A 40k Rogue Trader in the Multiverse

Voting is open
Resource count, 40k, rogue trader
RESOURCE COUNT
  1. 1 Orion Class voidship, the Vaduz
  2. 25,000 21,200 kilotons (21M tons) Prometheum Grade C (Standard Propellant for Voidships and other transports)
  3. .05 0.49 kilogram Antimatter Fuel (High-Efficiency Warp Drive Fuel)
  4. 20 Nuclear Pallets (Backup Power Source)
  5. 1 Nuclear portable field
  6. Menial Void Workers (Basic labor force for ship operations) -200,000 Voidborn Already on board
  7. -Extra 50,000, recruited in Necromunda
  8. 10,000 9,903 Assault Troops, of which 24 are out of use for 6 months (Highly trained combat units for security and boarding actions)
  9. 500 Floor officers and trained specialists (Highly trained specialists for ship operation)
  10. 5000 Joy Girls (Indentured service workers for crew morale)
  11. 100 Modified Joy Girls (Indentured service workers for crew morale)
  12. 60,000 59,936 Lasguns (Standard Issue Infantry Weapons)
  13. 60,000 50,887 Flak Armor (Basic Protective Gear for Troops), of which 514 damaged but still usable in emergency or sellable at a discount and 59,373 intact
  14. 10 9.9 Crates Medical Supplies (Advanced med-kits and pharmaceuticals)
  15. 60,000 Vox-Casters (Communication Devices for ground operations)
  16. 50 Crates Spare Parts for Voidship (Critical components for ship repairs)
  17. 532,000 482,000 man/years Synthetic Food Supplies (Sustenance for 1,000 crew for 1 year)
  18. 12,000 10,200 man/year Natural processed Food Supplies (Sustenance for 1,000 crew for 1 year)
  19. 2,000 1,900 man/year Natural Organic Food Supplies (Sustenance for 2,000 crew for 1 year)
  20. 44 units Water Purification Units (Ensure clean water for the crew)
  21. 100 sets Navigational Charts (Updated star charts and warp route data)
  22. 5,000 Adeptus Mechanicus Servo-Skulls (Automated Assistants)
  23. 10 Warp Beacons (Emergency Navigation Beacon)
  24. 4 Void Shields (Additional defense systems for the ship)
  25. 60,000 Imperial Guard Rations and kit (Supplementary food, long shelf life, 100+ years without freezing, includes, food, bendage, female tampon, antiseptics and simple drugs, caff pills, water ratio, multipurpose knife, flashlight, lighter)
  26. 60 Crates Lho Sticks (Luxury item for trade or crew morale)
  27. 1,000 Power Cells (Universal energy source for ship systems and heavy weapons e.g. las turrets)
  28. 1,000 Automated Defense Turrets (Ship's internal security systems -note, turrets can be dismantled and reassembled anywhere else e.g. planetary surface-)
  29. 25 Macrocannon Shell (for ship use or trade)
  30. 10 Digital Weapons (Concealable weapons for personal defense)
  31. 10 Mechadendrites (Adeptus Mechanicus personal augmentations)
  32. 20,000 Servitors (Generic)
  33. 1,000 Medical Servitors
  34. 20,000 Specialized Servitors (Cybernetic workforce for specialized tasks)
  35. (Specialized for surgery and medical care)
  36. 2 1.9 Crates Augmentic Spare Parts (Low level Replacements for crew augmentations)**
  37. 300,000 seals Purity Seals (Religious items, protect ship and crew)
  38. 150 Crates Hymnals and Religious Texts (For Ship Chaplain's use)
  39. 1,000 Books and Literature (Crew entertainment and education or for trade)
  40. 100,000 Spare Weapons, auto guns and mechanical, heavy (Extra armaments for the crew)
  41. 1,000 950Crates Spare Weapons, explosives, kreg granades (Extra armaments for the crew)
  42. 10 Spare Weapons, Melta bomb (Extra armaments for the crew)
  43. 100 Spare Weapons, power swords (Extra armaments for the crew)
  44. 100,000 Spare Weapons, knives, swords, bayonets (Extra armaments for the crew)
  45. 50,000 square meters Barracks Construction Materials (For on-board troop quarters)
  46. 1,000 Workers living hab, bunker beds and toilet, for 12 or 24 workers/ soldiers
  47. 10 Officer living hab. Sleeping and office space, includes optional space for a maid/ helper, includes functional but fine furnishing and toilet, wardrobe and safe.
  48. 20 Med living hab.
  49. 10 Workshop liv hab.
  50. 2.5M m2 Furnishings for Crew Quarters Upgrades "Livable" (upgraded from "Squalid" to "Miserable" and from "Miserable" to "Livable"
  51. 500,000 m2 "Good" Furnishings for Officer Quarters 500.000 m2 Upgrades from "Good" to "Prestigious"
  52. Luxurious furniture in the rogue trader's quarters 99k m2, 1K m2 Furnishings for Rogue Trader Quarters Upgrades from "Prestigious" to "Luxurious"
  53. 10 Arvus Lander (Short-range utility craft for intra-system transport)
  54. 1 Necromundan Pattern Orbit Heavy Lifter (Heavy-lift spacecraft for planetary-to-orbit cargo transport)
  55. 2 Aquila Lander.
  56. 100 99 Rejuvenate Treatment (Anti-aging procedure for senior officers and high-status crew)
  57. 100 Land Transport Necromundan Fieraris Motorbike
  58. 10 Land Transport Necromundan Fieraris Automobile
  59. 2000 Land Transport Necromundan Aranthor Armored Automobile
  60. 25 Leman Russ
  61. 9 Light construction or mining equipment
  62. 2 Heavy construction or mining equipment
  63. 10,000 kg Gold (Commodity metal for trade)
  64. 10,000kg Iridium (Commodity metal for trade)
  65. Extra 20,403 ATC (Administratum Tithe Credits
——-
Acquired in the turn
  • 1,000 kilotons (1M tons) of machine lubricant
  • 50 chimeras
  • 300 Ork lasguns and autoguns
  • 135 Ork Power axes / power swords
  • Ancient 32nd millennia power armor Orgyn sized (cruder than space marine's but self rechargeable)
  • Commercial contacts in Semtextia, Pyran, Jopall
——-
Memorabilia:



  • Navy cerimonial sword, donated by the Marshal of the "His rightful wrath;
  • Ork impressive electrowarhammer
 
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Vote, 40k, Rogue Trader
Voting Proposal: Visit Two Hives of Armageddon – Choose Your Resources

As we venture into Armageddon, you will have the opportunity to visit two hives and select three resources from each to aid in our mission. The prices listed are in Administratum Tithe Credits (ATC), but there is an opportunity to maximize our profit:

• If we pay directly in ATC, we will lose ~10% on the conversion rate with local currencies.
• However, if we sell our own merchandise first and exchange it for the hive's local currency, the prices will be 10% lower.
• Additionally, if we sell our goods in Aquilae first, prices will be 9% lower in all the hives.

Our Inventory for Sale:

1. 5,000 Joy Girls (Indentured service workers for crew morale) – (0.26 ATC per joy girl – we paid them 0.13)

2. 100 Modified Joy Girls (Indentured service workers for crew morale) – (10 ATC per modified Joy girl –we paid them 1.03 each)

3. 2,000 Land Transport Necromundan Aranthor Armored Automobiles – (5 ATC per vehicle, we paid 2 each)

4. 60 Crates Lho Sticks (Luxury item for trade or crew morale) – (20 ATC per crate, we paid them 2 ATC per crate)

5. 25 Macrocannon Shells (for ship use or trade) – (1,500 ATC per shell, we paid 1,000 each)

6. 20,000 Servitors (Generic) – (1 ATC per servitor, we paid 0.5 each)

7. 1,000 Medical Servitors (Specialized for surgery and medical care) – (5 ATC per servitor, we paid 2 each)

8. 20,000 Specialized Servitors (Cybernetic workforce for specialized tasks) – (4 ATC per servitor, we paid 2 each)

We can sell anything from our inventory, but those are the items we can sell at a profit, for any other items we have to roll if we want to get read if something.

Note that selling the joygirls is basically akin to trafficking. 40k society doesn't give a shit about slavery for profit. Since Hans is contemporary human being he could have.
Note also that servitors selling servitors means decreasing the efficiency of our ship operations.

Now, onto the resources and prices you'll encounter in each hive:

Hive 1: Helsreach

1. Promethium (Grade C)
• Description: Standard fuel for voidships, vehicles, and transports.
• Price: 1 kilotons for 1 ATC (0.9 ATC if purchased in local currency after trading).

2. Plastic Products
• Description: Refined from promethium, used as a binder in plasteel manufacturing and other industrial or consumer products.
• Price: 1,000 tons for 1 ATC (0.9 ATC in local currency).

3. Heavy Mining Equipment
• Description: Machinery capable of processing up to 500 tons of ore per hour.
• Price: 1 machine for 100 ATC (90 ATC in local currency).

4. Refining Machines
• Description: Industrial equipment used to process up to 1,000 tons of raw ore into usable metals per day.
• Price: 1 machine for 500 ATC (450 ATC in local currency).

Hive 2: Hades Hive

1. Plasteel
• Description: Strong, versatile material used in armor and vehicle production.
• Price: 1,000 tons for 10 ATC (9 ATC in local currency).

2. Iron Ore
• Description: A primary material for steel production, critical for industrial use and war manufacturing.
• Price: 1,000 tons for 1 ATC (0.9 ATC in local currency).

3. Copper
• Description: Essential for electronics, wiring, and ship repairs.
• Price: 1,000 tons for 5 ATC (4.5 ATC in local currency).

4. Bauxite (for Aluminum)
• Description: Ore used for producing aluminum, crucial for light industrial applications and weapon systems.
• Price: 1,000 tons for 4 ATC (3.6 ATC in local currency).

Hive 3: Tempestora

1. Chimera Tanks
• Description: A versatile infantry fighting vehicle, used for troop transport and fire support.
• Price: 1 Chimera for 10 ATC (9 ATC in local currency).

2. Leman Russ Battle Tanks
• Description: Heavy armored tank with powerful weaponry and thick armor.
• Price: 1 Leman Russ for 20 ATC (18 ATC in local currency).

3. Heavy Construction Equipment
• Description: Machinery used for constructing industrial complexes, capable of moving 200 tons of material per hour.
• Price: 1 machine for 400 ATC (
(3.6 ATC in local currency).

Manufactured Components: Parts used in the assembly of tanks, weapons, and other military gear.
• Price: 100 units for 1 ATC (0.9 ATC after trading).


Hive 4: Infernus Hive

• Geothermal Drill Bits: High-durability tools used for deep-earth drilling in geothermal energy extraction and mining operations. Turn-key to operate either geothermal or oil or deep aquifer well.
• Price: 1 units for 100 ATC (90 ATC after trading).

2. Sulfur
• Description: Key chemical used in explosives and industrial processes, such as refining metals.
• Price: 1,000 tons for 2 ATC (1.8 ATC in local currency).

3. Silica
• Description: Used in the production of glass and advanced materials.
• Price: 1,000 tons for 1 ATC (0.9 ATC in local currency).

4. Refined Sulfuric Acid
• Description: Extracted from geothermal processes, used for refining metals and producing chemicals.
• Price: 1,000 tons for 4 ATC (3.6 ATC in local currency).

Hive 5: Volcano Hive

1. Metallic Magma
• Description: Contains rare metals (titanium, iridium), molten iron, and other raw minerals for industrial processing.
• Price: 1,000 tons for 5 ATC (4.5 ATC in local currency).

2. Molten Iron
• Description: Ready for refining into steel, vital for construction and weapons manufacturing.
• Price: 1,000 tons for 2 ATC (1.8 ATC in local currency).

3. Rare Metals (Titanium, Iridium)
• Description: High-value metals for advanced technology, aerospace, and weaponry.
• Price: 1,000 tons of titanium for 12 ATC (10.8 ATC in local currency), 1kg of iridium for 1.4 ATC (1.26 ATC in local currency).


4.High-Grade Steel Sheets and Rods: High-quality steel used in constructing warships and heavy machinery.
• Price: 1,000 tons for 6 ATC (5.4 ATC after trading).

