesis? Dropping up to 1 rank from either of the Expertise skills or Sleight of Hand seems doable. But picking locks (which is Technology) and basic first aid/biology knowledge (which is Treatment) both seem warranted as needed skills and are Trained Only. Honestly, Expertise - Biology would also make a lot of sense. If you dropped Law and Local History each to 1, and Sleight of Hand to 3, you could get all three of those skills at 1 and we'd have +5 in each of the three existing ones and all the new ones, which is enough for professional level.

Also, technically, while it matters little, Chimera could have up to Awareness 8 depending on where you want her to be thematically (since she could drop any amount of Will + Insight + Perception, and raise Awareness, getting the same total bonus in Will, Insight, and Perception).
 
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