Codex Technologica
Element Zero and Exotic Matter.
Element 0.21
Also known as E-0, Eezo, Zro, Metastable Strange Matter Type 21, Anomalous Zero Mass Matter -AZMM or AZ-M2- (Admech) and F**king Phlebotium (Unknown UAR Ritual). It is the given name to the one of the forms of metastable strange matter that originates from the exotic biochemistry of supernuclei life forms that exist in the heart of neutron stars. The process of its creation demands the insertion of Strange Quarks to its 'atomic' structuring, along with several other exotic particles to create what is best called as a Strange Pseudo-atomic nuclear cluster with zero protons, ergo its name Element Zero. It but one of the thirty six strange matter variants that possess a high metastability, even while outside of its native environment, and is considered the most useful of them all. Eezo is a substance that exists between two layers of Reality called Planar Layers, the Realspace (Variable Finite Medium) and the Shadow Universe (Constant Infinite Medium), where upon an electric current is passed through it, its link with the Shadow Universe is turned active and reaches a temporary higher energy state where it bleeds this higher energy state via creating the famous Mass Effect Field, which by the Ascended it is refered as the E-0 Resonance Field. Within this field, the properties of weight, dimensional values, space and time constants are altered as Realspace is affected by an overlay of the Shadow Universe where its energy bleeds into the Materium and it can be controlled and manipulated by altering the way the E-0 Resonance Field' values interact with the flow of electrons.
It is why most simple mechanical systems are unable to create the strange and advanced invocations of Biotics as the digital electrical pulse is constant and unchanging, thus causing a Resonance value that remains constant and its Resonance Field is limited to the limitations of simple stasis, kinetics fields and artificial gravity. Organic systems are more complicated and their transfer of electrons is erratic and at different amperes. This causes a lot of variation in the Resonance Values of E-0 atomic clusters and the way they interact with each other essentially becomes a puzzle block to miss and match together until a stable invocation is created that contorts all the constituent Resonance values into a singular macro-harmonious field. And thus Biotics and the development of Biotic-Emulation Apparatus is born.
Biotic Abilities and their Classifications
The forms of invocations that the myriad species across the ancient Milky Way galaxy have developed are just as varied as the creatures themselves. However, there are way to catalogue and classify all these invocations.
The following only possesses the most basic comprehension of the perhaps infinite forms of invocations that have been documented across the eons by the Ascended and their harvests.
Basic Kinetics
Basic kinetics are the simplest and easiest of the biotic invocations to use. They also are quite flexible in their use, especially for organics which cannot process all the minute microcalculations to the Biotic Emulation Apparatus. However, they all share the critical weakness of having little to no effect on targets with their own biotic barrier.
They range from the ubiquitous Pull, Throw and Barrier. However there are many more, and their purpose can be varied for almost all kinds of purposes. One can enhance their blows with raw kinetic power, granting their fists and feet the impact force of something many times their weight and might, or they can themselves be converted into a living projectile as they slam their own bodies against the enemy. Ranged forms also exist in pure kinetic form that can project a kinetic wave to shatter armour and bodies alike.
Molecular Manipulation
Almost all of the Molecular Manipulation Invocations involve the usage of mass-effect fields to affect particles, or to generate molecular-level electric or magnetic charge. It is a more complicated form of techniques that require quite a bit of focus to pull off.
Among these techniques there is the famous and dreaded Warp. One whom is versed in the ways of molecular manipulation can easily shear away at the molecular bonds of matter as these fields themselves ignite in ionized forces. Metal distorts, flesh melts, energy fields drain all their power to hold their structures. If one is powerful enough, all matter becomes ash at their mere touch.
Gravity Manipulation
Gravitic control is based on the use of dark energy manipulation to affect gravitons, forming invocations related to gravity, velocity and impact forces. A set of abilities that demand great power, but not necessarily great control.
Among them the Singularity is the most well-known. However, unstable gravitronic orbs, gravity whips, levitation and crushing weight, gravitic shockwaves, blades, and even defensive techniques that use the power of gravity as to repulse attacks, distort space time so that they never hit or even compress gaseous matter into dense shields have been observed and documented.
Dimensional Control
Quite a difficult form of techniques to make use of. Dimensional control uses the power of Mass Effect shunts to create variable effects involving travel, movement and transmission of biotic fields at a distance.