*note, for every 3 ton of material we buy we have to buy or consume stockpiles of 1 ton of Prometheum.
This is true for every good that has to escape a gravity well.

How to Vote:

• Choose two hives to visit.
• From each hive, select three resources to aid our mission.

Example Vote:

1. Hive Helsreach: Promethium, Heavy Mining Equipment, Refining Machines.
2. Hive Volcano: Metallic Magma, Molten Iron, Rare Metals (Titanium).

Let the voting begin, and may your trades lead to profit and glory!

———————-

Event1: Your Archmilitant is native of Hive Volcano. She was born a lowly manufacture worker. When she left, 20 years before, she left behind her sister, Friga and her mentally challenged brother, Alon. She also had an infant niece and her sister was pregnant.
She asks you leave to find her family and to bring them onboard.

[consequences: for one turn you can't use Caldan and she can't do actions. You'll have to pay for the living expenses of her family and host them in the officer quarters. You deepen your bonds with your archmilitant]

[X] Refuse Caldan's Request
[X] accept Caldan's request

————

Action choose one:

[X]THE EMPEROR's FLOCK
-send your priest, Gemmo Flickster on a Hive of choice, he will interact with the local Ecchlesia and bring on-board 1d4K faithful. They are basically spiritual pilgrims motivated to fund an independent town. They can act as free, unspecialized colonists. They are religious people and will ask you to create a church when deployed.

[X] RECRUITE THE OLD BEARS
Most guards don't outlive their first weeks of combat, yet, by mere statistic probability, some survive their 40 years serving period. While guardsmen are then technically free, few have the means to go back home. In Armageddon there are millions of stranded guards. Send Caldan Farà to recruit 1d4K of them. They act as free troopers, but, after two years of service, they will ask you to release them from the service and to give them suitable land. Consider they are experienced, warriors but unaugmented humans in their 60s/70s. This action can't be done in the same turn in which Caldan Farà is searching for her family.

The two actions can't be done in the same turn.


————-

1 turn equals = 1 month spent in Armageddon

————-


[X] Vote

[X] spend another month/ turn n Armageddon (extra action, normal resource consumption)
[X] leave
 
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Narrative “The Salesman, the twisted organ, and the girl”, Vote, 40K, Rogue Trader
There is a second event in the Turn, quick vote and then we'll go to next turn with an open vote
——-

Event2

————-

Hans stood in the thick, oily smog of Hive Helsreach, barely able to make out the looming shape of the hive itself, a gargantuan silhouette rising like a rotting titan above the poisoned coastline. Through the filthy, cracked glass of the window next to him, the sea stretched out as a black, bubbling sludge, slick with thick oil that coated everything in its path. Bubbles broke the surface, as if the entire ocean were some kind of living, festering tumor.

Everywhere he looked, endless queues of grim-faced workers marched toward rusted oil rigs and refineries that sprawled across the shoreline. Their boots left black stains on the already scorched earth, the grimy trails a reminder of the toxic industrial cycle they were part of. Towering pipes snaked across the landscape, leaking streams of oil that seeped into the soil, turning it into a sticky, poisonous muck.

The air was thick with the smell of chemicals and burning fuel, and the sky above was lit by the constant orange glow of flames roaring from the oil wells. Rusted piers jutted out into the polluted sea, where massive tankers moved back and forth—some hauling unrefined promethium from the rigs to the refineries, while others carried processed fuel out to sea, destined for distant war zones.

Helsreach felt alive, but not in the way a city should. It was like the hive itself was a massive, breathing organism, feeding off the land, poisoning everything in its endless hunger for promethium. The workers seemed more like blood cells, circulating through the system, drained of purpose except to keep the machine running.

Hans had seen industrial wastelands before, but nothing like this. Helsreach made the oil rigs of his time seem like toys by comparison—this was brutal, relentless, and reeked of decay. And now, here he was, negotiating the purchase of promethium, watching this industrial leviathan consume the world, one barrel at a time.

From the vantage of the steel tower, Hans could see the sprawl of Helsreach stretching out beneath him, a decaying behemoth of industry. The tower itself, an intricate lattice of rusted steel beams, reminded him of the Eiffel Tower or the old antenna tower in Milan's Parco Sempione. But this was no tourist destination. From the small, lavishly deteriorated office high up in the structure, the hive below churned like a machine long past its prime. The window, streaked with grime, barely filtered out the black haze of oil fumes and smog rising from the refineries below.

The office itself was an odd contrast to the brutal, industrial landscape outside. It was like stepping into an era of forgotten luxury—carta da parati clinging to the walls, once ornate but now faded, torn in places, and stained with age. The carpets, soft underfoot, were threadbare, and the furniture, dark wood and heavy, was scuffed and scarred with time. The whole room had the feel of something lavish that had long ago begun to rot. It was a bird's nest of excess, high above the filth, yet decaying all the same.

Across from him sat the refinery's salesman, an extravagant figure who seemed out of place even here. Obese, he was a hybrid of features—Caucasian and Eastern Asian, like many Hans had seen on Armageddon. His clothes were garish, embroidered in gold and rich fabrics that clashed with the tired surroundings, and he was drenched in perfume, a sickly sweet scent that barely masked the undercurrent of decay and corruption that clung to him.

"You surprise me, Lord Trader," the man began, his voice dripping with mock reverence, "a man of your standing, coming here to broker a deal for mere promethium yourself. I'd have thought you'd leave such trivialities to underlings." His eyes darted to the corner of the room where a young woman, thin and Asian-looking, silently poured drinks into worn crystal glasses. The girl moved with precision, eyes cast downward, avoiding any attention, though Hans noticed the way the salesman's gaze lingered on her.

The man waved a hand dismissively at her, and she flinched as though she expected a blow. "Quickly, girl," he barked, his tone suddenly vicious, "we have important business here."

Hans felt a knot form in his gut as he watched her scurry to serve them, her hands trembling slightly as she placed the glasses in front of them. There was something in the way she moved—fear, exhaustion, maybe both. He held his tongue, though. He was starting to see that the Imperium was nothing like the world he came from. The liberal society of his past, where people at least had the veneer of rights, was far from this grim, oppressive reality. Here, cruelty was woven into the very fabric of life, and unpleasant business partners like this one would become all too familiar.

"I hear," the salesman continued, leaning forward with a glint in his eye, "that you've been selling armored vehicles from Necromunda. Impressive stock. Perhaps… you might be willing to part with one?"

Before Hans could respond, the room began to vibrate. The windows rattled, and the floor seemed to tremble as a small tanker spaceship fired up its engines from the refinery below, preparing for a short hop to orbit. The noise was deafening, a reminder of the relentless cycle of extraction and transport that ruled Helsreach. Hans glanced out the window, watching as the ship rose slowly, its engines cutting through the murky haze.

When the noise faded, the salesman leaned back in his chair, his voice suddenly slippery, almost conspiratorial. "Of course, promethium is just one commodity… I have other interests. Tell me, Lord Trader, are you… interested in other items? Rare ones, perhaps? I've heard whispers of Ork weapons… things that certain parties have managed to collect after the War. Hard to come by, you understand, but I have… connections."

Hans raised an eyebrow, immediately recognizing the game the man was playing. Dealing in xenotech was illegal for most, but for a Rogue Trader? The rules were… flexible. Yet the man knew better than to speak plainly.

"Of course," the salesman added with a sly grin, "introducing you to such an opportunity would come at a cost. Say, one of those Necromundan armored vehicles as a gift… and perhaps … ten million Hels, if the transaction is fruitful."

Hans swirled the drink in his hand, the bitterness of the liquor matching the mood in the room. His mind flickered to the young woman, still standing silently in the corner, her eyes downcast. As much as he hated to admit it, he was already thinking of how he might turn this situation to his advantage. The thought crossed his mind—could the girl be part of the deal as well? It was a dark notion, one that made him uneasy, but this was the Imperium, and here, sentimentality was a weakness.

He stayed silent for a moment, weighing his options.

————-

[X] a. Take the Prometheum and go.
Buy only the Prometheum, don't meddle with Ork tech.
(Requires no dice roll, narrative for the end of the turn and directly to next turn)

[X]b. Take the offer.
Don't negotiate, go to see the merchandise.
(Requires no dice roll, narrative and other roll for the actual purchase: costs 1 Arathor armored car now and 100 ATC worth of Hels -10M Hels- only if you buy the merchandise)

[X]c. A car for a girl.
As part of a mutual trust plan negotiate the car for the girl, don't negotiate the commission (requires to roll, failure 5 with the d100 dice. costs 1 Arathor armored car now and 100 ATC worth of Hels -10M Hels- only if you buy the merchandise, plus you acquire the girl as part of the deal)

[X]d. Negotiate the commission.
Give the car now, negotiate the commission (requires to roll, failure 20 or lower with the d100 dice, every 10% higher 10% discount. costs 1 Arathor armored car now and X ATC worth of Hels -XM Hels- only if you buy the merchandise,)

[X]e. The most audacious proposal.
Give the car now, negotiate the commission, get the girl (requires to roll, failure 25 or lower with the d100 dice, every 10% higher 15% discount. costs 1 Arathor armored car now and X ATC worth of Hels -XM Hels- only if you buy the merchandise,)

[X]f. Much for much, less for less.
We don't know the value of the things we may end up spending. Propose the salesman a 10% commission. It may be more or less than the 10M Hels he proposes. And the car for the girl. You don't want to pay for something that could be a pile of rust.
(Roll for success, 20 or more with d100)

[X]g. The Pious Cinic.
Hans fakes to be shocked by the proposal of dealing with xenotech. He has strong connections in the Administratum… one word and the Prometheum salesman… will be bathed in Prometheum.
But he could forget what he heard for a 19% discount on the Prometheum, plus the girl.
{roll d100, 30 or more success: save 342 ATC on the Prometheum purchase and acquire the girl}


*Note 10M Hels is only the commission of the salesman. You will have to negotiate with the hive gangers for the actual purchase.
 
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40k, Rogue Trader, Narrative “Sea of Sludge, Forests of Refuse, and Chapel of Colonists”
Hans leaned back, straightening his back, basking in the sensation of his rejuvenated vertebrae and muscular fibers stretching. The salesman watched him expectantly, waiting for his response.

"Ten million Hels," Hans said, swirling his drink with the calm of someone who had dealt with far sharper negotiations. "Not much for a Rogue Trader, sure, but it becomes plenty if your contacts are only pushing a few rusty old weapons."

The salesman's smile faltered, his eyes narrowing.

Hans leaned forward, his voice steady. "So, instead of a lump sum, I propose a ten percent commission. If these weapons are as valuable as you claim, you'll earn more. If not, well, that's a different conversation."

The fat around the sales man eyes salesman thickened with interest.

"As for the Necromundan armored vehicle," Hans continued, setting the glass down with a soft clink, "I'm happy to gift it. But trust has to go both ways. If your merchandise is as good as you say, I'd expect you to part with the girl" he pointed a finger at the housemaid "as part of the deal. She's worth less than the car, anyway."

The girl's hands faltered for the first time, the glass in her grip trembling slightly as she caught his words. Her gaze flickered up, just for a moment, before dropping again.

The salesman let out a low, rancorous laugh. "A Rogue Trader with a sharp tongue. Very well, Lord Zimmerman, I can part with her. A small price indeed." He scribbled something on a data slate and slid it across the desk. "Your meeting is arranged. Tomorrow night, midnight. Here are the coordinates."

Hans took the slate, gave a curt nod, and stood. "Until tomorrow, then."

He stepped out, onto the circular platform surrounding the salesman's quarters. The tower, an exposed lattice of rusted steel beams like some twisted, decaying version of the Eiffel Tower, rose high above the filthy green fogs into the synthetic orange skies of Helsreach.
The wind hit him, thick with the stench of burning fuel and oil, making his eyes water. Around him, the view of the hive's industrial sprawl stretched out like a rotting machine, its massive oil pipelines crisscrossing the ground, bleeding black sludge into the earth.

One of his troopers approached, lasgun slung over his shoulder. "Sir, you should wear the mask. No more than two minutes out here without one," he said, his voice slightly muffled by his own filter.

Hans glanced at the girl standing silently beside him, then back to his trooper. "Any extras for her?"

The trooper shook his head. "No, sir."

Hans handed his own mask to the girl without a word. She looked up, surprise and confusion flickering across her face for the briefest second before she took it and secured it over her nose and mouth. The wind howled around them, stirring up the foul, greasy air as Hans surveyed the land one last time.

The sea of sludge below bubbled, slick and black, stretching out toward the shoreline. Refineries and oil rigs dotted the coast, flames from their stacks lighting up the sky in a toxic, orange glow. The hive proper loomed in the distance, legion of sharp church-organs' pipes raising a hard metal hymn to the pallid sky. Barely visible through the thick smog, the hive was towering above the grimy shoreline like a rusting behemoth.

Without a word, Hans gestured toward the lift nestled at the core of the tower. They stepped inside, the hum of machinery following them as they descended toward the ground. Hans glanced at the girl, now silent behind the mask. He wasn't one to think too much on these things, and right now, there was only one thing on his mind: the meeting tomorrow night, and what the salesman's contacts might offer.

The lift rattled down, sinking towards the muddy tarred ground where the Aquila Lander was parked.

———-

"No sir, I can't allow you to" Hans gazed at Sergeant Lopez for one long instant "unless it's an order, sir." Hans gazed at him again.
"I prefer you to court marshal me, sir, to Commander Fara breaking my bones for letting you be kidnapped, or worse, under my watch!"
Hans gave a quick look at his surroundings, at the dimly light interior of the Aquila, mahogany marquetries, bone and marble inlay with soft angles, perfectly amalgamated with the futuristic cabin, not even too many skulls gazing at the groups of rough troopers surrounding Hans. Pushing his gaze further, out of the synthetic diamond windscreen, twin beams of light were cutting the thick darkness beyond the shimmering electric blue voidshields.

The beams were brightening the dark vale among the steep hills of garbage, a whole landscape made of refuse, rusty things without name and without shape, mixed with discarded bleached plastics, solidified industrial percolate, rags, crooked tools, and God knows what else.

Unseen, somewhere in the darkness, their appointments.

"Ag-ree-dd, Lord Rogue Trader" the mechanical voice of Callidus, the enginseer, broke the tense silence "my frontal cogitator warns me there is a forty-six-point-seven-percent chance the gangers could attempt to kidnap you for ransom."
"Well, I want to see through it."
"My Lord, you don't need to be blessed by the gifts of the Omnissiah to arrive at the logical conclusion this is a disproportionate risk, given the circumstances. May I suggest I go in your stead?"
Hans hadn't really started to think himself as a VIP person, but maybe he better should.
"Sure, are you confident to do that?"
"You don't need to worry, Lord Rogue Trader, this servant of the Omnissiah has a few aces up in his sleeve. For one hundred percent precision, up in his mechandrites"
Maniac mechanical laugher.
Mechanicus humor.

Hans waited impatiently for the mechanicus and his four troopers escort to come back. They went out of the aircraft as soon as the ramp was lowered, voidshield down. The mechanicus had opened a data stream from his cybernetics to the Aquila's videocasters, and, for a few instants, he could see the gangers moving in the shadows from the aircraft's wind screen and smell the putrid air pouring in from the open ramp (once closed the air filters quickly cleaned everything's up) and hear the soldiers moving out with the mechanicus. Then there was only the video streamed by the mechanicus, his group meeting the gangers lying in wait, lasguns at ready, between the piles of garbage, the Prometheus obese salesman introducing the mechanicus to a ganger called Koldo, them following the gangers, lasguns at ready too, after a few turns in the garbage labyrinth, they lead them to a tunnel carved inside a garbage hill, walls and roof kept together by strong nets. They entered. The video started to crack due to the garbage's interference. Then they disappeared.

They had waited for more than an hour, in a tense silence. Hans now was starting to see the wisdom in not going himself.

Sargent Lopez was readying his troopers and taking a vox caster to call for reinforcements via Arvus, when they started seeing lights outside the windscreen.
It was the mechanicus. And the four troopers.

His cybernetics warned him Callidus opened a private encrypted channel with him.
He opened it.

"Lord Captain. I can one hundred percent confirm the gangers are holding to extremely unholy Ork-xenotech."
"So, is it stuff we can have use for?"
"I will need to perform the seventh ritual of purification, Lord Captain, for the second time this month. I hope it doesn't become an habit collecting blasphemous xenotech, but I can understand the logic of disposing of it for a price out of the imperium's borders."
"And…"
"Besides Ork armor and ordinary weapons, they have down there the broken torsos of two gargants."
Gargants. Hans had seen them in the pictures of the Armageddon War, lumbering mechanical humanoid fortresses.
"Both have great quantity of armor, mostly ceramite plates. One contains a Prometheum based furnace, probably workable. The other one seemed to be the torso of a great-gargant. The energy source is way more exotic… a warp-engine, unfortunately relies heavily on execrable Ork-physics. Shall we purchase the items, Lord Captain."

————

[consequences: Armageddon War Ork relics available for purchase, vote options after turn narrative]

———-

Hans sat in the dimly lit chapel, his eyes briefly drifting toward the stained glass windows simulating a warm, golden sunlight that filled the room with a serene glow. The light bathed the assembled colonists in a soft, reverent atmosphere, their attention firmly on Gemmo Flickster, standing at the pulpit. The air hummed with anticipation. Hans found it strangely calming, despite his unfamiliarity with such rituals. He wasn't a religious man, but there was something about the ceremony that pulled him in.

Gemmo, his serene presence commanding the room, looked over the colonists from Hive Hades, those 1,150 souls chosen to establish a religious outpost in a distant part of the galaxy. The priest's voice began low, deliberate, but firm, like an ancient bell tolling.

"Brothers and sisters in faith," Gemmo intoned, his gaze moving slowly across the gathered crowd, "we stand on the brink of the unknown, guided only by the Emperor's light. As the desert knows not the path of water until the rains come, so too do we wander without the Emperor's guidance. But we do not wander in darkness—His light falls upon us, even when we cannot see it."

His voice carried the weight of conviction, and Hans could see the colonists, hardened by their years in the smog-filled hives, beginning to shift. They were drawn into Gemmo's words, carried by his quiet yet unshakable certainty.

"Consider," the priest continued, his hands gently lifting the iridium skull pendant that hung from his neck, "how the mountains stand tall against the winds. They do not bow, though the storms rage upon them. You, too, are like those mountains, standing strong in your faith. Even in the depths of Hive Hades, where the smoke chokes the air, you remained steadfast. It is this faith that brings you here today, to carry the light of the Emperor to new worlds."

His reference to mountains and storms, though veiled, spoke of something deeper, something from his own past. Hans caught it—Gemmo was weaving a parable drawn from his own world, yet careful not to alienate his audience. These people didn't know the lands Gemmo hailed from, but they understood struggle, hardship, and faith.

"Remember, just as the sun rises each day, so does the Emperor's light renew us," Gemmo said, raising his arms, the vetrate light catching his robes in a golden hue. "It shines even when we are far from home, for our true home is not a hive, or a ship, or a distant colony—it is in the Emperor's embrace."

Hans couldn't help but be struck by the simplicity and depth of the message. It echoed faint memories of his youth, seated in chapels not unlike this one, listening to the sermons that seemed, back then, so detached from the world he knew. But now, this was different. Here, in the cold reaches of space, faith seemed less like an abstract concept and more like a compass in a void.

Gemmo took a deep breath, the silence in the room palpable. "The Emperor has blessed you with purpose. You are the builders of His will, the hands that will raise up a new city of faith, far from the smoke and ruin of the hives. And in this, you will find your redemption, your glory in His eyes."

The priest raised his steaming cup, the soft clinking of the ceramite spoon cutting through the silence. "To the Emperor and the Primarch Guilliman, we offer our service, our strength, and our faith. May His light guide us all."

Hans, observing from the back, watched as the colonists silently bowed their heads in prayer, their resolve strengthening. Gemmo was unlike any priest he had encountered before—calm, patient, his faith like a slow-growing tree, rooted deep but with branches reaching toward the stars. And for the first time, Hans understood the power this faith held over these people. It wasn't just words. It was hope in a world that rarely offered any.
 
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Vote, 40k, Rogue Trader
Report on Reusable Components of Recovered Gargant Torsos

Prepared by Enginseer Callidus

1. Gargant Torsos (Standard Gargant, Prometheum-Based Furnace)



Note: All items within this torso must be purchased as a set.

• Prometheum Furnace (12 tons): Primary power source converting Prometheum into heat and energy, suitable for large industrial machinery or refinery operations.

• Armor Plating (20 tons): Composed of layered steel and adamantium scrap, designed to absorb heavy impacts. Can be melted down and reforged for use in voidship construction or large vehicle reinforcements.•

2. Great Gargant Torsos (Great Gargant, Warp-Based Energy Reactor)

Note: All items within this torso must be purchased as a set.

• Warp Energy Reactor (18 tons): Generates immense power from the Immaterium. Can be studied for experimental warp drives or energy grids, though unstable.

• Reinforced Armor Plating (30 tons): Constructed from ceramite and adamantium, ideal for voidship armor or reinforcement for heavy industrial equipment.

• Servo-Actuators (10 tons): High-capacity servo systems, adaptable for massive industrial machines or voidship repair docks requiring precise movement of heavy loads.

• Weapon Power Couplings (6 tons): Capable of handling high-energy output, suitable for integrating into voidship energy systems.

• Reinforced Warp Shielding (5 tons): Protective shielding for the reactor, potentially useful for warp drive retrofitting or energy reactors requiring advanced warp insulation.


These complete sets offer valuable components for industrial applications and voidship enhancements, with potential for efficient retrofitting and future-use modifications. Items cannot be purchased individually.

3. Shoota Cannon (4 tons): A crude but powerful Ork artillery piece.

Can be repurposed for large-scale ballistic weaponry or heavily modified for other heavy-duty uses. •

4. Collection of 1,500 Ork Autoguns (5 tons): An assortment of basic Ork firearms. Potentially adaptable or melted down for parts in mass weapon production.

Prices (gangers say not negotiable)

  1. Gargant Torso: 25,000,000 Hels (=250 ATC)
  2. Great-Gargant Torso: 75,000,000 Hels (=750 ATC)
  3. Shoota Cannon: 1,000,000 Hels (=10 ATC)
  4. Collection of Ork weapons: 1,000,000 Hels (=10 ATC)

Note: to these prices must be added the 10% commission we agreed to pay to the Prometheum Salesman

Note that we still have a reserve worth 1835 ATC in Hels (the currency of Hive Helsreach)

and of 1835 ATC worth in Yarrick Tokens (the currency of Hive Hades)

————


Any of the above can be purchased, this is the last action of the previous turn, following, votes for next turn

———
Option action, meetings.
After a few weeks the Vaduz had been orbiting Armageddon, the presence of a new rogue trader in the system doesn't remain unseen, Jalna Massai, presents you a series of invites you received from some of the most important players in the system.
You can choose to engage with max. two of the below presented people.
One negotiation will be conducted by Hans, the other one by Jalna.
The negotiation curated by the rogue trader himself will have an advantage due to social prestige. The negotiation curated by the seneschal an advantage due to negotiation skills.
Some characters are more influenced by social prestige and others by skills, but you are blind in this. (The QM knows)
—————


Memo Prepared by Jalna Massai, Seneschal to Lord Rogue Trader Hans Zimmerman

Subject: Potential Meetings and Political Opportunities on Armageddon

Hans,

I've compiled a list of the most pressing invitations and opportunities presented by the various factions and powers currently vying for influence in the Armageddon sector. Below are the most relevant figures who seek your attention, along with the potential advantages—and risks—associated with each meeting.

1. Admiral Karras of the Imperial Navy

Summary:
Admiral Karras has taken note of your recent actions with the merchant ship and is keen to engage. His communication suggests a mix of gratitude and strategic curiosity. He sees your role as a potential asset in the ongoing battle against piracy and raiders plaguing the trade routes near Armageddon. However, Karras is not a man to be easily impressed, and any formal dealings will likely come with expectations that your actions align with the Navy's goals.