Most common of them all is the Charge. However truly skilled practitioners can do so much more. From teleporting through matter, creating bubbles of frozen time that can stop even the might of a supernova, rip apart holes in its victims via unstable hyper-accelerations, create mass effected tunnels to send other biotic invocations through or even objects.
High Order Energy Manipulation
The most complicated biotic school. It is also the most dangerous, and for good reason. Used to trigger or contain various highly energetic forces.
From dominating the battlefield with apocalyptic biotic macroscale invocations, to channelling the power of plasma, lasers or electricity, to wreathing themselves in penumbral flames. It is one of the many reasons the forces of Mekhane are seen with such horror in the eyes of their enemies.
Most common Metastable Strange Matter Variants
- Dark Matter Itself. E-0.1. It is the metastable decayed state of non-metastable Strange Matter. Dark Matter is quite a curious substance as it can be fused into heavier elemental states which allows higher Strange Matter Variants to be produced from its fusion processes.
- Black Matter. E-0.3. Black Matter is rare and difficult to produce like all Strange Matter Variants, as such its use and application is rather infrequent and limited when compared to its most useful version, the 0.21 Variant. However, that does not mean that it is not worth its investigation. Black Matter is a substance that remains in a constant Degenerate State and is held together through intricate quantum bindings that maintain it in a constant Quantum Locked state. As a consequence Black Matter cannot be bound to any other matter, not even other droplets of itself and cannot be altered in any way, shape or form without extensive quantum de-coherence fields (A similar, if different technology to power fields). Unfortunately those tend to make most matter behave oddly and any miscalculation can quickly convert Black Matter into a reactive mass of neutronium, thus exploding violently.
- Lightshift Element. E-0.5. A substance that does not interact with any form of electromagnetic radiation in any way shape or form. The only way to see it in its natural state is to observe its Dark Matter Shadow. If a strong electrical current is conducted through it, it glows white. However if drawn away from an observer while it is shining, it enters a red shift colour, and if drawn closer it becomes blue. This is explained by that light and subatomic particles with a phase wave that derive from it, are in a stage where the wave moves slower while the Lightshift's Resonance field is active.
- Uninteractive Matter. E-0.7. As its name states it behaves like non-explosive neutronium. Therefore if outside a proper containment field it will fall through the hands of the holder and into the core of the planet.
- Hycon. E-0.10. A curious non reflective white substance that has hyperconductive substances. If infused with Eezo, it produces energy almost all on its own.
- Enlock. E-0.12. An odd MsSM. In its pure state it is a superfluid with inert properties. However, if strongly electrified with an electric current higher than 7500 V, it binds quickly to nearby atoms, altering the material's properties somewhat and thus creating what can be best described as a Strange Matter-Matter molecule. It either affects the atom's magnetic properties, electro conductivity, phase state, molecular bond strength, etc. Some atomic bindings can produce quite strong materials, like Iron and, most curiously, Mercury.
- Element Zero. E-0.21. The most useful for of all the Strange Matter Variants for reasons discussed above. Also it is the most experimented of. In truth, who knows what other secret properties might the other Variants possess?
- Collapse Matter. E-0.25. Of all the strange matter variants in this list, few actually possess mass that is noticeable in the material universe. Collapse Matter is a degenerate substance that not only has its weight still in the Materium, but it seems to have a strange effect on the aspect of mass in the universe. If the CM is added to an existing mass of CM, the new object will present an increase in weight exponentially higher than it's supposed to be. Once a mass of CM reaches a spherical diameter of 61.5327 cm, the CM will, as its name suggest, collapse into a gravitational vortex and convert into an unstable black hole. Which then it will obviously evaporate at an incredibly rapid pace and detonate quickly.
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AN: if you want to know where I got most of the biotic invocations, search up Logical Premise on fanfiction and find his 'The Encyclopedia Biotica' work. There is a lot to read and I know you WILL enjoy his work. Now go!!
Also, a little titbit, Mekhane is looking for something he unknowingly has the knowledge to create already, but because in ME the thing is ultra-rare and never actually used because they already have alternatives to what they wish to use it, unknowingly that in 40k, it is perhaps one, if not, the most useful thing anyone can produce in decent quantities. Yeah, it's going to be hilarious when he figures it out and then it's going to be hilarious to hear his adversaries weep in horror.