Opportunity:
Discuss possible collaboration with the Navy. There could be military contracts or covert operations involving key routes they can't always monitor directly. Our autonomy as a Rogue Trader is appealing to them.

Risk:
Admiral Karras might try to pull us deeper into Navy operations, potentially limiting your independence or putting us under heavier scrutiny.

2. Governor Septimus Thelkar

Summary:
Governor Thelkar's invitation was formal, yet the undertones suggest he's probing to see if you can be useful in his network. He is known for being pragmatic, and his dealings are always tightly bound to maintaining order and power within Aquila Hive. He has mentioned an interest in trading certain supplies off-world, items the Administratum would likely frown upon if they were aware of the full nature of the exchanges.

Opportunity:
A deal with Thelkar could open profitable routes within Armageddon's elite circles, bypassing the traditional bureaucracy. He seems interested in exploring ways to move high-value goods, perhaps promethium or other industrial resources, without drawing the Imperium's full attention.

Risk:
Dealing with the governor carries political risks, particularly if the Adeptus Administratum or Adeptus Arbites catch wind of unsanctioned trade. Also, his reputation suggests he will use anyone as a tool for his own ends.

3. Tharius Veltross, Guildmaster of Helsreach

Summary:
Tharius Veltross, one of the most influential merchant figures in Helsreach, has reached out with a specific interest in your freedom to operate outside Imperial restrictions. He controls a substantial part of the underhive trade networks, especially in goods that don't pass through the Administratum's hands—mostly smuggled or black-market materials. He's eager to form a partnership, likely seeing you as a way to expand his operations off-world.

Opportunity:
Partnering with Veltross could lead to significant profits, particularly in under-the-table deals involving restricted or high-demand items. His merchant network is extensive, and aligning with him could provide a foothold in Helsreach's economy.

Risk:
The man is known for his ambition and lack of scruples. If things go poorly, Veltross could turn on us just as easily as he forms an alliance. There's also the matter of legality—engaging too heavily with the black market could draw unwanted attention from both Imperial authorities and rival guilds.

4. Lord Zoltan Vicarus of Volcano Hive

Summary:
Lord Zoltan Vicarus controls Volcano Hive, an industrial powerhouse, particularly in metal refining and the production of heavy machinery. His reach extends into the production of materials that feed the war effort across the Imperium, but his ambitions stretch further. He's expressed interest in joint ventures to expand his hold on off-world exports, particularly involving raw materials and military supplies.

Opportunity:
A partnership here could secure access to raw materials and refined metals, which could be critical in any future contracts we want to establish for ship repairs, voidship construction, or even providing arms to smaller factions. His operations near the volcanic regions produce some of the most valuable metals, including iron, rare minerals, and military-grade alloys.

Risk:
Vicarus has a reputation for being ruthless, particularly when it comes to business. His operation has heavy ties to military production, and stepping into his world could tie us closer to conflicts we might not want. Additionally, unsanctioned exports could land us in trouble with the Imperial authorities.

5. General Krann of the Armageddon Steel Legion

Summary:
General Krann's message was formal but direct. He's leading cleanup and ongoing security efforts post-invasion, and the Steel Legion has been stretched thin managing the fallout of the Ork wars. He sees potential in your resources, perhaps hoping to secure additional supplies, whether it's weapons, vehicles, or other necessities to rebuild Armageddon's defenses.

Opportunity:
Aligning with the Steel Legion could provide us with powerful military backing in future operations. They also have significant sway in local politics, which could help in navigating Armageddon's fractured post-war economy.

Risk:
Getting too close to the Legion's supply chain could attract unwanted attention from other factions, particularly if Krann's needs become too demanding. We'd be locking ourselves into a military alliance that might limit other, more profitable, ventures.

6. Lady Verana Halek, Mistress of the Underhive

Summary:
Lady Verana Halek controls much of the underhive in Hades Hive, a hive that was nearly destroyed but has since become a haven for criminals, scavengers, and those looking for opportunities outside of the Imperium's strict oversight. She's reached out to us, likely viewing you as a means to expand her underhive dealings into off-world trade. Her domain is a network of smuggling operations, black-market exchanges, and forbidden goods.

Opportunity:
Lady Halek offers access to some of the rarest and most illicit goods available on Armageddon. Establishing a partnership could mean dealing in high-value xenos artifacts, illegal tech, or other contraband that the Imperium has long sought to control.

Risk:
Dealing with Halek puts us at risk of drawing the attention of the Adeptus Arbites or worse, the Inquisition. Her operations are well-hidden, but the further we dive into her world, the harder it will be to avoid being caught in her web of shady dealings.

7. High Marshal Gaius Dorn of the Adeptus Arbites

Summary:
High Marshal Gaius Dorn is responsible for keeping the law in the hive cities and has sent an unexpected invitation. He likely sees potential in leveraging our influence to restore some semblance of order, or more likely, to help eliminate rogue elements in the merchant guilds or criminal underworld. Dorn's invitation suggests he's aware of the delicate balance of power in the hives and is looking for a way to tip the scales back in the Arbites' favor.

Opportunity:
Establishing a relationship with the Arbites could provide a layer of protection from certain legal consequences, should we become entangled with more dubious figures like Veltross or Halek. Dorn may also offer discreet favors in exchange for certain "services" that help him maintain law and order.

Risk:
Involving the Arbites puts us in a delicate position. We can't be seen as too close to them, or it might hinder future alliances with factions that operate outside the law. Moreover, the Arbites aren't known for leniency—any slip in trust could lead to serious consequences.

8. Lord Marcus Septis of Aquila Hive

Summary:
Lord Marcus Septis has offered to meet in Aquila Hive, where he controls a significant portion of the commerce and administration. His invitation is more political than commercial, suggesting he's looking to forge new alliances that could influence trade negotiations beyond Armageddon. Septis is known for his sharp political instincts and has been involved in several successful negotiations with off-world factions. He likely views you as a key asset in expanding his influence beyond the planet.

Opportunity:
This could be a chance to establish long-term trade alliances with powerful merchant houses, particularly those looking for exclusive deals that the Imperium would otherwise regulate heavily. Septis' network is vast, and he holds sway over key trade hubs that could be critical to future ventures.

Risk:
Navigating Septis' political ambitions could be dangerous. He is known for manipulating both allies and enemies to achieve his goals. Any misstep in these dealings could see us entangled in hive politics, with no easy way out.

Recommendation:
Each meeting offers distinct advantages, but also risks depending on how deep we want to dive into Armageddon's power structures. Consider which alliances best align with our broader goals. I advise caution with figures like Veltross and Halek, whose operations could jeopardize our standing with the Imperial authorities. On the other hand, strengthening ties with the Steel Legion or the Governor could position us favorably in the long run, but at the potential cost of autonomy.

Respectfully,
Jalna Massai
Seneschal

———————-


Crew action, choose one

[X] RECRUITE THE OLD BEARS
Most guards don't outlive their first weeks of combat, yet, by mere statistic probability, some survive their 40 years serving period. While guardsmen are then technically free, few have the means to go back home. In Armageddon there are millions of stranded guards. Send Caldan Farà to recruit 1d4K of them. They act as free troopers, but, after two years of service, they will ask you to release them from the service and to give them suitable land. Consider they are experienced, warriors but unaugmented humans in their 60s/70s. {This action can't be done in the same turn in which Caldan Farà is searching for her family.}

[X] THE EYE IN THE SOUL
In every imperial planet there are unfortunate souls awaiting for the grim harvest of the black ships. You can send your Astropath, Caraa Kentobal, down in the planet to recruit psykers. They could be already sitting in psyker graded cells or in hiding in the hives' alleys. This move has risks, but also potential.
I will roll a dice for the psyker grade and how many psykers (2d4).

————

OPEN ACTION

[X] Repeat purchase according to rules of last turn

[X] Open proposal.
Anything, literally. I reserve the right to veto if unrealistic for characters or setting.
 
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40k, Rogue Trader, Narrative “Caldan’s room. The shadow banker”, Vote Option
Knock knock
Hans, still facing the smooth steel door, looked left and right, the corridor dim in a soft light emanated by the glass and brass electric candelabrum, carved wood pilaster strips embellishing the otherwise brutal metallic walls and the smoothness of the polished plain gray ceramic floor tiles occasionally broken by the lone carved ones, engraved in minuscole letters with obscure Administratum prescriptions.
He wasn't sure what was previously there and what was added with the officer quarters refurbushment, pretty damn sure the Administratum tiles were there from before.
SWoosh.
The door slid open.
At the entrance, a woman in a short white tank-top, carved abs, carved deltoids, carved biceps and triceps, at the end of the arm a lasgun, competently aimed at him.
She lowered it in a fraction of second, the hint of a smile, arching one angle of the lips and narrowing her almost oriental eyes.
"Captain, didn't expect ya." She nodded.
Trying not to stare too much at the pointy white sharp shapes made by her nipples pressing against the white fabric, he cleared his throat.
"May I come in?"
Caldan gestured him to enter.
As Hans entered, she press the button and the door slides close.
He gazed around. It was the first time he was in the private space of his archmilitant and he was quite curious: the antechamber was giving space to a spacious living room, complete with a fake glass window, beyond which a surprisingly well painted tropical garden, with palms and all the rest.
He was quite sure that element of extravagance was due to the previous occupant of the room, as Caldan had eliminated from her lodging most of the baroque furniture that was stuffing the rest of the officer quarters: even the smooth-looking table, a reflective polished five-hundred kilogram pink marble slab on thin, arcuate serpentine looking metal legs, had been pushed against a wall, creating space for a simple gym: a red punch bag, a barbell with some metallic disks, a pull-ups rack with a few cables and a few other things Hans couldn't recognize.
The only mirror in the room was simple, just a thin brass plain framework.
The luxurious gilded sofa was also leaned seating against the wall, almost like the flat's occupant had decided once and for all to never rest on something soft and complacent.
"Captain, ready't your orders!"
He smiled to her.
"Just wanted to check out on you. Ask you how have you been down in Volcano. I believe you came back on board last night."
"Correct, sir. Found out most of my fam. Thought it to be a fast blitz, but took a bit longer than planned. Came back asap, sir!"
"How so? I mean, was it difficult to find them?"
She whistled.
"Twenty years'a long tim'in thy Hive, thy'd been moved from thy old manufactorum e grew up, into anothyr one, moved in bulk when a big boss purchased in block thy workers, then moved again, deep in thy Hive's belly, where thy magma's spit out in thy foundries. E thought I had it hard in the steel pressing assembly line, but deep there is really thy Hell." A shadow passed in her eyes "They've been there for three years, they hadn't it left for long, ain't taken them out!"
"Very glad you could save them! Who were you able to retrieve and how are they?"
"Mea brother Alon is well and good, strong as a bull and even his brain problems look better now. He says the molten eron had made him strong. This seems like something thy old Alon would say, but really he seems stronger."
"Glad to hear it."
"Me sister, Anita, had eight children in these years, five are with the Emperor now, only three alive."
"Oh, that's terrible!"
Caldan shrugged.
"Not many infants make it in thy low hive. Me niece Galina had five children of her own, two survived. She is twenty-two now"
"Five children at twenty-two?" Hans interrupted her stupefied "how is that even possible!?"
"She got stuffed first at seventeen. Then, once per year." Caldan answered plainly.
"Recovered also my nephew Jordan, nineteen, with his girlfriend Curva, two years younger. Took the liberty to take in even Curva's parents, and her little sister. Last me younger niece, Aman, she's seventeen" Caldan smiled "Reminds me a bit of myself when e was
young'n stubborn an e decided to leave the Hive."
"Liberty. Don't even say that! I'm happy you did that. How are they?"
"All live and kicking. Only one I'm really worried about's Galina. She'd been spitting blood like alleluiah an seems like she's blood poisoning."
"As soon as I leave this room I will instruct my personal medicus to treat like if she was myself, spare no expenses."
"Thanks." She looked him in the eyes.
"If they are deer to you they are deer to me."
She kept looking in his eyes, intensely.
"As members of your family they will be housed here in the officers quarters. They will need time to recover, after that, the young ones will get instruction from in our schola and for the older ones we will find a befitting occupation here on board. So you brought on board eleven people?"
"Bit more. In thy old manifactorum e grew up e found Marjia, me old teenage friend an her partner. Brought them on thy merry boat."
"Well, they are not strictly speaking your family, but, as your friend, she and her man, will be housed in the officer quarters too, maybe in a small cabin."
Caldan nodded
"She an' her woman."
"Whatever. Anyone else?"
"A boy who helped me navigate thy low Hive e: promised him bring him up."
"Well, a promise is a promise. Since he's not related to you, he could go as a menial."
"Actually, he wanna train as a trooper."
"Well, if he wanna train as a trooper, that's your competence. We are ninety-seven short, without considering the injured ones. That's the second reason I came to you. While you were away I considered your proposal to recruite old guard veterans stranded on the planet since after the Armageddon War: we can definitely have use for those old bears."
"It's thy right move, sir. Old they are, but old'n strong!"
"Sure thing, it's what I'm counting on! I'll have Jalna preparing an employment contract. Since they are old and they have already been forced to serve forty years in the guard, the contract will be only two years, extendable for a third. No upfront payment, unlike we did with the troopers in Necromunda, they will have accommodation and board for the whole duration of the contract and, since we are planning to visit a non-imperial feudal world next, enough land to retire comfortably, from the wild lands we will tame or conquer."
"Looks a good deal thy old guards and for us. Many will think it's better than drinking to death in thy Hive taverns with thy astra-mil retirement check."
"Agreed then. Take some troopers with you on the Arvus, feel free to start from whatever hive you prefer. If you have enough success to recruit in the hundreds or in the thousands we'll send the Heavy Lifter."
"Copy that, sir!"
"Ah, another thing. In hive Helsreach I picked up a servant girl, her name's Lia. She is a generational slave, all her family is owned by a Prometheum salesman. She asked me to recover her stepmother, her stepsister and her two natural sister. I will give you the address of the man and the details of the woman. Purchase them if possible, threaten the man if necessary. We still have to pay him a big commission. That should be enough. Last resort, remind him what crossing a rogue trader means."
She grinned.
"Consider it done, sir."

————-

In the barren, darkened plains below him, Hive Aquila gleamed like a shiny cluster of towering needles.
Aquila Hive was a small one. Small in the category of hives, of course. Less than one fifth the height, length and width, a hundredth of the population of the Great Hives of the planet, like Tempestora, Helsreach or Deathmire; and less than one thousandth of the population of Mega Hives, like Necromunda's Hive Palatine. Yet, the shadow of Aquila Hive was longer than the height of its spires, as people in Armageddon used to say: Aquila hive was small, it wasn't extracting raw material like Hive Volcano, nor producing industrial commodities like Hive Helsreach, nor it was a manufacturing hub like Hive Tempestora, the formal capital of the planet; in fact, it was producing nothing notable. The hive was also brand new, by imperial standards: after the Armageddon Plague wiped out completely the population, five hundreds years before, the Administratum had Aquila Hive built as an administration center from which coordinate the massive logistic efforts to repopulate and bring back into operation all the planet's industries. Basically the hive was built as a huge office center. Nowadays the hive housed many services industry, like banking, insurance, trade and finance, many merchant houses and what, back in Han's time, would have been called the public sector: despite the Administratum had at least one spire in all the major hives of Armageddon, it still retained major archives and offices in Aquila Hive and, for this reason, it was heavily guarded by the Astra Militaris. Aquila Hive was hardly a military target (sometimes unmentioned by official maps) and had been substantially spared by the Greenskin rampage.
No need to say, it was small by Hive standards, but it still had three times the population of Tokyo.
The Aquila Lander continued the descending trajectory, directed towards the tip of a gleaming spire.
The whole spire was owned by a family, the Septis Familia, lead by the man Hans was up to meet, Lord Marcus Septis, one of the most powerful people, not to say one of the richest, in the entirety of Armageddon.

The Aquila folded its wings and performed a vertical landing on the private craft port at the top of the small spire: a seven hundreds meter tall metallic tower, shining under the synthetic orange polluted sky. Servitor-controlled las turrets and voidshields, was the comment of the pilot. Top notch private defense. The Aquila's propellers gradually decreased their violet stream of plasma, and the pilots killed the engines.
The wind was fierce, fortunately the respiration masks was keeping the violent air outside and a tall circular barrier was blocking part of the airstream and preventing them to be blown out of the spire-top. A guard of honor, in double line, was awaiting them, at least 20 soldiers in a deep crimson armor, faces covered by respiration masks and impassible to the wind. They presented their arms as a salute, but none of them spoke.
Hans and his small group walked to the entrance to the big glass-like dome in front of them.
As they entered and the door closed, the wind stopped. They were in a circular space, at least 200 metered of diameter. Under the equally tall 200 meters dome, a lush garden: a rainbow of violet, red, yellow, orange, indaco flowers, most of which clearly alien in nature, none of them Hans could have named. More impressively still, tall, centenary trees: some resembled oaks or pine trees; other were more exotic, one kind had such symmetric trunk branches and leaves that seemed almost an architectural element, one tree was huge and serpentine, with maculated leaves, and different ones had blue or even black leaves, they were coming in a variety of shapes, with scaly black barks, with empty cubic cavities in their trunks, with gluey-phosphorescent resin or other alien features. The architecture itself was rich of details, but less heavy in baroque, more like a fusion of Victorian and neoclassic, marble and steel.
Greeting them, a group of nine beautiful man and nine beautiful women. Both groups almost naked, wearing only lingerie, weird but alluring made of shimmering pearls and raw gems strips. All of them were tall, and all were perfect in everything, almost like directly out of a Playboy cover.
"Greetings, Lord Rogue trader." Said a beautiful women with a dark chocolate skin. She was tall and thin, yet gifted with graceful curves, She had curly hair and high cheekbones that framed almond-shaped eyes, deep eyes with a golden color, and full lips, parted in a faint smile.
She seemingly had no cybernetic implant, which was weird in that world.
"The air here is safe to breathe, if you fancy removing the filtration mask."
Hans removed the mask.
For the first time since he found himself in Necromunda, almost five months before, he could smell flower, and vegetation, and oxigen (well oxigen doesn't have a smell, but he could feel it).
He breathed, a deep breath.
"If you were so gracious to follow us, lord Marcus is waiting for you."
Hans nodded and followed her.
As he followed her across the garden, a beautiful swedish-looking blonde woman, and another one east-asian looking, moved at his sides, and he noticed two beautiful woman moving close to each of his male troopers and two beautiful man moving close to each of his female one.
The black super model was telling him of all the vegetal variety of the garden, but his attention was definitely somewhere else. If this was a tactic to throw off-guard lord Marcus guests, it definitely worked.
They took some regal looking crimson marble stairs and walked to the lower floors, high ceiling and grandiose marble coated surfaces, green marble, blue marble, red marble, even violet and black with gold veins were there, a mineral garden as colorful as the vegetable garden above.
Hans was starting to understand what wealth could command in the Imperium, and was starting to feel poor.
After walking for a while those grand halls, they arrived in front of what seemed like solid adamantium doors, inlaid with a natural size naked man in chiastic pose holding a flame. Two guards in red power armor moved aside.
The black woman smiled.
"My friends will take care of your companions while I will leave you to discuss with lord Marcus." again off-guard, he nodded like an idiot.
"Was a pleasure to meet you, lord Hans. I hope my lord will allow us to spend other time together." Hans nodded again, staring at her tits like an idiot.
The woman smiled as the door closed behind her.
"Not too ugly, I hope" Said a firm, male voice behind him, strong with authority.
"Oh no, she is beautiful…"
"I meant my palace. But glad you appreciated the maîtres. The flower of youth is not cheap to come by."
Hans turned around.
The room was cozy. A sharp contrast with the grand marble halls: wooden floor, two wooden walls, a few paintings on them -mostly depicting imperial saints or, other stark contrast, women depicted in what could only be defined as pornographic acts. The third wall was covered by a library and in the forth a chimney with lively flames, that gave the room cottage vibes.
Sitting on an armchair, a man, well shaved, with intelligent grey eyes, blonde hair and the apparent age of fifty to sixty.
"Oh, your palace is great, Lord Marcus, I presume, certainly the emperors of Rome didn't have such nice ones!"
"Thanks for your compliment. Hoping that you intended as a compliment the comparison with the lords of this Heretic Roman kingdom that dare to call themselves Emperors in their petty domains, undoubtedly in a forgotten region like the Halo or the Ghoul Stars."
"Oh, no, my lord. I'm referring to the ancient Terran history, well before humans conquered the stars."
"Ahh, the heathen kingdoms of the Age of Terra! How fascinating! I thought you to be a parvenûe, one that forged his name via the violence of the sword, or, perhaps, the persuasion of Gelt, which is no small feat in itself, given how difficult it is to elevate a new Rogue Trader Dynasty. But, apparently, I have an erudite as guest in my palace. Visne semocinari in Alto Gothico?"
Best of Hans' understanding, high Gothic was basically Latin (how weird that Latin survived to 41st millennia when was already almost dying in the third!). He was pretty good at Latin in his high school time. That said, he couldn't speak Latin fluently to converse in it, but maybe enough to save the face.

"Possumusne loqui in lingua Lat… in Alto Gothico, mi amice, et de gloribus generis humani, de multis victoriis et multis tragicis quas passa est, conversari?"
his Latin sucked, he better start quoting…"Aedificia tua tamquam montes aeterna; ibi gloria, ibi mulieres pulchrae, ibi historia ipsius hominis scribitur."

The Hive Lord smiled with a knowing glint in his eye, his words flowing in High Gothic with an elegance honed over years of courtly life:

"Ita, Dominus Mercator, aedes istae sunt ut figmenta aeternitatis, ut testificatio humanitatis nostrae ex ipsis fundamentis elevatae. Scilicet, pulchritudo et historia in nobis residet, in illis qui ad sidera ascendere ausi sunt—et, forsitan, qui nimis in somniis audaciae suae confidunt."

The cadence of his words was fluid, almost melodic, leaving Hans straining to catch every nuance. Hans narrowed his eyes, concentrated to translate. He stopped himself just in time from moving his lips. He understood something.

Hans took a slight breath, his memory reaching for some fragment of ancient text that might steer the conversation back to familiar ground. With a faint smile, he began, blending Latin with hints of his native German:

"Ah, sed… ut aiunt, 'sunt quaedam humilia quae… humilibus sermonibus tractanda sunt.' Certe, linguae simpliciores quando ad negotia descendimus saepe sunt aptiores."

Lord Marcus nodded: ""Altum Gothicum pro his quae animam alunt; Humilis Gothicum pro his quae pecuniae prosunt," intoned the Hive Lord, with a faint smile and an elegance borne of years in the Imperial courts and philosophy.
Hans nodded.
"Where are you from?" Asked Marcus, sitting and inviting Hans to sit in front of him.
"From a place called Deutschland, Germania, in Altum Gothicum. By Imperial standards it would be, it is classified as a Civilized World."
"Never heard of it. Plures sunt mundi in Imperio quam scelesti in Urbe Rachialium."
Hans eyes got lost in the starry myriad of the Imperial worlds, that Marcus was describing as more numerous than the criminals in a hive city.
"I thought it to be a fun joke, but, apparently, I called your mind to the distance shore of thought. You seem a man guided by the wisdom of experience. Are you in your second youth?"
"I underwent a rejuv treatment if that's what you are asking."
Hans asked himself why such a wealthy man like Marcus Septis, who could afford plenty of rejuv still looked sixty. Maybe there was a limit to what could be achieved with that technology and he was older than it seemed.
"What about you, my Lord?"
The man smiled.
"I'm entering in the second half of my second century" Jesus fucking Christ, more than 200 years old! Was that possible for him too? "My grandfather Verus Septis was among the first wave of colonists sent to repopulate Armageddon from the Great Plague, five hundreds years ago. We ail from a noble Pyran dynasty, but what we built here, what me and my father before me built, is well beyond the modest wealth our small noble house had in Pyran back then." Half cough-half laugh "Now I could buy three times over the Royal House of Pyran." He smiled "ahhhh, the benefits of economy of scale. Mundi Rachiales, quamvis deformes, abundant opportunitatibus!"
His eyes gleamed "which leads us my business propositions to you, Lord Zimmerman."

————

Proposal:
Lord Marcus Septis, a wealthy financier from Aquila Hive, presents a suite of high-profit ventures to Lord Hans Zimmerman.

Option 1: Black Tithe Cargo Partnership

Marcus proposes using Hans' Warrant to export "Black Tithe" cargo—excess goods produced beyond Administratum quotas and undeclared to evade tithes. Local demand is high, but off-world markets yield far higher returns. As a Rogue Trader, Hans bypasses customs, a privilege denied to standard chartist captains.

• Pros: High profits; Marcus opens a credit line, assuming the risk. Hans keeps 50% of the profits after reimbursing manufactorum owners.

• Cons: Risk of discovery by Inquisition or Administratum, given Thelkar's vigilance.

• Unique Opportunity: Marcus offers discreet backing from Aquila officials to support shipments, but Hans must use his own ship.

• Practical Effect: Each time one of Hans' ships docks at Armageddon (up to four ships), it can collect 2d4x10K ATC worth of goods. Hans incurs no upfront cost but must repay the merchandise's value and 50% profit. An accountant from the merchant conglomerate will board as observer. Chance of discovery each trip: 2%. Hans manages the cash flow during transit.

Option 2: Challenge Thelkar's Financial Monopoly

Each Armageddon hive has its own currency, with exchange rates controlled by Thelkar's monopoly bank, which skims a cut from all sector-wide currency trades (excluding Imperial currencies like ATC). Marcus already runs a shadow bank for foreign exchange, bypassing Thelkar's monopoly. With Hans' Warrant, he could establish a formal bank, independent of Thelkar's oversight.

• Pros: Massive profit potential and control over Armageddon's financial flows. Hans gains significant financial influence.

• Cons: Likely retaliation from Thelkar, including audits and potential military response if the bank's reach expands.

• Unique Opportunity: Marcus offers Hans access to Armageddon's financial networks and proposes a 70/30 profit split in Marcus' favor, boosting Hans' reserves.

• Practical Effect: Each year (≈12 turns), Hans receives 1d4x50K ATC, in varied segment currencies. To collect, Hans must physically visit Armageddon or send a trusted agent; no interstellar transfers exist.

Option 3: Defense Pact with Governor Thelkar

Marcus proposes an indirect alliance with Thelkar, where Hans would broker a formal planetary defense contract. As a Rogue Trader, Hans could legally escort high-value cargo between hives and neighboring systems. Marcus would support Hans' entry into Thelkar's circle as a silent partner.

• Pros: Legitimacy and steady income through defense contracts funded by the Administratum; secure position in Armageddon.

• Cons: Marcus remains a silent partner, risking hidden tensions with Thelkar.

• Unique Opportunity: Marcus can supply intelligence on key trade routes, increasing Hans' profits and presence among Administratum and officials.

• Practical Effect: Access to Thelkar's inner circle, securing government contracts and market-price deals with Marcus' support.

Option 4: Ork Salvage Operation in War Zones

Marcus offers funding for salvage in Ork-infested areas, rich with abandoned tech and raw material. Hans' Warrant could grant legitimate salvage rights for off-world resale. Marcus covers mercenaries, logistics, and bribes, while Hans supplies transport.

• Pros: High returns on salvaged Ork materials, with Marcus assuming most costs. Hans controls resale to black-market buyers.


• Cons: Extremely dangerous; risk of Inquisition attention and conflict with Thelkar, who opposes unsanctioned salvage.

• Unique Opportunity: 60/40 profit split favoring Hans, elevating his reputation as a resourceful trader.


• Practical Effect: Each turn orbiting Armageddon, Hans receives 1d4x10K ATC worth of Ork war material. Hans incurs no upfront cost but owes the merchandise's value and 50% profit on return. An observer-accountant from Marcus' proxies will board. 2% chance of discovery.

Option 5: High Trade Alliance with Armageddon Merchant Houses

Marcus brokers a consortium of merchant houses seeking to avoid Thelkar's tariffs through Hans' Warrant. Hans' ship would legitimize exports, bypassing Thelkar's control entirely.

• Pros: High returns with minimal setup costs; tariff-free trade increases profits and secures connections among merchants.


• Cons: Direct challenge to Thelkar's economic authority; potential retaliatory tariffs or embargoes.

• Unique Opportunity: Three Carrack Class ships will operate under Hans' Warrant, with him as lead operator, giving him a 10% cut on all their profits, payable every 5 years.


• Practical Effect: Ships pay a 10% profit cut to Hans, held in Marcus' shadow bank until collected in person. Hans may place one accountant per ship as observer. Ship conglomerate retains ownership and operational freedom over the ships, but vassalage obligations apply, requiring mutual support in emergencies and Hans responsibility in case they break imperial piracy laws. Hans risks direct opposition from Thelkar.

Option 6: Refuse All Offers, Open a Shadow Bank Account

Hans may decline Marcus' propositions, opting for a simpler arrangement—a 50% discount on currency conversions through Marcus' shadow bank, saving on exchange rates without political entanglements.

• Pros: Avoids risky alliances, preserving independence; entry into Armageddon's shadow economy.

• Cons: Misses larger profits and influence.


• Practical Effect: Reduced 2.5% fee for local currency conversions and 7% for Imperial-wide currencies.

Vote Options:



[X] Black Tithe Cargo Partnership

[X] Challenge Thelkar's Financial Monopoly

[X] Defense Pact with Governor Thelkar

[X] Salvage Operation in War Zones

[X] High Trade Alliance with Armageddon Merchant Houses

[X]Refuse All Offers, Open a Shadow Bank Account

Notes: All options except Option 6 require an additional month on Armageddon. Option 2 offers passive income unless returning to confront Thelkar. Options 1 and 5 differ in legality—Option 1 is covertly illegal, while Option 5 openly challenges Thelkar directly.

——


Memo Prepared by Jalna Massai

Subject: Meeting with Admiral Karras – Anti-Piracy Engagement Opportunity

Hans,

I attended the meeting with Admiral Karras, and it's clear that the Navy is keen for our involvement in addressing piracy issues in sectors they cannot effectively patrol. They view us as a prime candidate to assist in eradicating key threats, particularly those beyond their current reach.

The immediate concern is the pirate vessel known as the Black Boa, which has been a menace in both the Armageddon and Gothic sectors for over 70 years. This pirate ship is responsible for the destruction of at least 10 non-warp capable merchant vessels and the raiding of three Imperial feudal worlds, where they have taken both slaves and resources. The Navy has been chasing rumors of the Black Boa's location for years, but with little success—until now.

The breakthrough came from the Dante Monitoring Station, situated at the edge of the Armageddon system. This station is one of the Mechanicus' most advanced creations, directly produced on Mars, and it has been intercepting unencrypted transmissions from a primitive Xenos species -barely capable of intra-system spaceflight- located 58 light years away from the Armageddon system. Six months ago, during routine monitoring, the station intercepted a transmission that included images of the Black Boa.

Although the transmission is 58 years old due to the distance, the intercepted data suggests that the Black Boa pirates were not just attacking the Xenos species but had also established a base on the third moon of their planet and were extorting resources from the Xenos. The planet itself is a massive oceanic world inhabited by a fishlike Xenos species, deemed non-threatening and not worth a military expedition. The moon, described as a swampy jungle with shallow oceans, seems to have been colonized by the Xenos one or two centuries ago.

The Admiral believes the pirates may still be using the moon as a base. Given the relative lack of surveillance in the region, the Navy sees this as an ideal opportunity to eliminate a long-standing threat.

Proposal from the Admiral:

If we accept the mission to eliminate the Black Boa, the Admiral has outlined the following compensation:

• 70,000 kilotons of Prometheum Grade C, which will triple our current supply, providing fuel autonomy for several years.

• 1,900 kilotons of iron ore from Hive Volcano.

• 5,000,000 Aquilae

• We are allowed to keep any spoils from the engagement.

• Furthermore, we are free to engage with the Xenos as we see fit, and if we wish to claim territory or resources in the system, the Navy will not interfere.

This mission is of great interest to the Navy, and they are prepared to support us with these substantial resources in exchange for eradicating the Black Boa. Let me know your thoughts on proceeding with this.

Respectfully,
Jalna Massai
Seneschal


———-
[X] Accept

(If we accept we don't have a deadline to complete the mission, but the Admiral will expect us to bring us news of our efforts next time we go into Armageddon, barring that we will loose the face with the sector's Navy)
[X] Refute
———
Note: Hans never saw or can't properly imagine the target system
[X] proposal to name it
As so, he can't use the multiversal warp drive. Will need to use calculated jumps (circa 10), with multiple rolls.
 
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40k, Rogue Trader, Narrative “Nine Joy-Girls”, Vote
The steel rod was grey, smooth, cold; he could feel tiny furrows under his finger tips: so solid, so real. He still had to trust the veracity of his senses. More than 6 months in the 41st Millenium. Yet, there were moments in which all of this seemed just a dream. He raised his chin to gaze the small hauler moving around titanium ingots: he was warned not to touch those, since they had been stored close to the molten metallic magma.
The warm smile of Jalna, her full lips:
"I hope, my Lord Hans, that my purchases satisfy you."
"Very much so, Mein Schatz. Very much so. I hope that admiral Karras has replied constructively to our request to access macrocannon shells: I kinda regret having sold a few of them."
She nodded, gently: "The admiral is very appreciative of our availability to hunt down the Black Boa and has agreed to give us license to purchase up to one hundred macrocannon shells, which, unfortunately, is more than what we can afford with our current cash flow. There are three main kind of macrocannon shells hoarded here in Necromunda by the Astra Militaris. Would you like to know the specifics?"
The engineer in him smiled, openly "I love specifics."
"Each of the three kind of shells is mostly made of ferrocrete: a ten meters long, three meters high and wide ogival cilinder. Since the acceleration or the projectile more is then Quater Milia Terran Gavitas, the ferrocrete turns into plasma. The plasma is not very effective against voidshields, but the airburst raze unshielded buildings in a radius of tens of miles, if we are targeting a planetary surface. The high penetration material is the one that can withstand the acceleration. We have three different patterns available in bulk here in Armageddon: the Mars Pattern, with graphite cores, very similar to the Necromunda-Pattern. They contain a cubic meter of graphite. The graphite typically shatters during acceleration and one or two major shards typically are big enough to penetrate a voidshield or survive atmospheric ablation. They contain less than one percent of the whole macrocannon hit, but that's still enough to penetrate a void ship hull or to crater the land. Than we have the Gryphonne IV Pattern, where thousands of synthetic diamonds coat the macrocannon tip. Hundreds of diamonds survive the acceleration and the plasma burst spread them for hundreds of kilometers. These shells are not so much effective against compact, shielded targets, but are perfect to cause widespread damage to extensive areas, like urban sprawls or infantry formations. Than we have the Lucius Pattern, containing one cubic meter of adamantium at the core. These shells are the ones preserving more kinetic energy at the impact: they can cause major earthquakes, crush deep bunkers, collapse unshielded hives and annihilate whole voidshields, with the note that those ammunitions have an higher chance of being deflected by voidshields on unanticipated trajectories. As you can imagine, they come at a premium price, and the Admiral capped at ten the maximum number of Lucius Pattern shells that we can purchase in the sector."
"Price?"
"The Gryphonne Pattern, one K ATC each. The Mars Pattern, one thousand five hundreds ATC each. The Lucius Pattern six K ATC each."
Hans whistled.
"But the admiral graciously gifted us one macrocannon shell, from the Astra Militaris stock, at choice between the Mars and Gryphonne Pattern. After some… persuasion, of course."
Hans found himself staring at the tight shirt of the seneschal, delineating the perfect hard spheres of… Scheiße! He really needed to get laid. He would discretely ask the designated person to arrange something with the joy girls. He knew most of his male officers, and a few of the female ones, were regularly having fun with the joy girls, yet, Hans never had sex with a prostitute in his previous life… well there was that time he had too much alcool and drugs, back in his university years, and he wasn't so sure of what him and his friends had done… but, apart from that, never. For God's sake, he made love with the same woman for almost thirty years. But that was another life, another world and, the more time passed, the more this started to feel like this was the real one, and the old one just a distant dream.

———

Options
Get for free

[X] One Mars Pattern macrocannon shell
[X] One Gryphonne Pattern macrocannon shell

Purchase

[X] {specify number} Gryphonne Pattern macrocannon shell
1,000 ATC each

[X] {specify number} Mars Pattern macrocannon shell
1,500 ATC each

[X] {specify number} Lucius Pattern macrocannon shell
6,000 ATC each


——-

Hans was anxious, despite the mounting sexual urge he started to feel after the rejuv treatment, the idea of being with a woman again was making him feel agitated. He knew he had a young body again, more athletic than he ever was in his past life, but, still, he felt the burden of his years inside and, being with a young woman again was a weird prospect. Even more considering that in his old world the way in which he acquired the Joy girls would have been considering trafficking. He gave instruction for them not to be molested if they didn't want to have intercourse with the crew and, while it was clear that they were being treated far more humanely then in the slave's pits of Necromunda, he knew that there was some deal of exploitation in the communal brothels set up all over the ship. It wasn't exactly like those women had a real choice. He probably should feel more uncomfortable about that, but, maybe, there was iridium in each man's heart, with the call for profit being louder than the call for humanity.

He sighed. At least that was stuff he wasn't directly managing. He was going to be gentle with them. Maybe even changing the life of one of them.

Nine women entered, escorted by two troopers.
Hans watched as the nine women entered his quarters, one by one, each with a striking presence that hit his senses. His initial nervousness had softened, replaced by a mix of curiosity and anticipation. He knew he wasn't here to analyze personalities, yet he couldn't help but notice each woman's distinct features, their allure heightened by the exotic clothing they wore, meant to both reveal and intrigue.

Sarai moved with a lean grace, her skin the deep, rich brown of polished wood, contrasted by purple-blue eyes that gleamed with a quiet intelligence. A subtle scar along her jawline hinted at a harder past, but her expression was softened by a knowing, faint smile that seemed reserved for those she chose to trust, maybe just a mask she wore.

Leah, golden-haired with a cascade of loose curls that fell to her waist, was vivacious and bold. Her full lips curled into a smirk as she took in her surroundings, visibly impressed by the luxury of the quarters. She had generous, well rounded curves in her bottom and her breast, highlighted even more by a slim waist and flat belly. Her voluminous golden hair framed her erotic body. Her mischievous, challenging gaze made her seem like a woman who'd learned to thrive in the midst of chaos.

Mira had a softer presence, her dark hair hanging loose, framing her face like a veil. She was petite, with delicate features that gave her an almost ethereal quality. Her green eyes darted around, lingering on the unfamiliar luxury of his quarters, a touch of wonder in her expression as she hesitated before glancing at Hans, a faint blush coloring her cheeks, giving the impression of innocent beauty.

Iona stood tall and proud, her hairstyle was a side shave, blonde hair with purple streaks, highlighting sharpness of her cheekbones. She had a nose piercing and, through her semi-transparent white shirt, Hans could see she had piercing in other areas of her body as well. Her bronze skin glistened under the room's soft lights, and she held herself like a warrior, arms folded as she observed Hans with a piercing stare. Her figure was athletic and lean, her confidence radiating from every movement, a woman who clearly felt at home with her own strength.

Lia was serene, her movements slow and deliberate, with skin that was a warm olive, giving her an air of calm that contrasted with the others. Her almond-shaped eyes were a warm brown, framed by dark lashes that seemed to brush her cheeks whenever she blinked. She moved as though each step was a dance, her presence soothing, almost meditative, as she settled gracefully into her seat, crossing her beautifully smooth legs. She had very elegant ankles and feet, framed by high heel shoes.

Nara, the youngest of the group, had wide, innocent hazelnut eyes, her skin a soft, milky shade, almost translucent under the lights. Her hair, a cascade of straight, jet-black, seemed to make her pale face all the more striking. She clutched her hands together nervously, glancing around with a mix of fear and wonder, as though she were in a dream she couldn't quite believe.

Cora was energetic and full of life, her copper-toned skin and cropped auburn hair setting her apart from the rest. She was shorter but muscular, well-toned body contrasting with her rounded cheekbones, with a face that seemed to always hint at a grin. She brushed a hand over the silk tablecloth, laughing in surprise as she touched the fine material, her bright blue eyes sparkling with mirth.

Iris had a reserved, analytical air, her dark brown skin flawless, with high cheekbones and short-cropped curls that framed her face. Her slender fingers ran over the edge of the table, her movements precise, almost calculating. She met Hans's gaze with a sharp, curious stare, as though assessing him and filing away every detail.
Her seriousness contrasted with the way in which the joy-master dressed her for the occasion, or better, undressed her, wearing only a rainbow colored thong that left little of her asscheeks and of her groin to imagination. Her hard breasts were almost fully visible, only her nipples covered by small stickers emblazoned with the Zimmerman coat-of-arms.

Vera, the last to enter, was strikingly beautiful, with a halo of curly red hair that fell wildly around her shoulders. Her fair skin was dusted with freckles, and her eyes, a shade of amber, held a softness that made her seem vulnerable yet resilient. She held herself with a subtle grace, her movements slow and cautious as she looked around, her gaze softening as she settled into the luxury of the room.

As they took their seats around the lavishly set table, Hans couldn't help but feel a sense of pride in the atmosphere he'd created for them. The meal was opulent, a far cry from the bland, nutrient-rich food of the void and corpse starch they likely knew all too well. Platters of roasted meat glistened with juices, accompanied by bowls of steaming vegetables and exotic fruits from far-off worlds. Rich, fragrant sauces and delicate pastries filled the air with a tantalizing aroma.

Sarai took a bite of the succulent meat, her eyes widening slightly as the flavor burst across her tongue, the white scar on her jaw moving as she chew. Leah leaned forward eagerly, tasting the thick, creamy soup with an indulgent moan of appreciation, her blonde curly hair framing her gestating expression, while Mira's shyness seemed to vanish as she savored each bite, her lips curling into a small smile, Her petite hands reached hesitantly for new dishes, as if she couldn't believe food this good could exist.

The conversation turned lively as they began to relax, each woman revealing glimpses of herself between bites and sips of fine wine. Leah cracked jokes, her laughter filling the room, while Cora eagerly recounted stories from the lower hives, drawing giggles from Mira and glances of mild amusement from the others. Nara, still wide-eyed, asked about every dish, as though each one were a mystery to be unraveled.

Hans watched them with a mix of amusement and intrigue, drawn to the way they each responded to this rare moment of luxury. As the meal wound down, he extended an invitation for any who wished to stay and share the evening further. He'd offered them a choice, and he meant it. None would be forced to remain, and for the first time, perhaps, they had the freedom to choose.

Some glanced at each other, uncertain, while others looked at him with a newfound curiosity. Leah met his gaze directly, a playful spark in her eye, while Mira gave him a soft, almost shy nod. Iona's smile was faint but genuine, a rare moment of warmth from a woman who seemed to guard herself fiercely.
Iris stand up, first gazing at the women leaving the room, than at Mira, in a harsh, disapproving, yet protective way, and confirmed she was staying.

As the evening settled into intimacy, Hans found himself drawn to each woman's unique allure, the firelight casting a warm, flickering glow on their forms.
Sarai, with her lean, lithe frame and smooth, dark skin, moved gracefully in his arms, her quiet strength and poised elegance lending itself to a slow, sensual rhythm that seemed to stretch time itself.
Leah, bold and mischievous, pressed close to him, her golden curls spilling over her shoulders as she laughed softly in his ear, her body curving naturally to his with an ease that matched her playful spirit.
Mira, her slight frame almost ethereal in the low light, was more reserved, but her wide green eyes held a curiosity that matched her hesitant yet eager touch. Her slender fingers traced
gentle paths over his skin, each gesture filled with a shy sweetness that felt as delicate as her figure.
lona, on the other hand, was fiery and direct, her muscular form both commanding and responsive. Her
strength was evident in the way she wrapped herself around him, each movement deliberate, as though savoring every shared moment with intensity.
Cora, her compact, copper-toned body radiating warmth, was playfull yet attentive, her hands exploring freely as they intertwined, her laughter mingling with the soft sounds of the night. She shifted with an easy agility, her figure pressed close in a dance of mutual discovery.
Iris held herself with a serious, composed air, her intense gaze never wavering, even as her near-bare body seemed to defy her reserved nature. The bold, rainbow-colored thong and the small, crested stickers on her firm chest added a sharp, exciting contrast to her otherwise controlled presence, sparking something raw in Hans. Her eyes met his, steady, assessing, even as he ran his hands over her smooth skin. She softened-reluctantly, yet invitingly—as he pulled her close, his touch firmer, savoring the interplay between her discipline and the allure she hadn't chosen but wore all the same. Her breath quickened as his hands traveled lower, her controlled exterior slowly unraveling under his touch, yielding fully, as she gave herself to the moment, her serious demeanor dissolving in their shared, unrestrained ravenous movements.
As he was riding the moment with Iris, Mira came closer, dividing her attention and her care between Hans and Iris.

Each woman, in her own way, contributed to a tapestry of shared intimacy. They took turns and shared glances, the night unfolding like a quiet symphony of connection and warmth. Hans found himself lost in the ebb and flow of bodies and soft murmurs, each moment an exploration of the senses, a brief respite from the galaxy's harshness—a memory he would carry, treasured, into the stars.

Hans stirred in the dim light of the remaining candle, its flame casting soft shadows across the vast bed.


Beside him, Cora lay nestled against his side, her warmth pressing close, her curves fitting comfortably beneath his arm as her head rested on his chest, her breathing calm
and steady. On his other side was Leah, with her golden curls cascading over his shoulder, her skin soft against his, bringing a different kind of energy-a playful presence even in sleep.
lona lay belly-down further down the bed, her figure draped across his legs, one arm loosely around his knee, her face turned slightly into his hip.
Her unrestrained confidence, even in rest, brought a faint smile to Hans's lips, her body sprawled in a way that -spoke to her fiery spirit.
Mira and Iris had settled together at the far edge, arms loosely wrapped around one another, the quiet affection between them creating a calming scene. He felt the light brush of Mira's foot against his, and he marveled at her serene grace, contrast, with Iris's seriousness that even in sleep seemed to linger, both drawing him in with a quiet allure that was all their own.
The last woman, Sarai, rested toward the foot of the bed, her figure curled with a quiet strength that belied her softer side. Hans's gaze lingered on her, struck by her resilience and the subtle vulnerability that had surfaced over the evening: the scar on her jaw wasn't the only one the slavers of Necromunda gave her.
In this rare moment of peace, Hans felt a deep, conflicting surge of protectiveness and responsibility.
These were more than fleeting encounters; each woman had a
story, and he wondered if perhaps his role was to offer them something more than mere obligation.

————
[consequence, Hans is stress relieved -for some time-. He is slightly more decadent and starts to feel more self confident about his rejuvenated body]

Vote Option, Hans can keep a maximum of two among the six women as his personal Joy Girls, relieving him of stress when needed. They are technically slaves, as they would be if Hans were to send them back to the brothel, but, at least they can have a better life.
Hans (in addition or in alternative) can also set free two women, offering them either to open for them a stall so that they can build a profession. He can offer them to host them in his quarters (as guests) or buy them a house in a safe planet.

[X] keep max. two woman as personal Joy Girls {specify which ones}: permanently decreases stress, permanently increases decandence.
Joy girls will count as officers in terms luxory ratios consumed

[X] Free Max. two Joy Girls {specify which ones}: decreases guilt and decadence, no stress relief per se, unless one of them decides on her on volition (will roll in other turns) to become Hans' mistress. Will cost 2 kg of gold if we settle them in a feudal world, 1 ATC in Imperial world or if we loan them money to open a buisness inside the ship. Will cost as officers if they stay in his quarters.

[X] send back min. two Joy girls back to the ship's brothel, back eating corpse starch and taking care of horny crew members. This option is mandatory for at least two Joy Girls (Hans doesn't wanna appear as if he's hoarding too many crew resources). Can be more than two if we don't take the other options.


————

Will follow description of the mechanicus encounter, after rolling the dice, and vote if we wanna leave the system or not. Next turn.
Stay tuned.
 
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40K, rogue trader, narrative “The Magus Explorator ensemble”
A quick note in his overlays:
"Lord Rogue Trader. I'm entering in your private quarters with the perspective Magus Explorator and their retinue"
Hans relayed a quick message to the troopers, instructing to let the Mechanicus pass.
Hans was sitting at his wodden desk, in his favorite private office (he had several in his private quarters) and was wearing a proto-silk rope, red and gold.

Hans shifted in his seat, studying each of the figures as they entered, uncertain of what to make of them. Callidus led the way, his usual air of controlled precision evident in the way he arranged himself before Hans, mechadendrites coiling with an almost thoughtful deliberation. Behind him, the others filed in—a strange, almost ceremonial procession of metal and flesh that held Hans's attention in a way few things could. They seemed not just armored but encased in purpose.

Callidus inclined his head slightly, the low hum of his voice laced with a hint of pride. "Lord Zimmerman, I present the team chosen with precision for this endeavor. These Magi are dedicated, each a specialist in their field, sworn to the Omnissiah's light and your Warrant's mission. Their knowledge of ancient liturgies is deep and their intellect is shinier than their metallic skins"

Mechanical laughter.
Typical Callidus humor.

The towering figure of the senior Magus Explorator stepped forward first, overtaking Callidus. His suit gleamed in the dim light, thickly plated and robust, as if he were a diver ready to plunge into an alien ocean. A respirator mask covered most of his face, with only a glimpse of skin around his nose and mouth, giving a faint glimpse of the man behind the machine. His voice, deep and metallic, filtered through his respirator with a low hum. "Lord Rogue Trader," he greeted with a faint incline of his head. "I am Senior-Magus-Explorator Rallax. My presence assures your mission the resilience of steel—and the loyalty of the Omnissiah's faithful."
Hans stared at Rallax's pendant: an ornate Cog Mechanicus emblem, its finely wrought skull split by the black-and-white halves of the cog. From the hollowed eye sockets, dancing live flames, almost like an illusion trick, but they seemed real.
Rallax noticed the Rogue Trader's gaze: "This Ornament is Holy: it's called Gnosis, and the flames are controlled by intricate, philosophically inclined machine spirits. Being awarded with one is a great honor for a Magus Explorator."
"Your augmentations are peculiar, they seem … bulkier than other mechanicus I have seen before" noticed Hans.
"This Body is built to withstand extreme environmental conditions: heat, cold, deep ocean, hard radiations, and even warp energy. I maintain only my organic brain, because organic neurons typically outperforms cogitators in terms of lateral thinking, respiratory system, for brain oxygenation, nostrils and tongue as additional chemical analyzers -you couldn't guess how hard is to build a good mechanical interface encoding smells. This body is a great assist in my specialty: exploration of extreme environments ."

Next to step forward was a figure who immediately drew Hans's attention with her eerie grace. She was tall, her limbs slender and lined with silvered plating that caught the light in subtle, quick glints. Her movements were precise, almost predatory, and when her optics adjusted, they zoomed in on Hans like the eye of a hawk. She inclined her head slightly, voice low and clear. "I am Magos Eryka," she said, her voice cool but almost intimate. "I specialize in tactical and anatomical analysis. Efficiency in unknown variables." Her fingers flexed slightly, as though testing the air.

The third, Magos Calyx, was a stark contrast. Androgynous, they wore a matte-black casing that seemed to swallow the light, an oblong visor scrolling streams of code across its smooth surface. Calyx didn't speak immediately, their visor flashing as if calibrating, and then they nodded to Hans, voice soft but metallic. "Magos Calyx, Lord Rogue Trader. Linguistics, data translation, and… anomalies." There was a pause, and Hans caught a glimpse of something almost contemplative in the way their visor pulsed, as though sizing him up.

The next junior member, Magos Lhoris, had an unassuming frame compared to the others, his mechadendrites fine and delicate, almost like the tendrils of a plant rather than hardened metal. His expression was hidden beneath a simple, closed mask that emitted a soft, pulsing green light from the eyes. His voice was unexpectedly melodic for a Mechanicus. "Lord Zimmerman," he began, bowing slightly. "I am Magos Lhoris, a botanist and biotechnician. I specialize in synthesizing biological compounds—many might prove… useful, in places unwelcoming to the living." He folded his mechadendrites carefully, as if in reverence.

The final figure moved forward with an unmistakable weight and presence, each step seeming to thud against the floor. His limbs, piston-driven and powerful, gave him a bulk that bordered on intimidating. This Magos' voice was a rumble, deep and grounded. "Virn," he stated simply, giving a respectful nod. "Mechanical reinforcement and blunt-force troubleshooting."

Behind them lumbered the ogryn servitor, a hulking creature of muscle and metal, its flesh melded awkwardly with augmetics, with one massive clawed arm and a crude augmetic eye that whirred slightly as it took in the room. It grunted, a hollow, mindless sound as it stood by the door, awaiting orders.

Hans watched them closely, trying to gauge each figure—where discipline met fervor, where machine met flesh. These were no mere crewmen; they were seekers, each in their own way.

He leaned forward, clearing his throat. "Welcome," he said simply, meeting each of their gazes, or optics, as best he could. "You've all committed to the unknown. And here, the unknown is exactly where we're headed."

Hans shifted slightly, resting his hands on the wooden desk, feeling its smooth, polished grain beneath his fingers. The familiarity of it grounded him, contrasting sharply with the towering mechanized figures before him. He took a slow breath, glancing from face to masked face, optics whirring and mechadendrites twitching, each of them distinct, yet joined by a collective purpose.

"Callidus," Hans addressed the ship's Enginseer, who stood close to him, silent yet watchful. "You've assembled an… impressive group."

Callidus inclined his head slightly, his metallic voice resonating with an almost paternal pride. "The Omnissiah has guided their paths to your service, Lord Captain. Each brings a piece of the sacred knowledge required for our mission—a carefully calibrated ensemble."

Hans nodded, turning his attention to the group. "I won't lie. The journey ahead is unlike any you've likely faced. There are places where even the Mechanicus has yet to set foot, worlds where the rules—those you understand and uphold—may not apply." He paused, letting his words settle, noting how Eryka's optics narrowed slightly, Virn's mechadendrites tightening as if anticipating the challenge.

"Lord Captain," Rallax's deep, humming voice broke the silence, his words carefully chosen, like bolts sliding into place. "It is the very nature of exploration to embrace the unknown, to allow the machine's might to bend, rather than break. My team and I are not strangers to extremities, nor to the limits of our own constructs. We were built to withstand and to adapt, should we be met with forces beyond calculation."

Hans nodded, impressed by the gravitas of the man's words. Rallax, it seemed, was more than a strategist; he was a force of absolute dedication, a kind of steel-clad priest-warrior. Yet, Hans knew there would be more than resilience needed where they were going.

"And yet," Hans continued, glancing over at Eryka, who held herself with a tense, predatory readiness, "the path we're taking may demand more than mechanical fortitude. It might require interpretation, nuance—qualities that don't come pre-programmed." He looked to Calyx, whose visor flashed in response.

"Lord Captain," Calyx's soft, metallic voice responded, "interpretation is not merely an anomaly—it is the lens through which data becomes insight. We are prepared to analyze any form of deviation, as necessary." They gave a slight nod, and Hans caught a glimpse of curiosity hidden beneath that ever-shifting visor.

Lhoris, the botanist, stepped forward, his mechadendrites folded in a manner almost like a bow. "Lord Zimmerman," he began, his melodic voice oddly calming in the charged atmosphere. "It may not be merely metal and flesh that we contend with on such worlds. My expertise in synthesizing compounds could be… indispensable in crafting environmental resistances, should the need arise."

Hans felt a pang of admiration for their adaptability, how each of them seemed a finely tuned instrument, ready to meet challenges beyond the known. And yet, a hint of skepticism flickered at the edges of his thoughts. As brilliant as these Mechanicus minds were, he couldn't help but wonder—had they faced a realm that could shift their very foundations, a place that operated beyond logic?

He leaned back, crossing his arms, and allowed a slight smile. "Well, I'm grateful for your confidence," he said, his tone layered with both irony and sincerity. "I expect you'll each have moments to prove it. And as we travel, I encourage… flexibility. Some things we're about to encounter, I'm guessing, aren't going to be found in any archive."

The silence in the room lingered, a kind of focused stillness that felt more sacred than awkward. They were, after all, Mechanicus—questions would be asked, but only after calculations and probabilities were quietly assessed. Then, finally, it was Calyx who spoke, their visor flickering with shifting lights as they processed.

"Lord Captain," they intoned, voice soft yet edged with an inherent analytical sharpness. "What exactly do you mean by 'beyond logic'? You imply challenges more… fundamental than alien worlds."

Hans met Calyx's visor. The flickering lights held an inquisitive hunger that he recognized in himself from his engineer days. He hesitated, the words tangling in his mind as he weighed just how much to reveal. Would they understand the multiversal nature of the warp drive? Or would they recoil at the implications?

"No," he finally said, leaning back and crossing his arms, keeping his gaze steady. "For now, I only mean that we're venturing far from the mapped routes of the Imperium—exploring the kinds of places untouched since the Dark Age of Technology. That alone should prove more than enough of a challenge."

Rallax nodded slowly, the hydraulic hum of his augmented neck the only sound breaking the quiet. "New warp routes… remnants of ancient pathways," he said, his voice almost reverent. "To seek the edges of the Imperium's maps… and beyond."

Hans inclined his head, allowing just the hint of a smile. "Precisely."

Eryka, whose keen optics had been watching him with the narrowed focus of a predator assessing prey, took a step forward, hands clasped behind her back in a rigid posture. "If I may, Lord Captain," she began, "why should we join you? There are other Rogue Traders seeking exploration and discovery. What makes this voyage different?" Her tone was level, but Hans could hear the unspoken weight of her question. They were Mechanicus Explorators, not ones to follow blindly.

Hans took a breath, considering his response. He didn't want to lie outright, but the truth—about his unique warp drive and its capabilities—was a delicate matter. He met their expectant gazes, feeling the weight of their questions settling like a challenge.

"My warp drive," he said finally, voice low and deliberate, "is… unique. Enhanced to venture further than most, it can access routes lost to time, ones that could unveil wonders—wonders untouched since the days of our ancestors, since the dark ages."

A ripple of understanding passed through them, the flickers of their optics intensifying. In their mechanical hearts, curiosity and ambition warred with caution. Hans could see it: the yearning to tread where none had before, tempered by the relentless logic of their code. He was offering them a rare doorway to the unknown, and for the Mechanicus, there were few prospects more irresistible.

The room settled into a hum of subtle, calculated excitement as Hans's words sank in. Each Mechanicus member stood motionless, processing the implications. For a moment, the flickering lights from their optics cast a ghostly dance across the walls, a silent but visible reflection of the gears turning within their minds.

Rallax was the first to break the silence, his voice a gravelly blend of curiosity and anticipation. "To rediscover lost routes… to lay claim to secrets forgotten since the Dark Age. It is… worthy."

Calyx nodded, their voice steadier, tinged with a sense of awe. "Yes. Lord Captain, this is the calling we have sought. To reawaken the knowledge dormant within the stars, to touch that which others cannot. It is… as it should be."

Eryka's expression softened beneath her mask, a subtle shift, but it was there. She leaned forward slightly, her optics narrowed as if examining Hans anew. "You offer us not just a mission, Lord Captain, but purpose," she said. "And that, we cannot refuse."

One by one, they each gave a nod of solemn agreement, their mechanized bodies stiff but filled with a silent sense of reverence. It was in that moment Hans knew—he had won them. The fires of ambition and the devotion to the machine burned bright within them, and with the promise he had laid before them, they were his.
 
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